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Dust II, lost 8-13 · Thu 05 Nov, 23:42

AgnosticGold Nova Master

The match

Aim

500 msTTD781 msTTK4.1°Crosshair↓18%1st bullet29%Spray20%Head44%Counter-strafe

Scoreboard

101ADR76%KAST

Positioning

Shots

21/31Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR4924%
FAMAS4732%
M4A43136%
MAC-102945%
M4A1-S1718%
Glock-181625%
MP91030%
AK-47838%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11116 1:46 2 kills (Galil ×2), 1 headshot, in 1.3 s T3.5
11/11113 1:34 3 kills (Glock ×3), all headshots, in 20.4 s T3.3
23/11119 1:31 1 kill (AK-47), 1 through smoke T1.9
28/11118 1:46 2 kills (MAC-10 ×2), all headshots, in 4.6 s T1.7
35/1118 1:29 1 kill (M4A4), 1 headshot CT1.0
66/11120 1:40 1 kill (MAC-10), 1 headshot T0.4
68/11121 1:34 1 kill (MAC-10), 1 headshot T0.3
73/1111 0:50 1 kill (USP-S), 1 headshot CT0.2
82/1114 bomb 0:39 1 kill (FAMAS) CT-0.1
100/11110 1:46 1 kill (FAMAS), 1 headshot CT-0.9
106/11115 1:45 1 kill (Galil) T-1.4
107/11112 1:08 1 kill (M4A1-S) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 0:35 1v1 before the plant CT · 14 HP · Bombsite Alost - died in the first fight · saw each other
19 1:20 1v4 before the plant T · 100 HP · Long Alost - died with two or more on them at once · first fight lost, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 1 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:49 wastedno enemy blinded for long; blinded themselves 1.5 s on the move through Middle - safe
2 1:42 wastedno enemy blinded for long
5 1:43 misled a peekbarely blinded WHooXI? 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked WHooXI? 0.5 s after the pop; hit them first
7 1:37 goodblinded fedot 3.8 s (1.1 s white)
11 1:44 wastedno enemy blinded for long; blinded Babazuka 1.8 s holding Long A - safe
12 1:45 wastedno enemy blinded for long; blinded themselves 3.9 s on the move through Long A - safe
19 1:47 weakbarely blinded Konr51 1.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:17 exposeda smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 950 units away
16 1:27 punishedkilled by WHooXI? 1.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 136 units away; a running throw

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 27 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:35 WHooXI?Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:42 fedotLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 0:35 tradecatlovin was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
4 1:35 trade. was killed 1832 units away: you traded in 3,766 ms (pros: 2,609 ms)
9 1:45 tradecatlovin was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 peek togetherpeeked the same enemy as Babazuka, 297 ms before them - early - you went first, alone
13 1:28 tradeBabazuka was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:38 tradecatlovin was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
14 1:22 tradeBabazuka was killed 424 units away: not traded within 5 s (pros: 625 ms)
15 1:45 holdheld with Babazuka, 409 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before Babazuka)
15 1:31 trade. was killed 341 units away: not traded within 5 s (pros: 625 ms)
16 1:45 holdheld with Babazuka, 202 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Babazuka)
16 1:45 line of firestood in Babazuka's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:45 in their waystood between Babazuka and an enemy they could see, for 250 ms (pros: 125 ms at a time)
16 1:44 tradeBabazuka was killed 119 units away: you traded in 16 ms (pros: 625 ms)
19 1:42 tradecatlovin was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 tradeBabazuka was killed 287 units away: not traded within 5 s (pros: 1,641 ms)
19 1:24 tradeЛизОчка was killed 544 units away: not traded within 5 s (pros: 2,031 ms)
19 1:21 holdheld with ., 741 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:20 trade. was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
21 1:19 tradeBabazuka was killed 313 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 0:50 fedothit by themGlock-18578 ms–4.2°
1 0:50 fedotkilled themUSP-S828 ms828 ms6.1°
1 0:41 KAPAMEJIbKAhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 0:28 KAPAMEJIbKAkilled by themGlock-18484 ms484 ms2.1°
2 1:39 メBaronメhit themMP978 ms–2.0°
2 1:39 メBaronメkilled by themMAC-10500 ms719 ms3.3°
3 1:44 メBaronメkilled by themMAC-10594 ms1266 ms2.8°
3 1:44 メBaronメhit themFAMAS609 ms–0.4°
4 bomb 0:39 メBaronメkilled themFAMAS500 ms953 ms3.2°
4 bomb 0:34 WHooXI?killed by themGalil AR219 ms219 ms1.3°
5 1:42 WHooXI?hit themM4A4656 ms–4.7°
5 1:41 WHooXI?killed by themGalil AR875 ms1938 ms11.1°
6 1:41 WHooXI?hit themM4A4312 ms–5.0°
6 1:41 WHooXI?killed by themAK-47797 ms797 ms24.0°
7 1:43 Konr51hit by themAK-47312 ms–6.3°
7 1:42 Konr51hit themFAMAS359 ms–0.5°
7 1:36 fedothit themFAMAS578 ms–3.4°
7 1:35 Konr51hit themFAMAS547 ms–2.8°
7 1:35 Konr51killed by themAK-47562 ms859 ms3.2°
8 1:29 Konr51killed themM4A4297 ms391 ms1.4°
8 1:25 メBaronメhit themM4A4375 ms–0.6°
8 1:25 メBaronメkilled by themAK-47469 ms469 ms1.2°
9 1:17 メBaronメkilled by themAK-47562 ms562 ms4.7°
10 1:46 メBaronメhit themFAMAS172 ms–1.4°
10 1:46 fedotkilled themFAMAS344 ms703 ms1.0°
10 1:46 fedothit by themAK-47484 ms–1.1°
10 1:45 メBaronメkilled by themAK-471062 ms1250 ms0.4°
11 1:09 KAPAMEJIbKAkilled by themAK-47453 ms1406 ms5.3°
11 1:08 KAPAMEJIbKAhit themM4A4578 ms–46.8°
12 1:08 メBaronメkilled themM4A1-S531 ms828 ms2.3°
12 1:08 Konr51hit themM4A4484 ms–1.8°
12 1:08 メBaronメhit by themAK-47781 ms–1.9°
12 1:07 Konr51killed by themAK-471281 ms2031 ms4.3°
13 1:34 WHooXI?killed themGlock-181047 ms1047 ms43.1°
13 bomb 0:33 Konr51killed themGlock-18109 ms281 ms0.9°
13 bomb 0:28 メBaronメkilled themGlock-18594 ms594 ms10.3°
14 1:14 メBaronメkilled by themDesert Eagle1094 ms2188 ms16.9°
15 1:46 fedotkilled themGalil AR703 ms1688 ms4.1°
15 1:46 fedothit by themFAMAS1656 ms–2.6°
15 1:45 Konr51hit by themMP9375 ms–2.7°
15 1:44 Konr51hit themGalil AR1500 ms–19.4°
15 1:30 WHooXI?killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:46 KAPAMEJIbKAkilled themGalil AR531 ms984 ms10.6°
16 1:45 メBaronメhit by themM4A4375 ms–1.7°
16 1:45 メBaronメkilled themGalil AR500 ms781 ms5.9°
16 1:25 WHooXI?killed by themMP9938 ms938 ms22.2°
17 1:41 fedotkilled by themM4A1-S203 ms984 ms1.5°
17 1:40 fedothit themAK-47656 ms–5.8°
18 1:47 メBaronメkilled themMAC-10391 ms984 ms4.5°
18 1:42 Konr51killed themMAC-10312 ms688 ms9.5°
18 1:41 fedotkilled by themAK-47500 ms500 ms0.6°
19 1:31 fedotkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:18 Konr51hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:13 KAPAMEJIbKAhit themAK-47453 ms–41.8°
19 1:13 KAPAMEJIbKAkilled by themM4A1-S1344 ms1344 ms9.2°
20 1:40 WHooXI?hit by themMP9328 ms–5.1°
20 1:40 WHooXI?killed themMAC-10531 ms531 ms8.8°
20 1:27 fedotkilled by themAWP328 ms328 ms0.3°
21 1:35 Konr51killed themMAC-10375 ms609 ms0.8°
21 1:34 Konr51hit by themAK-47578 ms–0.3°
21 1:13 KAPAMEJIbKAkilled by themM4A1-S906 ms1219 ms3.9°

Shots

You fired 21 of your 31 first shots too soon: 11 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 0:50 fedotUSP-S720aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/3killed them3% / 37%
2 1:39 メBaronメMP9354fine - pros would have fired it too3/10cut short (a death, a reload)37% / 60%
3 1:44 メBaronメFAMAS671aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/12cut short (a death, a reload)23% / 62%
4 bomb 0:39 メBaronメFAMAS1502fired while moving (125 u/s), too fast to be accurate - stop first3/11killed them; 1 bullet after pros would have stopped12% / 51%
5 1:42 WHooXI?M4A41317fine - pros would have fired it too2/927% / 47%
5 1:41 WHooXI?M4A41284aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/6cut short (a death, a reload)5% / 46%
6 1:41 WHooXI?M4A4857fine - pros would have fired it too4/6cut short (a death, a reload)44% / 50%
7 1:43 Konr51FAMAS963fired while moving (176 u/s), too fast to be accurate - stop first2/126% / 49%
7 1:36 fedotFAMAS1186fired while moving (139 u/s), too fast to be accurate - stop first1/818% / 54%
7 1:35 Konr51FAMAS933fired while moving (96 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)3% / 48%
8 1:29 Konr51M4A41101fine - pros would have fired it too2/3killed them65% / 65%
8 1:25 メBaronメM4A41237fine - pros would have fired it too2/3cut short (a death, a reload)29% / 48%
10 1:46 fedotFAMAS595fine - pros would have fired it too5/13killed them68% / 68%
11 1:09 KAPAMEJIbKAM4A4610fired while moving (90 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)0% / 46%
12 1:08 Konr51M4A1-S1190fired while moving (79 u/s), too fast to be accurate - stop first3/17cut short (a death, a reload); 6 bullets after pros would have stopped18% / 57%
13 1:36 fedotGlock-18414aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/134% / 43%
13 bomb 0:35 Konr51Glock-18821fine - pros would have fired it too0/327% / 44%
13 bomb 0:33 Konr51Glock-18481fine - pros would have fired it too2/3killed them36% / 43%
13 bomb 0:29 メBaronメGlock-18854too soon: your crosshair was still moving onto them, about 1.5 player widths (54 units) off - pros wait the split second it takes to get on target1/3killed them2% / 46%
14 1:13 メBaronメAK-471041aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3cut short (a death, a reload)13% / 51%
15 1:47 fedotGalil AR920fired while moving (171 u/s), too fast to be accurate - stop first4/15killed them13% / 58%
15 1:31 WHooXI?Galil AR1066aim far off: your crosshair was about 9.5 player widths (297 units) off their body - get on target first0/51% / 54%
16 1:46 KAPAMEJIbKAGalil AR751fired while moving (143 u/s), too fast to be accurate - stop first4/11killed them8% / 55%
16 1:45 メBaronメGalil AR810fired while moving (167 u/s), too fast to be accurate - stop first2/9killed them10% / 48%
17 1:40 fedotAK-471160aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 45%
17 1:40 fedotAK-471163fine - pros would have fired it too1/1cut short (a death, a reload)69% / 69%
18 1:47 メBaronメMAC-10679fired while moving (197 u/s), too fast to be accurate - stop first5/14killed them26% / 61%
18 1:42 Konr51MAC-10943aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/10killed them23% / 54%
19 1:13 KAPAMEJIbKAAK-47645fine - pros would have fired it too1/2cut short (a death, a reload)46% / 51%
20 1:40 WHooXI?MAC-10146aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/8killed them15% / 63%
21 1:35 Konr51MAC-10471fired while moving (228 u/s), too fast to be accurate - stop first3/9killed them29% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.