Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 49% |
| M4A1-S | 30 | 37% |
| USP-S | 13 | 46% |
| Galil AR | 11 | 9% |
| SSG 08 | 4 | 25% |
| MP7 | 1 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/80 | 13 1:36 | 3 kills (USP-S ×3), all headshots, in 12.4 s CT | 4.0 |
| 12/80 | 12 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T | 3.6 |
| 44/80 | 11 1:36 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 45/80 | 16 1:41 | 1 kill (M4A1-S) CT | 0.7 |
| 49/80 | 14 1:38 | 3 kills (M4A1-S ×3), 2 headshots, in 51 s CT | 0.6 |
| 58/80 | 6 1:36 | 1 kill (AK-47) T | 0.3 |
| 62/80 | 8 bomb 0:06 | 1 kill (MP7), 1 headshot T | -0.1 |
| 76/80 | 10 1:35 | 1 kill (Galil) T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:11 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died later · saw them first |
| 5 1:20 | 1v5 before the plant T · 43 HP · B Main | lost - died later |
| 8 bomb 0:17 | 1v1 after the plant T · 19 HP · A Main | won - killed them · first fight won, saw them first |
| 9 0:57 | 1v2 before the plant T · 57 HP · Mid | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:49 | weak | barely blinded Drogon 2.9 s (0.5 s white) |
| 7 1:45 | good | blinded SMOUKYE- 4.4 s (1.7 s white), Frozen [FR] 4.3 s (1.6 s white), Drogon 4.2 s (1.5 s white) |
| 8 1:26 | hurt the team | barely blinded Drogon 1.7 s (0.1 s white); blinded Agnostic 4.3 s on the move through Boost - an enemy could see them |
| 8 bomb 0:35 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through A Main - safe |
| 10 1:41 | wasted | no enemy blinded for long |
Throws
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:40 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1487 units away; a running throw |
| 12 1:33 | punished | killed by Frozen [FR] with a flash in hand at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 390 units away |
| 14 1:32 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1041 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:36 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:30 | trade | FalcoN ™ was killed 182 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:21 | trade | żylasty syryjski was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:39 | trade | żylasty syryjski was killed 398 units away: you traded in 3,266 ms (pros: 1,641 ms) |
| 6 1:26 | trade | FalcoN ™ was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:37 | trade | Agnostic was killed 132 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:30 | trade | FalcoN ™ was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:20 | trade | żylasty syryjski was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:36 | trade | żylasty syryjski was killed 706 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:37 | trade | żylasty syryjski was killed 506 units away: you traded in 2,094 ms (pros: 2,031 ms) |
| 10 1:37 | hold | held with FalcoN ™, 310 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after FalcoN ™) |
| 12 1:43 | trade | żylasty syryjski was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | BerciK was killed 264 units away: you traded in 422 ms (pros: 625 ms) |
| 14 1:41 | trade | BerciK was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:39 | hold | held with żylasty syryjski, 382 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after żylasty syryjski) |
| 16 1:38 | trade | żylasty syryjski was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed by them | USP-S | 375 ms | 375 ms | 1.1° | ||
| 2 0:33 | killed by them | MP9 | 484 ms | 688 ms | 23.7° | ||
| 3 1:31 | killed by them | M4A1-S | 578 ms | 969 ms | 4.7° | ||
| 3 1:31 | hit them | AK-47 | 703 ms | – | 44.0° | ||
| 4 1:46 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:46 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | hit them | SSG 08 | 266 ms | – | 1.9° | ||
| 5 1:26 | hit by them | AK-47 | 500 ms | – | 0.2° | ||
| 5 1:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:38 | hit by them | AK-47 | 516 ms | – | 7.6° | ||
| 6 1:37 | hit by them | AK-47 | 125 ms | – | 2.5° | ||
| 6 1:36 | killed them | AK-47 | 266 ms | 562 ms | 3.8° | ||
| 6 1:30 | hit them | AK-47 | 297 ms | – | 14.3° | ||
| 6 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:23 | hit them | AK-47 | 500 ms | – | 7.2° | ||
| 7 1:37 | killed by them | AK-47 | 219 ms | 328 ms | 5.1° | ||
| 8 1:32 | hit by them | AK-47 | 344 ms | – | 1.3° | ||
| 8 bomb 0:06 | killed them | MP7 | 281 ms | 281 ms | 2.6° | ||
| 9 0:51 | killed by them | M4A1-S | 281 ms | 281 ms | 2.0° | ||
| 10 1:36 | hit by them | M4A4 | 328 ms | – | 16.7° | ||
| 10 1:35 | killed them | Galil AR | 578 ms | 578 ms | 5.8° | ||
| 10 bomb 0:27 | killed by them | Desert Eagle | 562 ms | 562 ms | 7.5° | ||
| 11 1:36 | killed them | AK-47 | 312 ms | 516 ms | 1.3° | ||
| 12 1:41 | killed them | AK-47 | 594 ms | 891 ms | 1.2° | ||
| 12 1:39 | killed them | AK-47 | 469 ms | 672 ms | 3.6° | ||
| 12 1:38 | hit by them | M4A4 | 656 ms | – | 4.6° | ||
| 12 1:34 | killed by them | M4A1-S | 453 ms | 766 ms | 3.8° | ||
| 13 1:37 | killed them | USP-S | 188 ms | 812 ms | 1.6° | ||
| 13 1:36 | hit them | P2000 | 438 ms | – | 9.5° | ||
| 13 1:27 | killed them | USP-S | 234 ms | 234 ms | 2.1° | ||
| 13 1:26 | hit by them | P2000 | 875 ms | – | 6.4° | ||
| 13 1:24 | killed them | USP-S | 1281 ms | 1281 ms | 53.1° | ||
| 14 1:40 | killed them | M4A1-S | 406 ms | 1719 ms | 1.5° | ||
| 14 1:39 | hit by them | Tec-9 | 109 ms | – | 0.9° | ||
| 14 1:34 | hit by them | Desert Eagle | 297 ms | – | 2.1° | ||
| 14 1:34 | hit them | M4A4 | 484 ms | – | 2.7° | ||
| 14 1:27 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:00 | killed them | M4A1-S | 1781 ms | 1781 ms | 29.6° | ||
| 14 0:48 | killed them | M4A1-S | 359 ms | 859 ms | 2.9° | ||
| 15 1:45 | killed by them | AK-47 | 656 ms | 656 ms | 5.3° | ||
| 16 1:42 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:42 | hit by them | AK-47 | 312 ms | – | 1.0° | ||
| 16 1:37 | killed by them | M4A1-S | 547 ms | 547 ms | 17.2° | ||
| 17 1:30 | killed by them | M4A1-S | 562 ms | 766 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:31 | AK-47 | 642 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 36% / 47% | |
| 6 1:38 | AK-47 | 476 | fine - pros would have fired it too | 0/3 | 70% / 70% | ||
| 6 1:37 | AK-47 | 488 | fired while moving (49 u/s), too fast to be accurate - stop first | 0/4 | 11% / 50% | ||
| 6 1:36 | AK-47 | 491 | fired while moving (120 u/s), too fast to be accurate - stop first | 4/8 | killed them | 12% / 47% | |
| 6 1:23 | AK-47 | 805 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 20% / 58% | |
| 8 bomb 0:06 | MP7 | 473 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/5 | killed them | 42% / 52% | |
| 9 1:41 | AK-47 | 1339 | aim far off: your crosshair was about 3 player widths (90 units) off their body - get on target first | 0/11 | 6 bullets after pros would have stopped | 1% / 45% | |
| 9 0:52 | AK-47 | 752 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 51% | |
| 10 1:40 | Galil AR | 638 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/6 | 24% / 50% | ||
| 10 1:36 | Galil AR | 244 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/9 | killed them | 1% / 62% | |
| 10 bomb 0:28 | M4A1-S | 765 | fine - pros would have fired it too | 0/5 | 57% / 58% | ||
| 11 1:36 | AK-47 | 738 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/7 | killed them | 24% / 61% | |
| 12 1:41 | AK-47 | 658 | fired while moving (160 u/s), too fast to be accurate - stop first | 4/10 | killed them | 38% / 78% | |
| 12 1:39 | AK-47 | 700 | fired while moving (105 u/s), too fast to be accurate - stop first | 3/7 | killed them | 9% / 46% | |
| 12 1:33 | AWP | 391 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 40% / 78% | |
| 13 1:37 | USP-S | 505 | fine - pros would have fired it too | 3/3 | killed them | 36% / 52% | |
| 13 1:36 | USP-S | 639 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | 28% / 55% | ||
| 13 1:35 | USP-S | 624 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | 12% / 56% | ||
| 13 1:31 | USP-S | 507 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 27% / 54% | ||
| 13 1:27 | USP-S | 413 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 13 1:25 | USP-S | 1703 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/4 | killed them | 2% / 32% | |
| 14 1:40 | M4A1-S | 706 | fine - pros would have fired it too | 3/5 | 48% / 51% | ||
| 14 1:34 | M4A1-S | 1211 | fine - pros would have fired it too | 1/3 | 57% / 57% | ||
| 14 1:00 | M4A1-S | 429 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 14 0:48 | M4A1-S | 475 | fired while moving (206 u/s), too fast to be accurate - stop first | 4/10 | killed them | 21% / 48% | |
| 15 1:46 | M4A1-S | 1368 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 54% | |
| 16 1:41 | M4A1-S | 1090 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | killed them | 9% / 48% | |
| 16 1:37 | M4A1-S | 613 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 35% / 65% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.