Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 61 | 13% |
| M4A1-S | 56 | 34% |
| AK-47 | 28 | 32% |
| M4A4 | 19 | 53% |
| MP9 | 15 | 20% |
| USP-S | 2 | 50% |
| Desert Eagle | 2 | 0% |
| SSG 08 | 2 | 0% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/111 | 11 1:35 | 3 kills (M4A1-S ×3), 1 through smoke, a wallbang, 2 headshots, in 8.7 s CT | 10.8 |
| 32/111 | 5 1:45 | 3 kills (M4A1-S ×3), 1 headshot, in 43.5 s CT | 1.3 |
| 42/111 | 15 1:12 | 1 kill (AK-47) T | 0.9 |
| 58/111 | 12 1:39 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 70/111 | 8 1:44 | 1 kill (M4A4) CT | 0.3 |
| 85/111 | 16 1:17 | 1 kill (AK-47) T | -0.1 |
| 105/111 | 18 1:30 | 1 kill (MAC-10) T | -1.4 |
| 108/111 | 14 1:45 | 1 kill (MAC-10), 1 headshot T | -1.6 |
| 110/111 | 7 1:27 | 1 kill (MP9), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:21 | 1v1 before the plant T · 39 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 17 bomb 0:28 | 1v3 after the plant T · 26 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
7 flashes: 4 good, 0 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:47 | good | blinded fedot 3.8 s (1.1 s white), Konr51 3.7 s (1.0 s white), KAPAMEJIbKA 3.4 s (0.8 s white) Agnostic peeked fedot 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 16 1:47 | good | blinded KAPAMEJIbKA 3.7 s (1.0 s white), メBaronメ 3.5 s (0.8 s white) Agnostic peeked KAPAMEJIbKA 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 16 1:45 | good | blinded KAPAMEJIbKA 3.8 s (1.0 s white), メBaronメ 3.6 s (0.9 s white) Babazuka peeked メBaronメ 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
| 17 1:47 | good | blinded メBaronメ 3.7 s (1.0 s white) |
| 18 1:46 | wasted | no enemy blinded for long |
| 19 1:47 | wasted | barely blinded Konr51 1.4 s (0.1 s white) |
| 19 1:45 | wasted | no enemy blinded for long |
Throws
24 grenades: 19 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 878 units away; a running throw |
| 14 1:48 | punished | hit by KAPAMEJIbKA 1.2 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 622 units away, thrown in the open; a running throw |
| 17 1:27 | punished | hit by メBaronメ 0.3 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 2131 units away, thrown in the open; a running throw |
| 17 1:23 | punished | hit by メBaronメ with a molotov out at Bombsite B, 1.6 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw |
| 18 1:52 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2442 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:29 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:42 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | trade | catlovin was killed 58 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:38 | hold | held with ., 431 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before .) |
| 6 1:42 | trade | catlovin was killed 551 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:35 | trade | Agnostic was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | peek together | peeked the same enemy as Babazuka, 62 ms after them - a double peek |
| 11 1:43 | trade | . was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:35 | trade | Babazuka was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | trade | . was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:30 | trade | Agnostic was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | trade | catlovin was killed 319 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:28 | peek together | peeked the same enemy as ., 625 ms before them - early - you went first, alone |
| 17 1:22 | trade | catlovin was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:28 | trade | . was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:42 | trade | catlovin was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | trade | Babazuka was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit them | P2000 | 422 ms | – | 0.9° | ||
| 1 1:27 | killed by them | Glock-18 | 797 ms | 1031 ms | 1.9° | ||
| 2 1:41 | hit them | Desert Eagle | 688 ms | – | 10.9° | ||
| 2 1:37 | killed by them | MAC-10 | 328 ms | 703 ms | 6.8° | ||
| 3 1:31 | hit them | M4A4 | 625 ms | – | 1.3° | ||
| 3 1:30 | hit by them | MAC-10 | 1594 ms | – | 7.5° | ||
| 3 1:28 | hit them | M4A4 | 594 ms | – | 0.5° | ||
| 3 1:28 | hit by them | MAC-10 | 969 ms | – | 2.1° | ||
| 3 1:26 | hit by them | MAC-10 | 984 ms | – | 0.7° | ||
| 4 1:48 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:42 | killed by them | AK-47 | 750 ms | 750 ms | 1.5° | ||
| 5 1:45 | killed them | M4A1-S | 562 ms | 562 ms | 16.7° | ||
| 5 1:43 | hit by them | AK-47 | 47 ms | – | 0.5° | ||
| 5 1:43 | hit them | M4A4 | 438 ms | – | 1.6° | ||
| 5 1:19 | killed them | M4A1-S | 641 ms | 1641 ms | 8.6° | ||
| 5 1:18 | hit by them | AK-47 | 547 ms | – | 7.2° | ||
| 5 bomb 0:39 | killed them | M4A1-S | 1062 ms | 1359 ms | 12.5° | ||
| 5 bomb 0:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:40 | hit by them | AK-47 | 250 ms | – | 1.0° | ||
| 6 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:28 | killed them | MP9 | 500 ms | 781 ms | 1.9° | ||
| 7 1:27 | hit by them | AK-47 | 406 ms | – | 6.3° | ||
| 7 1:27 | killed by them | AK-47 | 1094 ms | 1094 ms | 1.4° | ||
| 8 1:44 | killed them | M4A4 | 641 ms | 1000 ms | 5.0° | ||
| 8 1:44 | hit by them | AK-47 | 750 ms | – | 1.3° | ||
| 8 1:39 | hit them | M4A4 | 328 ms | – | 1.7° | ||
| 8 1:39 | killed by them | AK-47 | 438 ms | 641 ms | 3.0° | ||
| 9 1:29 | hit by them | AK-47 | 828 ms | – | 2.8° | ||
| 9 1:28 | killed by them | AK-47 | 672 ms | 1062 ms | 2.3° | ||
| 9 1:28 | hit them | M4A4 | 656 ms | – | 37.9° | ||
| 10 1:21 | killed by them | AK-47 | 500 ms | 500 ms | 7.2° | ||
| 11 1:42 | hit them | M4A4 | 469 ms | – | 1.8° | ||
| 11 1:35 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:33 | hit by them | Galil AR | 469 ms | – | 6.6° | ||
| 11 1:32 | killed them | M4A1-S | 969 ms | 1172 ms | 33.9° | ||
| 11 1:27 | killed them | M4A1-S | 766 ms | 1266 ms | 4.2° | ||
| 12 1:40 | hit by them | AK-47 | 500 ms | – | 5.4° | ||
| 12 1:39 | killed them | AK-47 | 656 ms | 750 ms | 3.9° | ||
| 13 1:38 | killed by them | USP-S | 109 ms | 688 ms | 3.9° | ||
| 14 1:47 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:45 | killed them | MAC-10 | 438 ms | 1266 ms | 1.7° | ||
| 14 1:43 | killed by them | MP9 | 297 ms | 297 ms | 0.3° | ||
| 15 1:12 | killed them | AK-47 | 3594 ms | 4000 ms | 22.1° | ||
| 15 1:12 | hit by them | MAG-7 | 3609 ms | – | 16.6° | ||
| 16 1:19 | hit by them | SSG 08 | 500 ms | – | 4.5° | ||
| 16 1:19 | hit them | AK-47 | 1156 ms | – | 14.2° | ||
| 16 1:17 | killed them | AK-47 | 297 ms | 797 ms | 3.5° | ||
| 17 1:27 | hit by them | M4A4 | 359 ms | – | 0.3° | ||
| 17 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:26 | killed by them | M4A4 | 1641 ms | 1719 ms | 2.3° | ||
| 18 1:40 | hit them | MAC-10 | 656 ms | – | 1.1° | ||
| 18 1:39 | hit by them | AK-47 | 1578 ms | – | 43.7° | ||
| 18 1:30 | killed them | MAC-10 | 422 ms | 656 ms | 0.2° | ||
| 18 1:27 | killed by them | M4A1-S | 641 ms | 953 ms | 11.7° | ||
| 19 1:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:24 | killed by them | MP9 | 609 ms | 609 ms | 5.7° | ||
| 20 1:20 | killed by them | AK-47 | 359 ms | 562 ms | 1.9° | ||
| 21 1:46 | killed by them | M4A4 | 78 ms | 438 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 967 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 1 1:27 | USP-S | 960 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 42% | |
| 2 1:41 | Desert Eagle | 391 | fine - pros would have fired it too | 1/2 | 41% / 43% | ||
| 2 1:37 | Desert Eagle | 334 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 44% / 44% | |
| 3 1:31 | M4A1-S | 918 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 59% | |
| 3 1:30 | M4A1-S | 927 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 50% | |
| 3 1:28 | M4A1-S | 924 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload) | 7% / 57% | |
| 5 1:45 | M4A1-S | 676 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/6 | killed them | 19% / 55% | |
| 5 1:43 | M4A1-S | 1039 | fine - pros would have fired it too | 4/7 | 46% / 47% | ||
| 5 1:19 | M4A1-S | 1058 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 2/16 | killed them; 6 bullets after pros would have stopped | 14% / 60% | |
| 5 bomb 0:39 | M4A1-S | 874 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/9 | killed them | 15% / 46% | |
| 7 1:28 | MP9 | 818 | fired while moving (138 u/s), too fast to be accurate - stop first | 3/15 | killed them | 40% / 55% | |
| 8 1:45 | M4A4 | 942 | fine - pros would have fired it too | 0/6 | 62% / 62% | ||
| 8 1:44 | M4A4 | 943 | fired while moving (154 u/s), too fast to be accurate - stop first | 5/11 | killed them | 4% / 45% | |
| 8 1:39 | M4A4 | 871 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 42% / 53% | |
| 9 1:28 | M4A4 | 968 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 45% / 45% | |
| 11 1:42 | M4A1-S | 637 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 60% | |
| 11 1:35 | M4A1-S | 407 | fine - pros would have fired it too | 1/5 | killed them | 38% / 52% | |
| 11 1:33 | M4A1-S | 287 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/10 | killed them | 50% / 60% | |
| 11 1:27 | M4A1-S | 1091 | fine - pros would have fired it too | 5/10 | killed them | 32% / 48% | |
| 12 1:40 | AK-47 | 1025 | fine - pros would have fired it too | 2/9 | killed them | 40% / 52% | |
| 14 1:46 | MAC-10 | 531 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 3/19 | killed them | 11% / 56% | |
| 14 1:43 | MAC-10 | 271 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 16% / 53% | |
| 15 1:12 | AK-47 | 621 | fine - pros would have fired it too | 4/9 | killed them | 50% / 52% | |
| 16 1:19 | AK-47 | 931 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/9 | 33% / 59% | ||
| 16 1:17 | AK-47 | 967 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/10 | killed them | 10% / 57% | |
| 17 bomb 0:27 | AK-47 | 757 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 16% / 47% | |
| 18 1:40 | MAC-10 | 1291 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/6 | 9% / 46% | ||
| 18 1:40 | MAC-10 | 1253 | fine - pros would have fired it too | 2/9 | 2 bullets after pros would have stopped | 32% / 50% | |
| 18 1:39 | MAC-10 | 1251 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/11 | 6 bullets after pros would have stopped | 20% / 45% | |
| 18 1:33 | MAC-10 | 904 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/8 | 1% / 62% | ||
| 18 1:31 | MAC-10 | 932 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 18 1:30 | MAC-10 | 833 | fine - pros would have fired it too | 2/11 | killed them | 60% / 64% | |
| 20 1:22 | MAC-10 | 1711 | fired while moving (233 u/s), too fast to be accurate - stop first | 0/9 | 6 bullets after pros would have stopped | 23% / 43% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
