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Dust II, won 13-8 · Thu 05 Nov, 23:42

WHooXI?

The match

Aim

632 msTTD938 msTTK5.5°Crosshair↓22%1st bullet26%Spray20%Head46%Counter-strafe

Scoreboard

115ADR95%KAST

Positioning

Shots

29/50Rushed↓3/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477332%
Galil AR4127%
MAC-103816%
MP93537%
M4A1-S3321%
P2000110%
Glock-18850%
M4A4560%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11115 1:31 3 kills (MP9 ×3), 2 through smoke, 2 headshots, in 4.1 s CT9.8
9/1111 1:27 2 kills (Glock ×2), 1 through smoke, all headshots, in 5 s T3.6
21/1116 1:41 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 29.1 s T2.1
26/1115 1:40 2 kills (Galil ×2), 1 headshot, in 15.8 s T1.8
31/11110 1:14 2 kills (AK-47, Glock), in 3.6 s T1.4
34/1117 1:21 2 kills (AK-47 ×2), all headshots, in 5.1 s T1.1
44/11116 1:25 2 kills (MP9 ×2), 1 headshot, in 2 s CT0.9
48/1114 bomb 0:34 1 kill (Galil), 1 headshot T0.7
59/11121 1:45 1 kill (M4A4) CT0.5
63/1119 1:28 1 kill (AK-47) T0.4
91/11118 1:23 1 kill (M4A1-S), 1 headshot CT-0.5
93/11119 1:24 1 kill (MP9), 1 in the air CT-0.7
109/11117 1:36 1 kill (M4A1-S) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:15 1v3 before the plant T · 100 HP · Bombsite Alost - died later, after 2 kills · first fight won, saw each other
18 1:19 1v2 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 6 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:37 wastedno enemy blinded for long
1 1:03 goodblinded catlovin 4.5 s (1.7 s white)
2 1:49 wastedbarely blinded catlovin 0.8 s (0.1 s white), . 0.7 s (0.1 s white)
3 1:48 wastedbarely blinded Agnostic 1.0 s (0.1 s white)
3 1:47 goodblinded Agnostic 3.5 s (0.9 s white); blinded fedot 1.3 s on the move through Outside Long - safe
5 1:36 goodblinded . 3.9 s (1.2 s white)
6 bomb 0:38 wastedno enemy blinded for long
7 1:47 wastedno enemy blinded for long; blinded メBaronメ 1.2 s on the move through Outside Long - safe
8 1:47 wastedno enemy blinded for long
9 1:49 goodblinded ЛизОчка 3.8 s (1.1 s white)
10 1:47 wastedno enemy blinded for long; blinded themselves 3.8 s on the move through Outside Long - safe
10 1:46 hurt the teambarely blinded Agnostic 2.7 s (0.4 s white); blinded fedot 1.6 s on the move through Long Doors - took damage 0.1 s after the pop
11 1:47 goodblinded ЛизОчка 3.0 s (0.5 s white)
12 1:48 goodblinded ЛизОчка 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
54 grenades: 45 thrown safely, 8 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:40 punishedhit by ЛизОчка with a smoke out at Long A, 0.5 s before the throw - seen by 1 enemy for 0.5 s, the nearest 885 units away
4 1:52 exposedan HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 1810 units away; a running throw
5 1:51 exposedan HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2479 units away, thrown in the open; a running throw
6 1:52 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2240 units away; a running throw
14 1:49 exposedan HE at Middle - seen by 1 enemy for 0.5 s, the nearest 701 units away; a running throw
15 1:33 exposedan HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 789 units away
18 1:48 exposeda smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 2427 units away; a running throw
21 1:50 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2246 units away; a running throw
21 1:49 exposedan HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1447 units away; a running throw

Positioning

In 4 of your 40 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 12 of your 34 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:23 BabazukaCatwalkcover not used: 16 units away, they'd have seen only your headkilled them
2 1:33 .A Rampcover not used: 128 units away, they'd have seen only your headlived
5 1:19 ЛизОчкаExtended Astanding: crouched, they'd have seen only your headdied
18 1:22 catlovinMid Doorscover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 7 of your 8 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 bomb 0:33 tradeメBaronメ was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:30 tradefedot was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:27 holdheld with KAPAMEJIbKA, 870 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before KAPAMEJIbKA)
4 bomb 0:39 tradeメBaronメ was killed 1533 units away: you traded in 4,719 ms (pros: 2,609 ms)
7 1:22 holdheld with KAPAMEJIbKA, 164 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before KAPAMEJIbKA)
7 1:22 holdheld with fedot, 488 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before fedot)
7 1:19 tradefedot was killed 943 units away: you traded in 3,016 ms (pros: 2,031 ms)
7 1:18 holdheld with KAPAMEJIbKA, 420 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after KAPAMEJIbKA)
7 1:17 tradeKAPAMEJIbKA was killed 241 units away: you traded in 1,422 ms (pros: 969 ms)
8 1:49 tradefedot was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 holdheld with KAPAMEJIbKA, 977 units and 135° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after KAPAMEJIbKA)
10 1:20 tradeKAPAMEJIbKA was killed 290 units away: not traded within 5 s (pros: 625 ms)
10 1:15 tradeメBaronメ was killed 285 units away: not traded within 5 s (pros: 1,641 ms)
11 1:35 tradeKonr51 was killed 239 units away: not traded within 5 s (pros: 969 ms)
13 1:35 tradefedot was killed 250 units away: not traded within 5 s (pros: 625 ms)
15 1:23 holdheld with KAPAMEJIbKA, 364 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after KAPAMEJIbKA)
15 1:23 holdheld with メBaronメ, 580 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before メBaronメ)
16 1:28 tradefedot was killed 806 units away: you traded in 4,828 ms (pros: 2,031 ms)
17 1:37 holdheld with KAPAMEJIbKA, 475 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before KAPAMEJIbKA)
19 1:31 tradefedot was killed 584 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 ЛизОчкаhit by themP2000422 ms–0.9°
1 1:27 ЛизОчкаkilled themGlock-18797 ms1031 ms1.9°
1 1:22 Babazukakilled themGlock-18422 ms422 ms4.1°
1 0:46 catlovinkilled by themUSP-S641 ms641 ms46.3°
2 1:41 ЛизОчкаhit by themDesert Eagle688 ms–10.9°
2 1:33 .hit themMAC-10500 ms–4.1°
2 1:32 .hit by themP20001031 ms–4.2°
3 1:26 ЛизОчкаhit themMAC-10984 ms–0.7°
3 bomb 0:24 .hit themMAC-101594 ms–5.5°
3 bomb 0:24 .killed by themMAC-101578 ms2031 ms12.0°
4 1:48 .hit by themSSG 080 ms–1.2°
4 1:48 ЛизОчкаhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:47 .hit themGalil AR125 ms–0.5°
4 bomb 0:34 Agnostickilled themGalil AR219 ms219 ms1.3°
5 1:42 Agnostichit by themM4A4656 ms–4.7°
5 1:41 Agnostickilled themGalil AR875 ms1938 ms11.1°
5 1:25 catlovinkilled themGalil AR562 ms1000 ms20.9°
5 1:19 ЛизОчкаkilled by themM4A1-S641 ms1641 ms8.6°
6 1:41 Agnostichit by themM4A4312 ms–5.0°
6 1:41 Agnostickilled themAK-47797 ms797 ms24.0°
6 bomb 0:25 .killed themAK-47438 ms1594 ms4.5°
7 1:27 ЛизОчкаhit themAK-47406 ms–6.3°
7 1:21 Babazukakilled themAK-47719 ms719 ms21.5°
7 1:16 .killed themAK-47703 ms703 ms19.4°
8 1:44 ЛизОчкаkilled by themM4A4641 ms1000 ms5.0°
8 1:44 ЛизОчкаhit themAK-47750 ms–1.3°
9 1:28 ЛизОчкаkilled themAK-47672 ms1062 ms2.3°
9 bomb 0:35 .hit themAK-47859 ms–2.7°
9 bomb 0:35 .killed by themM4A1-S859 ms1391 ms2.5°
10 1:14 catlovinkilled themAK-47844 ms1047 ms4.9°
10 1:13 .hit themAK-47594 ms–48.4°
10 1:13 .hit by themP20001500 ms–16.3°
10 1:10 .killed themGlock-183234 ms3234 ms48.4°
10 1:04 Babazukahit themAK-47266 ms–5.9°
10 1:04 Babazukakilled by themSSG 08516 ms516 ms1.6°
11 1:33 ЛизОчкаhit themGalil AR469 ms–6.6°
11 1:32 ЛизОчкаkilled by themM4A1-S969 ms1172 ms33.9°
12 1:40 ЛизОчкаhit themAK-47500 ms–5.4°
12 1:39 ЛизОчкаkilled by themAK-47656 ms750 ms3.9°
13 1:34 Agnostickilled by themGlock-181047 ms1047 ms43.1°
14 1:45 ЛизОчкаkilled by themMAC-10438 ms1266 ms1.7°
15 1:31 .killed themMP9–––couldn't see them (a wallbang, a smoke) - not timed
15 1:30 Agnostickilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
15 1:27 Babazukakilled themMP9656 ms938 ms18.7°
15 1:23 catlovinkilled by themMAC-10375 ms906 ms6.2°
15 1:23 catlovinhit themMP9531 ms–6.1°
16 1:25 Agnostickilled themMP9938 ms938 ms22.2°
16 1:23 .killed themMP9375 ms719 ms1.7°
16 1:23 catlovinkilled by themAK-47391 ms1000 ms3.1°
16 1:23 .hit by themAK-47719 ms–9.2°
17 1:37 Babazukakilled themM4A1-S1422 ms2125 ms5.2°
17 1:37 Babazukahit by themAK-47969 ms–51.7°
17 1:36 catlovinkilled by themAK-47516 ms1016 ms5.8°
18 1:23 Babazukakilled themM4A1-S672 ms672 ms1.5°
18 1:20 catlovinhit themM4A42000 ms–9.0°
18 bomb 0:23 .hit themM4A4531 ms–8.1°
18 bomb 0:23 .killed by themAK-47625 ms625 ms12.0°
19 1:24 ЛизОчкаkilled themMP9609 ms609 ms5.7°
20 1:40 Agnostichit themMP9328 ms–5.1°
20 1:40 Agnostickilled by themMAC-10531 ms531 ms8.8°
21 1:46 ЛизОчкаkilled themM4A478 ms438 ms0.6°
21 1:40 catlovinkilled by themAK-4794 ms94 ms1.5°

Shots

You fired 29 of your 50 first shots too soon: 16 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 ЛизОчкаGlock-18965fine - pros would have fired it too2/3killed them42% / 44%
1 1:22 BabazukaGlock-18697fine - pros would have fired it too1/2killed them32% / 43%
1 0:46 catlovinGlock-18547fired while moving (101 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 56%
2 1:35 .MAC-10532fired while moving (215 u/s), too fast to be accurate - stop first0/651% / 68%
2 1:34 .MAC-10492fine - pros would have fired it too0/658% / 61%
2 1:33 .MAC-10418fired while moving (227 u/s), too fast to be accurate - stop first1/15cut short (a death, a reload)3% / 48%
3 1:26 ЛизОчкаMAC-101033aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/139% / 51%
3 bomb 0:25 .MAC-10357aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/10cut short (a death, a reload)19% / 56%
4 bomb 0:34 AgnosticGalil AR759fine - pros would have fired it too1/5killed them65% / 65%
5 1:42 AgnosticGalil AR1296fired while moving (126 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 45%
5 1:41 AgnosticGalil AR1284fine - pros would have fired it too3/739% / 45%
5 1:40 AgnosticGalil AR1285aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/6killed them9% / 45%
5 1:25 catlovinGalil AR332too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target3/11killed them20% / 56%
5 1:19 ЛизОчкаGalil AR1057fired while moving (213 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload); 2 bullets after pros would have stopped0% / 45%
6 1:41 AgnosticAK-47847fine - pros would have fired it too1/6killed them24% / 46%
6 1:32 BabazukaAK-471440fine - pros would have fired it too0/426% / 45%
6 bomb 0:25 .AK-471766fine - pros would have fired it too1/62 bullets after pros would have stopped27% / 50%
6 bomb 0:24 .AK-471807fine - pros would have fired it too2/5killed them50% / 50%
7 1:27 ЛизОчкаAK-471504fired while moving (83 u/s), too fast to be accurate - stop first3/618% / 63%
7 1:16 .AK-47772fired while moving (167 u/s), too fast to be accurate - stop first1/6killed them1% / 58%
8 1:45 ЛизОчкаAK-47974fired while moving (107 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)9% / 55%
9 1:29 ЛизОчкаAK-471188fired while moving (90 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 54%
9 1:28 ЛизОчкаAK-471168aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/5killed them13% / 45%
9 bomb 0:36 .AK-47853fine - pros would have fired it too2/841% / 53%
10 1:21 catlovinAK-47950fired while moving (82 u/s), too fast to be accurate - stop first0/40% / 45%
10 1:15 catlovinAK-47290fired while moving (128 u/s), too fast to be accurate - stop first3/11killed them3% / 56%
10 1:13 .AK-47659aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first3/11cut short (a death, a reload)4% / 51%
10 1:11 .Glock-18692aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/4killed them5% / 49%
10 1:04 BabazukaAK-47988fine - pros would have fired it too3/3cut short (a death, a reload)63% / 63%
11 1:41 ЛизОчкаGalil AR947aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/715% / 57%
11 1:33 ЛизОчкаGalil AR324fired while moving (165 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)4% / 59%
12 1:40 ЛизОчкаAK-471025fine - pros would have fired it too2/3cut short (a death, a reload)41% / 45%
13 1:35 BabazukaP2000595fine - pros would have fired it too0/5cut short (a death, a reload)54% / 56%
14 1:46 ЛизОчкаP2000565fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 43%
14 1:45 ЛизОчкаP2000492fine - pros would have fired it too0/5cut short (a death, a reload)48% / 48%
15 1:27 BabazukaMP9479fired while moving (120 u/s), too fast to be accurate - stop first3/10killed them20% / 50%
15 1:23 catlovinMP9650aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/8cut short (a death, a reload)1% / 47%
16 1:25 AgnosticMP9278aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first1/11killed them2% / 57%
16 1:23 .MP9556fine - pros would have fired it too5/10killed them59% / 59%
17 1:38 BabazukaM4A1-S582fired while moving (134 u/s), too fast to be accurate - stop first3/17killed them5% / 60%
17 1:36 catlovinM4A1-S388fine - pros would have fired it too0/2cut short (a death, a reload)50% / 50%
18 1:24 .M4A1-S2206aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/32 bullets after pros would have stopped12% / 56%
18 1:23 BabazukaM4A1-S2033fired while moving (121 u/s), too fast to be accurate - stop first1/3killed them; 1 bullet after pros would have stopped14% / 54%
18 1:21 catlovinM4A1-S1862aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/31 bullet after pros would have stopped2% / 54%
18 1:20 catlovinM4A1-S1862fine - pros would have fired it too2/344% / 54%
18 1:20 catlovinM4A1-S1861aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/31 bullet after pros would have stopped2% / 48%
18 bomb 0:23 .M4A1-S775fired while moving (119 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)14% / 52%
19 1:24 ЛизОчкаMP9652fine - pros would have fired it too1/8killed them65% / 65%
20 1:40 AgnosticMP9159fine - pros would have fired it too2/4cut short (a death, a reload)56% / 58%
21 1:46 ЛизОчкаM4A41351fine - pros would have fired it too3/6killed them62% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.