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Cache, lost 4-13 · Wed 04 Nov, 23:31

Agnostic

The match

Aim

547 msTTD703 msTTK6.0°Crosshair↓22%1st bullet42%Spray15%Head74%Counter-strafe

Scoreboard

70ADR47%KAST

Positioning

Shots

14/25Rushed↓1/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3837%
AK-472718%
M4A42339%
USP-S560%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/808 1:33 2 kills (Galil ×2), 1 headshot, in 9.5 s T2.8
31/8013 1:23 2 kills (USP-S ×2), all headshots, in 9.2 s CT1.4
50/804 1:31 1 kill (AK-47) T0.5
54/809 1:34 1 kill (AK-47), 1 headshot T0.4
59/806 1:28 1 kill (Galil) T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:23 1v2 before the plant T · 9 HP · Outside Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:24 hurt the teambarely blinded SMOUKYE- 2.9 s (0.4 s white); blinded BerciK 3.3 s on the move through Squeaky - an enemy could see them
11 1:36 wastedbarely blinded Drogon 0.8 s (0.1 s white), Frozen [FR] 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 5 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 bomb 0:24 punishedkilled by SMOUKYE- 1.9 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall)
11 1:38 punishedkilled by Drogon 1.7 s after throwing a flash at Boost, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 435 units away; a running throw
14 1:40 exposedan HE at Fork Lift - seen by 1 enemy for 0.9 s, the nearest 553 units away, thrown in the open; a running throw

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 16 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:23 SMOUKYE-A Mainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeFalcoN ™ was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 tradeSqux was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
4 1:46 tradeSqux was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
5 1:34 holdheld with BerciK, 77 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms after BerciK)
5 1:32 tradeBerciK was killed 65 units away: not traded within 5 s (pros: 969 ms)
8 1:33 holdheld with Squx, 773 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:30 tradeFalcoN ™ was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
10 1:37 holdheld with FalcoN ™, 395 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after FalcoN ™)
12 1:43 tradeżylasty syryjski was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
12 1:33 tradeSqux was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
14 1:38 holdheld with żylasty syryjski, 189 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after żylasty syryjski)
17 1:38 tradeżylasty syryjski was killed 546 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Frozen [FR]killed by themUSP-S422 ms422 ms8.9°
2 1:41 Frozen [FR]hit themDesert Eagle641 ms–5.1°
2 1:41 Frozen [FR]killed by themM4A1-S812 ms812 ms3.3°
3 bomb 0:27 Frozen [FR]killed by themM4A1-S4062 ms4266 ms6.4°
4 1:31 KL1M4killed themAK-47547 ms750 ms9.8°
4 1:04 leaderkilled by themM4A1-S312 ms812 ms4.6°
5 1:31 KL1M4hit themAK-47359 ms–0.7°
5 1:21 Drogonhit themAK-471125 ms–17.0°
5 1:21 Drogonkilled by themAK-471312 ms1609 ms18.1°
6 1:28 KL1M4killed themGalil AR156 ms688 ms8.2°
6 1:28 KL1M4hit by themM4A4500 ms–14.2°
6 bomb 0:22 SMOUKYE-killed by themAK-4747 ms47 ms1.6°
7 1:37 Drogonkilled by themAK-47438 ms438 ms1.3°
8 1:33 Frozen [FR]killed themGalil AR656 ms750 ms6.8°
8 1:24 Drogonkilled themGalil AR1797 ms2688 ms2.2°
8 1:24 Drogonhit by themM4A42328 ms–53.6°
8 1:17 SMOUKYE-killed by themAK-47562 ms859 ms11.0°
8 1:17 SMOUKYE-hit themGalil AR625 ms–4.2°
9 1:34 leaderhit by themM4A4516 ms–5.4°
9 1:34 leaderkilled themAK-47547 ms547 ms52.0°
9 1:23 SMOUKYE-killed by themM4A1-S141 ms141 ms0.4°
10 1:36 SMOUKYE-hit by themM4A4625 ms–8.5°
10 1:36 Drogonkilled by themAK-47109 ms109 ms9.4°
11 1:36 Drogonkilled by themM4A1-S547 ms734 ms7.5°
12 1:29 Frozen [FR]hit themGalil AR312 ms–0.8°
12 1:27 Frozen [FR]hit by themP2000422 ms–4.1°
12 1:26 Frozen [FR]hit themGalil AR312 ms–13.7°
12 1:26 Frozen [FR]hit by themP2000469 ms–0.6°
12 1:24 Frozen [FR]killed by themUSP-S250 ms250 ms6.6°
13 1:23 SMOUKYE-killed themUSP-S703 ms703 ms16.1°
13 1:14 Drogonkilled themUSP-S234 ms484 ms6.4°
14 1:37 Drogonhit themM4A431 ms–2.5°
14 1:35 KL1M4hit themM4A4266 ms–2.1°
15 1:36 Drogonhit themM4A4484 ms–5.5°
15 1:35 Drogonkilled by themAK-47281 ms484 ms1.8°
16 1:39 Drogonhit themM4A4609 ms–1.7°
16 1:32 SMOUKYE-hit themM4A4766 ms–12.9°
16 1:32 Drogonkilled by themAK-471047 ms1047 ms7.7°
17 1:36 leaderkilled by themAK-47594 ms594 ms24.4°

Shots

You fired 14 of your 25 first shots too soon: 11 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:43 DrogonDesert Eagle1337aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/116% / 62%
2 1:41 Frozen [FR]Desert Eagle1087fine - pros would have fired it too1/1cut short (a death, a reload)68% / 68%
4 1:31 KL1M4AK-47391fine - pros would have fired it too3/8killed them35% / 53%
5 1:28 KL1M4AK-471327aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/37% / 59%
5 1:21 DrogonAK-47863fired while moving (110 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)21% / 62%
6 1:28 KL1M4Galil AR198fine - pros would have fired it too3/10killed them53% / 59%
8 1:33 Frozen [FR]Galil AR676fine - pros would have fired it too2/3killed them64% / 64%
8 1:24 DrogonGalil AR762fine - pros would have fired it too4/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
8 1:23 DrogonGalil AR763fine - pros would have fired it too1/5killed them38% / 54%
8 1:17 SMOUKYE-Galil AR1179fine - pros would have fired it too1/5cut short (a death, a reload)32% / 52%
9 1:34 leaderAK-471096aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first1/8killed them1% / 46%
11 1:44 DrogonAK-471297aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/413% / 50%
11 1:43 DrogonAK-471248aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/38% / 59%
12 1:31 Frozen [FR]Galil AR472fired while moving (202 u/s), too fast to be accurate - stop first0/644% / 74%
12 1:29 Frozen [FR]Galil AR462fired while moving (192 u/s), too fast to be accurate - stop first2/732% / 63%
12 1:27 Frozen [FR]Galil AR476too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/625% / 55%
12 1:26 Frozen [FR]Galil AR366aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first2/92% / 57%
13 1:26 SMOUKYE-USP-S642aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/21% / 46%
13 1:23 SMOUKYE-USP-S589aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/2killed them3% / 49%
13 1:14 DrogonUSP-S521fine - pros would have fired it too2/3killed them50% / 50%
14 1:37 DrogonM4A4349fine - pros would have fired it too2/865% / 65%
14 1:35 KL1M4M4A4706fine - pros would have fired it too2/1425% / 47%
16 1:39 DrogonM4A41244aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/311% / 47%
16 1:32 SMOUKYE-M4A41009aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/7cut short (a death, a reload)19% / 49%
17 1:36 leaderDesert Eagle821fine - pros would have fired it too0/1cut short (a death, a reload)44% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.