Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 36 | 50% |
| M4A1-S | 35 | 34% |
| Glock-18 | 7 | 57% |
| USP-S | 3 | 67% |
| P250 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/80 | 7 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 0.1 s CT | 4.3 |
| 8/80 | 1 1:26 | 2 kills (USP-S ×2), all headshots, in 2.6 s CT | 4.1 |
| 24/80 | 10 1:36 | 2 kills (AK-47 ×2), in 0.7 s CT | 1.9 |
| 25/80 | 15 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 7.7 s T | 1.8 |
| 51/80 | 5 1:20 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 63/80 | 11 1:36 | 1 kill (M4A1-S) CT | -0.1 |
| 65/80 | 2 1:23 | 1 kill (M4A1-S) CT | -0.3 |
| 67/80 | 3 1:35 | 1 kill (M4A1-S) CT | -0.4 |
| 73/80 | 16 1:32 | 1 kill (AK-47), 1 headshot T | -0.8 |
| 75/80 | 13 1:32 | 1 kill (Glock), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:23 | 1v2 before the plant T · 100 HP · Mid | lost - died in the first fight · saw each other |
Flashes
7 flashes: 3 good, 0 weak, 1 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:28 | hurt the team | no enemy blinded for long; blinded Frozen [FR] 3.5 s holding Toxic - took damage 0.4 s after the pop; blinded themselves 1.8 s on the move through Highway - safe |
| 7 1:38 | good | blinded Agnostic 4.7 s (1.9 s white) |
| 9 1:27 | wasted | barely blinded BerciK 0.8 s (0.1 s white) |
| 11 1:37 | blinded an enemy, but hurt the team too | blinded Agnostic 4.2 s (1.5 s white); blinded themselves 1.8 s on the move through Mid - ran into a fight |
| 12 1:36 | good | blinded BerciK 4.5 s (1.8 s white), Squx 4.5 s (1.7 s white), FalcoN ™ 4.4 s (1.6 s white), Agnostic 4.2 s (1.5 s white); blinded KL1M4 2.0 s holding Bombsite A - safe Frozen [FR] peeked Squx 2.3 s after the pop - too early - the enemy had recovered; hit them first |
| 16 1:48 | good | blinded BerciK 3.4 s (0.8 s white) |
| 17 1:33 | hurt the team | no enemy blinded for long; blinded Frozen [FR] 4.4 s holding Garage - an enemy could see them |
Throws
32 grenades: 25 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:48 | exposed | an HE at Connector - seen by 1 enemy for 0.1 s, the nearest 1839 units away, thrown in the open; a running throw |
| 6 1:23 | exposed | a molotov at Highway - seen by 1 enemy for 0.4 s, the nearest 580 units away; a running throw |
| 7 1:40 | exposed | a flash at Highway - seen by 2 enemies for 0.4 s, the nearest 1066 units away |
| 8 1:30 | exposed | an HE at Mid - seen by 1 enemy for 1.2 s, the nearest 1460 units away, thrown in the open |
| 11 1:39 | exposed | a flash at Mid - seen by 1 enemy for 0.2 s, the nearest 1212 units away; a jump throw |
| 16 1:35 | exposed | a molotov at Mid - seen by 1 enemy for 0.2 s, the nearest 1254 units away |
| 17 1:34 | punished | hit by FalcoN ™ with a flash out at Garage, 1.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 424 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:38 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:27 | trade | leader was killed 868 units away: you traded in 3,703 ms (pros: 2,031 ms) |
| 4 1:26 | line of fire | stood in SMOUKYE-'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:23 | hold | held with Frozen [FR], 665 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:29 | hold | held with Frozen [FR], 631 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms after Frozen [FR]) |
| 8 1:33 | trade | Frozen [FR] was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:49 | line of fire | stood in SMOUKYE-'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 12 1:38 | trade | KL1M4 was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:39 | hold | held with KL1M4, 293 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after KL1M4) |
| 15 1:43 | peek together | peeked the same enemy as Frozen [FR], 1,031 ms after them - late - your team-mate went first, as bait |
| 16 1:44 | line of fire | stood in SMOUKYE-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:39 | peek together | peeked the same enemy as SMOUKYE-, 94 ms before them - a double peek |
| 16 1:33 | hold | held with SMOUKYE-, 79 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after SMOUKYE-) |
| 17 1:45 | hold | held with Frozen [FR], 75 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed them | USP-S | 375 ms | 375 ms | 1.1° | ||
| 1 1:24 | hit by them | Glock-18 | 219 ms | – | 0.9° | ||
| 1 1:24 | killed them | USP-S | 391 ms | 391 ms | 2.4° | ||
| 2 1:44 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:23 | hit by them | Glock-18 | 281 ms | – | 5.8° | ||
| 2 1:23 | killed them | M4A1-S | 375 ms | 688 ms | 3.3° | ||
| 3 1:35 | killed them | M4A1-S | 1031 ms | 1125 ms | 7.1° | ||
| 3 1:34 | hit them | M4A4 | 688 ms | – | 18.5° | ||
| 3 1:34 | killed by them | AK-47 | 734 ms | 734 ms | 4.9° | ||
| 5 1:21 | hit by them | AK-47 | 1125 ms | – | 17.0° | ||
| 5 1:21 | killed them | AK-47 | 1312 ms | 1609 ms | 18.1° | ||
| 7 1:37 | killed them | AK-47 | 219 ms | 328 ms | 5.1° | ||
| 7 1:37 | killed them | AK-47 | 438 ms | 438 ms | 1.3° | ||
| 7 0:56 | killed by them | AK-47 | 219 ms | 219 ms | 0.8° | ||
| 8 1:24 | killed by them | Galil AR | 1797 ms | 2688 ms | 2.2° | ||
| 8 1:24 | hit them | M4A4 | 2328 ms | – | 53.6° | ||
| 10 1:37 | hit by them | AK-47 | 375 ms | – | 4.5° | ||
| 10 1:36 | killed them | AK-47 | 109 ms | 109 ms | 9.4° | ||
| 10 1:36 | killed them | AK-47 | 734 ms | 1234 ms | 5.1° | ||
| 10 1:35 | killed by them | MAC-10 | 62 ms | 62 ms | 1.2° | ||
| 11 1:36 | killed them | M4A1-S | 547 ms | 734 ms | 7.5° | ||
| 11 1:25 | killed by them | AK-47 | 328 ms | 1531 ms | 2.3° | ||
| 12 1:34 | hit them | M4A4 | 359 ms | – | 0.4° | ||
| 12 1:34 | killed by them | AK-47 | 422 ms | 922 ms | 18.1° | ||
| 13 1:33 | killed them | Glock-18 | 1391 ms | 2188 ms | 8.3° | ||
| 13 1:14 | killed by them | USP-S | 234 ms | 484 ms | 6.4° | ||
| 14 1:37 | hit by them | M4A4 | 31 ms | – | 2.5° | ||
| 14 1:37 | hit them | P250 | 703 ms | – | 18.1° | ||
| 14 1:37 | killed by them | FAMAS | 781 ms | 875 ms | 9.6° | ||
| 15 1:43 | killed them | AK-47 | 328 ms | 422 ms | 6.3° | ||
| 15 1:36 | hit by them | M4A4 | 484 ms | – | 5.5° | ||
| 15 1:35 | killed them | AK-47 | 281 ms | 484 ms | 1.8° | ||
| 16 1:39 | hit by them | M4A4 | 609 ms | – | 1.7° | ||
| 16 1:32 | killed them | AK-47 | 1047 ms | 1047 ms | 7.7° | ||
| 16 1:31 | hit them | AK-47 | 734 ms | – | 29.8° | ||
| 16 1:31 | killed by them | Five-SeveN | 906 ms | 906 ms | 3.7° | ||
| 17 1:35 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | USP-S | 274 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 1 1:24 | USP-S | 764 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 2 1:23 | M4A1-S | 348 | fired while moving (113 u/s), too fast to be accurate - stop first | 3/9 | killed them | 47% / 65% | |
| 3 1:36 | M4A1-S | 650 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 46% | |
| 3 1:35 | M4A1-S | 651 | fine - pros would have fired it too | 2/5 | killed them | 45% / 53% | |
| 3 1:34 | M4A1-S | 419 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 6% / 49% | |
| 5 1:21 | AK-47 | 873 | fired while moving (110 u/s), too fast to be accurate - stop first | 3/11 | killed them | 17% / 57% | |
| 6 1:27 | AK-47 | 1127 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/5 | 15% / 48% | ||
| 7 1:37 | AK-47 | 718 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | killed them | 31% / 60% | |
| 8 1:24 | M4A1-S | 756 | aim far off: your crosshair was about 7.5 player widths (240 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 46% | |
| 9 1:23 | M4A1-S | 571 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 0/9 | 10% / 60% | ||
| 10 1:36 | AK-47 | 103 | fine - pros would have fired it too | 6/13 | killed them | 61% / 63% | |
| 11 1:36 | M4A1-S | 504 | fired while moving (154 u/s), too fast to be accurate - stop first | 3/9 | killed them | 31% / 59% | |
| 12 1:34 | M4A1-S | 378 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 18% / 62% | |
| 13 1:33 | Glock-18 | 457 | fine - pros would have fired it too | 4/9 | killed them | 45% / 66% | |
| 13 1:14 | USP-S | 529 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 51% | |
| 14 1:38 | P250 | 654 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 16% / 43% | |
| 15 1:43 | AK-47 | 677 | fine - pros would have fired it too | 2/6 | killed them | 29% / 50% | |
| 15 1:36 | AK-47 | 1105 | fine - pros would have fired it too | 3/9 | killed them | 52% / 52% | |
| 16 1:39 | AK-47 | 1240 | fine - pros would have fired it too | 0/6 | 1 bullet after pros would have stopped | 26% / 46% | |
| 16 1:32 | AK-47 | 958 | fine - pros would have fired it too | 2/7 | killed them | 69% / 69% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
