Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP5-SD | 19 | 58% |
| Glock-18 | 14 | 36% |
| AK-47 | 13 | 23% |
| USP-S | 10 | 20% |
| MP9 | 7 | 0% |
| M4A1-S | 5 | 100% |
| Desert Eagle | 2 | 100% |
| FAMAS | 1 | 0% |
| SSG 08 | 1 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/111 | 3 bomb 0:30 | 2 kills (MP5 ×2), all headshots, in 15.8 s CT | 2.0 |
| 37/111 | 11 1:30 | 1 kill (M4A1-S) CT | 1.0 |
| 45/111 | 14 1:26 | 1 kill (Deagle), 1 headshot T | 0.8 |
| 52/111 | 10 1:04 | 1 kill (Scout) CT | 0.7 |
| 72/111 | 1 1:39 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 81/111 | 15 1:43 | 1 kill (AK-47) T | 0.0 |
| 95/111 | 8 1:39 | 1 kill (FAMAS) CT | -0.7 |
| 102/111 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:32 | 1v5 before the plant CT · 100 HP · Tunnel Stairs | lost - died in the first fight · they saw them first |
| 3 bomb 0:16 | 1v2 after the plant CT · 79 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other |
| 10 1:10 | 1v1 before the plant CT · 100 HP · Middle | won - killed them · first fight won, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:26 | good | blinded KAPAMEJIbKA 3.4 s (0.8 s white); blinded themselves 3.9 s on the move through Under A - safe; blinded ЛизОчка 3.2 s holding Bombsite A - safe |
| 17 1:40 | wasted | no enemy blinded for long |
Throws
9 grenades: 7 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:41 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 809 units away |
| 18 1:32 | punished | hit by KAPAMEJIbKA with an HE out at Long A, 0.3 s before the throw - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:08 | A Ramp | cover not used: 32 units away, they'd have seen only your head | died | ||
| 9 1:28 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 1:23 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 bomb 0:16 | trade | . was killed 479 units away: you traded in 2,359 ms (pros: 1,641 ms) |
| 6 1:42 | trade | catlovin was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | trade | ЛизОчка was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:35 | trade | Agnostic was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:27 | trade | ЛизОчка was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | trade | ЛизОчка was killed 209 units away: you traded in 125 ms (pros: 625 ms) |
| 12 1:52 | hold | held with ., 167 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 484 ms after .) |
| 13 1:37 | trade | ЛизОчка was killed 358 units away: you traded in 2,109 ms (pros: 1,641 ms) |
| 14 1:23 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 14 1:22 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 15 1:45 | hold | held with Agnostic, 409 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after Agnostic) |
| 15 1:31 | trade | . was killed 332 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:30 | trade | Agnostic was killed 485 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:45 | hold | held with Agnostic, 202 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after Agnostic) |
| 17 1:40 | trade | Agnostic was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:41 | trade | Agnostic was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:27 | trade | ЛизОчка was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:42 | trade | catlovin was killed 384 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:27 | trade | Agnostic was killed 173 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:43 | trade | . was killed 194 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed them | USP-S | 1047 ms | 1047 ms | 4.5° | ||
| 1 1:34 | hit by them | Glock-18 | 344 ms | – | 0.8° | ||
| 1 1:34 | hit them | P2000 | 219 ms | – | 0.9° | ||
| 1 1:30 | hit by them | Glock-18 | 344 ms | – | 0.3° | ||
| 1 1:22 | killed by them | Glock-18 | 422 ms | 422 ms | 4.1° | ||
| 2 1:29 | killed by them | MAC-10 | 578 ms | 812 ms | 10.4° | ||
| 3 bomb 0:30 | killed them | MP5-SD | 250 ms | 578 ms | 1.8° | ||
| 3 bomb 0:30 | hit by them | M4A4 | 312 ms | – | 2.3° | ||
| 3 bomb 0:25 | hit them | MP7 | 656 ms | – | 4.2° | ||
| 3 bomb 0:14 | hit by them | MAC-10 | 516 ms | – | 5.6° | ||
| 3 bomb 0:14 | killed them | MP5-SD | 688 ms | 1172 ms | 14.2° | ||
| 3 bomb 0:08 | killed by them | M4A1-S | 406 ms | 406 ms | 6.2° | ||
| 4 1:40 | hit them | M4A4 | 281 ms | – | 5.6° | ||
| 4 1:40 | killed by them | AK-47 | 391 ms | 391 ms | 2.3° | ||
| 5 bomb 0:33 | killed by them | AK-47 | 266 ms | 469 ms | 5.9° | ||
| 6 bomb 0:38 | killed by them | AK-47 | 469 ms | 562 ms | 23.4° | ||
| 7 1:21 | killed by them | AK-47 | 719 ms | 719 ms | 21.5° | ||
| 8 1:39 | killed them | FAMAS | 250 ms | 438 ms | 1.2° | ||
| 8 1:38 | killed by them | AK-47 | 250 ms | 250 ms | 4.0° | ||
| 9 1:27 | killed by them | AK-47 | 297 ms | 609 ms | 2.1° | ||
| 10 1:04 | hit by them | AK-47 | 266 ms | – | 5.9° | ||
| 10 1:04 | killed them | SSG 08 | 516 ms | 516 ms | 1.6° | ||
| 11 1:30 | killed them | M4A1-S | 562 ms | 859 ms | 5.6° | ||
| 12 1:51 | hit by them | SSG 08 | 297 ms | – | 0.3° | ||
| 12 1:35 | killed by them | SSG 08 | 172 ms | 172 ms | 1.1° | ||
| 13 1:36 | hit by them | P2000 | 469 ms | – | 3.3° | ||
| 13 1:35 | killed them | Glock-18 | 1281 ms | 1453 ms | 7.6° | ||
| 13 1:28 | killed by them | USP-S | 312 ms | 656 ms | 2.5° | ||
| 13 1:28 | hit them | Glock-18 | 406 ms | – | 12.8° | ||
| 14 1:26 | killed them | Desert Eagle | 453 ms | 453 ms | 3.0° | ||
| 14 1:23 | killed by them | MP9 | 594 ms | 1891 ms | 3.9° | ||
| 14 1:22 | hit them | Desert Eagle | 1734 ms | – | 8.1° | ||
| 15 1:43 | killed them | AK-47 | 656 ms | 750 ms | 8.0° | ||
| 15 1:27 | killed by them | MP9 | 656 ms | 938 ms | 18.7° | ||
| 16 1:45 | killed by them | M4A1-S | 438 ms | 641 ms | 2.3° | ||
| 17 1:37 | killed by them | M4A1-S | 1422 ms | 2125 ms | 5.2° | ||
| 17 1:37 | hit them | AK-47 | 969 ms | – | 51.7° | ||
| 18 1:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | killed by them | M4A1-S | 672 ms | 672 ms | 1.5° | ||
| 19 1:40 | killed by them | AWP | 484 ms | 484 ms | 0.7° | ||
| 20 1:25 | hit them | MAC-10 | 531 ms | – | 13.2° | ||
| 20 1:25 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:42 | hit them | Glock-18 | 266 ms | – | 4.0° | ||
| 21 1:29 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:19 | killed by them | AK-47 | 516 ms | 516 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | USP-S | 696 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 1 1:34 | USP-S | 1666 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/4 | 30% / 42% | ||
| 1 1:32 | USP-S | 1670 | fine - pros would have fired it too | 0/2 | 16% / 31% | ||
| 1 1:30 | USP-S | 1664 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/5 | 10% / 31% | ||
| 3 bomb 0:30 | MP5-SD | 1592 | fine - pros would have fired it too | 4/7 | killed them | 62% / 62% | |
| 3 bomb 0:25 | MP5-SD | 1529 | fired while moving (122 u/s), too fast to be accurate - stop first | 4/9 | 8% / 60% | ||
| 3 bomb 0:14 | MP5-SD | 381 | fine - pros would have fired it too | 3/7 | killed them | 49% / 58% | |
| 4 1:40 | M4A1-S | 458 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 61% / 61% | |
| 7 1:21 | FAMAS | 135 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 56% | |
| 11 1:30 | M4A1-S | 1181 | fine - pros would have fired it too | 4/7 | killed them | 62% / 62% | |
| 12 1:51 | AWP | 2744 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 31% / 66% | ||
| 13 1:36 | Glock-18 | 549 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 2/7 | killed them | 1% / 53% | |
| 13 1:28 | Glock-18 | 1007 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 32% / 37% | |
| 14 1:30 | MP9 | 1018 | fired while moving (191 u/s), too fast to be accurate - stop first | 0/6 | 3% / 49% | ||
| 14 1:28 | MP9 | 810 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/11 | 2 bullets after pros would have stopped | 23% / 50% | |
| 14 1:26 | Desert Eagle | 702 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/1 | killed them | 47% / 63% | |
| 14 1:22 | Desert Eagle | 380 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 32% / 51% | |
| 15 1:44 | AK-47 | 853 | fired while moving (188 u/s), too fast to be accurate - stop first | 2/8 | killed them | 10% / 52% | |
| 17 1:37 | AK-47 | 598 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 7% / 47% | |
| 21 1:42 | Glock-18 | 543 | fine - pros would have fired it too | 3/8 | 25% / 39% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
