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Mirage, tied 12-12 · Wed 04 Nov, 22:00

MelonMaster Guardian Elite

The match

Aim

547 msTTD672 msTTK6.5°Crosshair↓40%1st bullet59%Spray15%Head49%Counter-strafe

Scoreboard

109ADR75%KAST

Positioning

Shots

20/45Rushed↓6/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5446%
AK-473840%
Tec-93543%
MAC-102259%
USP-S128%
Glock-181050%
Five-SeveN520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1101 1:40 4 kills (Glock ×3, Knife), 3 headshots, in 47.3 s T8.1
4/1102 1:41 4 kills (Tec-9 ×4), 2 headshots, in 31.5 s T8.0
5/11016 1:37 3 kills (M4A1-S ×3), 1 through smoke, 1 headshot, in 17.8 s CT7.2
20/11020 1:13 3 kills (M4A1-S ×3), in 50.3 s CT3.6
26/11012 0:25 2 kills (AK-47 ×2), all headshots, in 4.7 s T3.0
28/11017 1:05 2 kills (M4A1-S ×2), in 0.8 s CT2.9
41/1108 1:38 1 kill (AK-47), a wallbang, 1 headshot T1.9
47/11018 1:42 2 kills (Five-SeveN, AK-47), 1 headshot, in 5.2 s CT1.1
79/11010 1:42 1 kill (MAC-10), 1 headshot T0.0
96/11024 1:04 1 kill (AK-47), 1 headshot CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 0:30 1v2 before the plant T · 100 HP · Palace Alleywon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 2 good, 0 weak, 9 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 wastedbarely blinded żylasty syryjski 1.0 s (0.1 s white); blinded themselves 3.4 s on the move through T Ramp - safe
3 1:47 wastedno enemy blinded for long; blinded sixoO 3.7 s holding T Ramp - safe; blinded themselves 1.0 s on the move through T Ramp - safe
4 1:48 hurt the teambarely blinded Agnostic 2.6 s (0.3 s white); blinded themselves 1.0 s on the move through T Ramp - an enemy could see them
6 1:43 hurt the teamno enemy blinded for long; blinded JuraZ 1.0 s on the move through Top Mid - an enemy could see them; blinded Kubix0_ 1.3 s on the move through Side Alley - safe
11 1:43 goodblinded FalcoN ™ 3.3 s (0.7 s white)
12 1:42 goodblinded żylasty syryjski 3.4 s (0.8 s white)
16 1:47 wastedno enemy blinded for long; blinded sixoO 2.7 s on the move through Middle - safe
17 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Connector - safe
18 1:46 blinded an enemy, but hurt the team tooblinded żylasty syryjski 4.9 s (2.1 s white); blinded Kubix0_ 4.5 s on the move through Bombsite A - took damage 0.1 s after the pop Kubix0_ peeked żylasty syryjski 0.4 s before the pop - too late - the flash popped after they showed; got hit first
19 1:47 wastedno enemy blinded for long
21 1:43 wastedno enemy blinded for long
22 1:45 wastedno enemy blinded for long
23 1:46 wastedno enemy blinded for long; blinded sixoO 1.0 s on the move through Middle - safe; blinded themselves 1.7 s on the move through Connector - safe
24 1:45 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Connector - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 38 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:49 exposeda flash at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1022 units away; a running throw
11 1:39 exposeda molotov at Palace Interior - seen by 2 enemies for 0.8 s, the nearest 472 units away; a running throw
17 1:47 exposeda flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1426 units away; a running throw

Positioning

In 3 of your 40 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 31 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 22 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:47 żylasty syryjskiT Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 1:07 саморез ебатьConnectorpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
24 1:05 żylasty syryjskiUnderpasspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 peek togetherpeeked the same enemy as croof, 219 ms before them - a double peek
2 1:31 peek togetherpeeked the same enemy as Kubix0_, 469 ms after them - late - your team-mate went first, as bait
2 1:28 tradecroof was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
2 1:23 tradeKubix0_ was killed 594 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 holdheld with Kubix0_, 185 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Kubix0_)
10 1:43 holdheld with sixoO, 981 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after sixoO)
11 1:47 holdheld with sixoO, 734 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:40 holdheld with Kubix0_, 339 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after Kubix0_)
12 1:05 holdheld with sixoO, 771 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 0:30 tradecroof was killed 1131 units away: you traded in 4,609 ms (pros: 2,609 ms)
13 1:30 tradeKubix0_ was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
15 1:34 tradecroof was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
16 1:40 tradecroof was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
16 1:37 tradesixoO was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
16 0:59 holdheld with Kubix0_, 982 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before Kubix0_)
17 1:11 tradesixoO was killed 247 units away: not traded within 5 s (pros: 969 ms)
17 1:09 line of firestood in croof's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:07 holdheld with croof, 1028 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after croof)
18 1:42 line of firestood in Kubix0_'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 BerciKhit by themP2000172 ms–2.7°
1 1:40 BerciKkilled themGlock-18250 ms250 ms6.5°
1 bomb 0:32 Agnostickilled themGlock-18672 ms672 ms26.1°
1 bomb 0:31 саморез ебатьkilled themGlock-18406 ms578 ms1.9°
1 bomb 0:10 żylasty syryjskihit themGlock-18359 ms–7.8°
2 1:42 FalcoN ™killed themTec-9547 ms1422 ms13.8°
2 1:40 żylasty syryjskikilled themTec-9344 ms656 ms13.5°
2 1:37 Agnostichit themTec-9656 ms–2.5°
2 1:36 Agnostichit by themDesert Eagle1703 ms–3.6°
2 1:31 Agnostickilled themTec-9297 ms297 ms48.1°
2 bomb 0:28 саморез ебатьkilled themTec-9719 ms969 ms2.8°
3 1:40 żylasty syryjskikilled by themM4A1-S766 ms1266 ms2.7°
3 1:39 żylasty syryjskihit themTec-9984 ms–12.5°
4 1:47 żylasty syryjskihit by themDesert Eagle234 ms–1.5°
4 1:46 Agnostichit themTec-9391 ms–2.0°
4 1:45 Agnostichit by themDesert Eagle781 ms–7.7°
4 1:42 żylasty syryjskikilled by themDesert Eagle1344 ms1344 ms4.5°
5 1:21 Agnostichit themMAC-10422 ms–22.7°
5 1:21 Agnostickilled by themM4A4984 ms1797 ms31.6°
6 1:35 FalcoN ™killed by themM4A1-S281 ms594 ms2.6°
6 1:35 FalcoN ™hit themAK-47469 ms–3.6°
7 1:43 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:45 Agnostichit themAK-47594 ms–8.8°
8 1:40 Agnostichit by themM4A4453 ms–7.2°
8 1:39 Agnostichit themAK-47922 ms–9.6°
8 1:38 Agnostickilled themAK-4731 ms31 ms0.2°
8 1:34 BerciKkilled by themAK-47312 ms406 ms19.2°
9 1:43 żylasty syryjskihit themAK-47609 ms–3.5°
9 1:43 żylasty syryjskikilled by themM4A1-S625 ms719 ms2.1°
10 1:42 Agnostickilled themMAC-10406 ms922 ms16.5°
10 1:40 саморез ебатьkilled by themM4A4562 ms1375 ms2.3°
12 0:25 żylasty syryjskikilled themAK-47609 ms609 ms18.8°
12 0:20 BerciKkilled themAK-47297 ms391 ms2.8°
13 1:26 саморез ебатьhit themP2000312 ms–0.3°
13 1:26 саморез ебатьkilled by themGlock-18453 ms1109 ms41.8°
14 1:26 Agnostichit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
14 1:25 BerciKhit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
14 1:18 саморез ебатьhit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
14 1:16 FalcoN ™hit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:06 саморез ебатьkilled by themAK-47375 ms375 ms2.1°
15 1:30 BerciKkilled by themMAC-10859 ms1094 ms0.6°
16 1:38 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:29 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 Agnostichit by themAK-47312 ms–5.2°
16 1:23 Agnostickilled themM4A1-S281 ms281 ms3.0°
16 1:20 FalcoN ™hit by themAK-47453 ms–1.9°
16 1:19 FalcoN ™killed themM4A1-S562 ms766 ms3.5°
16 0:59 саморез ебатьkilled by themAK-47359 ms562 ms2.5°
16 0:59 саморез ебатьhit themM4A4500 ms–1.7°
17 1:06 саморез ебатьkilled themM4A1-S1281 ms1578 ms13.2°
17 1:05 FalcoN ™killed themM4A1-S1328 ms2031 ms15.7°
17 1:05 FalcoN ™hit by themMP71031 ms–44.4°
17 1:04 Agnostickilled by themAK-47438 ms438 ms3.5°
18 1:43 Agnostichit by themAK-47297 ms–4.0°
18 1:42 Agnostickilled themFive-SeveN844 ms844 ms1.1°
18 1:37 żylasty syryjskikilled themAK-47266 ms469 ms7.8°
19 bomb 0:40 саморез ебатьkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:15 FalcoN ™hit themM4A4656 ms–1.2°
20 1:13 FalcoN ™killed themM4A1-S375 ms375 ms2.8°
20 0:32 żylasty syryjskikilled themM4A1-S875 ms1188 ms8.8°
20 0:28 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:23 BerciKkilled themM4A1-S500 ms891 ms1.4°
20 0:22 BerciKhit by themAK-47812 ms–2.9°
21 1:12 Agnostichit themAK-47609 ms–0.5°
21 1:12 Agnostickilled by themAK-47844 ms844 ms2.6°
22 1:40 BerciKkilled by themAK-47344 ms344 ms1.3°
23 1:33 саморез ебатьkilled by themAK-47734 ms1844 ms46.3°
23 1:32 саморез ебатьhit themM4A41578 ms–10.9°
24 1:04 żylasty syryjskihit by themAK-47547 ms–27.1°
24 1:04 żylasty syryjskikilled themAK-47750 ms1047 ms19.6°
24 1:04 Agnostickilled by themAK-47719 ms812 ms14.1°

Shots

You fired 20 of your 45 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 BerciKGlock-18262fine - pros would have fired it too1/2killed them65% / 65%
1 1:36 FalcoN ™Glock-18380fine - pros would have fired it too0/535% / 42%
1 bomb 0:32 AgnosticGlock-18210fine - pros would have fired it too1/2killed them53% / 53%
1 bomb 0:10 żylasty syryjskiGlock-18280fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
2 1:42 FalcoN ™Tec-9532fine - pros would have fired it too4/8killed them62% / 62%
2 1:40 żylasty syryjskiTec-9772fine - pros would have fired it too2/3killed them66% / 66%
2 1:37 AgnosticTec-9482fine - pros would have fired it too3/7cut short (a death, a reload)50% / 50%
2 1:31 AgnosticTec-999fine - pros would have fired it too1/2killed them57% / 57%
2 bomb 0:29 саморез ебатьTec-9874fine - pros would have fired it too2/3killed them28% / 46%
3 1:43 żylasty syryjskiTec-9776aim far off: your crosshair was about 6.5 player widths (205 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
3 1:42 żylasty syryjskiTec-9782fine - pros would have fired it too0/326% / 50%
3 1:40 żylasty syryjskiTec-9852fine - pros would have fired it too1/4cut short (a death, a reload)33% / 42%
4 1:46 AgnosticTec-91458fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 33%
4 1:45 AgnosticTec-91457fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
4 1:45 żylasty syryjskiTec-9978aim far off: your crosshair was about 5 player widths (158 units) off their body - get on target first0/11% / 51%
4 1:44 żylasty syryjskiTec-91019aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/25% / 47%
4 1:42 żylasty syryjskiTec-91053fine - pros would have fired it too0/3cut short (a death, a reload)22% / 35%
5 1:21 AgnosticMAC-10810fired while moving (210 u/s), too fast to be accurate - stop first6/13cut short (a death, a reload)32% / 57%
6 1:35 FalcoN ™AK-47422fired while moving (197 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)19% / 53%
8 1:45 AgnosticAK-47844fired while moving (173 u/s), too fast to be accurate - stop first1/710% / 53%
8 1:40 AgnosticAK-47790fired while moving (32 u/s), too fast to be accurate - stop first1/111% / 46%
8 1:38 AgnosticAK-47701fine - pros would have fired it too1/4killed them68% / 68%
9 1:43 żylasty syryjskiAK-47793aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/5cut short (a death, a reload)11% / 61%
10 1:42 AgnosticMAC-10232too soon: your crosshair was still moving onto them, about 1.5 player widths (41 units) off - pros wait the split second it takes to get on target7/12killed them5% / 47%
12 0:20 BerciKAK-47605fired while moving (175 u/s), too fast to be accurate - stop first2/2killed them16% / 55%
13 1:28 саморез ебатьUSP-S269fine - pros would have fired it too0/346% / 47%
14 bomb 0:06 саморез ебатьFive-SeveN332fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
15 1:31 BerciKUSP-S421aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/4cut short (a death, a reload)12% / 40%
16 1:23 AgnosticM4A1-S1119fine - pros would have fired it too1/5killed them48% / 52%
16 1:20 FalcoN ™M4A1-S798fired while moving (103 u/s), too fast to be accurate - stop first3/7killed them23% / 49%
16 0:59 саморез ебатьM4A1-S699fine - pros would have fired it too1/1cut short (a death, a reload)39% / 46%
17 1:06 саморез ебатьM4A1-S704fine - pros would have fired it too9/15killed them68% / 68%
18 1:43 AgnosticFive-SeveN503fired while moving (230 u/s), too fast to be accurate - stop first1/5killed them42% / 56%
18 1:37 żylasty syryjskiAK-47686fine - pros would have fired it too3/6killed them63% / 63%
20 1:15 FalcoN ™M4A1-S881fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
20 1:13 FalcoN ™M4A1-S975fired while moving (156 u/s), too fast to be accurate - stop first1/4killed them3% / 58%
20 0:32 żylasty syryjskiM4A1-S973aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 46%
20 0:32 żylasty syryjskiM4A1-S938fine - pros would have fired it too3/7killed them62% / 62%
20 0:23 BerciKM4A1-S483aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/9killed them16% / 49%
21 1:12 AgnosticAK-47951fired while moving (75 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)3% / 60%
23 1:34 żylasty syryjskiM4A1-S1257aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/216% / 59%
23 1:33 саморез ебатьM4A1-S1151fine - pros would have fired it too0/543% / 48%
23 1:32 саморез ебатьM4A1-S1157aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/316% / 46%
23 1:32 саморез ебатьM4A1-S1162fine - pros would have fired it too2/3cut short (a death, a reload)36% / 47%
24 1:04 żylasty syryjskiAK-47211fired while moving (96 u/s), too fast to be accurate - stop first3/8killed them5% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.