Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 41 | 37% |
| AK-47 | 31 | 29% |
| USP-S | 11 | 27% |
| M4A1-S | 10 | 50% |
| FAMAS | 8 | 12% |
| Glock-18 | 6 | 50% |
| AWP | 5 | 60% |
| MP9 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/111 | 20 1:27 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 1.9 s CT | 5.9 |
| 5/111 | 2 1:42 | 3 kills (MAC-10 ×3), in 9.8 s T | 5.4 |
| 7/111 | 19 1:42 | 2 kills (AWP ×2), 1 headshot, in 2.2 s CT | 4.1 |
| 15/111 | 11 1:43 | 1 kill (AWP), a wallbang, 1 headshot T | 2.7 |
| 40/111 | 21 1:12 | 1 kill (AWP) CT | 1.0 |
| 43/111 | 17 1:40 | 1 kill (M4A1-S) CT | 0.9 |
| 49/111 | 5 bomb 0:32 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 69/111 | 18 1:41 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 84/111 | 3 1:29 | 1 kill (MAC-10), 1 headshot T | -0.1 |
| 96/111 | 14 1:43 | 1 kill (MP9), 1 headshot CT | -0.7 |
| 111/111 | 13 1:37 | 1 kill (USP-S) CT | -3.3 |
Flashes
8 flashes: 2 good, 0 weak, 4 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | good | blinded Agnostic 3.3 s (0.7 s white) メBaronメ peeked Agnostic 2.4 s after the pop - too early - the enemy had recovered; hit them first |
| 3 bomb 0:38 | wasted | no enemy blinded for long |
| 4 1:45 | misled a peek | barely blinded Babazuka 1.5 s (0.1 s white), ЛизОчка 1.0 s (0.1 s white), . 0.5 s (0.0 s white) the enemy was barely blinded, and メBaronメ peeked ЛизОчка 2.0 s after the pop; hit them first |
| 5 1:47 | misled a peek | barely blinded ЛизОчка 2.5 s (0.3 s white) the enemy was barely blinded, and Konr51 peeked ЛизОчка 2.1 s after the pop; got hit first |
| 5 1:12 | wasted | no enemy blinded for long; blinded メBaronメ 1.8 s on the move through Extended A - safe; blinded KAPAMEJIbKA 5.0 s holding Extended A - safe |
| 5 bomb 0:27 | wasted | no enemy blinded for long |
| 7 1:47 | good | blinded Agnostic 4.2 s (1.4 s white) |
| 9 1:16 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Mid Doors - safe |
Throws
21 grenades: 18 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:39 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 950 units away |
| 7 1:27 | exposed | an HE at Long A - seen by 1 enemy for 1.0 s, the nearest 1256 units away, thrown in the open |
| 15 1:48 | punished | hit by Agnostic 1.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 901 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:42 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | peek together | peeked the same enemy as WHooXI?, 562 ms before them - early - you went first, alone |
| 5 1:45 | trade | Konr51 was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:40 | hold | held with メBaronメ, 124 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after メBaronメ) |
| 7 1:22 | hold | held with WHooXI?, 488 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after WHooXI?) |
| 10 1:46 | in their way | stood between メBaronメ and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 10 1:46 | line of fire | stood in メBaronメ's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 11 1:35 | trade | Konr51 was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:30 | trade | メBaronメ was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | WHooXI? was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:45 | trade | WHooXI? was killed 760 units away: you traded in 2,047 ms (pros: 2,031 ms) |
| 18 1:46 | trade | メBaronメ was killed 1139 units away: you traded in 4,844 ms (pros: 2,609 ms) |
| 18 1:42 | trade | Konr51 was killed 823 units away: you traded in 266 ms (pros: 625 ms) |
| 18 1:41 | hold | held with KAPAMEJIbKA, 685 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms before KAPAMEJIbKA) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 0:56 | hit them | Glock-18 | 812 ms | – | 1.0° | ||
| 1 0:50 | hit them | Glock-18 | 578 ms | – | 4.2° | ||
| 1 0:50 | killed by them | USP-S | 828 ms | 828 ms | 6.1° | ||
| 2 1:44 | killed them | MAC-10 | 297 ms | 1812 ms | 1.3° | ||
| 2 1:37 | killed them | MAC-10 | 328 ms | 703 ms | 6.8° | ||
| 2 1:33 | killed them | MAC-10 | 750 ms | 1125 ms | 51.0° | ||
| 3 1:29 | killed them | MAC-10 | 172 ms | 406 ms | 14.5° | ||
| 3 bomb 0:30 | killed by them | MP5-SD | 250 ms | 578 ms | 1.8° | ||
| 3 bomb 0:30 | hit them | M4A4 | 312 ms | – | 2.3° | ||
| 5 bomb 0:33 | killed them | AK-47 | 266 ms | 469 ms | 5.9° | ||
| 6 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:36 | hit by them | FAMAS | 578 ms | – | 3.4° | ||
| 7 1:19 | killed by them | M4A1-S | 938 ms | 938 ms | 12.4° | ||
| 8 1:49 | killed by them | AWP | 281 ms | 281 ms | 0.6° | ||
| 9 1:29 | hit them | AK-47 | 828 ms | – | 2.8° | ||
| 9 1:28 | hit by them | M4A4 | 656 ms | – | 37.9° | ||
| 10 1:46 | killed by them | FAMAS | 344 ms | 703 ms | 1.0° | ||
| 10 1:46 | hit them | AK-47 | 484 ms | – | 1.1° | ||
| 11 1:43 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:27 | killed by them | M4A1-S | 766 ms | 1266 ms | 4.2° | ||
| 12 1:00 | hit them | AK-47 | 1031 ms | – | 3.6° | ||
| 13 1:38 | killed them | USP-S | 109 ms | 688 ms | 3.9° | ||
| 13 1:36 | hit them | P2000 | 469 ms | – | 3.3° | ||
| 13 1:35 | killed by them | Glock-18 | 1281 ms | 1453 ms | 7.6° | ||
| 14 1:43 | killed them | MP9 | 297 ms | 297 ms | 0.3° | ||
| 14 1:41 | killed by them | AK-47 | 375 ms | 469 ms | 0.5° | ||
| 14 1:41 | hit them | MP9 | 359 ms | – | 3.4° | ||
| 15 1:46 | killed by them | Galil AR | 703 ms | 1688 ms | 4.1° | ||
| 15 1:46 | hit them | FAMAS | 1656 ms | – | 2.6° | ||
| 16 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:41 | killed them | M4A1-S | 203 ms | 984 ms | 1.5° | ||
| 17 1:40 | hit by them | AK-47 | 656 ms | – | 5.8° | ||
| 18 1:41 | killed them | AK-47 | 500 ms | 500 ms | 0.6° | ||
| 18 1:40 | hit by them | MAC-10 | 656 ms | – | 1.1° | ||
| 18 1:39 | hit them | AK-47 | 1578 ms | – | 43.7° | ||
| 18 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | killed by them | MAC-10 | 422 ms | 656 ms | 0.2° | ||
| 19 1:42 | killed them | AWP | 391 ms | 391 ms | 1.0° | ||
| 19 1:40 | killed them | AWP | 484 ms | 484 ms | 0.7° | ||
| 19 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:32 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:27 | killed them | AWP | 328 ms | 328 ms | 0.3° | ||
| 20 1:25 | hit by them | MAC-10 | 531 ms | – | 13.2° | ||
| 20 1:25 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:29 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:12 | killed them | AWP | 375 ms | 375 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 0:56 | Glock-18 | 672 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/5 | 9% / 39% | ||
| 1 0:50 | Glock-18 | 720 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 48% / 48% | |
| 2 1:44 | MAC-10 | 900 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/8 | 57% / 67% | ||
| 2 1:43 | MAC-10 | 817 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/8 | 53% / 62% | ||
| 2 1:42 | MAC-10 | 687 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/6 | killed them | 42% / 54% | |
| 2 1:41 | MAC-10 | 394 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 30% / 47% | |
| 2 1:37 | MAC-10 | 360 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/12 | killed them | 22% / 58% | |
| 2 1:33 | MAC-10 | 745 | fine - pros would have fired it too | 4/8 | killed them | 67% / 67% | |
| 3 1:30 | MAC-10 | 219 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/11 | killed them | 4% / 53% | |
| 3 bomb 0:30 | M4A1-S | 1592 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 45% / 45% | |
| 5 bomb 0:33 | AK-47 | 218 | fired while moving (149 u/s), too fast to be accurate - stop first | 2/7 | killed them | 21% / 57% | |
| 7 1:19 | AK-47 | 969 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 47% | |
| 9 1:29 | AK-47 | 1007 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 49% | |
| 9 1:29 | AK-47 | 970 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 53% | |
| 9 1:28 | AK-47 | 968 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 50% | |
| 9 1:28 | AK-47 | 968 | fine - pros would have fired it too | 0/3 | 56% / 56% | ||
| 10 1:46 | AK-47 | 573 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 7% / 46% | |
| 11 1:26 | AWP | 1091 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 75% / 75% | |
| 12 1:00 | AK-47 | 1606 | fine - pros would have fired it too | 1/4 | 1 bullet after pros would have stopped | 31% / 51% | |
| 13 1:38 | USP-S | 571 | fine - pros would have fired it too | 2/5 | killed them | 50% / 68% | |
| 13 1:36 | USP-S | 553 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 18% / 57% | |
| 14 1:43 | MP9 | 270 | fine - pros would have fired it too | 1/6 | killed them | 60% / 63% | |
| 14 1:41 | MP9 | 925 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 24% / 46% | |
| 15 1:46 | FAMAS | 901 | aim far off: your crosshair was about 7.5 player widths (244 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 1% / 46% | |
| 17 1:41 | M4A1-S | 1139 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 54% | |
| 17 1:40 | M4A1-S | 1163 | fine - pros would have fired it too | 2/4 | killed them | 60% / 60% | |
| 18 1:41 | AK-47 | 1790 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 18 1:39 | AK-47 | 1251 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 18 1:39 | AK-47 | 1251 | fine - pros would have fired it too | 0/4 | 48% / 48% | ||
| 18 1:30 | AK-47 | 828 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 19 1:42 | AWP | 2045 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/2 | killed them | 13% / 62% | |
| 20 1:22 | AWP | 1650 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 67% | |
| 21 1:12 | AWP | 1315 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
