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Dust II, lost 8-13 · Thu 05 Nov, 23:42

catlovinGold Nova III

The match

Aim

438 msTTD562 msTTK3.7°Crosshair↓38%1st bullet42%Spray36%Head62%Counter-strafe

Scoreboard

69ADR57%KAST

Positioning

Shots

10/29Rushed↓3/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103438%
AK-473132%
USP-S825%
Tec-9540%
M4A1-S40%
Desert Eagle30%
SSG 0830%
AWP2100%
M4A41100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/11115 1:22 2 kills (MAC-10 ×2), in 1.1 s T4.3
12/11110 1:20 1 kill (Scout), a wallbang, 1 headshot CT3.0
18/11117 1:36 2 kills (AK-47 ×2), 1 headshot, in 4.9 s T2.5
30/1111 1:07 2 kills (USP-S ×2), all headshots, in 21.2 s CT1.5
33/1118 1:49 2 kills (AWP ×2), 1 headshot, in 43.8 s CT1.2
60/11121 1:40 1 kill (AK-47), 1 headshot T0.5
65/11114 bomb 0:40 1 kill (MAC-10), 1 headshot T0.4
71/11116 1:23 1 kill (AK-47) T0.2
74/11113 1:29 1 kill (Tec-9), 1 headshot T0.2
80/11118 1:19 1 kill (AK-47) T0.1
86/11111 1:06 1 kill (AK-47) CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:34 1v4 after the plant CT · 100 HP · CT Spawnlost - died in the first fight · they saw them first
8 1:06 1v1 before the plant CT · 100 HP · Bombsite Awon - killed them · first fight won, saw each other
21 1:13 1v3 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 wastedno enemy blinded for long
8 1:19 wastedbarely blinded メBaronメ 0.8 s (0.1 s white)
15 1:46 misled a peekbarely blinded fedot 2.9 s (0.4 s white), Konr51 2.8 s (0.4 s white), KAPAMEJIbKA 2.5 s (0.3 s white) the enemy was barely blinded, and Babazuka peeked Konr51 2.1 s after the pop; hit them first
16 1:47 weakbarely blinded KAPAMEJIbKA 2.7 s (0.3 s white), メBaronメ 2.6 s (0.3 s white)
17 1:45 goodblinded WHooXI? 4.1 s (1.4 s white)
18 1:48 goodblinded KAPAMEJIbKA 4.0 s (1.2 s white), Konr51 3.8 s (1.1 s white)
19 1:51 goodblinded Konr51 3.1 s (0.6 s white); blinded Babazuka 1.9 s on the move through Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:44 punishedhit by Konr51 1.7 s after throwing a molotov at B Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 633 units away; a running throw
15 1:31 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 700 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. You traded 7 of the 19 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeЛизОчка was killed 748 units away: not traded within 5 s (pros: 625 ms)
1 1:22 tradeBabazuka was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
1 1:12 peek togetherpeeked the same enemy as ., 812 ms after them - late - your team-mate went first, as bait
4 bomb 0:34 tradeAgnostic was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
8 1:06 trade. was killed 200 units away: you traded in 891 ms (pros: 969 ms)
10 1:21 tradeЛизОчка was killed 232 units away: you traded in 422 ms (pros: 625 ms)
11 1:08 tradeAgnostic was killed 147 units away: you traded in 1,625 ms (pros: 969 ms)
13 1:28 tradeBabazuka was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
14 1:41 line of firestood in .'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:13 tradeAgnostic was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 trade. was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
15 1:30 tradeAgnostic was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
15 1:27 tradeBabazuka was killed 504 units away: you traded in 4,344 ms (pros: 2,031 ms)
16 1:25 tradeAgnostic was killed 401 units away: you traded in 2,297 ms (pros: 1,641 ms)
16 1:23 trade. was killed 169 units away: you traded in 281 ms (pros: 625 ms)
17 1:40 tradeAgnostic was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
17 1:36 tradeBabazuka was killed 424 units away: you traded in 766 ms (pros: 625 ms)
18 1:41 tradeAgnostic was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
18 1:27 tradeЛизОчка was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeBabazuka was killed 388 units away: not traded within 5 s (pros: 1,641 ms)
21 1:45 tradeЛизОчка was killed 443 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:10 メBaronメhit by themGlock-181641 ms–0.4°
1 1:07 メBaronメkilled themUSP-S484 ms484 ms0.4°
1 0:46 WHooXI?killed themUSP-S641 ms641 ms46.3°
1 0:36 KAPAMEJIbKAkilled by themGlock-18391 ms1047 ms12.3°
2 1:44 fedotkilled by themMAC-10297 ms1812 ms1.3°
3 1:33 KAPAMEJIbKAhit by themMAC-10547 ms–4.6°
3 1:29 fedotkilled by themMAC-10172 ms406 ms14.5°
4 bomb 0:32 Konr51killed by themAK-47516 ms3078 ms6.6°
5 1:25 WHooXI?killed by themGalil AR562 ms1000 ms20.9°
6 1:42 Konr51killed by themAK-47797 ms1297 ms15.3°
6 1:42 Konr51hit themM4A41188 ms–7.4°
7 1:24 メBaronメkilled by themAK-4794 ms94 ms2.9°
8 1:49 fedotkilled themAWP281 ms281 ms0.6°
8 1:05 メBaronメkilled themAWP656 ms656 ms16.7°
9 1:48 Konr51hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 Konr51killed by themAWP297 ms297 ms0.8°
10 1:20 KAPAMEJIbKAkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:14 WHooXI?killed by themAK-47844 ms1047 ms4.9°
11 1:06 KAPAMEJIbKAkilled themAK-47203 ms203 ms1.3°
12 1:24 KAPAMEJIbKAkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:29 KAPAMEJIbKAkilled themTec-9281 ms281 ms8.0°
13 1:26 メBaronメhit themTec-9656 ms–0.6°
13 bomb 0:39 メBaronメkilled by themUSP-S94 ms1219 ms1.4°
14 1:41 fedothit by themMP9359 ms–3.4°
14 1:08 メBaronメhit by themDesert Eagle281 ms–0.4°
14 1:03 メBaronメkilled themMAC-10375 ms1266 ms0.5°
15 1:23 WHooXI?killed themMAC-10375 ms906 ms6.2°
15 1:23 WHooXI?hit by themMP9531 ms–6.1°
15 1:22 KAPAMEJIbKAhit by themFive-SeveN812 ms–8.5°
15 1:21 KAPAMEJIbKAkilled themMAC-1078 ms375 ms4.3°
15 1:21 メBaronメkilled by themMAG-7844 ms844 ms7.9°
16 1:23 WHooXI?killed themAK-47391 ms1000 ms3.1°
17 1:36 WHooXI?killed themAK-47516 ms1016 ms5.8°
17 1:35 KAPAMEJIbKAhit by themMP91203 ms–28.5°
17 1:31 KAPAMEJIbKAhit by themMP9688 ms–2.7°
17 1:31 KAPAMEJIbKAkilled themAK-47844 ms844 ms6.1°
17 1:22 メBaronメkilled by themM4A4453 ms547 ms0.7°
18 1:26 KAPAMEJIbKAhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:25 KAPAMEJIbKAhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:20 WHooXI?hit by themM4A42000 ms–9.0°
18 1:19 KAPAMEJIbKAkilled themAK-47484 ms484 ms2.4°
19 1:42 fedotkilled by themAWP391 ms391 ms1.0°
20 1:19 メBaronメkilled by themAK-4778 ms469 ms4.3°
21 1:40 WHooXI?killed themAK-4794 ms94 ms1.5°
21 1:12 fedotkilled by themAWP375 ms375 ms0.7°

Shots

You fired 10 of your 29 first shots too soon: 6 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:10 メBaronメUSP-S1343fine - pros would have fired it too0/142% / 51%
1 1:07 メBaronメUSP-S1170fired while moving (92 u/s), too fast to be accurate - stop first1/1killed them48% / 51%
1 0:46 WHooXI?USP-S537fine - pros would have fired it too1/1killed them39% / 48%
1 0:37 KAPAMEJIbKAUSP-S468fine - pros would have fired it too0/227% / 48%
1 0:36 KAPAMEJIbKAUSP-S275aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 49%
1 0:35 KAPAMEJIbKAUSP-S216aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)7% / 56%
3 1:32 KAPAMEJIbKAM4A1-S905too soon: your crosshair was still moving onto them, about 10.5 player widths (337 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
3 1:32 KAPAMEJIbKAM4A1-S908fine - pros would have fired it too0/637% / 58%
4 bomb 0:32 Konr51Desert Eagle1290fired while moving (127 u/s), too fast to be accurate - stop first0/40% / 32%
6 1:42 Konr51M4A4634fine - pros would have fired it too1/2cut short (a death, a reload)48% / 53%
8 1:49 fedotAWP2674fine - pros would have fired it too1/1killed them73% / 73%
8 1:05 メBaronメAWP533fine - pros would have fired it too1/1killed them67% / 67%
11 1:06 KAPAMEJIbKAAK-47531fine - pros would have fired it too1/5killed them63% / 63%
13 1:29 KAPAMEJIbKATec-9480aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first1/2killed them1% / 54%
13 1:26 メBaronメTec-9901aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first1/22% / 50%
13 bomb 0:38 Konr51Tec-9890fine - pros would have fired it too0/1cut short (a death, a reload)27% / 37%
14 1:09 メBaronメMAC-10565fired while moving (59 u/s), too fast to be accurate - stop first0/56% / 49%
14 1:07 メBaronメMAC-10532fine - pros would have fired it too0/859% / 59%
14 1:03 メBaronメMAC-10710fired while moving (129 u/s), too fast to be accurate - stop first2/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 65%
14 1:03 メBaronメMAC-10711fine - pros would have fired it too1/4killed them69% / 69%
15 1:23 WHooXI?MAC-10650fine - pros would have fired it too5/13killed them62% / 62%
15 1:21 KAPAMEJIbKAMAC-10516fine - pros would have fired it too5/5killed them70% / 70%
16 1:23 WHooXI?AK-47698fine - pros would have fired it too3/11killed them59% / 59%
17 1:36 WHooXI?AK-47395fine - pros would have fired it too3/10killed them35% / 51%
17 1:31 KAPAMEJIbKAAK-47526fine - pros would have fired it too1/5killed them52% / 52%
18 1:21 WHooXI?AK-471862aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/42 bullets after pros would have stopped11% / 43%
18 1:19 KAPAMEJIbKAAK-47568fine - pros would have fired it too1/7killed them38% / 49%
20 1:19 メBaronメAK-47274fine - pros would have fired it too0/3cut short (a death, a reload)55% / 55%
21 1:40 WHooXI?AK-471205fine - pros would have fired it too1/4killed them53% / 53%

Positioning

In none of your 33 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 24 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.