Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 34 | 50% |
| MP9 | 28 | 50% |
| M4A1-S | 23 | 56% |
| Desert Eagle | 4 | 0% |
| USP-S | 2 | 50% |
| Glock-18 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/80 | 16 1:38 | 3 kills (M4A1-S ×3), in 16.4 s T | 2.9 |
| 23/80 | 17 1:30 | 1 kill (M4A1-S), 1 through smoke T | 1.9 |
| 32/80 | 5 1:32 | 1 kill (M4A4) CT | 1.0 |
| 37/80 | 4 1:41 | 1 kill (MP9) CT | 0.9 |
| 41/80 | 9 1:36 | 1 kill (M4A4) CT | 0.8 |
| 42/80 | 2 1:32 | 2 kills (MP9 ×2), 1 headshot, in 58.8 s CT | 0.8 |
| 46/80 | 1 1:40 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 66/80 | 7 1:30 | 1 kill (M4A4) CT | -0.3 |
| 68/80 | 6 1:41 | 1 kill (M4A4), 1 headshot CT | -0.4 |
| 69/80 | 12 1:39 | 1 kill (M4A1-S), 1 headshot CT | -0.5 |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:24 | wasted | no enemy blinded for long |
Throws
4 grenades: 3 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:28 | exposed | an HE at B Main - seen by 1 enemy for 0.4 s, the nearest 753 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 8 1:23 | trade | Drogon was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:41 | trade | leader was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:39 | hold | held with Drogon, 293 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Drogon) |
| 14 1:37 | trade | Drogon was killed 355 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:41 | trade | leader was killed 426 units away: you traded in 4,625 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | USP-S | 656 ms | 656 ms | 1.7° | ||
| 2 1:32 | killed them | MP9 | 297 ms | 797 ms | 4.4° | ||
| 2 1:30 | hit them | MP9 | 297 ms | – | 5.3° | ||
| 2 0:33 | killed them | MP9 | 484 ms | 688 ms | 23.7° | ||
| 3 bomb 0:24 | hit them | MP9 | 297 ms | – | 5.4° | ||
| 3 bomb 0:24 | killed by them | AK-47 | 297 ms | 297 ms | 2.4° | ||
| 4 1:41 | killed them | MP9 | 422 ms | 703 ms | 1.6° | ||
| 4 1:32 | hit by them | AK-47 | 1125 ms | – | 2.3° | ||
| 4 1:31 | killed by them | AK-47 | 547 ms | 750 ms | 9.8° | ||
| 5 1:33 | killed them | M4A4 | 750 ms | 1109 ms | 13.1° | ||
| 5 1:31 | hit by them | AK-47 | 359 ms | – | 0.7° | ||
| 6 1:41 | hit by them | Desert Eagle | 406 ms | – | 0.9° | ||
| 6 1:41 | killed them | M4A4 | 641 ms | 641 ms | 8.1° | ||
| 6 1:28 | killed by them | Galil AR | 156 ms | 688 ms | 8.2° | ||
| 6 1:28 | hit them | M4A4 | 500 ms | – | 14.2° | ||
| 7 1:35 | hit them | M4A4 | 547 ms | – | 0.8° | ||
| 7 1:33 | hit them | M4A4 | 406 ms | – | 0.5° | ||
| 7 1:30 | killed them | M4A4 | 328 ms | 328 ms | 1.4° | ||
| 7 1:09 | killed by them | AK-47 | 500 ms | 1422 ms | 11.1° | ||
| 8 1:19 | killed by them | AK-47 | 625 ms | 625 ms | 3.4° | ||
| 9 1:37 | hit by them | AK-47 | 453 ms | – | 1.3° | ||
| 9 1:36 | killed them | M4A4 | 594 ms | 1031 ms | 1.8° | ||
| 9 1:25 | killed by them | AK-47 | 250 ms | 250 ms | 0.5° | ||
| 10 bomb 0:28 | killed by them | AK-47 | 141 ms | 438 ms | 1.5° | ||
| 11 1:36 | killed by them | AK-47 | 312 ms | 516 ms | 1.3° | ||
| 12 1:39 | killed them | M4A1-S | 344 ms | 641 ms | 2.8° | ||
| 12 1:39 | hit by them | AK-47 | 438 ms | – | 7.2° | ||
| 12 1:39 | killed by them | AK-47 | 469 ms | 672 ms | 3.6° | ||
| 12 1:38 | hit them | M4A4 | 656 ms | – | 4.6° | ||
| 13 1:37 | killed by them | USP-S | 188 ms | 812 ms | 1.6° | ||
| 14 1:39 | hit by them | FAMAS | 297 ms | – | 8.2° | ||
| 14 1:35 | hit by them | M4A4 | 266 ms | – | 2.1° | ||
| 14 1:30 | killed by them | FAMAS | 266 ms | 266 ms | 0.9° | ||
| 16 1:39 | killed them | M4A1-S | 469 ms | 672 ms | 14.3° | ||
| 16 1:37 | killed them | M4A1-S | 547 ms | 547 ms | 17.2° | ||
| 16 1:22 | killed them | M4A1-S | 438 ms | 844 ms | 9.4° | ||
| 17 1:30 | killed them | M4A1-S | 562 ms | 766 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 588 | fired while moving (218 u/s), too fast to be accurate - stop first | 1/2 | killed them | 17% / 55% | |
| 2 1:35 | MP9 | 855 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 58% | |
| 2 1:35 | MP9 | 881 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/3 | 8% / 56% | ||
| 2 1:32 | MP9 | 1220 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 2 1:32 | MP9 | 1217 | fine - pros would have fired it too | 3/4 | killed them | 47% / 50% | |
| 2 1:31 | MP9 | 864 | aim far off: your crosshair was about 6 player widths (188 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 2 1:30 | MP9 | 861 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 63% | |
| 2 1:29 | MP9 | 864 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/7 | 22% / 56% | ||
| 2 0:33 | MP9 | 133 | fine - pros would have fired it too | 4/8 | killed them | 60% / 60% | |
| 4 1:41 | MP9 | 696 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/11 | killed them | 43% / 59% | |
| 5 1:33 | M4A4 | 1093 | fine - pros would have fired it too | 5/7 | killed them | 57% / 57% | |
| 6 1:41 | M4A4 | 910 | fine - pros would have fired it too | 1/6 | killed them | 55% / 55% | |
| 6 1:28 | M4A4 | 191 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 30% / 47% | |
| 7 1:35 | M4A4 | 995 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 47% | |
| 7 1:33 | M4A4 | 984 | fine - pros would have fired it too | 1/8 | 52% / 52% | ||
| 7 1:31 | M4A4 | 648 | fine - pros would have fired it too | 1/6 | killed them | 40% / 56% | |
| 9 1:37 | M4A4 | 873 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 5/12 | killed them | 16% / 56% | |
| 12 1:39 | M4A1-S | 465 | fired while moving (124 u/s), too fast to be accurate - stop first | 5/9 | killed them | 56% / 75% | |
| 13 1:37 | Glock-18 | 488 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 23% / 49% | |
| 14 1:37 | Desert Eagle | 695 | fine - pros would have fired it too | 0/1 | 85% / 85% | ||
| 14 1:35 | Desert Eagle | 706 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 11% / 38% | ||
| 16 1:39 | M4A1-S | 763 | fine - pros would have fired it too | 3/5 | killed them | 45% / 46% | |
| 16 1:37 | M4A1-S | 622 | fine - pros would have fired it too | 1/6 | killed them | 41% / 47% | |
| 16 1:22 | M4A1-S | 631 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/9 | killed them | 6% / 48% | |
| 17 1:30 | M4A1-S | 429 | fine - pros would have fired it too | 2/5 | killed them | 49% / 49% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.