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Cache, lost 4-13 · Wed 04 Nov, 23:31

FalcoN ™

The match

Aim

360 msTTD961 msTTK5.2°Crosshair↓41%1st bullet36%Spray18%Head77%Counter-strafe

Scoreboard

58ADR53%KAST

Positioning

Shots

8/24Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476038%
MP71638%
Glock-18729%
USP-S617%
Desert Eagle30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/8011 1:24 1 kill (AK-47), 1 through smoke T2.0
29/809 1:25 2 kills (AK-47 ×2), 1 headshot, in 22 s T1.5
40/8012 1:34 1 kill (AK-47) T0.9
47/802 1:27 1 kill (Glock), 1 headshot T0.6
53/8015 1:26 1 kill (MP7) CT0.5
56/803 bomb 0:24 1 kill (AK-47), 1 headshot T0.3
74/806 1:27 1 kill (AK-47) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:25 1v4 after the plant T · 100 HP · Checkerslost - died later, after 1 kill · first fight won, saw each other
12 1:24 1v2 before the plant T · 50 HP · Bombsite Alost - died in the first fight · saw each other
15 1:26 1v4 before the plant CT · 100 HP · Outside Alost - died in the first fight · saw each other
16 1:22 1v3 before the plant CT · 18 HP · Outside Alost - died in the first fight · saw each other
17 1:25 1v5 before the plant CT · 33 HP · Midlost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 2 good, 0 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:37 wastedno enemy blinded for long
9 0:58 wastedbarely blinded Drogon 0.7 s (0.1 s white)
11 1:36 wastedno enemy blinded for long
12 1:51 wastedno enemy blinded for long
12 1:45 goodblinded Drogon 4.3 s (1.5 s white), Frozen [FR] 3.1 s (0.6 s white) żylasty syryjski peeked Frozen [FR] 1.2 s after the pop - too early - the enemy had recovered; got hit first
14 1:34 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Connector - safe
16 1:40 wastedno enemy blinded for long
17 1:46 wastedno enemy blinded for long
17 1:38 goodblinded Drogon 5.0 s (2.1 s white); blinded BerciK 3.4 s holding Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 12 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from B Main (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:36 exposedan HE at B Main - seen by 1 enemy for 0.4 s, the nearest 759 units away
5 1:32 punishedhit by SMOUKYE- 1.7 s after throwing a smoke at B Main, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 510 units away
17 1:40 exposeda flash at Mid - seen by 1 enemy for 1.0 s, the nearest 745 units away

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 16 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:35 DrogonFork Liftcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:41 tradeAgnostic was killed 151 units away: not traded within 5 s (pros: 969 ms)
2 1:32 tradeżylasty syryjski was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 tradeSqux was killed 381 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:27 tradeAgnostic was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
4 1:46 tradeSqux was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
8 1:33 holdheld with Squx, 913 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:36 tradeżylasty syryjski was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
10 1:37 holdheld with Squx, 310 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Squx)
10 1:37 holdheld with BerciK, 558 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before BerciK)
10 1:37 holdheld with Agnostic, 395 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before Agnostic)
11 1:36 tradeAgnostic was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
12 1:43 tradeżylasty syryjski was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
12 1:33 tradeSqux was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
12 1:24 tradeAgnostic was killed 392 units away: not traded within 5 s (pros: 1,641 ms)
14 1:41 tradeBerciK was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
17 1:39 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:30 tradeSqux was killed 755 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 KL1M4killed by themUSP-S656 ms656 ms1.7°
2 1:27 leaderkilled themGlock-18203 ms203 ms2.2°
2 1:23 Drogonhit themGlock-18281 ms–5.8°
2 1:23 Drogonkilled by themM4A1-S375 ms688 ms3.3°
3 bomb 0:24 KL1M4hit by themMP9297 ms–5.4°
3 bomb 0:24 KL1M4killed themAK-47297 ms297 ms2.4°
3 bomb 0:23 SMOUKYE-hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:23 Frozen [FR]hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:21 SMOUKYE-hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:18 Frozen [FR]killed by themM4A1-S578 ms578 ms1.4°
4 1:41 KL1M4killed by themMP9422 ms703 ms1.6°
5 1:31 SMOUKYE-killed by themAK-47438 ms734 ms6.0°
6 1:28 Frozen [FR]killed themAK-47609 ms1484 ms4.1°
6 1:27 SMOUKYE-killed by themAK-47531 ms828 ms2.3°
7 1:15 Frozen [FR]killed by themAWP312 ms312 ms2.5°
8 1:31 leaderhit themMP7344 ms–13.9°
8 1:31 leaderkilled by themAK-47438 ms734 ms10.2°
9 1:25 KL1M4killed themAK-47250 ms250 ms0.5°
9 1:03 Frozen [FR]killed themAK-47688 ms1000 ms13.7°
9 0:57 SMOUKYE-killed by themM4A1-S359 ms547 ms1.0°
10 1:37 Drogonhit themAK-47375 ms–4.5°
10 1:36 Drogonkilled by themAK-47734 ms1234 ms5.1°
11 1:25 Drogonkilled themAK-47328 ms1531 ms2.3°
12 1:34 Drogonhit by themM4A4359 ms–0.4°
12 1:34 Drogonkilled themAK-47422 ms922 ms18.1°
12 1:22 SMOUKYE-killed by themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 SMOUKYE-hit by themGlock-18594 ms–2.4°
13 1:33 Frozen [FR]hit themP20001953 ms–14.4°
13 1:32 Frozen [FR]killed by themGlock-181375 ms1375 ms49.0°
14 1:29 Frozen [FR]killed by themDesert Eagle547 ms547 ms7.1°
15 1:27 SMOUKYE-killed themMP71469 ms2125 ms48.8°
15 bomb 0:34 Frozen [FR]killed by themDesert Eagle172 ms172 ms2.3°
16 1:24 Frozen [FR]hit by themAK-47406 ms–2.4°
16 1:18 Frozen [FR]killed by themAK-47297 ms297 ms2.2°
17 1:44 Frozen [FR]hit by themAK-47109 ms–1.9°
17 1:35 Drogonhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:23 Frozen [FR]killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 8 of your 24 first shots too soon: 5 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 KL1M4Glock-18600fired while moving (226 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)10% / 54%
2 1:27 leaderGlock-18398fine - pros would have fired it too1/2killed them57% / 57%
2 1:23 DrogonGlock-18348fine - pros would have fired it too1/3cut short (a death, a reload)51% / 51%
3 bomb 0:24 KL1M4AK-47380fine - pros would have fired it too1/5killed them56% / 56%
3 bomb 0:19 Frozen [FR]AK-47387fine - pros would have fired it too0/3cut short (a death, a reload)40% / 51%
4 1:41 KL1M4AK-47705fired while moving (129 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)8% / 59%
5 1:31 SMOUKYE-MP7532fine - pros would have fired it too0/3cut short (a death, a reload)27% / 49%
6 1:28 Frozen [FR]AK-47904fine - pros would have fired it too2/747% / 47%
6 1:27 Frozen [FR]AK-47910aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first2/5killed them3% / 56%
8 1:31 leaderMP7229fine - pros would have fired it too2/5cut short (a death, a reload)49% / 52%
9 1:25 KL1M4AK-47297fine - pros would have fired it too1/5killed them57% / 57%
9 1:03 Frozen [FR]AK-47985fired while moving (106 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 52%
9 1:03 Frozen [FR]AK-47966fired while moving (103 u/s), too fast to be accurate - stop first4/6killed them25% / 68%
9 0:57 SMOUKYE-AK-471169fine - pros would have fired it too0/2cut short (a death, a reload)58% / 58%
11 1:25 DrogonAK-47356fine - pros would have fired it too4/14killed them60% / 60%
12 1:34 DrogonAK-47371fine - pros would have fired it too4/9killed them76% / 76%
13 1:35 SMOUKYE-USP-S585aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/116% / 49%
13 1:34 SMOUKYE-USP-S566fired while moving (217 u/s), too fast to be accurate - stop first0/146% / 49%
13 1:33 Frozen [FR]USP-S838aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 41%
13 1:33 Frozen [FR]USP-S815fine - pros would have fired it too1/2cut short (a death, a reload)56% / 56%
15 1:27 SMOUKYE-MP7602fine - pros would have fired it too4/13killed them62% / 62%
16 1:24 Frozen [FR]Desert Eagle457fine - pros would have fired it too0/139% / 43%
16 1:19 Frozen [FR]Desert Eagle765fine - pros would have fired it too0/1cut short (a death, a reload)30% / 38%
17 1:36 DrogonDesert Eagle413fine - pros would have fired it too1/228% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.