Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 60 | 38% |
| MP7 | 16 | 38% |
| Glock-18 | 7 | 29% |
| USP-S | 6 | 17% |
| Desert Eagle | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/80 | 11 1:24 | 1 kill (AK-47), 1 through smoke T | 2.0 |
| 29/80 | 9 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 22 s T | 1.5 |
| 40/80 | 12 1:34 | 1 kill (AK-47) T | 0.9 |
| 47/80 | 2 1:27 | 1 kill (Glock), 1 headshot T | 0.6 |
| 53/80 | 15 1:26 | 1 kill (MP7) CT | 0.5 |
| 56/80 | 3 bomb 0:24 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 74/80 | 6 1:27 | 1 kill (AK-47) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:25 | 1v4 after the plant T · 100 HP · Checkers | lost - died later, after 1 kill · first fight won, saw each other |
| 12 1:24 | 1v2 before the plant T · 50 HP · Bombsite A | lost - died in the first fight · saw each other |
| 15 1:26 | 1v4 before the plant CT · 100 HP · Outside A | lost - died in the first fight · saw each other |
| 16 1:22 | 1v3 before the plant CT · 18 HP · Outside A | lost - died in the first fight · saw each other |
| 17 1:25 | 1v5 before the plant CT · 33 HP · Mid | lost - died in the first fight · they saw them first |
Flashes
9 flashes: 2 good, 0 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:37 | wasted | no enemy blinded for long |
| 9 0:58 | wasted | barely blinded Drogon 0.7 s (0.1 s white) |
| 11 1:36 | wasted | no enemy blinded for long |
| 12 1:51 | wasted | no enemy blinded for long |
| 12 1:45 | good | blinded Drogon 4.3 s (1.5 s white), Frozen [FR] 3.1 s (0.6 s white) żylasty syryjski peeked Frozen [FR] 1.2 s after the pop - too early - the enemy had recovered; got hit first |
| 14 1:34 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Connector - safe |
| 16 1:40 | wasted | no enemy blinded for long |
| 17 1:46 | wasted | no enemy blinded for long |
| 17 1:38 | good | blinded Drogon 5.0 s (2.1 s white); blinded BerciK 3.4 s holding Mid - safe |
Throws
15 grenades: 12 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from B Main (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:36 | exposed | an HE at B Main - seen by 1 enemy for 0.4 s, the nearest 759 units away |
| 5 1:32 | punished | hit by SMOUKYE- 1.7 s after throwing a smoke at B Main, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 510 units away |
| 17 1:40 | exposed | a flash at Mid - seen by 1 enemy for 1.0 s, the nearest 745 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:35 | Fork Lift | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:41 | trade | Agnostic was killed 151 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:32 | trade | żylasty syryjski was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | trade | Squx was killed 381 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 bomb 0:27 | trade | Agnostic was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:46 | trade | Squx was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:33 | hold | held with Squx, 913 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:36 | trade | żylasty syryjski was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:37 | hold | held with Squx, 310 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Squx) |
| 10 1:37 | hold | held with BerciK, 558 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before BerciK) |
| 10 1:37 | hold | held with Agnostic, 395 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before Agnostic) |
| 11 1:36 | trade | Agnostic was killed 656 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:43 | trade | żylasty syryjski was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:33 | trade | Squx was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:24 | trade | Agnostic was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:41 | trade | BerciK was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:39 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:30 | trade | Squx was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | USP-S | 656 ms | 656 ms | 1.7° | ||
| 2 1:27 | killed them | Glock-18 | 203 ms | 203 ms | 2.2° | ||
| 2 1:23 | hit them | Glock-18 | 281 ms | – | 5.8° | ||
| 2 1:23 | killed by them | M4A1-S | 375 ms | 688 ms | 3.3° | ||
| 3 bomb 0:24 | hit by them | MP9 | 297 ms | – | 5.4° | ||
| 3 bomb 0:24 | killed them | AK-47 | 297 ms | 297 ms | 2.4° | ||
| 3 bomb 0:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:21 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:18 | killed by them | M4A1-S | 578 ms | 578 ms | 1.4° | ||
| 4 1:41 | killed by them | MP9 | 422 ms | 703 ms | 1.6° | ||
| 5 1:31 | killed by them | AK-47 | 438 ms | 734 ms | 6.0° | ||
| 6 1:28 | killed them | AK-47 | 609 ms | 1484 ms | 4.1° | ||
| 6 1:27 | killed by them | AK-47 | 531 ms | 828 ms | 2.3° | ||
| 7 1:15 | killed by them | AWP | 312 ms | 312 ms | 2.5° | ||
| 8 1:31 | hit them | MP7 | 344 ms | – | 13.9° | ||
| 8 1:31 | killed by them | AK-47 | 438 ms | 734 ms | 10.2° | ||
| 9 1:25 | killed them | AK-47 | 250 ms | 250 ms | 0.5° | ||
| 9 1:03 | killed them | AK-47 | 688 ms | 1000 ms | 13.7° | ||
| 9 0:57 | killed by them | M4A1-S | 359 ms | 547 ms | 1.0° | ||
| 10 1:37 | hit them | AK-47 | 375 ms | – | 4.5° | ||
| 10 1:36 | killed by them | AK-47 | 734 ms | 1234 ms | 5.1° | ||
| 11 1:25 | killed them | AK-47 | 328 ms | 1531 ms | 2.3° | ||
| 12 1:34 | hit by them | M4A4 | 359 ms | – | 0.4° | ||
| 12 1:34 | killed them | AK-47 | 422 ms | 922 ms | 18.1° | ||
| 12 1:22 | killed by them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit by them | Glock-18 | 594 ms | – | 2.4° | ||
| 13 1:33 | hit them | P2000 | 1953 ms | – | 14.4° | ||
| 13 1:32 | killed by them | Glock-18 | 1375 ms | 1375 ms | 49.0° | ||
| 14 1:29 | killed by them | Desert Eagle | 547 ms | 547 ms | 7.1° | ||
| 15 1:27 | killed them | MP7 | 1469 ms | 2125 ms | 48.8° | ||
| 15 bomb 0:34 | killed by them | Desert Eagle | 172 ms | 172 ms | 2.3° | ||
| 16 1:24 | hit by them | AK-47 | 406 ms | – | 2.4° | ||
| 16 1:18 | killed by them | AK-47 | 297 ms | 297 ms | 2.2° | ||
| 17 1:44 | hit by them | AK-47 | 109 ms | – | 1.9° | ||
| 17 1:35 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 600 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 10% / 54% | |
| 2 1:27 | Glock-18 | 398 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 2 1:23 | Glock-18 | 348 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 51% / 51% | |
| 3 bomb 0:24 | AK-47 | 380 | fine - pros would have fired it too | 1/5 | killed them | 56% / 56% | |
| 3 bomb 0:19 | AK-47 | 387 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 40% / 51% | |
| 4 1:41 | AK-47 | 705 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 8% / 59% | |
| 5 1:31 | MP7 | 532 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 27% / 49% | |
| 6 1:28 | AK-47 | 904 | fine - pros would have fired it too | 2/7 | 47% / 47% | ||
| 6 1:27 | AK-47 | 910 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 2/5 | killed them | 3% / 56% | |
| 8 1:31 | MP7 | 229 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 49% / 52% | |
| 9 1:25 | AK-47 | 297 | fine - pros would have fired it too | 1/5 | killed them | 57% / 57% | |
| 9 1:03 | AK-47 | 985 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 52% | |
| 9 1:03 | AK-47 | 966 | fired while moving (103 u/s), too fast to be accurate - stop first | 4/6 | killed them | 25% / 68% | |
| 9 0:57 | AK-47 | 1169 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 58% / 58% | |
| 11 1:25 | AK-47 | 356 | fine - pros would have fired it too | 4/14 | killed them | 60% / 60% | |
| 12 1:34 | AK-47 | 371 | fine - pros would have fired it too | 4/9 | killed them | 76% / 76% | |
| 13 1:35 | USP-S | 585 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 16% / 49% | ||
| 13 1:34 | USP-S | 566 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/1 | 46% / 49% | ||
| 13 1:33 | USP-S | 838 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 41% | |
| 13 1:33 | USP-S | 815 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 56% / 56% | |
| 15 1:27 | MP7 | 602 | fine - pros would have fired it too | 4/13 | killed them | 62% / 62% | |
| 16 1:24 | Desert Eagle | 457 | fine - pros would have fired it too | 0/1 | 39% / 43% | ||
| 16 1:19 | Desert Eagle | 765 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 38% | |
| 17 1:36 | Desert Eagle | 413 | fine - pros would have fired it too | 1/2 | 28% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.