Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 27 | 33% |
| USP-S | 25 | 20% |
| AK-47 | 21 | 43% |
| MAC-10 | 10 | 40% |
| SSG 08 | 2 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/111 | 16 1:28 | 1 kill (AK-47), 1 through smoke T | 3.0 |
| 25/111 | 14 1:41 | 2 kills (AK-47 ×2), all headshots, in 25 s T | 1.9 |
| 27/111 | 7 1:19 | 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT | 1.7 |
| 29/111 | 3 bomb 0:33 | 2 kills (Scout, MAC-10), 1 headshot, in 8.7 s CT | 1.7 |
| 41/111 | 9 bomb 0:35 | 1 kill (M4A1-S) CT | 0.9 |
| 55/111 | 18 bomb 0:23 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 90/111 | 20 1:15 | 1 kill (AK-47) T | -0.4 |
| 97/111 | 10 1:44 | 2 kills (Scout, USP-S), all headshots, in 28.9 s CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:32 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off |
| 6 bomb 0:38 | 1v5 after the plant CT · 100 HP · Long A | lost - died with two or more on them at once · saw each other |
| 7 1:21 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 2 kills · first fight won, saw each other |
| 9 1:17 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 12 1:06 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · saw each other |
| 20 1:19 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
5 flashes: 3 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 16 1:50 | good | blinded メBaronメ 3.3 s (0.7 s white) |
| 16 1:46 | wasted | no enemy blinded for long; blinded ЛизОчка 1.9 s holding Outside Long - safe |
| 18 1:49 | good | blinded KAPAMEJIbKA 3.9 s (1.1 s white), Konr51 3.7 s (1.0 s white), fedot 3.3 s (0.7 s white) |
| 18 1:47 | good | blinded KAPAMEJIbKA 3.1 s (0.6 s white) |
| 19 1:48 | weak | barely blinded Konr51 2.9 s (0.4 s white), fedot 0.7 s (0.1 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 1:15 | Top Mid | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | ЛизОчка was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:22 | trade | Babazuka was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:42 | trade | catlovin was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:38 | hold | held with ЛизОчка, 431 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after ЛизОчка) |
| 2 1:37 | trade | ЛизОчка was killed 405 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:43 | hold | held with ЛизОчка, 241 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:42 | trade | ЛизОчка was killed 233 units away: not traded within 5 s (pros: 969 ms) |
| 5 bomb 0:32 | trade | Babazuka was killed 608 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:27 | trade | ЛизОчка was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:21 | trade | Babazuka was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:14 | trade | catlovin was killed 574 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:52 | hold | held with Babazuka, 167 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 484 ms before Babazuka) |
| 12 1:06 | trade | Agnostic was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:28 | trade | Babazuka was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:38 | trade | catlovin was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:43 | trade | ЛизОчка was killed 887 units away: you traded in 1,484 ms (pros: 2,031 ms) |
| 14 1:22 | trade | Babazuka was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:13 | trade | Agnostic was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:22 | trade | catlovin was killed 55 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:41 | trade | Agnostic was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:23 | trade | Babazuka was killed 108 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:42 | trade | catlovin was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:40 | trade | Babazuka was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:38 | line of fire | stood in Agnostic's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 20 1:20 | trade | ЛизОчка was killed 853 units away: you traded in 4,734 ms (pros: 2,031 ms) |
| 20 1:19 | trade | catlovin was killed 836 units away: you traded in 3,469 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 0:56 | hit by them | Glock-18 | 812 ms | – | 1.0° | ||
| 1 0:49 | hit by them | Glock-18 | 688 ms | – | 2.2° | ||
| 1 0:45 | killed by them | Glock-18 | 1125 ms | 1125 ms | 3.0° | ||
| 2 1:33 | hit by them | MAC-10 | 500 ms | – | 4.1° | ||
| 2 1:33 | killed by them | MAC-10 | 750 ms | 1125 ms | 51.0° | ||
| 2 1:32 | hit them | P2000 | 1031 ms | – | 4.2° | ||
| 3 bomb 0:33 | killed them | SSG 08 | 1953 ms | 1953 ms | 2.3° | ||
| 3 bomb 0:24 | hit by them | MAC-10 | 1594 ms | – | 5.5° | ||
| 3 bomb 0:24 | killed them | MAC-10 | 1578 ms | 2031 ms | 12.0° | ||
| 3 bomb 0:16 | killed by them | MAC-10 | 312 ms | 312 ms | 6.6° | ||
| 4 1:48 | hit them | SSG 08 | 0 ms | – | 1.2° | ||
| 4 1:47 | hit by them | Galil AR | 125 ms | – | 0.5° | ||
| 4 1:35 | hit them | P2000 | 594 ms | – | 16.3° | ||
| 4 1:35 | killed by them | AK-47 | 656 ms | 656 ms | 13.4° | ||
| 6 bomb 0:29 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:25 | hit by them | AK-47 | 500 ms | – | 2.6° | ||
| 6 bomb 0:25 | killed by them | AK-47 | 438 ms | 1594 ms | 4.5° | ||
| 7 1:19 | killed them | M4A1-S | 938 ms | 938 ms | 12.4° | ||
| 7 1:17 | killed them | M4A1-S | 750 ms | 859 ms | 13.0° | ||
| 7 1:17 | hit by them | AK-47 | 766 ms | – | 10.8° | ||
| 7 1:16 | killed by them | AK-47 | 703 ms | 703 ms | 19.4° | ||
| 8 1:08 | killed by them | AK-47 | 625 ms | 2328 ms | 10.4° | ||
| 9 bomb 0:35 | hit by them | AK-47 | 859 ms | – | 2.7° | ||
| 9 bomb 0:35 | killed them | M4A1-S | 859 ms | 1391 ms | 2.5° | ||
| 9 bomb 0:30 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:44 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:15 | killed them | USP-S | 1172 ms | 1172 ms | 50.4° | ||
| 10 1:13 | hit by them | AK-47 | 594 ms | – | 48.4° | ||
| 10 1:13 | hit them | P2000 | 1500 ms | – | 16.3° | ||
| 10 1:10 | killed by them | Glock-18 | 3234 ms | 3234 ms | 48.4° | ||
| 11 1:44 | hit by them | AK-47 | 141 ms | – | 1.8° | ||
| 11 1:43 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:03 | hit by them | AK-47 | 484 ms | – | 7.3° | ||
| 12 1:01 | hit them | M4A4 | 188 ms | – | 1.2° | ||
| 12 1:01 | killed by them | Glock-18 | 297 ms | 1797 ms | 3.5° | ||
| 12 1:00 | hit by them | AK-47 | 1031 ms | – | 3.6° | ||
| 14 1:41 | killed them | AK-47 | 375 ms | 469 ms | 0.5° | ||
| 14 1:16 | killed them | AK-47 | 828 ms | 1125 ms | 28.9° | ||
| 14 1:16 | hit by them | MP9 | 922 ms | – | 13.0° | ||
| 15 1:31 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | killed by them | MP9 | 375 ms | 719 ms | 1.7° | ||
| 16 1:23 | hit them | AK-47 | 719 ms | – | 9.2° | ||
| 17 bomb 0:28 | killed by them | M4A1-S | 1156 ms | 1250 ms | 8.5° | ||
| 18 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:23 | hit by them | M4A4 | 531 ms | – | 8.1° | ||
| 18 bomb 0:23 | killed them | AK-47 | 625 ms | 625 ms | 12.0° | ||
| 19 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:32 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:20 | killed by them | XM1014 | 375 ms | 375 ms | 4.3° | ||
| 20 1:16 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | hit by them | AK-47 | 0 ms | – | 5.0° | ||
| 20 1:15 | killed by them | M4A1-S | 109 ms | 953 ms | 1.4° | ||
| 20 1:15 | hit them | AK-47 | 531 ms | – | 10.4° | ||
| 21 1:43 | killed by them | AK-47 | 250 ms | 344 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:11 | USP-S | 2021 | fine - pros would have fired it too | 0/3 | 43% / 43% | ||
| 1 0:56 | USP-S | 673 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 40% | |
| 1 0:56 | USP-S | 691 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | 15% / 47% | ||
| 1 0:48 | USP-S | 1598 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | 1% / 42% | ||
| 1 0:46 | USP-S | 1406 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 43% | |
| 1 0:46 | USP-S | 1405 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 44% | |
| 2 1:37 | USP-S | 617 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | 1% / 44% | ||
| 2 1:35 | USP-S | 526 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 2 1:34 | USP-S | 497 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 42% | |
| 2 1:33 | USP-S | 416 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 23% / 55% | |
| 3 bomb 0:25 | MAC-10 | 353 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/14 | killed them | 23% / 48% | |
| 4 1:35 | USP-S | 217 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 53% | |
| 6 bomb 0:25 | AWP | 1735 | fired while moving (55 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 59% | |
| 7 1:19 | M4A1-S | 969 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/6 | killed them | 15% / 45% | |
| 7 1:17 | M4A1-S | 737 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/5 | killed them | 21% / 48% | |
| 9 bomb 0:36 | M4A1-S | 854 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 47% | |
| 9 bomb 0:35 | M4A1-S | 854 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 9 bomb 0:35 | M4A1-S | 853 | fine - pros would have fired it too | 2/4 | killed them | 61% / 61% | |
| 10 1:16 | USP-S | 574 | fine - pros would have fired it too | 1/5 | killed them | 30% / 46% | |
| 10 1:14 | USP-S | 644 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 54% / 54% | |
| 11 1:44 | M4A1-S | 999 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 51% | |
| 12 1:04 | M4A1-S | 660 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 50% | |
| 12 1:04 | M4A1-S | 680 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 12 1:03 | M4A1-S | 684 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/7 | 23% / 46% | ||
| 12 1:02 | M4A1-S | 688 | fine - pros would have fired it too | 0/5 | 32% / 46% | ||
| 12 1:01 | M4A1-S | 698 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 36% / 54% | |
| 14 1:41 | AK-47 | 926 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/3 | killed them | 14% / 53% | |
| 14 1:16 | AK-47 | 338 | fine - pros would have fired it too | 2/8 | killed them | 64% / 64% | |
| 16 1:23 | AK-47 | 528 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 8% / 52% | |
| 18 1:30 | AK-47 | 822 | fine - pros would have fired it too | 0/4 | 48% / 48% | ||
| 18 bomb 0:23 | AK-47 | 775 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/6 | killed them | 7% / 54% | |
| 20 1:16 | AK-47 | 824 | fine - pros would have fired it too | 2/5 | killed them | 45% / 52% | |
| 20 1:15 | AK-47 | 1138 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 6% / 48% |
Throws
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
