Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 54 | 46% |
| AK-47 | 38 | 40% |
| Tec-9 | 35 | 43% |
| MAC-10 | 22 | 59% |
| USP-S | 12 | 8% |
| Glock-18 | 10 | 50% |
| Five-SeveN | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/110 | 1 1:40 | 4 kills (Glock ×3, Knife), 3 headshots, in 47.3 s T | 8.1 |
| 4/110 | 2 1:41 | 4 kills (Tec-9 ×4), 2 headshots, in 31.5 s T | 8.0 |
| 5/110 | 16 1:37 | 3 kills (M4A1-S ×3), 1 through smoke, 1 headshot, in 17.8 s CT | 7.2 |
| 20/110 | 20 1:13 | 3 kills (M4A1-S ×3), in 50.3 s CT | 3.6 |
| 26/110 | 12 0:25 | 2 kills (AK-47 ×2), all headshots, in 4.7 s T | 3.0 |
| 28/110 | 17 1:05 | 2 kills (M4A1-S ×2), in 0.8 s CT | 2.9 |
| 41/110 | 8 1:38 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.9 |
| 47/110 | 18 1:42 | 2 kills (Five-SeveN, AK-47), 1 headshot, in 5.2 s CT | 1.1 |
| 79/110 | 10 1:42 | 1 kill (MAC-10), 1 headshot T | 0.0 |
| 96/110 | 24 1:04 | 1 kill (AK-47), 1 headshot CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 0:30 | 1v2 before the plant T · 100 HP · Palace Alley | won - killed both · first fight won, saw each other |
Flashes
14 flashes: 2 good, 0 weak, 9 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | wasted | barely blinded żylasty syryjski 1.0 s (0.1 s white); blinded themselves 3.4 s on the move through T Ramp - safe |
| 3 1:47 | wasted | no enemy blinded for long; blinded sixoO 3.7 s holding T Ramp - safe; blinded themselves 1.0 s on the move through T Ramp - safe |
| 4 1:48 | hurt the team | barely blinded Agnostic 2.6 s (0.3 s white); blinded themselves 1.0 s on the move through T Ramp - an enemy could see them |
| 6 1:43 | hurt the team | no enemy blinded for long; blinded JuraZ 1.0 s on the move through Top Mid - an enemy could see them; blinded Kubix0_ 1.3 s on the move through Side Alley - safe |
| 11 1:43 | good | blinded FalcoN ™ 3.3 s (0.7 s white) |
| 12 1:42 | good | blinded żylasty syryjski 3.4 s (0.8 s white) |
| 16 1:47 | wasted | no enemy blinded for long; blinded sixoO 2.7 s on the move through Middle - safe |
| 17 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Connector - safe |
| 18 1:46 | blinded an enemy, but hurt the team too | blinded żylasty syryjski 4.9 s (2.1 s white); blinded Kubix0_ 4.5 s on the move through Bombsite A - took damage 0.1 s after the pop Kubix0_ peeked żylasty syryjski 0.4 s before the pop - too late - the flash popped after they showed; got hit first |
| 19 1:47 | wasted | no enemy blinded for long |
| 21 1:43 | wasted | no enemy blinded for long |
| 22 1:45 | wasted | no enemy blinded for long |
| 23 1:46 | wasted | no enemy blinded for long; blinded sixoO 1.0 s on the move through Middle - safe; blinded themselves 1.7 s on the move through Connector - safe |
| 24 1:45 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Connector - safe |
Throws
41 grenades: 38 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:49 | exposed | a flash at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1022 units away; a running throw |
| 11 1:39 | exposed | a molotov at Palace Interior - seen by 2 enemies for 0.8 s, the nearest 472 units away; a running throw |
| 17 1:47 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1426 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:47 | T Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 1:07 | Connector | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 24 1:05 | Underpass | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | peek together | peeked the same enemy as croof, 219 ms before them - a double peek |
| 2 1:31 | peek together | peeked the same enemy as Kubix0_, 469 ms after them - late - your team-mate went first, as bait |
| 2 1:28 | trade | croof was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:23 | trade | Kubix0_ was killed 594 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | hold | held with Kubix0_, 185 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Kubix0_) |
| 10 1:43 | hold | held with sixoO, 981 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after sixoO) |
| 11 1:47 | hold | held with sixoO, 734 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:40 | hold | held with Kubix0_, 339 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after Kubix0_) |
| 12 1:05 | hold | held with sixoO, 771 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 0:30 | trade | croof was killed 1131 units away: you traded in 4,609 ms (pros: 2,609 ms) |
| 13 1:30 | trade | Kubix0_ was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:34 | trade | croof was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:40 | trade | croof was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:37 | trade | sixoO was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:59 | hold | held with Kubix0_, 982 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before Kubix0_) |
| 17 1:11 | trade | sixoO was killed 247 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:09 | line of fire | stood in croof's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:07 | hold | held with croof, 1028 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after croof) |
| 18 1:42 | line of fire | stood in Kubix0_'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P2000 | 172 ms | – | 2.7° | ||
| 1 1:40 | killed them | Glock-18 | 250 ms | 250 ms | 6.5° | ||
| 1 bomb 0:32 | killed them | Glock-18 | 672 ms | 672 ms | 26.1° | ||
| 1 bomb 0:31 | killed them | Glock-18 | 406 ms | 578 ms | 1.9° | ||
| 1 bomb 0:10 | hit them | Glock-18 | 359 ms | – | 7.8° | ||
| 2 1:42 | killed them | Tec-9 | 547 ms | 1422 ms | 13.8° | ||
| 2 1:40 | killed them | Tec-9 | 344 ms | 656 ms | 13.5° | ||
| 2 1:37 | hit them | Tec-9 | 656 ms | – | 2.5° | ||
| 2 1:36 | hit by them | Desert Eagle | 1703 ms | – | 3.6° | ||
| 2 1:31 | killed them | Tec-9 | 297 ms | 297 ms | 48.1° | ||
| 2 bomb 0:28 | killed them | Tec-9 | 719 ms | 969 ms | 2.8° | ||
| 3 1:40 | killed by them | M4A1-S | 766 ms | 1266 ms | 2.7° | ||
| 3 1:39 | hit them | Tec-9 | 984 ms | – | 12.5° | ||
| 4 1:47 | hit by them | Desert Eagle | 234 ms | – | 1.5° | ||
| 4 1:46 | hit them | Tec-9 | 391 ms | – | 2.0° | ||
| 4 1:45 | hit by them | Desert Eagle | 781 ms | – | 7.7° | ||
| 4 1:42 | killed by them | Desert Eagle | 1344 ms | 1344 ms | 4.5° | ||
| 5 1:21 | hit them | MAC-10 | 422 ms | – | 22.7° | ||
| 5 1:21 | killed by them | M4A4 | 984 ms | 1797 ms | 31.6° | ||
| 6 1:35 | killed by them | M4A1-S | 281 ms | 594 ms | 2.6° | ||
| 6 1:35 | hit them | AK-47 | 469 ms | – | 3.6° | ||
| 7 1:43 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:45 | hit them | AK-47 | 594 ms | – | 8.8° | ||
| 8 1:40 | hit by them | M4A4 | 453 ms | – | 7.2° | ||
| 8 1:39 | hit them | AK-47 | 922 ms | – | 9.6° | ||
| 8 1:38 | killed them | AK-47 | 31 ms | 31 ms | 0.2° | ||
| 8 1:34 | killed by them | AK-47 | 312 ms | 406 ms | 19.2° | ||
| 9 1:43 | hit them | AK-47 | 609 ms | – | 3.5° | ||
| 9 1:43 | killed by them | M4A1-S | 625 ms | 719 ms | 2.1° | ||
| 10 1:42 | killed them | MAC-10 | 406 ms | 922 ms | 16.5° | ||
| 10 1:40 | killed by them | M4A4 | 562 ms | 1375 ms | 2.3° | ||
| 12 0:25 | killed them | AK-47 | 609 ms | 609 ms | 18.8° | ||
| 12 0:20 | killed them | AK-47 | 297 ms | 391 ms | 2.8° | ||
| 13 1:26 | hit them | P2000 | 312 ms | – | 0.3° | ||
| 13 1:26 | killed by them | Glock-18 | 453 ms | 1109 ms | 41.8° | ||
| 14 1:26 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:25 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:18 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:16 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:06 | killed by them | AK-47 | 375 ms | 375 ms | 2.1° | ||
| 15 1:30 | killed by them | MAC-10 | 859 ms | 1094 ms | 0.6° | ||
| 16 1:38 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | hit by them | AK-47 | 312 ms | – | 5.2° | ||
| 16 1:23 | killed them | M4A1-S | 281 ms | 281 ms | 3.0° | ||
| 16 1:20 | hit by them | AK-47 | 453 ms | – | 1.9° | ||
| 16 1:19 | killed them | M4A1-S | 562 ms | 766 ms | 3.5° | ||
| 16 0:59 | killed by them | AK-47 | 359 ms | 562 ms | 2.5° | ||
| 16 0:59 | hit them | M4A4 | 500 ms | – | 1.7° | ||
| 17 1:06 | killed them | M4A1-S | 1281 ms | 1578 ms | 13.2° | ||
| 17 1:05 | killed them | M4A1-S | 1328 ms | 2031 ms | 15.7° | ||
| 17 1:05 | hit by them | MP7 | 1031 ms | – | 44.4° | ||
| 17 1:04 | killed by them | AK-47 | 438 ms | 438 ms | 3.5° | ||
| 18 1:43 | hit by them | AK-47 | 297 ms | – | 4.0° | ||
| 18 1:42 | killed them | Five-SeveN | 844 ms | 844 ms | 1.1° | ||
| 18 1:37 | killed them | AK-47 | 266 ms | 469 ms | 7.8° | ||
| 19 bomb 0:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:15 | hit them | M4A4 | 656 ms | – | 1.2° | ||
| 20 1:13 | killed them | M4A1-S | 375 ms | 375 ms | 2.8° | ||
| 20 0:32 | killed them | M4A1-S | 875 ms | 1188 ms | 8.8° | ||
| 20 0:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:23 | killed them | M4A1-S | 500 ms | 891 ms | 1.4° | ||
| 20 0:22 | hit by them | AK-47 | 812 ms | – | 2.9° | ||
| 21 1:12 | hit them | AK-47 | 609 ms | – | 0.5° | ||
| 21 1:12 | killed by them | AK-47 | 844 ms | 844 ms | 2.6° | ||
| 22 1:40 | killed by them | AK-47 | 344 ms | 344 ms | 1.3° | ||
| 23 1:33 | killed by them | AK-47 | 734 ms | 1844 ms | 46.3° | ||
| 23 1:32 | hit them | M4A4 | 1578 ms | – | 10.9° | ||
| 24 1:04 | hit by them | AK-47 | 547 ms | – | 27.1° | ||
| 24 1:04 | killed them | AK-47 | 750 ms | 1047 ms | 19.6° | ||
| 24 1:04 | killed by them | AK-47 | 719 ms | 812 ms | 14.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 262 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 1 1:36 | Glock-18 | 380 | fine - pros would have fired it too | 0/5 | 35% / 42% | ||
| 1 bomb 0:32 | Glock-18 | 210 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 1 bomb 0:10 | Glock-18 | 280 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 2 1:42 | Tec-9 | 532 | fine - pros would have fired it too | 4/8 | killed them | 62% / 62% | |
| 2 1:40 | Tec-9 | 772 | fine - pros would have fired it too | 2/3 | killed them | 66% / 66% | |
| 2 1:37 | Tec-9 | 482 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 50% / 50% | |
| 2 1:31 | Tec-9 | 99 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 2 bomb 0:29 | Tec-9 | 874 | fine - pros would have fired it too | 2/3 | killed them | 28% / 46% | |
| 3 1:43 | Tec-9 | 776 | aim far off: your crosshair was about 6.5 player widths (205 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 3 1:42 | Tec-9 | 782 | fine - pros would have fired it too | 0/3 | 26% / 50% | ||
| 3 1:40 | Tec-9 | 852 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 33% / 42% | |
| 4 1:46 | Tec-9 | 1458 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 33% | |
| 4 1:45 | Tec-9 | 1457 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 4 1:45 | Tec-9 | 978 | aim far off: your crosshair was about 5 player widths (158 units) off their body - get on target first | 0/1 | 1% / 51% | ||
| 4 1:44 | Tec-9 | 1019 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | 5% / 47% | ||
| 4 1:42 | Tec-9 | 1053 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 22% / 35% | |
| 5 1:21 | MAC-10 | 810 | fired while moving (210 u/s), too fast to be accurate - stop first | 6/13 | cut short (a death, a reload) | 32% / 57% | |
| 6 1:35 | AK-47 | 422 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 19% / 53% | |
| 8 1:45 | AK-47 | 844 | fired while moving (173 u/s), too fast to be accurate - stop first | 1/7 | 10% / 53% | ||
| 8 1:40 | AK-47 | 790 | fired while moving (32 u/s), too fast to be accurate - stop first | 1/11 | 1% / 46% | ||
| 8 1:38 | AK-47 | 701 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 9 1:43 | AK-47 | 793 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 11% / 61% | |
| 10 1:42 | MAC-10 | 232 | too soon: your crosshair was still moving onto them, about 1.5 player widths (41 units) off - pros wait the split second it takes to get on target | 7/12 | killed them | 5% / 47% | |
| 12 0:20 | AK-47 | 605 | fired while moving (175 u/s), too fast to be accurate - stop first | 2/2 | killed them | 16% / 55% | |
| 13 1:28 | USP-S | 269 | fine - pros would have fired it too | 0/3 | 46% / 47% | ||
| 14 bomb 0:06 | Five-SeveN | 332 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 15 1:31 | USP-S | 421 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 12% / 40% | |
| 16 1:23 | M4A1-S | 1119 | fine - pros would have fired it too | 1/5 | killed them | 48% / 52% | |
| 16 1:20 | M4A1-S | 798 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/7 | killed them | 23% / 49% | |
| 16 0:59 | M4A1-S | 699 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 39% / 46% | |
| 17 1:06 | M4A1-S | 704 | fine - pros would have fired it too | 9/15 | killed them | 68% / 68% | |
| 18 1:43 | Five-SeveN | 503 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/5 | killed them | 42% / 56% | |
| 18 1:37 | AK-47 | 686 | fine - pros would have fired it too | 3/6 | killed them | 63% / 63% | |
| 20 1:15 | M4A1-S | 881 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 20 1:13 | M4A1-S | 975 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/4 | killed them | 3% / 58% | |
| 20 0:32 | M4A1-S | 973 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 46% | |
| 20 0:32 | M4A1-S | 938 | fine - pros would have fired it too | 3/7 | killed them | 62% / 62% | |
| 20 0:23 | M4A1-S | 483 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/9 | killed them | 16% / 49% | |
| 21 1:12 | AK-47 | 951 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 3% / 60% | |
| 23 1:34 | M4A1-S | 1257 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 16% / 59% | ||
| 23 1:33 | M4A1-S | 1151 | fine - pros would have fired it too | 0/5 | 43% / 48% | ||
| 23 1:32 | M4A1-S | 1157 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 16% / 46% | ||
| 23 1:32 | M4A1-S | 1162 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 36% / 47% | |
| 24 1:04 | AK-47 | 211 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/8 | killed them | 5% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
