Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 86 | 42% |
| M4A1-S | 31 | 52% |
| MAC-10 | 29 | 48% |
| AWP | 4 | 0% |
| MP9 | 4 | 100% |
| Glock-18 | 2 | 50% |
| CZ75-Auto | 2 | 0% |
| Dual Berettas | 2 | 0% |
| SSG 08 | 2 | 50% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/110 | 10 1:29 | 3 kills (AK-47 ×3), 2 through smoke, 1 headshot, in 8.8 s T | 10.7 |
| 17/110 | 11 1:44 | 3 kills (AK-47 ×3), 2 headshots, in 6.4 s T | 3.8 |
| 23/110 | 23 bomb 0:33 | 2 kills (M4A1-S ×2), 1 through smoke, in 4.7 s CT | 3.4 |
| 36/110 | 9 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T | 2.1 |
| 45/110 | 20 1:42 | 2 kills (M4A1-S ×2), in 50.6 s CT | 1.5 |
| 46/110 | 6 1:34 | 2 kills (AK-47 ×2), in 23.1 s T | 1.4 |
| 54/110 | 3 bomb 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 26.3 s T | 0.9 |
| 69/110 | 7 1:35 | 1 kill (MAC-10) T | 0.5 |
| 76/110 | 1 1:35 | 1 kill (Glock), 1 headshot T | 0.0 |
| 77/110 | 2 1:33 | 1 kill (MAC-10) T | 0.0 |
| 81/110 | 24 1:00 | 2 kills (M4A1-S, AK-47), 1 headshot, in 53.5 s CT | -0.0 |
| 90/110 | 18 bomb 0:06 | 1 kill (MAC-10) CT | -0.3 |
| 99/110 | 5 1:12 | 1 kill (AK-47), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:09 | 1v2 before the plant T · 73 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 7 0:20 | 1v4 before the plant T · 100 HP · Side Alley | lost - saved, the time ran out |
| 8 1:18 | 1v2 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other |
| 18 0:55 | 1v1 before the plant CT · 7 HP · Palace Alley | lost - saved, the bomb went off · saw each other |
| 19 bomb 0:24 | 1v5 after the plant CT · 90 HP · Catwalk | lost - died with two or more on them at once · saw each other |
Flashes
16 flashes: 5 good, 1 weak, 6 wasted, 4 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:43 | blinded an enemy, but hurt the team too | blinded żylasty syryjski 4.0 s (1.2 s white); blinded Melon 3.3 s on the move through Bombsite A - an enemy could see them Melon peeked żylasty syryjski 2.2 s after the pop - too early - the enemy had recovered; got hit first |
| 3 1:41 | hurt the team | no enemy blinded for long; blinded Melon 1.9 s on the move through Bombsite A - ran into a fight |
| 4 1:44 | good | blinded żylasty syryjski 3.3 s (0.7 s white) Melon peeked żylasty syryjski 1.0 s after the pop - early - the enemy was already recovering; got hit first |
| 4 1:42 | good | blinded саморез ебать 3.9 s (1.2 s white), żylasty syryjski 3.2 s (0.7 s white) |
| 5 1:44 | wasted | no enemy blinded for long; blinded sixoO 1.2 s on the move through T Spawn - safe; blinded croof 1.9 s on the move through Palace Interior - safe |
| 5 1:42 | hurt the team | barely blinded żylasty syryjski 0.7 s (0.1 s white); blinded croof 1.9 s holding Palace Interior - an enemy could see them |
| 6 1:43 | wasted | no enemy blinded for long |
| 7 1:41 | wasted | no enemy blinded for long |
| 9 1:48 | good | blinded żylasty syryjski 3.5 s (0.8 s white) |
| 10 1:47 | weak | barely blinded żylasty syryjski 2.7 s (0.3 s white) |
| 11 1:46 | good | blinded Agnostic 4.0 s (1.2 s white) |
| 12 1:44 | wasted | barely blinded żylasty syryjski 0.5 s (0.0 s white); blinded JuraZ 3.8 s holding Palace Alley - safe; blinded Melon 3.8 s holding Palace Alley - safe |
| 19 bomb 0:37 | good | blinded FalcoN ™ 3.8 s (1.1 s white); blinded croof 3.2 s on the move through Back Alley - safe |
| 20 0:40 | wasted | no enemy blinded for long |
| 20 0:23 | hurt the team | no enemy blinded for long; blinded Melon 2.1 s holding Bombsite A - an enemy could see them |
| 24 0:43 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Palace Interior - safe |
Throws
50 grenades: 46 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Shop (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:24 | punished | killed by саморез ебать 1.4 s after throwing an HE at CT Spawn, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 595 units away, thrown in the open |
| 14 1:17 | exposed | a molotov at Shop - seen by 2 enemies for 0.1 s, the nearest 1051 units away; a running throw |
| 23 bomb 0:39 | exposed | a smoke at Shop - seen by 1 enemy for 0.5 s, the nearest 847 units away; a running throw |
| 23 bomb 0:36 | exposed | an HE at Shop - seen by 1 enemy for 0.9 s, the nearest 1228 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 bomb 0:11 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Fakes
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 18 bomb 0:13 | Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 3 s to spare | the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 5 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 9 of the 26 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | croof was killed 472 units away: you traded in 1,141 ms (pros: 1,641 ms) |
| 1 1:36 | peek together | peeked the same enemy as Melon, 484 ms after them - late - your team-mate went first, as bait |
| 1 1:28 | hold | held with JuraZ, 977 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:28 | trade | JuraZ was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:28 | trade | croof was killed 416 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:39 | trade | Melon was killed 411 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:38 | trade | JuraZ was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:28 | hold | held with croof, 370 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after croof) |
| 3 1:27 | trade | croof was killed 366 units away: you traded in 1,641 ms (pros: 1,641 ms) |
| 4 1:42 | trade | Melon was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:40 | trade | croof was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:20 | trade | Melon was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:16 | trade | JuraZ was killed 1600 units away: you traded in 3,938 ms (pros: 2,609 ms) |
| 5 1:12 | hold | held with sixoO, 993 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before sixoO) |
| 6 1:35 | trade | Melon was killed 191 units away: you traded in 1,391 ms (pros: 969 ms) |
| 6 1:27 | trade | croof was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:40 | trade | JuraZ was killed 1394 units away: you traded in 4,875 ms (pros: 2,609 ms) |
| 8 1:31 | trade | croof was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:18 | hold | held with sixoO, 575 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:18 | trade | sixoO was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | hold | held with Melon, 185 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Melon) |
| 9 1:43 | trade | Melon was killed 284 units away: you traded in 984 ms (pros: 625 ms) |
| 10 1:39 | trade | Melon was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:35 | trade | croof was killed 798 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:47 | hold | held with sixoO, 550 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after sixoO) |
| 11 1:40 | hold | held with Melon, 339 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before Melon) |
| 11 1:25 | hold | held with JuraZ, 212 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before JuraZ) |
| 14 1:11 | in their way | stood between croof and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 15 1:30 | trade | Melon was killed 304 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 0:59 | hold | held with Melon, 982 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after Melon) |
| 16 0:59 | trade | Melon was killed 992 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:23 | hold | held with JuraZ, 841 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:22 | trade | JuraZ was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:43 | peek together | peeked the same enemy as Melon, 406 ms after them - late - your team-mate went first, as bait |
| 18 1:36 | line of fire | stood in Melon's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 20 1:42 | trade | sixoO was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 0:54 | trade | croof was killed 901 units away: you traded in 2,281 ms (pros: 2,031 ms) |
| 22 bomb 0:36 | trade | JuraZ was killed 502 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:31 | hold | held with sixoO, 535 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after sixoO) |
| 23 bomb 0:29 | trade | sixoO was killed 564 units away: you traded in 1,078 ms (pros: 2,031 ms) |
| 24 bomb 0:30 | trade | JuraZ was killed 806 units away: you traded in 1,000 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed them | Glock-18 | 234 ms | 234 ms | 5.1° | ||
| 1 bomb 0:27 | killed by them | USP-S | 328 ms | 328 ms | 2.6° | ||
| 2 1:33 | hit by them | Five-SeveN | 156 ms | – | 0.8° | ||
| 2 1:33 | killed them | MAC-10 | 469 ms | 906 ms | 0.8° | ||
| 2 1:23 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:39 | killed them | AK-47 | 406 ms | 516 ms | 3.7° | ||
| 3 bomb 0:39 | hit by them | M4A4 | 484 ms | – | 2.2° | ||
| 3 bomb 0:13 | hit by them | M4A4 | 406 ms | – | 0.7° | ||
| 3 bomb 0:13 | killed them | AK-47 | 1031 ms | 1141 ms | 0.6° | ||
| 4 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:12 | killed them | AK-47 | 656 ms | 656 ms | 4.6° | ||
| 5 1:10 | killed by them | M4A1-S | 1016 ms | 1422 ms | 3.5° | ||
| 6 1:34 | hit by them | M4A4 | 312 ms | – | 1.9° | ||
| 6 1:34 | killed them | AK-47 | 344 ms | 453 ms | 4.4° | ||
| 6 1:25 | hit them | AK-47 | 609 ms | – | 6.5° | ||
| 6 1:11 | killed them | AK-47 | 203 ms | 203 ms | 1.6° | ||
| 6 1:07 | killed by them | AK-47 | 406 ms | 703 ms | 0.9° | ||
| 7 1:35 | killed them | MAC-10 | 547 ms | 1078 ms | 5.3° | ||
| 8 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | killed them | AK-47 | 234 ms | 438 ms | 4.0° | ||
| 9 1:31 | killed them | AK-47 | 281 ms | 1391 ms | 0.8° | ||
| 10 1:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:29 | hit by them | M4A4 | 328 ms | – | 51.5° | ||
| 10 1:27 | killed them | AK-47 | 1750 ms | 1938 ms | 44.6° | ||
| 10 1:20 | hit by them | M4A4 | 219 ms | – | 1.5° | ||
| 10 1:20 | killed them | AK-47 | 234 ms | 234 ms | 3.6° | ||
| 11 1:45 | hit by them | P250 | 453 ms | – | 9.6° | ||
| 11 1:44 | killed them | AK-47 | 812 ms | 812 ms | 11.0° | ||
| 11 1:40 | killed them | AK-47 | 125 ms | 1672 ms | 4.7° | ||
| 11 1:39 | killed them | AK-47 | 734 ms | 828 ms | 25.6° | ||
| 12 1:29 | killed by them | M4A4 | 344 ms | 531 ms | 2.0° | ||
| 13 1:31 | killed by them | Glock-18 | 625 ms | 1547 ms | 2.7° | ||
| 14 1:22 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:12 | hit by them | MAC-10 | 719 ms | – | 25.6° | ||
| 14 1:11 | killed by them | AK-47 | 500 ms | 594 ms | 2.1° | ||
| 15 1:28 | killed by them | AK-47 | 547 ms | 641 ms | 12.1° | ||
| 16 0:58 | killed by them | AK-47 | 1031 ms | 1422 ms | 17.7° | ||
| 16 0:57 | hit them | AK-47 | 1391 ms | – | 2.6° | ||
| 17 1:19 | hit them | SSG 08 | 344 ms | – | 1.0° | ||
| 17 1:19 | hit by them | AK-47 | 547 ms | – | 3.4° | ||
| 17 1:18 | killed by them | SSG 08 | 703 ms | 703 ms | 6.3° | ||
| 18 1:46 | hit by them | AWP | 312 ms | – | 5.1° | ||
| 18 1:43 | hit them | MP9 | 203 ms | – | 1.2° | ||
| 18 bomb 0:07 | killed them | MAC-10 | 141 ms | 438 ms | 2.8° | ||
| 19 bomb 0:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:11 | killed by them | MP7 | 328 ms | 578 ms | 18.3° | ||
| 19 bomb 0:11 | hit them | AK-47 | 281 ms | – | 2.7° | ||
| 20 1:42 | killed them | M4A1-S | 359 ms | 656 ms | 1.7° | ||
| 20 0:52 | killed them | M4A1-S | 266 ms | 562 ms | 1.9° | ||
| 21 1:11 | hit by them | Desert Eagle | 453 ms | – | 3.2° | ||
| 21 1:10 | hit them | AK-47 | 109 ms | – | 0.8° | ||
| 21 bomb 0:20 | killed by them | FAMAS | 312 ms | 312 ms | 25.9° | ||
| 22 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:33 | hit by them | Tec-9 | 500 ms | – | 12.2° | ||
| 23 bomb 0:33 | killed them | M4A1-S | 609 ms | 719 ms | 20.9° | ||
| 23 bomb 0:28 | killed them | M4A1-S | 250 ms | 547 ms | 5.1° | ||
| 24 1:06 | hit by them | AK-47 | 484 ms | – | 15.3° | ||
| 24 1:06 | hit them | M4A4 | 609 ms | – | 8.1° | ||
| 24 1:01 | hit by them | AK-47 | 328 ms | – | 6.6° | ||
| 24 1:01 | killed them | M4A1-S | 391 ms | 578 ms | 3.8° | ||
| 24 bomb 0:30 | killed them | AK-47 | 500 ms | 609 ms | 13.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 350 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 1 bomb 0:30 | Glock-18 | 554 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 24% / 53% | ||
| 2 1:33 | MAC-10 | 536 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 5/14 | killed them | 9% / 47% | |
| 3 bomb 0:39 | AK-47 | 831 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/7 | killed them | 15% / 54% | |
| 3 bomb 0:15 | AK-47 | 1579 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 46% | |
| 3 bomb 0:13 | AK-47 | 1529 | fine - pros would have fired it too | 0/2 | 69% / 69% | ||
| 3 bomb 0:13 | AK-47 | 1530 | fine - pros would have fired it too | 0/2 | 50% / 50% | ||
| 3 bomb 0:13 | AK-47 | 1529 | fine - pros would have fired it too | 2/2 | killed them | 59% / 59% | |
| 5 1:13 | AK-47 | 875 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/5 | killed them | 30% / 73% | |
| 6 1:34 | AK-47 | 338 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/6 | killed them | 18% / 53% | |
| 6 1:25 | AK-47 | 339 | fine - pros would have fired it too | 3/19 | 54% / 56% | ||
| 6 1:11 | AK-47 | 609 | fine - pros would have fired it too | 1/5 | killed them | 48% / 48% | |
| 7 1:36 | MAC-10 | 612 | fine - pros would have fired it too | 5/15 | killed them | 39% / 49% | |
| 8 1:13 | AWP | 1287 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 75% / 75% | |
| 9 1:42 | AK-47 | 541 | fine - pros would have fired it too | 2/4 | killed them | 33% / 53% | |
| 9 1:31 | AK-47 | 658 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 9 bomb 0:40 | AK-47 | 646 | fired while moving (157 u/s), too fast to be accurate - stop first | 1/4 | killed them | 7% / 47% | |
| 10 1:27 | AK-47 | 429 | fine - pros would have fired it too | 3/9 | killed them | 30% / 52% | |
| 10 1:20 | AK-47 | 965 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 11 1:44 | AK-47 | 542 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 11 1:40 | AK-47 | 821 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/6 | 8% / 52% | ||
| 11 1:39 | AK-47 | 453 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 2/5 | killed them | 14% / 47% | |
| 11 1:38 | AK-47 | 812 | fired while moving (73 u/s), too fast to be accurate - stop first | 2/7 | killed them | 13% / 50% | |
| 11 1:25 | AK-47 | 564 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 24% / 60% | ||
| 12 1:29 | AK-47 | 663 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 24% / 46% | |
| 13 1:30 | USP-S | 455 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 52% | |
| 14 1:11 | CZ75-Auto | 786 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 29% / 40% | |
| 15 1:28 | Dual Berettas | 446 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 51% | |
| 16 0:58 | AK-47 | 1637 | fine - pros would have fired it too | 0/2 | 32% / 47% | ||
| 16 0:58 | AK-47 | 1635 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 28% / 54% | ||
| 16 0:58 | AK-47 | 1639 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 41% / 44% | |
| 18 1:43 | MP9 | 644 | fired while moving (224 u/s), too fast to be accurate - stop first | 4/9 | 37% / 51% | ||
| 18 bomb 0:10 | MAC-10 | 818 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/5 | 8% / 60% | ||
| 18 bomb 0:07 | MAC-10 | 577 | fired while moving (236 u/s), too fast to be accurate - stop first | 4/11 | killed them | 49% / 58% | |
| 19 bomb 0:17 | AK-47 | 1519 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 45% | |
| 19 bomb 0:14 | AK-47 | 499 | fine - pros would have fired it too | 2/9 | 27% / 48% | ||
| 19 bomb 0:11 | AK-47 | 213 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 24% / 59% | |
| 20 1:43 | M4A1-S | 955 | fine - pros would have fired it too | 4/8 | killed them | 40% / 45% | |
| 20 0:52 | M4A1-S | 335 | fine - pros would have fired it too | 4/8 | killed them | 54% / 54% | |
| 21 1:10 | AK-47 | 1347 | fine - pros would have fired it too | 1/4 | 27% / 47% | ||
| 21 1:10 | AK-47 | 1347 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | 29% / 54% | ||
| 21 1:08 | AK-47 | 1348 | fine - pros would have fired it too | 1/2 | 39% / 44% | ||
| 21 bomb 0:20 | AK-47 | 164 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 36% / 54% | |
| 22 1:21 | AWP | 1104 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | 39% / 88% | ||
| 22 bomb 0:29 | AWP | 440 | fired while moving (38 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 47% / 71% | |
| 23 bomb 0:33 | M4A1-S | 344 | fired while moving (216 u/s), too fast to be accurate - stop first | 2/9 | killed them | 31% / 64% | |
| 23 bomb 0:29 | M4A1-S | 323 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/8 | killed them | 9% / 56% | |
| 24 1:06 | M4A1-S | 432 | fired while moving (105 u/s), too fast to be accurate - stop first | 3/8 | 12% / 49% | ||
| 24 1:01 | M4A1-S | 350 | fired while moving (213 u/s), too fast to be accurate - stop first | 2/8 | killed them | 7% / 47% | |
| 24 bomb 0:30 | AK-47 | 376 | fine - pros would have fired it too | 2/7 | killed them | 45% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
