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Dust II, won 13-8 · Thu 05 Nov, 23:42

メBaronメGold Nova II

The match

Aim

469 msTTD641 msTTK2.5°Crosshair↓41%1st bullet33%Spray20%Head54%Counter-strafe

Scoreboard

104ADR90%KAST

Positioning

Shots

23/40Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477934%
MAC-104833%
USP-S850%
Desert Eagle850%
Glock-1870%
M4A1-S771%
M4A4771%
MAG-72100%
XM10141100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1114 1:42 3 kills (AK-47 ×3), 2 headshots, in 7.2 s T5.9
8/11120 1:20 2 kills (AK-47 ×2), in 1.3 s CT3.9
16/1118 1:38 3 kills (AK-47 ×3), all headshots, in 31.7 s T2.6
19/11114 1:13 1 kill (Deagle), 1 headshot CT2.5
24/11117 1:22 2 kills (M4A4 ×2), in 18.3 s CT1.9
50/1116 bomb 0:38 1 kill (AK-47) T0.7
51/1119 1:17 1 kill (AK-47), 1 headshot T0.7
53/1113 1:43 1 kill (MAC-10), 1 headshot T0.6
54/1117 1:24 1 kill (AK-47), 1 headshot T0.6
62/11113 1:28 2 kills (USP-S ×2), in 4.3 s CT0.5
75/11119 1:20 1 kill (XM1014) CT0.2
76/1115 bomb 0:38 1 kill (AK-47) T0.1
77/11115 1:21 1 kill (MAG-7) CT0.1
78/1112 1:38 1 kill (MAC-10) T0.1
79/11110 1:45 1 kill (AK-47) T0.1
83/11121 1:19 1 kill (AK-47), 1 headshot CT-0.1
103/11116 1:44 1 kill (M4A1-S), 1 while flashed, 1 headshot CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:33 1v2 after the plant CT · 63 HP · Mid Doorslost - died in the first fight · saw each other
14 1:16 1v3 before the plant CT · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw them first
15 1:21 1v1 before the plant CT · 100 HP · Extended Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
21 flashes: 8 good, 1 weak, 11 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:38 goodblinded Agnostic 3.7 s (1.0 s white)
1 1:34 wastedno enemy blinded for long; blinded WHooXI? 4.5 s on the move through Top Mid - safe
2 1:48 wastedbarely blinded catlovin 0.8 s (0.1 s white), . 0.7 s (0.1 s white)
2 1:45 wastedno enemy blinded for long; blinded themselves 3.6 s on the move through Outside Long - safe; blinded KAPAMEJIbKA 3.6 s on the move through Outside Long - safe
3 1:20 wastedno enemy blinded for long
3 bomb 0:35 wastedno enemy blinded for long; blinded fedot 4.2 s on the move through Long A - safe
5 1:49 goodblinded ЛизОчка 4.0 s (1.2 s white)
5 1:47 wastedno enemy blinded for long; blinded fedot 3.6 s on the move through Outside Long - safe
6 1:31 goodblinded ЛизОчка 4.9 s (2.1 s white), Babazuka 4.3 s (1.6 s white)
6 bomb 0:39 goodblinded Babazuka 3.5 s (0.8 s white); blinded fedot 3.8 s on the move through Bombsite B - safe
7 1:47 goodblinded Agnostic 3.0 s (0.5 s white)
7 1:45 wastedno enemy blinded for long
8 1:50 wastedno enemy blinded for long
8 1:47 wastedbarely blinded Babazuka 1.3 s (0.1 s white)
10 1:49 goodblinded Agnostic 3.8 s (1.1 s white) fedot peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; got hit first
10 1:25 goodblinded catlovin 4.4 s (1.6 s white), ЛизОчка 3.9 s (1.2 s white), . 3.0 s (0.5 s white)
11 1:47 weakbarely blinded Agnostic 3.0 s (0.5 s white), Babazuka 2.9 s (0.5 s white)
11 1:39 wastedno enemy blinded for long; blinded WHooXI? 2.4 s on the move through Middle - safe
12 1:44 goodblinded Agnostic 3.4 s (0.8 s white)
21 1:40 hurt the teamno enemy blinded for long; blinded WHooXI? 2.7 s on the move through Top Mid - an enemy could see them
21 1:38 wastedno enemy blinded for long; blinded WHooXI? 2.1 s holding Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 44 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:22 exposedan HE at Long A - seen by 1 enemy for 0.8 s, the nearest 663 units away, thrown in the open; a running throw
13 1:30 exposedan HE at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 965 units away; a running throw
18 1:48 punishedkilled by Agnostic 1.8 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 636 units away; a jump throw

Positioning

In 1 of your 39 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 15 of your 35 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:09 AgnosticExtended Acover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 15 team-mates killed near you, 5 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:45 tradeKonr51 was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
5 1:18 tradeWHooXI? was killed 286 units away: not traded within 5 s (pros: 625 ms)
5 bomb 0:38 tradeKAPAMEJIbKA was killed 593 units away: you traded in 844 ms (pros: 2,031 ms)
6 1:40 holdheld with Konr51, 341 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Konr51)
6 1:40 holdheld with fedot, 124 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before fedot)
6 bomb 0:26 peek togetherpeeked the same enemy as WHooXI?, 172 ms before them - a double peek
8 1:49 tradefedot was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 tradeKAPAMEJIbKA was killed 421 units away: you traded in 1,219 ms (pros: 1,641 ms)
8 1:29 tradeKonr51 was killed 156 units away: you traded in 3,766 ms (pros: 969 ms)
10 1:46 tradefedot was killed 369 units away: you traded in 531 ms (pros: 625 ms)
10 1:20 tradeKAPAMEJIbKA was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
12 1:39 tradeWHooXI? was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
12 1:08 in their waystood between Konr51 and an enemy they could see, for 750 ms (pros: 125 ms at a time)
12 1:08 line of firestood in Konr51's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
13 1:29 tradeKAPAMEJIbKA was killed 558 units away: not traded within 5 s (pros: 625 ms)
13 bomb 0:33 tradeKonr51 was killed 463 units away: not traded within 5 s (pros: 1,641 ms)
14 1:41 tradefedot was killed 969 units away: not traded within 5 s (pros: 2,031 ms)
15 1:23 holdheld with WHooXI?, 580 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after WHooXI?)
15 1:22 tradeWHooXI? was killed 395 units away: you traded in 1,125 ms (pros: 1,641 ms)
15 1:21 tradeKAPAMEJIbKA was killed 575 units away: you traded in 0 ms (pros: 625 ms)
16 1:46 tradeKAPAMEJIbKA was killed 161 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:10 catlovinhit themGlock-181641 ms–0.4°
1 1:07 catlovinkilled by themUSP-S484 ms484 ms0.4°
2 1:39 Agnostichit by themMP978 ms–2.0°
2 1:39 Agnostickilled themMAC-10500 ms719 ms3.3°
3 1:44 Agnostickilled themMAC-10594 ms1266 ms2.8°
3 1:44 Agnostichit by themFAMAS609 ms–0.4°
3 1:28 ЛизОчкаhit by themM4A4594 ms–0.5°
3 1:28 ЛизОчкаhit themMAC-10969 ms–2.1°
3 bomb 0:33 .killed by themSSG 081953 ms1953 ms2.3°
4 1:42 ЛизОчкаkilled themAK-47750 ms750 ms1.5°
4 1:40 Babazukahit by themM4A4281 ms–5.6°
4 1:40 Babazukakilled themAK-47391 ms391 ms2.3°
4 1:35 .hit by themP2000594 ms–16.3°
4 1:35 .killed themAK-47656 ms656 ms13.4°
4 bomb 0:39 Agnostickilled by themFAMAS500 ms953 ms3.2°
5 1:43 ЛизОчкаhit themAK-4747 ms–0.5°
5 1:43 ЛизОчкаhit by themM4A4438 ms–1.6°
5 1:18 ЛизОчкаhit themAK-47547 ms–7.2°
5 bomb 0:38 ЛизОчкаkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:40 ЛизОчкаhit themAK-47250 ms–1.0°
6 bomb 0:38 Babazukakilled themAK-47469 ms562 ms23.4°
6 bomb 0:29 .hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:25 .hit themAK-47500 ms–2.6°
7 1:24 catlovinkilled themAK-4794 ms94 ms2.9°
8 1:38 Babazukakilled themAK-47250 ms250 ms4.0°
8 1:25 Agnostichit by themM4A4375 ms–0.6°
8 1:25 Agnostickilled themAK-47469 ms469 ms1.2°
8 1:08 .killed themAK-47625 ms2328 ms10.4°
8 1:05 catlovinkilled by themAWP656 ms656 ms16.7°
9 1:17 Agnostickilled themAK-47562 ms562 ms4.7°
10 1:46 Agnostichit by themFAMAS172 ms–1.4°
10 1:45 Agnostickilled themAK-471062 ms1250 ms0.4°
10 1:15 .killed by themUSP-S1172 ms1172 ms50.4°
11 1:30 Babazukakilled by themM4A1-S562 ms859 ms5.6°
12 1:08 Agnostickilled by themM4A1-S531 ms828 ms2.3°
12 1:08 Agnostichit themAK-47781 ms–1.9°
13 1:28 Babazukakilled themUSP-S312 ms656 ms2.5°
13 1:28 Babazukahit by themGlock-18406 ms–12.8°
13 1:26 catlovinhit by themTec-9656 ms–0.6°
13 bomb 0:39 catlovinkilled themUSP-S94 ms1219 ms1.4°
13 bomb 0:28 Agnostickilled by themGlock-18594 ms594 ms10.3°
14 1:14 Agnostickilled themDesert Eagle1094 ms2188 ms16.9°
14 1:08 catlovinhit themDesert Eagle281 ms–0.4°
14 1:03 catlovinkilled by themMAC-10375 ms1266 ms0.5°
15 1:21 catlovinkilled themMAG-7844 ms844 ms7.9°
15 1:12 ЛизОчкаkilled by themAK-473594 ms4000 ms22.1°
15 1:12 ЛизОчкаhit themMAG-73609 ms–16.6°
16 1:45 Agnostichit themM4A4375 ms–1.7°
16 1:45 Agnostickilled by themGalil AR500 ms781 ms5.9°
16 1:45 Babazukakilled themM4A1-S438 ms641 ms2.3°
17 1:27 ЛизОчкаhit themM4A4359 ms–0.3°
17 1:25 ЛизОчкаhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:22 catlovinkilled themM4A4453 ms547 ms0.7°
17 bomb 0:26 ЛизОчкаkilled themM4A41641 ms1719 ms2.3°
18 1:47 Agnostickilled by themMAC-10391 ms984 ms4.5°
19 1:20 .killed themXM1014375 ms375 ms4.3°
20 1:20 ЛизОчкаkilled themAK-47359 ms562 ms1.9°
20 1:19 catlovinkilled themAK-4778 ms469 ms4.3°
20 1:16 .killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 .hit themAK-470 ms–5.0°
21 1:19 Babazukakilled themAK-47516 ms516 ms4.2°

Shots

You fired 23 of your 40 first shots too soon: 20 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 25 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:11 catlovinGlock-181282fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 41%
1 1:10 catlovinGlock-181343fired while moving (239 u/s), too fast to be accurate - stop first1/314% / 50%
1 1:08 catlovinGlock-181191fired while moving (121 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)18% / 45%
3 1:44 AgnosticMAC-10661fired while moving (240 u/s), too fast to be accurate - stop first7/18killed them1% / 52%
3 1:28 ЛизОчкаMAC-10936fired while moving (230 u/s), too fast to be accurate - stop first5/2516 bullets after pros would have stopped0% / 57%
4 1:42 ЛизОчкаAK-471556fine - pros would have fired it too1/4killed them64% / 64%
4 1:40 BabazukaAK-47458fired while moving (95 u/s), too fast to be accurate - stop first1/5killed them13% / 47%
4 1:35 .AK-47251fired while moving (200 u/s), too fast to be accurate - stop first1/8killed them5% / 52%
4 bomb 0:39 AgnosticAK-471480fired while moving (63 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload); 1 bullet after pros would have stopped15% / 65%
5 1:19 ЛизОчкаAK-471114fired while moving (167 u/s), too fast to be accurate - stop first1/87% / 50%
6 1:40 ЛизОчкаAK-471027fine - pros would have fired it too2/864% / 64%
6 bomb 0:38 BabazukaAK-47284fired while moving (139 u/s), too fast to be accurate - stop first2/7killed them3% / 47%
6 bomb 0:25 .AK-471736fired while moving (92 u/s), too fast to be accurate - stop first1/106 bullets after pros would have stopped2% / 47%
6 bomb 0:24 .AK-471765aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/5cut short (a death, a reload); 2 bullets after pros would have stopped24% / 50%
7 1:24 catlovinAK-47249fine - pros would have fired it too1/6killed them75% / 75%
8 1:38 BabazukaAK-47318fine - pros would have fired it too1/4killed them69% / 69%
8 1:08 .AK-47446fine - pros would have fired it too1/568% / 68%
8 1:05 catlovinAK-47525fired while moving (146 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)12% / 47%
9 1:17 AgnosticAK-47754fine - pros would have fired it too1/5killed them50% / 50%
10 1:46 AgnosticAK-47933fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
10 1:45 AgnosticAK-47933fine - pros would have fired it too2/7killed them72% / 72%
10 1:15 .AK-47525fired while moving (162 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 49%
11 1:30 BabazukaAK-471209aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/6cut short (a death, a reload)25% / 56%
12 1:08 AgnosticAK-471155fired while moving (95 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)3% / 45%
13 1:28 BabazukaUSP-S1004fine - pros would have fired it too2/4killed them44% / 44%
13 1:26 catlovinUSP-S901fired while moving (203 u/s), too fast to be accurate - stop first0/220% / 42%
13 bomb 0:39 catlovinUSP-S804fine - pros would have fired it too1/247% / 65%
13 bomb 0:38 catlovinUSP-S731fine - pros would have fired it too1/2killed them33% / 49%
13 bomb 0:29 AgnosticUSP-S855fired while moving (110 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)50% / 54%
14 1:14 AgnosticDesert Eagle1023fine - pros would have fired it too3/3killed them58% / 60%
14 1:09 catlovinDesert Eagle551fired while moving (152 u/s), too fast to be accurate - stop first0/16% / 44%
14 1:08 catlovinDesert Eagle533fine - pros would have fired it too1/2cut short (a death, a reload)61% / 61%
14 1:03 catlovinDesert Eagle710aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3cut short (a death, a reload)21% / 52%
16 1:45 BabazukaM4A1-S997fired while moving (131 u/s), too fast to be accurate - stop first5/7killed them13% / 59%
17 1:27 ЛизОчкаM4A42209fired while moving (77 u/s), too fast to be accurate - stop first1/32 bullets after pros would have stopped11% / 42%
17 1:22 catlovinM4A41539fine - pros would have fired it too2/6killed them60% / 60%
17 bomb 0:26 ЛизОчкаM4A4759fine - pros would have fired it too2/6killed them70% / 70%
20 1:20 ЛизОчкаAK-47630fired while moving (79 u/s), too fast to be accurate - stop first3/6killed them19% / 62%
20 1:16 .AK-47828fired while moving (130 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)5% / 57%
21 1:19 BabazukaAK-47706fine - pros would have fired it too1/5killed them75% / 75%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.