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Cache, won 13-4 · Wed 04 Nov, 23:31

DrogonLegendary Eagle Master

The match

Aim

547 msTTD586 msTTK7.1°Crosshair↓21%1st bullet55%Spray23%Head63%Counter-strafe

Scoreboard

87ADR94%KAST

Positioning

Shots

11/21Rushed↓1/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473650%
M4A1-S3534%
Glock-18757%
USP-S367%
P250333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/807 1:37 2 kills (AK-47 ×2), 1 headshot, in 0.1 s CT4.3
8/801 1:26 2 kills (USP-S ×2), all headshots, in 2.6 s CT4.1
24/8010 1:36 2 kills (AK-47 ×2), in 0.7 s CT1.9
25/8015 1:43 2 kills (AK-47 ×2), 1 headshot, in 7.7 s T1.8
51/805 1:20 1 kill (AK-47), 1 headshot CT0.5
63/8011 1:36 1 kill (M4A1-S) CT-0.1
65/802 1:23 1 kill (M4A1-S) CT-0.3
67/803 1:35 1 kill (M4A1-S) CT-0.4
73/8016 1:32 1 kill (AK-47), 1 headshot T-0.8
75/8013 1:32 1 kill (Glock), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:23 1v2 before the plant T · 100 HP · Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 1 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:28 hurt the teamno enemy blinded for long; blinded Frozen [FR] 3.5 s holding Toxic - took damage 0.4 s after the pop; blinded themselves 1.8 s on the move through Highway - safe
7 1:38 goodblinded Agnostic 4.7 s (1.9 s white)
9 1:27 wastedbarely blinded BerciK 0.8 s (0.1 s white)
11 1:37 blinded an enemy, but hurt the team tooblinded Agnostic 4.2 s (1.5 s white); blinded themselves 1.8 s on the move through Mid - ran into a fight
12 1:36 goodblinded BerciK 4.5 s (1.8 s white), Squx 4.5 s (1.7 s white), FalcoN ™ 4.4 s (1.6 s white), Agnostic 4.2 s (1.5 s white); blinded KL1M4 2.0 s holding Bombsite A - safe Frozen [FR] peeked Squx 2.3 s after the pop - too early - the enemy had recovered; hit them first
16 1:48 goodblinded BerciK 3.4 s (0.8 s white)
17 1:33 hurt the teamno enemy blinded for long; blinded Frozen [FR] 4.4 s holding Garage - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 25 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:48 exposedan HE at Connector - seen by 1 enemy for 0.1 s, the nearest 1839 units away, thrown in the open; a running throw
6 1:23 exposeda molotov at Highway - seen by 1 enemy for 0.4 s, the nearest 580 units away; a running throw
7 1:40 exposeda flash at Highway - seen by 2 enemies for 0.4 s, the nearest 1066 units away
8 1:30 exposedan HE at Mid - seen by 1 enemy for 1.2 s, the nearest 1460 units away, thrown in the open
11 1:39 exposeda flash at Mid - seen by 1 enemy for 0.2 s, the nearest 1212 units away; a jump throw
16 1:35 exposeda molotov at Mid - seen by 1 enemy for 0.2 s, the nearest 1254 units away
17 1:34 punishedhit by FalcoN ™ with a flash out at Garage, 1.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 424 units away; a running throw

Positioning

In 1 of your 24 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 18 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:38 AgnosticBombsite Acover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:27 tradeleader was killed 868 units away: you traded in 3,703 ms (pros: 2,031 ms)
4 1:26 line of firestood in SMOUKYE-'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:23 holdheld with Frozen [FR], 665 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:29 holdheld with Frozen [FR], 631 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms after Frozen [FR])
8 1:33 tradeFrozen [FR] was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
9 1:49 line of firestood in SMOUKYE-'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
12 1:38 tradeKL1M4 was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
14 1:39 holdheld with KL1M4, 293 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after KL1M4)
15 1:43 peek togetherpeeked the same enemy as Frozen [FR], 1,031 ms after them - late - your team-mate went first, as bait
16 1:44 line of firestood in SMOUKYE-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:39 peek togetherpeeked the same enemy as SMOUKYE-, 94 ms before them - a double peek
16 1:33 holdheld with SMOUKYE-, 79 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after SMOUKYE-)
17 1:45 holdheld with Frozen [FR], 75 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Squxkilled themUSP-S375 ms375 ms1.1°
1 1:24 BerciKhit by themGlock-18219 ms–0.9°
1 1:24 BerciKkilled themUSP-S391 ms391 ms2.4°
2 1:44 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:23 FalcoN ™hit by themGlock-18281 ms–5.8°
2 1:23 FalcoN ™killed themM4A1-S375 ms688 ms3.3°
3 1:35 BerciKkilled themM4A1-S1031 ms1125 ms7.1°
3 1:34 żylasty syryjskihit themM4A4688 ms–18.5°
3 1:34 żylasty syryjskikilled by themAK-47734 ms734 ms4.9°
5 1:21 Agnostichit by themAK-471125 ms–17.0°
5 1:21 Agnostickilled themAK-471312 ms1609 ms18.1°
7 1:37 Squxkilled themAK-47219 ms328 ms5.1°
7 1:37 Agnostickilled themAK-47438 ms438 ms1.3°
7 0:56 żylasty syryjskikilled by themAK-47219 ms219 ms0.8°
8 1:24 Agnostickilled by themGalil AR1797 ms2688 ms2.2°
8 1:24 Agnostichit themM4A42328 ms–53.6°
10 1:37 FalcoN ™hit by themAK-47375 ms–4.5°
10 1:36 Agnostickilled themAK-47109 ms109 ms9.4°
10 1:36 FalcoN ™killed themAK-47734 ms1234 ms5.1°
10 1:35 BerciKkilled by themMAC-1062 ms62 ms1.2°
11 1:36 Agnostickilled themM4A1-S547 ms734 ms7.5°
11 1:25 FalcoN ™killed by themAK-47328 ms1531 ms2.3°
12 1:34 FalcoN ™hit themM4A4359 ms–0.4°
12 1:34 FalcoN ™killed by themAK-47422 ms922 ms18.1°
13 1:33 BerciKkilled themGlock-181391 ms2188 ms8.3°
13 1:14 Agnostickilled by themUSP-S234 ms484 ms6.4°
14 1:37 Agnostichit by themM4A431 ms–2.5°
14 1:37 żylasty syryjskihit themP250703 ms–18.1°
14 1:37 żylasty syryjskikilled by themFAMAS781 ms875 ms9.6°
15 1:43 BerciKkilled themAK-47328 ms422 ms6.3°
15 1:36 Agnostichit by themM4A4484 ms–5.5°
15 1:35 Agnostickilled themAK-47281 ms484 ms1.8°
16 1:39 Agnostichit by themM4A4609 ms–1.7°
16 1:32 Agnostickilled themAK-471047 ms1047 ms7.7°
16 1:31 BerciKhit themAK-47734 ms–29.8°
16 1:31 BerciKkilled by themFive-SeveN906 ms906 ms3.7°
17 1:35 FalcoN ™hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 11 of your 21 first shots too soon: 7 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. 1 spray bullet went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 SquxUSP-S274fine - pros would have fired it too1/1killed them47% / 47%
1 1:24 BerciKUSP-S764fine - pros would have fired it too1/1killed them53% / 53%
2 1:23 FalcoN ™M4A1-S348fired while moving (113 u/s), too fast to be accurate - stop first3/9killed them47% / 65%
3 1:36 BerciKM4A1-S650aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 46%
3 1:35 BerciKM4A1-S651fine - pros would have fired it too2/5killed them45% / 53%
3 1:34 żylasty syryjskiM4A1-S419fired while moving (118 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)6% / 49%
5 1:21 AgnosticAK-47873fired while moving (110 u/s), too fast to be accurate - stop first3/11killed them17% / 57%
6 1:27 FalcoN ™AK-471127fired while moving (79 u/s), too fast to be accurate - stop first0/515% / 48%
7 1:37 AgnosticAK-47718aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/4killed them31% / 60%
8 1:24 AgnosticM4A1-S756aim far off: your crosshair was about 7.5 player widths (240 units) off their body - get on target first1/4cut short (a death, a reload)1% / 46%
9 1:23 BerciKM4A1-S571too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target0/910% / 60%
10 1:36 AgnosticAK-47103fine - pros would have fired it too6/13killed them61% / 63%
11 1:36 AgnosticM4A1-S504fired while moving (154 u/s), too fast to be accurate - stop first3/9killed them31% / 59%
12 1:34 FalcoN ™M4A1-S378fired while moving (111 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)18% / 62%
13 1:33 BerciKGlock-18457fine - pros would have fired it too4/9killed them45% / 66%
13 1:14 AgnosticUSP-S529fine - pros would have fired it too0/1cut short (a death, a reload)30% / 51%
14 1:38 żylasty syryjskiP250654fired while moving (195 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)16% / 43%
15 1:43 BerciKAK-47677fine - pros would have fired it too2/6killed them29% / 50%
15 1:36 AgnosticAK-471105fine - pros would have fired it too3/9killed them52% / 52%
16 1:39 AgnosticAK-471240fine - pros would have fired it too0/61 bullet after pros would have stopped26% / 46%
16 1:32 AgnosticAK-47958fine - pros would have fired it too2/7killed them69% / 69%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.