Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 54 | 39% |
| AK-47 | 46 | 37% |
| MP9 | 22 | 46% |
| USP-S | 15 | 20% |
| FAMAS | 13 | 15% |
| MAC-10 | 7 | 57% |
| Desert Eagle | 5 | 40% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/110 | 5 1:34 | 3 kills (M4A4 ×3), 1 headshot, in 30.2 s CT | 5.4 |
| 19/110 | 1 1:33 | 3 kills (USP-S ×3), 2 headshots, in 26.1 s CT | 2.8 |
| 24/110 | 8 1:39 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 31/110 | 2 1:18 | 2 kills (MP9 ×2), 1 headshot, in 12.5 s CT | 1.4 |
| 39/110 | 11 1:42 | 1 kill (M4A4) CT | 1.0 |
| 45/110 | 7 1:35 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 48/110 | 21 1:42 | 1 kill (MAC-10), 1 headshot T | 0.8 |
| 49/110 | 10 1:13 | 1 kill (FAMAS) CT | 0.8 |
| 56/110 | 17 1:41 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 66/110 | 14 1:35 | 2 kills (AK-47 ×2), in 13 s T | 0.4 |
| 71/110 | 6 1:36 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 84/110 | 18 1:18 | 1 kill (AK-47) T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:37 | 1v3 before the plant CT · 13 HP · CT Spawn | lost - died in the first fight · they saw them first |
| 9 1:06 | 1v3 before the plant CT · 100 HP · Under A | lost - died later · neither was looking |
Flashes
7 flashes: 4 good, 0 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:45 | wasted | no enemy blinded for long; blinded themselves 1.4 s holding Long A - safe |
| 11 1:44 | blinded an enemy, but hurt the team too | blinded per per gadızer dona tagazer 3.9 s (1.2 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight |
| 12 1:29 | wasted | barely blinded per per gadızer dona tagazer 0.6 s (0.1 s white) |
| 15 1:48 | good | blinded ANDIAMOOO 3.7 s (1.0 s white) |
| 17 1:47 | good | blinded EK_571 4.0 s (1.2 s white) haduk3n peeked EK_571 2.6 s after the pop - too early - the enemy had recovered; got hit first |
| 19 1:49 | good | blinded ANDIAMOOO 3.7 s (1.0 s white) haduk3n peeked ANDIAMOOO 2.3 s after the pop - too early - the enemy had recovered; got hit first |
| 20 1:25 | good | blinded krut 3.9 s (1.2 s white) |
Throws
25 grenades: 18 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 0:22 | exposed | a smoke at Short Stairs - seen by 1 enemy for 3.0 s, the nearest 618 units away |
| 6 1:40 | exposed | an HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 933 units away |
| 7 1:38 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1025 units away; a running throw |
| 16 1:38 | exposed | an HE at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1104 units away, thrown in the open; a running throw |
| 18 1:09 | exposed | a smoke at Bombsite B - seen by 1 enemy for 2.1 s, the nearest 1369 units away, thrown in the open; a running throw |
| 20 1:27 | punished | hit by ANDIAMOOO 0.9 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 612 units away; a running throw |
| 21 1:25 | exposed | a molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 535 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 0:34 | Mid Doors | cover not used: 96 units away, they'd have seen only your head | died | ||
| 15 1:33 | A Ramp | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 5 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:21 | trade | Mental Retardation was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:21 | trade | RFC was killed 756 units away: you traded in 2,984 ms (pros: 625 ms) |
| 4 1:32 | trade | RFC was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | trade | RFC was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:15 | trade | ☪★ MuZoOo ★☪ was killed 1407 units away: you traded in 3,672 ms (pros: 2,609 ms) |
| 6 1:38 | trade | RFC was killed 884 units away: you traded in 1,578 ms (pros: 2,031 ms) |
| 6 1:37 | trade | ☪★ MuZoOo ★☪ was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:59 | trade | haduk3n was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:56 | peek together | peeked the same enemy as Mental Retardation, 31 ms before them - a double peek |
| 6 0:37 | trade | Mental Retardation was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:42 | trade | Mental Retardation was killed 1542 units away: you traded in 3,016 ms (pros: 2,609 ms) |
| 14 1:24 | trade | Mental Retardation was killed 410 units away: you traded in 1,781 ms (pros: 1,641 ms) |
| 15 1:37 | trade | haduk3n was killed 432 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:42 | trade | Mental Retardation was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:38 | hold | held with haduk3n, 474 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms before haduk3n) |
| 16 1:17 | in their way | stood between haduk3n and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:17 | line of fire | stood in haduk3n's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 17 1:43 | trade | haduk3n was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | ☪★ MuZoOo ★☪ was killed 443 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:44 | hold | held with haduk3n, 51 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before haduk3n) |
| 20 1:41 | hold | held with ☪★ MuZoOo ★☪, 607 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:40 | trade | ☪★ MuZoOo ★☪ was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:34 | trade | haduk3n was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:31 | trade | RFC was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:17 | hold | held with Mental Retardation, 881 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before Mental Retardation) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | USP-S | 656 ms | 656 ms | 1.8° | ||
| 1 1:20 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:08 | killed them | USP-S | 469 ms | 1188 ms | 1.2° | ||
| 1 1:07 | killed them | USP-S | 469 ms | 469 ms | 1.6° | ||
| 2 1:18 | killed them | MP9 | 312 ms | 375 ms | 1.0° | ||
| 2 1:17 | hit them | MP9 | 297 ms | – | 4.7° | ||
| 2 1:16 | hit by them | Glock-18 | 578 ms | – | 2.0° | ||
| 2 1:10 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:07 | killed them | MP9 | 406 ms | 1719 ms | 1.6° | ||
| 3 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | killed them | M4A4 | 266 ms | 719 ms | 4.1° | ||
| 5 1:34 | hit by them | AK-47 | 547 ms | – | 4.3° | ||
| 5 1:13 | killed them | M4A4 | 875 ms | 2656 ms | 9.8° | ||
| 5 1:03 | killed them | M4A4 | 797 ms | 891 ms | 4.1° | ||
| 5 0:34 | killed by them | MP7 | 1859 ms | 2172 ms | 8.0° | ||
| 6 1:37 | killed them | M4A4 | 250 ms | 516 ms | 0.5° | ||
| 6 1:36 | hit by them | MP7 | 453 ms | – | 1.3° | ||
| 6 0:55 | hit by them | AWP | 391 ms | – | 2.4° | ||
| 6 0:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:35 | killed them | M4A4 | 953 ms | 953 ms | 2.8° | ||
| 7 1:33 | hit by them | M4A4 | 281 ms | – | 1.2° | ||
| 7 1:08 | killed by them | M4A4 | 531 ms | 531 ms | 0.8° | ||
| 8 1:39 | killed them | Desert Eagle | 734 ms | 734 ms | 1.9° | ||
| 8 1:32 | hit by them | AK-47 | 875 ms | – | 12.9° | ||
| 8 1:32 | hit them | Desert Eagle | 1250 ms | – | 6.7° | ||
| 9 0:46 | killed by them | AK-47 | 453 ms | 1109 ms | 4.0° | ||
| 9 0:46 | hit them | M4A4 | 828 ms | – | 50.3° | ||
| 10 1:14 | killed them | FAMAS | 844 ms | 1219 ms | 12.0° | ||
| 10 1:08 | killed by them | AK-47 | 891 ms | 2344 ms | 2.3° | ||
| 11 1:43 | killed them | M4A4 | 250 ms | 703 ms | 3.6° | ||
| 11 1:34 | killed by them | AK-47 | 875 ms | 875 ms | 4.5° | ||
| 12 1:26 | killed by them | AK-47 | 250 ms | 547 ms | 0.3° | ||
| 13 1:41 | killed by them | USP-S | 328 ms | 328 ms | 0.4° | ||
| 14 1:36 | killed them | AK-47 | 359 ms | 859 ms | 0.8° | ||
| 14 1:23 | killed them | AK-47 | 125 ms | 719 ms | 3.3° | ||
| 14 1:22 | hit by them | MP9 | 406 ms | – | 2.6° | ||
| 15 1:32 | hit by them | MP9 | 750 ms | – | 3.2° | ||
| 15 1:29 | hit them | AK-47 | 359 ms | – | 0.2° | ||
| 15 1:28 | killed by them | MP9 | 422 ms | 422 ms | 1.1° | ||
| 17 1:42 | killed them | AK-47 | 250 ms | 1062 ms | 2.2° | ||
| 17 1:30 | killed by them | M4A1-S | 609 ms | 1109 ms | 7.7° | ||
| 18 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:19 | killed them | AK-47 | 31 ms | 641 ms | 2.8° | ||
| 18 1:19 | hit by them | M4A4 | 125 ms | – | 1.0° | ||
| 18 1:07 | hit them | AK-47 | 312 ms | – | 0.9° | ||
| 18 1:06 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:45 | hit by them | MP7 | 31 ms | – | 1.6° | ||
| 19 1:44 | killed by them | M4A1-S | 359 ms | 766 ms | 2.8° | ||
| 20 1:26 | killed by them | M4A1-S | 453 ms | 1234 ms | 8.4° | ||
| 21 1:42 | killed them | MAC-10 | 500 ms | 734 ms | 3.7° | ||
| 21 1:42 | hit by them | AK-47 | 562 ms | – | 4.0° | ||
| 21 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:17 | killed by them | AK-47 | 344 ms | 344 ms | 40.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 521 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 12% / 55% | ||
| 1 1:37 | USP-S | 452 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/9 | 27% / 56% | ||
| 1 1:34 | USP-S | 539 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 1 1:20 | USP-S | 1050 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/2 | 6% / 53% | ||
| 1 1:08 | USP-S | 315 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/5 | killed them | 11% / 41% | |
| 2 1:18 | MP9 | 1133 | fine - pros would have fired it too | 2/3 | killed them | 75% / 75% | |
| 2 1:17 | MP9 | 1028 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 2 1:16 | MP9 | 1018 | fine - pros would have fired it too | 3/4 | 73% / 73% | ||
| 2 1:07 | MP9 | 1079 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 2 1:07 | MP9 | 1079 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 51% | |
| 2 1:06 | MP9 | 1080 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/4 | killed them | 28% / 47% | |
| 5 1:34 | M4A4 | 492 | fine - pros would have fired it too | 5/10 | killed them | 78% / 78% | |
| 5 1:14 | M4A4 | 1010 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/5 | 2% / 60% | ||
| 5 1:12 | M4A4 | 999 | fired while moving (113 u/s), too fast to be accurate - stop first | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 56% | |
| 5 1:12 | M4A4 | 996 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/5 | killed them | 1% / 48% | |
| 5 1:03 | M4A4 | 1378 | fine - pros would have fired it too | 2/2 | killed them | 67% / 67% | |
| 5 0:34 | AK-47 | 692 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 48% | |
| 6 1:37 | M4A4 | 1111 | fine - pros would have fired it too | 2/4 | killed them | 34% / 57% | |
| 7 1:35 | M4A4 | 911 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/3 | killed them | 33% / 59% | |
| 8 1:39 | Desert Eagle | 1257 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 8 1:33 | Desert Eagle | 475 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/5 | 29% / 66% | ||
| 9 0:46 | M4A4 | 628 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 1/6 | cut short (a death, a reload) | 16% / 53% | |
| 10 1:14 | FAMAS | 1046 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 10 1:13 | FAMAS | 1041 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/2 | killed them | 40% / 72% | |
| 10 1:07 | FAMAS | 1199 | aim far off: your crosshair was about 8 player widths (255 units) off their body - get on target first | 0/9 | cut short (a death, a reload); 3 bullets after pros would have stopped | 1% / 45% | |
| 11 1:43 | M4A4 | 754 | fine - pros would have fired it too | 5/9 | killed them | 60% / 60% | |
| 11 1:35 | M4A4 | 1140 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 23% / 57% | |
| 12 1:26 | M4A4 | 951 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 36% / 46% | |
| 13 1:41 | Glock-18 | 454 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 41% | |
| 14 1:36 | AK-47 | 474 | fine - pros would have fired it too | 3/9 | killed them | 71% / 71% | |
| 14 1:23 | AK-47 | 482 | fine - pros would have fired it too | 3/10 | killed them | 54% / 59% | |
| 15 1:31 | AK-47 | 1477 | fine - pros would have fired it too | 0/2 | 39% / 50% | ||
| 15 1:31 | AK-47 | 1477 | fine - pros would have fired it too | 0/1 | 46% / 54% | ||
| 15 1:30 | AK-47 | 1478 | fine - pros would have fired it too | 1/2 | 59% / 59% | ||
| 15 1:28 | AK-47 | 1477 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 61% | |
| 15 1:28 | AK-47 | 1477 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 50% | |
| 17 1:42 | AK-47 | 426 | fired while moving (81 u/s), too fast to be accurate - stop first | 4/11 | killed them | 23% / 52% | |
| 18 1:39 | AK-47 | 789 | fine - pros would have fired it too | 0/5 | 67% / 67% | ||
| 18 1:07 | AK-47 | 1354 | fine - pros would have fired it too | 1/3 | 37% / 49% | ||
| 19 1:43 | AK-47 | 1203 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 45% | |
| 21 1:43 | MAC-10 | 380 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 4/8 | killed them | 5% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
