Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 38 | 37% |
| AK-47 | 27 | 18% |
| M4A4 | 23 | 39% |
| USP-S | 5 | 60% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/80 | 8 1:33 | 2 kills (Galil ×2), 1 headshot, in 9.5 s T | 2.8 |
| 31/80 | 13 1:23 | 2 kills (USP-S ×2), all headshots, in 9.2 s CT | 1.4 |
| 50/80 | 4 1:31 | 1 kill (AK-47) T | 0.5 |
| 54/80 | 9 1:34 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 59/80 | 6 1:28 | 1 kill (Galil) T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:23 | 1v2 before the plant T · 9 HP · Outside A | lost - died later · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:24 | hurt the team | barely blinded SMOUKYE- 2.9 s (0.4 s white); blinded BerciK 3.3 s on the move through Squeaky - an enemy could see them |
| 11 1:36 | wasted | barely blinded Drogon 0.8 s (0.1 s white), Frozen [FR] 0.7 s (0.1 s white) |
Throws
8 grenades: 5 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 bomb 0:24 | punished | killed by SMOUKYE- 1.9 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 11 1:38 | punished | killed by Drogon 1.7 s after throwing a flash at Boost, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 435 units away; a running throw |
| 14 1:40 | exposed | an HE at Fork Lift - seen by 1 enemy for 0.9 s, the nearest 553 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:23 | A Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | FalcoN ™ was killed 523 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | trade | Squx was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:46 | trade | Squx was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:34 | hold | held with BerciK, 77 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms after BerciK) |
| 5 1:32 | trade | BerciK was killed 65 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:33 | hold | held with Squx, 773 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:30 | trade | FalcoN ™ was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:37 | hold | held with FalcoN ™, 395 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after FalcoN ™) |
| 12 1:43 | trade | żylasty syryjski was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:33 | trade | Squx was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:38 | hold | held with żylasty syryjski, 189 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after żylasty syryjski) |
| 17 1:38 | trade | żylasty syryjski was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed by them | USP-S | 422 ms | 422 ms | 8.9° | ||
| 2 1:41 | hit them | Desert Eagle | 641 ms | – | 5.1° | ||
| 2 1:41 | killed by them | M4A1-S | 812 ms | 812 ms | 3.3° | ||
| 3 bomb 0:27 | killed by them | M4A1-S | 4062 ms | 4266 ms | 6.4° | ||
| 4 1:31 | killed them | AK-47 | 547 ms | 750 ms | 9.8° | ||
| 4 1:04 | killed by them | M4A1-S | 312 ms | 812 ms | 4.6° | ||
| 5 1:31 | hit them | AK-47 | 359 ms | – | 0.7° | ||
| 5 1:21 | hit them | AK-47 | 1125 ms | – | 17.0° | ||
| 5 1:21 | killed by them | AK-47 | 1312 ms | 1609 ms | 18.1° | ||
| 6 1:28 | killed them | Galil AR | 156 ms | 688 ms | 8.2° | ||
| 6 1:28 | hit by them | M4A4 | 500 ms | – | 14.2° | ||
| 6 bomb 0:22 | killed by them | AK-47 | 47 ms | 47 ms | 1.6° | ||
| 7 1:37 | killed by them | AK-47 | 438 ms | 438 ms | 1.3° | ||
| 8 1:33 | killed them | Galil AR | 656 ms | 750 ms | 6.8° | ||
| 8 1:24 | killed them | Galil AR | 1797 ms | 2688 ms | 2.2° | ||
| 8 1:24 | hit by them | M4A4 | 2328 ms | – | 53.6° | ||
| 8 1:17 | killed by them | AK-47 | 562 ms | 859 ms | 11.0° | ||
| 8 1:17 | hit them | Galil AR | 625 ms | – | 4.2° | ||
| 9 1:34 | hit by them | M4A4 | 516 ms | – | 5.4° | ||
| 9 1:34 | killed them | AK-47 | 547 ms | 547 ms | 52.0° | ||
| 9 1:23 | killed by them | M4A1-S | 141 ms | 141 ms | 0.4° | ||
| 10 1:36 | hit by them | M4A4 | 625 ms | – | 8.5° | ||
| 10 1:36 | killed by them | AK-47 | 109 ms | 109 ms | 9.4° | ||
| 11 1:36 | killed by them | M4A1-S | 547 ms | 734 ms | 7.5° | ||
| 12 1:29 | hit them | Galil AR | 312 ms | – | 0.8° | ||
| 12 1:27 | hit by them | P2000 | 422 ms | – | 4.1° | ||
| 12 1:26 | hit them | Galil AR | 312 ms | – | 13.7° | ||
| 12 1:26 | hit by them | P2000 | 469 ms | – | 0.6° | ||
| 12 1:24 | killed by them | USP-S | 250 ms | 250 ms | 6.6° | ||
| 13 1:23 | killed them | USP-S | 703 ms | 703 ms | 16.1° | ||
| 13 1:14 | killed them | USP-S | 234 ms | 484 ms | 6.4° | ||
| 14 1:37 | hit them | M4A4 | 31 ms | – | 2.5° | ||
| 14 1:35 | hit them | M4A4 | 266 ms | – | 2.1° | ||
| 15 1:36 | hit them | M4A4 | 484 ms | – | 5.5° | ||
| 15 1:35 | killed by them | AK-47 | 281 ms | 484 ms | 1.8° | ||
| 16 1:39 | hit them | M4A4 | 609 ms | – | 1.7° | ||
| 16 1:32 | hit them | M4A4 | 766 ms | – | 12.9° | ||
| 16 1:32 | killed by them | AK-47 | 1047 ms | 1047 ms | 7.7° | ||
| 17 1:36 | killed by them | AK-47 | 594 ms | 594 ms | 24.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:43 | Desert Eagle | 1337 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 16% / 62% | ||
| 2 1:41 | Desert Eagle | 1087 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 68% / 68% | |
| 4 1:31 | AK-47 | 391 | fine - pros would have fired it too | 3/8 | killed them | 35% / 53% | |
| 5 1:28 | AK-47 | 1327 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | 7% / 59% | ||
| 5 1:21 | AK-47 | 863 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 21% / 62% | |
| 6 1:28 | Galil AR | 198 | fine - pros would have fired it too | 3/10 | killed them | 53% / 59% | |
| 8 1:33 | Galil AR | 676 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 8 1:24 | Galil AR | 762 | fine - pros would have fired it too | 4/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 8 1:23 | Galil AR | 763 | fine - pros would have fired it too | 1/5 | killed them | 38% / 54% | |
| 8 1:17 | Galil AR | 1179 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 32% / 52% | |
| 9 1:34 | AK-47 | 1096 | aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first | 1/8 | killed them | 1% / 46% | |
| 11 1:44 | AK-47 | 1297 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 13% / 50% | ||
| 11 1:43 | AK-47 | 1248 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/3 | 8% / 59% | ||
| 12 1:31 | Galil AR | 472 | fired while moving (202 u/s), too fast to be accurate - stop first | 0/6 | 44% / 74% | ||
| 12 1:29 | Galil AR | 462 | fired while moving (192 u/s), too fast to be accurate - stop first | 2/7 | 32% / 63% | ||
| 12 1:27 | Galil AR | 476 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/6 | 25% / 55% | ||
| 12 1:26 | Galil AR | 366 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 2/9 | 2% / 57% | ||
| 13 1:26 | USP-S | 642 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/2 | 1% / 46% | ||
| 13 1:23 | USP-S | 589 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/2 | killed them | 3% / 49% | |
| 13 1:14 | USP-S | 521 | fine - pros would have fired it too | 2/3 | killed them | 50% / 50% | |
| 14 1:37 | M4A4 | 349 | fine - pros would have fired it too | 2/8 | 65% / 65% | ||
| 14 1:35 | M4A4 | 706 | fine - pros would have fired it too | 2/14 | 25% / 47% | ||
| 16 1:39 | M4A4 | 1244 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | 11% / 47% | ||
| 16 1:32 | M4A4 | 1009 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/7 | cut short (a death, a reload) | 19% / 49% | |
| 17 1:36 | Desert Eagle | 821 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.