Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 77 | 29% |
| M4A1-S | 30 | 40% |
| USP-S | 7 | 14% |
| Glock-18 | 3 | 33% |
| Tec-9 | 2 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/80 | 4 1:46 | 3 kills (M4A1-S ×2, AK-47), 1 through smoke, a wallbang, 2 headshots, in 57.4 s CT | 7.6 |
| 13/80 | 17 1:38 | 3 kills (AK-47 ×3), all headshots, in 13.4 s T | 3.6 |
| 26/80 | 15 1:45 | 2 kills (AK-47 ×2), all headshots, in 19.6 s T | 1.8 |
| 33/80 | 8 1:30 | 1 kill (AK-47) CT | 1.0 |
| 52/80 | 10 bomb 0:24 | 1 kill (M4A1-S) CT | 0.5 |
| 57/80 | 6 1:39 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 70/80 | 13 1:37 | 1 kill (Glock), 1 headshot T | -0.6 |
Flashes
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:24 | wasted | no enemy blinded for long |
| 8 1:23 | wasted | no enemy blinded for long |
| 15 1:21 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through CT Lane - safe |
Throws
9 grenades: 8 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 0:53 | exposed | an HE at A Halls - seen by 1 enemy for 1.1 s, the nearest 382 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | line of fire | stood in Frozen [FR]'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:25 | peek together | peeked the same enemy as Frozen [FR], 891 ms before them - early - you went first, alone |
| 2 1:39 | line of fire | stood in Frozen [FR]'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:33 | trade | Frozen [FR] was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:23 | trade | Drogon was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:27 | trade | KL1M4 was killed 1280 units away: you traded in 3,578 ms (pros: 2,609 ms) |
| 11 1:39 | trade | SMOUKYE- was killed 104 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | killed by them | Glock-18 | 344 ms | 531 ms | 1.5° | ||
| 2 1:27 | killed by them | Glock-18 | 203 ms | 203 ms | 2.2° | ||
| 4 1:46 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:46 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:04 | killed them | M4A1-S | 312 ms | 812 ms | 4.6° | ||
| 4 0:48 | killed them | AK-47 | 625 ms | 625 ms | 17.0° | ||
| 6 1:39 | killed them | AK-47 | 219 ms | 219 ms | 1.1° | ||
| 6 1:38 | hit them | AK-47 | 516 ms | – | 7.6° | ||
| 6 1:37 | hit them | AK-47 | 125 ms | – | 2.5° | ||
| 6 1:36 | killed by them | AK-47 | 266 ms | 562 ms | 3.8° | ||
| 8 1:31 | hit by them | MP7 | 344 ms | – | 13.9° | ||
| 8 1:31 | killed them | AK-47 | 438 ms | 734 ms | 10.2° | ||
| 8 1:11 | killed by them | AK-47 | 1578 ms | 1766 ms | 21.8° | ||
| 9 1:34 | hit them | M4A4 | 516 ms | – | 5.4° | ||
| 9 1:34 | killed by them | AK-47 | 547 ms | 547 ms | 52.0° | ||
| 10 bomb 0:25 | killed them | M4A1-S | 422 ms | 1844 ms | 3.9° | ||
| 10 bomb 0:24 | hit by them | AK-47 | 547 ms | – | 47.7° | ||
| 11 1:40 | hit them | AK-47 | 391 ms | – | 0.7° | ||
| 11 1:40 | killed by them | AK-47 | 453 ms | 1453 ms | 11.4° | ||
| 12 1:41 | killed by them | AK-47 | 594 ms | 891 ms | 1.2° | ||
| 13 1:37 | killed them | Glock-18 | 516 ms | 516 ms | 2.9° | ||
| 13 1:26 | hit them | P2000 | 875 ms | – | 6.4° | ||
| 13 1:24 | killed by them | USP-S | 1281 ms | 1281 ms | 53.1° | ||
| 14 1:40 | killed by them | M4A1-S | 406 ms | 1719 ms | 1.5° | ||
| 14 1:39 | hit them | Tec-9 | 109 ms | – | 0.9° | ||
| 15 1:45 | killed them | AK-47 | 656 ms | 656 ms | 5.3° | ||
| 15 1:26 | hit by them | M4A4 | 828 ms | – | 1.1° | ||
| 15 1:26 | killed them | AK-47 | 938 ms | 938 ms | 16.2° | ||
| 16 1:42 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:42 | hit them | AK-47 | 312 ms | – | 1.0° | ||
| 17 1:40 | hit them | AK-47 | 656 ms | – | 2.0° | ||
| 17 1:38 | killed them | AK-47 | 172 ms | 172 ms | 1.0° | ||
| 17 1:36 | killed them | AK-47 | 594 ms | 594 ms | 24.4° | ||
| 17 1:25 | killed them | AK-47 | 656 ms | 844 ms | 3.8° | ||
| 17 1:25 | hit by them | Desert Eagle | 734 ms | – | 29.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 4 1:04 | M4A1-S | 696 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/7 | killed them | 21% / 47% | |
| 4 0:48 | AK-47 | 194 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/1 | killed them | 32% / 57% | |
| 6 1:39 | AK-47 | 1017 | fine - pros would have fired it too | 1/4 | killed them | 51% / 51% | |
| 6 1:38 | AK-47 | 492 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 6 1:36 | AK-47 | 491 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 55% | |
| 8 1:31 | AK-47 | 229 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/7 | killed them | 5% / 49% | |
| 8 1:11 | AK-47 | 600 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 0% / 51% | |
| 9 1:35 | M4A1-S | 1067 | fine - pros would have fired it too | 2/8 | 37% / 51% | ||
| 9 1:34 | M4A1-S | 1098 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 29% / 52% | |
| 10 bomb 0:25 | M4A1-S | 895 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/10 | 5% / 46% | ||
| 10 bomb 0:24 | M4A1-S | 900 | fine - pros would have fired it too | 3/5 | killed them | 49% / 49% | |
| 11 1:40 | AK-47 | 927 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/9 | 25% / 70% | ||
| 12 1:41 | AWP | 636 | fired while moving (37 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 30% / 76% | |
| 13 1:38 | Glock-18 | 387 | fine - pros would have fired it too | 1/5 | killed them | 46% / 48% | |
| 13 1:26 | USP-S | 1642 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/7 | 6% / 44% | ||
| 14 1:40 | Tec-9 | 706 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 15 1:45 | AK-47 | 1369 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 57% | |
| 15 1:45 | AK-47 | 1372 | fine - pros would have fired it too | 1/2 | killed them | 49% / 49% | |
| 15 1:26 | AK-47 | 627 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/9 | killed them | 0% / 46% | |
| 16 1:42 | AK-47 | 1090 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 3/7 | cut short (a death, a reload) | 25% / 49% | |
| 17 1:40 | AK-47 | 362 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/4 | 45% / 73% | ||
| 17 1:38 | AK-47 | 453 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/6 | killed them | 29% / 62% | |
| 17 1:36 | AK-47 | 823 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 17 1:36 | AK-47 | 814 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 17 1:25 | AK-47 | 352 | fired while moving (200 u/s), too fast to be accurate - stop first | 2/10 | killed them | 13% / 55% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.