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Cache, won 13-4 · Wed 04 Nov, 23:31

KL1M4

The match

Aim

484 msTTD688 msTTK4.6°Crosshair↓32%1st bullet54%Spray15%Head59%Counter-strafe

Scoreboard

77ADR71%KAST

Positioning

Shots

11/25Rushed↓5/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43450%
MP92850%
M4A1-S2356%
Desert Eagle40%
USP-S250%
Glock-1820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/8016 1:38 3 kills (M4A1-S ×3), in 16.4 s T2.9
23/8017 1:30 1 kill (M4A1-S), 1 through smoke T1.9
32/805 1:32 1 kill (M4A4) CT1.0
37/804 1:41 1 kill (MP9) CT0.9
41/809 1:36 1 kill (M4A4) CT0.8
42/802 1:32 2 kills (MP9 ×2), 1 headshot, in 58.8 s CT0.8
46/801 1:40 1 kill (USP-S), 1 headshot CT0.6
66/807 1:30 1 kill (M4A4) CT-0.3
68/806 1:41 1 kill (M4A4), 1 headshot CT-0.4
69/8012 1:39 1 kill (M4A1-S), 1 headshot CT-0.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:24 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 3 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:28 exposedan HE at B Main - seen by 1 enemy for 0.4 s, the nearest 753 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
8 1:23 tradeDrogon was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
12 1:41 tradeleader was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
14 1:39 holdheld with Drogon, 293 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Drogon)
14 1:37 tradeDrogon was killed 355 units away: not traded within 5 s (pros: 625 ms)
16 1:41 tradeleader was killed 426 units away: you traded in 4,625 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 FalcoN ™killed themUSP-S656 ms656 ms1.7°
2 1:32 żylasty syryjskikilled themMP9297 ms797 ms4.4°
2 1:30 BerciKhit themMP9297 ms–5.3°
2 0:33 Squxkilled themMP9484 ms688 ms23.7°
3 bomb 0:24 FalcoN ™hit themMP9297 ms–5.4°
3 bomb 0:24 FalcoN ™killed by themAK-47297 ms297 ms2.4°
4 1:41 FalcoN ™killed themMP9422 ms703 ms1.6°
4 1:32 BerciKhit by themAK-471125 ms–2.3°
4 1:31 Agnostickilled by themAK-47547 ms750 ms9.8°
5 1:33 BerciKkilled themM4A4750 ms1109 ms13.1°
5 1:31 Agnostichit by themAK-47359 ms–0.7°
6 1:41 BerciKhit by themDesert Eagle406 ms–0.9°
6 1:41 BerciKkilled themM4A4641 ms641 ms8.1°
6 1:28 Agnostickilled by themGalil AR156 ms688 ms8.2°
6 1:28 Agnostichit themM4A4500 ms–14.2°
7 1:35 BerciKhit themM4A4547 ms–0.8°
7 1:33 BerciKhit themM4A4406 ms–0.5°
7 1:30 BerciKkilled themM4A4328 ms328 ms1.4°
7 1:09 żylasty syryjskikilled by themAK-47500 ms1422 ms11.1°
8 1:19 żylasty syryjskikilled by themAK-47625 ms625 ms3.4°
9 1:37 żylasty syryjskihit by themAK-47453 ms–1.3°
9 1:36 żylasty syryjskikilled themM4A4594 ms1031 ms1.8°
9 1:25 FalcoN ™killed by themAK-47250 ms250 ms0.5°
10 bomb 0:28 BerciKkilled by themAK-47141 ms438 ms1.5°
11 1:36 Squxkilled by themAK-47312 ms516 ms1.3°
12 1:39 BerciKkilled themM4A1-S344 ms641 ms2.8°
12 1:39 BerciKhit by themAK-47438 ms–7.2°
12 1:39 Squxkilled by themAK-47469 ms672 ms3.6°
12 1:38 Squxhit themM4A4656 ms–4.6°
13 1:37 Squxkilled by themUSP-S188 ms812 ms1.6°
14 1:39 żylasty syryjskihit by themFAMAS297 ms–8.2°
14 1:35 Agnostichit by themM4A4266 ms–2.1°
14 1:30 żylasty syryjskikilled by themFAMAS266 ms266 ms0.9°
16 1:39 żylasty syryjskikilled themM4A1-S469 ms672 ms14.3°
16 1:37 Squxkilled themM4A1-S547 ms547 ms17.2°
16 1:22 BerciKkilled themM4A1-S438 ms844 ms9.4°
17 1:30 Squxkilled themM4A1-S562 ms766 ms1.4°

Shots

You fired 11 of your 25 first shots too soon: 6 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 FalcoN ™USP-S588fired while moving (218 u/s), too fast to be accurate - stop first1/2killed them17% / 55%
2 1:35 BerciKMP9855fired while moving (166 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 58%
2 1:35 BerciKMP9881fired while moving (147 u/s), too fast to be accurate - stop first0/38% / 56%
2 1:32 żylasty syryjskiMP91220fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
2 1:32 żylasty syryjskiMP91217fine - pros would have fired it too3/4killed them47% / 50%
2 1:31 BerciKMP9864aim far off: your crosshair was about 6 player widths (188 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
2 1:30 BerciKMP9861fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 63%
2 1:29 BerciKMP9864aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/722% / 56%
2 0:33 SquxMP9133fine - pros would have fired it too4/8killed them60% / 60%
4 1:41 FalcoN ™MP9696fired while moving (230 u/s), too fast to be accurate - stop first5/11killed them43% / 59%
5 1:33 BerciKM4A41093fine - pros would have fired it too5/7killed them57% / 57%
6 1:41 BerciKM4A4910fine - pros would have fired it too1/6killed them55% / 55%
6 1:28 AgnosticM4A4191fine - pros would have fired it too1/5cut short (a death, a reload)30% / 47%
7 1:35 BerciKM4A4995fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 47%
7 1:33 BerciKM4A4984fine - pros would have fired it too1/852% / 52%
7 1:31 BerciKM4A4648fine - pros would have fired it too1/6killed them40% / 56%
9 1:37 żylasty syryjskiM4A4873aim far off: your crosshair was about a player's width (30 units) off their body - get on target first5/12killed them16% / 56%
12 1:39 BerciKM4A1-S465fired while moving (124 u/s), too fast to be accurate - stop first5/9killed them56% / 75%
13 1:37 SquxGlock-18488aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)23% / 49%
14 1:37 AgnosticDesert Eagle695fine - pros would have fired it too0/185% / 85%
14 1:35 AgnosticDesert Eagle706aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/311% / 38%
16 1:39 żylasty syryjskiM4A1-S763fine - pros would have fired it too3/5killed them45% / 46%
16 1:37 SquxM4A1-S622fine - pros would have fired it too1/6killed them41% / 47%
16 1:22 BerciKM4A1-S631fired while moving (208 u/s), too fast to be accurate - stop first2/9killed them6% / 48%
17 1:30 SquxM4A1-S429fine - pros would have fired it too2/5killed them49% / 49%

Positioning

In none of your 29 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 14 of your 21 duels (67%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 4 of your 18 fast peeks (22%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.