Competitive · Thu 05 Nov, 23:42 · 21 rounds, 25 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 25 | 13 | 6 | +12 | 104 | 44% | 90% | 2-1 | 146 | 15 | 0/3 | 469 ms | 641 ms | 2.5° | 41% | 33% | 20% | 54% | 35 | 3% 1/39 | 0 | 0 | 1 | 43% | 5% 1/19 | 0/3 | 58% 23/40 | 20 | 3 | 17% 2/12 | 15% | 32% pro 55% | |||
| 21 | 16 | 10 | +5 | 115 | 52% | 95% | 1-3 | 283 | 9 | 0/2 | 632 ms | 938 ms | 5.5° | 22% | 26% | 20% | 46% | 34 | 10% 4/40 | 0 | 1 | 3 | 35% | 0% 0/11 | 0% 0/8 | 58% 29/50 | 16 | 13 | 18% 3/17 | 2% | 25% pro 53% | ||||
![]() | 15 | 12 | 7 | +3 | 85 | 47% | 90% | 5-3 | 76 | 5 | – | 391 ms | 484 ms | 2.6° | 44% | 45% | 19% | 74% | 23 | 3% 1/30 | 1 | 0 | 0 | 25% | 11% 1/9 | 0/1 | 39% 13/33 | 5 | 8 | 46% 5/11 | 0% | 37% pro 56% | |||
![]() | 15 | 13 | 6 | +2 | 77 | 33% | 76% | 3-2 | 48 | 8 | 0/1 | 500 ms | 953 ms | 4.3° | 22% | 31% | 13% | 48% | 23 | 6% 2/31 | 0 | 0 | 2 | 38% | 0% 0/14 | 0/2 | 60% 23/38 | 13 | 10 | 42% 8/19 | 6% | 26% pro 52% | |||
![]() | 14 | 11 | 10 | +3 | 72 | 29% | 95% | 0-1 | 190 | 12 | 2/3 | 594 ms | 1000 ms | 4.2° | 36% | 27% | 12% | 52% | 20 | 10% 3/29 | 0 | 0 | 3 | 17% | 0% 0/10 | 0/0 | 54% 18/33 | 11 | 7 | 41% 7/17 | 3% | 28% pro 51% | |||
| Started as CTs · 8 | Started as CTs · 8 | Started as CTs · 8 | Started as CTs · 8 | ||||||||||||||||||||||||||||||||
![]() | 16 | 20 | 7 | -4 | 101 | 69% | 76% | 5-3 | 71 | 2 | 0/2 | 500 ms | 781 ms | 4.1° | 18% | 29% | 20% | 44% | 29 | 6% 2/35 | 2 | 0 | 0 | 26% | 0% 0/18 | 0/1 | 68% 21/31 | 11 | 10 | 14% 1/7 | 4% | 22% pro 52% | |||
![]() | 15 | 16 | 1 | -1 | 69 | 53% | 57% | 1-4 | 63 | 10 | 1/3 | 438 ms | 562 ms | 3.7° | 38% | 42% | 36% | 62% | 16 | 0% 0/33 | 0 | 0 | 0 | 42% | 0% 0/16 | 20% 1/5 | 34% 10/29 | 4 | 6 | 27% 3/11 | 0% | 39% pro 54% | |||
![]() | 13 | 18 | 5 | -5 | 76 | 46% | 67% | 3-3 | 79 | 8 | 1/2 | 633 ms | 1086 ms | 3.7° | 20% | 27% | 12% | 70% | 22 | 5% 2/37 | 2 | 0 | 0 | 11% | 0% 0/22 | 0/4 | 59% 20/34 | 9 | 11 | 36% 5/14 | 9% | 28% pro 52% | |||
![]() | 12 | 17 | 5 | -5 | 68 | 58% | 62% | 0-1 | 36 | 9 | 0/6 | 789 ms | 1125 ms | 11.2° | 27% | 33% | 21% | 46% | 16 | 3% 1/29 | 0 | 0 | 1 | 36% | 0% 0/10 | 0/0 | 61% 20/33 | 12 | 8 | 56% 9/16 | 0% | 24% pro 50% | |||
![]() | 9 | 19 | 4 | -10 | 44 | 56% | 57% | 1-0 | 9 | 3 | 1/3 | 531 ms | 750 ms | 5.6° | 48% | 37% | 18% | 52% | 17 | 9% 3/33 | 2 | 0 | 1 | 19% | 0% 0/18 | 0% 0/5 | 50% 10/20 | 7 | 3 | 0% 0/8 | 3% | 30% pro 52% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 11 1:35 | 3 kills (M4A1-S ×3), 1 through smoke, a wallbang, 2 headshots, in 8.7 s CT | 10.8 | |
| 2 | 15 1:31 | 3 kills (MP9 ×3), 2 through smoke, 2 headshots, in 4.1 s CT | 9.8 | |
| 3 | 4 1:42 | 3 kills (AK-47 ×3), 2 headshots, in 7.2 s T | 5.9 | |
| 4 | 20 1:27 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 1.9 s CT | 5.9 | |
| 5 | 2 1:42 | 3 kills (MAC-10 ×3), in 9.8 s T | 5.4 | |
| 6 | 15 1:22 | 2 kills (MAC-10 ×2), in 1.1 s T | 4.3 | |
| 7 | 19 1:42 | 2 kills (AWP ×2), 1 headshot, in 2.2 s CT | 4.1 | |
| 8 | 20 1:20 | 2 kills (AK-47 ×2), in 1.3 s CT | 3.9 | |
| 9 | 1 1:27 | 2 kills (Glock ×2), 1 through smoke, all headshots, in 5 s T | 3.6 | |
| 10 | 16 1:46 | 2 kills (Galil ×2), 1 headshot, in 1.3 s T | 3.5 | |
| 11 | 13 1:34 | 3 kills (Glock ×3), all headshots, in 20.4 s T | 3.3 | |
| 12 | 10 1:20 | 1 kill (Scout), a wallbang, 1 headshot CT | 3.0 |
Every moment (111)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 16 1:28 | 1 kill (AK-47), 1 through smoke T | 3.0 | |
| 14 | 9 1:45 | 2 kills (AWP ×2), 1 through smoke, in 46 s T | 3.0 | |
| 15 | 11 1:43 | 1 kill (AWP), a wallbang, 1 headshot T | 2.7 | |
| 16 | 8 1:38 | 3 kills (AK-47 ×3), all headshots, in 31.7 s T | 2.6 | |
| 17 | 1 0:45 | 3 kills (Glock ×3), 2 headshots, in 17.2 s T | 2.5 | |
| 18 | 17 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 4.9 s T | 2.5 | |
| 19 | 14 1:13 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 20 | 12 1:35 | 3 kills (Scout, AK-47, Glock), 1 headshot, in 35.7 s T | 2.1 | |
| 21 | 6 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 29.1 s T | 2.1 | |
| 22 | 3 bomb 0:30 | 2 kills (MP5 ×2), all headshots, in 15.8 s CT | 2.0 | |
| 23 | 19 1:31 | 1 kill (AK-47), 1 through smoke T | 1.9 | |
| 24 | 17 1:22 | 2 kills (M4A4 ×2), in 18.3 s CT | 1.9 | |
| 25 | 14 1:41 | 2 kills (AK-47 ×2), all headshots, in 25 s T | 1.9 | |
| 26 | 5 1:40 | 2 kills (Galil ×2), 1 headshot, in 15.8 s T | 1.8 | |
| 27 | 7 1:19 | 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT | 1.7 | |
| 28 | 18 1:46 | 2 kills (MAC-10 ×2), all headshots, in 4.6 s T | 1.7 | |
| 29 | 3 bomb 0:33 | 2 kills (Scout, MAC-10), 1 headshot, in 8.7 s CT | 1.7 | |
| 30 | 1 1:07 | 2 kills (USP-S ×2), all headshots, in 21.2 s CT | 1.5 | |
| 31 | 10 1:14 | 2 kills (AK-47, Glock), in 3.6 s T | 1.4 | |
| 32 | 5 1:45 | 3 kills (M4A1-S ×3), 1 headshot, in 43.5 s CT | 1.3 | |
| 33 | 8 1:49 | 2 kills (AWP ×2), 1 headshot, in 43.8 s CT | 1.2 | |
| 34 | 7 1:21 | 2 kills (AK-47 ×2), all headshots, in 5.1 s T | 1.1 | |
| 35 | 8 1:29 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 36 | 9 1:27 | 1 kill (AK-47) T | 1.0 | |
| 37 | 11 1:30 | 1 kill (M4A1-S) CT | 1.0 | |
| 38 | 12 1:24 | 1 kill (AWP) T | 1.0 | |
| 39 | 17 bomb 0:28 | 1 kill (M4A1-S) CT | 1.0 | |
| 40 | 21 1:12 | 1 kill (AWP) CT | 1.0 | |
| 41 | 9 bomb 0:35 | 1 kill (M4A1-S) CT | 0.9 | |
| 42 | 15 1:12 | 1 kill (AK-47) T | 0.9 | |
| 43 | 17 1:40 | 1 kill (M4A1-S) CT | 0.9 | |
| 44 | 16 1:25 | 2 kills (MP9 ×2), 1 headshot, in 2 s CT | 0.9 | |
| 45 | 14 1:26 | 1 kill (Deagle), 1 headshot T | 0.8 | |
| 46 | 21 1:43 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 47 | 21 1:13 | 1 kill (M4A1-S) CT | 0.7 | |
| 48 | 4 bomb 0:34 | 1 kill (Galil), 1 headshot T | 0.7 | |
| 49 | 5 bomb 0:32 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 50 | 6 bomb 0:38 | 1 kill (AK-47) T | 0.7 | |
| 51 | 9 1:17 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 52 | 10 1:04 | 1 kill (Scout) CT | 0.7 | |
| 53 | 3 1:43 | 1 kill (MAC-10), 1 headshot T | 0.6 | |
| 54 | 7 1:24 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 55 | 18 bomb 0:23 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 56 | 2 1:29 | 1 kill (MAC-10), 1 headshot T | 0.5 | |
| 57 | 7 1:35 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 58 | 12 1:39 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 59 | 21 1:45 | 1 kill (M4A4) CT | 0.5 | |
| 60 | 21 1:40 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 61 | 6 1:42 | 1 kill (AK-47) T | 0.5 | |
| 62 | 13 1:28 | 2 kills (USP-S ×2), in 4.3 s CT | 0.5 | |
| 63 | 9 1:28 | 1 kill (AK-47) T | 0.4 | |
| 64 | 20 1:14 | 1 kill (M4A1-S) CT | 0.4 | |
| 65 | 14 bomb 0:40 | 1 kill (MAC-10), 1 headshot T | 0.4 | |
| 66 | 20 1:40 | 1 kill (MAC-10), 1 headshot T | 0.4 | |
| 67 | 19 1:13 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 68 | 21 1:34 | 1 kill (MAC-10), 1 headshot T | 0.3 | |
| 69 | 18 1:41 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 70 | 8 1:44 | 1 kill (M4A4) CT | 0.3 | |
| 71 | 16 1:23 | 1 kill (AK-47) T | 0.2 | |
| 72 | 1 1:39 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 73 | 1 0:50 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 74 | 13 1:29 | 1 kill (Tec-9), 1 headshot T | 0.2 | |
| 75 | 19 1:20 | 1 kill (XM1014) CT | 0.2 | |
| 76 | 5 bomb 0:38 | 1 kill (AK-47) T | 0.1 | |
| 77 | 15 1:21 | 1 kill (MAG-7) CT | 0.1 | |
| 78 | 2 1:38 | 1 kill (MAC-10) T | 0.1 | |
| 79 | 10 1:45 | 1 kill (AK-47) T | 0.1 | |
| 80 | 18 1:19 | 1 kill (AK-47) T | 0.1 | |
| 81 | 15 1:43 | 1 kill (AK-47) T | 0.0 | |
| 82 | 4 bomb 0:39 | 1 kill (FAMAS) CT | -0.1 | |
| 83 | 21 1:19 | 1 kill (AK-47), 1 headshot CT | -0.1 | |
| 84 | 3 1:29 | 1 kill (MAC-10), 1 headshot T | -0.1 | |
| 85 | 16 1:17 | 1 kill (AK-47) T | -0.1 | |
| 86 | 11 1:06 | 1 kill (AK-47) CT | -0.2 | |
| 87 | 3 bomb 0:08 | 1 kill (M4A1-S) T | -0.3 | |
| 88 | 18 1:27 | 1 kill (M4A1-S) CT | -0.4 | |
| 89 | 11 1:08 | 1 kill (AK-47) T | -0.4 | |
| 90 | 20 1:15 | 1 kill (AK-47) T | -0.4 | |
| 91 | 18 1:23 | 1 kill (M4A1-S), 1 headshot CT | -0.5 | |
| 92 | 7 1:27 | 1 kill (AK-47) T | -0.5 | |
| 93 | 19 1:24 | 1 kill (MP9), 1 in the air CT | -0.7 | |
| 94 | 10 1:21 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 95 | 8 1:39 | 1 kill (FAMAS) CT | -0.7 | |
| 96 | 14 1:43 | 1 kill (MP9), 1 headshot CT | -0.7 | |
| 97 | 10 1:44 | 2 kills (Scout, USP-S), all headshots, in 28.9 s CT | -0.8 | |
| 98 | 4 bomb 0:30 | 1 kill (AK-47) T | -0.8 | |
| 99 | 14 1:22 | 1 kill (MP9) CT | -0.8 | |
| 100 | 10 1:46 | 1 kill (FAMAS), 1 headshot CT | -0.9 | |
| 101 | 8 1:39 | 1 kill (AK-47) T | -0.9 | |
| 102 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 103 | 16 1:44 | 1 kill (M4A1-S), 1 while flashed, 1 headshot CT | -1.1 | |
| 104 | 3 bomb 0:16 | 1 kill (MAC-10), 1 headshot T | -1.3 | |
| 105 | 18 1:30 | 1 kill (MAC-10) T | -1.4 | |
| 106 | 15 1:45 | 1 kill (Galil) T | -1.4 | |
| 107 | 12 1:08 | 1 kill (M4A1-S) CT | -1.5 | |
| 108 | 14 1:45 | 1 kill (MAC-10), 1 headshot T | -1.6 | |
| 109 | 17 1:36 | 1 kill (M4A1-S) CT | -1.8 | |
| 110 | 7 1:27 | 1 kill (MP9), 1 headshot CT | -2.0 | |
| 111 | 13 1:37 | 1 kill (USP-S) CT | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 0:46 | 1v3 before the plant T · 88 HP · Long A | won - killed all 3 · first fight won, saw each other | |
| 1 0:35 | 1v1 before the plant CT · 14 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 2 1:32 | 1v5 before the plant CT · 100 HP · Tunnel Stairs | lost - died in the first fight · they saw them first | |
| 3 bomb 0:16 | 1v2 after the plant CT · 79 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 bomb 0:14 | 1v1 after the plant T · 44 HP · Bombsite A | won - killed them · saw them first | |
| 4 bomb 0:34 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · they saw them first | |
| 5 bomb 0:32 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off | |
| 6 bomb 0:38 | 1v5 after the plant CT · 100 HP · Long A | lost - died with two or more on them at once · saw each other | |
| 7 1:21 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 2 kills · first fight won, saw each other | |
| 8 1:06 | 1v1 before the plant CT · 100 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 9 1:17 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 1:15 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw each other | |
| 10 1:10 | 1v1 before the plant CT · 100 HP · Middle | won - killed them · first fight won, saw each other | |
| 11 1:26 | 1v4 before the plant T · 100 HP · Outside Tunnel | lost - died later, after 1 kill · first fight won, saw them first | |
| 12 1:06 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · saw each other | |
| 13 bomb 0:33 | 1v2 after the plant CT · 63 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 14 1:16 | 1v3 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw them first | |
| 15 1:21 | 1v1 before the plant T · 39 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 15 1:21 | 1v1 before the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other | |
| 16 1:23 | 1v2 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 17 bomb 0:28 | 1v3 after the plant T · 26 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 18 1:19 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 19 1:20 | 1v4 before the plant T · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 20 1:19 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 1:13 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:45 | misled a peek | barely blinded Babazuka 1.5 s (0.1 s white), ЛизОчка 1.0 s (0.1 s white), . 0.5 s (0.0 s white) the enemy was barely blinded, and メBaronメ peeked ЛизОчка 2.0 s after the pop; hit them first | |
| 5 1:47 | misled a peek | barely blinded ЛизОчка 2.5 s (0.3 s white) the enemy was barely blinded, and Konr51 peeked ЛизОчка 2.1 s after the pop; got hit first | |
| 5 1:43 | misled a peek | barely blinded WHooXI? 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked WHooXI? 0.5 s after the pop; hit them first | |
| 6 1:46 | misled a peek | barely blinded catlovin 2.9 s (0.4 s white), ЛизОчка 1.0 s (0.1 s white), Babazuka 0.9 s (0.1 s white) the enemy was barely blinded, and Konr51 peeked catlovin 2.6 s after the pop; hit them first | |
| 10 1:46 | hurt the team | barely blinded Agnostic 2.7 s (0.4 s white); blinded fedot 1.6 s on the move through Long Doors - took damage 0.1 s after the pop | |
| 15 1:46 | misled a peek | barely blinded fedot 2.9 s (0.4 s white), Konr51 2.8 s (0.4 s white), KAPAMEJIbKA 2.5 s (0.3 s white) the enemy was barely blinded, and Babazuka peeked Konr51 2.1 s after the pop; hit them first | |
| 21 1:40 | hurt the team | no enemy blinded for long; blinded WHooXI? 2.7 s on the move through Top Mid - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:40 | punished | hit by ЛизОчка with a smoke out at Long A, 0.5 s before the throw - seen by 1 enemy for 0.5 s, the nearest 885 units away | |
| 6 1:44 | punished | hit by Konr51 1.7 s after throwing a molotov at B Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 633 units away; a running throw | |
| 11 1:06 | punished | killed by catlovin with an HE in hand at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 501 units away | |
| 14 1:48 | punished | hit by KAPAMEJIbKA 1.2 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 622 units away, thrown in the open; a running throw | |
| 15 1:48 | punished | hit by Agnostic 1.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 901 units away; a running throw | |
| 16 1:27 | punished | killed by WHooXI? 1.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 136 units away; a running throw | |
| 17 1:27 | punished | hit by メBaronメ 0.3 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 2131 units away, thrown in the open; a running throw | |
| 17 1:23 | punished | hit by メBaronメ with a molotov out at Bombsite B, 1.6 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw | |
| 18 1:48 | punished | killed by Agnostic 1.8 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 636 units away; a jump throw | |
| 18 1:43 | punished | killed by Agnostic 1.1 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 883 units away; a running throw | |
| 18 1:32 | punished | hit by KAPAMEJIbKA with an HE out at Long A, 0.3 s before the throw - out of the enemy's view (through a smoke or a wall) |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




