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Dust II, won 13-8 · Sun 08 Nov, 00:06

AgnosticGold Nova Master

The match

Aim

406 msTTD734 msTTK2.8°Crosshair↓26%1st bullet39%Spray17%Head74%Counter-strafe

Scoreboard

90ADR76%KAST

Positioning

Shots

17/41Rushed↓7/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45439%
AK-474637%
MP92246%
USP-S1520%
FAMAS1315%
MAC-10757%
Desert Eagle540%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1105 1:34 3 kills (M4A4 ×3), 1 headshot, in 30.2 s CT5.4
19/1101 1:33 3 kills (USP-S ×3), 2 headshots, in 26.1 s CT2.8
24/1108 1:39 1 kill (Deagle), 1 headshot CT2.5
31/1102 1:18 2 kills (MP9 ×2), 1 headshot, in 12.5 s CT1.4
39/11011 1:42 1 kill (M4A4) CT1.0
45/1107 1:35 1 kill (M4A4), 1 headshot CT0.9
48/11021 1:42 1 kill (MAC-10), 1 headshot T0.8
49/11010 1:13 1 kill (FAMAS) CT0.8
56/11017 1:41 1 kill (AK-47), 1 headshot T0.7
66/11014 1:35 2 kills (AK-47 ×2), in 13 s T0.4
71/1106 1:36 1 kill (M4A4), 1 headshot CT0.2
84/11018 1:18 1 kill (AK-47) T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:37 1v3 before the plant CT · 13 HP · CT Spawnlost - died in the first fight · they saw them first
9 1:06 1v3 before the plant CT · 100 HP · Under Alost - died later · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 0 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:45 wastedno enemy blinded for long; blinded themselves 1.4 s holding Long A - safe
11 1:44 blinded an enemy, but hurt the team tooblinded per per gadızer dona tagazer 3.9 s (1.2 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight
12 1:29 wastedbarely blinded per per gadızer dona tagazer 0.6 s (0.1 s white)
15 1:48 goodblinded ANDIAMOOO 3.7 s (1.0 s white)
17 1:47 goodblinded EK_571 4.0 s (1.2 s white) haduk3n peeked EK_571 2.6 s after the pop - too early - the enemy had recovered; got hit first
19 1:49 goodblinded ANDIAMOOO 3.7 s (1.0 s white) haduk3n peeked ANDIAMOOO 2.3 s after the pop - too early - the enemy had recovered; got hit first
20 1:25 goodblinded krut 3.9 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 18 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 0:22 exposeda smoke at Short Stairs - seen by 1 enemy for 3.0 s, the nearest 618 units away
6 1:40 exposedan HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 933 units away
7 1:38 exposeda molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1025 units away; a running throw
16 1:38 exposedan HE at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1104 units away, thrown in the open; a running throw
18 1:09 exposeda smoke at Bombsite B - seen by 1 enemy for 2.1 s, the nearest 1369 units away, thrown in the open; a running throw
20 1:27 punishedhit by ANDIAMOOO 0.9 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 612 units away; a running throw
21 1:25 exposeda molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 535 units away

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 32 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 0:34 krutMid Doorscover not used: 96 units away, they'd have seen only your headdied
15 1:33 per per gadızer dona tagazerA Ramppeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 5 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:21 tradeMental Retardation was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
2 1:21 tradeRFC was killed 756 units away: you traded in 2,984 ms (pros: 625 ms)
4 1:32 tradeRFC was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 tradeRFC was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
5 1:15 trade☪★ MuZoOo ★☪ was killed 1407 units away: you traded in 3,672 ms (pros: 2,609 ms)
6 1:38 tradeRFC was killed 884 units away: you traded in 1,578 ms (pros: 2,031 ms)
6 1:37 trade☪★ MuZoOo ★☪ was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
6 0:59 tradehaduk3n was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
6 0:56 peek togetherpeeked the same enemy as Mental Retardation, 31 ms before them - a double peek
6 0:37 tradeMental Retardation was killed 198 units away: not traded within 5 s (pros: 969 ms)
8 1:42 tradeMental Retardation was killed 1542 units away: you traded in 3,016 ms (pros: 2,609 ms)
14 1:24 tradeMental Retardation was killed 410 units away: you traded in 1,781 ms (pros: 1,641 ms)
15 1:37 tradehaduk3n was killed 432 units away: not traded within 5 s (pros: 1,641 ms)
16 1:42 tradeMental Retardation was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
16 1:38 holdheld with haduk3n, 474 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms before haduk3n)
16 1:17 in their waystood between haduk3n and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:17 line of firestood in haduk3n's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
17 1:43 tradehaduk3n was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 trade☪★ MuZoOo ★☪ was killed 443 units away: not traded within 5 s (pros: 625 ms)
19 1:44 holdheld with haduk3n, 51 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before haduk3n)
20 1:41 holdheld with ☪★ MuZoOo ★☪, 607 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:40 trade☪★ MuZoOo ★☪ was killed 553 units away: not traded within 5 s (pros: 2,031 ms)
20 1:34 tradehaduk3n was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
21 1:31 tradeRFC was killed 195 units away: not traded within 5 s (pros: 969 ms)
21 1:17 holdheld with Mental Retardation, 881 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before Mental Retardation)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 DarrowDeilmkilled themUSP-S656 ms656 ms1.8°
1 1:20 EK_571hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:08 EK_571killed themUSP-S469 ms1188 ms1.2°
1 1:07 krutkilled themUSP-S469 ms469 ms1.6°
2 1:18 EK_571killed themMP9312 ms375 ms1.0°
2 1:17 per per gadızer dona tagazerhit themMP9297 ms–4.7°
2 1:16 per per gadızer dona tagazerhit by themGlock-18578 ms–2.0°
2 1:10 kruthit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:07 krutkilled themMP9406 ms1719 ms1.6°
3 1:32 ANDIAMOOOkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 ANDIAMOOOkilled themM4A4266 ms719 ms4.1°
5 1:34 ANDIAMOOOhit by themAK-47547 ms–4.3°
5 1:13 EK_571killed themM4A4875 ms2656 ms9.8°
5 1:03 DarrowDeilmkilled themM4A4797 ms891 ms4.1°
5 0:34 per per gadızer dona tagazerkilled by themMP71859 ms2172 ms8.0°
6 1:37 ANDIAMOOOkilled themM4A4250 ms516 ms0.5°
6 1:36 ANDIAMOOOhit by themMP7453 ms–1.3°
6 0:55 kruthit by themAWP391 ms–2.4°
6 0:35 DarrowDeilmhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:32 krutkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:35 DarrowDeilmkilled themM4A4953 ms953 ms2.8°
7 1:33 ANDIAMOOOhit by themM4A4281 ms–1.2°
7 1:08 ANDIAMOOOkilled by themM4A4531 ms531 ms0.8°
8 1:39 ANDIAMOOOkilled themDesert Eagle734 ms734 ms1.9°
8 1:32 DarrowDeilmhit by themAK-47875 ms–12.9°
8 1:32 DarrowDeilmhit themDesert Eagle1250 ms–6.7°
9 0:46 ANDIAMOOOkilled by themAK-47453 ms1109 ms4.0°
9 0:46 ANDIAMOOOhit themM4A4828 ms–50.3°
10 1:14 per per gadızer dona tagazerkilled themFAMAS844 ms1219 ms12.0°
10 1:08 ANDIAMOOOkilled by themAK-47891 ms2344 ms2.3°
11 1:43 per per gadızer dona tagazerkilled themM4A4250 ms703 ms3.6°
11 1:34 DarrowDeilmkilled by themAK-47875 ms875 ms4.5°
12 1:26 DarrowDeilmkilled by themAK-47250 ms547 ms0.3°
13 1:41 krutkilled by themUSP-S328 ms328 ms0.4°
14 1:36 EK_571killed themAK-47359 ms859 ms0.8°
14 1:23 krutkilled themAK-47125 ms719 ms3.3°
14 1:22 kruthit by themMP9406 ms–2.6°
15 1:32 per per gadızer dona tagazerhit by themMP9750 ms–3.2°
15 1:29 per per gadızer dona tagazerhit themAK-47359 ms–0.2°
15 1:28 per per gadızer dona tagazerkilled by themMP9422 ms422 ms1.1°
17 1:42 per per gadızer dona tagazerkilled themAK-47250 ms1062 ms2.2°
17 1:30 EK_571killed by themM4A1-S609 ms1109 ms7.7°
18 1:21 ANDIAMOOOhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:19 ANDIAMOOOkilled themAK-4731 ms641 ms2.8°
18 1:19 ANDIAMOOOhit by themM4A4125 ms–1.0°
18 1:07 kruthit themAK-47312 ms–0.9°
18 1:06 krutkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:45 ANDIAMOOOhit by themMP731 ms–1.6°
19 1:44 per per gadızer dona tagazerkilled by themM4A1-S359 ms766 ms2.8°
20 1:26 ANDIAMOOOkilled by themM4A1-S453 ms1234 ms8.4°
21 1:42 krutkilled themMAC-10500 ms734 ms3.7°
21 1:42 kruthit by themAK-47562 ms–4.0°
21 1:17 DarrowDeilmhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:17 DarrowDeilmkilled by themAK-47344 ms344 ms40.5°

Shots

You fired 17 of your 41 first shots too soon: 9 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 DarrowDeilmUSP-S521aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/112% / 55%
1 1:37 DarrowDeilmUSP-S452aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/927% / 56%
1 1:34 DarrowDeilmUSP-S539fine - pros would have fired it too1/2killed them54% / 54%
1 1:20 EK_571USP-S1050aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/26% / 53%
1 1:08 krutUSP-S315aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/5killed them11% / 41%
2 1:18 EK_571MP91133fine - pros would have fired it too2/3killed them75% / 75%
2 1:17 per per gadızer dona tagazerMP91028fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
2 1:16 per per gadızer dona tagazerMP91018fine - pros would have fired it too3/473% / 73%
2 1:07 krutMP91079fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
2 1:07 krutMP91079fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 51%
2 1:06 krutMP91080fired while moving (88 u/s), too fast to be accurate - stop first2/4killed them28% / 47%
5 1:34 ANDIAMOOOM4A4492fine - pros would have fired it too5/10killed them78% / 78%
5 1:14 EK_571M4A41010fired while moving (116 u/s), too fast to be accurate - stop first2/52% / 60%
5 1:12 EK_571M4A4999fired while moving (113 u/s), too fast to be accurate - stop first3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 56%
5 1:12 EK_571M4A4996fired while moving (87 u/s), too fast to be accurate - stop first1/5killed them1% / 48%
5 1:03 DarrowDeilmM4A41378fine - pros would have fired it too2/2killed them67% / 67%
5 0:34 per per gadızer dona tagazerAK-47692fine - pros would have fired it too0/2cut short (a death, a reload)27% / 48%
6 1:37 ANDIAMOOOM4A41111fine - pros would have fired it too2/4killed them34% / 57%
7 1:35 DarrowDeilmM4A4911fired while moving (77 u/s), too fast to be accurate - stop first1/3killed them33% / 59%
8 1:39 ANDIAMOOODesert Eagle1257fine - pros would have fired it too1/1killed them64% / 64%
8 1:33 DarrowDeilmDesert Eagle475fired while moving (105 u/s), too fast to be accurate - stop first1/529% / 66%
9 0:46 ANDIAMOOOM4A4628too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target1/6cut short (a death, a reload)16% / 53%
10 1:14 per per gadızer dona tagazerFAMAS1046fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
10 1:13 per per gadızer dona tagazerFAMAS1041fired while moving (89 u/s), too fast to be accurate - stop first1/2killed them40% / 72%
10 1:07 ANDIAMOOOFAMAS1199aim far off: your crosshair was about 8 player widths (255 units) off their body - get on target first0/9cut short (a death, a reload); 3 bullets after pros would have stopped1% / 45%
11 1:43 per per gadızer dona tagazerM4A4754fine - pros would have fired it too5/9killed them60% / 60%
11 1:35 DarrowDeilmM4A41140aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/5cut short (a death, a reload)23% / 57%
12 1:26 DarrowDeilmM4A4951fine - pros would have fired it too0/4cut short (a death, a reload)36% / 46%
13 1:41 krutGlock-18454aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)15% / 41%
14 1:36 EK_571AK-47474fine - pros would have fired it too3/9killed them71% / 71%
14 1:23 krutAK-47482fine - pros would have fired it too3/10killed them54% / 59%
15 1:31 per per gadızer dona tagazerAK-471477fine - pros would have fired it too0/239% / 50%
15 1:31 per per gadızer dona tagazerAK-471477fine - pros would have fired it too0/146% / 54%
15 1:30 per per gadızer dona tagazerAK-471478fine - pros would have fired it too1/259% / 59%
15 1:28 per per gadızer dona tagazerAK-471477fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 61%
15 1:28 per per gadızer dona tagazerAK-471477fine - pros would have fired it too0/1cut short (a death, a reload)31% / 50%
17 1:42 per per gadızer dona tagazerAK-47426fired while moving (81 u/s), too fast to be accurate - stop first4/11killed them23% / 52%
18 1:39 ANDIAMOOOAK-47789fine - pros would have fired it too0/567% / 67%
18 1:07 krutAK-471354fine - pros would have fired it too1/337% / 49%
19 1:43 per per gadızer dona tagazerAK-471203fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 45%
21 1:43 krutMAC-10380aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first4/8killed them5% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.