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Cache, lost 4-13 · Wed 04 Nov, 23:31

żylasty syryjski

The match

Aim

562 msTTD594 msTTK2.1°Crosshair↓29%1st bullet39%Spray21%Head71%Counter-strafe

Scoreboard

62ADR53%KAST

Positioning

Shots

9/28Rushed↓7/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475930%
FAMAS1631%
M4A1-S729%
Tec-9617%
Glock-182100%
USP-S10%
P25010%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/807 1:08 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T2.3
28/8014 1:37 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 7.1 s CT1.6
34/808 1:19 1 kill (AK-47), 1 headshot T1.0
55/803 1:34 1 kill (AK-47), 1 headshot T0.3
60/801 1:24 1 kill (Glock), 1 headshot T0.2
72/8011 1:23 1 kill (AK-47) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:24 1v4 before the plant T · 100 HP · A Mainlost - died in the first fight · they saw them first
7 1:15 1v5 before the plant T · 100 HP · Outside Blost - died later, after 2 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:46 goodblinded Drogon 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 1 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:38 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1317 units away
10 1:41 exposeda smoke at B Main - seen by 1 enemy for 1.0 s, the nearest 713 units away; a running throw
14 1:35 exposedan HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 995 units away

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 18 duels (56%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:44 Frozen [FR]Garagecover not used: 128 units away, they'd have seen only your headdied
14 1:18 Frozen [FR]Highwaycover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeFalcoN ™ was killed 336 units away: not traded within 5 s (pros: 1,641 ms)
1 1:29 tradeAgnostic was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
2 1:41 tradeAgnostic was killed 253 units away: not traded within 5 s (pros: 1,641 ms)
3 1:35 tradeBerciK was killed 428 units away: you traded in 1,578 ms (pros: 1,641 ms)
3 1:31 tradeSqux was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:27 tradeAgnostic was killed 1000 units away: not traded within 5 s (pros: 2,031 ms)
4 1:46 tradeSqux was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
5 1:30 tradeFalcoN ™ was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 holdheld with Agnostic, 189 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before Agnostic)
14 1:29 tradeFalcoN ™ was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
15 1:35 tradeAgnostic was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
16 1:39 holdheld with Squx, 382 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before Squx)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 leaderkilled themGlock-18344 ms531 ms1.5°
1 1:21 Frozen [FR]killed by themUSP-S766 ms984 ms0.8°
2 1:32 KL1M4killed by themMP9297 ms797 ms4.4°
3 1:34 Drogonhit by themM4A4688 ms–18.5°
3 1:34 Drogonkilled themAK-47734 ms734 ms4.9°
3 bomb 0:25 Frozen [FR]killed by themM4A1-S578 ms672 ms4.5°
3 bomb 0:25 Frozen [FR]hit themAK-47641 ms–2.1°
4 1:38 Frozen [FR]killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:22 Frozen [FR]hit themAK-47906 ms–10.1°
5 1:21 Frozen [FR]killed by themM4A1-S453 ms547 ms43.2°
6 1:39 leaderkilled by themAK-47219 ms219 ms1.1°
7 1:09 KL1M4killed themAK-47500 ms1422 ms11.1°
7 0:56 Drogonkilled themAK-47219 ms219 ms0.8°
7 0:51 SMOUKYE-hit themAK-47641 ms–10.7°
7 0:51 SMOUKYE-killed by themAK-47969 ms1266 ms0.7°
8 1:19 KL1M4killed themAK-47625 ms625 ms3.4°
8 bomb 0:21 SMOUKYE-killed by themAK-47344 ms641 ms0.9°
9 1:37 KL1M4hit themAK-47453 ms–1.3°
9 1:36 KL1M4killed by themM4A4594 ms1031 ms1.8°
10 1:38 SMOUKYE-hit themTec-9688 ms–2.5°
10 1:37 SMOUKYE-killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:30 Frozen [FR]hit by themAK-47219 ms–1.8°
11 1:26 Frozen [FR]hit themAK-47312 ms–0.7°
11 1:23 Frozen [FR]hit by themAK-47484 ms–4.9°
11 1:23 Frozen [FR]killed themAK-47562 ms562 ms0.8°
12 1:43 Frozen [FR]killed by themM4A1-S422 ms516 ms0.6°
13 1:37 leaderkilled by themGlock-18516 ms516 ms2.9°
14 1:39 KL1M4hit themFAMAS297 ms–8.2°
14 1:37 Drogonhit by themP250703 ms–18.1°
14 1:37 Drogonkilled themFAMAS781 ms875 ms9.6°
14 1:30 KL1M4killed themFAMAS266 ms266 ms0.9°
14 1:18 Frozen [FR]killed by themDesert Eagle31 ms1016 ms1.1°
14 1:17 Frozen [FR]hit themFAMAS156 ms–1.2°
15 1:26 leaderhit themM4A4828 ms–1.1°
15 1:26 leaderkilled by themAK-47938 ms938 ms16.2°
16 1:39 KL1M4killed by themM4A1-S469 ms672 ms14.3°
17 1:40 leaderhit by themAK-47656 ms–2.0°
17 1:38 leaderkilled by themAK-47172 ms172 ms1.0°

Shots

You fired 9 of your 28 first shots too soon: 5 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 leaderGlock-18366aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4killed them32% / 70%
3 1:34 DrogonAK-47400fired while moving (151 u/s), too fast to be accurate - stop first1/9killed them1% / 48%
3 bomb 0:25 Frozen [FR]AK-47926fine - pros would have fired it too1/4cut short (a death, a reload)40% / 54%
5 1:22 Frozen [FR]AK-47689fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 47%
5 1:22 Frozen [FR]AK-47737fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 50%
5 1:22 Frozen [FR]AK-47739fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 46%
5 1:22 Frozen [FR]AK-47765fine - pros would have fired it too0/5cut short (a death, a reload)56% / 56%
7 1:09 KL1M4AK-47113fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
7 1:08 KL1M4AK-47105aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5killed them26% / 52%
7 0:51 SMOUKYE-AK-47763fired while moving (86 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)7% / 48%
8 1:19 KL1M4AK-47565fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
8 1:19 KL1M4AK-47627fine - pros would have fired it too1/1killed them53% / 55%
8 bomb 0:21 SMOUKYE-AK-471230fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 50%
8 bomb 0:20 SMOUKYE-AK-471230fine - pros would have fired it too0/1cut short (a death, a reload)39% / 46%
9 1:37 KL1M4AK-47874fine - pros would have fired it too3/7cut short (a death, a reload)54% / 54%
10 1:39 SMOUKYE-Tec-9715aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/12cut short (a death, a reload)16% / 45%
11 1:26 Frozen [FR]AK-47519fired while moving (68 u/s), too fast to be accurate - stop first2/1315% / 55%
11 1:24 Frozen [FR]AK-47327fired while moving (110 u/s), too fast to be accurate - stop first1/8killed them5% / 62%
12 1:43 Frozen [FR]AK-471055fine - pros would have fired it too0/1cut short (a death, a reload)40% / 47%
13 1:37 leaderUSP-S327fired while moving (214 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 48%
14 1:39 KL1M4FAMAS840fine - pros would have fired it too2/636% / 46%
14 1:38 DrogonFAMAS672aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
14 1:38 DrogonFAMAS641fine - pros would have fired it too2/6killed them43% / 54%
14 1:30 KL1M4FAMAS765fine - pros would have fired it too1/6killed them41% / 50%
14 1:18 Frozen [FR]FAMAS1171fine - pros would have fired it too0/348% / 52%
14 1:17 Frozen [FR]FAMAS1163fine - pros would have fired it too1/3cut short (a death, a reload)64% / 64%
15 1:26 leaderM4A1-S627fine - pros would have fired it too2/7cut short (a death, a reload)47% / 61%
16 1:39 KL1M4P250763fine - pros would have fired it too0/1cut short (a death, a reload)22% / 38%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.