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Dust II, lost 8-13 · Sun 08 Nov, 00:06

EK_571Gold Nova III

The match

Aim

422 msTTD820 msTTK2.8°Crosshair↓31%1st bullet50%Spray15%Head62%Counter-strafe

Scoreboard

81ADR81%KAST

Positioning

Shots

21/30Rushed↓3/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474240%
M4A1-S3751%
USP-S2015%
MP91233%
Glock-181118%
Desert Eagle743%
AWP250%
XM10141100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/11017 1:43 3 kills (M4A1-S ×3), in 52 s CT4.2
36/1105 1:15 1 kill (AK-47), 1 headshot T1.0
42/11012 0:46 1 kill (AWP), 1 headshot T1.0
50/1104 1:21 1 kill (AK-47), 1 headshot T0.8
63/1103 1:23 1 kill (AK-47) T0.5
68/1108 1:13 2 kills (AK-47 ×2), in 23.7 s T0.4
69/1102 1:21 1 kill (Deagle) T0.3
74/1109 1:06 1 kill (AK-47) T0.2
76/11011 0:46 1 kill (AK-47) T0.1
85/11013 1:03 1 kill (USP-S), 1 headshot CT-0.2
86/11021 bomb 0:21 1 kill (M4A1-S), 1 headshot CT-0.2
90/11019 0:54 1 kill (M4A1-S) CT-0.5
107/1101 1:21 1 kill (Glock) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:07 1v3 before the plant T · 7 HP · Top Midlost - died in the first fight · saw each other
8 1:01 1v1 before the plant T · 100 HP · Upper Tunnelwon - killed them · first fight won, saw them first
11 0:37 1v2 before the plant T · 18 HP · T Ramplost - died in the first fight · saw each other
12 0:49 1v2 before the plant T · 5 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other
13 1:06 1v2 before the plant CT · 46 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other
17 1:29 1v1 before the plant CT · 73 HP · Pitwon - killed them · saw each other
19 0:56 1v3 before the plant CT · 65 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other
21 1:11 1v2 before the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 1 good, 3 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:17 weakbarely blinded haduk3n 1.8 s (0.1 s white)
5 1:42 weakbarely blinded ☪★ MuZoOo ★☪ 1.7 s (0.1 s white)
8 1:38 wastedno enemy blinded for long; blinded krut 4.8 s on the move through Upper Tunnel - safe; blinded DarrowDeilm 3.5 s holding Upper Tunnel - safe
9 1:36 wastedno enemy blinded for long; blinded themselves 3.2 s on the move through Top Mid - safe
10 1:43 wastedno enemy blinded for long
11 1:22 weakbarely blinded Mental Retardation 2.1 s (0.2 s white)
17 0:53 wastedno enemy blinded for long; blinded themselves 1.0 s holding Side - safe
18 1:46 wastedno enemy blinded for long; blinded krut 4.2 s holding Mid Doors - safe; blinded themselves 4.7 s holding Mid Doors - safe
19 1:41 wastedno enemy blinded for long
19 1:28 goodblinded RFC 4.8 s (2.0 s white), Mental Retardation 3.4 s (0.8 s white)
21 1:39 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 35 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:26 exposeda molotov at Outside Tunnel - seen by 1 enemy for 0.1 s, the nearest 747 units away
9 1:31 exposedan HE at Catwalk - seen by 1 enemy for 0.9 s, the nearest 682 units away
9 1:27 exposeda molotov at Top Mid - seen by 1 enemy for 0.5 s, the nearest 855 units away; a jump throw
15 1:30 exposeda decoy at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 751 units away; a running throw
18 1:48 punishedkilled by Mental Retardation 1.0 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 2489 units away; a jump throw

Positioning

In 3 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 10 of your 27 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:10 Mental RetardationExtended Acover not used: 128 units away, they'd have seen only your headlived
17 1:30 AgnosticPitcover not used: 32 units away, they'd have seen only your headkilled them
21 bomb 0:20 Mental RetardationExtended Astanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 17 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeper per gadızer dona tagazer was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
1 1:07 tradekrut was killed 760 units away: not traded within 5 s (pros: 625 ms)
3 1:40 tradeper per gadızer dona tagazer was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 tradeDarrowDeilm was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
4 1:42 tradeDarrowDeilm was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
4 1:27 tradeper per gadızer dona tagazer was killed 363 units away: not traded within 5 s (pros: 625 ms)
6 1:50 holdheld with DarrowDeilm, 1007 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before DarrowDeilm)
8 1:39 tradeANDIAMOOO was killed 701 units away: not traded within 5 s (pros: 2,031 ms)
8 1:03 tradekrut was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
8 1:01 tradeper per gadızer dona tagazer was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
9 1:32 tradeper per gadızer dona tagazer was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 line of firestood in DarrowDeilm's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:13 tradeper per gadızer dona tagazer was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
11 0:46 holdheld with ANDIAMOOO, 256 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after ANDIAMOOO)
11 0:46 tradeANDIAMOOO was killed 256 units away: you traded in 78 ms (pros: 625 ms)
12 1:29 tradeper per gadızer dona tagazer was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
13 1:10 holdheld with krut, 800 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before krut)
13 1:07 holdheld with krut, 785 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:06 tradekrut was killed 578 units away: you traded in 2,844 ms (pros: 2,031 ms)
15 1:41 tradekrut was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 holdheld with DarrowDeilm, 468 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after DarrowDeilm)
19 1:15 tradekrut was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
19 1:00 holdheld with DarrowDeilm, 380 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before DarrowDeilm)
19 0:56 tradeDarrowDeilm was killed 309 units away: you traded in 1,484 ms (pros: 1,641 ms)
21 1:55 line of firestood in per per gadızer dona tagazer's line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 Mental Retardationhit by themP2000594 ms–1.8°
1 1:22 Mental Retardationkilled themGlock-181625 ms2484 ms1.4°
1 1:20 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:08 Agnostickilled by themUSP-S469 ms1188 ms1.2°
2 1:22 RFChit by themMP9625 ms–9.0°
2 1:22 RFCkilled themDesert Eagle1234 ms1781 ms2.4°
2 1:18 Agnostickilled by themMP9312 ms375 ms1.0°
3 1:23 RFCkilled themAK-47344 ms641 ms2.8°
4 1:21 Mental Retardationkilled themAK-47391 ms500 ms6.3°
4 0:32 haduk3nhit themAK-47547 ms–2.8°
4 0:32 haduk3nkilled by themM4A1-S578 ms781 ms5.0°
5 1:15 ☪★ MuZoOo ★☪killed themAK-47219 ms219 ms0.3°
5 1:13 Agnostickilled by themM4A4875 ms2656 ms9.8°
6 1:49 Mental Retardationkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:44 Mental Retardationkilled by themXM1014391 ms750 ms3.3°
7 1:44 Mental Retardationhit themXM1014422 ms–4.6°
8 1:13 haduk3nkilled themAK-47422 ms625 ms3.8°
8 0:50 RFCkilled themAK-471078 ms1500 ms3.2°
9 1:06 ☪★ MuZoOo ★☪killed themAK-47547 ms750 ms25.6°
11 0:59 RFChit by themAWP391 ms–4.5°
11 0:59 RFChit themAK-47516 ms–0.4°
11 0:46 RFCkilled themAK-47328 ms328 ms0.5°
11 0:24 ☪★ MuZoOo ★☪killed by themAK-471016 ms1016 ms5.7°
12 1:48 Mental Retardationhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:35 Mental Retardationhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:33 Mental Retardationhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:46 ☪★ MuZoOo ★☪killed themAWP344 ms344 ms0.7°
12 bomb 0:10 haduk3nkilled by themAK-47344 ms344 ms9.4°
13 1:10 Mental Retardationhit by themP2000516 ms–0.7°
13 1:04 RFChit by themGlock-18484 ms–21.7°
13 1:03 RFCkilled themUSP-S1297 ms1297 ms2.6°
13 1:00 Mental Retardationhit themP2000344 ms–3.5°
13 0:59 Mental Retardationkilled by themUSP-S1656 ms1656 ms0.0°
14 1:36 Agnostickilled by themAK-47359 ms859 ms0.8°
15 bomb 0:33 ☪★ MuZoOo ★☪hit themM4A4688 ms–6.9°
15 bomb 0:33 ☪★ MuZoOo ★☪killed by themAK-47219 ms219 ms4.5°
16 0:50 haduk3nhit themMP9375 ms–2.8°
16 0:49 haduk3nkilled by themAK-47984 ms1922 ms6.1°
17 1:44 haduk3nkilled themM4A1-S328 ms938 ms3.8°
17 1:43 haduk3nhit by themAK-47656 ms–1.3°
17 1:30 Agnostickilled themM4A1-S609 ms1109 ms7.7°
17 0:52 RFChit by themAK-47531 ms–3.3°
17 0:51 RFCkilled themM4A1-S734 ms1047 ms2.9°
18 1:47 Mental Retardationkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:59 ☪★ MuZoOo ★☪hit by themTec-91047 ms–1.2°
19 0:54 RFCkilled themM4A1-S266 ms359 ms2.4°
19 0:54 Mental Retardationkilled by themSSG 08797 ms797 ms35.3°
21 bomb 0:21 ☪★ MuZoOo ★☪killed themM4A1-S406 ms891 ms2.1°
21 bomb 0:21 ☪★ MuZoOo ★☪hit by themAK-47641 ms–24.9°
21 bomb 0:20 Mental Retardationkilled by themG3SG1344 ms344 ms0.6°

Shots

You fired 21 of your 30 first shots too soon: 11 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 Mental RetardationGlock-18629aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 55%
1 1:22 Mental RetardationGlock-18632fired while moving (73 u/s), too fast to be accurate - stop first2/9killed them17% / 39%
2 1:23 RFCDesert Eagle448fine - pros would have fired it too3/6killed them36% / 55%
2 1:18 AgnosticDesert Eagle1133aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)9% / 34%
3 1:23 RFCAK-47610fired while moving (181 u/s), too fast to be accurate - stop first3/8killed them20% / 63%
4 1:21 Mental RetardationAK-47994fine - pros would have fired it too2/4killed them61% / 61%
4 0:33 haduk3nAK-47544aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/5cut short (a death, a reload)7% / 47%
5 1:15 ☪★ MuZoOo ★☪AK-471217fine - pros would have fired it too1/1killed them62% / 62%
8 1:13 haduk3nAK-47481fine - pros would have fired it too3/7killed them33% / 52%
8 0:50 RFCAK-47656aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 54%
8 0:50 RFCAK-47658fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 55%
8 0:49 RFCAK-47670aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2killed them25% / 55%
9 1:07 ☪★ MuZoOo ★☪AK-47259fired while moving (213 u/s), too fast to be accurate - stop first2/8killed them1% / 52%
11 1:00 RFCAK-47703aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/924% / 49%
11 0:46 RFCAK-47846fine - pros would have fired it too1/4killed them76% / 76%
11 0:24 ☪★ MuZoOo ★☪AK-471193fired while moving (90 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)9% / 45%
12 0:46 ☪★ MuZoOo ★☪AWP1011fine - pros would have fired it too1/1killed them88% / 88%
12 bomb 0:10 haduk3nAWP150fired while moving (61 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)47% / 73%
13 1:10 Mental RetardationUSP-S1337aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/73% / 35%
13 1:04 RFCUSP-S988aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/3killed them8% / 46%
13 1:00 Mental RetardationUSP-S845fired while moving (151 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)6% / 39%
14 1:36 AgnosticUSP-S484fired while moving (183 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 55%
15 bomb 0:34 ☪★ MuZoOo ★☪M4A1-S644fired while moving (184 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)13% / 53%
16 0:50 haduk3nMP91192fine - pros would have fired it too3/112 bullets after pros would have stopped60% / 60%
16 0:48 haduk3nMP91194aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/1cut short (a death, a reload)2% / 48%
17 1:44 haduk3nM4A1-S676fired while moving (87 u/s), too fast to be accurate - stop first4/10killed them49% / 68%
17 1:30 AgnosticM4A1-S506fired while moving (117 u/s), too fast to be accurate - stop first4/9killed them24% / 61%
17 0:52 RFCM4A1-S901aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/10killed them14% / 49%
19 0:54 RFCM4A1-S945fine - pros would have fired it too2/2killed them67% / 67%
21 bomb 0:21 ☪★ MuZoOo ★☪M4A1-S903fired while moving (106 u/s), too fast to be accurate - stop first3/8killed them31% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.