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Cache, lost 4-13 · Wed 04 Nov, 23:31

Squx

The match

Aim

422 msTTD742 msTTK3.2°Crosshair↓21%1st bullet63%Spray18%Head69%Counter-strafe

Scoreboard

77ADR47%KAST

Positioning

Shots

18/28Rushed↓0/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473549%
M4A1-S3037%
USP-S1346%
Galil AR119%
SSG 08425%
MP71100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/8013 1:36 3 kills (USP-S ×3), all headshots, in 12.4 s CT4.0
12/8012 1:41 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T3.6
44/8011 1:36 1 kill (AK-47), 1 headshot T0.7
45/8016 1:41 1 kill (M4A1-S) CT0.7
49/8014 1:38 3 kills (M4A1-S ×3), 2 headshots, in 51 s CT0.6
58/806 1:36 1 kill (AK-47) T0.3
62/808 bomb 0:06 1 kill (MP7), 1 headshot T-0.1
76/8010 1:35 1 kill (Galil) T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:11 1v4 before the plant T · 100 HP · Bombsite Blost - died later · saw them first
5 1:20 1v5 before the plant T · 43 HP · B Mainlost - died later
8 bomb 0:17 1v1 after the plant T · 19 HP · A Mainwon - killed them · first fight won, saw them first
9 0:57 1v2 before the plant T · 57 HP · Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:49 weakbarely blinded Drogon 2.9 s (0.5 s white)
7 1:45 goodblinded SMOUKYE- 4.4 s (1.7 s white), Frozen [FR] 4.3 s (1.6 s white), Drogon 4.2 s (1.5 s white)
8 1:26 hurt the teambarely blinded Drogon 1.7 s (0.1 s white); blinded Agnostic 4.3 s on the move through Boost - an enemy could see them
8 bomb 0:35 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through A Main - safe
10 1:41 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:40 exposeda smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1487 units away; a running throw
12 1:33 punishedkilled by Frozen [FR] with a flash in hand at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 390 units away
14 1:32 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1041 units away; a running throw

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 19 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:36 SMOUKYE-Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:30 tradeFalcoN ™ was killed 182 units away: not traded within 5 s (pros: 625 ms)
5 1:21 tradeżylasty syryjski was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
6 1:39 tradeżylasty syryjski was killed 398 units away: you traded in 3,266 ms (pros: 1,641 ms)
6 1:26 tradeFalcoN ™ was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
7 1:37 tradeAgnostic was killed 132 units away: not traded within 5 s (pros: 625 ms)
8 1:30 tradeFalcoN ™ was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:20 tradeżylasty syryjski was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
9 1:36 tradeżylasty syryjski was killed 706 units away: not traded within 5 s (pros: 2,031 ms)
10 1:37 tradeżylasty syryjski was killed 506 units away: you traded in 2,094 ms (pros: 2,031 ms)
10 1:37 holdheld with FalcoN ™, 310 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after FalcoN ™)
12 1:43 tradeżylasty syryjski was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeBerciK was killed 264 units away: you traded in 422 ms (pros: 625 ms)
14 1:41 tradeBerciK was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
16 1:39 holdheld with żylasty syryjski, 382 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after żylasty syryjski)
16 1:38 tradeżylasty syryjski was killed 395 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Drogonkilled by themUSP-S375 ms375 ms1.1°
2 0:33 KL1M4killed by themMP9484 ms688 ms23.7°
3 1:31 SMOUKYE-killed by themM4A1-S578 ms969 ms4.7°
3 1:31 SMOUKYE-hit themAK-47703 ms–44.0°
4 1:46 leaderhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
4 1:46 leaderkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 SMOUKYE-hit themSSG 08266 ms–1.9°
5 1:26 SMOUKYE-hit by themAK-47500 ms–0.2°
5 1:20 Frozen [FR]hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 SMOUKYE-killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:38 leaderhit by themAK-47516 ms–7.6°
6 1:37 leaderhit by themAK-47125 ms–2.5°
6 1:36 leaderkilled themAK-47266 ms562 ms3.8°
6 1:30 SMOUKYE-hit themAK-47297 ms–14.3°
6 1:29 SMOUKYE-hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:23 SMOUKYE-killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:23 SMOUKYE-hit themAK-47500 ms–7.2°
7 1:37 Drogonkilled by themAK-47219 ms328 ms5.1°
8 1:32 SMOUKYE-hit by themAK-47344 ms–1.3°
8 bomb 0:06 SMOUKYE-killed themMP7281 ms281 ms2.6°
9 0:51 SMOUKYE-killed by themM4A1-S281 ms281 ms2.0°
10 1:36 SMOUKYE-hit by themM4A4328 ms–16.7°
10 1:35 SMOUKYE-killed themGalil AR578 ms578 ms5.8°
10 bomb 0:27 Frozen [FR]killed by themDesert Eagle562 ms562 ms7.5°
11 1:36 KL1M4killed themAK-47312 ms516 ms1.3°
12 1:41 leaderkilled themAK-47594 ms891 ms1.2°
12 1:39 KL1M4killed themAK-47469 ms672 ms3.6°
12 1:38 KL1M4hit by themM4A4656 ms–4.6°
12 1:34 Frozen [FR]killed by themM4A1-S453 ms766 ms3.8°
13 1:37 KL1M4killed themUSP-S188 ms812 ms1.6°
13 1:36 SMOUKYE-hit themP2000438 ms–9.5°
13 1:27 Frozen [FR]killed themUSP-S234 ms234 ms2.1°
13 1:26 leaderhit by themP2000875 ms–6.4°
13 1:24 leaderkilled themUSP-S1281 ms1281 ms53.1°
14 1:40 leaderkilled themM4A1-S406 ms1719 ms1.5°
14 1:39 leaderhit by themTec-9109 ms–0.9°
14 1:34 SMOUKYE-hit by themDesert Eagle297 ms–2.1°
14 1:34 SMOUKYE-hit themM4A4484 ms–2.7°
14 1:27 SMOUKYE-hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:00 Frozen [FR]killed themM4A1-S1781 ms1781 ms29.6°
14 0:48 SMOUKYE-killed themM4A1-S359 ms859 ms2.9°
15 1:45 leaderkilled by themAK-47656 ms656 ms5.3°
16 1:42 leaderkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:42 leaderhit by themAK-47312 ms–1.0°
16 1:37 KL1M4killed by themM4A1-S547 ms547 ms17.2°
17 1:30 KL1M4killed by themM4A1-S562 ms766 ms1.4°

Shots

You fired 18 of your 28 first shots too soon: 9 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:31 SMOUKYE-AK-47642fine - pros would have fired it too3/5cut short (a death, a reload)36% / 47%
6 1:38 leaderAK-47476fine - pros would have fired it too0/370% / 70%
6 1:37 leaderAK-47488fired while moving (49 u/s), too fast to be accurate - stop first0/411% / 50%
6 1:36 leaderAK-47491fired while moving (120 u/s), too fast to be accurate - stop first4/8killed them12% / 47%
6 1:23 SMOUKYE-AK-47805fired while moving (90 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)20% / 58%
8 bomb 0:06 SMOUKYE-MP7473fired while moving (183 u/s), too fast to be accurate - stop first1/5killed them42% / 52%
9 1:41 Frozen [FR]AK-471339aim far off: your crosshair was about 3 player widths (90 units) off their body - get on target first0/116 bullets after pros would have stopped1% / 45%
9 0:52 SMOUKYE-AK-47752fine - pros would have fired it too0/1cut short (a death, a reload)38% / 51%
10 1:40 SMOUKYE-Galil AR638fired while moving (84 u/s), too fast to be accurate - stop first0/624% / 50%
10 1:36 SMOUKYE-Galil AR244fired while moving (215 u/s), too fast to be accurate - stop first1/9killed them1% / 62%
10 bomb 0:28 Frozen [FR]M4A1-S765fine - pros would have fired it too0/557% / 58%
11 1:36 KL1M4AK-47738aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/7killed them24% / 61%
12 1:41 leaderAK-47658fired while moving (160 u/s), too fast to be accurate - stop first4/10killed them38% / 78%
12 1:39 KL1M4AK-47700fired while moving (105 u/s), too fast to be accurate - stop first3/7killed them9% / 46%
12 1:33 Frozen [FR]AWP391aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)40% / 78%
13 1:37 KL1M4USP-S505fine - pros would have fired it too3/3killed them36% / 52%
13 1:36 SMOUKYE-USP-S639aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/228% / 55%
13 1:35 Frozen [FR]USP-S624aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/312% / 56%
13 1:31 Frozen [FR]USP-S507aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/327% / 54%
13 1:27 Frozen [FR]USP-S413fine - pros would have fired it too1/1killed them50% / 50%
13 1:25 leaderUSP-S1703aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/4killed them2% / 32%
14 1:40 leaderM4A1-S706fine - pros would have fired it too3/548% / 51%
14 1:34 SMOUKYE-M4A1-S1211fine - pros would have fired it too1/357% / 57%
14 1:00 Frozen [FR]M4A1-S429fine - pros would have fired it too1/2killed them64% / 64%
14 0:48 SMOUKYE-M4A1-S475fired while moving (206 u/s), too fast to be accurate - stop first4/10killed them21% / 48%
15 1:46 leaderM4A1-S1368fine - pros would have fired it too0/3cut short (a death, a reload)46% / 54%
16 1:41 leaderM4A1-S1090aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4killed them9% / 48%
16 1:37 KL1M4M4A1-S613aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/4cut short (a death, a reload)35% / 65%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.