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Cache, won 13-4 · Wed 04 Nov, 23:31

SMOUKYE-Distinguished Master Guardian

The match

Aim

469 msTTD734 msTTK2.2°Crosshair↓20%1st bullet52%Spray18%Head60%Counter-strafe

Scoreboard

90ADR82%KAST

Positioning

Shots

14/26Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476641%
M4A1-S2938%
Glock-181010%
M4A4617%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/806 1:26 3 kills (AK-47 ×3), 2 wallbangs, in 49.6 s CT6.3
6/808 1:17 3 kills (AK-47 ×3), in 49.2 s CT4.7
10/809 1:23 3 kills (M4A1-S ×3), 2 headshots, in 31.2 s CT3.8
11/805 1:30 2 kills (AK-47 ×2), 1 through smoke, in 12.6 s CT3.6
20/8012 1:22 1 kill (SCAR-20), 1 through smoke, 1 headshot CT2.1
36/803 1:31 1 kill (M4A1-S), 1 headshot CT0.9
43/807 0:51 1 kill (AK-47) CT0.7
79/8010 1:37 1 kill (M4A1-S), 1 headshot CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:11 1v3 before the plant CT · 79 HP · CT Lanelost - died later, after 2 kills · saw each other
14 1:00 1v2 before the plant T · 78 HP · Checkerslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:32 goodblinded Squx 4.7 s (1.9 s white)
6 1:31 hurt the teamno enemy blinded for long; blinded Frozen [FR] 1.9 s on the move through Toxic - an enemy could see them
7 1:09 wastedno enemy blinded for long; blinded Frozen [FR] 3.0 s holding Connector - safe
8 1:19 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Mid - safe
11 1:40 hurt the teamno enemy blinded for long; blinded leader 1.1 s on the move through A Main - ran into a fight
17 1:46 goodblinded BerciK 4.7 s (1.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 25 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (2 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:39 exposeda smoke at Mid - seen by 2 enemies for 0.6 s, the nearest 939 units away
6 1:33 exposeda flash at Highway - seen by 1 enemy for 0.8 s, the nearest 999 units away; a running throw
8 1:47 exposeda molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 2110 units away
9 1:16 exposeda molotov at Truck - seen by 1 enemy for 0.5 s, the nearest 1907 units away; a running throw
11 1:42 exposeda flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 821 units away; a running throw

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 22 duels (59%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 13 fast peeks (15%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:31 FalcoN ™Checkerspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:36 SquxBombsite Bpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:29 holdheld with Frozen [FR], 367 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms after Frozen [FR])
6 1:27 tradeFrozen [FR] was killed 649 units away: you traded in 594 ms (pros: 625 ms)
8 1:33 tradeFrozen [FR] was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
8 1:23 tradeDrogon was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
9 1:03 tradeFrozen [FR] was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
11 1:40 peek togetherpeeked the same enemy as leader, 422 ms after them - late - your team-mate went first, as bait
11 1:39 in their waystood between leader and an enemy they could see, for 500 ms (pros: 125 ms at a time)
11 1:39 line of firestood in leader's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
11 1:39 tradeleader was killed 104 units away: not traded within 5 s (pros: 625 ms)
13 1:36 tradeKL1M4 was killed 170 units away: not traded within 5 s (pros: 969 ms)
13 1:27 tradeFrozen [FR] was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeleader was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
14 1:00 tradeFrozen [FR] was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
16 1:33 holdheld with Drogon, 79 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Drogon)
16 1:31 tradeDrogon was killed 108 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
3 1:31 Squxkilled themM4A1-S578 ms969 ms4.7°
3 1:31 Squxhit by themAK-47703 ms–44.0°
3 bomb 0:23 FalcoN ™hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:21 FalcoN ™hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 FalcoN ™killed themAK-47438 ms734 ms6.0°
5 1:26 Squxhit by themSSG 08266 ms–1.9°
5 1:26 Squxhit themAK-47500 ms–0.2°
5 1:18 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:30 Squxhit by themAK-47297 ms–14.3°
6 1:29 Squxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 FalcoN ™killed themAK-47531 ms828 ms2.3°
6 1:23 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:23 Squxhit by themAK-47500 ms–7.2°
6 bomb 0:22 Agnostickilled themAK-4747 ms47 ms1.6°
7 0:51 żylasty syryjskihit by themAK-47641 ms–10.7°
7 0:51 żylasty syryjskikilled themAK-47969 ms1266 ms0.7°
8 1:32 Squxhit themAK-47344 ms–1.3°
8 1:17 Agnostickilled themAK-47562 ms859 ms11.0°
8 1:17 Agnostichit by themGalil AR625 ms–4.2°
8 bomb 0:21 żylasty syryjskikilled themAK-47344 ms641 ms0.9°
8 bomb 0:17 BerciKhit by themAK-47391 ms–1.3°
8 bomb 0:17 BerciKkilled themAK-47656 ms953 ms24.9°
8 bomb 0:06 Squxkilled by themMP7281 ms281 ms2.6°
9 1:23 Agnostickilled themM4A1-S141 ms141 ms0.4°
9 0:57 FalcoN ™killed themM4A1-S359 ms547 ms1.0°
9 0:51 Squxkilled themM4A1-S281 ms281 ms2.0°
10 1:38 żylasty syryjskihit by themTec-9688 ms–2.5°
10 1:37 żylasty syryjskikilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:36 Agnostichit themM4A4625 ms–8.5°
10 1:36 Squxhit themM4A4328 ms–16.7°
10 1:35 Squxkilled by themGalil AR578 ms578 ms5.8°
11 1:39 BerciKkilled by themAK-47469 ms969 ms7.5°
11 1:39 BerciKhit themM4A4812 ms–3.9°
12 1:22 FalcoN ™killed themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
13 1:36 Squxhit by themP2000438 ms–9.5°
13 1:35 FalcoN ™hit themGlock-18594 ms–2.4°
13 1:23 Agnostickilled by themUSP-S703 ms703 ms16.1°
14 1:34 Squxhit themDesert Eagle297 ms–2.1°
14 1:34 Squxhit by themM4A4484 ms–2.7°
14 1:27 Squxhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 0:48 Squxkilled by themM4A1-S359 ms859 ms2.9°
15 1:27 FalcoN ™killed by themMP71469 ms2125 ms48.8°
16 1:32 Agnostichit by themM4A4766 ms–12.9°

Shots

You fired 14 of your 26 first shots too soon: 8 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 16 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:32 SquxM4A1-S649fine - pros would have fired it too5/10killed them45% / 47%
5 1:31 FalcoN ™AK-47525fired while moving (87 u/s), too fast to be accurate - stop first4/9killed them39% / 70%
5 1:26 SquxAK-47749fine - pros would have fired it too2/842% / 47%
6 1:27 FalcoN ™AK-47564fine - pros would have fired it too3/8killed them34% / 46%
7 0:51 żylasty syryjskiAK-47741fine - pros would have fired it too4/11killed them52% / 52%
8 1:32 SquxAK-471446fine - pros would have fired it too3/2012 bullets after pros would have stopped45% / 45%
8 1:17 AgnosticAK-471179fine - pros would have fired it too3/9killed them41% / 49%
8 bomb 0:21 żylasty syryjskiAK-471230fired while moving (73 u/s), too fast to be accurate - stop first4/8killed them41% / 54%
8 bomb 0:17 BerciKAK-47626fired while moving (214 u/s), too fast to be accurate - stop first4/10killed them0% / 47%
9 1:23 AgnosticM4A1-S1596fine - pros would have fired it too1/5killed them63% / 63%
9 0:57 FalcoN ™M4A1-S1169fine - pros would have fired it too2/6killed them61% / 61%
9 0:52 SquxM4A1-S752fired while moving (143 u/s), too fast to be accurate - stop first1/7killed them15% / 47%
10 1:40 żylasty syryjskiM4A1-S738aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/834% / 62%
10 1:39 żylasty syryjskiM4A1-S710fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
10 1:36 AgnosticM4A1-S979fine - pros would have fired it too1/1cut short (a death, a reload)73% / 73%
10 1:36 SquxM4A1-S221fired while moving (140 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)66% / 72%
11 1:39 BerciKM4A4794fired while moving (169 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)23% / 67%
13 1:36 FalcoN ™Glock-18582fired while moving (240 u/s), too fast to be accurate - stop first1/526% / 39%
13 1:34 FalcoN ™Glock-18570aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/35% / 54%
13 1:27 AgnosticGlock-18660aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 50%
13 1:23 AgnosticGlock-18597aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)28% / 55%
14 1:34 SquxDesert Eagle1211fine - pros would have fired it too1/162% / 62%
14 0:48 SquxDesert Eagle477aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2cut short (a death, a reload)20% / 61%
16 1:33 AgnosticAK-471009fine - pros would have fired it too0/114 bullets after pros would have stopped30% / 45%
17 1:26 BerciKAK-471037fired while moving (146 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 50%
17 1:25 BerciKAK-471036aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/5cut short (a death, a reload)29% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.