Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 34 | 38% |
| AK-47 | 31 | 32% |
| USP-S | 8 | 25% |
| Tec-9 | 5 | 40% |
| M4A1-S | 4 | 0% |
| Desert Eagle | 3 | 0% |
| SSG 08 | 3 | 0% |
| AWP | 2 | 100% |
| M4A4 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/111 | 15 1:22 | 2 kills (MAC-10 ×2), in 1.1 s T | 4.3 |
| 12/111 | 10 1:20 | 1 kill (Scout), a wallbang, 1 headshot CT | 3.0 |
| 18/111 | 17 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 4.9 s T | 2.5 |
| 30/111 | 1 1:07 | 2 kills (USP-S ×2), all headshots, in 21.2 s CT | 1.5 |
| 33/111 | 8 1:49 | 2 kills (AWP ×2), 1 headshot, in 43.8 s CT | 1.2 |
| 60/111 | 21 1:40 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 65/111 | 14 bomb 0:40 | 1 kill (MAC-10), 1 headshot T | 0.4 |
| 71/111 | 16 1:23 | 1 kill (AK-47) T | 0.2 |
| 74/111 | 13 1:29 | 1 kill (Tec-9), 1 headshot T | 0.2 |
| 80/111 | 18 1:19 | 1 kill (AK-47) T | 0.1 |
| 86/111 | 11 1:06 | 1 kill (AK-47) CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:34 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · they saw them first |
| 8 1:06 | 1v1 before the plant CT · 100 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 21 1:13 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
7 flashes: 3 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | wasted | no enemy blinded for long |
| 8 1:19 | wasted | barely blinded メBaronメ 0.8 s (0.1 s white) |
| 15 1:46 | misled a peek | barely blinded fedot 2.9 s (0.4 s white), Konr51 2.8 s (0.4 s white), KAPAMEJIbKA 2.5 s (0.3 s white) the enemy was barely blinded, and Babazuka peeked Konr51 2.1 s after the pop; hit them first |
| 16 1:47 | weak | barely blinded KAPAMEJIbKA 2.7 s (0.3 s white), メBaronメ 2.6 s (0.3 s white) |
| 17 1:45 | good | blinded WHooXI? 4.1 s (1.4 s white) |
| 18 1:48 | good | blinded KAPAMEJIbKA 4.0 s (1.2 s white), Konr51 3.8 s (1.1 s white) |
| 19 1:51 | good | blinded Konr51 3.1 s (0.6 s white); blinded Babazuka 1.9 s on the move through Top Mid - safe |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:44 | punished | hit by Konr51 1.7 s after throwing a molotov at B Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 633 units away; a running throw |
| 15 1:31 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 700 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. You traded 7 of the 19 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | ЛизОчка was killed 748 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:22 | trade | Babazuka was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:12 | peek together | peeked the same enemy as ., 812 ms after them - late - your team-mate went first, as bait |
| 4 bomb 0:34 | trade | Agnostic was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:06 | trade | . was killed 200 units away: you traded in 891 ms (pros: 969 ms) |
| 10 1:21 | trade | ЛизОчка was killed 232 units away: you traded in 422 ms (pros: 625 ms) |
| 11 1:08 | trade | Agnostic was killed 147 units away: you traded in 1,625 ms (pros: 969 ms) |
| 13 1:28 | trade | Babazuka was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:41 | line of fire | stood in .'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:13 | trade | Agnostic was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | trade | . was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:30 | trade | Agnostic was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:27 | trade | Babazuka was killed 504 units away: you traded in 4,344 ms (pros: 2,031 ms) |
| 16 1:25 | trade | Agnostic was killed 401 units away: you traded in 2,297 ms (pros: 1,641 ms) |
| 16 1:23 | trade | . was killed 169 units away: you traded in 281 ms (pros: 625 ms) |
| 17 1:40 | trade | Agnostic was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:36 | trade | Babazuka was killed 424 units away: you traded in 766 ms (pros: 625 ms) |
| 18 1:41 | trade | Agnostic was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:27 | trade | ЛизОчка was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | Babazuka was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:45 | trade | ЛизОчка was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:10 | hit by them | Glock-18 | 1641 ms | – | 0.4° | ||
| 1 1:07 | killed them | USP-S | 484 ms | 484 ms | 0.4° | ||
| 1 0:46 | killed them | USP-S | 641 ms | 641 ms | 46.3° | ||
| 1 0:36 | killed by them | Glock-18 | 391 ms | 1047 ms | 12.3° | ||
| 2 1:44 | killed by them | MAC-10 | 297 ms | 1812 ms | 1.3° | ||
| 3 1:33 | hit by them | MAC-10 | 547 ms | – | 4.6° | ||
| 3 1:29 | killed by them | MAC-10 | 172 ms | 406 ms | 14.5° | ||
| 4 bomb 0:32 | killed by them | AK-47 | 516 ms | 3078 ms | 6.6° | ||
| 5 1:25 | killed by them | Galil AR | 562 ms | 1000 ms | 20.9° | ||
| 6 1:42 | killed by them | AK-47 | 797 ms | 1297 ms | 15.3° | ||
| 6 1:42 | hit them | M4A4 | 1188 ms | – | 7.4° | ||
| 7 1:24 | killed by them | AK-47 | 94 ms | 94 ms | 2.9° | ||
| 8 1:49 | killed them | AWP | 281 ms | 281 ms | 0.6° | ||
| 8 1:05 | killed them | AWP | 656 ms | 656 ms | 16.7° | ||
| 9 1:48 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:45 | killed by them | AWP | 297 ms | 297 ms | 0.8° | ||
| 10 1:20 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:14 | killed by them | AK-47 | 844 ms | 1047 ms | 4.9° | ||
| 11 1:06 | killed them | AK-47 | 203 ms | 203 ms | 1.3° | ||
| 12 1:24 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:29 | killed them | Tec-9 | 281 ms | 281 ms | 8.0° | ||
| 13 1:26 | hit them | Tec-9 | 656 ms | – | 0.6° | ||
| 13 bomb 0:39 | killed by them | USP-S | 94 ms | 1219 ms | 1.4° | ||
| 14 1:41 | hit by them | MP9 | 359 ms | – | 3.4° | ||
| 14 1:08 | hit by them | Desert Eagle | 281 ms | – | 0.4° | ||
| 14 1:03 | killed them | MAC-10 | 375 ms | 1266 ms | 0.5° | ||
| 15 1:23 | killed them | MAC-10 | 375 ms | 906 ms | 6.2° | ||
| 15 1:23 | hit by them | MP9 | 531 ms | – | 6.1° | ||
| 15 1:22 | hit by them | Five-SeveN | 812 ms | – | 8.5° | ||
| 15 1:21 | killed them | MAC-10 | 78 ms | 375 ms | 4.3° | ||
| 15 1:21 | killed by them | MAG-7 | 844 ms | 844 ms | 7.9° | ||
| 16 1:23 | killed them | AK-47 | 391 ms | 1000 ms | 3.1° | ||
| 17 1:36 | killed them | AK-47 | 516 ms | 1016 ms | 5.8° | ||
| 17 1:35 | hit by them | MP9 | 1203 ms | – | 28.5° | ||
| 17 1:31 | hit by them | MP9 | 688 ms | – | 2.7° | ||
| 17 1:31 | killed them | AK-47 | 844 ms | 844 ms | 6.1° | ||
| 17 1:22 | killed by them | M4A4 | 453 ms | 547 ms | 0.7° | ||
| 18 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:20 | hit by them | M4A4 | 2000 ms | – | 9.0° | ||
| 18 1:19 | killed them | AK-47 | 484 ms | 484 ms | 2.4° | ||
| 19 1:42 | killed by them | AWP | 391 ms | 391 ms | 1.0° | ||
| 20 1:19 | killed by them | AK-47 | 78 ms | 469 ms | 4.3° | ||
| 21 1:40 | killed them | AK-47 | 94 ms | 94 ms | 1.5° | ||
| 21 1:12 | killed by them | AWP | 375 ms | 375 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:10 | USP-S | 1343 | fine - pros would have fired it too | 0/1 | 42% / 51% | ||
| 1 1:07 | USP-S | 1170 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/1 | killed them | 48% / 51% | |
| 1 0:46 | USP-S | 537 | fine - pros would have fired it too | 1/1 | killed them | 39% / 48% | |
| 1 0:37 | USP-S | 468 | fine - pros would have fired it too | 0/2 | 27% / 48% | ||
| 1 0:36 | USP-S | 275 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 49% | |
| 1 0:35 | USP-S | 216 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 56% | |
| 3 1:32 | M4A1-S | 905 | too soon: your crosshair was still moving onto them, about 10.5 player widths (337 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 3 1:32 | M4A1-S | 908 | fine - pros would have fired it too | 0/6 | 37% / 58% | ||
| 4 bomb 0:32 | Desert Eagle | 1290 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/4 | 0% / 32% | ||
| 6 1:42 | M4A4 | 634 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 48% / 53% | |
| 8 1:49 | AWP | 2674 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 8 1:05 | AWP | 533 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 11 1:06 | AK-47 | 531 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 13 1:29 | Tec-9 | 480 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 1/2 | killed them | 1% / 54% | |
| 13 1:26 | Tec-9 | 901 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 1/2 | 2% / 50% | ||
| 13 bomb 0:38 | Tec-9 | 890 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 37% | |
| 14 1:09 | MAC-10 | 565 | fired while moving (59 u/s), too fast to be accurate - stop first | 0/5 | 6% / 49% | ||
| 14 1:07 | MAC-10 | 532 | fine - pros would have fired it too | 0/8 | 59% / 59% | ||
| 14 1:03 | MAC-10 | 710 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 65% | |
| 14 1:03 | MAC-10 | 711 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 15 1:23 | MAC-10 | 650 | fine - pros would have fired it too | 5/13 | killed them | 62% / 62% | |
| 15 1:21 | MAC-10 | 516 | fine - pros would have fired it too | 5/5 | killed them | 70% / 70% | |
| 16 1:23 | AK-47 | 698 | fine - pros would have fired it too | 3/11 | killed them | 59% / 59% | |
| 17 1:36 | AK-47 | 395 | fine - pros would have fired it too | 3/10 | killed them | 35% / 51% | |
| 17 1:31 | AK-47 | 526 | fine - pros would have fired it too | 1/5 | killed them | 52% / 52% | |
| 18 1:21 | AK-47 | 1862 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | 2 bullets after pros would have stopped | 11% / 43% | |
| 18 1:19 | AK-47 | 568 | fine - pros would have fired it too | 1/7 | killed them | 38% / 49% | |
| 20 1:19 | AK-47 | 274 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 55% / 55% | |
| 21 1:40 | AK-47 | 1205 | fine - pros would have fired it too | 1/4 | killed them | 53% / 53% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
