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Dust II, lost 8-13 · Thu 05 Nov, 23:42

.Gold Nova II

The match

Aim

789 msTTD1125 msTTK11.2°Crosshair↓27%1st bullet33%Spray21%Head46%Counter-strafe

Scoreboard

68ADR62%KAST

Positioning

Shots

20/33Rushed↓9/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2733%
USP-S2520%
AK-472143%
MAC-101040%
SSG 082100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/11116 1:28 1 kill (AK-47), 1 through smoke T3.0
25/11114 1:41 2 kills (AK-47 ×2), all headshots, in 25 s T1.9
27/1117 1:19 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT1.7
29/1113 bomb 0:33 2 kills (Scout, MAC-10), 1 headshot, in 8.7 s CT1.7
41/1119 bomb 0:35 1 kill (M4A1-S) CT0.9
55/11118 bomb 0:23 1 kill (AK-47), 1 headshot T0.6
90/11120 1:15 1 kill (AK-47) T-0.4
97/11110 1:44 2 kills (Scout, USP-S), all headshots, in 28.9 s CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:32 1v2 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off
6 bomb 0:38 1v5 after the plant CT · 100 HP · Long Alost - died with two or more on them at once · saw each other
7 1:21 1v4 before the plant CT · 100 HP · Under Alost - died later, after 2 kills · first fight won, saw each other
9 1:17 1v5 before the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
12 1:06 1v3 before the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · saw each other
20 1:19 1v4 before the plant T · 100 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
16 1:50 goodblinded メBaronメ 3.3 s (0.7 s white)
16 1:46 wastedno enemy blinded for long; blinded ЛизОчка 1.9 s holding Outside Long - safe
18 1:49 goodblinded KAPAMEJIbKA 3.9 s (1.1 s white), Konr51 3.7 s (1.0 s white), fedot 3.3 s (0.7 s white)
18 1:47 goodblinded KAPAMEJIbKA 3.1 s (0.6 s white)
19 1:48 weakbarely blinded Konr51 2.9 s (0.4 s white), fedot 0.7 s (0.1 s white)

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 22 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 1:15 Konr51Top Midcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeЛизОчка was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
1 1:22 tradeBabazuka was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
2 1:42 tradecatlovin was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
2 1:38 holdheld with ЛизОчка, 431 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after ЛизОчка)
2 1:37 tradeЛизОчка was killed 405 units away: not traded within 5 s (pros: 625 ms)
4 1:43 holdheld with ЛизОчка, 241 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:42 tradeЛизОчка was killed 233 units away: not traded within 5 s (pros: 969 ms)
5 bomb 0:32 tradeBabazuka was killed 608 units away: not traded within 5 s (pros: 2,031 ms)
7 1:27 tradeЛизОчка was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
7 1:21 tradeBabazuka was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
10 1:14 tradecatlovin was killed 574 units away: not traded within 5 s (pros: 625 ms)
12 1:52 holdheld with Babazuka, 167 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 484 ms before Babazuka)
12 1:06 tradeAgnostic was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
13 1:28 tradeBabazuka was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:38 tradecatlovin was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
14 1:43 tradeЛизОчка was killed 887 units away: you traded in 1,484 ms (pros: 2,031 ms)
14 1:22 tradeBabazuka was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
14 1:13 tradeAgnostic was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
17 1:22 tradecatlovin was killed 55 units away: not traded within 5 s (pros: 969 ms)
18 1:41 tradeAgnostic was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
18 1:23 tradeBabazuka was killed 108 units away: not traded within 5 s (pros: 969 ms)
19 1:42 tradecatlovin was killed 310 units away: not traded within 5 s (pros: 1,641 ms)
19 1:40 tradeBabazuka was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
19 1:38 line of firestood in Agnostic's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
20 1:20 tradeЛизОчка was killed 853 units away: you traded in 4,734 ms (pros: 2,031 ms)
20 1:19 tradecatlovin was killed 836 units away: you traded in 3,469 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 0:56 fedothit by themGlock-18812 ms–1.0°
1 0:49 KAPAMEJIbKAhit by themGlock-18688 ms–2.2°
1 0:45 KAPAMEJIbKAkilled by themGlock-181125 ms1125 ms3.0°
2 1:33 WHooXI?hit by themMAC-10500 ms–4.1°
2 1:33 fedotkilled by themMAC-10750 ms1125 ms51.0°
2 1:32 WHooXI?hit themP20001031 ms–4.2°
3 bomb 0:33 メBaronメkilled themSSG 081953 ms1953 ms2.3°
3 bomb 0:24 WHooXI?hit by themMAC-101594 ms–5.5°
3 bomb 0:24 WHooXI?killed themMAC-101578 ms2031 ms12.0°
3 bomb 0:16 Konr51killed by themMAC-10312 ms312 ms6.6°
4 1:48 WHooXI?hit themSSG 080 ms–1.2°
4 1:47 WHooXI?hit by themGalil AR125 ms–0.5°
4 1:35 メBaronメhit themP2000594 ms–16.3°
4 1:35 メBaronメkilled by themAK-47656 ms656 ms13.4°
6 bomb 0:29 メBaronメhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:25 メBaronメhit by themAK-47500 ms–2.6°
6 bomb 0:25 WHooXI?killed by themAK-47438 ms1594 ms4.5°
7 1:19 fedotkilled themM4A1-S938 ms938 ms12.4°
7 1:17 KAPAMEJIbKAkilled themM4A1-S750 ms859 ms13.0°
7 1:17 KAPAMEJIbKAhit by themAK-47766 ms–10.8°
7 1:16 WHooXI?killed by themAK-47703 ms703 ms19.4°
8 1:08 メBaronメkilled by themAK-47625 ms2328 ms10.4°
9 bomb 0:35 WHooXI?hit by themAK-47859 ms–2.7°
9 bomb 0:35 WHooXI?killed themM4A1-S859 ms1391 ms2.5°
9 bomb 0:30 Konr51killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:44 Konr51killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:15 メBaronメkilled themUSP-S1172 ms1172 ms50.4°
10 1:13 WHooXI?hit by themAK-47594 ms–48.4°
10 1:13 WHooXI?hit themP20001500 ms–16.3°
10 1:10 WHooXI?killed by themGlock-183234 ms3234 ms48.4°
11 1:44 Konr51hit by themAK-47141 ms–1.8°
11 1:43 fedotkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:03 Konr51hit by themAK-47484 ms–7.3°
12 1:01 Konr51hit themM4A4188 ms–1.2°
12 1:01 Konr51killed by themGlock-18297 ms1797 ms3.5°
12 1:00 fedothit by themAK-471031 ms–3.6°
14 1:41 fedotkilled themAK-47375 ms469 ms0.5°
14 1:16 Konr51killed themAK-47828 ms1125 ms28.9°
14 1:16 Konr51hit by themMP9922 ms–13.0°
15 1:31 WHooXI?killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:29 fedotkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 WHooXI?killed by themMP9375 ms719 ms1.7°
16 1:23 WHooXI?hit themAK-47719 ms–9.2°
17 bomb 0:28 Konr51killed by themM4A1-S1156 ms1250 ms8.5°
18 1:31 fedothit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:23 WHooXI?hit by themM4A4531 ms–8.1°
18 bomb 0:23 WHooXI?killed themAK-47625 ms625 ms12.0°
19 1:33 fedothit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:32 fedothit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:20 メBaronメkilled by themXM1014375 ms375 ms4.3°
20 1:16 メBaronメkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 メBaronメhit by themAK-470 ms–5.0°
20 1:15 Konr51killed by themM4A1-S109 ms953 ms1.4°
20 1:15 Konr51hit themAK-47531 ms–10.4°
21 1:43 Konr51killed by themAK-47250 ms344 ms2.5°

Shots

You fired 20 of your 33 first shots too soon: 12 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:11 メBaronメUSP-S2021fine - pros would have fired it too0/343% / 43%
1 0:56 fedotUSP-S673aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 40%
1 0:56 fedotUSP-S691fired while moving (107 u/s), too fast to be accurate - stop first0/215% / 47%
1 0:48 KAPAMEJIbKAUSP-S1598fired while moving (143 u/s), too fast to be accurate - stop first0/11% / 42%
1 0:46 KAPAMEJIbKAUSP-S1406fired while moving (121 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 43%
1 0:46 KAPAMEJIbKAUSP-S1405fired while moving (184 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 44%
2 1:37 fedotUSP-S617fired while moving (105 u/s), too fast to be accurate - stop first0/11% / 44%
2 1:35 WHooXI?USP-S526fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
2 1:34 WHooXI?USP-S497aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 42%
2 1:33 WHooXI?USP-S416aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3cut short (a death, a reload)23% / 55%
3 bomb 0:25 WHooXI?MAC-10353aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/14killed them23% / 48%
4 1:35 メBaronメUSP-S217fine - pros would have fired it too1/1cut short (a death, a reload)36% / 53%
6 bomb 0:25 メBaronメAWP1735fired while moving (55 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 59%
7 1:19 fedotM4A1-S969aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/6killed them15% / 45%
7 1:17 KAPAMEJIbKAM4A1-S737fired while moving (99 u/s), too fast to be accurate - stop first2/5killed them21% / 48%
9 bomb 0:36 WHooXI?M4A1-S854fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 47%
9 bomb 0:35 WHooXI?M4A1-S854fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
9 bomb 0:35 WHooXI?M4A1-S853fine - pros would have fired it too2/4killed them61% / 61%
10 1:16 メBaronメUSP-S574fine - pros would have fired it too1/5killed them30% / 46%
10 1:14 WHooXI?USP-S644fine - pros would have fired it too2/7cut short (a death, a reload)54% / 54%
11 1:44 Konr51M4A1-S999fired while moving (81 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 51%
12 1:04 Konr51M4A1-S660fired while moving (193 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 50%
12 1:04 Konr51M4A1-S680fired while moving (168 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
12 1:03 Konr51M4A1-S684aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/723% / 46%
12 1:02 Konr51M4A1-S688fine - pros would have fired it too0/532% / 46%
12 1:01 Konr51M4A1-S698fine - pros would have fired it too2/4cut short (a death, a reload)36% / 54%
14 1:41 fedotAK-47926fired while moving (112 u/s), too fast to be accurate - stop first3/3killed them14% / 53%
14 1:16 Konr51AK-47338fine - pros would have fired it too2/8killed them64% / 64%
16 1:23 WHooXI?AK-47528aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/2cut short (a death, a reload)8% / 52%
18 1:30 fedotAK-47822fine - pros would have fired it too0/448% / 48%
18 bomb 0:23 WHooXI?AK-47775fired while moving (83 u/s), too fast to be accurate - stop first1/6killed them7% / 54%
20 1:16 メBaronメAK-47824fine - pros would have fired it too2/5killed them45% / 52%
20 1:15 Konr51AK-471138aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/6cut short (a death, a reload)6% / 48%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.