Competitive · Wed 04 Nov, 23:31 · 17 rounds, 21 min
Cache
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | ||||||||||||||||||||||||||||||||
| 13 | 14 | 0 | -1 | 77 | 62% | 47% | 1-2 | 10 | 5 | 1/4 | 422 ms | 742 ms | 3.2° | 21% | 63% | 18% | 69% | 18 | 4% 1/28 | 1 | 0 | 0 | 42% | 11% 1/9 | 0/1 | 64% 18/28 | 9 | 9 | 0% 0/10 | 7% | 30% pro 55% | ||||
| 8 | 16 | 2 | -8 | 58 | 38% | 53% | 0-1 | 8 | 3 | 0/5 | 360 ms | 961 ms | 5.2° | 41% | 36% | 18% | 77% | 12 | 4% 1/27 | 0 | 0 | 1 | 25% | 0% 0/8 | 0/2 | 33% 8/24 | 5 | 3 | 29% 2/7 | 0% | 38% pro 54% | ||||
| 8 | 16 | 2 | -8 | 62 | 62% | 53% | 0-5 | 0 | 2 | 0/2 | 562 ms | 594 ms | 2.1° | 29% | 39% | 21% | 71% | 17 | 8% 2/25 | 0 | 0 | 2 | 56% | 12% 1/8 | 0/0 | 32% 9/28 | 5 | 4 | 70% 7/10 | 0% | 34% pro 52% | ||||
| 7 | 15 | 3 | -8 | 70 | 57% | 47% | 1-2 | 30 | 1 | 0/1 | 547 ms | 703 ms | 6.0° | 22% | 42% | 15% | 74% | 18 | 4% 1/25 | 1 | 0 | 0 | 19% | 0% 0/6 | 0/0 | 56% 14/25 | 3 | 11 | 8% 1/13 | 0% | 29% pro 56% | ||||
![]() | 7 | 16 | 5 | -9 | 52 | 43% | 53% | 1-4 | 1 | 4 | 0/2 | 453 ms | 969 ms | 3.7° | 25% | 31% | 12% | 68% | 17 | 7% 2/27 | 1 | 0 | 1 | 50% | 29% 2/7 | 0/1 | 64% 21/33 | 9 | 12 | 40% 6/15 | 0% | 28% pro 54% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 22 | 7 | 4 | +15 | 126 | 64% | 88% | 3-1 | 231 | 4 | 0/1 | 453 ms | 562 ms | 4.1° | 37% | 26% | 33% | 71% | 27 | 6% 2/33 | 1 | 0 | 1 | 21% | 0% 0/12 | 0/1 | 46% 16/35 | 8 | 8 | 15% 2/13 | 0% | 34% pro 52% | ||||
![]() | 15 | 6 | 4 | +9 | 90 | 33% | 82% | 1-1 | 28 | 4 | 0/2 | 469 ms | 734 ms | 2.2° | 20% | 52% | 18% | 60% | 18 | 8% 2/25 | 2 | 0 | 0 | 59% | 15% 2/13 | 0/3 | 54% 14/26 | 8 | 6 | 30% 3/10 | 11% | 37% pro 56% | |||
![]() | 14 | 9 | 5 | +5 | 87 | 50% | 94% | 2-0 | 136 | 7 | 0/1 | 547 ms | 586 ms | 7.1° | 21% | 55% | 23% | 63% | 19 | 4% 1/24 | 0 | 0 | 1 | 33% | 9% 1/11 | 0/2 | 52% 11/21 | 7 | 4 | – | 1% | 32% pro 55% | |||
| 13 | 11 | 1 | +2 | 77 | 31% | 71% | 4-0 | 0 | 0 | – | 484 ms | 688 ms | 4.6° | 32% | 54% | 15% | 59% | 19 | 0% 0/29 | 0 | 0 | 0 | 67% | 22% 4/18 | 0/2 | 44% 11/25 | 6 | 5 | 50% 5/10 | 0% | 38% pro 55% | ||||
| 12 | 10 | 3 | +2 | 85 | 75% | 82% | 4-1 | 0 | 0 | – | 516 ms | 656 ms | 3.9° | 19% | 29% | 24% | 29% | 19 | 0% 0/21 | 0 | 0 | 0 | 72% | 12% 1/8 | 0/1 | 64% 16/25 | 14 | 2 | 33% 3/9 | 0% | 28% pro 55% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 14 1:41 | 3 kills (Deagle ×3), 2 headshots, in 23.8 s T | 8.9 | |
| 2 | 4 1:46 | 3 kills (M4A1-S ×2, AK-47), 1 through smoke, a wallbang, 2 headshots, in 57.4 s CT | 7.6 | |
| 3 | 3 bomb 0:27 | 3 kills (M4A1-S ×3), 2 headshots, in 8.1 s CT | 6.4 | |
| 4 | 6 1:26 | 3 kills (AK-47 ×3), 2 wallbangs, in 49.6 s CT | 6.3 | |
| 5 | 11 1:39 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 0 s T | 5.6 | |
| 6 | 8 1:17 | 3 kills (AK-47 ×3), in 49.2 s CT | 4.7 | |
| 7 | 7 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 0.1 s CT | 4.3 | |
| 8 | 1 1:26 | 2 kills (USP-S ×2), all headshots, in 2.6 s CT | 4.1 | |
| 9 | 13 1:36 | 3 kills (USP-S ×3), all headshots, in 12.4 s CT | 4.0 | |
| 10 | 9 1:23 | 3 kills (M4A1-S ×3), 2 headshots, in 31.2 s CT | 3.8 | |
| 11 | 5 1:30 | 2 kills (AK-47 ×2), 1 through smoke, in 12.6 s CT | 3.6 | |
| 12 | 12 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T | 3.6 |
Every moment (80)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 17 1:38 | 3 kills (AK-47 ×3), all headshots, in 13.4 s T | 3.6 | |
| 14 | 16 1:38 | 3 kills (M4A1-S ×3), in 16.4 s T | 2.9 | |
| 15 | 12 1:43 | 3 kills (M4A1-S ×2, USP-S), 2 headshots, in 19.5 s CT | 2.9 | |
| 16 | 8 1:33 | 2 kills (Galil ×2), 1 headshot, in 9.5 s T | 2.8 | |
| 17 | 15 bomb 0:34 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 18 | 7 1:08 | 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T | 2.3 | |
| 19 | 10 bomb 0:27 | 1 kill (Deagle), 1 headshot CT | 2.2 | |
| 20 | 12 1:22 | 1 kill (SCAR-20), 1 through smoke, 1 headshot CT | 2.1 | |
| 21 | 11 1:24 | 1 kill (AK-47), 1 through smoke T | 2.0 | |
| 22 | 1 1:29 | 2 kills (USP-S ×2), all headshots, in 8.9 s CT | 2.0 | |
| 23 | 17 1:30 | 1 kill (M4A1-S), 1 through smoke T | 1.9 | |
| 24 | 10 1:36 | 2 kills (AK-47 ×2), in 0.7 s CT | 1.9 | |
| 25 | 15 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 7.7 s T | 1.8 | |
| 26 | 15 1:45 | 2 kills (AK-47 ×2), all headshots, in 19.6 s T | 1.8 | |
| 27 | 17 1:23 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.8 | |
| 28 | 14 1:37 | 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 7.1 s CT | 1.6 | |
| 29 | 9 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 22 s T | 1.5 | |
| 30 | 10 1:35 | 2 kills (MAC-10, AK-47), in 18.9 s T | 1.4 | |
| 31 | 13 1:23 | 2 kills (USP-S ×2), all headshots, in 9.2 s CT | 1.4 | |
| 32 | 5 1:32 | 1 kill (M4A4) CT | 1.0 | |
| 33 | 8 1:30 | 1 kill (AK-47) CT | 1.0 | |
| 34 | 8 1:19 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 35 | 9 1:21 | 1 kill (AWP) CT | 1.0 | |
| 36 | 3 1:31 | 1 kill (M4A1-S), 1 headshot CT | 0.9 | |
| 37 | 4 1:41 | 1 kill (MP9) CT | 0.9 | |
| 38 | 4 1:38 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 39 | 4 0:59 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 40 | 12 1:34 | 1 kill (AK-47) T | 0.9 | |
| 41 | 9 1:36 | 1 kill (M4A4) CT | 0.8 | |
| 42 | 2 1:32 | 2 kills (MP9 ×2), 1 headshot, in 58.8 s CT | 0.8 | |
| 43 | 7 0:51 | 1 kill (AK-47) CT | 0.7 | |
| 44 | 11 1:36 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 45 | 16 1:41 | 1 kill (M4A1-S) CT | 0.7 | |
| 46 | 1 1:40 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 47 | 2 1:27 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 48 | 7 1:15 | 1 kill (AWP) CT | 0.6 | |
| 49 | 14 1:38 | 3 kills (M4A1-S ×3), 2 headshots, in 51 s CT | 0.6 | |
| 50 | 4 1:31 | 1 kill (AK-47) T | 0.5 | |
| 51 | 5 1:20 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 52 | 10 bomb 0:24 | 1 kill (M4A1-S) CT | 0.5 | |
| 53 | 15 1:26 | 1 kill (MP7) CT | 0.5 | |
| 54 | 9 1:34 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 55 | 3 1:34 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 56 | 3 bomb 0:24 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 57 | 6 1:39 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 58 | 6 1:36 | 1 kill (AK-47) T | 0.3 | |
| 59 | 6 1:28 | 1 kill (Galil) T | 0.2 | |
| 60 | 1 1:24 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 61 | 8 1:11 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 62 | 8 bomb 0:06 | 1 kill (MP7), 1 headshot T | -0.1 | |
| 63 | 11 1:36 | 1 kill (M4A1-S) CT | -0.1 | |
| 64 | 5 1:21 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 65 | 2 1:23 | 1 kill (M4A1-S) CT | -0.3 | |
| 66 | 7 1:30 | 1 kill (M4A4) CT | -0.3 | |
| 67 | 3 1:35 | 1 kill (M4A1-S) CT | -0.4 | |
| 68 | 6 1:41 | 1 kill (M4A4), 1 headshot CT | -0.4 | |
| 69 | 12 1:39 | 1 kill (M4A1-S), 1 headshot CT | -0.5 | |
| 70 | 13 1:37 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 71 | 16 1:18 | 1 kill (AK-47) T | -0.6 | |
| 72 | 11 1:23 | 1 kill (AK-47) T | -0.8 | |
| 73 | 16 1:32 | 1 kill (AK-47), 1 headshot T | -0.8 | |
| 74 | 6 1:27 | 1 kill (AK-47) T | -0.9 | |
| 75 | 13 1:32 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 76 | 10 1:35 | 1 kill (Galil) T | -1.4 | |
| 77 | 16 1:31 | 1 kill (Five-SeveN) CT | -1.4 | |
| 78 | 2 1:41 | 2 kills (M4A1-S ×2), 1 headshot, in 29.8 s CT | -2.0 | |
| 79 | 10 1:37 | 1 kill (M4A1-S), 1 headshot CT | -2.2 | |
| 80 | 13 1:32 | 1 kill (Glock) T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:24 | 1v4 before the plant T · 100 HP · A Main | lost - died in the first fight · they saw them first | |
| 2 1:11 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died later · saw them first | |
| 3 bomb 0:25 | 1v4 after the plant T · 100 HP · Checkers | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:03 | 1v4 before the plant T · 100 HP · Squeaky | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 1:20 | 1v5 before the plant T · 43 HP · B Main | lost - died later | |
| 6 1:23 | 1v2 before the plant T · 9 HP · Outside A | lost - died later · saw each other | |
| 7 1:15 | 1v5 before the plant T · 100 HP · Outside B | lost - died later, after 2 kills · first fight won, saw them first | |
| 8 1:11 | 1v3 before the plant CT · 79 HP · CT Lane | lost - died later, after 2 kills · saw each other | |
| 8 bomb 0:17 | 1v1 after the plant T · 19 HP · A Main | won - killed them · first fight won, saw them first | |
| 9 0:57 | 1v2 before the plant T · 57 HP · Mid | lost - died in the first fight · saw each other | |
| 10 bomb 0:27 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other | |
| 11 1:24 | 1v4 before the plant CT · 45 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 12 1:24 | 1v2 before the plant T · 50 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 13 1:23 | 1v2 before the plant T · 100 HP · Mid | lost - died in the first fight · saw each other | |
| 14 1:00 | 1v2 before the plant T · 78 HP · Checkers | lost - died in the first fight · saw each other | |
| 15 1:26 | 1v4 before the plant CT · 100 HP · Outside A | lost - died in the first fight · saw each other | |
| 16 1:22 | 1v3 before the plant CT · 18 HP · Outside A | lost - died in the first fight · saw each other | |
| 17 1:25 | 1v5 before the plant CT · 33 HP · Mid | lost - died in the first fight · they saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 6 1:32 | misled a peek | barely blinded Squx 1.0 s (0.1 s white) the enemy was barely blinded, and SMOUKYE- peeked Squx 1.6 s after the pop; got hit first | |
| 6 1:31 | hurt the team | no enemy blinded for long; blinded Frozen [FR] 1.9 s on the move through Toxic - an enemy could see them | |
| 6 1:28 | hurt the team | no enemy blinded for long; blinded Frozen [FR] 3.5 s holding Toxic - took damage 0.4 s after the pop; blinded themselves 1.8 s on the move through Highway - safe | |
| 8 1:26 | hurt the team | barely blinded Drogon 1.7 s (0.1 s white); blinded Agnostic 4.3 s on the move through Boost - an enemy could see them | |
| 9 1:24 | hurt the team | barely blinded SMOUKYE- 2.9 s (0.4 s white); blinded BerciK 3.3 s on the move through Squeaky - an enemy could see them | |
| 11 1:40 | hurt the team | no enemy blinded for long; blinded leader 1.1 s on the move through A Main - ran into a fight | |
| 11 1:37 | blinded an enemy, but hurt the team too | blinded Agnostic 4.2 s (1.5 s white); blinded themselves 1.8 s on the move through Mid - ran into a fight | |
| 15 1:46 | misled a peek | barely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and Frozen [FR] peeked BerciK 1.4 s after the pop; got hit first | |
| 17 1:33 | hurt the team | no enemy blinded for long; blinded Frozen [FR] 4.4 s holding Garage - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:32 | punished | hit by SMOUKYE- 1.7 s after throwing a smoke at B Main, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 510 units away | |
| 6 bomb 0:24 | punished | killed by SMOUKYE- 1.9 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 11 1:38 | punished | killed by Drogon 1.7 s after throwing a flash at Boost, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 435 units away; a running throw | |
| 12 1:33 | punished | killed by Frozen [FR] with a flash in hand at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 390 units away | |
| 17 1:34 | punished | hit by FalcoN ™ with a flash out at Garage, 1.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 424 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.

