Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 38 | 26% |
| AK-47 | 32 | 41% |
| Glock-18 | 23 | 48% |
| MP9 | 16 | 31% |
| MAC-10 | 15 | 20% |
| Five-SeveN | 7 | 43% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/111 | 1 0:45 | 3 kills (Glock ×3), 2 headshots, in 17.2 s T | 2.5 |
| 36/111 | 9 1:27 | 1 kill (AK-47) T | 1.0 |
| 38/111 | 12 1:24 | 1 kill (AWP) T | 1.0 |
| 47/111 | 21 1:13 | 1 kill (M4A1-S) CT | 0.7 |
| 67/111 | 19 1:13 | 1 kill (M4A1-S), 1 headshot CT | 0.4 |
| 87/111 | 3 bomb 0:08 | 1 kill (M4A1-S) T | -0.3 |
| 88/111 | 18 1:27 | 1 kill (M4A1-S) CT | -0.4 |
| 89/111 | 11 1:08 | 1 kill (AK-47) T | -0.4 |
| 92/111 | 7 1:27 | 1 kill (AK-47) T | -0.5 |
| 94/111 | 10 1:21 | 1 kill (AK-47), 1 headshot T | -0.7 |
| 101/111 | 8 1:39 | 1 kill (AK-47) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 0:46 | 1v3 before the plant T · 88 HP · Long A | won - killed all 3 · first fight won, saw each other |
| 3 bomb 0:14 | 1v1 after the plant T · 44 HP · Bombsite A | won - killed them · saw them first |
| 11 1:26 | 1v4 before the plant T · 100 HP · Outside Tunnel | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
12 flashes: 6 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | good | blinded . 3.9 s (1.1 s white) |
| 3 bomb 0:26 | wasted | no enemy blinded for long; blinded WHooXI? 1.7 s holding Under A - safe |
| 4 1:47 | good | blinded catlovin 3.9 s (1.2 s white) |
| 5 1:37 | good | blinded ЛизОчка 3.6 s (0.9 s white) |
| 6 1:43 | weak | barely blinded catlovin 2.6 s (0.3 s white) |
| 7 1:46 | good | blinded Agnostic 3.8 s (1.1 s white) |
| 9 1:46 | good | blinded Babazuka 3.2 s (0.6 s white) |
| 10 1:29 | good | blinded catlovin 4.1 s (1.4 s white), ЛизОчка 4.1 s (1.3 s white) |
| 12 1:07 | wasted | no enemy blinded for long |
| 14 1:38 | wasted | barely blinded . 0.6 s (0.1 s white) |
| 19 1:46 | wasted | no enemy blinded for long |
| 21 1:47 | wasted | no enemy blinded for long; blinded メBaronメ 1.0 s on the move through Long A - safe; blinded themselves 1.0 s holding Long A - safe |
Throws
51 grenades: 42 thrown safely, 8 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 15 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:33 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 717 units away; a running throw |
| 3 bomb 0:18 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 625 units away |
| 4 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2497 units away; a running throw |
| 7 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2338 units away; a running throw |
| 10 1:23 | exposed | a molotov at A Ramp - seen by 2 enemies for 0.2 s, the nearest 733 units away |
| 11 1:06 | punished | killed by catlovin with an HE in hand at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 501 units away |
| 16 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 770 units away; a running throw |
| 17 1:39 | exposed | a smoke at B Doors - seen by 1 enemy for 0.8 s, the nearest 883 units away; a running throw |
| 18 1:36 | exposed | a molotov at Under A - seen by 1 enemy for 0.6 s, the nearest 831 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:21 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 15 1:23 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 21 1:14 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 5 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 bomb 0:30 | trade | fedot was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:27 | hold | held with WHooXI?, 870 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after WHooXI?) |
| 3 bomb 0:24 | trade | WHooXI? was killed 803 units away: not traded within 5 s (pros: 625 ms) |
| 3 bomb 0:14 | trade | Konr51 was killed 433 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:41 | line of fire | stood in メBaronメ's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 5 1:18 | trade | WHooXI? was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:27 | in their way | stood between fedot and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 7 1:27 | trade | Konr51 was killed 419 units away: you traded in 750 ms (pros: 625 ms) |
| 7 1:22 | hold | held with WHooXI?, 164 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after WHooXI?) |
| 7 1:18 | hold | held with WHooXI?, 420 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before WHooXI?) |
| 8 1:44 | trade | WHooXI? was killed 754 units away: you traded in 4,750 ms (pros: 2,031 ms) |
| 9 1:28 | hold | held with WHooXI?, 977 units and 135° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before WHooXI?) |
| 10 1:44 | trade | Konr51 was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | WHooXI? was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:33 | line of fire | stood in Konr51's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:41 | trade | fedot was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:45 | trade | fedot was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:23 | hold | held with WHooXI?, 364 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before WHooXI?) |
| 17 1:37 | hold | held with WHooXI?, 475 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after WHooXI?) |
| 17 1:36 | trade | WHooXI? was killed 341 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:41 | hold | held with fedot, 685 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms after fedot) |
| 18 1:30 | trade | fedot was killed 568 units away: you traded in 3,219 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit them | Glock-18 | 344 ms | – | 0.8° | ||
| 1 1:34 | hit by them | P2000 | 219 ms | – | 0.9° | ||
| 1 1:30 | hit them | Glock-18 | 344 ms | – | 0.3° | ||
| 1 0:49 | hit them | Glock-18 | 688 ms | – | 2.2° | ||
| 1 0:45 | killed them | Glock-18 | 1125 ms | 1125 ms | 3.0° | ||
| 1 0:41 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 0:36 | killed them | Glock-18 | 391 ms | 1047 ms | 12.3° | ||
| 1 0:28 | killed them | Glock-18 | 484 ms | 484 ms | 2.1° | ||
| 3 1:33 | hit them | MAC-10 | 547 ms | – | 4.6° | ||
| 3 bomb 0:25 | hit by them | MP7 | 656 ms | – | 4.2° | ||
| 3 bomb 0:08 | killed them | M4A1-S | 406 ms | 406 ms | 6.2° | ||
| 5 bomb 0:39 | killed by them | M4A1-S | 1062 ms | 1359 ms | 12.5° | ||
| 7 1:27 | killed them | AK-47 | 1094 ms | 1094 ms | 1.4° | ||
| 7 1:17 | killed by them | M4A1-S | 750 ms | 859 ms | 13.0° | ||
| 7 1:17 | hit them | AK-47 | 766 ms | – | 10.8° | ||
| 8 1:39 | hit by them | M4A4 | 328 ms | – | 1.7° | ||
| 8 1:39 | killed them | AK-47 | 438 ms | 641 ms | 3.0° | ||
| 8 1:39 | killed by them | FAMAS | 250 ms | 438 ms | 1.2° | ||
| 9 1:27 | killed them | AK-47 | 297 ms | 609 ms | 2.1° | ||
| 10 1:21 | killed them | AK-47 | 500 ms | 500 ms | 7.2° | ||
| 10 1:20 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:09 | killed them | AK-47 | 453 ms | 1406 ms | 5.3° | ||
| 11 1:08 | hit by them | M4A4 | 578 ms | – | 46.8° | ||
| 11 1:06 | killed by them | AK-47 | 203 ms | 203 ms | 1.3° | ||
| 12 1:24 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:29 | killed by them | Tec-9 | 281 ms | 281 ms | 8.0° | ||
| 14 1:47 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:26 | killed by them | Desert Eagle | 453 ms | 453 ms | 3.0° | ||
| 15 1:22 | hit them | Five-SeveN | 812 ms | – | 8.5° | ||
| 15 1:21 | killed by them | MAC-10 | 78 ms | 375 ms | 4.3° | ||
| 16 1:46 | killed by them | Galil AR | 531 ms | 984 ms | 10.6° | ||
| 17 1:35 | hit them | MP9 | 1203 ms | – | 28.5° | ||
| 17 1:31 | hit them | MP9 | 688 ms | – | 2.7° | ||
| 17 1:31 | killed by them | AK-47 | 844 ms | 844 ms | 6.1° | ||
| 18 1:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:27 | killed them | M4A1-S | 641 ms | 953 ms | 11.7° | ||
| 18 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:19 | killed by them | AK-47 | 484 ms | 484 ms | 2.4° | ||
| 19 1:13 | hit by them | AK-47 | 453 ms | – | 41.8° | ||
| 19 1:13 | killed them | M4A1-S | 1344 ms | 1344 ms | 9.2° | ||
| 21 1:13 | killed them | M4A1-S | 906 ms | 1219 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 1665 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 38% | |
| 1 1:33 | Glock-18 | 1669 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/1 | 12% / 44% | ||
| 1 1:32 | Glock-18 | 1670 | fine - pros would have fired it too | 0/2 | 20% / 34% | ||
| 1 1:30 | Glock-18 | 1664 | fine - pros would have fired it too | 2/3 | 48% / 48% | ||
| 1 0:49 | Glock-18 | 1593 | fine - pros would have fired it too | 1/3 | 41% / 48% | ||
| 1 0:46 | Glock-18 | 1405 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 33% | |
| 1 0:45 | Glock-18 | 1407 | fine - pros would have fired it too | 1/2 | killed them | 34% / 46% | |
| 1 0:37 | Glock-18 | 472 | fine - pros would have fired it too | 0/4 | 49% / 49% | ||
| 1 0:36 | Glock-18 | 257 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/6 | killed them | 24% / 54% | |
| 1 0:28 | Glock-18 | 960 | fine - pros would have fired it too | 1/2 | killed them | 73% / 73% | |
| 2 1:46 | MAC-10 | 1264 | fine - pros would have fired it too | 0/8 | 3 bullets after pros would have stopped | 40% / 53% | |
| 3 1:33 | MAC-10 | 891 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 72% | |
| 3 1:33 | MAC-10 | 907 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 3 bomb 0:12 | M4A1-S | 635 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/6 | 13% / 62% | ||
| 3 bomb 0:08 | M4A1-S | 570 | fired while moving (157 u/s), too fast to be accurate - stop first | 1/7 | killed them | 3% / 52% | |
| 7 1:28 | AK-47 | 1241 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/4 | 4% / 45% | ||
| 7 1:27 | AK-47 | 1244 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 7 1:17 | AK-47 | 732 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 26% / 48% | |
| 8 1:39 | AK-47 | 869 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/5 | killed them | 1% / 46% | |
| 9 1:27 | AK-47 | 185 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/7 | killed them | 21% / 62% | |
| 10 1:26 | AK-47 | 1071 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 3% / 49% | ||
| 10 1:21 | AK-47 | 939 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/4 | killed them | 27% / 54% | |
| 11 1:09 | AK-47 | 599 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 11 1:08 | AK-47 | 619 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/7 | killed them | 23% / 53% | |
| 15 1:22 | Five-SeveN | 547 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 39% | |
| 16 1:46 | M4A1-S | 760 | fired while moving (224 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 2% / 50% | |
| 17 1:36 | MP9 | 645 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 17 1:35 | MP9 | 603 | fired while moving (109 u/s), too fast to be accurate - stop first | 4/9 | 45% / 53% | ||
| 17 1:31 | MP9 | 540 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 44% / 59% | |
| 18 1:27 | M4A1-S | 519 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/7 | killed them | 21% / 51% | |
| 18 1:25 | M4A1-S | 709 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/13 | cut short (a death, a reload) | 1% / 57% | |
| 19 1:13 | M4A1-S | 645 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 1/6 | killed them | 2% / 46% | |
| 21 1:13 | M4A1-S | 1089 | fine - pros would have fired it too | 4/4 | killed them | 47% / 47% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
