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Mirage, tied 12-12 · Wed 04 Nov, 22:00

żylasty syryjskiDistinguished Master Guardian

The match

Aim

500 msTTD703 msTTK4.4°Crosshair↓29%1st bullet29%Spray18%Head64%Counter-strafe

Scoreboard

94ADR75%KAST

Positioning

Shots

21/41Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476629%
M4A1-S4221%
USP-S850%
Desert Eagle757%
Tec-9729%
Five-SeveN40%
AWP30%
P25010%
Glock-1810%
MAC-101100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11017 1:22 2 kills (Scout ×2), a wallbang, all headshots, in 4 s T5.7
14/1107 1:43 2 kills (AWP ×2), 1 through smoke, in 3.6 s CT4.6
25/1106 1:09 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT3.4
39/1101 1:28 2 kills (USP-S ×2), all headshots, in 15.4 s CT2.0
42/11012 0:30 1 kill (M4A1-S), a wallbang CT1.9
43/11021 0:47 2 kills (AK-47 ×2), 1 headshot, in 11.4 s T1.7
55/1105 1:40 2 kills (M4A1-S ×2), all headshots, in 30.5 s CT0.9
70/11020 1:42 1 kill (AK-47) T0.4
72/1104 1:42 1 kill (Deagle), 1 while flashed CT0.2
80/11014 1:10 1 kill (MAC-10), 1 headshot T-0.0
95/11019 1:33 1 kill (AK-47) T-0.7
100/1109 1:43 1 kill (M4A1-S) CT-1.1
102/11023 1:38 1 kill (Tec-9), 1 headshot T-1.4
103/1103 1:39 1 kill (M4A1-S) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:31 1v3 after the plant CT · 89 HP · Shoplost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 2 good, 1 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:41 wastedno enemy blinded for long; blinded themselves 1.0 s holding Bombsite A - safe
11 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite A - safe
12 0:57 wastedno enemy blinded for long
15 1:40 goodblinded croof 3.1 s (0.6 s white) Agnostic peeked croof 0.3 s before the pop - too late - the flash popped after they showed; got hit first
19 bomb 0:13 weakbarely blinded Kubix0_ 1.5 s (0.1 s white); blinded themselves 2.1 s on the move through Bombsite B - safe
20 1:43 blinded an enemy, but hurt the team tooblinded sixoO 4.0 s (1.2 s white); blinded themselves 1.0 s on the move through Underpass - ran into a fight
21 0:55 wastedno enemy blinded for long
22 1:35 goodblinded JuraZ 3.9 s (1.2 s white)
23 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 27 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
22 1:23 exposeda molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1069 units away
22 1:13 exposeda smoke at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 323 units away
23 1:42 exposeda flash at Apartments - seen by 1 enemy for 0.1 s, the nearest 1006 units away; a running throw
23 1:34 exposeda smoke at Bombsite B - seen by 1 enemy for 1.4 s, the nearest 1237 units away, thrown in the open

Positioning

In 1 of your 40 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 31 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:28 Kubix0_Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 11 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:12 tradeFalcoN ™ was killed 1431 units away: you traded in 2,969 ms (pros: 2,609 ms)
6 1:13 holdheld with саморез ебать, 641 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before саморез ебать)
6 1:12 tradeсаморез ебать was killed 658 units away: you traded in 2,938 ms (pros: 625 ms)
6 1:11 tradeAgnostic was killed 351 units away: you traded in 3,766 ms (pros: 1,641 ms)
11 1:44 tradeFalcoN ™ was killed 264 units away: not traded within 5 s (pros: 1,641 ms)
11 1:40 peek togetherpeeked the same enemy as Agnostic, 578 ms after them - late - your team-mate went first, as bait
12 0:48 tradeAgnostic was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
14 1:20 tradeBerciK was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
14 1:12 holdheld with Agnostic, 468 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Agnostic)
14 1:11 tradeAgnostic was killed 237 units away: you traded in 78 ms (pros: 625 ms)
15 1:36 holdheld with саморез ебать, 85 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after саморез ебать)
16 1:44 peek togetherpeeked the same enemy as FalcoN ™, 734 ms before them - early - you went first, alone
16 1:44 peek togetherpeeked the same enemy as Agnostic, 734 ms before them - early - you went first, alone
17 1:23 peek togetherpeeked the same enemy as Agnostic, 141 ms before them - a double peek
18 1:42 tradeAgnostic was killed 289 units away: not traded within 5 s (pros: 1,641 ms)
19 1:35 peek togetherpeeked the same enemy as BerciK, 234 ms after them - a double peek
21 0:52 tradeBerciK was killed 104 units away: you traded in 4,469 ms (pros: 969 ms)
21 0:51 peek togetherpeeked the same enemy as саморез ебать, 0 ms before them - a double peek
23 1:38 tradeBerciK was killed 156 units away: you traded in 406 ms (pros: 625 ms)
23 1:32 tradeAgnostic was killed 500 units away: not traded within 5 s (pros: 1,641 ms)
24 1:04 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 JuraZhit by themGlock-18219 ms–0.7°
1 1:28 JuraZkilled themUSP-S359 ms359 ms0.2°
1 bomb 0:27 Kubix0_killed themUSP-S328 ms328 ms2.6°
1 bomb 0:19 sixoOhit by themGlock-18375 ms–10.0°
1 bomb 0:18 sixoOhit themP2000969 ms–37.7°
1 bomb 0:10 sixoOhit themP20001469 ms–7.2°
1 bomb 0:10 Melonhit by themGlock-18359 ms–7.8°
2 1:40 Melonkilled by themTec-9344 ms656 ms13.5°
3 1:40 Melonkilled themM4A1-S766 ms1266 ms2.7°
3 1:39 Melonhit by themTec-9984 ms–12.5°
3 1:34 sixoOhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 sixoOkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
4 1:47 Melonhit themDesert Eagle234 ms–1.5°
4 1:42 Melonkilled themDesert Eagle1344 ms1344 ms4.5°
4 1:19 croofhit themDesert Eagle125 ms–0.9°
4 1:19 croofkilled by themAK-47422 ms719 ms1.5°
5 1:40 croofkilled themM4A1-S438 ms438 ms1.5°
5 1:10 Kubix0_killed themM4A1-S1016 ms1422 ms3.5°
6 1:12 JuraZhit themAK-47594 ms–3.6°
6 1:09 JuraZkilled themAK-4794 ms94 ms0.8°
6 1:07 Kubix0_killed themAK-47406 ms703 ms0.9°
7 1:43 Melonkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:40 JuraZkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:35 Kubix0_killed by themMAC-10547 ms1078 ms5.3°
8 1:47 croofkilled by themGalil AR406 ms500 ms2.5°
9 1:43 Melonhit by themAK-47609 ms–3.5°
9 1:43 Melonkilled themM4A1-S625 ms719 ms2.1°
9 1:42 Kubix0_killed by themAK-47234 ms438 ms4.0°
10 1:30 Kubix0_killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:39 Kubix0_killed by themAK-47734 ms828 ms25.6°
12 0:30 croofhit by themAK-47953 ms–4.9°
12 0:30 croofkilled themM4A1-S1031 ms1422 ms6.9°
12 0:25 Melonkilled by themAK-47609 ms609 ms18.8°
13 1:28 croofkilled by themUSP-S453 ms453 ms1.3°
14 1:10 sixoOkilled themMAC-10422 ms422 ms12.2°
15 1:35 croofkilled by themM4A1-S359 ms953 ms15.8°
16 1:43 JuraZkilled by themAWP453 ms453 ms0.4°
17 1:22 JuraZkilled themSSG 08391 ms391 ms0.2°
17 1:19 Kubix0_hit by themSSG 08344 ms–1.0°
17 1:18 Kubix0_killed themSSG 08703 ms703 ms6.3°
18 1:46 Kubix0_hit themAWP312 ms–5.1°
18 1:37 Melonkilled by themAK-47266 ms469 ms7.8°
19 1:34 JuraZkilled themAK-47453 ms1453 ms52.2°
19 1:33 JuraZhit by themDesert Eagle2094 ms–18.4°
20 1:42 sixoOkilled themAK-47672 ms969 ms45.7°
20 0:32 Melonkilled by themM4A1-S875 ms1188 ms8.8°
21 0:51 croofhit by themFAMAS219 ms–2.9°
21 0:51 croofhit themAK-47672 ms–7.8°
21 0:47 croofkilled themAK-47406 ms406 ms5.1°
21 bomb 0:39 JuraZhit by themM4A4328 ms–2.0°
21 bomb 0:38 JuraZkilled themAK-47609 ms906 ms2.3°
22 1:27 Kubix0_hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:37 JuraZkilled by themAWP3203 ms3203 ms47.5°
23 1:38 croofhit by themAK-47219 ms–16.6°
23 1:38 croofkilled themTec-9328 ms328 ms4.4°
23 bomb 0:36 JuraZhit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:33 Kubix0_hit themTec-9500 ms–12.2°
23 bomb 0:33 Kubix0_killed by themM4A1-S609 ms719 ms20.9°
24 1:04 Melonhit themAK-47547 ms–27.1°
24 1:04 Melonkilled by themAK-47750 ms1047 ms19.6°

Shots

You fired 21 of your 41 first shots too soon: 13 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 JuraZUSP-S676fine - pros would have fired it too1/1killed them66% / 66%
1 bomb 0:27 Kubix0_USP-S444fine - pros would have fired it too1/1killed them57% / 59%
1 bomb 0:18 sixoOUSP-S865fine - pros would have fired it too1/149% / 49%
1 bomb 0:11 sixoOUSP-S852aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/4cut short (a death, a reload)5% / 38%
2 1:39 MelonP250777aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/1cut short (a death, a reload)2% / 40%
3 1:42 MelonM4A1-S781aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/813% / 59%
3 1:40 MelonM4A1-S854aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/12killed them24% / 57%
4 1:47 MelonDesert Eagle921fine - pros would have fired it too1/173% / 73%
4 1:42 MelonDesert Eagle1055aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/4killed them8% / 59%
4 1:20 croofDesert Eagle376fine - pros would have fired it too2/3cut short (a death, a reload)48% / 64%
5 1:40 croofM4A1-S781fired while moving (194 u/s), too fast to be accurate - stop first1/5killed them6% / 51%
5 1:11 Kubix0_M4A1-S768aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 59%
5 1:10 Kubix0_M4A1-S791aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/7killed them26% / 59%
6 1:12 JuraZAK-47773fine - pros would have fired it too1/336% / 47%
6 1:09 JuraZAK-47762fine - pros would have fired it too1/2killed them59% / 61%
6 1:07 Kubix0_AK-47665fine - pros would have fired it too3/8killed them50% / 50%
7 1:35 Kubix0_AWP592fired while moving (6 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)20% / 80%
8 1:47 croofAWP1095fine - pros would have fired it too0/1cut short (a death, a reload)44% / 68%
9 1:43 MelonM4A1-S792fine - pros would have fired it too2/8killed them33% / 46%
9 1:42 Kubix0_M4A1-S541aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/2cut short (a death, a reload)4% / 48%
11 1:39 Kubix0_Five-SeveN453fired while moving (95 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)55% / 60%
12 0:31 croofM4A1-S510fine - pros would have fired it too4/15killed them75% / 75%
12 0:25 MelonAK-47782aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)15% / 50%
13 1:29 sixoOGlock-18863aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/2cut short (a death, a reload)1% / 39%
14 1:10 sixoOMAC-10479fine - pros would have fired it too1/6killed them27% / 47%
15 1:35 croofAK-47651fine - pros would have fired it too0/5cut short (a death, a reload)44% / 48%
16 1:44 JuraZAK-471645fired while moving (115 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload); 1 bullet after pros would have stopped0% / 47%
18 1:37 MelonAWP686fine - pros would have fired it too0/1cut short (a death, a reload)82% / 82%
19 1:34 JuraZAK-47156fired while moving (210 u/s), too fast to be accurate - stop first4/15killed them29% / 58%
20 1:43 sixoOAK-47600fired while moving (117 u/s), too fast to be accurate - stop first3/9killed them2% / 47%
20 0:31 MelonAK-47937fine - pros would have fired it too0/2cut short (a death, a reload)50% / 50%
21 0:51 croofAK-47786aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first3/101% / 46%
21 0:47 croofAK-47802fine - pros would have fired it too1/4killed them67% / 67%
21 bomb 0:39 JuraZAK-471229fired while moving (73 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 54%
21 bomb 0:38 JuraZAK-471229fine - pros would have fired it too3/6killed them69% / 69%
22 bomb 0:40 JuraZAK-47361aim far off: your crosshair was about 9 player widths (283 units) off their body - get on target first0/141% / 47%
23 1:38 croofTec-9413fine - pros would have fired it too1/7killed them21% / 41%
23 bomb 0:39 Kubix0_Tec-9860aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/35% / 47%
23 bomb 0:37 JuraZTec-9356fine - pros would have fired it too1/8cut short (a death, a reload)25% / 46%
23 bomb 0:33 Kubix0_Tec-9345fine - pros would have fired it too1/2cut short (a death, a reload)58% / 58%
24 1:04 MelonAK-47209fired while moving (82 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)3% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.