Competitive · Sun 08 Nov, 00:06 · 21 rounds, 33 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | ||||||||||||||||||||||||||||||||
![]() | 21 | 15 | 3 | +6 | 92 | 52% | 76% | 1-1 | 30 | 0 | 0/3 | 406 ms | 422 ms | 2.6° | 27% | 31% | 24% | 71% | 29 | 7% 3/44 | 1 | 1 | 2 | 43% | 0% 0/12 | 0% 0/10 | 46% 20/44 | 11 | 9 | 17% 3/18 | 8% | 33% pro 55% | |||
![]() | 16 | 15 | 3 | +1 | 81 | 31% | 81% | 0-2 | 59 | 4 | 2/8 | 422 ms | 820 ms | 2.8° | 31% | 50% | 15% | 62% | 22 | 9% 3/34 | 0 | 1 | 2 | 37% | 0% 0/14 | 1/4 | 70% 21/30 | 11 | 10 | 50% 3/6 | 2% | 28% pro 55% | |||
![]() | 15 | 17 | 7 | -2 | 93 | 67% | 71% | 2-4 | 64 | 3 | 0/1 | 422 ms | 734 ms | 2.4° | 22% | 32% | 22% | 50% | 29 | 8% 3/40 | 2 | 0 | 1 | 24% | 0% 0/20 | 0% 0/7 | 52% 33/63 | 21 | 12 | 54% 20/37 | 0% | 29% pro 52% | |||
![]() | 14 | 18 | 1 | -4 | 72 | 21% | 48% | 2-3 | 0 | 2 | 0/2 | 547 ms | 672 ms | 2.1° | 39% | 38% | 6% | 58% | 24 | 21% 7/34 | 3 | 0 | 5 | 11% | 0% 0/21 | 0% 0/9 | 50% 17/34 | 14 | 3 | 8% 1/12 | 1% | 36% pro 57% | |||
![]() | 12 | 18 | 6 | -6 | 68 | 75% | 67% | 2-4 | 33 | 2 | 0/1 | 539 ms | 531 ms | 4.4° | 40% | 60% | 28% | 72% | 18 | 11% 3/28 | 3 | 0 | 0 | 41% | 11% 1/9 | 1/4 | 41% 9/22 | 5 | 4 | 60% 6/10 | 0% | 41% pro 55% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 21 | 17 | 8 | +4 | 113 | 29% | 71% | 3-4 | 84 | 2 | 1/3 | 406 ms | 680 ms | 4.5° | 43% | 38% | 14% | 65% | 35 | 10% 4/40 | 0 | 2 | 4 | 44% | 8% 1/13 | 0/2 | 54% 24/44 | 17 | 7 | 53% 8/15 | 1% | 33% pro 56% | |||
![]() | 20 | 16 | 5 | +4 | 101 | 45% | 90% | 6-2 | 69 | 0 | 2/3 | 438 ms | 609 ms | 2.1° | 23% | 44% | 19% | 54% | 21 | 2% 1/40 | 0 | 1 | 0 | 27% | 0% 0/13 | 10% 1/10 | 84% 16/19 | 11 | 5 | 10% 1/10 | 0% | 23% pro 54% | |||
![]() | 18 | 16 | 7 | +2 | 90 | 50% | 76% | 2-0 | 102 | 8 | 0/2 | 406 ms | 734 ms | 2.8° | 26% | 39% | 17% | 74% | 23 | 6% 2/35 | 1 | 0 | 1 | 9% | 0% 0/14 | 0/3 | 42% 17/41 | 8 | 9 | 39% 7/18 | 3% | 38% pro 58% | |||
![]() | 15 | 13 | 2 | +2 | 63 | 47% | 67% | 2-0 | 3 | 5 | 2/5 | 524 ms | 555 ms | 1.5° | 30% | 36% | 20% | 91% | 22 | 3% 1/36 | 0 | 0 | 1 | 66% | 27% 3/11 | 0/4 | 40% 15/37 | 3 | 12 | 38% 5/13 | 6% | 34% pro 53% | |||
| 9 | 16 | 6 | -7 | 57 | 67% | 71% | 1-1 | 76 | 8 | – | 656 ms | 625 ms | 3.3° | 40% | 20% | 24% | 75% | 19 | 12% 3/26 | 1 | 0 | 2 | 6% | 0% 0/9 | 0% 0/9 | 46% 10/22 | 4 | 6 | 33% 2/6 | 27% | 33% pro 53% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 5 1:34 | 3 kills (M4A4 ×3), 1 headshot, in 30.2 s CT | 5.4 | |
| 2 | 17 1:50 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 8 s T | 4.9 | |
| 3 | 17 1:37 | 2 kills (Scout, Deagle), all headshots, in 1.8 s CT | 4.9 | |
| 4 | 8 1:32 | 3 kills (AK-47 ×2, Five-SeveN), 1 headshot, in 30.8 s CT | 4.8 | |
| 5 | 18 1:24 | 2 kills (AWP ×2), a wallbang, in 17.7 s CT | 4.2 | |
| 6 | 17 1:43 | 3 kills (M4A1-S ×3), in 52 s CT | 4.2 | |
| 7 | 10 1:14 | 2 kills (Deagle ×2), in 6.7 s CT | 4.1 | |
| 8 | 3 1:32 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 36.1 s T | 3.8 | |
| 9 | 5 1:39 | 3 kills (MP7 ×3), 1 through smoke, in 65 s T | 3.8 | |
| 10 | 16 1:49 | 2 kills (Scout ×2), a wallbang, all headshots, in 5.1 s T | 3.7 | |
| 11 | 15 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 31.7 s T | 3.4 | |
| 12 | 3 1:40 | 2 kills (M4A4 ×2), 1 headshot, in 1.4 s CT | 3.4 |
Every moment (110)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 6 1:37 | 2 kills (AWP ×2), a wallbang, in 65.2 s T | 3.3 | |
| 14 | 16 1:17 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 28.8 s T | 3.3 | |
| 15 | 9 1:22 | 3 kills (AK-47 ×3), all headshots, in 36.1 s T | 3.2 | |
| 16 | 5 1:28 | 1 kill (XM1014), 1 through smoke CT | 3.0 | |
| 17 | 6 0:37 | 1 kill (Scout), a wallbang T | 3.0 | |
| 18 | 18 1:47 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 | |
| 19 | 1 1:33 | 3 kills (USP-S ×3), 2 headshots, in 26.1 s CT | 2.8 | |
| 20 | 4 1:42 | 2 kills (MAG-7 ×2), 1 headshot, in 14.9 s CT | 2.8 | |
| 21 | 14 1:40 | 3 kills (AK-47 ×3), in 26.7 s T | 2.8 | |
| 22 | 6 1:49 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.6 | |
| 23 | 21 1:38 | 3 kills (G3SG1 ×3), a no-scope, 1 headshot, in 87.2 s T | 2.5 | |
| 24 | 8 1:39 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 25 | 20 1:46 | 2 kills (M4A1-S ×2), in 20.6 s CT | 2.3 | |
| 26 | 18 1:15 | 1 kill (AK-47), 1 through smoke T | 2.2 | |
| 27 | 20 1:40 | 2 kills (M4A1-S ×2), 1 headshot, in 16.7 s CT | 1.9 | |
| 28 | 10 1:33 | 2 kills (AWP ×2), in 9.5 s T | 1.7 | |
| 29 | 12 1:29 | 2 kills (AWP, Deagle), a wallbang, in 18.5 s CT | 1.5 | |
| 30 | 21 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT | 1.4 | |
| 31 | 2 1:18 | 2 kills (MP9 ×2), 1 headshot, in 12.5 s CT | 1.4 | |
| 32 | 19 1:15 | 2 kills (Scout ×2), in 21.5 s T | 1.4 | |
| 33 | 11 0:37 | 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT | 1.3 | |
| 34 | 3 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 22.3 s T | 1.3 | |
| 35 | 4 1:38 | 1 kill (MP9), 1 headshot CT | 1.0 | |
| 36 | 5 1:15 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 37 | 6 0:59 | 1 kill (M4A4), 1 headshot T | 1.0 | |
| 38 | 9 1:32 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 39 | 11 1:42 | 1 kill (M4A4) CT | 1.0 | |
| 40 | 12 1:26 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 41 | 12 1:01 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 42 | 12 0:46 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 43 | 10 1:06 | 2 kills (AK-47 ×2), 1 headshot, in 35.3 s T | 1.0 | |
| 44 | 5 0:22 | 1 kill (M4A1-S) CT | 0.9 | |
| 45 | 7 1:35 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 46 | 12 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 16.3 s T | 0.9 | |
| 47 | 19 1:43 | 1 kill (M4A1-S) CT | 0.9 | |
| 48 | 21 1:42 | 1 kill (MAC-10), 1 headshot T | 0.8 | |
| 49 | 10 1:13 | 1 kill (FAMAS) CT | 0.8 | |
| 50 | 4 1:21 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 51 | 8 1:42 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 52 | 15 1:44 | 1 kill (Galil) T | 0.8 | |
| 53 | 18 1:29 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 54 | 15 1:28 | 2 kills (MP9, Galil), 1 headshot, in 14.5 s CT | 0.7 | |
| 55 | 16 bomb 0:40 | 1 kill (AK-47) T | 0.7 | |
| 56 | 17 1:41 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 57 | 15 1:37 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 58 | 1 1:34 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 59 | 4 0:32 | 1 kill (M4A1-S), 1 headshot CT | 0.6 | |
| 60 | 10 1:27 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 61 | 21 1:40 | 1 kill (M4A1-S), 1 headshot CT | 0.6 | |
| 62 | 16 1:42 | 1 kill (P250), 1 headshot CT | 0.5 | |
| 63 | 3 1:23 | 1 kill (AK-47) T | 0.5 | |
| 64 | 4 1:32 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 75.1 s T | 0.5 | |
| 65 | 20 1:34 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 66 | 14 1:35 | 2 kills (AK-47 ×2), in 13 s T | 0.4 | |
| 67 | 19 1:45 | 2 kills (AK-47 ×2), all headshots, in 40.2 s T | 0.4 | |
| 68 | 8 1:13 | 2 kills (AK-47 ×2), in 23.7 s T | 0.4 | |
| 69 | 2 1:21 | 1 kill (Deagle) T | 0.3 | |
| 70 | 7 1:45 | 2 kills (AWP ×2), in 28.6 s T | 0.3 | |
| 71 | 6 1:36 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 72 | 2 0:57 | 1 kill (Five-SeveN) CT | 0.2 | |
| 73 | 7 1:41 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 74 | 9 1:06 | 1 kill (AK-47) T | 0.2 | |
| 75 | 7 1:04 | 1 kill (AWP) T | 0.1 | |
| 76 | 11 0:46 | 1 kill (AK-47) T | 0.1 | |
| 77 | 2 1:42 | 1 kill (MP9) CT | 0.1 | |
| 78 | 7 1:43 | 1 kill (XM1014) CT | 0.0 | |
| 79 | 8 1:24 | 1 kill (AWP) T | 0.0 | |
| 80 | 11 1:26 | 1 kill (AK-47) T | 0.0 | |
| 81 | 15 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 82 | 19 0:58 | 1 kill (Scout), 1 headshot CT | 0.0 | |
| 83 | 7 1:08 | 1 kill (M4A4), 1 headshot T | -0.1 | |
| 84 | 18 1:18 | 1 kill (AK-47) T | -0.1 | |
| 85 | 13 1:03 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 86 | 21 bomb 0:21 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 87 | 7 1:06 | 1 kill (M4A1-S) CT | -0.4 | |
| 88 | 9 1:45 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 89 | 11 1:34 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 90 | 19 0:54 | 1 kill (M4A1-S) CT | -0.5 | |
| 91 | 16 1:44 | 1 kill (M4A1-S), 1 headshot CT | -0.6 | |
| 92 | 1 1:45 | 1 kill (Glock), 1 headshot T | -0.7 | |
| 93 | 21 1:11 | 1 kill (P250) T | -0.7 | |
| 94 | 9 1:42 | 1 kill (MP9), 1 headshot CT | -0.8 | |
| 95 | 12 0:49 | 2 kills (M4A1-S, AK-47), 1 headshot, in 64.4 s CT | -0.8 | |
| 96 | 2 1:16 | 1 kill (M4A1-S) CT | -0.9 | |
| 97 | 11 1:33 | 2 kills (MP9, AWP), 1 headshot, in 46.9 s CT | -0.9 | |
| 98 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 99 | 15 1:42 | 1 kill (MP9), 1 headshot CT | -1.0 | |
| 100 | 19 0:56 | 1 kill (AK-47) T | -1.0 | |
| 101 | 18 1:39 | 1 kill (M4A1-S) CT | -1.1 | |
| 102 | 6 1:38 | 1 kill (MP7), 1 headshot T | -1.2 | |
| 103 | 14 1:24 | 1 kill (MP9), 1 headshot CT | -1.3 | |
| 104 | 13 1:38 | 2 kills (Glock, USP-S), 1 headshot, in 39.1 s T | -1.7 | |
| 105 | 13 1:39 | 1 kill (USP-S), 1 headshot CT | -1.7 | |
| 106 | 13 1:27 | 2 kills (Glock ×2), in 20.3 s T | -1.8 | |
| 107 | 1 1:21 | 1 kill (Glock) T | -2.0 | |
| 108 | 1 1:20 | 1 kill (Five-SeveN), 1 headshot CT | -2.0 | |
| 109 | 13 1:29 | 1 kill (P250) CT | -2.5 | |
| 110 | 13 1:42 | 1 kill (Glock), 1 headshot T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:07 | 1v3 before the plant T · 7 HP · Top Mid | lost - died in the first fight · saw each other | |
| 2 1:06 | 1v4 before the plant T · 25 HP · Outside Long | lost - died in the first fight · saw each other | |
| 3 1:01 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 4 0:32 | 1v3 before the plant T · 32 HP · Catwalk | lost - saved, the time ran out · they saw them first | |
| 5 1:03 | 1v2 before the plant T · 90 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 0:34 | 1v1 before the plant CT · 100 HP · Extended A | won - killed them · saw each other | |
| 6 0:37 | 1v3 before the plant CT · 13 HP · CT Spawn | lost - died in the first fight · they saw them first | |
| 7 1:08 | 1v3 before the plant CT · 100 HP · Hole | lost - died later, after 1 kill · first fight won, neither was looking | |
| 8 1:13 | 1v3 before the plant CT · 61 HP · B Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 8 1:01 | 1v1 before the plant T · 100 HP · Upper Tunnel | won - killed them · first fight won, saw them first | |
| 9 1:06 | 1v3 before the plant CT · 100 HP · Under A | lost - died later · neither was looking | |
| 10 1:06 | 1v2 before the plant CT · 39 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 11 0:37 | 1v2 before the plant T · 18 HP · T Ramp | lost - died in the first fight · saw each other | |
| 12 0:49 | 1v2 before the plant T · 5 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 0:46 | 1v1 before the plant CT · 47 HP · Bombsite A | won - defused it after 1 kill | |
| 13 1:06 | 1v2 before the plant CT · 46 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 1:03 | 1v1 before the plant T · 100 HP · Long A | won - killed them · first fight won, saw each other | |
| 14 1:22 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 15 bomb 0:33 | 1v2 after the plant CT · 48 HP · Long A | lost - died later, after 1 kill · they saw them first | |
| 15 bomb 0:30 | 1v1 after the plant T · 11 HP · Extended A | won - killed them · first fight won, saw each other | |
| 16 0:48 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · they saw them first | |
| 17 1:29 | 1v2 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · saw each other | |
| 17 1:29 | 1v1 before the plant CT · 73 HP · Pit | won - killed them · saw each other | |
| 18 1:15 | 1v3 before the plant CT · 95 HP · Mid Doors | lost - saved, the bomb went off · first fight won, they saw them first | |
| 19 0:56 | 1v3 before the plant CT · 65 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 1:25 | 1v5 before the plant T · 17 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw each other | |
| 21 1:11 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill | |
| 21 bomb 0:21 | 1v1 after the plant T · 39 HP · Long A | won - killed them · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:29 | hurt the team | barely blinded Mental Retardation 1.0 s (0.1 s white); blinded themselves 4.6 s holding Upper Tunnel - an enemy could see them | |
| 11 1:44 | blinded an enemy, but hurt the team too | blinded per per gadızer dona tagazer 3.9 s (1.2 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight | |
| 15 1:39 | misled a peek | barely blinded EK_571 2.1 s (0.2 s white), DarrowDeilm 1.4 s (0.1 s white) the enemy was barely blinded, and haduk3n peeked DarrowDeilm 1.5 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 0:24 | punished | hit by haduk3n 1.4 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 871 units away; a running throw | |
| 17 1:43 | punished | killed by Mental Retardation 0.7 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1446 units away; a running throw | |
| 18 1:48 | punished | killed by Mental Retardation 1.0 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 2489 units away; a jump throw | |
| 20 1:27 | punished | hit by ANDIAMOOO 0.9 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 612 units away; a running throw | |
| 21 1:11 | punished | killed by ☪★ MuZoOo ★☪ 0.2 s after throwing a flash at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 381 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.

