Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 29% |
| M4A1-S | 42 | 21% |
| USP-S | 8 | 50% |
| Desert Eagle | 7 | 57% |
| Tec-9 | 7 | 29% |
| Five-SeveN | 4 | 0% |
| AWP | 3 | 0% |
| P250 | 1 | 0% |
| Glock-18 | 1 | 0% |
| MAC-10 | 1 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/110 | 17 1:22 | 2 kills (Scout ×2), a wallbang, all headshots, in 4 s T | 5.7 |
| 14/110 | 7 1:43 | 2 kills (AWP ×2), 1 through smoke, in 3.6 s CT | 4.6 |
| 25/110 | 6 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT | 3.4 |
| 39/110 | 1 1:28 | 2 kills (USP-S ×2), all headshots, in 15.4 s CT | 2.0 |
| 42/110 | 12 0:30 | 1 kill (M4A1-S), a wallbang CT | 1.9 |
| 43/110 | 21 0:47 | 2 kills (AK-47 ×2), 1 headshot, in 11.4 s T | 1.7 |
| 55/110 | 5 1:40 | 2 kills (M4A1-S ×2), all headshots, in 30.5 s CT | 0.9 |
| 70/110 | 20 1:42 | 1 kill (AK-47) T | 0.4 |
| 72/110 | 4 1:42 | 1 kill (Deagle), 1 while flashed CT | 0.2 |
| 80/110 | 14 1:10 | 1 kill (MAC-10), 1 headshot T | -0.0 |
| 95/110 | 19 1:33 | 1 kill (AK-47) T | -0.7 |
| 100/110 | 9 1:43 | 1 kill (M4A1-S) CT | -1.1 |
| 102/110 | 23 1:38 | 1 kill (Tec-9), 1 headshot T | -1.4 |
| 103/110 | 3 1:39 | 1 kill (M4A1-S) CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:31 | 1v3 after the plant CT · 89 HP · Shop | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 2 good, 1 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:41 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Bombsite A - safe |
| 11 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite A - safe |
| 12 0:57 | wasted | no enemy blinded for long |
| 15 1:40 | good | blinded croof 3.1 s (0.6 s white) Agnostic peeked croof 0.3 s before the pop - too late - the flash popped after they showed; got hit first |
| 19 bomb 0:13 | weak | barely blinded Kubix0_ 1.5 s (0.1 s white); blinded themselves 2.1 s on the move through Bombsite B - safe |
| 20 1:43 | blinded an enemy, but hurt the team too | blinded sixoO 4.0 s (1.2 s white); blinded themselves 1.0 s on the move through Underpass - ran into a fight |
| 21 0:55 | wasted | no enemy blinded for long |
| 22 1:35 | good | blinded JuraZ 3.9 s (1.2 s white) |
| 23 1:40 | wasted | no enemy blinded for long |
Throws
31 grenades: 27 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 22 1:23 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1069 units away |
| 22 1:13 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 323 units away |
| 23 1:42 | exposed | a flash at Apartments - seen by 1 enemy for 0.1 s, the nearest 1006 units away; a running throw |
| 23 1:34 | exposed | a smoke at Bombsite B - seen by 1 enemy for 1.4 s, the nearest 1237 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:28 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 11 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:12 | trade | FalcoN ™ was killed 1431 units away: you traded in 2,969 ms (pros: 2,609 ms) |
| 6 1:13 | hold | held with саморез ебать, 641 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before саморез ебать) |
| 6 1:12 | trade | саморез ебать was killed 658 units away: you traded in 2,938 ms (pros: 625 ms) |
| 6 1:11 | trade | Agnostic was killed 351 units away: you traded in 3,766 ms (pros: 1,641 ms) |
| 11 1:44 | trade | FalcoN ™ was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:40 | peek together | peeked the same enemy as Agnostic, 578 ms after them - late - your team-mate went first, as bait |
| 12 0:48 | trade | Agnostic was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:20 | trade | BerciK was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:12 | hold | held with Agnostic, 468 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Agnostic) |
| 14 1:11 | trade | Agnostic was killed 237 units away: you traded in 78 ms (pros: 625 ms) |
| 15 1:36 | hold | held with саморез ебать, 85 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after саморез ебать) |
| 16 1:44 | peek together | peeked the same enemy as FalcoN ™, 734 ms before them - early - you went first, alone |
| 16 1:44 | peek together | peeked the same enemy as Agnostic, 734 ms before them - early - you went first, alone |
| 17 1:23 | peek together | peeked the same enemy as Agnostic, 141 ms before them - a double peek |
| 18 1:42 | trade | Agnostic was killed 289 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:35 | peek together | peeked the same enemy as BerciK, 234 ms after them - a double peek |
| 21 0:52 | trade | BerciK was killed 104 units away: you traded in 4,469 ms (pros: 969 ms) |
| 21 0:51 | peek together | peeked the same enemy as саморез ебать, 0 ms before them - a double peek |
| 23 1:38 | trade | BerciK was killed 156 units away: you traded in 406 ms (pros: 625 ms) |
| 23 1:32 | trade | Agnostic was killed 500 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:04 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit by them | Glock-18 | 219 ms | – | 0.7° | ||
| 1 1:28 | killed them | USP-S | 359 ms | 359 ms | 0.2° | ||
| 1 bomb 0:27 | killed them | USP-S | 328 ms | 328 ms | 2.6° | ||
| 1 bomb 0:19 | hit by them | Glock-18 | 375 ms | – | 10.0° | ||
| 1 bomb 0:18 | hit them | P2000 | 969 ms | – | 37.7° | ||
| 1 bomb 0:10 | hit them | P2000 | 1469 ms | – | 7.2° | ||
| 1 bomb 0:10 | hit by them | Glock-18 | 359 ms | – | 7.8° | ||
| 2 1:40 | killed by them | Tec-9 | 344 ms | 656 ms | 13.5° | ||
| 3 1:40 | killed them | M4A1-S | 766 ms | 1266 ms | 2.7° | ||
| 3 1:39 | hit by them | Tec-9 | 984 ms | – | 12.5° | ||
| 3 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:47 | hit them | Desert Eagle | 234 ms | – | 1.5° | ||
| 4 1:42 | killed them | Desert Eagle | 1344 ms | 1344 ms | 4.5° | ||
| 4 1:19 | hit them | Desert Eagle | 125 ms | – | 0.9° | ||
| 4 1:19 | killed by them | AK-47 | 422 ms | 719 ms | 1.5° | ||
| 5 1:40 | killed them | M4A1-S | 438 ms | 438 ms | 1.5° | ||
| 5 1:10 | killed them | M4A1-S | 1016 ms | 1422 ms | 3.5° | ||
| 6 1:12 | hit them | AK-47 | 594 ms | – | 3.6° | ||
| 6 1:09 | killed them | AK-47 | 94 ms | 94 ms | 0.8° | ||
| 6 1:07 | killed them | AK-47 | 406 ms | 703 ms | 0.9° | ||
| 7 1:43 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:40 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:35 | killed by them | MAC-10 | 547 ms | 1078 ms | 5.3° | ||
| 8 1:47 | killed by them | Galil AR | 406 ms | 500 ms | 2.5° | ||
| 9 1:43 | hit by them | AK-47 | 609 ms | – | 3.5° | ||
| 9 1:43 | killed them | M4A1-S | 625 ms | 719 ms | 2.1° | ||
| 9 1:42 | killed by them | AK-47 | 234 ms | 438 ms | 4.0° | ||
| 10 1:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:39 | killed by them | AK-47 | 734 ms | 828 ms | 25.6° | ||
| 12 0:30 | hit by them | AK-47 | 953 ms | – | 4.9° | ||
| 12 0:30 | killed them | M4A1-S | 1031 ms | 1422 ms | 6.9° | ||
| 12 0:25 | killed by them | AK-47 | 609 ms | 609 ms | 18.8° | ||
| 13 1:28 | killed by them | USP-S | 453 ms | 453 ms | 1.3° | ||
| 14 1:10 | killed them | MAC-10 | 422 ms | 422 ms | 12.2° | ||
| 15 1:35 | killed by them | M4A1-S | 359 ms | 953 ms | 15.8° | ||
| 16 1:43 | killed by them | AWP | 453 ms | 453 ms | 0.4° | ||
| 17 1:22 | killed them | SSG 08 | 391 ms | 391 ms | 0.2° | ||
| 17 1:19 | hit by them | SSG 08 | 344 ms | – | 1.0° | ||
| 17 1:18 | killed them | SSG 08 | 703 ms | 703 ms | 6.3° | ||
| 18 1:46 | hit them | AWP | 312 ms | – | 5.1° | ||
| 18 1:37 | killed by them | AK-47 | 266 ms | 469 ms | 7.8° | ||
| 19 1:34 | killed them | AK-47 | 453 ms | 1453 ms | 52.2° | ||
| 19 1:33 | hit by them | Desert Eagle | 2094 ms | – | 18.4° | ||
| 20 1:42 | killed them | AK-47 | 672 ms | 969 ms | 45.7° | ||
| 20 0:32 | killed by them | M4A1-S | 875 ms | 1188 ms | 8.8° | ||
| 21 0:51 | hit by them | FAMAS | 219 ms | – | 2.9° | ||
| 21 0:51 | hit them | AK-47 | 672 ms | – | 7.8° | ||
| 21 0:47 | killed them | AK-47 | 406 ms | 406 ms | 5.1° | ||
| 21 bomb 0:39 | hit by them | M4A4 | 328 ms | – | 2.0° | ||
| 21 bomb 0:38 | killed them | AK-47 | 609 ms | 906 ms | 2.3° | ||
| 22 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:37 | killed by them | AWP | 3203 ms | 3203 ms | 47.5° | ||
| 23 1:38 | hit by them | AK-47 | 219 ms | – | 16.6° | ||
| 23 1:38 | killed them | Tec-9 | 328 ms | 328 ms | 4.4° | ||
| 23 bomb 0:36 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:33 | hit them | Tec-9 | 500 ms | – | 12.2° | ||
| 23 bomb 0:33 | killed by them | M4A1-S | 609 ms | 719 ms | 20.9° | ||
| 24 1:04 | hit them | AK-47 | 547 ms | – | 27.1° | ||
| 24 1:04 | killed by them | AK-47 | 750 ms | 1047 ms | 19.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 676 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 1 bomb 0:27 | USP-S | 444 | fine - pros would have fired it too | 1/1 | killed them | 57% / 59% | |
| 1 bomb 0:18 | USP-S | 865 | fine - pros would have fired it too | 1/1 | 49% / 49% | ||
| 1 bomb 0:11 | USP-S | 852 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 5% / 38% | |
| 2 1:39 | P250 | 777 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 40% | |
| 3 1:42 | M4A1-S | 781 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/8 | 13% / 59% | ||
| 3 1:40 | M4A1-S | 854 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/12 | killed them | 24% / 57% | |
| 4 1:47 | Desert Eagle | 921 | fine - pros would have fired it too | 1/1 | 73% / 73% | ||
| 4 1:42 | Desert Eagle | 1055 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/4 | killed them | 8% / 59% | |
| 4 1:20 | Desert Eagle | 376 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 48% / 64% | |
| 5 1:40 | M4A1-S | 781 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/5 | killed them | 6% / 51% | |
| 5 1:11 | M4A1-S | 768 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 59% | |
| 5 1:10 | M4A1-S | 791 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/7 | killed them | 26% / 59% | |
| 6 1:12 | AK-47 | 773 | fine - pros would have fired it too | 1/3 | 36% / 47% | ||
| 6 1:09 | AK-47 | 762 | fine - pros would have fired it too | 1/2 | killed them | 59% / 61% | |
| 6 1:07 | AK-47 | 665 | fine - pros would have fired it too | 3/8 | killed them | 50% / 50% | |
| 7 1:35 | AWP | 592 | fired while moving (6 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 20% / 80% | |
| 8 1:47 | AWP | 1095 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 68% | |
| 9 1:43 | M4A1-S | 792 | fine - pros would have fired it too | 2/8 | killed them | 33% / 46% | |
| 9 1:42 | M4A1-S | 541 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 48% | |
| 11 1:39 | Five-SeveN | 453 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 55% / 60% | |
| 12 0:31 | M4A1-S | 510 | fine - pros would have fired it too | 4/15 | killed them | 75% / 75% | |
| 12 0:25 | AK-47 | 782 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 15% / 50% | |
| 13 1:29 | Glock-18 | 863 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 39% | |
| 14 1:10 | MAC-10 | 479 | fine - pros would have fired it too | 1/6 | killed them | 27% / 47% | |
| 15 1:35 | AK-47 | 651 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 44% / 48% | |
| 16 1:44 | AK-47 | 1645 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload); 1 bullet after pros would have stopped | 0% / 47% | |
| 18 1:37 | AWP | 686 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 82% / 82% | |
| 19 1:34 | AK-47 | 156 | fired while moving (210 u/s), too fast to be accurate - stop first | 4/15 | killed them | 29% / 58% | |
| 20 1:43 | AK-47 | 600 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/9 | killed them | 2% / 47% | |
| 20 0:31 | AK-47 | 937 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 50% / 50% | |
| 21 0:51 | AK-47 | 786 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 3/10 | 1% / 46% | ||
| 21 0:47 | AK-47 | 802 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 21 bomb 0:39 | AK-47 | 1229 | fired while moving (73 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 54% | |
| 21 bomb 0:38 | AK-47 | 1229 | fine - pros would have fired it too | 3/6 | killed them | 69% / 69% | |
| 22 bomb 0:40 | AK-47 | 361 | aim far off: your crosshair was about 9 player widths (283 units) off their body - get on target first | 0/14 | 1% / 47% | ||
| 23 1:38 | Tec-9 | 413 | fine - pros would have fired it too | 1/7 | killed them | 21% / 41% | |
| 23 bomb 0:39 | Tec-9 | 860 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/3 | 5% / 47% | ||
| 23 bomb 0:37 | Tec-9 | 356 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 25% / 46% | |
| 23 bomb 0:33 | Tec-9 | 345 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 58% / 58% | |
| 24 1:04 | AK-47 | 209 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 3% / 53% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
