Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 34 | 32% |
| AK-47 | 21 | 10% |
| Desert Eagle | 15 | 47% |
| Glock-18 | 11 | 9% |
| USP-S | 11 | 27% |
| AWP | 4 | 0% |
| MP7 | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/110 | 18 1:27 | 2 kills (Deagle, MP7), 1 headshot, in 10.6 s CT | 3.6 |
| 33/110 | 3 1:34 | 2 kills (MAC-10, M4A1-S), 1 through smoke, in 24.5 s T | 2.3 |
| 40/110 | 9 bomb 0:39 | 1 kill (Deagle) T | 1.9 |
| 68/110 | 15 bomb 0:35 | 1 kill (M4A1-S) CT | 0.6 |
| 82/110 | 4 1:15 | 1 kill (M4A1-S) T | -0.1 |
| 104/110 | 21 0:54 | 1 kill (AK-47), 1 headshot CT | -1.5 |
| 108/110 | 14 1:11 | 1 kill (USP-S) CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:10 | 1v4 before the plant T · 100 HP · Palace Interior | lost - died with two or more on them at once · first fight lost, saw them first |
| 15 bomb 0:34 | 1v2 after the plant CT · 100 HP · Apartments | lost - died in the first fight · saw each other |
| 21 bomb 0:20 | 1v2 after the plant CT · 14 HP · Shop | lost - died later · saw each other |
Flashes
19 flashes: 7 good, 3 weak, 7 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:35 | wasted | barely blinded FalcoN ™ 0.6 s (0.0 s white) |
| 2 1:49 | wasted | no enemy blinded for long |
| 3 1:49 | good | blinded żylasty syryjski 3.3 s (0.7 s white) |
| 3 1:37 | weak | barely blinded FalcoN ™ 2.9 s (0.5 s white), żylasty syryjski 2.5 s (0.3 s white), саморез ебать 0.6 s (0.0 s white); blinded JuraZ 2.1 s holding Top Mid - safe |
| 3 bomb 0:32 | good | blinded BerciK 3.3 s (0.7 s white); blinded themselves 3.1 s on the move through Bombsite A - safe; blinded Kubix0_ 2.6 s on the move through Bombsite A - safe |
| 4 1:50 | misled a peek | barely blinded żylasty syryjski 2.2 s (0.2 s white); blinded croof 3.1 s on the move through T Spawn - safe; blinded Kubix0_ 1.5 s holding Palace Alley - safe the enemy was barely blinded, and Melon peeked żylasty syryjski 2.4 s after the pop; got hit first |
| 4 1:41 | good | blinded żylasty syryjski 3.4 s (0.7 s white), саморез ебать 3.2 s (0.6 s white); blinded Melon 1.6 s holding Palace Interior - safe |
| 5 1:40 | good | blinded żylasty syryjski 3.6 s (0.9 s white) croof peeked żylasty syryjski 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
| 5 1:38 | good | blinded żylasty syryjski 3.7 s (1.0 s white); blinded croof 1.8 s holding Palace Interior - safe |
| 8 1:46 | hurt the team | barely blinded żylasty syryjski 2.9 s (0.5 s white), Agnostic 2.6 s (0.3 s white); blinded Melon 2.8 s on the move through T Ramp - took damage 0.4 s after the pop; blinded themselves 3.1 s holding Palace Alley - safe |
| 10 1:47 | wasted | no enemy blinded for long |
| 11 1:50 | weak | barely blinded FalcoN ™ 2.5 s (0.3 s white), żylasty syryjski 1.4 s (0.1 s white); blinded croof 1.8 s on the move through Side Alley - safe |
| 12 1:50 | good | blinded żylasty syryjski 3.4 s (0.8 s white), Agnostic 3.4 s (0.8 s white); blinded JuraZ 2.6 s holding Palace Alley - safe; blinded themselves 3.0 s on the move through Palace Alley - safe; blinded Melon 1.2 s holding Palace Alley - safe; blinded Kubix0_ 2.5 s on the move through T Spawn - safe |
| 12 1:48 | good | blinded żylasty syryjski 3.4 s (0.8 s white); blinded JuraZ 2.4 s holding Palace Alley - safe; blinded Kubix0_ 2.7 s on the move through Palace Alley - safe |
| 17 1:29 | wasted | barely blinded саморез ебать 1.1 s (0.1 s white); blinded Kubix0_ 2.1 s holding CT Spawn - safe |
| 18 1:05 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite A - safe |
| 21 1:19 | wasted | no enemy blinded for long; blinded Melon 4.6 s holding Bombsite A - safe |
| 23 1:44 | wasted | no enemy blinded for long |
| 23 1:33 | weak | barely blinded żylasty syryjski 2.6 s (0.3 s white), саморез ебать 2.6 s (0.3 s white) |
Throws
38 grenades: 31 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:42 | punished | killed by BerciK with a smoke in hand at Apartments - seen by 1 enemy for 1.2 s, the nearest 657 units away |
| 7 0:28 | exposed | a smoke at Middle - seen by 1 enemy for 0.2 s, the nearest 715 units away |
| 14 1:22 | exposed | an HE at Bombsite B - seen by 2 enemies for 1.0 s, the nearest 1129 units away |
| 18 1:43 | exposed | an HE at Palace Interior - seen by 1 enemy for 0.2 s, the nearest 836 units away; a running throw |
| 21 1:23 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 1552 units away; a running throw |
| 21 1:02 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1244 units away |
| 23 bomb 0:35 | exposed | an HE at Catwalk - seen by 2 enemies for 1.1 s, the nearest 1313 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:19 | Apartments | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | lived | ||
| 7 0:21 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | died | ||
| 21 0:54 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 5 of your 5 holds with a team-mate were real crossfires. You traded 0 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:27 | trade | Kubix0_ was killed 732 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | hold | held with croof, 281 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:28 | trade | croof was killed 282 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:23 | trade | Kubix0_ was killed 327 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:39 | trade | Melon was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:42 | trade | Melon was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | Kubix0_ was killed 543 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:12 | hold | held with Kubix0_, 993 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after Kubix0_) |
| 8 1:34 | trade | Melon was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:31 | trade | croof was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:43 | hold | held with Melon, 981 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Melon) |
| 11 1:47 | hold | held with Kubix0_, 550 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before Kubix0_) |
| 13 1:29 | hold | held with croof, 710 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before croof) |
| 13 1:27 | trade | croof was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:25 | trade | Melon was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:11 | trade | Kubix0_ was killed 405 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:34 | trade | croof was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:35 | hold | held with JuraZ, 924 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 bomb 0:34 | trade | JuraZ was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:40 | trade | croof was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:22 | trade | JuraZ was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:39 | trade | Melon was killed 451 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:12 | trade | Melon was killed 274 units away: not traded within 5 s (pros: 625 ms) |
| 21 bomb 0:20 | trade | Kubix0_ was killed 550 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:40 | trade | Melon was killed 172 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:32 | trade | Melon was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:31 | hold | held with Kubix0_, 535 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before Kubix0_) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:19 | hit them | Glock-18 | 375 ms | – | 10.0° | ||
| 1 bomb 0:18 | hit by them | P2000 | 969 ms | – | 37.7° | ||
| 1 bomb 0:10 | hit by them | P2000 | 1469 ms | – | 7.2° | ||
| 3 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:28 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:23 | killed them | M4A1-S | 656 ms | 969 ms | 11.5° | ||
| 4 1:16 | killed them | M4A1-S | 312 ms | 1219 ms | 8.2° | ||
| 4 1:16 | hit by them | MP7 | 750 ms | – | 8.2° | ||
| 4 1:07 | killed by them | Desert Eagle | 672 ms | 672 ms | 14.4° | ||
| 5 1:09 | killed by them | AWP | 406 ms | 406 ms | 1.4° | ||
| 6 1:42 | killed by them | AK-47 | 453 ms | 1141 ms | 2.1° | ||
| 7 0:33 | hit them | Desert Eagle | 453 ms | – | 17.3° | ||
| 7 0:20 | killed by them | M4A1-S | 781 ms | 875 ms | 31.3° | ||
| 8 1:18 | killed by them | AK-47 | 234 ms | 234 ms | 0.8° | ||
| 9 bomb 0:39 | killed them | Desert Eagle | 1203 ms | 1203 ms | 56.6° | ||
| 10 1:43 | hit by them | M4A4 | 703 ms | – | 3.1° | ||
| 11 1:47 | hit by them | P250 | 266 ms | – | 1.9° | ||
| 12 1:04 | hit by them | M4A4 | 312 ms | – | 1.2° | ||
| 12 0:43 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:25 | hit them | P2000 | 578 ms | – | 14.0° | ||
| 13 1:22 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:13 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:11 | killed them | USP-S | 1219 ms | 1500 ms | 51.7° | ||
| 14 1:10 | killed by them | MAC-10 | 422 ms | 422 ms | 12.2° | ||
| 15 bomb 0:36 | killed them | M4A1-S | 359 ms | 969 ms | 1.3° | ||
| 15 bomb 0:30 | killed by them | AK-47 | 281 ms | 1219 ms | 1.8° | ||
| 15 bomb 0:30 | hit them | M4A4 | 594 ms | – | 1.4° | ||
| 16 1:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:11 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:11 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:45 | hit them | Desert Eagle | 172 ms | – | 3.6° | ||
| 18 1:27 | killed them | Desert Eagle | 328 ms | 625 ms | 1.6° | ||
| 18 1:27 | hit by them | MP7 | 578 ms | – | 7.0° | ||
| 18 1:16 | killed them | MP7 | 812 ms | 812 ms | 16.1° | ||
| 18 0:55 | killed by them | AK-47 | 375 ms | 375 ms | 1.7° | ||
| 19 bomb 0:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:28 | killed by them | AK-47 | 375 ms | 375 ms | 5.0° | ||
| 20 1:46 | hit by them | AK-47 | 781 ms | – | 8.3° | ||
| 20 1:42 | killed by them | AK-47 | 672 ms | 969 ms | 45.7° | ||
| 21 1:08 | hit by them | AK-47 | 312 ms | – | 2.4° | ||
| 21 1:06 | hit by them | AK-47 | 1859 ms | – | 2.4° | ||
| 21 0:57 | hit by them | AK-47 | 547 ms | – | 4.4° | ||
| 21 0:54 | killed them | AK-47 | 547 ms | 547 ms | 11.4° | ||
| 21 bomb 0:12 | hit them | AK-47 | 484 ms | – | 3.8° | ||
| 21 bomb 0:09 | killed by them | AK-47 | 62 ms | 62 ms | 3.9° | ||
| 22 1:38 | hit them | Desert Eagle | 297 ms | – | 2.8° | ||
| 22 1:37 | killed by them | Galil AR | 312 ms | 766 ms | 1.8° | ||
| 22 1:36 | hit them | Desert Eagle | 578 ms | – | 10.0° | ||
| 23 bomb 0:30 | killed by them | AK-47 | 875 ms | 1281 ms | 10.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:19 | Glock-18 | 876 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 41% | |
| 1 bomb 0:12 | Glock-18 | 936 | fine - pros would have fired it too | 0/1 | 27% / 47% | ||
| 1 bomb 0:11 | Glock-18 | 874 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/9 | 7% / 54% | ||
| 2 1:23 | USP-S | 451 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 8% / 54% | ||
| 3 bomb 0:23 | M4A1-S | 957 | fine - pros would have fired it too | 2/7 | killed them | 61% / 64% | |
| 4 1:16 | M4A1-S | 302 | fired while moving (72 u/s), too fast to be accurate - stop first | 3/14 | killed them | 25% / 57% | |
| 5 1:10 | AK-47 | 1595 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | 4% / 51% | ||
| 5 1:10 | AK-47 | 838 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 0% / 46% | |
| 7 0:33 | Desert Eagle | 579 | fine - pros would have fired it too | 1/3 | 44% / 69% | ||
| 9 bomb 0:39 | Desert Eagle | 359 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 10 1:43 | AWP | 1385 | aim far off: your crosshair was about 9 player widths (293 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 61% | |
| 11 1:47 | AWP | 525 | fine - pros would have fired it too | 0/1 | 54% / 72% | ||
| 12 1:04 | AWP | 1449 | fine - pros would have fired it too | 0/2 | 73% / 73% | ||
| 12 0:44 | AWP | 1588 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 33% / 83% | |
| 13 1:29 | USP-S | 863 | aim far off: your crosshair was about 10.5 player widths (342 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 54% | |
| 13 1:25 | USP-S | 269 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 56% | |
| 13 1:24 | USP-S | 253 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | 22% / 63% | ||
| 14 1:12 | USP-S | 523 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/6 | killed them | 10% / 50% | |
| 15 bomb 0:36 | M4A1-S | 468 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/8 | killed them | 32% / 60% | |
| 15 bomb 0:30 | M4A1-S | 976 | fine - pros would have fired it too | 2/4 | 54% / 54% | ||
| 18 1:45 | Desert Eagle | 780 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/2 | 64% / 75% | ||
| 18 1:27 | Desert Eagle | 506 | fine - pros would have fired it too | 2/2 | killed them | 68% / 68% | |
| 18 1:16 | MP7 | 658 | fine - pros would have fired it too | 3/6 | killed them | 37% / 62% | |
| 21 1:11 | Desert Eagle | 1184 | fine - pros would have fired it too | 0/1 | 42% / 42% | ||
| 21 1:08 | Desert Eagle | 1163 | fine - pros would have fired it too | 0/2 | 29% / 34% | ||
| 21 1:06 | Desert Eagle | 1167 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 57% | |
| 21 0:57 | AK-47 | 766 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 0/14 | 5 bullets after pros would have stopped | 9% / 47% | |
| 21 0:54 | AK-47 | 809 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 21 bomb 0:12 | AK-47 | 589 | fine - pros would have fired it too | 1/7 | 41% / 64% | ||
| 22 1:38 | Desert Eagle | 456 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 58% / 64% | |
| 23 bomb 0:30 | M4A1-S | 867 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 1% / 56% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
