Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 41% |
| M4A1-S | 29 | 38% |
| Glock-18 | 10 | 10% |
| M4A4 | 6 | 17% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/80 | 6 1:26 | 3 kills (AK-47 ×3), 2 wallbangs, in 49.6 s CT | 6.3 |
| 6/80 | 8 1:17 | 3 kills (AK-47 ×3), in 49.2 s CT | 4.7 |
| 10/80 | 9 1:23 | 3 kills (M4A1-S ×3), 2 headshots, in 31.2 s CT | 3.8 |
| 11/80 | 5 1:30 | 2 kills (AK-47 ×2), 1 through smoke, in 12.6 s CT | 3.6 |
| 20/80 | 12 1:22 | 1 kill (SCAR-20), 1 through smoke, 1 headshot CT | 2.1 |
| 36/80 | 3 1:31 | 1 kill (M4A1-S), 1 headshot CT | 0.9 |
| 43/80 | 7 0:51 | 1 kill (AK-47) CT | 0.7 |
| 79/80 | 10 1:37 | 1 kill (M4A1-S), 1 headshot CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:11 | 1v3 before the plant CT · 79 HP · CT Lane | lost - died later, after 2 kills · saw each other |
| 14 1:00 | 1v2 before the plant T · 78 HP · Checkers | lost - died in the first fight · saw each other |
Flashes
6 flashes: 2 good, 0 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:32 | good | blinded Squx 4.7 s (1.9 s white) |
| 6 1:31 | hurt the team | no enemy blinded for long; blinded Frozen [FR] 1.9 s on the move through Toxic - an enemy could see them |
| 7 1:09 | wasted | no enemy blinded for long; blinded Frozen [FR] 3.0 s holding Connector - safe |
| 8 1:19 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Mid - safe |
| 11 1:40 | hurt the team | no enemy blinded for long; blinded leader 1.1 s on the move through A Main - ran into a fight |
| 17 1:46 | good | blinded BerciK 4.7 s (1.9 s white) |
Throws
30 grenades: 25 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (2 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:39 | exposed | a smoke at Mid - seen by 2 enemies for 0.6 s, the nearest 939 units away |
| 6 1:33 | exposed | a flash at Highway - seen by 1 enemy for 0.8 s, the nearest 999 units away; a running throw |
| 8 1:47 | exposed | a molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 2110 units away |
| 9 1:16 | exposed | a molotov at Truck - seen by 1 enemy for 0.5 s, the nearest 1907 units away; a running throw |
| 11 1:42 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 821 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:31 | Checkers | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:36 | Bombsite B | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:29 | hold | held with Frozen [FR], 367 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms after Frozen [FR]) |
| 6 1:27 | trade | Frozen [FR] was killed 649 units away: you traded in 594 ms (pros: 625 ms) |
| 8 1:33 | trade | Frozen [FR] was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:23 | trade | Drogon was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:03 | trade | Frozen [FR] was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:40 | peek together | peeked the same enemy as leader, 422 ms after them - late - your team-mate went first, as bait |
| 11 1:39 | in their way | stood between leader and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 11 1:39 | line of fire | stood in leader's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 11 1:39 | trade | leader was killed 104 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:36 | trade | KL1M4 was killed 170 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:27 | trade | Frozen [FR] was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | leader was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:00 | trade | Frozen [FR] was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:33 | hold | held with Drogon, 79 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Drogon) |
| 16 1:31 | trade | Drogon was killed 108 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 3 1:31 | killed them | M4A1-S | 578 ms | 969 ms | 4.7° | ||
| 3 1:31 | hit by them | AK-47 | 703 ms | – | 44.0° | ||
| 3 bomb 0:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:21 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | killed them | AK-47 | 438 ms | 734 ms | 6.0° | ||
| 5 1:26 | hit by them | SSG 08 | 266 ms | – | 1.9° | ||
| 5 1:26 | hit them | AK-47 | 500 ms | – | 0.2° | ||
| 5 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:30 | hit by them | AK-47 | 297 ms | – | 14.3° | ||
| 6 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:27 | killed them | AK-47 | 531 ms | 828 ms | 2.3° | ||
| 6 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:23 | hit by them | AK-47 | 500 ms | – | 7.2° | ||
| 6 bomb 0:22 | killed them | AK-47 | 47 ms | 47 ms | 1.6° | ||
| 7 0:51 | hit by them | AK-47 | 641 ms | – | 10.7° | ||
| 7 0:51 | killed them | AK-47 | 969 ms | 1266 ms | 0.7° | ||
| 8 1:32 | hit them | AK-47 | 344 ms | – | 1.3° | ||
| 8 1:17 | killed them | AK-47 | 562 ms | 859 ms | 11.0° | ||
| 8 1:17 | hit by them | Galil AR | 625 ms | – | 4.2° | ||
| 8 bomb 0:21 | killed them | AK-47 | 344 ms | 641 ms | 0.9° | ||
| 8 bomb 0:17 | hit by them | AK-47 | 391 ms | – | 1.3° | ||
| 8 bomb 0:17 | killed them | AK-47 | 656 ms | 953 ms | 24.9° | ||
| 8 bomb 0:06 | killed by them | MP7 | 281 ms | 281 ms | 2.6° | ||
| 9 1:23 | killed them | M4A1-S | 141 ms | 141 ms | 0.4° | ||
| 9 0:57 | killed them | M4A1-S | 359 ms | 547 ms | 1.0° | ||
| 9 0:51 | killed them | M4A1-S | 281 ms | 281 ms | 2.0° | ||
| 10 1:38 | hit by them | Tec-9 | 688 ms | – | 2.5° | ||
| 10 1:37 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:36 | hit them | M4A4 | 625 ms | – | 8.5° | ||
| 10 1:36 | hit them | M4A4 | 328 ms | – | 16.7° | ||
| 10 1:35 | killed by them | Galil AR | 578 ms | 578 ms | 5.8° | ||
| 11 1:39 | killed by them | AK-47 | 469 ms | 969 ms | 7.5° | ||
| 11 1:39 | hit them | M4A4 | 812 ms | – | 3.9° | ||
| 12 1:22 | killed them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:36 | hit by them | P2000 | 438 ms | – | 9.5° | ||
| 13 1:35 | hit them | Glock-18 | 594 ms | – | 2.4° | ||
| 13 1:23 | killed by them | USP-S | 703 ms | 703 ms | 16.1° | ||
| 14 1:34 | hit them | Desert Eagle | 297 ms | – | 2.1° | ||
| 14 1:34 | hit by them | M4A4 | 484 ms | – | 2.7° | ||
| 14 1:27 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 0:48 | killed by them | M4A1-S | 359 ms | 859 ms | 2.9° | ||
| 15 1:27 | killed by them | MP7 | 1469 ms | 2125 ms | 48.8° | ||
| 16 1:32 | hit by them | M4A4 | 766 ms | – | 12.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:32 | M4A1-S | 649 | fine - pros would have fired it too | 5/10 | killed them | 45% / 47% | |
| 5 1:31 | AK-47 | 525 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/9 | killed them | 39% / 70% | |
| 5 1:26 | AK-47 | 749 | fine - pros would have fired it too | 2/8 | 42% / 47% | ||
| 6 1:27 | AK-47 | 564 | fine - pros would have fired it too | 3/8 | killed them | 34% / 46% | |
| 7 0:51 | AK-47 | 741 | fine - pros would have fired it too | 4/11 | killed them | 52% / 52% | |
| 8 1:32 | AK-47 | 1446 | fine - pros would have fired it too | 3/20 | 12 bullets after pros would have stopped | 45% / 45% | |
| 8 1:17 | AK-47 | 1179 | fine - pros would have fired it too | 3/9 | killed them | 41% / 49% | |
| 8 bomb 0:21 | AK-47 | 1230 | fired while moving (73 u/s), too fast to be accurate - stop first | 4/8 | killed them | 41% / 54% | |
| 8 bomb 0:17 | AK-47 | 626 | fired while moving (214 u/s), too fast to be accurate - stop first | 4/10 | killed them | 0% / 47% | |
| 9 1:23 | M4A1-S | 1596 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 9 0:57 | M4A1-S | 1169 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 9 0:52 | M4A1-S | 752 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/7 | killed them | 15% / 47% | |
| 10 1:40 | M4A1-S | 738 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/8 | 34% / 62% | ||
| 10 1:39 | M4A1-S | 710 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 10 1:36 | M4A1-S | 979 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 73% / 73% | |
| 10 1:36 | M4A1-S | 221 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 66% / 72% | |
| 11 1:39 | M4A4 | 794 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 23% / 67% | |
| 13 1:36 | Glock-18 | 582 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | 26% / 39% | ||
| 13 1:34 | Glock-18 | 570 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | 5% / 54% | ||
| 13 1:27 | Glock-18 | 660 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 50% | |
| 13 1:23 | Glock-18 | 597 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 28% / 55% | |
| 14 1:34 | Desert Eagle | 1211 | fine - pros would have fired it too | 1/1 | 62% / 62% | ||
| 14 0:48 | Desert Eagle | 477 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 20% / 61% | |
| 16 1:33 | AK-47 | 1009 | fine - pros would have fired it too | 0/11 | 4 bullets after pros would have stopped | 30% / 45% | |
| 17 1:26 | AK-47 | 1037 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 50% | |
| 17 1:25 | AK-47 | 1036 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 29% / 56% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
