ProPeeksBlogCalloutsDiscordSign in

Cache, lost 4-13 · Wed 04 Nov, 23:31

BerciKDistinguished Master Guardian

The match

Aim

453 msTTD969 msTTK3.7°Crosshair↓25%1st bullet31%Spray12%Head68%Counter-strafe

Scoreboard

52ADR53%KAST

Positioning

Shots

21/33Rushed↓6/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476335%
Glock-18922%
Desert Eagle729%
M4A1-S714%
Five-SeveN520%
AWP20%
MAC-101100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/8011 1:39 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 0 s T5.6
30/8010 1:35 2 kills (MAC-10, AK-47), in 18.9 s T1.4
39/804 0:59 1 kill (AK-47), 1 headshot T0.9
61/808 1:11 1 kill (AK-47), 1 headshot T-0.1
77/8016 1:31 1 kill (Five-SeveN) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:03 1v4 before the plant T · 100 HP · Squeakylost - died later, after 1 kill · first fight won, saw each other
10 bomb 0:27 1v2 after the plant T · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:25 goodblinded SMOUKYE- 3.5 s (0.9 s white) Agnostic peeked SMOUKYE- 2.0 s after the pop - too early - the enemy had recovered; got hit first
10 1:41 goodblinded SMOUKYE- 3.3 s (0.7 s white) żylasty syryjski peeked SMOUKYE- 2.6 s after the pop - too early - the enemy had recovered; hit them first
11 1:34 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through A Main - safe
12 1:47 goodblinded Frozen [FR] 3.8 s (1.1 s white), Drogon 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 9 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:27 exposeda flash at Squeaky - seen by 1 enemy for 0.6 s, the nearest 716 units away
12 1:41 exposeda smoke at A Main - seen by 2 enemies for 0.9 s, the nearest 475 units away, thrown in the open; a running throw

Positioning

In 2 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 18 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 7 fast peeks (29%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:12 Frozen [FR]A Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:35 KL1M4Sun Roomcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 tradeSqux was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 tradeAgnostic was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
2 1:32 tradeżylasty syryjski was killed 420 units away: not traded within 5 s (pros: 625 ms)
2 1:23 tradeFalcoN ™ was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
4 1:46 tradeSqux was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 tradeFalcoN ™ was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
4 1:03 tradeAgnostic was killed 182 units away: not traded within 5 s (pros: 969 ms)
5 1:34 holdheld with Agnostic, 77 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms before Agnostic)
9 1:23 tradeAgnostic was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
10 1:37 holdheld with FalcoN ™, 558 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after FalcoN ™)
10 1:36 tradeAgnostic was killed 554 units away: you traded in 1,484 ms (pros: 625 ms)
10 1:36 tradeFalcoN ™ was killed 164 units away: you traded in 781 ms (pros: 969 ms)
10 bomb 0:27 tradeSqux was killed 560 units away: not traded within 5 s (pros: 2,031 ms)
11 1:36 tradeAgnostic was killed 489 units away: not traded within 5 s (pros: 1,641 ms)
12 1:43 tradeżylasty syryjski was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 peek togetherpeeked the same enemy as Squx, 391 ms before them - early - you went first, alone
15 1:45 tradeSqux was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
16 1:39 holdheld with Agnostic, 878 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:39 holdheld with żylasty syryjski, 572 units and 44° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:38 tradeżylasty syryjski was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
16 1:37 holdheld with Squx, 884 units and 90° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:37 tradeSqux was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 tradeAgnostic was killed 512 units away: you traded in 750 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 Drogonhit themGlock-18219 ms–0.9°
1 1:24 Drogonkilled by themUSP-S391 ms391 ms2.4°
2 1:44 Drogonhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:30 KL1M4hit by themMP9297 ms–5.3°
2 1:11 Frozen [FR]hit themGlock-18297 ms–2.6°
2 1:11 Frozen [FR]killed by themM4A1-S719 ms719 ms7.3°
3 1:35 Drogonkilled by themM4A1-S1031 ms1125 ms7.1°
4 1:32 KL1M4hit themAK-471125 ms–2.3°
4 0:59 Frozen [FR]killed themAK-471188 ms1562 ms27.3°
4 0:59 Frozen [FR]hit by themAK-471281 ms–19.9°
4 0:48 leaderkilled by themAK-47625 ms625 ms17.0°
5 1:33 KL1M4killed by themM4A4750 ms1109 ms13.1°
6 1:41 KL1M4hit themDesert Eagle406 ms–0.9°
6 1:41 KL1M4killed by themM4A4641 ms641 ms8.1°
7 1:35 KL1M4hit by themM4A4547 ms–0.8°
7 1:33 KL1M4hit by themM4A4406 ms–0.5°
7 1:30 KL1M4killed by themM4A4328 ms328 ms1.4°
8 1:11 leaderkilled themAK-471578 ms1766 ms21.8°
8 bomb 0:17 SMOUKYE-hit themAK-47391 ms–1.3°
8 bomb 0:17 SMOUKYE-killed by themAK-47656 ms953 ms24.9°
9 1:21 Frozen [FR]killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:35 Drogonkilled themMAC-1062 ms62 ms1.2°
10 bomb 0:28 KL1M4killed themAK-47141 ms438 ms1.5°
10 bomb 0:25 leaderkilled by themM4A1-S422 ms1844 ms3.9°
10 bomb 0:24 leaderhit themAK-47547 ms–47.7°
11 1:40 leaderhit by themAK-47391 ms–0.7°
11 1:40 leaderkilled themAK-47453 ms1453 ms11.4°
11 1:39 SMOUKYE-killed themAK-47469 ms969 ms7.5°
11 1:39 SMOUKYE-hit by themM4A4812 ms–3.9°
11 1:23 Frozen [FR]hit themAK-47766 ms–29.9°
12 1:39 KL1M4killed by themM4A1-S344 ms641 ms2.8°
12 1:39 KL1M4hit themAK-47438 ms–7.2°
13 1:33 Drogonkilled by themGlock-181391 ms2188 ms8.3°
14 1:41 Frozen [FR]killed by themDesert Eagle453 ms453 ms5.0°
15 1:44 Frozen [FR]hit themM4A4156 ms–1.1°
15 1:44 Frozen [FR]hit by themDesert Eagle406 ms–9.0°
15 1:43 Drogonkilled by themAK-47328 ms422 ms6.3°
16 1:48 Frozen [FR]hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:31 Drogonhit by themAK-47734 ms–29.8°
16 1:31 Drogonkilled themFive-SeveN906 ms906 ms3.7°
16 1:22 KL1M4killed by themM4A1-S438 ms844 ms9.4°
17 1:25 leaderkilled by themAK-47656 ms844 ms3.8°
17 1:25 leaderhit themDesert Eagle734 ms–29.1°

Shots

You fired 21 of your 33 first shots too soon: 12 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 DrogonGlock-18768fine - pros would have fired it too1/1cut short (a death, a reload)60% / 60%
2 1:32 KL1M4Glock-18863fine - pros would have fired it too0/426% / 37%
2 1:30 KL1M4Glock-18861fine - pros would have fired it too0/659% / 61%
2 1:11 Frozen [FR]Glock-18214fine - pros would have fired it too1/3cut short (a death, a reload)32% / 43%
4 1:33 KL1M4AK-471394aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/322% / 60%
4 1:32 KL1M4AK-471401aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/319% / 58%
4 1:00 Frozen [FR]AK-471188fired while moving (131 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 57%
4 1:00 Frozen [FR]AK-471157aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 56%
4 1:00 Frozen [FR]AK-471145fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 49%
4 0:59 Frozen [FR]AK-471144fine - pros would have fired it too3/4killed them68% / 68%
4 0:49 leaderAK-47223fired while moving (92 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)9% / 53%
5 1:33 KL1M4AK-471117fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 54%
5 1:33 KL1M4AK-471101fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 56%
5 1:33 KL1M4AK-471093aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)26% / 51%
6 1:41 KL1M4Desert Eagle910fine - pros would have fired it too1/1cut short (a death, a reload)49% / 49%
7 1:35 KL1M4AWP1001fine - pros would have fired it too0/289% / 89%
8 1:12 leaderAK-47598fired while moving (173 u/s), too fast to be accurate - stop first2/11killed them0% / 48%
8 bomb 0:18 SMOUKYE-AK-47633aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/8cut short (a death, a reload)28% / 64%
10 1:35 DrogonMAC-10497fine - pros would have fired it too1/6killed them65% / 68%
10 bomb 0:28 KL1M4AK-47513fine - pros would have fired it too4/5killed them71% / 71%
10 bomb 0:25 leaderAK-47894too soon: your crosshair was still moving onto them, about 7 player widths (232 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
10 bomb 0:25 leaderAK-47899aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first3/8cut short (a death, a reload)1% / 47%
11 1:40 leaderAK-47914fired while moving (150 u/s), too fast to be accurate - stop first5/17killed them3% / 49%
11 1:23 Frozen [FR]AK-47479fired while moving (90 u/s), too fast to be accurate - stop first1/512% / 49%
12 1:39 KL1M4AK-47451fired while moving (179 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)19% / 54%
14 1:41 Frozen [FR]M4A1-S1082aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2cut short (a death, a reload)6% / 60%
15 1:44 Frozen [FR]M4A1-S619fired while moving (155 u/s), too fast to be accurate - stop first3/822% / 54%
15 1:43 DrogonM4A1-S674fired while moving (97 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)15% / 49%
16 1:32 DrogonFive-SeveN657aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5killed them20% / 50%
16 1:22 KL1M4Five-SeveN608fired while moving (92 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)13% / 43%
17 1:40 DrogonDesert Eagle1644aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/53% / 38%
17 1:28 SMOUKYE-Desert Eagle1068aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/222% / 47%
17 1:26 SMOUKYE-Desert Eagle1035aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/2cut short (a death, a reload)6% / 37%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.