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Cache, won 13-4 · Wed 04 Nov, 23:31

leader

The match

Aim

516 msTTD656 msTTK3.9°Crosshair↓19%1st bullet29%Spray24%Head29%Counter-strafe

Scoreboard

85ADR82%KAST

Positioning

Shots

16/25Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477729%
M4A1-S3040%
USP-S714%
Glock-18333%
Tec-920%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/804 1:46 3 kills (M4A1-S ×2, AK-47), 1 through smoke, a wallbang, 2 headshots, in 57.4 s CT7.6
13/8017 1:38 3 kills (AK-47 ×3), all headshots, in 13.4 s T3.6
26/8015 1:45 2 kills (AK-47 ×2), all headshots, in 19.6 s T1.8
33/808 1:30 1 kill (AK-47) CT1.0
52/8010 bomb 0:24 1 kill (M4A1-S) CT0.5
57/806 1:39 1 kill (AK-47), 1 headshot CT0.3
70/8013 1:37 1 kill (Glock), 1 headshot T-0.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:24 wastedno enemy blinded for long
8 1:23 wastedno enemy blinded for long
15 1:21 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through CT Lane - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 8 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 0:53 exposedan HE at A Halls - seen by 1 enemy for 1.1 s, the nearest 382 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 line of firestood in Frozen [FR]'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:25 peek togetherpeeked the same enemy as Frozen [FR], 891 ms before them - early - you went first, alone
2 1:39 line of firestood in Frozen [FR]'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:33 tradeFrozen [FR] was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
8 1:23 tradeDrogon was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:27 tradeKL1M4 was killed 1280 units away: you traded in 3,578 ms (pros: 2,609 ms)
11 1:39 tradeSMOUKYE- was killed 104 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 żylasty syryjskikilled by themGlock-18344 ms531 ms1.5°
2 1:27 FalcoN ™killed by themGlock-18203 ms203 ms2.2°
4 1:46 Squxhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
4 1:46 Squxkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:04 Agnostickilled themM4A1-S312 ms812 ms4.6°
4 0:48 BerciKkilled themAK-47625 ms625 ms17.0°
6 1:39 żylasty syryjskikilled themAK-47219 ms219 ms1.1°
6 1:38 Squxhit themAK-47516 ms–7.6°
6 1:37 Squxhit themAK-47125 ms–2.5°
6 1:36 Squxkilled by themAK-47266 ms562 ms3.8°
8 1:31 FalcoN ™hit by themMP7344 ms–13.9°
8 1:31 FalcoN ™killed themAK-47438 ms734 ms10.2°
8 1:11 BerciKkilled by themAK-471578 ms1766 ms21.8°
9 1:34 Agnostichit themM4A4516 ms–5.4°
9 1:34 Agnostickilled by themAK-47547 ms547 ms52.0°
10 bomb 0:25 BerciKkilled themM4A1-S422 ms1844 ms3.9°
10 bomb 0:24 BerciKhit by themAK-47547 ms–47.7°
11 1:40 BerciKhit themAK-47391 ms–0.7°
11 1:40 BerciKkilled by themAK-47453 ms1453 ms11.4°
12 1:41 Squxkilled by themAK-47594 ms891 ms1.2°
13 1:37 żylasty syryjskikilled themGlock-18516 ms516 ms2.9°
13 1:26 Squxhit themP2000875 ms–6.4°
13 1:24 Squxkilled by themUSP-S1281 ms1281 ms53.1°
14 1:40 Squxkilled by themM4A1-S406 ms1719 ms1.5°
14 1:39 Squxhit themTec-9109 ms–0.9°
15 1:45 Squxkilled themAK-47656 ms656 ms5.3°
15 1:26 żylasty syryjskihit by themM4A4828 ms–1.1°
15 1:26 żylasty syryjskikilled themAK-47938 ms938 ms16.2°
16 1:42 Squxkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:42 Squxhit themAK-47312 ms–1.0°
17 1:40 żylasty syryjskihit themAK-47656 ms–2.0°
17 1:38 żylasty syryjskikilled themAK-47172 ms172 ms1.0°
17 1:36 Agnostickilled themAK-47594 ms594 ms24.4°
17 1:25 BerciKkilled themAK-47656 ms844 ms3.8°
17 1:25 BerciKhit by themDesert Eagle734 ms–29.1°

Shots

You fired 16 of your 25 first shots too soon: 14 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
4 1:04 AgnosticM4A1-S696fired while moving (117 u/s), too fast to be accurate - stop first4/7killed them21% / 47%
4 0:48 BerciKAK-47194fired while moving (115 u/s), too fast to be accurate - stop first1/1killed them32% / 57%
6 1:39 żylasty syryjskiAK-471017fine - pros would have fired it too1/4killed them51% / 51%
6 1:38 SquxAK-47492fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
6 1:36 SquxAK-47491aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/4cut short (a death, a reload)1% / 55%
8 1:31 FalcoN ™AK-47229fired while moving (112 u/s), too fast to be accurate - stop first4/7killed them5% / 49%
8 1:11 BerciKAK-47600fired while moving (108 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 51%
9 1:35 AgnosticM4A1-S1067fine - pros would have fired it too2/837% / 51%
9 1:34 AgnosticM4A1-S1098fine - pros would have fired it too1/1cut short (a death, a reload)29% / 52%
10 bomb 0:25 BerciKM4A1-S895fired while moving (117 u/s), too fast to be accurate - stop first2/105% / 46%
10 bomb 0:24 BerciKM4A1-S900fine - pros would have fired it too3/5killed them49% / 49%
11 1:40 BerciKAK-47927fired while moving (112 u/s), too fast to be accurate - stop first4/925% / 70%
12 1:41 SquxAWP636fired while moving (37 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)30% / 76%
13 1:38 żylasty syryjskiGlock-18387fine - pros would have fired it too1/5killed them46% / 48%
13 1:26 SquxUSP-S1642fired while moving (224 u/s), too fast to be accurate - stop first1/76% / 44%
14 1:40 SquxTec-9706fine - pros would have fired it too0/256% / 56%
15 1:45 SquxAK-471369fired while moving (110 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 57%
15 1:45 SquxAK-471372fine - pros would have fired it too1/2killed them49% / 49%
15 1:26 żylasty syryjskiAK-47627fired while moving (215 u/s), too fast to be accurate - stop first1/9killed them0% / 46%
16 1:42 SquxAK-471090too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target3/7cut short (a death, a reload)25% / 49%
17 1:40 żylasty syryjskiAK-47362fired while moving (101 u/s), too fast to be accurate - stop first1/445% / 73%
17 1:38 żylasty syryjskiAK-47453fired while moving (101 u/s), too fast to be accurate - stop first1/6killed them29% / 62%
17 1:36 AgnosticAK-47823fired while moving (215 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
17 1:36 AgnosticAK-47814fine - pros would have fired it too1/4killed them60% / 60%
17 1:25 BerciKAK-47352fired while moving (200 u/s), too fast to be accurate - stop first2/10killed them13% / 55%

Positioning

In none of your 21 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 13 of your 18 duels (72%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.