Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 79 | 34% |
| MAC-10 | 48 | 33% |
| USP-S | 8 | 50% |
| Desert Eagle | 8 | 50% |
| Glock-18 | 7 | 0% |
| M4A1-S | 7 | 71% |
| M4A4 | 7 | 71% |
| MAG-7 | 2 | 100% |
| XM1014 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/111 | 4 1:42 | 3 kills (AK-47 ×3), 2 headshots, in 7.2 s T | 5.9 |
| 8/111 | 20 1:20 | 2 kills (AK-47 ×2), in 1.3 s CT | 3.9 |
| 16/111 | 8 1:38 | 3 kills (AK-47 ×3), all headshots, in 31.7 s T | 2.6 |
| 19/111 | 14 1:13 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 24/111 | 17 1:22 | 2 kills (M4A4 ×2), in 18.3 s CT | 1.9 |
| 50/111 | 6 bomb 0:38 | 1 kill (AK-47) T | 0.7 |
| 51/111 | 9 1:17 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 53/111 | 3 1:43 | 1 kill (MAC-10), 1 headshot T | 0.6 |
| 54/111 | 7 1:24 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 62/111 | 13 1:28 | 2 kills (USP-S ×2), in 4.3 s CT | 0.5 |
| 75/111 | 19 1:20 | 1 kill (XM1014) CT | 0.2 |
| 76/111 | 5 bomb 0:38 | 1 kill (AK-47) T | 0.1 |
| 77/111 | 15 1:21 | 1 kill (MAG-7) CT | 0.1 |
| 78/111 | 2 1:38 | 1 kill (MAC-10) T | 0.1 |
| 79/111 | 10 1:45 | 1 kill (AK-47) T | 0.1 |
| 83/111 | 21 1:19 | 1 kill (AK-47), 1 headshot CT | -0.1 |
| 103/111 | 16 1:44 | 1 kill (M4A1-S), 1 while flashed, 1 headshot CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:33 | 1v2 after the plant CT · 63 HP · Mid Doors | lost - died in the first fight · saw each other |
| 14 1:16 | 1v3 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw them first |
| 15 1:21 | 1v1 before the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
21 flashes: 8 good, 1 weak, 11 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:38 | good | blinded Agnostic 3.7 s (1.0 s white) |
| 1 1:34 | wasted | no enemy blinded for long; blinded WHooXI? 4.5 s on the move through Top Mid - safe |
| 2 1:48 | wasted | barely blinded catlovin 0.8 s (0.1 s white), . 0.7 s (0.1 s white) |
| 2 1:45 | wasted | no enemy blinded for long; blinded themselves 3.6 s on the move through Outside Long - safe; blinded KAPAMEJIbKA 3.6 s on the move through Outside Long - safe |
| 3 1:20 | wasted | no enemy blinded for long |
| 3 bomb 0:35 | wasted | no enemy blinded for long; blinded fedot 4.2 s on the move through Long A - safe |
| 5 1:49 | good | blinded ЛизОчка 4.0 s (1.2 s white) |
| 5 1:47 | wasted | no enemy blinded for long; blinded fedot 3.6 s on the move through Outside Long - safe |
| 6 1:31 | good | blinded ЛизОчка 4.9 s (2.1 s white), Babazuka 4.3 s (1.6 s white) |
| 6 bomb 0:39 | good | blinded Babazuka 3.5 s (0.8 s white); blinded fedot 3.8 s on the move through Bombsite B - safe |
| 7 1:47 | good | blinded Agnostic 3.0 s (0.5 s white) |
| 7 1:45 | wasted | no enemy blinded for long |
| 8 1:50 | wasted | no enemy blinded for long |
| 8 1:47 | wasted | barely blinded Babazuka 1.3 s (0.1 s white) |
| 10 1:49 | good | blinded Agnostic 3.8 s (1.1 s white) fedot peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; got hit first |
| 10 1:25 | good | blinded catlovin 4.4 s (1.6 s white), ЛизОчка 3.9 s (1.2 s white), . 3.0 s (0.5 s white) |
| 11 1:47 | weak | barely blinded Agnostic 3.0 s (0.5 s white), Babazuka 2.9 s (0.5 s white) |
| 11 1:39 | wasted | no enemy blinded for long; blinded WHooXI? 2.4 s on the move through Middle - safe |
| 12 1:44 | good | blinded Agnostic 3.4 s (0.8 s white) |
| 21 1:40 | hurt the team | no enemy blinded for long; blinded WHooXI? 2.7 s on the move through Top Mid - an enemy could see them |
| 21 1:38 | wasted | no enemy blinded for long; blinded WHooXI? 2.1 s holding Top Mid - safe |
Throws
47 grenades: 44 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:22 | exposed | an HE at Long A - seen by 1 enemy for 0.8 s, the nearest 663 units away, thrown in the open; a running throw |
| 13 1:30 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 965 units away; a running throw |
| 18 1:48 | punished | killed by Agnostic 1.8 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 636 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:09 | Extended A | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 15 team-mates killed near you, 5 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:45 | trade | Konr51 was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:18 | trade | WHooXI? was killed 286 units away: not traded within 5 s (pros: 625 ms) |
| 5 bomb 0:38 | trade | KAPAMEJIbKA was killed 593 units away: you traded in 844 ms (pros: 2,031 ms) |
| 6 1:40 | hold | held with Konr51, 341 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Konr51) |
| 6 1:40 | hold | held with fedot, 124 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before fedot) |
| 6 bomb 0:26 | peek together | peeked the same enemy as WHooXI?, 172 ms before them - a double peek |
| 8 1:49 | trade | fedot was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | trade | KAPAMEJIbKA was killed 421 units away: you traded in 1,219 ms (pros: 1,641 ms) |
| 8 1:29 | trade | Konr51 was killed 156 units away: you traded in 3,766 ms (pros: 969 ms) |
| 10 1:46 | trade | fedot was killed 369 units away: you traded in 531 ms (pros: 625 ms) |
| 10 1:20 | trade | KAPAMEJIbKA was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:39 | trade | WHooXI? was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:08 | in their way | stood between Konr51 and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 12 1:08 | line of fire | stood in Konr51's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 13 1:29 | trade | KAPAMEJIbKA was killed 558 units away: not traded within 5 s (pros: 625 ms) |
| 13 bomb 0:33 | trade | Konr51 was killed 463 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:41 | trade | fedot was killed 969 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:23 | hold | held with WHooXI?, 580 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after WHooXI?) |
| 15 1:22 | trade | WHooXI? was killed 395 units away: you traded in 1,125 ms (pros: 1,641 ms) |
| 15 1:21 | trade | KAPAMEJIbKA was killed 575 units away: you traded in 0 ms (pros: 625 ms) |
| 16 1:46 | trade | KAPAMEJIbKA was killed 161 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:10 | hit them | Glock-18 | 1641 ms | – | 0.4° | ||
| 1 1:07 | killed by them | USP-S | 484 ms | 484 ms | 0.4° | ||
| 2 1:39 | hit by them | MP9 | 78 ms | – | 2.0° | ||
| 2 1:39 | killed them | MAC-10 | 500 ms | 719 ms | 3.3° | ||
| 3 1:44 | killed them | MAC-10 | 594 ms | 1266 ms | 2.8° | ||
| 3 1:44 | hit by them | FAMAS | 609 ms | – | 0.4° | ||
| 3 1:28 | hit by them | M4A4 | 594 ms | – | 0.5° | ||
| 3 1:28 | hit them | MAC-10 | 969 ms | – | 2.1° | ||
| 3 bomb 0:33 | killed by them | SSG 08 | 1953 ms | 1953 ms | 2.3° | ||
| 4 1:42 | killed them | AK-47 | 750 ms | 750 ms | 1.5° | ||
| 4 1:40 | hit by them | M4A4 | 281 ms | – | 5.6° | ||
| 4 1:40 | killed them | AK-47 | 391 ms | 391 ms | 2.3° | ||
| 4 1:35 | hit by them | P2000 | 594 ms | – | 16.3° | ||
| 4 1:35 | killed them | AK-47 | 656 ms | 656 ms | 13.4° | ||
| 4 bomb 0:39 | killed by them | FAMAS | 500 ms | 953 ms | 3.2° | ||
| 5 1:43 | hit them | AK-47 | 47 ms | – | 0.5° | ||
| 5 1:43 | hit by them | M4A4 | 438 ms | – | 1.6° | ||
| 5 1:18 | hit them | AK-47 | 547 ms | – | 7.2° | ||
| 5 bomb 0:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:40 | hit them | AK-47 | 250 ms | – | 1.0° | ||
| 6 bomb 0:38 | killed them | AK-47 | 469 ms | 562 ms | 23.4° | ||
| 6 bomb 0:29 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:25 | hit them | AK-47 | 500 ms | – | 2.6° | ||
| 7 1:24 | killed them | AK-47 | 94 ms | 94 ms | 2.9° | ||
| 8 1:38 | killed them | AK-47 | 250 ms | 250 ms | 4.0° | ||
| 8 1:25 | hit by them | M4A4 | 375 ms | – | 0.6° | ||
| 8 1:25 | killed them | AK-47 | 469 ms | 469 ms | 1.2° | ||
| 8 1:08 | killed them | AK-47 | 625 ms | 2328 ms | 10.4° | ||
| 8 1:05 | killed by them | AWP | 656 ms | 656 ms | 16.7° | ||
| 9 1:17 | killed them | AK-47 | 562 ms | 562 ms | 4.7° | ||
| 10 1:46 | hit by them | FAMAS | 172 ms | – | 1.4° | ||
| 10 1:45 | killed them | AK-47 | 1062 ms | 1250 ms | 0.4° | ||
| 10 1:15 | killed by them | USP-S | 1172 ms | 1172 ms | 50.4° | ||
| 11 1:30 | killed by them | M4A1-S | 562 ms | 859 ms | 5.6° | ||
| 12 1:08 | killed by them | M4A1-S | 531 ms | 828 ms | 2.3° | ||
| 12 1:08 | hit them | AK-47 | 781 ms | – | 1.9° | ||
| 13 1:28 | killed them | USP-S | 312 ms | 656 ms | 2.5° | ||
| 13 1:28 | hit by them | Glock-18 | 406 ms | – | 12.8° | ||
| 13 1:26 | hit by them | Tec-9 | 656 ms | – | 0.6° | ||
| 13 bomb 0:39 | killed them | USP-S | 94 ms | 1219 ms | 1.4° | ||
| 13 bomb 0:28 | killed by them | Glock-18 | 594 ms | 594 ms | 10.3° | ||
| 14 1:14 | killed them | Desert Eagle | 1094 ms | 2188 ms | 16.9° | ||
| 14 1:08 | hit them | Desert Eagle | 281 ms | – | 0.4° | ||
| 14 1:03 | killed by them | MAC-10 | 375 ms | 1266 ms | 0.5° | ||
| 15 1:21 | killed them | MAG-7 | 844 ms | 844 ms | 7.9° | ||
| 15 1:12 | killed by them | AK-47 | 3594 ms | 4000 ms | 22.1° | ||
| 15 1:12 | hit them | MAG-7 | 3609 ms | – | 16.6° | ||
| 16 1:45 | hit them | M4A4 | 375 ms | – | 1.7° | ||
| 16 1:45 | killed by them | Galil AR | 500 ms | 781 ms | 5.9° | ||
| 16 1:45 | killed them | M4A1-S | 438 ms | 641 ms | 2.3° | ||
| 17 1:27 | hit them | M4A4 | 359 ms | – | 0.3° | ||
| 17 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:22 | killed them | M4A4 | 453 ms | 547 ms | 0.7° | ||
| 17 bomb 0:26 | killed them | M4A4 | 1641 ms | 1719 ms | 2.3° | ||
| 18 1:47 | killed by them | MAC-10 | 391 ms | 984 ms | 4.5° | ||
| 19 1:20 | killed them | XM1014 | 375 ms | 375 ms | 4.3° | ||
| 20 1:20 | killed them | AK-47 | 359 ms | 562 ms | 1.9° | ||
| 20 1:19 | killed them | AK-47 | 78 ms | 469 ms | 4.3° | ||
| 20 1:16 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | hit them | AK-47 | 0 ms | – | 5.0° | ||
| 21 1:19 | killed them | AK-47 | 516 ms | 516 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:11 | Glock-18 | 1282 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 41% | |
| 1 1:10 | Glock-18 | 1343 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/3 | 14% / 50% | ||
| 1 1:08 | Glock-18 | 1191 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 18% / 45% | |
| 3 1:44 | MAC-10 | 661 | fired while moving (240 u/s), too fast to be accurate - stop first | 7/18 | killed them | 1% / 52% | |
| 3 1:28 | MAC-10 | 936 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/25 | 16 bullets after pros would have stopped | 0% / 57% | |
| 4 1:42 | AK-47 | 1556 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 4 1:40 | AK-47 | 458 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 47% | |
| 4 1:35 | AK-47 | 251 | fired while moving (200 u/s), too fast to be accurate - stop first | 1/8 | killed them | 5% / 52% | |
| 4 bomb 0:39 | AK-47 | 1480 | fired while moving (63 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload); 1 bullet after pros would have stopped | 15% / 65% | |
| 5 1:19 | AK-47 | 1114 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/8 | 7% / 50% | ||
| 6 1:40 | AK-47 | 1027 | fine - pros would have fired it too | 2/8 | 64% / 64% | ||
| 6 bomb 0:38 | AK-47 | 284 | fired while moving (139 u/s), too fast to be accurate - stop first | 2/7 | killed them | 3% / 47% | |
| 6 bomb 0:25 | AK-47 | 1736 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/10 | 6 bullets after pros would have stopped | 2% / 47% | |
| 6 bomb 0:24 | AK-47 | 1765 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | cut short (a death, a reload); 2 bullets after pros would have stopped | 24% / 50% | |
| 7 1:24 | AK-47 | 249 | fine - pros would have fired it too | 1/6 | killed them | 75% / 75% | |
| 8 1:38 | AK-47 | 318 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 8 1:08 | AK-47 | 446 | fine - pros would have fired it too | 1/5 | 68% / 68% | ||
| 8 1:05 | AK-47 | 525 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 12% / 47% | |
| 9 1:17 | AK-47 | 754 | fine - pros would have fired it too | 1/5 | killed them | 50% / 50% | |
| 10 1:46 | AK-47 | 933 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 10 1:45 | AK-47 | 933 | fine - pros would have fired it too | 2/7 | killed them | 72% / 72% | |
| 10 1:15 | AK-47 | 525 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 49% | |
| 11 1:30 | AK-47 | 1209 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 25% / 56% | |
| 12 1:08 | AK-47 | 1155 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 3% / 45% | |
| 13 1:28 | USP-S | 1004 | fine - pros would have fired it too | 2/4 | killed them | 44% / 44% | |
| 13 1:26 | USP-S | 901 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/2 | 20% / 42% | ||
| 13 bomb 0:39 | USP-S | 804 | fine - pros would have fired it too | 1/2 | 47% / 65% | ||
| 13 bomb 0:38 | USP-S | 731 | fine - pros would have fired it too | 1/2 | killed them | 33% / 49% | |
| 13 bomb 0:29 | USP-S | 855 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 50% / 54% | |
| 14 1:14 | Desert Eagle | 1023 | fine - pros would have fired it too | 3/3 | killed them | 58% / 60% | |
| 14 1:09 | Desert Eagle | 551 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/1 | 6% / 44% | ||
| 14 1:08 | Desert Eagle | 533 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 61% / 61% | |
| 14 1:03 | Desert Eagle | 710 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 21% / 52% | |
| 16 1:45 | M4A1-S | 997 | fired while moving (131 u/s), too fast to be accurate - stop first | 5/7 | killed them | 13% / 59% | |
| 17 1:27 | M4A4 | 2209 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/3 | 2 bullets after pros would have stopped | 11% / 42% | |
| 17 1:22 | M4A4 | 1539 | fine - pros would have fired it too | 2/6 | killed them | 60% / 60% | |
| 17 bomb 0:26 | M4A4 | 759 | fine - pros would have fired it too | 2/6 | killed them | 70% / 70% | |
| 20 1:20 | AK-47 | 630 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/6 | killed them | 19% / 62% | |
| 20 1:16 | AK-47 | 828 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 5% / 57% | |
| 21 1:19 | AK-47 | 706 | fine - pros would have fired it too | 1/5 | killed them | 75% / 75% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
