Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 63 | 35% |
| Glock-18 | 9 | 22% |
| Desert Eagle | 7 | 29% |
| M4A1-S | 7 | 14% |
| Five-SeveN | 5 | 20% |
| AWP | 2 | 0% |
| MAC-10 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/80 | 11 1:39 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 0 s T | 5.6 |
| 30/80 | 10 1:35 | 2 kills (MAC-10, AK-47), in 18.9 s T | 1.4 |
| 39/80 | 4 0:59 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 61/80 | 8 1:11 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 77/80 | 16 1:31 | 1 kill (Five-SeveN) CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:03 | 1v4 before the plant T · 100 HP · Squeaky | lost - died later, after 1 kill · first fight won, saw each other |
| 10 bomb 0:27 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:25 | good | blinded SMOUKYE- 3.5 s (0.9 s white) Agnostic peeked SMOUKYE- 2.0 s after the pop - too early - the enemy had recovered; got hit first |
| 10 1:41 | good | blinded SMOUKYE- 3.3 s (0.7 s white) żylasty syryjski peeked SMOUKYE- 2.6 s after the pop - too early - the enemy had recovered; hit them first |
| 11 1:34 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through A Main - safe |
| 12 1:47 | good | blinded Frozen [FR] 3.8 s (1.1 s white), Drogon 3.5 s (0.8 s white) |
Throws
11 grenades: 9 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:27 | exposed | a flash at Squeaky - seen by 1 enemy for 0.6 s, the nearest 716 units away |
| 12 1:41 | exposed | a smoke at A Main - seen by 2 enemies for 0.9 s, the nearest 475 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:12 | A Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:35 | Sun Room | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | trade | Squx was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:41 | trade | Agnostic was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:32 | trade | żylasty syryjski was killed 420 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:23 | trade | FalcoN ™ was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:46 | trade | Squx was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | FalcoN ™ was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:03 | trade | Agnostic was killed 182 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:34 | hold | held with Agnostic, 77 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms before Agnostic) |
| 9 1:23 | trade | Agnostic was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:37 | hold | held with FalcoN ™, 558 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after FalcoN ™) |
| 10 1:36 | trade | Agnostic was killed 554 units away: you traded in 1,484 ms (pros: 625 ms) |
| 10 1:36 | trade | FalcoN ™ was killed 164 units away: you traded in 781 ms (pros: 969 ms) |
| 10 bomb 0:27 | trade | Squx was killed 560 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:36 | trade | Agnostic was killed 489 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:43 | trade | żylasty syryjski was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | peek together | peeked the same enemy as Squx, 391 ms before them - early - you went first, alone |
| 15 1:45 | trade | Squx was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:39 | hold | held with Agnostic, 878 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:39 | hold | held with żylasty syryjski, 572 units and 44° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:38 | trade | żylasty syryjski was killed 571 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:37 | hold | held with Squx, 884 units and 90° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:37 | trade | Squx was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | trade | Agnostic was killed 512 units away: you traded in 750 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | hit them | Glock-18 | 219 ms | – | 0.9° | ||
| 1 1:24 | killed by them | USP-S | 391 ms | 391 ms | 2.4° | ||
| 2 1:44 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:30 | hit by them | MP9 | 297 ms | – | 5.3° | ||
| 2 1:11 | hit them | Glock-18 | 297 ms | – | 2.6° | ||
| 2 1:11 | killed by them | M4A1-S | 719 ms | 719 ms | 7.3° | ||
| 3 1:35 | killed by them | M4A1-S | 1031 ms | 1125 ms | 7.1° | ||
| 4 1:32 | hit them | AK-47 | 1125 ms | – | 2.3° | ||
| 4 0:59 | killed them | AK-47 | 1188 ms | 1562 ms | 27.3° | ||
| 4 0:59 | hit by them | AK-47 | 1281 ms | – | 19.9° | ||
| 4 0:48 | killed by them | AK-47 | 625 ms | 625 ms | 17.0° | ||
| 5 1:33 | killed by them | M4A4 | 750 ms | 1109 ms | 13.1° | ||
| 6 1:41 | hit them | Desert Eagle | 406 ms | – | 0.9° | ||
| 6 1:41 | killed by them | M4A4 | 641 ms | 641 ms | 8.1° | ||
| 7 1:35 | hit by them | M4A4 | 547 ms | – | 0.8° | ||
| 7 1:33 | hit by them | M4A4 | 406 ms | – | 0.5° | ||
| 7 1:30 | killed by them | M4A4 | 328 ms | 328 ms | 1.4° | ||
| 8 1:11 | killed them | AK-47 | 1578 ms | 1766 ms | 21.8° | ||
| 8 bomb 0:17 | hit them | AK-47 | 391 ms | – | 1.3° | ||
| 8 bomb 0:17 | killed by them | AK-47 | 656 ms | 953 ms | 24.9° | ||
| 9 1:21 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:35 | killed them | MAC-10 | 62 ms | 62 ms | 1.2° | ||
| 10 bomb 0:28 | killed them | AK-47 | 141 ms | 438 ms | 1.5° | ||
| 10 bomb 0:25 | killed by them | M4A1-S | 422 ms | 1844 ms | 3.9° | ||
| 10 bomb 0:24 | hit them | AK-47 | 547 ms | – | 47.7° | ||
| 11 1:40 | hit by them | AK-47 | 391 ms | – | 0.7° | ||
| 11 1:40 | killed them | AK-47 | 453 ms | 1453 ms | 11.4° | ||
| 11 1:39 | killed them | AK-47 | 469 ms | 969 ms | 7.5° | ||
| 11 1:39 | hit by them | M4A4 | 812 ms | – | 3.9° | ||
| 11 1:23 | hit them | AK-47 | 766 ms | – | 29.9° | ||
| 12 1:39 | killed by them | M4A1-S | 344 ms | 641 ms | 2.8° | ||
| 12 1:39 | hit them | AK-47 | 438 ms | – | 7.2° | ||
| 13 1:33 | killed by them | Glock-18 | 1391 ms | 2188 ms | 8.3° | ||
| 14 1:41 | killed by them | Desert Eagle | 453 ms | 453 ms | 5.0° | ||
| 15 1:44 | hit them | M4A4 | 156 ms | – | 1.1° | ||
| 15 1:44 | hit by them | Desert Eagle | 406 ms | – | 9.0° | ||
| 15 1:43 | killed by them | AK-47 | 328 ms | 422 ms | 6.3° | ||
| 16 1:48 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:31 | hit by them | AK-47 | 734 ms | – | 29.8° | ||
| 16 1:31 | killed them | Five-SeveN | 906 ms | 906 ms | 3.7° | ||
| 16 1:22 | killed by them | M4A1-S | 438 ms | 844 ms | 9.4° | ||
| 17 1:25 | killed by them | AK-47 | 656 ms | 844 ms | 3.8° | ||
| 17 1:25 | hit them | Desert Eagle | 734 ms | – | 29.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 768 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 60% / 60% | |
| 2 1:32 | Glock-18 | 863 | fine - pros would have fired it too | 0/4 | 26% / 37% | ||
| 2 1:30 | Glock-18 | 861 | fine - pros would have fired it too | 0/6 | 59% / 61% | ||
| 2 1:11 | Glock-18 | 214 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 32% / 43% | |
| 4 1:33 | AK-47 | 1394 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 22% / 60% | ||
| 4 1:32 | AK-47 | 1401 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | 19% / 58% | ||
| 4 1:00 | AK-47 | 1188 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 57% | |
| 4 1:00 | AK-47 | 1157 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 56% | |
| 4 1:00 | AK-47 | 1145 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 49% | |
| 4 0:59 | AK-47 | 1144 | fine - pros would have fired it too | 3/4 | killed them | 68% / 68% | |
| 4 0:49 | AK-47 | 223 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 9% / 53% | |
| 5 1:33 | AK-47 | 1117 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 54% | |
| 5 1:33 | AK-47 | 1101 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 56% | |
| 5 1:33 | AK-47 | 1093 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 26% / 51% | |
| 6 1:41 | Desert Eagle | 910 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 49% | |
| 7 1:35 | AWP | 1001 | fine - pros would have fired it too | 0/2 | 89% / 89% | ||
| 8 1:12 | AK-47 | 598 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/11 | killed them | 0% / 48% | |
| 8 bomb 0:18 | AK-47 | 633 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 28% / 64% | |
| 10 1:35 | MAC-10 | 497 | fine - pros would have fired it too | 1/6 | killed them | 65% / 68% | |
| 10 bomb 0:28 | AK-47 | 513 | fine - pros would have fired it too | 4/5 | killed them | 71% / 71% | |
| 10 bomb 0:25 | AK-47 | 894 | too soon: your crosshair was still moving onto them, about 7 player widths (232 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 10 bomb 0:25 | AK-47 | 899 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 1% / 47% | |
| 11 1:40 | AK-47 | 914 | fired while moving (150 u/s), too fast to be accurate - stop first | 5/17 | killed them | 3% / 49% | |
| 11 1:23 | AK-47 | 479 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/5 | 12% / 49% | ||
| 12 1:39 | AK-47 | 451 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 19% / 54% | |
| 14 1:41 | M4A1-S | 1082 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 60% | |
| 15 1:44 | M4A1-S | 619 | fired while moving (155 u/s), too fast to be accurate - stop first | 3/8 | 22% / 54% | ||
| 15 1:43 | M4A1-S | 674 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 15% / 49% | |
| 16 1:32 | Five-SeveN | 657 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | killed them | 20% / 50% | |
| 16 1:22 | Five-SeveN | 608 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 13% / 43% | |
| 17 1:40 | Desert Eagle | 1644 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/5 | 3% / 38% | ||
| 17 1:28 | Desert Eagle | 1068 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 22% / 47% | ||
| 17 1:26 | Desert Eagle | 1035 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 6% / 37% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
