Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 40% |
| M4A1-S | 37 | 51% |
| USP-S | 20 | 15% |
| MP9 | 12 | 33% |
| Glock-18 | 11 | 18% |
| Desert Eagle | 7 | 43% |
| AWP | 2 | 50% |
| XM1014 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/110 | 17 1:43 | 3 kills (M4A1-S ×3), in 52 s CT | 4.2 |
| 36/110 | 5 1:15 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 42/110 | 12 0:46 | 1 kill (AWP), 1 headshot T | 1.0 |
| 50/110 | 4 1:21 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 63/110 | 3 1:23 | 1 kill (AK-47) T | 0.5 |
| 68/110 | 8 1:13 | 2 kills (AK-47 ×2), in 23.7 s T | 0.4 |
| 69/110 | 2 1:21 | 1 kill (Deagle) T | 0.3 |
| 74/110 | 9 1:06 | 1 kill (AK-47) T | 0.2 |
| 76/110 | 11 0:46 | 1 kill (AK-47) T | 0.1 |
| 85/110 | 13 1:03 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 86/110 | 21 bomb 0:21 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 90/110 | 19 0:54 | 1 kill (M4A1-S) CT | -0.5 |
| 107/110 | 1 1:21 | 1 kill (Glock) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:07 | 1v3 before the plant T · 7 HP · Top Mid | lost - died in the first fight · saw each other |
| 8 1:01 | 1v1 before the plant T · 100 HP · Upper Tunnel | won - killed them · first fight won, saw them first |
| 11 0:37 | 1v2 before the plant T · 18 HP · T Ramp | lost - died in the first fight · saw each other |
| 12 0:49 | 1v2 before the plant T · 5 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 13 1:06 | 1v2 before the plant CT · 46 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
| 17 1:29 | 1v1 before the plant CT · 73 HP · Pit | won - killed them · saw each other |
| 19 0:56 | 1v3 before the plant CT · 65 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
| 21 1:11 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill |
Flashes
11 flashes: 1 good, 3 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:17 | weak | barely blinded haduk3n 1.8 s (0.1 s white) |
| 5 1:42 | weak | barely blinded ☪★ MuZoOo ★☪ 1.7 s (0.1 s white) |
| 8 1:38 | wasted | no enemy blinded for long; blinded krut 4.8 s on the move through Upper Tunnel - safe; blinded DarrowDeilm 3.5 s holding Upper Tunnel - safe |
| 9 1:36 | wasted | no enemy blinded for long; blinded themselves 3.2 s on the move through Top Mid - safe |
| 10 1:43 | wasted | no enemy blinded for long |
| 11 1:22 | weak | barely blinded Mental Retardation 2.1 s (0.2 s white) |
| 17 0:53 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Side - safe |
| 18 1:46 | wasted | no enemy blinded for long; blinded krut 4.2 s holding Mid Doors - safe; blinded themselves 4.7 s holding Mid Doors - safe |
| 19 1:41 | wasted | no enemy blinded for long |
| 19 1:28 | good | blinded RFC 4.8 s (2.0 s white), Mental Retardation 3.4 s (0.8 s white) |
| 21 1:39 | wasted | no enemy blinded for long |
Throws
40 grenades: 35 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:26 | exposed | a molotov at Outside Tunnel - seen by 1 enemy for 0.1 s, the nearest 747 units away |
| 9 1:31 | exposed | an HE at Catwalk - seen by 1 enemy for 0.9 s, the nearest 682 units away |
| 9 1:27 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.5 s, the nearest 855 units away; a jump throw |
| 15 1:30 | exposed | a decoy at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 751 units away; a running throw |
| 18 1:48 | punished | killed by Mental Retardation 1.0 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 2489 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:10 | Extended A | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 17 1:30 | Pit | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 21 bomb 0:20 | Extended A | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 17 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | per per gadızer dona tagazer was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:07 | trade | krut was killed 760 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:40 | trade | per per gadızer dona tagazer was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | trade | DarrowDeilm was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:42 | trade | DarrowDeilm was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:27 | trade | per per gadızer dona tagazer was killed 363 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:50 | hold | held with DarrowDeilm, 1007 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before DarrowDeilm) |
| 8 1:39 | trade | ANDIAMOOO was killed 701 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:03 | trade | krut was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:01 | trade | per per gadızer dona tagazer was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:32 | trade | per per gadızer dona tagazer was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | line of fire | stood in DarrowDeilm's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:13 | trade | per per gadızer dona tagazer was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:46 | hold | held with ANDIAMOOO, 256 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after ANDIAMOOO) |
| 11 0:46 | trade | ANDIAMOOO was killed 256 units away: you traded in 78 ms (pros: 625 ms) |
| 12 1:29 | trade | per per gadızer dona tagazer was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:10 | hold | held with krut, 800 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before krut) |
| 13 1:07 | hold | held with krut, 785 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:06 | trade | krut was killed 578 units away: you traded in 2,844 ms (pros: 2,031 ms) |
| 15 1:41 | trade | krut was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | hold | held with DarrowDeilm, 468 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after DarrowDeilm) |
| 19 1:15 | trade | krut was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:00 | hold | held with DarrowDeilm, 380 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before DarrowDeilm) |
| 19 0:56 | trade | DarrowDeilm was killed 309 units away: you traded in 1,484 ms (pros: 1,641 ms) |
| 21 1:55 | line of fire | stood in per per gadızer dona tagazer's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit by them | P2000 | 594 ms | – | 1.8° | ||
| 1 1:22 | killed them | Glock-18 | 1625 ms | 2484 ms | 1.4° | ||
| 1 1:20 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:08 | killed by them | USP-S | 469 ms | 1188 ms | 1.2° | ||
| 2 1:22 | hit by them | MP9 | 625 ms | – | 9.0° | ||
| 2 1:22 | killed them | Desert Eagle | 1234 ms | 1781 ms | 2.4° | ||
| 2 1:18 | killed by them | MP9 | 312 ms | 375 ms | 1.0° | ||
| 3 1:23 | killed them | AK-47 | 344 ms | 641 ms | 2.8° | ||
| 4 1:21 | killed them | AK-47 | 391 ms | 500 ms | 6.3° | ||
| 4 0:32 | hit them | AK-47 | 547 ms | – | 2.8° | ||
| 4 0:32 | killed by them | M4A1-S | 578 ms | 781 ms | 5.0° | ||
| 5 1:15 | killed them | AK-47 | 219 ms | 219 ms | 0.3° | ||
| 5 1:13 | killed by them | M4A4 | 875 ms | 2656 ms | 9.8° | ||
| 6 1:49 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:44 | killed by them | XM1014 | 391 ms | 750 ms | 3.3° | ||
| 7 1:44 | hit them | XM1014 | 422 ms | – | 4.6° | ||
| 8 1:13 | killed them | AK-47 | 422 ms | 625 ms | 3.8° | ||
| 8 0:50 | killed them | AK-47 | 1078 ms | 1500 ms | 3.2° | ||
| 9 1:06 | killed them | AK-47 | 547 ms | 750 ms | 25.6° | ||
| 11 0:59 | hit by them | AWP | 391 ms | – | 4.5° | ||
| 11 0:59 | hit them | AK-47 | 516 ms | – | 0.4° | ||
| 11 0:46 | killed them | AK-47 | 328 ms | 328 ms | 0.5° | ||
| 11 0:24 | killed by them | AK-47 | 1016 ms | 1016 ms | 5.7° | ||
| 12 1:48 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:35 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:33 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:46 | killed them | AWP | 344 ms | 344 ms | 0.7° | ||
| 12 bomb 0:10 | killed by them | AK-47 | 344 ms | 344 ms | 9.4° | ||
| 13 1:10 | hit by them | P2000 | 516 ms | – | 0.7° | ||
| 13 1:04 | hit by them | Glock-18 | 484 ms | – | 21.7° | ||
| 13 1:03 | killed them | USP-S | 1297 ms | 1297 ms | 2.6° | ||
| 13 1:00 | hit them | P2000 | 344 ms | – | 3.5° | ||
| 13 0:59 | killed by them | USP-S | 1656 ms | 1656 ms | 0.0° | ||
| 14 1:36 | killed by them | AK-47 | 359 ms | 859 ms | 0.8° | ||
| 15 bomb 0:33 | hit them | M4A4 | 688 ms | – | 6.9° | ||
| 15 bomb 0:33 | killed by them | AK-47 | 219 ms | 219 ms | 4.5° | ||
| 16 0:50 | hit them | MP9 | 375 ms | – | 2.8° | ||
| 16 0:49 | killed by them | AK-47 | 984 ms | 1922 ms | 6.1° | ||
| 17 1:44 | killed them | M4A1-S | 328 ms | 938 ms | 3.8° | ||
| 17 1:43 | hit by them | AK-47 | 656 ms | – | 1.3° | ||
| 17 1:30 | killed them | M4A1-S | 609 ms | 1109 ms | 7.7° | ||
| 17 0:52 | hit by them | AK-47 | 531 ms | – | 3.3° | ||
| 17 0:51 | killed them | M4A1-S | 734 ms | 1047 ms | 2.9° | ||
| 18 1:47 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:59 | hit by them | Tec-9 | 1047 ms | – | 1.2° | ||
| 19 0:54 | killed them | M4A1-S | 266 ms | 359 ms | 2.4° | ||
| 19 0:54 | killed by them | SSG 08 | 797 ms | 797 ms | 35.3° | ||
| 21 bomb 0:21 | killed them | M4A1-S | 406 ms | 891 ms | 2.1° | ||
| 21 bomb 0:21 | hit by them | AK-47 | 641 ms | – | 24.9° | ||
| 21 bomb 0:20 | killed by them | G3SG1 | 344 ms | 344 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Glock-18 | 629 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 55% | |
| 1 1:22 | Glock-18 | 632 | fired while moving (73 u/s), too fast to be accurate - stop first | 2/9 | killed them | 17% / 39% | |
| 2 1:23 | Desert Eagle | 448 | fine - pros would have fired it too | 3/6 | killed them | 36% / 55% | |
| 2 1:18 | Desert Eagle | 1133 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 34% | |
| 3 1:23 | AK-47 | 610 | fired while moving (181 u/s), too fast to be accurate - stop first | 3/8 | killed them | 20% / 63% | |
| 4 1:21 | AK-47 | 994 | fine - pros would have fired it too | 2/4 | killed them | 61% / 61% | |
| 4 0:33 | AK-47 | 544 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 7% / 47% | |
| 5 1:15 | AK-47 | 1217 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 8 1:13 | AK-47 | 481 | fine - pros would have fired it too | 3/7 | killed them | 33% / 52% | |
| 8 0:50 | AK-47 | 656 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 54% | |
| 8 0:50 | AK-47 | 658 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 55% | |
| 8 0:49 | AK-47 | 670 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | killed them | 25% / 55% | |
| 9 1:07 | AK-47 | 259 | fired while moving (213 u/s), too fast to be accurate - stop first | 2/8 | killed them | 1% / 52% | |
| 11 1:00 | AK-47 | 703 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/9 | 24% / 49% | ||
| 11 0:46 | AK-47 | 846 | fine - pros would have fired it too | 1/4 | killed them | 76% / 76% | |
| 11 0:24 | AK-47 | 1193 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 9% / 45% | |
| 12 0:46 | AWP | 1011 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 12 bomb 0:10 | AWP | 150 | fired while moving (61 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 47% / 73% | |
| 13 1:10 | USP-S | 1337 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/7 | 3% / 35% | ||
| 13 1:04 | USP-S | 988 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | killed them | 8% / 46% | |
| 13 1:00 | USP-S | 845 | fired while moving (151 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 6% / 39% | |
| 14 1:36 | USP-S | 484 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 55% | |
| 15 bomb 0:34 | M4A1-S | 644 | fired while moving (184 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 13% / 53% | |
| 16 0:50 | MP9 | 1192 | fine - pros would have fired it too | 3/11 | 2 bullets after pros would have stopped | 60% / 60% | |
| 16 0:48 | MP9 | 1194 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 2% / 48% | |
| 17 1:44 | M4A1-S | 676 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/10 | killed them | 49% / 68% | |
| 17 1:30 | M4A1-S | 506 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/9 | killed them | 24% / 61% | |
| 17 0:52 | M4A1-S | 901 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/10 | killed them | 14% / 49% | |
| 19 0:54 | M4A1-S | 945 | fine - pros would have fired it too | 2/2 | killed them | 67% / 67% | |
| 21 bomb 0:21 | M4A1-S | 903 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/8 | killed them | 31% / 62% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
