Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 30% |
| FAMAS | 16 | 31% |
| M4A1-S | 7 | 29% |
| Tec-9 | 6 | 17% |
| Glock-18 | 2 | 100% |
| USP-S | 1 | 0% |
| P250 | 1 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/80 | 7 1:08 | 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T | 2.3 |
| 28/80 | 14 1:37 | 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 7.1 s CT | 1.6 |
| 34/80 | 8 1:19 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 55/80 | 3 1:34 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 60/80 | 1 1:24 | 1 kill (Glock), 1 headshot T | 0.2 |
| 72/80 | 11 1:23 | 1 kill (AK-47) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:24 | 1v4 before the plant T · 100 HP · A Main | lost - died in the first fight · they saw them first |
| 7 1:15 | 1v5 before the plant T · 100 HP · Outside B | lost - died later, after 2 kills · first fight won, saw them first |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:46 | good | blinded Drogon 3.7 s (1.0 s white) |
Throws
4 grenades: 1 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:38 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1317 units away |
| 10 1:41 | exposed | a smoke at B Main - seen by 1 enemy for 1.0 s, the nearest 713 units away; a running throw |
| 14 1:35 | exposed | an HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 995 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:44 | Garage | cover not used: 128 units away, they'd have seen only your head | died | ||
| 14 1:18 | Highway | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | FalcoN ™ was killed 336 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:29 | trade | Agnostic was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:41 | trade | Agnostic was killed 253 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:35 | trade | BerciK was killed 428 units away: you traded in 1,578 ms (pros: 1,641 ms) |
| 3 1:31 | trade | Squx was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:27 | trade | Agnostic was killed 1000 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:46 | trade | Squx was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:30 | trade | FalcoN ™ was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | hold | held with Agnostic, 189 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before Agnostic) |
| 14 1:29 | trade | FalcoN ™ was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:35 | trade | Agnostic was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:39 | hold | held with Squx, 382 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before Squx) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | killed them | Glock-18 | 344 ms | 531 ms | 1.5° | ||
| 1 1:21 | killed by them | USP-S | 766 ms | 984 ms | 0.8° | ||
| 2 1:32 | killed by them | MP9 | 297 ms | 797 ms | 4.4° | ||
| 3 1:34 | hit by them | M4A4 | 688 ms | – | 18.5° | ||
| 3 1:34 | killed them | AK-47 | 734 ms | 734 ms | 4.9° | ||
| 3 bomb 0:25 | killed by them | M4A1-S | 578 ms | 672 ms | 4.5° | ||
| 3 bomb 0:25 | hit them | AK-47 | 641 ms | – | 2.1° | ||
| 4 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:22 | hit them | AK-47 | 906 ms | – | 10.1° | ||
| 5 1:21 | killed by them | M4A1-S | 453 ms | 547 ms | 43.2° | ||
| 6 1:39 | killed by them | AK-47 | 219 ms | 219 ms | 1.1° | ||
| 7 1:09 | killed them | AK-47 | 500 ms | 1422 ms | 11.1° | ||
| 7 0:56 | killed them | AK-47 | 219 ms | 219 ms | 0.8° | ||
| 7 0:51 | hit them | AK-47 | 641 ms | – | 10.7° | ||
| 7 0:51 | killed by them | AK-47 | 969 ms | 1266 ms | 0.7° | ||
| 8 1:19 | killed them | AK-47 | 625 ms | 625 ms | 3.4° | ||
| 8 bomb 0:21 | killed by them | AK-47 | 344 ms | 641 ms | 0.9° | ||
| 9 1:37 | hit them | AK-47 | 453 ms | – | 1.3° | ||
| 9 1:36 | killed by them | M4A4 | 594 ms | 1031 ms | 1.8° | ||
| 10 1:38 | hit them | Tec-9 | 688 ms | – | 2.5° | ||
| 10 1:37 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:30 | hit by them | AK-47 | 219 ms | – | 1.8° | ||
| 11 1:26 | hit them | AK-47 | 312 ms | – | 0.7° | ||
| 11 1:23 | hit by them | AK-47 | 484 ms | – | 4.9° | ||
| 11 1:23 | killed them | AK-47 | 562 ms | 562 ms | 0.8° | ||
| 12 1:43 | killed by them | M4A1-S | 422 ms | 516 ms | 0.6° | ||
| 13 1:37 | killed by them | Glock-18 | 516 ms | 516 ms | 2.9° | ||
| 14 1:39 | hit them | FAMAS | 297 ms | – | 8.2° | ||
| 14 1:37 | hit by them | P250 | 703 ms | – | 18.1° | ||
| 14 1:37 | killed them | FAMAS | 781 ms | 875 ms | 9.6° | ||
| 14 1:30 | killed them | FAMAS | 266 ms | 266 ms | 0.9° | ||
| 14 1:18 | killed by them | Desert Eagle | 31 ms | 1016 ms | 1.1° | ||
| 14 1:17 | hit them | FAMAS | 156 ms | – | 1.2° | ||
| 15 1:26 | hit them | M4A4 | 828 ms | – | 1.1° | ||
| 15 1:26 | killed by them | AK-47 | 938 ms | 938 ms | 16.2° | ||
| 16 1:39 | killed by them | M4A1-S | 469 ms | 672 ms | 14.3° | ||
| 17 1:40 | hit by them | AK-47 | 656 ms | – | 2.0° | ||
| 17 1:38 | killed by them | AK-47 | 172 ms | 172 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 366 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | killed them | 32% / 70% | |
| 3 1:34 | AK-47 | 400 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/9 | killed them | 1% / 48% | |
| 3 bomb 0:25 | AK-47 | 926 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 40% / 54% | |
| 5 1:22 | AK-47 | 689 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 47% | |
| 5 1:22 | AK-47 | 737 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 50% | |
| 5 1:22 | AK-47 | 739 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 46% | |
| 5 1:22 | AK-47 | 765 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 56% / 56% | |
| 7 1:09 | AK-47 | 113 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 7 1:08 | AK-47 | 105 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | killed them | 26% / 52% | |
| 7 0:51 | AK-47 | 763 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 7% / 48% | |
| 8 1:19 | AK-47 | 565 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 8 1:19 | AK-47 | 627 | fine - pros would have fired it too | 1/1 | killed them | 53% / 55% | |
| 8 bomb 0:21 | AK-47 | 1230 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 50% | |
| 8 bomb 0:20 | AK-47 | 1230 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 46% | |
| 9 1:37 | AK-47 | 874 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 54% / 54% | |
| 10 1:39 | Tec-9 | 715 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/12 | cut short (a death, a reload) | 16% / 45% | |
| 11 1:26 | AK-47 | 519 | fired while moving (68 u/s), too fast to be accurate - stop first | 2/13 | 15% / 55% | ||
| 11 1:24 | AK-47 | 327 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/8 | killed them | 5% / 62% | |
| 12 1:43 | AK-47 | 1055 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 47% | |
| 13 1:37 | USP-S | 327 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 48% | |
| 14 1:39 | FAMAS | 840 | fine - pros would have fired it too | 2/6 | 36% / 46% | ||
| 14 1:38 | FAMAS | 672 | aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 14 1:38 | FAMAS | 641 | fine - pros would have fired it too | 2/6 | killed them | 43% / 54% | |
| 14 1:30 | FAMAS | 765 | fine - pros would have fired it too | 1/6 | killed them | 41% / 50% | |
| 14 1:18 | FAMAS | 1171 | fine - pros would have fired it too | 0/3 | 48% / 52% | ||
| 14 1:17 | FAMAS | 1163 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 64% / 64% | |
| 15 1:26 | M4A1-S | 627 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 47% / 61% | |
| 16 1:39 | P250 | 763 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 22% / 38% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.