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Mirage, tied 12-12 · Wed 04 Nov, 22:00

Kubix0_Master Guardian I

The match

Aim

359 msTTD632 msTTK3.8°Crosshair↓20%1st bullet65%Spray12%Head56%Counter-strafe

Scoreboard

90ADR75%KAST

Positioning

Shots

24/50Rushed↓3/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478642%
M4A1-S3152%
MAC-102948%
AWP40%
MP94100%
Glock-18250%
CZ75-Auto20%
Dual Berettas20%
SSG 08250%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11010 1:29 3 kills (AK-47 ×3), 2 through smoke, 1 headshot, in 8.8 s T10.7
17/11011 1:44 3 kills (AK-47 ×3), 2 headshots, in 6.4 s T3.8
23/11023 bomb 0:33 2 kills (M4A1-S ×2), 1 through smoke, in 4.7 s CT3.4
36/1109 1:42 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T2.1
45/11020 1:42 2 kills (M4A1-S ×2), in 50.6 s CT1.5
46/1106 1:34 2 kills (AK-47 ×2), in 23.1 s T1.4
54/1103 bomb 0:39 2 kills (AK-47 ×2), 1 headshot, in 26.3 s T0.9
69/1107 1:35 1 kill (MAC-10) T0.5
76/1101 1:35 1 kill (Glock), 1 headshot T0.0
77/1102 1:33 1 kill (MAC-10) T0.0
81/11024 1:00 2 kills (M4A1-S, AK-47), 1 headshot, in 53.5 s CT-0.0
90/11018 bomb 0:06 1 kill (MAC-10) CT-0.3
99/1105 1:12 1 kill (AK-47), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:09 1v2 before the plant T · 73 HP · Bombsite Blost - died in the first fight · they saw them first
7 0:20 1v4 before the plant T · 100 HP · Side Alleylost - saved, the time ran out
8 1:18 1v2 before the plant T · 100 HP · Palace Interiorlost - died in the first fight · saw each other
18 0:55 1v1 before the plant CT · 7 HP · Palace Alleylost - saved, the bomb went off · saw each other
19 bomb 0:24 1v5 after the plant CT · 90 HP · Catwalklost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 5 good, 1 weak, 6 wasted, 4 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:43 blinded an enemy, but hurt the team tooblinded żylasty syryjski 4.0 s (1.2 s white); blinded Melon 3.3 s on the move through Bombsite A - an enemy could see them Melon peeked żylasty syryjski 2.2 s after the pop - too early - the enemy had recovered; got hit first
3 1:41 hurt the teamno enemy blinded for long; blinded Melon 1.9 s on the move through Bombsite A - ran into a fight
4 1:44 goodblinded żylasty syryjski 3.3 s (0.7 s white) Melon peeked żylasty syryjski 1.0 s after the pop - early - the enemy was already recovering; got hit first
4 1:42 goodblinded саморез ебать 3.9 s (1.2 s white), żylasty syryjski 3.2 s (0.7 s white)
5 1:44 wastedno enemy blinded for long; blinded sixoO 1.2 s on the move through T Spawn - safe; blinded croof 1.9 s on the move through Palace Interior - safe
5 1:42 hurt the teambarely blinded żylasty syryjski 0.7 s (0.1 s white); blinded croof 1.9 s holding Palace Interior - an enemy could see them
6 1:43 wastedno enemy blinded for long
7 1:41 wastedno enemy blinded for long
9 1:48 goodblinded żylasty syryjski 3.5 s (0.8 s white)
10 1:47 weakbarely blinded żylasty syryjski 2.7 s (0.3 s white)
11 1:46 goodblinded Agnostic 4.0 s (1.2 s white)
12 1:44 wastedbarely blinded żylasty syryjski 0.5 s (0.0 s white); blinded JuraZ 3.8 s holding Palace Alley - safe; blinded Melon 3.8 s holding Palace Alley - safe
19 bomb 0:37 goodblinded FalcoN ™ 3.8 s (1.1 s white); blinded croof 3.2 s on the move through Back Alley - safe
20 0:40 wastedno enemy blinded for long
20 0:23 hurt the teamno enemy blinded for long; blinded Melon 2.1 s holding Bombsite A - an enemy could see them
24 0:43 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Palace Interior - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 46 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Shop (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:24 punishedkilled by саморез ебать 1.4 s after throwing an HE at CT Spawn, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 595 units away, thrown in the open
14 1:17 exposeda molotov at Shop - seen by 2 enemies for 0.1 s, the nearest 1051 units away; a running throw
23 bomb 0:39 exposeda smoke at Shop - seen by 1 enemy for 0.5 s, the nearest 847 units away; a running throw
23 bomb 0:36 exposedan HE at Shop - seen by 1 enemy for 0.9 s, the nearest 1228 units away, thrown in the open; a running throw

Positioning

In 1 of your 43 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 17 of your 35 duels (49%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 21 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 bomb 0:11 саморез ебатьCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
18 bomb 0:13 Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 3 s to sparethe bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 5 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 9 of the 26 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 tradecroof was killed 472 units away: you traded in 1,141 ms (pros: 1,641 ms)
1 1:36 peek togetherpeeked the same enemy as Melon, 484 ms after them - late - your team-mate went first, as bait
1 1:28 holdheld with JuraZ, 977 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:28 tradeJuraZ was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 tradecroof was killed 416 units away: not traded within 5 s (pros: 1,641 ms)
3 1:39 tradeMelon was killed 411 units away: not traded within 5 s (pros: 1,641 ms)
3 1:38 tradeJuraZ was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
3 1:28 holdheld with croof, 370 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after croof)
3 1:27 tradecroof was killed 366 units away: you traded in 1,641 ms (pros: 1,641 ms)
4 1:42 tradeMelon was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
5 1:40 tradecroof was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
5 1:20 tradeMelon was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
5 1:16 tradeJuraZ was killed 1600 units away: you traded in 3,938 ms (pros: 2,609 ms)
5 1:12 holdheld with sixoO, 993 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before sixoO)
6 1:35 tradeMelon was killed 191 units away: you traded in 1,391 ms (pros: 969 ms)
6 1:27 tradecroof was killed 435 units away: not traded within 5 s (pros: 1,641 ms)
7 1:40 tradeJuraZ was killed 1394 units away: you traded in 4,875 ms (pros: 2,609 ms)
8 1:31 tradecroof was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
8 1:18 holdheld with sixoO, 575 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:18 tradesixoO was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 holdheld with Melon, 185 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Melon)
9 1:43 tradeMelon was killed 284 units away: you traded in 984 ms (pros: 625 ms)
10 1:39 tradeMelon was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
10 1:35 tradecroof was killed 798 units away: not traded within 5 s (pros: 2,031 ms)
11 1:47 holdheld with sixoO, 550 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after sixoO)
11 1:40 holdheld with Melon, 339 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before Melon)
11 1:25 holdheld with JuraZ, 212 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before JuraZ)
14 1:11 in their waystood between croof and an enemy they could see, for 250 ms (pros: 125 ms at a time)
15 1:30 tradeMelon was killed 304 units away: not traded within 5 s (pros: 1,641 ms)
16 0:59 holdheld with Melon, 982 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after Melon)
16 0:59 tradeMelon was killed 992 units away: not traded within 5 s (pros: 625 ms)
17 1:23 holdheld with JuraZ, 841 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:22 tradeJuraZ was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
18 1:43 peek togetherpeeked the same enemy as Melon, 406 ms after them - late - your team-mate went first, as bait
18 1:36 line of firestood in Melon's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 1:42 tradesixoO was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
20 0:54 tradecroof was killed 901 units away: you traded in 2,281 ms (pros: 2,031 ms)
22 bomb 0:36 tradeJuraZ was killed 502 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:31 holdheld with sixoO, 535 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after sixoO)
23 bomb 0:29 tradesixoO was killed 564 units away: you traded in 1,078 ms (pros: 2,031 ms)
24 bomb 0:30 tradeJuraZ was killed 806 units away: you traded in 1,000 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 FalcoN ™killed themGlock-18234 ms234 ms5.1°
1 bomb 0:27 żylasty syryjskikilled by themUSP-S328 ms328 ms2.6°
2 1:33 BerciKhit by themFive-SeveN156 ms–0.8°
2 1:33 BerciKkilled themMAC-10469 ms906 ms0.8°
2 1:23 саморез ебатьkilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:39 Agnostickilled themAK-47406 ms516 ms3.7°
3 bomb 0:39 Agnostichit by themM4A4484 ms–2.2°
3 bomb 0:13 BerciKhit by themM4A4406 ms–0.7°
3 bomb 0:13 BerciKkilled themAK-471031 ms1141 ms0.6°
4 1:39 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 Agnostickilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:12 FalcoN ™killed themAK-47656 ms656 ms4.6°
5 1:10 żylasty syryjskikilled by themM4A1-S1016 ms1422 ms3.5°
6 1:34 FalcoN ™hit by themM4A4312 ms–1.9°
6 1:34 FalcoN ™killed themAK-47344 ms453 ms4.4°
6 1:25 Agnostichit themAK-47609 ms–6.5°
6 1:11 Agnostickilled themAK-47203 ms203 ms1.6°
6 1:07 żylasty syryjskikilled by themAK-47406 ms703 ms0.9°
7 1:35 żylasty syryjskikilled themMAC-10547 ms1078 ms5.3°
8 1:13 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 żylasty syryjskikilled themAK-47234 ms438 ms4.0°
9 1:31 FalcoN ™killed themAK-47281 ms1391 ms0.8°
10 1:30 żylasty syryjskikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:29 BerciKhit by themM4A4328 ms–51.5°
10 1:27 BerciKkilled themAK-471750 ms1938 ms44.6°
10 1:20 саморез ебатьhit by themM4A4219 ms–1.5°
10 1:20 саморез ебатьkilled themAK-47234 ms234 ms3.6°
11 1:45 FalcoN ™hit by themP250453 ms–9.6°
11 1:44 FalcoN ™killed themAK-47812 ms812 ms11.0°
11 1:40 Agnostickilled themAK-47125 ms1672 ms4.7°
11 1:39 żylasty syryjskikilled themAK-47734 ms828 ms25.6°
12 1:29 BerciKkilled by themM4A4344 ms531 ms2.0°
13 1:31 саморез ебатьkilled by themGlock-18625 ms1547 ms2.7°
14 1:22 FalcoN ™hit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
14 1:12 Agnostichit by themMAC-10719 ms–25.6°
14 1:11 саморез ебатьkilled by themAK-47500 ms594 ms2.1°
15 1:28 Agnostickilled by themAK-47547 ms641 ms12.1°
16 0:58 саморез ебатьkilled by themAK-471031 ms1422 ms17.7°
16 0:57 саморез ебатьhit themAK-471391 ms–2.6°
17 1:19 żylasty syryjskihit themSSG 08344 ms–1.0°
17 1:19 саморез ебатьhit by themAK-47547 ms–3.4°
17 1:18 żylasty syryjskikilled by themSSG 08703 ms703 ms6.3°
18 1:46 żylasty syryjskihit by themAWP312 ms–5.1°
18 1:43 Agnostichit themMP9203 ms–1.2°
18 bomb 0:07 BerciKkilled themMAC-10141 ms438 ms2.8°
19 bomb 0:14 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:14 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:11 FalcoN ™killed by themMP7328 ms578 ms18.3°
19 bomb 0:11 саморез ебатьhit themAK-47281 ms–2.7°
20 1:42 саморез ебатьkilled themM4A1-S359 ms656 ms1.7°
20 0:52 Agnostickilled themM4A1-S266 ms562 ms1.9°
21 1:11 FalcoN ™hit by themDesert Eagle453 ms–3.2°
21 1:10 FalcoN ™hit themAK-47109 ms–0.8°
21 bomb 0:20 саморез ебатьkilled by themFAMAS312 ms312 ms25.9°
22 1:27 żylasty syryjskihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:33 żylasty syryjskihit by themTec-9500 ms–12.2°
23 bomb 0:33 żylasty syryjskikilled themM4A1-S609 ms719 ms20.9°
23 bomb 0:28 FalcoN ™killed themM4A1-S250 ms547 ms5.1°
24 1:06 FalcoN ™hit by themAK-47484 ms–15.3°
24 1:06 FalcoN ™hit themM4A4609 ms–8.1°
24 1:01 FalcoN ™hit by themAK-47328 ms–6.6°
24 1:01 FalcoN ™killed themM4A1-S391 ms578 ms3.8°
24 bomb 0:30 BerciKkilled themAK-47500 ms609 ms13.3°

Shots

You fired 24 of your 50 first shots too soon: 17 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 FalcoN ™Glock-18350fine - pros would have fired it too1/1killed them67% / 67%
1 bomb 0:30 żylasty syryjskiGlock-18554aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/224% / 53%
2 1:33 BerciKMAC-10536aim far off: your crosshair was about a player's width (30 units) off their body - get on target first5/14killed them9% / 47%
3 bomb 0:39 AgnosticAK-47831fired while moving (78 u/s), too fast to be accurate - stop first2/7killed them15% / 54%
3 bomb 0:15 BerciKAK-471579fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 46%
3 bomb 0:13 BerciKAK-471529fine - pros would have fired it too0/269% / 69%
3 bomb 0:13 BerciKAK-471530fine - pros would have fired it too0/250% / 50%
3 bomb 0:13 BerciKAK-471529fine - pros would have fired it too2/2killed them59% / 59%
5 1:13 FalcoN ™AK-47875fired while moving (101 u/s), too fast to be accurate - stop first1/5killed them30% / 73%
6 1:34 FalcoN ™AK-47338fired while moving (209 u/s), too fast to be accurate - stop first2/6killed them18% / 53%
6 1:25 AgnosticAK-47339fine - pros would have fired it too3/1954% / 56%
6 1:11 AgnosticAK-47609fine - pros would have fired it too1/5killed them48% / 48%
7 1:36 żylasty syryjskiMAC-10612fine - pros would have fired it too5/15killed them39% / 49%
8 1:13 BerciKAWP1287fine - pros would have fired it too0/1cut short (a death, a reload)75% / 75%
9 1:42 żylasty syryjskiAK-47541fine - pros would have fired it too2/4killed them33% / 53%
9 1:31 FalcoN ™AK-47658fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
9 bomb 0:40 FalcoN ™AK-47646fired while moving (157 u/s), too fast to be accurate - stop first1/4killed them7% / 47%
10 1:27 BerciKAK-47429fine - pros would have fired it too3/9killed them30% / 52%
10 1:20 саморез ебатьAK-47965fine - pros would have fired it too1/2killed them68% / 68%
11 1:44 FalcoN ™AK-47542fine - pros would have fired it too1/4killed them73% / 73%
11 1:40 AgnosticAK-47821fired while moving (104 u/s), too fast to be accurate - stop first2/68% / 52%
11 1:39 żylasty syryjskiAK-47453too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target2/5killed them14% / 47%
11 1:38 AgnosticAK-47812fired while moving (73 u/s), too fast to be accurate - stop first2/7killed them13% / 50%
11 1:25 BerciKAK-47564aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/224% / 60%
12 1:29 BerciKAK-47663fine - pros would have fired it too0/1cut short (a death, a reload)24% / 46%
13 1:30 саморез ебатьUSP-S455fine - pros would have fired it too0/1cut short (a death, a reload)50% / 52%
14 1:11 AgnosticCZ75-Auto786fine - pros would have fired it too0/2cut short (a death, a reload)29% / 40%
15 1:28 AgnosticDual Berettas446aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)9% / 51%
16 0:58 саморез ебатьAK-471637fine - pros would have fired it too0/232% / 47%
16 0:58 саморез ебатьAK-471635aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/228% / 54%
16 0:58 саморез ебатьAK-471639fine - pros would have fired it too1/2cut short (a death, a reload)41% / 44%
18 1:43 AgnosticMP9644fired while moving (224 u/s), too fast to be accurate - stop first4/937% / 51%
18 bomb 0:10 BerciKMAC-10818fired while moving (121 u/s), too fast to be accurate - stop first0/58% / 60%
18 bomb 0:07 BerciKMAC-10577fired while moving (236 u/s), too fast to be accurate - stop first4/11killed them49% / 58%
19 bomb 0:17 AgnosticAK-471519fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 45%
19 bomb 0:14 FalcoN ™AK-47499fine - pros would have fired it too2/927% / 48%
19 bomb 0:11 FalcoN ™AK-47213fired while moving (96 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)24% / 59%
20 1:43 саморез ебатьM4A1-S955fine - pros would have fired it too4/8killed them40% / 45%
20 0:52 AgnosticM4A1-S335fine - pros would have fired it too4/8killed them54% / 54%
21 1:10 FalcoN ™AK-471347fine - pros would have fired it too1/427% / 47%
21 1:10 FalcoN ™AK-471347aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/529% / 54%
21 1:08 FalcoN ™AK-471348fine - pros would have fired it too1/239% / 44%
21 bomb 0:20 саморез ебатьAK-47164fired while moving (112 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)36% / 54%
22 1:21 żylasty syryjskiAWP1104fired while moving (80 u/s), too fast to be accurate - stop first0/139% / 88%
22 bomb 0:29 саморез ебатьAWP440fired while moving (38 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)47% / 71%
23 bomb 0:33 żylasty syryjskiM4A1-S344fired while moving (216 u/s), too fast to be accurate - stop first2/9killed them31% / 64%
23 bomb 0:29 FalcoN ™M4A1-S323fired while moving (91 u/s), too fast to be accurate - stop first3/8killed them9% / 56%
24 1:06 FalcoN ™M4A1-S432fired while moving (105 u/s), too fast to be accurate - stop first3/812% / 49%
24 1:01 FalcoN ™M4A1-S350fired while moving (213 u/s), too fast to be accurate - stop first2/8killed them7% / 47%
24 bomb 0:30 BerciKAK-47376fine - pros would have fired it too2/7killed them45% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.