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Dust II, won 13-8 · Thu 05 Nov, 23:42

fedotGold Nova III

The match

Aim

391 msTTD484 msTTK2.6°Crosshair↓44%1st bullet45%Spray19%Head74%Counter-strafe

Scoreboard

85ADR90%KAST

Positioning

Shots

13/33Rushed↓5/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104137%
AK-473129%
USP-S1127%
M4A1-S1050%
FAMAS812%
Glock-18650%
AWP560%
MP92100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/11120 1:27 2 kills (AWP ×2), a wallbang, 1 headshot, in 1.9 s CT5.9
5/1112 1:42 3 kills (MAC-10 ×3), in 9.8 s T5.4
7/11119 1:42 2 kills (AWP ×2), 1 headshot, in 2.2 s CT4.1
15/11111 1:43 1 kill (AWP), a wallbang, 1 headshot T2.7
40/11121 1:12 1 kill (AWP) CT1.0
43/11117 1:40 1 kill (M4A1-S) CT0.9
49/1115 bomb 0:32 1 kill (AK-47), 1 headshot T0.7
69/11118 1:41 1 kill (AK-47), 1 headshot CT0.3
84/1113 1:29 1 kill (MAC-10), 1 headshot T-0.1
96/11114 1:43 1 kill (MP9), 1 headshot CT-0.7
111/11113 1:37 1 kill (USP-S) CT-3.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 4 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 goodblinded Agnostic 3.3 s (0.7 s white) メBaronメ peeked Agnostic 2.4 s after the pop - too early - the enemy had recovered; hit them first
3 bomb 0:38 wastedno enemy blinded for long
4 1:45 misled a peekbarely blinded Babazuka 1.5 s (0.1 s white), ЛизОчка 1.0 s (0.1 s white), . 0.5 s (0.0 s white) the enemy was barely blinded, and メBaronメ peeked ЛизОчка 2.0 s after the pop; hit them first
5 1:47 misled a peekbarely blinded ЛизОчка 2.5 s (0.3 s white) the enemy was barely blinded, and Konr51 peeked ЛизОчка 2.1 s after the pop; got hit first
5 1:12 wastedno enemy blinded for long; blinded メBaronメ 1.8 s on the move through Extended A - safe; blinded KAPAMEJIbKA 5.0 s holding Extended A - safe
5 bomb 0:27 wastedno enemy blinded for long
7 1:47 goodblinded Agnostic 4.2 s (1.4 s white)
9 1:16 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:39 exposeda smoke at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 950 units away
7 1:27 exposedan HE at Long A - seen by 1 enemy for 1.0 s, the nearest 1256 units away, thrown in the open
15 1:48 punishedhit by Agnostic 1.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 901 units away; a running throw

Positioning

In 1 of your 30 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 24 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:42 .Catwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 peek togetherpeeked the same enemy as WHooXI?, 562 ms before them - early - you went first, alone
5 1:45 tradeKonr51 was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
6 1:40 holdheld with メBaronメ, 124 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after メBaronメ)
7 1:22 holdheld with WHooXI?, 488 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after WHooXI?)
10 1:46 in their waystood between メBaronメ and an enemy they could see, for 562 ms (pros: 125 ms at a time)
10 1:46 line of firestood in メBaronメ's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
11 1:35 tradeKonr51 was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
11 1:30 tradeメBaronメ was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeWHooXI? was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
14 1:45 tradeWHooXI? was killed 760 units away: you traded in 2,047 ms (pros: 2,031 ms)
18 1:46 tradeメBaronメ was killed 1139 units away: you traded in 4,844 ms (pros: 2,609 ms)
18 1:42 tradeKonr51 was killed 823 units away: you traded in 266 ms (pros: 625 ms)
18 1:41 holdheld with KAPAMEJIbKA, 685 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms before KAPAMEJIbKA)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 0:56 .hit themGlock-18812 ms–1.0°
1 0:50 Agnostichit themGlock-18578 ms–4.2°
1 0:50 Agnostickilled by themUSP-S828 ms828 ms6.1°
2 1:44 catlovinkilled themMAC-10297 ms1812 ms1.3°
2 1:37 ЛизОчкаkilled themMAC-10328 ms703 ms6.8°
2 1:33 .killed themMAC-10750 ms1125 ms51.0°
3 1:29 catlovinkilled themMAC-10172 ms406 ms14.5°
3 bomb 0:30 Babazukakilled by themMP5-SD250 ms578 ms1.8°
3 bomb 0:30 Babazukahit themM4A4312 ms–2.3°
5 bomb 0:33 Babazukakilled themAK-47266 ms469 ms5.9°
6 1:34 ЛизОчкаhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:36 Agnostichit by themFAMAS578 ms–3.4°
7 1:19 .killed by themM4A1-S938 ms938 ms12.4°
8 1:49 catlovinkilled by themAWP281 ms281 ms0.6°
9 1:29 ЛизОчкаhit themAK-47828 ms–2.8°
9 1:28 ЛизОчкаhit by themM4A4656 ms–37.9°
10 1:46 Agnostickilled by themFAMAS344 ms703 ms1.0°
10 1:46 Agnostichit themAK-47484 ms–1.1°
11 1:43 .killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:27 ЛизОчкаkilled by themM4A1-S766 ms1266 ms4.2°
12 1:00 .hit themAK-471031 ms–3.6°
13 1:38 ЛизОчкаkilled themUSP-S109 ms688 ms3.9°
13 1:36 Babazukahit themP2000469 ms–3.3°
13 1:35 Babazukakilled by themGlock-181281 ms1453 ms7.6°
14 1:43 ЛизОчкаkilled themMP9297 ms297 ms0.3°
14 1:41 .killed by themAK-47375 ms469 ms0.5°
14 1:41 catlovinhit themMP9359 ms–3.4°
15 1:46 Agnostickilled by themGalil AR703 ms1688 ms4.1°
15 1:46 Agnostichit themFAMAS1656 ms–2.6°
16 1:29 .killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:41 Agnostickilled themM4A1-S203 ms984 ms1.5°
17 1:40 Agnostichit by themAK-47656 ms–5.8°
18 1:41 Agnostickilled themAK-47500 ms500 ms0.6°
18 1:40 ЛизОчкаhit by themMAC-10656 ms–1.1°
18 1:39 ЛизОчкаhit themAK-471578 ms–43.7°
18 1:31 .hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 ЛизОчкаkilled by themMAC-10422 ms656 ms0.2°
19 1:42 catlovinkilled themAWP391 ms391 ms1.0°
19 1:40 Babazukakilled themAWP484 ms484 ms0.7°
19 1:33 .hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:32 .hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:31 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:27 Agnostickilled themAWP328 ms328 ms0.3°
20 1:25 Babazukahit by themMAC-10531 ms–13.2°
20 1:25 Babazukakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:29 Babazukahit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:12 catlovinkilled themAWP375 ms375 ms0.7°

Shots

You fired 13 of your 33 first shots too soon: 8 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 0:56 .Glock-18672aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/59% / 39%
1 0:50 AgnosticGlock-18720fine - pros would have fired it too1/2cut short (a death, a reload)48% / 48%
2 1:44 catlovinMAC-10900fired while moving (240 u/s), too fast to be accurate - stop first2/857% / 67%
2 1:43 catlovinMAC-10817fired while moving (240 u/s), too fast to be accurate - stop first2/853% / 62%
2 1:42 catlovinMAC-10687fired while moving (240 u/s), too fast to be accurate - stop first1/6killed them42% / 54%
2 1:41 ЛизОчкаMAC-10394fine - pros would have fired it too0/2cut short (a death, a reload)30% / 47%
2 1:37 ЛизОчкаMAC-10360aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/12killed them22% / 58%
2 1:33 .MAC-10745fine - pros would have fired it too4/8killed them67% / 67%
3 1:30 catlovinMAC-10219aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/11killed them4% / 53%
3 bomb 0:30 BabazukaM4A1-S1592fine - pros would have fired it too1/3cut short (a death, a reload)45% / 45%
5 bomb 0:33 BabazukaAK-47218fired while moving (149 u/s), too fast to be accurate - stop first2/7killed them21% / 57%
7 1:19 .AK-47969fine - pros would have fired it too0/1cut short (a death, a reload)29% / 47%
9 1:29 ЛизОчкаAK-471007fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 49%
9 1:29 ЛизОчкаAK-47970fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 53%
9 1:28 ЛизОчкаAK-47968fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 50%
9 1:28 ЛизОчкаAK-47968fine - pros would have fired it too0/356% / 56%
10 1:46 AgnosticAK-47573fired while moving (134 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)7% / 46%
11 1:26 ЛизОчкаAWP1091fine - pros would have fired it too0/1cut short (a death, a reload)75% / 75%
12 1:00 .AK-471606fine - pros would have fired it too1/41 bullet after pros would have stopped31% / 51%
13 1:38 ЛизОчкаUSP-S571fine - pros would have fired it too2/5killed them50% / 68%
13 1:36 BabazukaUSP-S553aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/7cut short (a death, a reload)18% / 57%
14 1:43 ЛизОчкаMP9270fine - pros would have fired it too1/6killed them60% / 63%
14 1:41 .MP9925fine - pros would have fired it too1/1cut short (a death, a reload)24% / 46%
15 1:46 AgnosticFAMAS901aim far off: your crosshair was about 7.5 player widths (244 units) off their body - get on target first1/8cut short (a death, a reload)1% / 46%
17 1:41 AgnosticM4A1-S1139fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 54%
17 1:40 AgnosticM4A1-S1163fine - pros would have fired it too2/4killed them60% / 60%
18 1:41 AgnosticAK-471790fine - pros would have fired it too1/4killed them64% / 64%
18 1:39 ЛизОчкаAK-471251fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
18 1:39 ЛизОчкаAK-471251fine - pros would have fired it too0/448% / 48%
18 1:30 ЛизОчкаAK-47828aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
19 1:42 catlovinAWP2045aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/2killed them13% / 62%
20 1:22 ЛизОчкаAWP1650aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1cut short (a death, a reload)5% / 67%
21 1:12 catlovinAWP1315fine - pros would have fired it too1/1killed them72% / 72%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.