Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 73 | 32% |
| Galil AR | 41 | 27% |
| MAC-10 | 38 | 16% |
| MP9 | 35 | 37% |
| M4A1-S | 33 | 21% |
| P2000 | 11 | 0% |
| Glock-18 | 8 | 50% |
| M4A4 | 5 | 60% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/111 | 15 1:31 | 3 kills (MP9 ×3), 2 through smoke, 2 headshots, in 4.1 s CT | 9.8 |
| 9/111 | 1 1:27 | 2 kills (Glock ×2), 1 through smoke, all headshots, in 5 s T | 3.6 |
| 21/111 | 6 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 29.1 s T | 2.1 |
| 26/111 | 5 1:40 | 2 kills (Galil ×2), 1 headshot, in 15.8 s T | 1.8 |
| 31/111 | 10 1:14 | 2 kills (AK-47, Glock), in 3.6 s T | 1.4 |
| 34/111 | 7 1:21 | 2 kills (AK-47 ×2), all headshots, in 5.1 s T | 1.1 |
| 44/111 | 16 1:25 | 2 kills (MP9 ×2), 1 headshot, in 2 s CT | 0.9 |
| 48/111 | 4 bomb 0:34 | 1 kill (Galil), 1 headshot T | 0.7 |
| 59/111 | 21 1:45 | 1 kill (M4A4) CT | 0.5 |
| 63/111 | 9 1:28 | 1 kill (AK-47) T | 0.4 |
| 91/111 | 18 1:23 | 1 kill (M4A1-S), 1 headshot CT | -0.5 |
| 93/111 | 19 1:24 | 1 kill (MP9), 1 in the air CT | -0.7 |
| 109/111 | 17 1:36 | 1 kill (M4A1-S) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:15 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw each other |
| 18 1:19 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
14 flashes: 6 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:37 | wasted | no enemy blinded for long |
| 1 1:03 | good | blinded catlovin 4.5 s (1.7 s white) |
| 2 1:49 | wasted | barely blinded catlovin 0.8 s (0.1 s white), . 0.7 s (0.1 s white) |
| 3 1:48 | wasted | barely blinded Agnostic 1.0 s (0.1 s white) |
| 3 1:47 | good | blinded Agnostic 3.5 s (0.9 s white); blinded fedot 1.3 s on the move through Outside Long - safe |
| 5 1:36 | good | blinded . 3.9 s (1.2 s white) |
| 6 bomb 0:38 | wasted | no enemy blinded for long |
| 7 1:47 | wasted | no enemy blinded for long; blinded メBaronメ 1.2 s on the move through Outside Long - safe |
| 8 1:47 | wasted | no enemy blinded for long |
| 9 1:49 | good | blinded ЛизОчка 3.8 s (1.1 s white) |
| 10 1:47 | wasted | no enemy blinded for long; blinded themselves 3.8 s on the move through Outside Long - safe |
| 10 1:46 | hurt the team | barely blinded Agnostic 2.7 s (0.4 s white); blinded fedot 1.6 s on the move through Long Doors - took damage 0.1 s after the pop |
| 11 1:47 | good | blinded ЛизОчка 3.0 s (0.5 s white) |
| 12 1:48 | good | blinded ЛизОчка 3.7 s (1.0 s white) |
Throws
54 grenades: 45 thrown safely, 8 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:40 | punished | hit by ЛизОчка with a smoke out at Long A, 0.5 s before the throw - seen by 1 enemy for 0.5 s, the nearest 885 units away |
| 4 1:52 | exposed | an HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 1810 units away; a running throw |
| 5 1:51 | exposed | an HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2479 units away, thrown in the open; a running throw |
| 6 1:52 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2240 units away; a running throw |
| 14 1:49 | exposed | an HE at Middle - seen by 1 enemy for 0.5 s, the nearest 701 units away; a running throw |
| 15 1:33 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 789 units away |
| 18 1:48 | exposed | a smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 2427 units away; a running throw |
| 21 1:50 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2246 units away; a running throw |
| 21 1:49 | exposed | an HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1447 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:23 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 2 1:33 | A Ramp | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 5 1:19 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 18 1:22 | Mid Doors | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 7 of your 8 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 bomb 0:33 | trade | メBaronメ was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:30 | trade | fedot was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:27 | hold | held with KAPAMEJIbKA, 870 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before KAPAMEJIbKA) |
| 4 bomb 0:39 | trade | メBaronメ was killed 1533 units away: you traded in 4,719 ms (pros: 2,609 ms) |
| 7 1:22 | hold | held with KAPAMEJIbKA, 164 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before KAPAMEJIbKA) |
| 7 1:22 | hold | held with fedot, 488 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before fedot) |
| 7 1:19 | trade | fedot was killed 943 units away: you traded in 3,016 ms (pros: 2,031 ms) |
| 7 1:18 | hold | held with KAPAMEJIbKA, 420 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after KAPAMEJIbKA) |
| 7 1:17 | trade | KAPAMEJIbKA was killed 241 units away: you traded in 1,422 ms (pros: 969 ms) |
| 8 1:49 | trade | fedot was killed 656 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:28 | hold | held with KAPAMEJIbKA, 977 units and 135° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after KAPAMEJIbKA) |
| 10 1:20 | trade | KAPAMEJIbKA was killed 290 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:15 | trade | メBaronメ was killed 285 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:35 | trade | Konr51 was killed 239 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:35 | trade | fedot was killed 250 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:23 | hold | held with KAPAMEJIbKA, 364 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after KAPAMEJIbKA) |
| 15 1:23 | hold | held with メBaronメ, 580 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before メBaronメ) |
| 16 1:28 | trade | fedot was killed 806 units away: you traded in 4,828 ms (pros: 2,031 ms) |
| 17 1:37 | hold | held with KAPAMEJIbKA, 475 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before KAPAMEJIbKA) |
| 19 1:31 | trade | fedot was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit by them | P2000 | 422 ms | – | 0.9° | ||
| 1 1:27 | killed them | Glock-18 | 797 ms | 1031 ms | 1.9° | ||
| 1 1:22 | killed them | Glock-18 | 422 ms | 422 ms | 4.1° | ||
| 1 0:46 | killed by them | USP-S | 641 ms | 641 ms | 46.3° | ||
| 2 1:41 | hit by them | Desert Eagle | 688 ms | – | 10.9° | ||
| 2 1:33 | hit them | MAC-10 | 500 ms | – | 4.1° | ||
| 2 1:32 | hit by them | P2000 | 1031 ms | – | 4.2° | ||
| 3 1:26 | hit them | MAC-10 | 984 ms | – | 0.7° | ||
| 3 bomb 0:24 | hit them | MAC-10 | 1594 ms | – | 5.5° | ||
| 3 bomb 0:24 | killed by them | MAC-10 | 1578 ms | 2031 ms | 12.0° | ||
| 4 1:48 | hit by them | SSG 08 | 0 ms | – | 1.2° | ||
| 4 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:47 | hit them | Galil AR | 125 ms | – | 0.5° | ||
| 4 bomb 0:34 | killed them | Galil AR | 219 ms | 219 ms | 1.3° | ||
| 5 1:42 | hit by them | M4A4 | 656 ms | – | 4.7° | ||
| 5 1:41 | killed them | Galil AR | 875 ms | 1938 ms | 11.1° | ||
| 5 1:25 | killed them | Galil AR | 562 ms | 1000 ms | 20.9° | ||
| 5 1:19 | killed by them | M4A1-S | 641 ms | 1641 ms | 8.6° | ||
| 6 1:41 | hit by them | M4A4 | 312 ms | – | 5.0° | ||
| 6 1:41 | killed them | AK-47 | 797 ms | 797 ms | 24.0° | ||
| 6 bomb 0:25 | killed them | AK-47 | 438 ms | 1594 ms | 4.5° | ||
| 7 1:27 | hit them | AK-47 | 406 ms | – | 6.3° | ||
| 7 1:21 | killed them | AK-47 | 719 ms | 719 ms | 21.5° | ||
| 7 1:16 | killed them | AK-47 | 703 ms | 703 ms | 19.4° | ||
| 8 1:44 | killed by them | M4A4 | 641 ms | 1000 ms | 5.0° | ||
| 8 1:44 | hit them | AK-47 | 750 ms | – | 1.3° | ||
| 9 1:28 | killed them | AK-47 | 672 ms | 1062 ms | 2.3° | ||
| 9 bomb 0:35 | hit them | AK-47 | 859 ms | – | 2.7° | ||
| 9 bomb 0:35 | killed by them | M4A1-S | 859 ms | 1391 ms | 2.5° | ||
| 10 1:14 | killed them | AK-47 | 844 ms | 1047 ms | 4.9° | ||
| 10 1:13 | hit them | AK-47 | 594 ms | – | 48.4° | ||
| 10 1:13 | hit by them | P2000 | 1500 ms | – | 16.3° | ||
| 10 1:10 | killed them | Glock-18 | 3234 ms | 3234 ms | 48.4° | ||
| 10 1:04 | hit them | AK-47 | 266 ms | – | 5.9° | ||
| 10 1:04 | killed by them | SSG 08 | 516 ms | 516 ms | 1.6° | ||
| 11 1:33 | hit them | Galil AR | 469 ms | – | 6.6° | ||
| 11 1:32 | killed by them | M4A1-S | 969 ms | 1172 ms | 33.9° | ||
| 12 1:40 | hit them | AK-47 | 500 ms | – | 5.4° | ||
| 12 1:39 | killed by them | AK-47 | 656 ms | 750 ms | 3.9° | ||
| 13 1:34 | killed by them | Glock-18 | 1047 ms | 1047 ms | 43.1° | ||
| 14 1:45 | killed by them | MAC-10 | 438 ms | 1266 ms | 1.7° | ||
| 15 1:31 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:30 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:27 | killed them | MP9 | 656 ms | 938 ms | 18.7° | ||
| 15 1:23 | killed by them | MAC-10 | 375 ms | 906 ms | 6.2° | ||
| 15 1:23 | hit them | MP9 | 531 ms | – | 6.1° | ||
| 16 1:25 | killed them | MP9 | 938 ms | 938 ms | 22.2° | ||
| 16 1:23 | killed them | MP9 | 375 ms | 719 ms | 1.7° | ||
| 16 1:23 | killed by them | AK-47 | 391 ms | 1000 ms | 3.1° | ||
| 16 1:23 | hit by them | AK-47 | 719 ms | – | 9.2° | ||
| 17 1:37 | killed them | M4A1-S | 1422 ms | 2125 ms | 5.2° | ||
| 17 1:37 | hit by them | AK-47 | 969 ms | – | 51.7° | ||
| 17 1:36 | killed by them | AK-47 | 516 ms | 1016 ms | 5.8° | ||
| 18 1:23 | killed them | M4A1-S | 672 ms | 672 ms | 1.5° | ||
| 18 1:20 | hit them | M4A4 | 2000 ms | – | 9.0° | ||
| 18 bomb 0:23 | hit them | M4A4 | 531 ms | – | 8.1° | ||
| 18 bomb 0:23 | killed by them | AK-47 | 625 ms | 625 ms | 12.0° | ||
| 19 1:24 | killed them | MP9 | 609 ms | 609 ms | 5.7° | ||
| 20 1:40 | hit them | MP9 | 328 ms | – | 5.1° | ||
| 20 1:40 | killed by them | MAC-10 | 531 ms | 531 ms | 8.8° | ||
| 21 1:46 | killed them | M4A4 | 78 ms | 438 ms | 0.6° | ||
| 21 1:40 | killed by them | AK-47 | 94 ms | 94 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 965 | fine - pros would have fired it too | 2/3 | killed them | 42% / 44% | |
| 1 1:22 | Glock-18 | 697 | fine - pros would have fired it too | 1/2 | killed them | 32% / 43% | |
| 1 0:46 | Glock-18 | 547 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 56% | |
| 2 1:35 | MAC-10 | 532 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/6 | 51% / 68% | ||
| 2 1:34 | MAC-10 | 492 | fine - pros would have fired it too | 0/6 | 58% / 61% | ||
| 2 1:33 | MAC-10 | 418 | fired while moving (227 u/s), too fast to be accurate - stop first | 1/15 | cut short (a death, a reload) | 3% / 48% | |
| 3 1:26 | MAC-10 | 1033 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/13 | 9% / 51% | ||
| 3 bomb 0:25 | MAC-10 | 357 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 19% / 56% | |
| 4 bomb 0:34 | Galil AR | 759 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 5 1:42 | Galil AR | 1296 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 45% | |
| 5 1:41 | Galil AR | 1284 | fine - pros would have fired it too | 3/7 | 39% / 45% | ||
| 5 1:40 | Galil AR | 1285 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/6 | killed them | 9% / 45% | |
| 5 1:25 | Galil AR | 332 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 3/11 | killed them | 20% / 56% | |
| 5 1:19 | Galil AR | 1057 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload); 2 bullets after pros would have stopped | 0% / 45% | |
| 6 1:41 | AK-47 | 847 | fine - pros would have fired it too | 1/6 | killed them | 24% / 46% | |
| 6 1:32 | AK-47 | 1440 | fine - pros would have fired it too | 0/4 | 26% / 45% | ||
| 6 bomb 0:25 | AK-47 | 1766 | fine - pros would have fired it too | 1/6 | 2 bullets after pros would have stopped | 27% / 50% | |
| 6 bomb 0:24 | AK-47 | 1807 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 7 1:27 | AK-47 | 1504 | fired while moving (83 u/s), too fast to be accurate - stop first | 3/6 | 18% / 63% | ||
| 7 1:16 | AK-47 | 772 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/6 | killed them | 1% / 58% | |
| 8 1:45 | AK-47 | 974 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 9% / 55% | |
| 9 1:29 | AK-47 | 1188 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 54% | |
| 9 1:28 | AK-47 | 1168 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/5 | killed them | 13% / 45% | |
| 9 bomb 0:36 | AK-47 | 853 | fine - pros would have fired it too | 2/8 | 41% / 53% | ||
| 10 1:21 | AK-47 | 950 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/4 | 0% / 45% | ||
| 10 1:15 | AK-47 | 290 | fired while moving (128 u/s), too fast to be accurate - stop first | 3/11 | killed them | 3% / 56% | |
| 10 1:13 | AK-47 | 659 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 3/11 | cut short (a death, a reload) | 4% / 51% | |
| 10 1:11 | Glock-18 | 692 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/4 | killed them | 5% / 49% | |
| 10 1:04 | AK-47 | 988 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 63% / 63% | |
| 11 1:41 | Galil AR | 947 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/7 | 15% / 57% | ||
| 11 1:33 | Galil AR | 324 | fired while moving (165 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 4% / 59% | |
| 12 1:40 | AK-47 | 1025 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 41% / 45% | |
| 13 1:35 | P2000 | 595 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 54% / 56% | |
| 14 1:46 | P2000 | 565 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 43% | |
| 14 1:45 | P2000 | 492 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 48% / 48% | |
| 15 1:27 | MP9 | 479 | fired while moving (120 u/s), too fast to be accurate - stop first | 3/10 | killed them | 20% / 50% | |
| 15 1:23 | MP9 | 650 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 1% / 47% | |
| 16 1:25 | MP9 | 278 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 1/11 | killed them | 2% / 57% | |
| 16 1:23 | MP9 | 556 | fine - pros would have fired it too | 5/10 | killed them | 59% / 59% | |
| 17 1:38 | M4A1-S | 582 | fired while moving (134 u/s), too fast to be accurate - stop first | 3/17 | killed them | 5% / 60% | |
| 17 1:36 | M4A1-S | 388 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 50% / 50% | |
| 18 1:24 | M4A1-S | 2206 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 12% / 56% | |
| 18 1:23 | M4A1-S | 2033 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/3 | killed them; 1 bullet after pros would have stopped | 14% / 54% | |
| 18 1:21 | M4A1-S | 1862 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/3 | 1 bullet after pros would have stopped | 2% / 54% | |
| 18 1:20 | M4A1-S | 1862 | fine - pros would have fired it too | 2/3 | 44% / 54% | ||
| 18 1:20 | M4A1-S | 1861 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/3 | 1 bullet after pros would have stopped | 2% / 48% | |
| 18 bomb 0:23 | M4A1-S | 775 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 14% / 52% | |
| 19 1:24 | MP9 | 652 | fine - pros would have fired it too | 1/8 | killed them | 65% / 65% | |
| 20 1:40 | MP9 | 159 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 56% / 58% | |
| 21 1:46 | M4A4 | 1351 | fine - pros would have fired it too | 3/6 | killed them | 62% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.