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Dust II, lost 8-13 · Thu 05 Nov, 23:42

ЛизОчкаMaster Guardian II

The match

Aim

633 msTTD1086 msTTK3.7°Crosshair↓20%1st bullet27%Spray12%Head70%Counter-strafe

Scoreboard

76ADR67%KAST

Positioning

Shots

20/34Rushed↓5/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-106113%
M4A1-S5634%
AK-472832%
M4A41953%
MP91520%
USP-S250%
Desert Eagle20%
SSG 0820%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11111 1:35 3 kills (M4A1-S ×3), 1 through smoke, a wallbang, 2 headshots, in 8.7 s CT10.8
32/1115 1:45 3 kills (M4A1-S ×3), 1 headshot, in 43.5 s CT1.3
42/11115 1:12 1 kill (AK-47) T0.9
58/11112 1:39 1 kill (AK-47), 1 headshot CT0.5
70/1118 1:44 1 kill (M4A4) CT0.3
85/11116 1:17 1 kill (AK-47) T-0.1
105/11118 1:30 1 kill (MAC-10) T-1.4
108/11114 1:45 1 kill (MAC-10), 1 headshot T-1.6
110/1117 1:27 1 kill (MP9), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:21 1v1 before the plant T · 39 HP · Bombsite Awon - killed them · first fight won, saw each other
17 bomb 0:28 1v3 after the plant T · 26 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 0 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:47 goodblinded fedot 3.8 s (1.1 s white), Konr51 3.7 s (1.0 s white), KAPAMEJIbKA 3.4 s (0.8 s white) Agnostic peeked fedot 0.1 s before the pop - late - it popped just after they showed; hit them first
16 1:47 goodblinded KAPAMEJIbKA 3.7 s (1.0 s white), メBaronメ 3.5 s (0.8 s white) Agnostic peeked KAPAMEJIbKA 0.1 s before the pop - late - it popped just after they showed; hit them first
16 1:45 goodblinded KAPAMEJIbKA 3.8 s (1.0 s white), メBaronメ 3.6 s (0.9 s white) Babazuka peeked メBaronメ 0.5 s before the pop - too late - the flash popped after they showed; got hit first
17 1:47 goodblinded メBaronメ 3.7 s (1.0 s white)
18 1:46 wastedno enemy blinded for long
19 1:47 wastedbarely blinded Konr51 1.4 s (0.1 s white)
19 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 19 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 878 units away; a running throw
14 1:48 punishedhit by KAPAMEJIbKA 1.2 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 622 units away, thrown in the open; a running throw
17 1:27 punishedhit by メBaronメ 0.3 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 2131 units away, thrown in the open; a running throw
17 1:23 punishedhit by メBaronメ with a molotov out at Bombsite B, 1.6 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw
18 1:52 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2442 units away; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 3 of your 27 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 22 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:29 WHooXI?Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 1:42 Konr51Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 tradecatlovin was killed 58 units away: not traded within 5 s (pros: 969 ms)
2 1:38 holdheld with ., 431 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before .)
6 1:42 tradecatlovin was killed 551 units away: not traded within 5 s (pros: 625 ms)
7 1:35 tradeAgnostic was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 peek togetherpeeked the same enemy as Babazuka, 62 ms after them - a double peek
11 1:43 trade. was killed 534 units away: not traded within 5 s (pros: 2,031 ms)
12 1:35 tradeBabazuka was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 trade. was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
15 1:30 tradeAgnostic was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 tradecatlovin was killed 319 units away: not traded within 5 s (pros: 625 ms)
17 1:28 peek togetherpeeked the same enemy as ., 625 ms before them - early - you went first, alone
17 1:22 tradecatlovin was killed 435 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:28 trade. was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
19 1:42 tradecatlovin was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 tradeBabazuka was killed 717 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 WHooXI?hit themP2000422 ms–0.9°
1 1:27 WHooXI?killed by themGlock-18797 ms1031 ms1.9°
2 1:41 WHooXI?hit themDesert Eagle688 ms–10.9°
2 1:37 fedotkilled by themMAC-10328 ms703 ms6.8°
3 1:31 Konr51hit themM4A4625 ms–1.3°
3 1:30 Konr51hit by themMAC-101594 ms–7.5°
3 1:28 メBaronメhit themM4A4594 ms–0.5°
3 1:28 メBaronメhit by themMAC-10969 ms–2.1°
3 1:26 WHooXI?hit by themMAC-10984 ms–0.7°
4 1:48 WHooXI?hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:42 メBaronメkilled by themAK-47750 ms750 ms1.5°
5 1:45 Konr51killed themM4A1-S562 ms562 ms16.7°
5 1:43 メBaronメhit by themAK-4747 ms–0.5°
5 1:43 メBaronメhit themM4A4438 ms–1.6°
5 1:19 WHooXI?killed themM4A1-S641 ms1641 ms8.6°
5 1:18 メBaronメhit by themAK-47547 ms–7.2°
5 bomb 0:39 KAPAMEJIbKAkilled themM4A1-S1062 ms1359 ms12.5°
5 bomb 0:38 メBaronメkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:40 メBaronメhit by themAK-47250 ms–1.0°
6 1:34 fedothit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:28 Konr51killed themMP9500 ms781 ms1.9°
7 1:27 WHooXI?hit by themAK-47406 ms–6.3°
7 1:27 KAPAMEJIbKAkilled by themAK-471094 ms1094 ms1.4°
8 1:44 WHooXI?killed themM4A4641 ms1000 ms5.0°
8 1:44 WHooXI?hit by themAK-47750 ms–1.3°
8 1:39 KAPAMEJIbKAhit themM4A4328 ms–1.7°
8 1:39 KAPAMEJIbKAkilled by themAK-47438 ms641 ms3.0°
9 1:29 fedothit by themAK-47828 ms–2.8°
9 1:28 WHooXI?killed by themAK-47672 ms1062 ms2.3°
9 1:28 fedothit themM4A4656 ms–37.9°
10 1:21 KAPAMEJIbKAkilled by themAK-47500 ms500 ms7.2°
11 1:42 Konr51hit themM4A4469 ms–1.8°
11 1:35 Konr51killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:33 WHooXI?hit by themGalil AR469 ms–6.6°
11 1:32 WHooXI?killed themM4A1-S969 ms1172 ms33.9°
11 1:27 fedotkilled themM4A1-S766 ms1266 ms4.2°
12 1:40 WHooXI?hit by themAK-47500 ms–5.4°
12 1:39 WHooXI?killed themAK-47656 ms750 ms3.9°
13 1:38 fedotkilled by themUSP-S109 ms688 ms3.9°
14 1:47 KAPAMEJIbKAhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:45 WHooXI?killed themMAC-10438 ms1266 ms1.7°
14 1:43 fedotkilled by themMP9297 ms297 ms0.3°
15 1:12 メBaronメkilled themAK-473594 ms4000 ms22.1°
15 1:12 メBaronメhit by themMAG-73609 ms–16.6°
16 1:19 Konr51hit by themSSG 08500 ms–4.5°
16 1:19 Konr51hit themAK-471156 ms–14.2°
16 1:17 Konr51killed themAK-47297 ms797 ms3.5°
17 1:27 メBaronメhit by themM4A4359 ms–0.3°
17 1:25 メBaronメhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:26 メBaronメkilled by themM4A41641 ms1719 ms2.3°
18 1:40 fedothit themMAC-10656 ms–1.1°
18 1:39 fedothit by themAK-471578 ms–43.7°
18 1:30 fedotkilled themMAC-10422 ms656 ms0.2°
18 1:27 KAPAMEJIbKAkilled by themM4A1-S641 ms953 ms11.7°
19 1:24 Konr51hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:24 WHooXI?killed by themMP9609 ms609 ms5.7°
20 1:20 メBaronメkilled by themAK-47359 ms562 ms1.9°
21 1:46 WHooXI?killed by themM4A478 ms438 ms0.6°

Shots

You fired 20 of your 34 first shots too soon: 11 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 WHooXI?USP-S967fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
1 1:27 WHooXI?USP-S960aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)14% / 42%
2 1:41 fedotDesert Eagle391fine - pros would have fired it too1/241% / 43%
2 1:37 fedotDesert Eagle334fine - pros would have fired it too0/2cut short (a death, a reload)44% / 44%
3 1:31 Konr51M4A1-S918aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 59%
3 1:30 Konr51M4A1-S927aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 50%
3 1:28 メBaronメM4A1-S924fired while moving (189 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload)7% / 57%
5 1:45 Konr51M4A1-S676fired while moving (142 u/s), too fast to be accurate - stop first1/6killed them19% / 55%
5 1:43 メBaronメM4A1-S1039fine - pros would have fired it too4/746% / 47%
5 1:19 WHooXI?M4A1-S1058too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target2/16killed them; 6 bullets after pros would have stopped14% / 60%
5 bomb 0:39 KAPAMEJIbKAM4A1-S874aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/9killed them15% / 46%
7 1:28 Konr51MP9818fired while moving (138 u/s), too fast to be accurate - stop first3/15killed them40% / 55%
8 1:45 WHooXI?M4A4942fine - pros would have fired it too0/662% / 62%
8 1:44 WHooXI?M4A4943fired while moving (154 u/s), too fast to be accurate - stop first5/11killed them4% / 45%
8 1:39 KAPAMEJIbKAM4A4871fine - pros would have fired it too3/4cut short (a death, a reload)42% / 53%
9 1:28 fedotM4A4968fine - pros would have fired it too2/6cut short (a death, a reload)45% / 45%
11 1:42 Konr51M4A1-S637fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 60%
11 1:35 Konr51M4A1-S407fine - pros would have fired it too1/5killed them38% / 52%
11 1:33 WHooXI?M4A1-S287fired while moving (81 u/s), too fast to be accurate - stop first2/10killed them50% / 60%
11 1:27 fedotM4A1-S1091fine - pros would have fired it too5/10killed them32% / 48%
12 1:40 WHooXI?AK-471025fine - pros would have fired it too2/9killed them40% / 52%
14 1:46 WHooXI?MAC-10531aim far off: your crosshair was about a player's width (33 units) off their body - get on target first3/19killed them11% / 56%
14 1:43 fedotMAC-10271too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)16% / 53%
15 1:12 メBaronメAK-47621fine - pros would have fired it too4/9killed them50% / 52%
16 1:19 Konr51AK-47931aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/933% / 59%
16 1:17 Konr51AK-47967aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/10killed them10% / 57%
17 bomb 0:27 メBaronメAK-47757aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3cut short (a death, a reload)16% / 47%
18 1:40 fedotMAC-101291fired while moving (107 u/s), too fast to be accurate - stop first1/69% / 46%
18 1:40 fedotMAC-101253fine - pros would have fired it too2/92 bullets after pros would have stopped32% / 50%
18 1:39 fedotMAC-101251aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/116 bullets after pros would have stopped20% / 45%
18 1:33 fedotMAC-10904fired while moving (240 u/s), too fast to be accurate - stop first0/81% / 62%
18 1:31 KAPAMEJIbKAMAC-10932fired while moving (144 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
18 1:30 fedotMAC-10833fine - pros would have fired it too2/11killed them60% / 64%
20 1:22 fedotMAC-101711fired while moving (233 u/s), too fast to be accurate - stop first0/96 bullets after pros would have stopped23% / 43%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.