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Dust II, won 13-8 · Thu 05 Nov, 23:42

KAPAMEJIbKAGold Nova III

The match

Aim

594 msTTD1000 msTTK4.2°Crosshair↓36%1st bullet27%Spray12%Head52%Counter-strafe

Scoreboard

72ADR95%KAST

Positioning

Shots

18/33Rushed↓7/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3826%
AK-473241%
Glock-182348%
MP91631%
MAC-101520%
Five-SeveN743%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/1111 0:45 3 kills (Glock ×3), 2 headshots, in 17.2 s T2.5
36/1119 1:27 1 kill (AK-47) T1.0
38/11112 1:24 1 kill (AWP) T1.0
47/11121 1:13 1 kill (M4A1-S) CT0.7
67/11119 1:13 1 kill (M4A1-S), 1 headshot CT0.4
87/1113 bomb 0:08 1 kill (M4A1-S) T-0.3
88/11118 1:27 1 kill (M4A1-S) CT-0.4
89/11111 1:08 1 kill (AK-47) T-0.4
92/1117 1:27 1 kill (AK-47) T-0.5
94/11110 1:21 1 kill (AK-47), 1 headshot T-0.7
101/1118 1:39 1 kill (AK-47) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 0:46 1v3 before the plant T · 88 HP · Long Awon - killed all 3 · first fight won, saw each other
3 bomb 0:14 1v1 after the plant T · 44 HP · Bombsite Awon - killed them · saw them first
11 1:26 1v4 before the plant T · 100 HP · Outside Tunnellost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 6 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 goodblinded . 3.9 s (1.1 s white)
3 bomb 0:26 wastedno enemy blinded for long; blinded WHooXI? 1.7 s holding Under A - safe
4 1:47 goodblinded catlovin 3.9 s (1.2 s white)
5 1:37 goodblinded ЛизОчка 3.6 s (0.9 s white)
6 1:43 weakbarely blinded catlovin 2.6 s (0.3 s white)
7 1:46 goodblinded Agnostic 3.8 s (1.1 s white)
9 1:46 goodblinded Babazuka 3.2 s (0.6 s white)
10 1:29 goodblinded catlovin 4.1 s (1.4 s white), ЛизОчка 4.1 s (1.3 s white)
12 1:07 wastedno enemy blinded for long
14 1:38 wastedbarely blinded . 0.6 s (0.1 s white)
19 1:46 wastedno enemy blinded for long
21 1:47 wastedno enemy blinded for long; blinded メBaronメ 1.0 s on the move through Long A - safe; blinded themselves 1.0 s holding Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
51 grenades: 42 thrown safely, 8 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 15 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:33 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 717 units away; a running throw
3 bomb 0:18 exposeda smoke at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 625 units away
4 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2497 units away; a running throw
7 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2338 units away; a running throw
10 1:23 exposeda molotov at A Ramp - seen by 2 enemies for 0.2 s, the nearest 733 units away
11 1:06 punishedkilled by catlovin with an HE in hand at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 501 units away
16 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 770 units away; a running throw
17 1:39 exposeda smoke at B Doors - seen by 1 enemy for 0.8 s, the nearest 883 units away; a running throw
18 1:36 exposeda molotov at Under A - seen by 1 enemy for 0.6 s, the nearest 831 units away

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (3 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 4 of your 23 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:21 ЛизОчкаBombsite Acover not used: 16 units away, they'd have seen only your headkilled them
15 1:23 catlovinBombsite Acover not used: 96 units away, they'd have seen only your headdied
21 1:14 AgnosticTop Midcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 5 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 bomb 0:30 tradefedot was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:27 holdheld with WHooXI?, 870 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after WHooXI?)
3 bomb 0:24 tradeWHooXI? was killed 803 units away: not traded within 5 s (pros: 625 ms)
3 bomb 0:14 tradeKonr51 was killed 433 units away: not traded within 5 s (pros: 1,641 ms)
5 1:41 line of firestood in メBaronメ's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
5 1:18 tradeWHooXI? was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
7 1:27 in their waystood between fedot and an enemy they could see, for 250 ms (pros: 125 ms at a time)
7 1:27 tradeKonr51 was killed 419 units away: you traded in 750 ms (pros: 625 ms)
7 1:22 holdheld with WHooXI?, 164 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after WHooXI?)
7 1:18 holdheld with WHooXI?, 420 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before WHooXI?)
8 1:44 tradeWHooXI? was killed 754 units away: you traded in 4,750 ms (pros: 2,031 ms)
9 1:28 holdheld with WHooXI?, 977 units and 135° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before WHooXI?)
10 1:44 tradeKonr51 was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeWHooXI? was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
12 1:33 line of firestood in Konr51's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:41 tradefedot was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
15 1:45 tradefedot was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
15 1:23 holdheld with WHooXI?, 364 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before WHooXI?)
17 1:37 holdheld with WHooXI?, 475 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after WHooXI?)
17 1:36 tradeWHooXI? was killed 341 units away: not traded within 5 s (pros: 625 ms)
18 1:41 holdheld with fedot, 685 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms after fedot)
18 1:30 tradefedot was killed 568 units away: you traded in 3,219 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Babazukahit themGlock-18344 ms–0.8°
1 1:34 Babazukahit by themP2000219 ms–0.9°
1 1:30 Babazukahit themGlock-18344 ms–0.3°
1 0:49 .hit themGlock-18688 ms–2.2°
1 0:45 .killed themGlock-181125 ms1125 ms3.0°
1 0:41 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 0:36 catlovinkilled themGlock-18391 ms1047 ms12.3°
1 0:28 Agnostickilled themGlock-18484 ms484 ms2.1°
3 1:33 catlovinhit themMAC-10547 ms–4.6°
3 bomb 0:25 Babazukahit by themMP7656 ms–4.2°
3 bomb 0:08 Babazukakilled themM4A1-S406 ms406 ms6.2°
5 bomb 0:39 ЛизОчкаkilled by themM4A1-S1062 ms1359 ms12.5°
7 1:27 ЛизОчкаkilled themAK-471094 ms1094 ms1.4°
7 1:17 .killed by themM4A1-S750 ms859 ms13.0°
7 1:17 .hit themAK-47766 ms–10.8°
8 1:39 ЛизОчкаhit by themM4A4328 ms–1.7°
8 1:39 ЛизОчкаkilled themAK-47438 ms641 ms3.0°
8 1:39 Babazukakilled by themFAMAS250 ms438 ms1.2°
9 1:27 Babazukakilled themAK-47297 ms609 ms2.1°
10 1:21 ЛизОчкаkilled themAK-47500 ms500 ms7.2°
10 1:20 catlovinkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:09 Agnostickilled themAK-47453 ms1406 ms5.3°
11 1:08 Agnostichit by themM4A4578 ms–46.8°
11 1:06 catlovinkilled by themAK-47203 ms203 ms1.3°
12 1:24 catlovinkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:29 catlovinkilled by themTec-9281 ms281 ms8.0°
14 1:47 ЛизОчкаhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:26 Babazukakilled by themDesert Eagle453 ms453 ms3.0°
15 1:22 catlovinhit themFive-SeveN812 ms–8.5°
15 1:21 catlovinkilled by themMAC-1078 ms375 ms4.3°
16 1:46 Agnostickilled by themGalil AR531 ms984 ms10.6°
17 1:35 catlovinhit themMP91203 ms–28.5°
17 1:31 catlovinhit themMP9688 ms–2.7°
17 1:31 catlovinkilled by themAK-47844 ms844 ms6.1°
18 1:32 Babazukahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:27 ЛизОчкаkilled themM4A1-S641 ms953 ms11.7°
18 1:26 catlovinhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:25 catlovinhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:19 catlovinkilled by themAK-47484 ms484 ms2.4°
19 1:13 Agnostichit by themAK-47453 ms–41.8°
19 1:13 Agnostickilled themM4A1-S1344 ms1344 ms9.2°
21 1:13 Agnostickilled themM4A1-S906 ms1219 ms3.9°

Shots

You fired 18 of your 33 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 BabazukaGlock-181665fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 38%
1 1:33 BabazukaGlock-181669aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/112% / 44%
1 1:32 BabazukaGlock-181670fine - pros would have fired it too0/220% / 34%
1 1:30 BabazukaGlock-181664fine - pros would have fired it too2/348% / 48%
1 0:49 .Glock-181593fine - pros would have fired it too1/341% / 48%
1 0:46 .Glock-181405aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 33%
1 0:45 .Glock-181407fine - pros would have fired it too1/2killed them34% / 46%
1 0:37 catlovinGlock-18472fine - pros would have fired it too0/449% / 49%
1 0:36 catlovinGlock-18257aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/6killed them24% / 54%
1 0:28 AgnosticGlock-18960fine - pros would have fired it too1/2killed them73% / 73%
2 1:46 AgnosticMAC-101264fine - pros would have fired it too0/83 bullets after pros would have stopped40% / 53%
3 1:33 catlovinMAC-10891fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 72%
3 1:33 catlovinMAC-10907fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
3 bomb 0:12 BabazukaM4A1-S635aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/613% / 62%
3 bomb 0:08 BabazukaM4A1-S570fired while moving (157 u/s), too fast to be accurate - stop first1/7killed them3% / 52%
7 1:28 ЛизОчкаAK-471241fired while moving (89 u/s), too fast to be accurate - stop first0/44% / 45%
7 1:27 ЛизОчкаAK-471244fine - pros would have fired it too1/5killed them62% / 62%
7 1:17 .AK-47732fine - pros would have fired it too1/4cut short (a death, a reload)26% / 48%
8 1:39 ЛизОчкаAK-47869fired while moving (101 u/s), too fast to be accurate - stop first2/5killed them1% / 46%
9 1:27 BabazukaAK-47185aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/7killed them21% / 62%
10 1:26 ЛизОчкаAK-471071fired while moving (215 u/s), too fast to be accurate - stop first0/23% / 49%
10 1:21 ЛизОчкаAK-47939fired while moving (74 u/s), too fast to be accurate - stop first1/4killed them27% / 54%
11 1:09 AgnosticAK-47599fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
11 1:08 AgnosticAK-47619aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/7killed them23% / 53%
15 1:22 catlovinFive-SeveN547fired while moving (97 u/s), too fast to be accurate - stop first3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 39%
16 1:46 AgnosticM4A1-S760fired while moving (224 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)2% / 50%
17 1:36 catlovinMP9645fired while moving (162 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
17 1:35 catlovinMP9603fired while moving (109 u/s), too fast to be accurate - stop first4/945% / 53%
17 1:31 catlovinMP9540fine - pros would have fired it too1/4cut short (a death, a reload)44% / 59%
18 1:27 ЛизОчкаM4A1-S519fired while moving (88 u/s), too fast to be accurate - stop first2/7killed them21% / 51%
18 1:25 .M4A1-S709fired while moving (85 u/s), too fast to be accurate - stop first2/13cut short (a death, a reload)1% / 57%
19 1:13 AgnosticM4A1-S645aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first1/6killed them2% / 46%
21 1:13 AgnosticM4A1-S1089fine - pros would have fired it too4/4killed them47% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.