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Mirage, tied 12-12 · Wed 04 Nov, 22:00

sixoOMaster Guardian II

The match

Aim

516 msTTD969 msTTK10.0°Crosshair↓29%1st bullet24%Spray18%Head65%Counter-strafe

Scoreboard

38ADR62%KAST

Positioning

Shots

16/31Rushed↓2/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3432%
AK-472110%
Desert Eagle1547%
Glock-18119%
USP-S1127%
AWP40%
MP71100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/11018 1:27 2 kills (Deagle, MP7), 1 headshot, in 10.6 s CT3.6
33/1103 1:34 2 kills (MAC-10, M4A1-S), 1 through smoke, in 24.5 s T2.3
40/1109 bomb 0:39 1 kill (Deagle) T1.9
68/11015 bomb 0:35 1 kill (M4A1-S) CT0.6
82/1104 1:15 1 kill (M4A1-S) T-0.1
104/11021 0:54 1 kill (AK-47), 1 headshot CT-1.5
108/11014 1:11 1 kill (USP-S) CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:10 1v4 before the plant T · 100 HP · Palace Interiorlost - died with two or more on them at once · first fight lost, saw them first
15 bomb 0:34 1v2 after the plant CT · 100 HP · Apartmentslost - died in the first fight · saw each other
21 bomb 0:20 1v2 after the plant CT · 14 HP · Shoplost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 7 good, 3 weak, 7 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:35 wastedbarely blinded FalcoN ™ 0.6 s (0.0 s white)
2 1:49 wastedno enemy blinded for long
3 1:49 goodblinded żylasty syryjski 3.3 s (0.7 s white)
3 1:37 weakbarely blinded FalcoN ™ 2.9 s (0.5 s white), żylasty syryjski 2.5 s (0.3 s white), саморез ебать 0.6 s (0.0 s white); blinded JuraZ 2.1 s holding Top Mid - safe
3 bomb 0:32 goodblinded BerciK 3.3 s (0.7 s white); blinded themselves 3.1 s on the move through Bombsite A - safe; blinded Kubix0_ 2.6 s on the move through Bombsite A - safe
4 1:50 misled a peekbarely blinded żylasty syryjski 2.2 s (0.2 s white); blinded croof 3.1 s on the move through T Spawn - safe; blinded Kubix0_ 1.5 s holding Palace Alley - safe the enemy was barely blinded, and Melon peeked żylasty syryjski 2.4 s after the pop; got hit first
4 1:41 goodblinded żylasty syryjski 3.4 s (0.7 s white), саморез ебать 3.2 s (0.6 s white); blinded Melon 1.6 s holding Palace Interior - safe
5 1:40 goodblinded żylasty syryjski 3.6 s (0.9 s white) croof peeked żylasty syryjski 0.5 s before the pop - too late - the flash popped after they showed; got hit first
5 1:38 goodblinded żylasty syryjski 3.7 s (1.0 s white); blinded croof 1.8 s holding Palace Interior - safe
8 1:46 hurt the teambarely blinded żylasty syryjski 2.9 s (0.5 s white), Agnostic 2.6 s (0.3 s white); blinded Melon 2.8 s on the move through T Ramp - took damage 0.4 s after the pop; blinded themselves 3.1 s holding Palace Alley - safe
10 1:47 wastedno enemy blinded for long
11 1:50 weakbarely blinded FalcoN ™ 2.5 s (0.3 s white), żylasty syryjski 1.4 s (0.1 s white); blinded croof 1.8 s on the move through Side Alley - safe
12 1:50 goodblinded żylasty syryjski 3.4 s (0.8 s white), Agnostic 3.4 s (0.8 s white); blinded JuraZ 2.6 s holding Palace Alley - safe; blinded themselves 3.0 s on the move through Palace Alley - safe; blinded Melon 1.2 s holding Palace Alley - safe; blinded Kubix0_ 2.5 s on the move through T Spawn - safe
12 1:48 goodblinded żylasty syryjski 3.4 s (0.8 s white); blinded JuraZ 2.4 s holding Palace Alley - safe; blinded Kubix0_ 2.7 s on the move through Palace Alley - safe
17 1:29 wastedbarely blinded саморез ебать 1.1 s (0.1 s white); blinded Kubix0_ 2.1 s holding CT Spawn - safe
18 1:05 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite A - safe
21 1:19 wastedno enemy blinded for long; blinded Melon 4.6 s holding Bombsite A - safe
23 1:44 wastedno enemy blinded for long
23 1:33 weakbarely blinded żylasty syryjski 2.6 s (0.3 s white), саморез ебать 2.6 s (0.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 31 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:42 punishedkilled by BerciK with a smoke in hand at Apartments - seen by 1 enemy for 1.2 s, the nearest 657 units away
7 0:28 exposeda smoke at Middle - seen by 1 enemy for 0.2 s, the nearest 715 units away
14 1:22 exposedan HE at Bombsite B - seen by 2 enemies for 1.0 s, the nearest 1129 units away
18 1:43 exposedan HE at Palace Interior - seen by 1 enemy for 0.2 s, the nearest 836 units away; a running throw
21 1:23 exposeda molotov at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 1552 units away; a running throw
21 1:02 exposeda smoke at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1244 units away
23 bomb 0:35 exposedan HE at Catwalk - seen by 2 enemies for 1.1 s, the nearest 1313 units away; a running throw

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 9 of your 26 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 3 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:19 żylasty syryjskiApartmentsstanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headlived
7 0:21 саморез ебатьMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headdied
21 0:54 AgnosticBombsite Acover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 5 of your 5 holds with a team-mate were real crossfires. You traded 0 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:27 tradeKubix0_ was killed 732 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 holdheld with croof, 281 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:28 tradecroof was killed 282 units away: not traded within 5 s (pros: 1,641 ms)
2 1:23 tradeKubix0_ was killed 327 units away: not traded within 5 s (pros: 625 ms)
3 1:39 tradeMelon was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
4 1:42 tradeMelon was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 tradeKubix0_ was killed 543 units away: not traded within 5 s (pros: 2,031 ms)
5 1:12 holdheld with Kubix0_, 993 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after Kubix0_)
8 1:34 tradeMelon was killed 632 units away: not traded within 5 s (pros: 2,031 ms)
8 1:31 tradecroof was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
10 1:43 holdheld with Melon, 981 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Melon)
11 1:47 holdheld with Kubix0_, 550 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before Kubix0_)
13 1:29 holdheld with croof, 710 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before croof)
13 1:27 tradecroof was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
13 1:25 tradeMelon was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
14 1:11 tradeKubix0_ was killed 405 units away: not traded within 5 s (pros: 625 ms)
15 1:34 tradecroof was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:35 holdheld with JuraZ, 924 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 bomb 0:34 tradeJuraZ was killed 972 units away: not traded within 5 s (pros: 2,031 ms)
16 1:40 tradecroof was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
17 1:22 tradeJuraZ was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:39 tradeMelon was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
21 1:12 tradeMelon was killed 274 units away: not traded within 5 s (pros: 625 ms)
21 bomb 0:20 tradeKubix0_ was killed 550 units away: not traded within 5 s (pros: 2,031 ms)
22 1:40 tradeMelon was killed 172 units away: not traded within 5 s (pros: 969 ms)
23 1:32 tradeMelon was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:31 holdheld with Kubix0_, 535 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before Kubix0_)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:19 żylasty syryjskihit themGlock-18375 ms–10.0°
1 bomb 0:18 żylasty syryjskihit by themP2000969 ms–37.7°
1 bomb 0:10 żylasty syryjskihit by themP20001469 ms–7.2°
3 1:34 żylasty syryjskihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 żylasty syryjskikilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:28 FalcoN ™hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:23 FalcoN ™killed themM4A1-S656 ms969 ms11.5°
4 1:16 FalcoN ™killed themM4A1-S312 ms1219 ms8.2°
4 1:16 FalcoN ™hit by themMP7750 ms–8.2°
4 1:07 BerciKkilled by themDesert Eagle672 ms672 ms14.4°
5 1:09 саморез ебатьkilled by themAWP406 ms406 ms1.4°
6 1:42 BerciKkilled by themAK-47453 ms1141 ms2.1°
7 0:33 саморез ебатьhit themDesert Eagle453 ms–17.3°
7 0:20 саморез ебатьkilled by themM4A1-S781 ms875 ms31.3°
8 1:18 BerciKkilled by themAK-47234 ms234 ms0.8°
9 bomb 0:39 BerciKkilled themDesert Eagle1203 ms1203 ms56.6°
10 1:43 Agnostichit by themM4A4703 ms–3.1°
11 1:47 FalcoN ™hit by themP250266 ms–1.9°
12 1:04 FalcoN ™hit by themM4A4312 ms–1.2°
12 0:43 саморез ебатьkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:25 Agnostichit themP2000578 ms–14.0°
13 1:22 BerciKkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:13 саморез ебатьhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 1:11 Agnostickilled themUSP-S1219 ms1500 ms51.7°
14 1:10 żylasty syryjskikilled by themMAC-10422 ms422 ms12.2°
15 bomb 0:36 FalcoN ™killed themM4A1-S359 ms969 ms1.3°
15 bomb 0:30 Agnostickilled by themAK-47281 ms1219 ms1.8°
15 bomb 0:30 Agnostichit themM4A4594 ms–1.4°
16 1:37 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:11 Agnostichit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
17 1:11 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:45 FalcoN ™hit themDesert Eagle172 ms–3.6°
18 1:27 FalcoN ™killed themDesert Eagle328 ms625 ms1.6°
18 1:27 FalcoN ™hit by themMP7578 ms–7.0°
18 1:16 саморез ебатьkilled themMP7812 ms812 ms16.1°
18 0:55 BerciKkilled by themAK-47375 ms375 ms1.7°
19 bomb 0:36 саморез ебатьhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:28 BerciKkilled by themAK-47375 ms375 ms5.0°
20 1:46 Agnostichit by themAK-47781 ms–8.3°
20 1:42 żylasty syryjskikilled by themAK-47672 ms969 ms45.7°
21 1:08 Agnostichit by themAK-47312 ms–2.4°
21 1:06 Agnostichit by themAK-471859 ms–2.4°
21 0:57 Agnostichit by themAK-47547 ms–4.4°
21 0:54 Agnostickilled themAK-47547 ms547 ms11.4°
21 bomb 0:12 саморез ебатьhit themAK-47484 ms–3.8°
21 bomb 0:09 саморез ебатьkilled by themAK-4762 ms62 ms3.9°
22 1:38 BerciKhit themDesert Eagle297 ms–2.8°
22 1:37 Agnostickilled by themGalil AR312 ms766 ms1.8°
22 1:36 Agnostichit themDesert Eagle578 ms–10.0°
23 bomb 0:30 FalcoN ™killed by themAK-47875 ms1281 ms10.0°

Shots

You fired 16 of your 31 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:19 żylasty syryjskiGlock-18876aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 41%
1 bomb 0:12 żylasty syryjskiGlock-18936fine - pros would have fired it too0/127% / 47%
1 bomb 0:11 żylasty syryjskiGlock-18874aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/97% / 54%
2 1:23 саморез ебатьUSP-S451aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/28% / 54%
3 bomb 0:23 FalcoN ™M4A1-S957fine - pros would have fired it too2/7killed them61% / 64%
4 1:16 FalcoN ™M4A1-S302fired while moving (72 u/s), too fast to be accurate - stop first3/14killed them25% / 57%
5 1:10 саморез ебатьAK-471595fired while moving (98 u/s), too fast to be accurate - stop first0/24% / 51%
5 1:10 żylasty syryjskiAK-47838fired while moving (109 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)0% / 46%
7 0:33 саморез ебатьDesert Eagle579fine - pros would have fired it too1/344% / 69%
9 bomb 0:39 BerciKDesert Eagle359fine - pros would have fired it too1/1killed them65% / 65%
10 1:43 AgnosticAWP1385aim far off: your crosshair was about 9 player widths (293 units) off their body - get on target first0/1cut short (a death, a reload)1% / 61%
11 1:47 FalcoN ™AWP525fine - pros would have fired it too0/154% / 72%
12 1:04 FalcoN ™AWP1449fine - pros would have fired it too0/273% / 73%
12 0:44 саморез ебатьAWP1588aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)33% / 83%
13 1:29 żylasty syryjskiUSP-S863aim far off: your crosshair was about 10.5 player widths (342 units) off their body - get on target first0/2cut short (a death, a reload)1% / 54%
13 1:25 AgnosticUSP-S269fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 56%
13 1:24 AgnosticUSP-S253aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/322% / 63%
14 1:12 AgnosticUSP-S523aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/6killed them10% / 50%
15 bomb 0:36 FalcoN ™M4A1-S468aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/8killed them32% / 60%
15 bomb 0:30 AgnosticM4A1-S976fine - pros would have fired it too2/454% / 54%
18 1:45 FalcoN ™Desert Eagle780fired while moving (90 u/s), too fast to be accurate - stop first1/264% / 75%
18 1:27 FalcoN ™Desert Eagle506fine - pros would have fired it too2/2killed them68% / 68%
18 1:16 саморез ебатьMP7658fine - pros would have fired it too3/6killed them37% / 62%
21 1:11 AgnosticDesert Eagle1184fine - pros would have fired it too0/142% / 42%
21 1:08 AgnosticDesert Eagle1163fine - pros would have fired it too0/229% / 34%
21 1:06 AgnosticDesert Eagle1167fine - pros would have fired it too0/1cut short (a death, a reload)44% / 57%
21 0:57 AgnosticAK-47766too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target0/145 bullets after pros would have stopped9% / 47%
21 0:54 AgnosticAK-47809fine - pros would have fired it too1/5killed them54% / 54%
21 bomb 0:12 саморез ебатьAK-47589fine - pros would have fired it too1/741% / 64%
22 1:38 BerciKDesert Eagle456fired while moving (116 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)58% / 64%
23 bomb 0:30 FalcoN ™M4A1-S867fired while moving (77 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)1% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.