Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 49 | 24% |
| FAMAS | 47 | 32% |
| M4A4 | 31 | 36% |
| MAC-10 | 29 | 45% |
| M4A1-S | 17 | 18% |
| Glock-18 | 16 | 25% |
| MP9 | 10 | 30% |
| AK-47 | 8 | 38% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/111 | 16 1:46 | 2 kills (Galil ×2), 1 headshot, in 1.3 s T | 3.5 |
| 11/111 | 13 1:34 | 3 kills (Glock ×3), all headshots, in 20.4 s T | 3.3 |
| 23/111 | 19 1:31 | 1 kill (AK-47), 1 through smoke T | 1.9 |
| 28/111 | 18 1:46 | 2 kills (MAC-10 ×2), all headshots, in 4.6 s T | 1.7 |
| 35/111 | 8 1:29 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 66/111 | 20 1:40 | 1 kill (MAC-10), 1 headshot T | 0.4 |
| 68/111 | 21 1:34 | 1 kill (MAC-10), 1 headshot T | 0.3 |
| 73/111 | 1 0:50 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 82/111 | 4 bomb 0:39 | 1 kill (FAMAS) CT | -0.1 |
| 100/111 | 10 1:46 | 1 kill (FAMAS), 1 headshot CT | -0.9 |
| 106/111 | 15 1:45 | 1 kill (Galil) T | -1.4 |
| 107/111 | 12 1:08 | 1 kill (M4A1-S) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 0:35 | 1v1 before the plant CT · 14 HP · Bombsite A | lost - died in the first fight · saw each other |
| 19 1:20 | 1v4 before the plant T · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, they saw them first |
Flashes
7 flashes: 1 good, 1 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:49 | wasted | no enemy blinded for long; blinded themselves 1.5 s on the move through Middle - safe |
| 2 1:42 | wasted | no enemy blinded for long |
| 5 1:43 | misled a peek | barely blinded WHooXI? 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked WHooXI? 0.5 s after the pop; hit them first |
| 7 1:37 | good | blinded fedot 3.8 s (1.1 s white) |
| 11 1:44 | wasted | no enemy blinded for long; blinded Babazuka 1.8 s holding Long A - safe |
| 12 1:45 | wasted | no enemy blinded for long; blinded themselves 3.9 s on the move through Long A - safe |
| 19 1:47 | weak | barely blinded Konr51 1.8 s (0.1 s white) |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:17 | exposed | a smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 950 units away |
| 16 1:27 | punished | killed by WHooXI? 1.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 136 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:35 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:42 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 0:35 | trade | catlovin was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:35 | trade | . was killed 1832 units away: you traded in 3,766 ms (pros: 2,609 ms) |
| 9 1:45 | trade | catlovin was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | peek together | peeked the same enemy as Babazuka, 297 ms before them - early - you went first, alone |
| 13 1:28 | trade | Babazuka was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:38 | trade | catlovin was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:22 | trade | Babazuka was killed 424 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:45 | hold | held with Babazuka, 409 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before Babazuka) |
| 15 1:31 | trade | . was killed 341 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:45 | hold | held with Babazuka, 202 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Babazuka) |
| 16 1:45 | line of fire | stood in Babazuka's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:45 | in their way | stood between Babazuka and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 16 1:44 | trade | Babazuka was killed 119 units away: you traded in 16 ms (pros: 625 ms) |
| 19 1:42 | trade | catlovin was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | trade | Babazuka was killed 287 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:24 | trade | ЛизОчка was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:21 | hold | held with ., 741 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:20 | trade | . was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:19 | trade | Babazuka was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 0:50 | hit by them | Glock-18 | 578 ms | – | 4.2° | ||
| 1 0:50 | killed them | USP-S | 828 ms | 828 ms | 6.1° | ||
| 1 0:41 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 0:28 | killed by them | Glock-18 | 484 ms | 484 ms | 2.1° | ||
| 2 1:39 | hit them | MP9 | 78 ms | – | 2.0° | ||
| 2 1:39 | killed by them | MAC-10 | 500 ms | 719 ms | 3.3° | ||
| 3 1:44 | killed by them | MAC-10 | 594 ms | 1266 ms | 2.8° | ||
| 3 1:44 | hit them | FAMAS | 609 ms | – | 0.4° | ||
| 4 bomb 0:39 | killed them | FAMAS | 500 ms | 953 ms | 3.2° | ||
| 4 bomb 0:34 | killed by them | Galil AR | 219 ms | 219 ms | 1.3° | ||
| 5 1:42 | hit them | M4A4 | 656 ms | – | 4.7° | ||
| 5 1:41 | killed by them | Galil AR | 875 ms | 1938 ms | 11.1° | ||
| 6 1:41 | hit them | M4A4 | 312 ms | – | 5.0° | ||
| 6 1:41 | killed by them | AK-47 | 797 ms | 797 ms | 24.0° | ||
| 7 1:43 | hit by them | AK-47 | 312 ms | – | 6.3° | ||
| 7 1:42 | hit them | FAMAS | 359 ms | – | 0.5° | ||
| 7 1:36 | hit them | FAMAS | 578 ms | – | 3.4° | ||
| 7 1:35 | hit them | FAMAS | 547 ms | – | 2.8° | ||
| 7 1:35 | killed by them | AK-47 | 562 ms | 859 ms | 3.2° | ||
| 8 1:29 | killed them | M4A4 | 297 ms | 391 ms | 1.4° | ||
| 8 1:25 | hit them | M4A4 | 375 ms | – | 0.6° | ||
| 8 1:25 | killed by them | AK-47 | 469 ms | 469 ms | 1.2° | ||
| 9 1:17 | killed by them | AK-47 | 562 ms | 562 ms | 4.7° | ||
| 10 1:46 | hit them | FAMAS | 172 ms | – | 1.4° | ||
| 10 1:46 | killed them | FAMAS | 344 ms | 703 ms | 1.0° | ||
| 10 1:46 | hit by them | AK-47 | 484 ms | – | 1.1° | ||
| 10 1:45 | killed by them | AK-47 | 1062 ms | 1250 ms | 0.4° | ||
| 11 1:09 | killed by them | AK-47 | 453 ms | 1406 ms | 5.3° | ||
| 11 1:08 | hit them | M4A4 | 578 ms | – | 46.8° | ||
| 12 1:08 | killed them | M4A1-S | 531 ms | 828 ms | 2.3° | ||
| 12 1:08 | hit them | M4A4 | 484 ms | – | 1.8° | ||
| 12 1:08 | hit by them | AK-47 | 781 ms | – | 1.9° | ||
| 12 1:07 | killed by them | AK-47 | 1281 ms | 2031 ms | 4.3° | ||
| 13 1:34 | killed them | Glock-18 | 1047 ms | 1047 ms | 43.1° | ||
| 13 bomb 0:33 | killed them | Glock-18 | 109 ms | 281 ms | 0.9° | ||
| 13 bomb 0:28 | killed them | Glock-18 | 594 ms | 594 ms | 10.3° | ||
| 14 1:14 | killed by them | Desert Eagle | 1094 ms | 2188 ms | 16.9° | ||
| 15 1:46 | killed them | Galil AR | 703 ms | 1688 ms | 4.1° | ||
| 15 1:46 | hit by them | FAMAS | 1656 ms | – | 2.6° | ||
| 15 1:45 | hit by them | MP9 | 375 ms | – | 2.7° | ||
| 15 1:44 | hit them | Galil AR | 1500 ms | – | 19.4° | ||
| 15 1:30 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:46 | killed them | Galil AR | 531 ms | 984 ms | 10.6° | ||
| 16 1:45 | hit by them | M4A4 | 375 ms | – | 1.7° | ||
| 16 1:45 | killed them | Galil AR | 500 ms | 781 ms | 5.9° | ||
| 16 1:25 | killed by them | MP9 | 938 ms | 938 ms | 22.2° | ||
| 17 1:41 | killed by them | M4A1-S | 203 ms | 984 ms | 1.5° | ||
| 17 1:40 | hit them | AK-47 | 656 ms | – | 5.8° | ||
| 18 1:47 | killed them | MAC-10 | 391 ms | 984 ms | 4.5° | ||
| 18 1:42 | killed them | MAC-10 | 312 ms | 688 ms | 9.5° | ||
| 18 1:41 | killed by them | AK-47 | 500 ms | 500 ms | 0.6° | ||
| 19 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:13 | hit them | AK-47 | 453 ms | – | 41.8° | ||
| 19 1:13 | killed by them | M4A1-S | 1344 ms | 1344 ms | 9.2° | ||
| 20 1:40 | hit by them | MP9 | 328 ms | – | 5.1° | ||
| 20 1:40 | killed them | MAC-10 | 531 ms | 531 ms | 8.8° | ||
| 20 1:27 | killed by them | AWP | 328 ms | 328 ms | 0.3° | ||
| 21 1:35 | killed them | MAC-10 | 375 ms | 609 ms | 0.8° | ||
| 21 1:34 | hit by them | AK-47 | 578 ms | – | 0.3° | ||
| 21 1:13 | killed by them | M4A1-S | 906 ms | 1219 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 0:50 | USP-S | 720 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/3 | killed them | 3% / 37% | |
| 2 1:39 | MP9 | 354 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 37% / 60% | |
| 3 1:44 | FAMAS | 671 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/12 | cut short (a death, a reload) | 23% / 62% | |
| 4 bomb 0:39 | FAMAS | 1502 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/11 | killed them; 1 bullet after pros would have stopped | 12% / 51% | |
| 5 1:42 | M4A4 | 1317 | fine - pros would have fired it too | 2/9 | 27% / 47% | ||
| 5 1:41 | M4A4 | 1284 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 5% / 46% | |
| 6 1:41 | M4A4 | 857 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 44% / 50% | |
| 7 1:43 | FAMAS | 963 | fired while moving (176 u/s), too fast to be accurate - stop first | 2/12 | 6% / 49% | ||
| 7 1:36 | FAMAS | 1186 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/8 | 18% / 54% | ||
| 7 1:35 | FAMAS | 933 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 3% / 48% | |
| 8 1:29 | M4A4 | 1101 | fine - pros would have fired it too | 2/3 | killed them | 65% / 65% | |
| 8 1:25 | M4A4 | 1237 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 29% / 48% | |
| 10 1:46 | FAMAS | 595 | fine - pros would have fired it too | 5/13 | killed them | 68% / 68% | |
| 11 1:09 | M4A4 | 610 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 0% / 46% | |
| 12 1:08 | M4A1-S | 1190 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/17 | cut short (a death, a reload); 6 bullets after pros would have stopped | 18% / 57% | |
| 13 1:36 | Glock-18 | 414 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/13 | 4% / 43% | ||
| 13 bomb 0:35 | Glock-18 | 821 | fine - pros would have fired it too | 0/3 | 27% / 44% | ||
| 13 bomb 0:33 | Glock-18 | 481 | fine - pros would have fired it too | 2/3 | killed them | 36% / 43% | |
| 13 bomb 0:29 | Glock-18 | 854 | too soon: your crosshair was still moving onto them, about 1.5 player widths (54 units) off - pros wait the split second it takes to get on target | 1/3 | killed them | 2% / 46% | |
| 14 1:13 | AK-47 | 1041 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 13% / 51% | |
| 15 1:47 | Galil AR | 920 | fired while moving (171 u/s), too fast to be accurate - stop first | 4/15 | killed them | 13% / 58% | |
| 15 1:31 | Galil AR | 1066 | aim far off: your crosshair was about 9.5 player widths (297 units) off their body - get on target first | 0/5 | 1% / 54% | ||
| 16 1:46 | Galil AR | 751 | fired while moving (143 u/s), too fast to be accurate - stop first | 4/11 | killed them | 8% / 55% | |
| 16 1:45 | Galil AR | 810 | fired while moving (167 u/s), too fast to be accurate - stop first | 2/9 | killed them | 10% / 48% | |
| 17 1:40 | AK-47 | 1160 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 45% | |
| 17 1:40 | AK-47 | 1163 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 69% / 69% | |
| 18 1:47 | MAC-10 | 679 | fired while moving (197 u/s), too fast to be accurate - stop first | 5/14 | killed them | 26% / 61% | |
| 18 1:42 | MAC-10 | 943 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/10 | killed them | 23% / 54% | |
| 19 1:13 | AK-47 | 645 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 46% / 51% | |
| 20 1:40 | MAC-10 | 146 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/8 | killed them | 15% / 63% | |
| 21 1:35 | MAC-10 | 471 | fired while moving (228 u/s), too fast to be accurate - stop first | 3/9 | killed them | 29% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
