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Dust II, won 13-8 · Thu 05 Nov, 23:42

Konr51Gold Nova III

The match

Aim

500 msTTD953 msTTK4.3°Crosshair↓22%1st bullet31%Spray13%Head48%Counter-strafe

Scoreboard

77ADR76%KAST

Positioning

Shots

23/38Rushed↓8/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477827%
MP94430%
MAC-103327%
M4A1-S1250%
Glock-18743%
USP-S30%
SSG 082100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/1119 1:45 2 kills (AWP ×2), 1 through smoke, in 46 s T3.0
20/11112 1:35 3 kills (Scout, AK-47, Glock), 1 headshot, in 35.7 s T2.1
39/11117 bomb 0:28 1 kill (M4A1-S) CT1.0
46/11121 1:43 1 kill (AK-47), 1 headshot CT0.8
56/1112 1:29 1 kill (MAC-10), 1 headshot T0.5
57/1117 1:35 1 kill (AK-47), 1 headshot T0.5
61/1116 1:42 1 kill (AK-47) T0.5
64/11120 1:14 1 kill (M4A1-S) CT0.4
98/1114 bomb 0:30 1 kill (AK-47) T-0.8
99/11114 1:22 1 kill (MP9) CT-0.8
104/1113 bomb 0:16 1 kill (MAC-10), 1 headshot T-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:23 1v2 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 2 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedbarely blinded Agnostic 1.4 s (0.1 s white); blinded fedot 2.2 s holding Outside Long - safe
3 1:46 weakbarely blinded Agnostic 2.3 s (0.2 s white)
3 1:35 goodblinded . 3.6 s (0.9 s white)
6 1:46 misled a peekbarely blinded catlovin 2.9 s (0.4 s white), ЛизОчка 1.0 s (0.1 s white), Babazuka 0.9 s (0.1 s white) the enemy was barely blinded, and Konr51 peeked catlovin 2.6 s after the pop; hit them first
8 1:48 weakbarely blinded Agnostic 2.8 s (0.4 s white)
21 1:36 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:27 exposedan HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 866 units away
15 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 877 units away; a running throw
18 1:43 punishedkilled by Agnostic 1.1 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 883 units away; a running throw

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (2 with cover close by you didn't use), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 9 of your 24 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:24 BabazukaA Rampcover not used: 16 units away, they'd have seen only your headkilled them
14 1:17 .A Rampcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 11 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 bomb 0:33 tradeメBaronメ was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:30 tradefedot was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:24 tradeWHooXI? was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
6 1:40 holdheld with メBaronメ, 341 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before メBaronメ)
8 1:49 tradefedot was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:35 tradeWHooXI? was killed 1357 units away: you traded in 4,641 ms (pros: 2,609 ms)
12 1:08 tradeメBaronメ was killed 36 units away: you traded in 1,250 ms (pros: 625 ms)
14 1:26 tradeKAPAMEJIbKA was killed 301 units away: you traded in 3,984 ms (pros: 1,641 ms)
15 1:45 tradefedot was killed 371 units away: not traded within 5 s (pros: 1,641 ms)
19 1:31 tradefedot was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
20 1:15 tradeメBaronメ was killed 355 units away: you traded in 1,391 ms (pros: 1,641 ms)
21 1:41 holdheld with WHooXI?, 753 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:40 tradeWHooXI? was killed 762 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Babazukakilled by themUSP-S1047 ms1047 ms4.5°
2 1:29 Babazukakilled themMAC-10578 ms812 ms10.4°
3 1:31 ЛизОчкаhit by themM4A4625 ms–1.3°
3 1:30 ЛизОчкаhit themMAC-101594 ms–7.5°
3 bomb 0:16 .killed themMAC-10312 ms312 ms6.6°
3 bomb 0:14 Babazukahit themMAC-10516 ms–5.6°
3 bomb 0:14 Babazukakilled by themMP5-SD688 ms1172 ms14.2°
4 bomb 0:32 catlovinkilled themAK-47516 ms3078 ms6.6°
5 1:45 ЛизОчкаkilled by themM4A1-S562 ms562 ms16.7°
6 1:42 catlovinkilled themAK-47797 ms1297 ms15.3°
6 1:42 catlovinhit by themM4A41188 ms–7.4°
7 1:43 Agnostichit themAK-47312 ms–6.3°
7 1:42 Agnostichit by themFAMAS359 ms–0.5°
7 1:35 Agnostichit by themFAMAS547 ms–2.8°
7 1:35 Agnostickilled themAK-47562 ms859 ms3.2°
7 1:28 ЛизОчкаkilled by themMP9500 ms781 ms1.9°
8 1:29 Agnostickilled by themM4A4297 ms391 ms1.4°
9 1:48 catlovinhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 catlovinkilled themAWP297 ms297 ms0.8°
9 bomb 0:30 .killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:44 .killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:44 .hit themAK-47141 ms–1.8°
11 1:42 ЛизОчкаhit by themM4A4469 ms–1.8°
11 1:35 ЛизОчкаkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:51 Babazukahit themSSG 08297 ms–0.3°
12 1:35 Babazukakilled themSSG 08172 ms172 ms1.1°
12 1:08 Agnostichit by themM4A4484 ms–1.8°
12 1:07 Agnostickilled themAK-471281 ms2031 ms4.3°
12 1:03 .hit themAK-47484 ms–7.3°
12 1:01 .hit by themM4A4188 ms–1.2°
12 1:01 .killed themGlock-18297 ms1797 ms3.5°
13 bomb 0:33 Agnostickilled by themGlock-18109 ms281 ms0.9°
14 1:23 Babazukakilled themMP9594 ms1891 ms3.9°
14 1:22 Babazukahit by themDesert Eagle1734 ms–8.1°
14 1:16 .killed by themAK-47828 ms1125 ms28.9°
14 1:16 .hit themMP9922 ms–13.0°
15 1:45 Agnostichit themMP9375 ms–2.7°
15 1:44 Agnostichit by themGalil AR1500 ms–19.4°
15 1:43 Babazukakilled by themAK-47656 ms750 ms8.0°
16 1:19 ЛизОчкаhit themSSG 08500 ms–4.5°
16 1:19 ЛизОчкаhit by themAK-471156 ms–14.2°
16 1:17 ЛизОчкаkilled by themAK-47297 ms797 ms3.5°
17 bomb 0:28 .killed themM4A1-S1156 ms1250 ms8.5°
18 1:42 Agnostickilled by themMAC-10312 ms688 ms9.5°
19 1:24 ЛизОчкаhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:18 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:15 .killed themM4A1-S109 ms953 ms1.4°
20 1:15 .hit by themAK-47531 ms–10.4°
21 1:43 .killed themAK-47250 ms344 ms2.5°
21 1:42 Babazukahit by themGlock-18266 ms–4.0°
21 1:35 Agnostickilled by themMAC-10375 ms609 ms0.8°
21 1:34 Agnostichit themAK-47578 ms–0.3°

Shots

You fired 23 of your 38 first shots too soon: 13 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:29 BabazukaMAC-1084aim far off: your crosshair was about a player's width (35 units) off their body - get on target first3/11killed them14% / 63%
3 1:31 ЛизОчкаMAC-10924fired while moving (213 u/s), too fast to be accurate - stop first1/1810 bullets after pros would have stopped4% / 46%
3 bomb 0:16 .MAC-10522fine - pros would have fired it too1/6killed them62% / 62%
3 bomb 0:15 BabazukaMAC-10381fine - pros would have fired it too4/10cut short (a death, a reload)53% / 55%
4 bomb 0:33 catlovinAK-471344aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 57%
4 bomb 0:32 catlovinAK-471291fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
4 bomb 0:31 catlovinAK-471289aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 49%
4 bomb 0:31 catlovinAK-471291fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
4 bomb 0:30 catlovinAK-471289fine - pros would have fired it too0/346% / 48%
4 bomb 0:30 catlovinAK-471328aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/3killed them12% / 54%
5 1:45 ЛизОчкаAK-47689fired while moving (178 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 48%
6 1:43 catlovinAK-47659fired while moving (178 u/s), too fast to be accurate - stop first4/13killed them11% / 57%
7 1:43 AgnosticAK-47955fine - pros would have fired it too2/955% / 55%
7 1:35 AgnosticAK-47918fired while moving (117 u/s), too fast to be accurate - stop first2/9killed them6% / 59%
7 1:28 ЛизОчкаAK-47823aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/2cut short (a death, a reload)2% / 46%
8 1:29 AgnosticAK-471101fine - pros would have fired it too0/1cut short (a death, a reload)60% / 60%
11 1:35 ЛизОчкаAK-47405fired while moving (104 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)5% / 47%
12 1:08 AgnosticAK-471186fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 45%
12 1:08 AgnosticAK-471186fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
12 1:07 AgnosticAK-471186fine - pros would have fired it too1/429% / 45%
12 1:07 AgnosticAK-471186aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/4killed them9% / 47%
12 1:04 .AK-47651aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/621% / 53%
12 1:03 .AK-47684aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/56% / 51%
12 1:02 .AK-47687fired while moving (118 u/s), too fast to be accurate - stop first1/65% / 52%
12 1:01 .Glock-18698fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 42%
12 1:00 .Glock-18671aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/4killed them7% / 45%
13 bomb 0:38 catlovinUSP-S896fine - pros would have fired it too0/438% / 46%
14 1:24 BabazukaMP9435fired while moving (155 u/s), too fast to be accurate - stop first8/26killed them30% / 55%
14 1:20 .USP-S757fired while moving (168 u/s), too fast to be accurate - stop first0/33% / 50%
14 1:16 .MP9339fine - pros would have fired it too2/4cut short (a death, a reload)28% / 48%
15 1:45 AgnosticMP9769fired while moving (154 u/s), too fast to be accurate - stop first2/1066% / 78%
15 1:44 AgnosticMP9770fired while moving (150 u/s), too fast to be accurate - stop first1/77% / 46%
15 1:43 AgnosticMP9770aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)16% / 46%
17 bomb 0:28 .M4A1-S914fine - pros would have fired it too2/4killed them36% / 47%
20 1:15 .M4A1-S1135fired while moving (113 u/s), too fast to be accurate - stop first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 47%
20 1:14 .M4A1-S1138fine - pros would have fired it too2/6killed them35% / 46%
21 1:43 .AK-47457fired while moving (92 u/s), too fast to be accurate - stop first2/6killed them34% / 66%
21 1:35 AgnosticAK-47457fired while moving (111 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)11% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.