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Cache, won 13-4 · Wed 04 Nov, 23:31

Frozen [FR]

The match

Aim

453 msTTD562 msTTK4.1°Crosshair↓37%1st bullet26%Spray33%Head71%Counter-strafe

Scoreboard

126ADR88%KAST

Positioning

Shots

16/35Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473523%
M4A1-S3148%
USP-S1154%
Desert Eagle978%
Glock-18911%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/8014 1:41 3 kills (Deagle ×3), 2 headshots, in 23.8 s T8.9
3/803 bomb 0:27 3 kills (M4A1-S ×3), 2 headshots, in 8.1 s CT6.4
15/8012 1:43 3 kills (M4A1-S ×2, USP-S), 2 headshots, in 19.5 s CT2.9
17/8015 bomb 0:34 1 kill (Deagle), 1 headshot T2.5
19/8010 bomb 0:27 1 kill (Deagle), 1 headshot CT2.2
22/801 1:29 2 kills (USP-S ×2), all headshots, in 8.9 s CT2.0
27/8017 1:23 1 kill (AK-47), a wallbang, 1 headshot T1.8
35/809 1:21 1 kill (AWP) CT1.0
38/804 1:38 1 kill (AK-47), 1 headshot CT0.9
48/807 1:15 1 kill (AWP) CT0.6
64/805 1:21 1 kill (M4A1-S), 1 headshot CT-0.2
71/8016 1:18 1 kill (AK-47) T-0.6
78/802 1:41 2 kills (M4A1-S ×2), 1 headshot, in 29.8 s CT-2.0
80/8013 1:32 1 kill (Glock) T-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:24 1v4 before the plant CT · 45 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 2 good, 0 weak, 5 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:29 wastedno enemy blinded for long
4 1:13 wastedno enemy blinded for long
5 1:30 goodblinded żylasty syryjski 3.3 s (0.7 s white)
6 1:32 misled a peekbarely blinded Squx 1.0 s (0.1 s white) the enemy was barely blinded, and SMOUKYE- peeked Squx 1.6 s after the pop; got hit first
7 1:32 wastedno enemy blinded for long; blinded Drogon 1.8 s on the move through Bombsite A - safe
10 bomb 0:39 wastedno enemy blinded for long; blinded KL1M4 1.7 s on the move through Truck - safe
11 1:35 wastedbarely blinded BerciK 0.7 s (0.1 s white)
14 1:46 goodblinded BerciK 4.1 s (1.3 s white)
15 1:46 misled a peekbarely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and Frozen [FR] peeked BerciK 1.4 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 31 thrown safely, 8 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Garage (4 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:43 exposedan HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1490 units away; a running throw
5 1:49 exposeda molotov at Connector - seen by 1 enemy for 1.2 s, the nearest 1610 units away; a running throw
7 1:49 exposedan HE at Mid - seen by 1 enemy for 1.0 s, the nearest 1619 units away; a running throw
7 1:34 exposeda flash at Highway - seen by 1 enemy for 0.1 s, the nearest 1406 units away
14 1:47 exposeda flash at Garage - seen by 1 enemy for 0.2 s, the nearest 1864 units away; a running throw
15 1:48 exposeda flash at Garage - seen by 1 enemy for 1.0 s, the nearest 992 units away; a running throw
17 1:36 exposedan HE at Garage - seen by 2 enemies for 1.1 s, the nearest 620 units away
17 1:26 exposeda molotov at Garage - seen by 1 enemy for 2.4 s, the nearest 493 units away, thrown in the open; a running throw

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 29 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:29 FalcoN ™Toxiccover not used: 96 units away, they'd have seen only your headdied
13 1:35 FalcoN ™Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 tradeleader was killed 466 units away: you traded in 3,594 ms (pros: 1,641 ms)
3 1:34 tradeDrogon was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:24 tradeKL1M4 was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
6 1:29 holdheld with Drogon, 631 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms before Drogon)
6 1:29 holdheld with SMOUKYE-, 367 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms before SMOUKYE-)
7 0:56 tradeDrogon was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
10 1:35 tradeDrogon was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
12 1:38 tradeKL1M4 was killed 652 units away: not traded within 5 s (pros: 2,031 ms)
12 1:34 tradeDrogon was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeKL1M4 was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
15 1:28 holdheld with SMOUKYE-, 906 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:26 tradeSMOUKYE- was killed 811 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Agnostickilled themUSP-S422 ms422 ms8.9°
1 1:21 żylasty syryjskikilled themUSP-S766 ms984 ms0.8°
2 1:41 Agnostichit by themDesert Eagle641 ms–5.1°
2 1:41 Agnostickilled themM4A1-S812 ms812 ms3.3°
2 1:11 BerciKhit by themGlock-18297 ms–2.6°
2 1:11 BerciKkilled themM4A1-S719 ms719 ms7.3°
3 bomb 0:27 Agnostickilled themM4A1-S4062 ms4266 ms6.4°
3 bomb 0:25 żylasty syryjskikilled themM4A1-S578 ms672 ms4.5°
3 bomb 0:25 żylasty syryjskihit by themAK-47641 ms–2.1°
3 bomb 0:23 FalcoN ™hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:18 FalcoN ™killed themM4A1-S578 ms578 ms1.4°
4 1:38 żylasty syryjskikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 0:59 BerciKkilled by themAK-471188 ms1562 ms27.3°
4 0:59 BerciKhit themAK-471281 ms–19.9°
5 1:22 żylasty syryjskihit by themAK-47906 ms–10.1°
5 1:21 żylasty syryjskikilled themM4A1-S453 ms547 ms43.2°
5 1:20 Squxhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:28 FalcoN ™killed by themAK-47609 ms1484 ms4.1°
7 1:15 FalcoN ™killed themAWP312 ms312 ms2.5°
8 1:33 Agnostickilled by themGalil AR656 ms750 ms6.8°
9 1:21 BerciKkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:03 FalcoN ™killed by themAK-47688 ms1000 ms13.7°
10 bomb 0:27 Squxkilled themDesert Eagle562 ms562 ms7.5°
11 1:30 żylasty syryjskihit themAK-47219 ms–1.8°
11 1:26 żylasty syryjskihit by themAK-47312 ms–0.7°
11 1:23 żylasty syryjskihit themAK-47484 ms–4.9°
11 1:23 BerciKhit by themAK-47766 ms–29.9°
11 1:23 żylasty syryjskikilled by themAK-47562 ms562 ms0.8°
12 1:43 żylasty syryjskikilled themM4A1-S422 ms516 ms0.6°
12 1:34 Squxkilled themM4A1-S453 ms766 ms3.8°
12 1:29 Agnostichit by themGalil AR312 ms–0.8°
12 1:27 Agnostichit themP2000422 ms–4.1°
12 1:26 Agnostichit by themGalil AR312 ms–13.7°
12 1:26 Agnostichit themP2000469 ms–0.6°
12 1:24 Agnostickilled themUSP-S250 ms250 ms6.6°
13 1:33 FalcoN ™hit by themP20001953 ms–14.4°
13 1:32 FalcoN ™killed themGlock-181375 ms1375 ms49.0°
13 1:27 Squxkilled by themUSP-S234 ms234 ms2.1°
14 1:41 BerciKkilled themDesert Eagle453 ms453 ms5.0°
14 1:29 FalcoN ™killed themDesert Eagle547 ms547 ms7.1°
14 1:18 żylasty syryjskikilled themDesert Eagle31 ms1016 ms1.1°
14 1:17 żylasty syryjskihit by themFAMAS156 ms–1.2°
14 1:00 Squxkilled by themM4A1-S1781 ms1781 ms29.6°
15 1:44 BerciKhit by themM4A4156 ms–1.1°
15 1:44 BerciKhit themDesert Eagle406 ms–9.0°
15 bomb 0:34 FalcoN ™killed themDesert Eagle172 ms172 ms2.3°
16 1:48 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:24 FalcoN ™hit themAK-47406 ms–2.4°
16 1:18 FalcoN ™killed themAK-47297 ms297 ms2.2°
17 1:44 FalcoN ™hit themAK-47109 ms–1.9°
17 1:23 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 16 of your 35 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 AgnosticUSP-S1185fine - pros would have fired it too1/1killed them44% / 44%
1 1:21 żylasty syryjskiUSP-S776fine - pros would have fired it too2/5killed them33% / 43%
2 1:41 AgnosticM4A1-S1086fine - pros would have fired it too1/3killed them36% / 46%
2 1:11 BerciKM4A1-S211fired while moving (158 u/s), too fast to be accurate - stop first1/8killed them27% / 51%
3 bomb 0:27 AgnosticM4A1-S1127fine - pros would have fired it too3/3killed them52% / 52%
3 bomb 0:25 żylasty syryjskiM4A1-S927too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target2/5killed them21% / 47%
3 bomb 0:19 FalcoN ™M4A1-S397fine - pros would have fired it too1/9killed them35% / 56%
4 1:39 żylasty syryjskiAK-471165aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/128% / 55%
4 1:00 BerciKAK-471144fine - pros would have fired it too2/5cut short (a death, a reload)48% / 53%
5 1:21 żylasty syryjskiM4A1-S771fine - pros would have fired it too2/4killed them73% / 73%
6 1:28 FalcoN ™AK-47917aim far off: your crosshair was about 18 player widths (580 units) off their body - get on target first0/41% / 47%
6 1:27 FalcoN ™AK-47910fired while moving (91 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
9 1:03 FalcoN ™AWP970aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)26% / 75%
10 bomb 0:27 SquxDesert Eagle662fine - pros would have fired it too1/1killed them59% / 66%
11 1:30 żylasty syryjskiAK-47820fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
11 1:29 żylasty syryjskiAK-47848fine - pros would have fired it too0/259% / 59%
11 1:24 żylasty syryjskiAK-47325fired while moving (215 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)11% / 52%
12 1:44 żylasty syryjskiM4A1-S1055fired while moving (77 u/s), too fast to be accurate - stop first2/5killed them15% / 46%
12 1:34 SquxM4A1-S402fired while moving (151 u/s), too fast to be accurate - stop first3/6killed them33% / 55%
12 1:29 AgnosticUSP-S462aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/125% / 55%
12 1:27 AgnosticUSP-S476fine - pros would have fired it too1/236% / 45%
12 1:26 AgnosticUSP-S352aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/417% / 42%
12 1:24 AgnosticUSP-S188fine - pros would have fired it too1/1killed them44% / 54%
13 1:35 SquxGlock-18625fine - pros would have fired it too0/423% / 43%
13 1:33 FalcoN ™Glock-18834fired while moving (128 u/s), too fast to be accurate - stop first1/5killed them15% / 49%
13 1:31 SquxGlock-18505aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/39% / 50%
14 1:41 BerciKDesert Eagle1083fired while moving (224 u/s), too fast to be accurate - stop first1/1killed them18% / 35%
14 1:29 FalcoN ™Desert Eagle905fine - pros would have fired it too1/1killed them73% / 73%
14 1:19 żylasty syryjskiDesert Eagle1210fine - pros would have fired it too1/335% / 35%
14 1:17 żylasty syryjskiDesert Eagle1163fine - pros would have fired it too1/1killed them30% / 34%
15 1:44 BerciKDesert Eagle616fine - pros would have fired it too1/158% / 58%
15 bomb 0:34 FalcoN ™Desert Eagle299fine - pros would have fired it too1/1killed them49% / 64%
16 1:25 FalcoN ™AK-47474fired while moving (91 u/s), too fast to be accurate - stop first3/718% / 47%
16 1:19 FalcoN ™AK-47765fine - pros would have fired it too1/3killed them41% / 46%
17 1:23 FalcoN ™AK-47464aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/4killed them18% / 59%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.