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Dust II, lost 8-13 · Thu 05 Nov, 23:42

BabazukaSilver Elite Master

The match

Aim

531 msTTD750 msTTK5.6°Crosshair↓48%1st bullet37%Spray18%Head52%Counter-strafe

Scoreboard

44ADR57%KAST

Positioning

Shots

10/20Rushed↓0/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP5-SD1958%
Glock-181436%
AK-471323%
USP-S1020%
MP970%
M4A1-S5100%
Desert Eagle2100%
FAMAS10%
SSG 081100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/1113 bomb 0:30 2 kills (MP5 ×2), all headshots, in 15.8 s CT2.0
37/11111 1:30 1 kill (M4A1-S) CT1.0
45/11114 1:26 1 kill (Deagle), 1 headshot T0.8
52/11110 1:04 1 kill (Scout) CT0.7
72/1111 1:39 1 kill (USP-S), 1 headshot CT0.2
81/11115 1:43 1 kill (AK-47) T0.0
95/1118 1:39 1 kill (FAMAS) CT-0.7
102/11113 1:35 1 kill (Glock), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:32 1v5 before the plant CT · 100 HP · Tunnel Stairslost - died in the first fight · they saw them first
3 bomb 0:16 1v2 after the plant CT · 79 HP · Under Alost - died later, after 1 kill · first fight won, saw each other
10 1:10 1v1 before the plant CT · 100 HP · Middlewon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:26 goodblinded KAPAMEJIbKA 3.4 s (0.8 s white); blinded themselves 3.9 s on the move through Under A - safe; blinded ЛизОчка 3.2 s holding Bombsite A - safe
17 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 7 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:41 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 809 units away
18 1:32 punishedhit by KAPAMEJIbKA with an HE out at Long A, 0.3 s before the throw - out of the enemy's view (through a smoke or a wall)

Positioning

In 3 of your 33 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 16 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:08 KAPAMEJIbKAA Rampcover not used: 32 units away, they'd have seen only your headdied
9 1:28 KAPAMEJIbKAOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 1:23 WHooXI?Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 bomb 0:16 trade. was killed 479 units away: you traded in 2,359 ms (pros: 1,641 ms)
6 1:42 tradecatlovin was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 tradeЛизОчка was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
7 1:35 tradeAgnostic was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
7 1:27 tradeЛизОчка was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 tradeЛизОчка was killed 209 units away: you traded in 125 ms (pros: 625 ms)
12 1:52 holdheld with ., 167 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 484 ms after .)
13 1:37 tradeЛизОчка was killed 358 units away: you traded in 2,109 ms (pros: 1,641 ms)
14 1:23 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
14 1:22 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
15 1:45 holdheld with Agnostic, 409 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after Agnostic)
15 1:31 trade. was killed 332 units away: not traded within 5 s (pros: 1,641 ms)
15 1:30 tradeAgnostic was killed 485 units away: not traded within 5 s (pros: 1,641 ms)
16 1:45 holdheld with Agnostic, 202 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after Agnostic)
17 1:40 tradeAgnostic was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
18 1:41 tradeAgnostic was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
18 1:27 tradeЛизОчка was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
19 1:42 tradecatlovin was killed 384 units away: not traded within 5 s (pros: 1,641 ms)
20 1:27 tradeAgnostic was killed 173 units away: not traded within 5 s (pros: 969 ms)
21 1:43 trade. was killed 194 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Konr51killed themUSP-S1047 ms1047 ms4.5°
1 1:34 KAPAMEJIbKAhit by themGlock-18344 ms–0.8°
1 1:34 KAPAMEJIbKAhit themP2000219 ms–0.9°
1 1:30 KAPAMEJIbKAhit by themGlock-18344 ms–0.3°
1 1:22 WHooXI?killed by themGlock-18422 ms422 ms4.1°
2 1:29 Konr51killed by themMAC-10578 ms812 ms10.4°
3 bomb 0:30 fedotkilled themMP5-SD250 ms578 ms1.8°
3 bomb 0:30 fedothit by themM4A4312 ms–2.3°
3 bomb 0:25 KAPAMEJIbKAhit themMP7656 ms–4.2°
3 bomb 0:14 Konr51hit by themMAC-10516 ms–5.6°
3 bomb 0:14 Konr51killed themMP5-SD688 ms1172 ms14.2°
3 bomb 0:08 KAPAMEJIbKAkilled by themM4A1-S406 ms406 ms6.2°
4 1:40 メBaronメhit themM4A4281 ms–5.6°
4 1:40 メBaronメkilled by themAK-47391 ms391 ms2.3°
5 bomb 0:33 fedotkilled by themAK-47266 ms469 ms5.9°
6 bomb 0:38 メBaronメkilled by themAK-47469 ms562 ms23.4°
7 1:21 WHooXI?killed by themAK-47719 ms719 ms21.5°
8 1:39 KAPAMEJIbKAkilled themFAMAS250 ms438 ms1.2°
8 1:38 メBaronメkilled by themAK-47250 ms250 ms4.0°
9 1:27 KAPAMEJIbKAkilled by themAK-47297 ms609 ms2.1°
10 1:04 WHooXI?hit by themAK-47266 ms–5.9°
10 1:04 WHooXI?killed themSSG 08516 ms516 ms1.6°
11 1:30 メBaronメkilled themM4A1-S562 ms859 ms5.6°
12 1:51 Konr51hit by themSSG 08297 ms–0.3°
12 1:35 Konr51killed by themSSG 08172 ms172 ms1.1°
13 1:36 fedothit by themP2000469 ms–3.3°
13 1:35 fedotkilled themGlock-181281 ms1453 ms7.6°
13 1:28 メBaronメkilled by themUSP-S312 ms656 ms2.5°
13 1:28 メBaronメhit themGlock-18406 ms–12.8°
14 1:26 KAPAMEJIbKAkilled themDesert Eagle453 ms453 ms3.0°
14 1:23 Konr51killed by themMP9594 ms1891 ms3.9°
14 1:22 Konr51hit themDesert Eagle1734 ms–8.1°
15 1:43 Konr51killed themAK-47656 ms750 ms8.0°
15 1:27 WHooXI?killed by themMP9656 ms938 ms18.7°
16 1:45 メBaronメkilled by themM4A1-S438 ms641 ms2.3°
17 1:37 WHooXI?killed by themM4A1-S1422 ms2125 ms5.2°
17 1:37 WHooXI?hit themAK-47969 ms–51.7°
18 1:32 KAPAMEJIbKAhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 WHooXI?killed by themM4A1-S672 ms672 ms1.5°
19 1:40 fedotkilled by themAWP484 ms484 ms0.7°
20 1:25 fedothit themMAC-10531 ms–13.2°
20 1:25 fedotkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:42 Konr51hit themGlock-18266 ms–4.0°
21 1:29 fedothit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:19 メBaronメkilled by themAK-47516 ms516 ms4.2°

Shots

You fired 10 of your 20 first shots too soon: 7 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 Konr51USP-S696fine - pros would have fired it too1/3killed them62% / 62%
1 1:34 KAPAMEJIbKAUSP-S1666fired while moving (127 u/s), too fast to be accurate - stop first1/430% / 42%
1 1:32 KAPAMEJIbKAUSP-S1670fine - pros would have fired it too0/216% / 31%
1 1:30 KAPAMEJIbKAUSP-S1664aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/510% / 31%
3 bomb 0:30 fedotMP5-SD1592fine - pros would have fired it too4/7killed them62% / 62%
3 bomb 0:25 KAPAMEJIbKAMP5-SD1529fired while moving (122 u/s), too fast to be accurate - stop first4/98% / 60%
3 bomb 0:14 Konr51MP5-SD381fine - pros would have fired it too3/7killed them49% / 58%
4 1:40 メBaronメM4A1-S458fine - pros would have fired it too1/2cut short (a death, a reload)61% / 61%
7 1:21 WHooXI?FAMAS135fine - pros would have fired it too0/1cut short (a death, a reload)33% / 56%
11 1:30 メBaronメM4A1-S1181fine - pros would have fired it too4/7killed them62% / 62%
12 1:51 Konr51AWP2744aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/131% / 66%
13 1:36 fedotGlock-18549aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first2/7killed them1% / 53%
13 1:28 メBaronメGlock-181007fine - pros would have fired it too1/2cut short (a death, a reload)32% / 37%
14 1:30 KAPAMEJIbKAMP91018fired while moving (191 u/s), too fast to be accurate - stop first0/63% / 49%
14 1:28 KAPAMEJIbKAMP9810fired while moving (230 u/s), too fast to be accurate - stop first0/112 bullets after pros would have stopped23% / 50%
14 1:26 KAPAMEJIbKADesert Eagle702fired while moving (230 u/s), too fast to be accurate - stop first1/1killed them47% / 63%
14 1:22 Konr51Desert Eagle380fine - pros would have fired it too1/1cut short (a death, a reload)32% / 51%
15 1:44 Konr51AK-47853fired while moving (188 u/s), too fast to be accurate - stop first2/8killed them10% / 52%
17 1:37 WHooXI?AK-47598fired while moving (180 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)7% / 47%
21 1:42 Konr51Glock-18543fine - pros would have fired it too3/825% / 39%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.