Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 23% |
| M4A1-S | 31 | 48% |
| USP-S | 11 | 54% |
| Desert Eagle | 9 | 78% |
| Glock-18 | 9 | 11% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/80 | 14 1:41 | 3 kills (Deagle ×3), 2 headshots, in 23.8 s T | 8.9 |
| 3/80 | 3 bomb 0:27 | 3 kills (M4A1-S ×3), 2 headshots, in 8.1 s CT | 6.4 |
| 15/80 | 12 1:43 | 3 kills (M4A1-S ×2, USP-S), 2 headshots, in 19.5 s CT | 2.9 |
| 17/80 | 15 bomb 0:34 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 19/80 | 10 bomb 0:27 | 1 kill (Deagle), 1 headshot CT | 2.2 |
| 22/80 | 1 1:29 | 2 kills (USP-S ×2), all headshots, in 8.9 s CT | 2.0 |
| 27/80 | 17 1:23 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.8 |
| 35/80 | 9 1:21 | 1 kill (AWP) CT | 1.0 |
| 38/80 | 4 1:38 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 48/80 | 7 1:15 | 1 kill (AWP) CT | 0.6 |
| 64/80 | 5 1:21 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 71/80 | 16 1:18 | 1 kill (AK-47) T | -0.6 |
| 78/80 | 2 1:41 | 2 kills (M4A1-S ×2), 1 headshot, in 29.8 s CT | -2.0 |
| 80/80 | 13 1:32 | 1 kill (Glock) T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:24 | 1v4 before the plant CT · 45 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
9 flashes: 2 good, 0 weak, 5 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:29 | wasted | no enemy blinded for long |
| 4 1:13 | wasted | no enemy blinded for long |
| 5 1:30 | good | blinded żylasty syryjski 3.3 s (0.7 s white) |
| 6 1:32 | misled a peek | barely blinded Squx 1.0 s (0.1 s white) the enemy was barely blinded, and SMOUKYE- peeked Squx 1.6 s after the pop; got hit first |
| 7 1:32 | wasted | no enemy blinded for long; blinded Drogon 1.8 s on the move through Bombsite A - safe |
| 10 bomb 0:39 | wasted | no enemy blinded for long; blinded KL1M4 1.7 s on the move through Truck - safe |
| 11 1:35 | wasted | barely blinded BerciK 0.7 s (0.1 s white) |
| 14 1:46 | good | blinded BerciK 4.1 s (1.3 s white) |
| 15 1:46 | misled a peek | barely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and Frozen [FR] peeked BerciK 1.4 s after the pop; got hit first |
Throws
39 grenades: 31 thrown safely, 8 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Garage (4 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:43 | exposed | an HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1490 units away; a running throw |
| 5 1:49 | exposed | a molotov at Connector - seen by 1 enemy for 1.2 s, the nearest 1610 units away; a running throw |
| 7 1:49 | exposed | an HE at Mid - seen by 1 enemy for 1.0 s, the nearest 1619 units away; a running throw |
| 7 1:34 | exposed | a flash at Highway - seen by 1 enemy for 0.1 s, the nearest 1406 units away |
| 14 1:47 | exposed | a flash at Garage - seen by 1 enemy for 0.2 s, the nearest 1864 units away; a running throw |
| 15 1:48 | exposed | a flash at Garage - seen by 1 enemy for 1.0 s, the nearest 992 units away; a running throw |
| 17 1:36 | exposed | an HE at Garage - seen by 2 enemies for 1.1 s, the nearest 620 units away |
| 17 1:26 | exposed | a molotov at Garage - seen by 1 enemy for 2.4 s, the nearest 493 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:29 | Toxic | cover not used: 96 units away, they'd have seen only your head | died | ||
| 13 1:35 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | trade | leader was killed 466 units away: you traded in 3,594 ms (pros: 1,641 ms) |
| 3 1:34 | trade | Drogon was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:24 | trade | KL1M4 was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:29 | hold | held with Drogon, 631 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms before Drogon) |
| 6 1:29 | hold | held with SMOUKYE-, 367 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms before SMOUKYE-) |
| 7 0:56 | trade | Drogon was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:35 | trade | Drogon was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:38 | trade | KL1M4 was killed 652 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:34 | trade | Drogon was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | KL1M4 was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:28 | hold | held with SMOUKYE-, 906 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:26 | trade | SMOUKYE- was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | USP-S | 422 ms | 422 ms | 8.9° | ||
| 1 1:21 | killed them | USP-S | 766 ms | 984 ms | 0.8° | ||
| 2 1:41 | hit by them | Desert Eagle | 641 ms | – | 5.1° | ||
| 2 1:41 | killed them | M4A1-S | 812 ms | 812 ms | 3.3° | ||
| 2 1:11 | hit by them | Glock-18 | 297 ms | – | 2.6° | ||
| 2 1:11 | killed them | M4A1-S | 719 ms | 719 ms | 7.3° | ||
| 3 bomb 0:27 | killed them | M4A1-S | 4062 ms | 4266 ms | 6.4° | ||
| 3 bomb 0:25 | killed them | M4A1-S | 578 ms | 672 ms | 4.5° | ||
| 3 bomb 0:25 | hit by them | AK-47 | 641 ms | – | 2.1° | ||
| 3 bomb 0:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:18 | killed them | M4A1-S | 578 ms | 578 ms | 1.4° | ||
| 4 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:59 | killed by them | AK-47 | 1188 ms | 1562 ms | 27.3° | ||
| 4 0:59 | hit them | AK-47 | 1281 ms | – | 19.9° | ||
| 5 1:22 | hit by them | AK-47 | 906 ms | – | 10.1° | ||
| 5 1:21 | killed them | M4A1-S | 453 ms | 547 ms | 43.2° | ||
| 5 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:28 | killed by them | AK-47 | 609 ms | 1484 ms | 4.1° | ||
| 7 1:15 | killed them | AWP | 312 ms | 312 ms | 2.5° | ||
| 8 1:33 | killed by them | Galil AR | 656 ms | 750 ms | 6.8° | ||
| 9 1:21 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:03 | killed by them | AK-47 | 688 ms | 1000 ms | 13.7° | ||
| 10 bomb 0:27 | killed them | Desert Eagle | 562 ms | 562 ms | 7.5° | ||
| 11 1:30 | hit them | AK-47 | 219 ms | – | 1.8° | ||
| 11 1:26 | hit by them | AK-47 | 312 ms | – | 0.7° | ||
| 11 1:23 | hit them | AK-47 | 484 ms | – | 4.9° | ||
| 11 1:23 | hit by them | AK-47 | 766 ms | – | 29.9° | ||
| 11 1:23 | killed by them | AK-47 | 562 ms | 562 ms | 0.8° | ||
| 12 1:43 | killed them | M4A1-S | 422 ms | 516 ms | 0.6° | ||
| 12 1:34 | killed them | M4A1-S | 453 ms | 766 ms | 3.8° | ||
| 12 1:29 | hit by them | Galil AR | 312 ms | – | 0.8° | ||
| 12 1:27 | hit them | P2000 | 422 ms | – | 4.1° | ||
| 12 1:26 | hit by them | Galil AR | 312 ms | – | 13.7° | ||
| 12 1:26 | hit them | P2000 | 469 ms | – | 0.6° | ||
| 12 1:24 | killed them | USP-S | 250 ms | 250 ms | 6.6° | ||
| 13 1:33 | hit by them | P2000 | 1953 ms | – | 14.4° | ||
| 13 1:32 | killed them | Glock-18 | 1375 ms | 1375 ms | 49.0° | ||
| 13 1:27 | killed by them | USP-S | 234 ms | 234 ms | 2.1° | ||
| 14 1:41 | killed them | Desert Eagle | 453 ms | 453 ms | 5.0° | ||
| 14 1:29 | killed them | Desert Eagle | 547 ms | 547 ms | 7.1° | ||
| 14 1:18 | killed them | Desert Eagle | 31 ms | 1016 ms | 1.1° | ||
| 14 1:17 | hit by them | FAMAS | 156 ms | – | 1.2° | ||
| 14 1:00 | killed by them | M4A1-S | 1781 ms | 1781 ms | 29.6° | ||
| 15 1:44 | hit by them | M4A4 | 156 ms | – | 1.1° | ||
| 15 1:44 | hit them | Desert Eagle | 406 ms | – | 9.0° | ||
| 15 bomb 0:34 | killed them | Desert Eagle | 172 ms | 172 ms | 2.3° | ||
| 16 1:48 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:24 | hit them | AK-47 | 406 ms | – | 2.4° | ||
| 16 1:18 | killed them | AK-47 | 297 ms | 297 ms | 2.2° | ||
| 17 1:44 | hit them | AK-47 | 109 ms | – | 1.9° | ||
| 17 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 1185 | fine - pros would have fired it too | 1/1 | killed them | 44% / 44% | |
| 1 1:21 | USP-S | 776 | fine - pros would have fired it too | 2/5 | killed them | 33% / 43% | |
| 2 1:41 | M4A1-S | 1086 | fine - pros would have fired it too | 1/3 | killed them | 36% / 46% | |
| 2 1:11 | M4A1-S | 211 | fired while moving (158 u/s), too fast to be accurate - stop first | 1/8 | killed them | 27% / 51% | |
| 3 bomb 0:27 | M4A1-S | 1127 | fine - pros would have fired it too | 3/3 | killed them | 52% / 52% | |
| 3 bomb 0:25 | M4A1-S | 927 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 2/5 | killed them | 21% / 47% | |
| 3 bomb 0:19 | M4A1-S | 397 | fine - pros would have fired it too | 1/9 | killed them | 35% / 56% | |
| 4 1:39 | AK-47 | 1165 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 28% / 55% | ||
| 4 1:00 | AK-47 | 1144 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 48% / 53% | |
| 5 1:21 | M4A1-S | 771 | fine - pros would have fired it too | 2/4 | killed them | 73% / 73% | |
| 6 1:28 | AK-47 | 917 | aim far off: your crosshair was about 18 player widths (580 units) off their body - get on target first | 0/4 | 1% / 47% | ||
| 6 1:27 | AK-47 | 910 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 9 1:03 | AWP | 970 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 26% / 75% | |
| 10 bomb 0:27 | Desert Eagle | 662 | fine - pros would have fired it too | 1/1 | killed them | 59% / 66% | |
| 11 1:30 | AK-47 | 820 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 77% / 77% | |
| 11 1:29 | AK-47 | 848 | fine - pros would have fired it too | 0/2 | 59% / 59% | ||
| 11 1:24 | AK-47 | 325 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 11% / 52% | |
| 12 1:44 | M4A1-S | 1055 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/5 | killed them | 15% / 46% | |
| 12 1:34 | M4A1-S | 402 | fired while moving (151 u/s), too fast to be accurate - stop first | 3/6 | killed them | 33% / 55% | |
| 12 1:29 | USP-S | 462 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 25% / 55% | ||
| 12 1:27 | USP-S | 476 | fine - pros would have fired it too | 1/2 | 36% / 45% | ||
| 12 1:26 | USP-S | 352 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | 17% / 42% | ||
| 12 1:24 | USP-S | 188 | fine - pros would have fired it too | 1/1 | killed them | 44% / 54% | |
| 13 1:35 | Glock-18 | 625 | fine - pros would have fired it too | 0/4 | 23% / 43% | ||
| 13 1:33 | Glock-18 | 834 | fired while moving (128 u/s), too fast to be accurate - stop first | 1/5 | killed them | 15% / 49% | |
| 13 1:31 | Glock-18 | 505 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | 9% / 50% | ||
| 14 1:41 | Desert Eagle | 1083 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/1 | killed them | 18% / 35% | |
| 14 1:29 | Desert Eagle | 905 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 14 1:19 | Desert Eagle | 1210 | fine - pros would have fired it too | 1/3 | 35% / 35% | ||
| 14 1:17 | Desert Eagle | 1163 | fine - pros would have fired it too | 1/1 | killed them | 30% / 34% | |
| 15 1:44 | Desert Eagle | 616 | fine - pros would have fired it too | 1/1 | 58% / 58% | ||
| 15 bomb 0:34 | Desert Eagle | 299 | fine - pros would have fired it too | 1/1 | killed them | 49% / 64% | |
| 16 1:25 | AK-47 | 474 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/7 | 18% / 47% | ||
| 16 1:19 | AK-47 | 765 | fine - pros would have fired it too | 1/3 | killed them | 41% / 46% | |
| 17 1:23 | AK-47 | 464 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | killed them | 18% / 59% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.