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Dust II, won 13-8 · Sun 08 Nov, 00:06

haduk3nGold Nova III

The match

Aim

524 msTTD555 msTTK1.5°Crosshair↓30%1st bullet36%Spray20%Head91%Counter-strafe

Scoreboard

63ADR67%KAST

Positioning

Shots

15/37Rushed↓5/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4531%
AK-473730%
Desert Eagle933%
P250425%
Galil AR2100%
USP-S1100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/11010 1:14 2 kills (Deagle ×2), in 6.7 s CT4.1
14/11016 1:17 2 kills (AK-47 ×2), a wallbang, all headshots, in 28.8 s T3.3
26/11018 1:15 1 kill (AK-47), 1 through smoke T2.2
44/1105 0:22 1 kill (M4A1-S) CT0.9
52/11015 1:44 1 kill (Galil) T0.8
58/1101 1:34 1 kill (USP-S), 1 headshot CT0.6
59/1104 0:32 1 kill (M4A1-S), 1 headshot CT0.6
67/11019 1:45 2 kills (AK-47 ×2), all headshots, in 40.2 s T0.4
87/1107 1:06 1 kill (M4A1-S) CT-0.4
95/11012 0:49 2 kills (M4A1-S, AK-47), 1 headshot, in 64.4 s CT-0.8
96/1102 1:16 1 kill (M4A1-S) CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:01 1v3 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other
5 0:34 1v1 before the plant CT · 100 HP · Extended Awon - killed them · saw each other
7 1:08 1v3 before the plant CT · 100 HP · Holelost - died later, after 1 kill · first fight won, neither was looking
10 1:06 1v2 before the plant CT · 39 HP · Bombsite Blost - died in the first fight · saw each other
12 0:46 1v1 before the plant CT · 47 HP · Bombsite Awon - defused it after 1 kill

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:39 misled a peekbarely blinded EK_571 2.1 s (0.2 s white), DarrowDeilm 1.4 s (0.1 s white) the enemy was barely blinded, and haduk3n peeked DarrowDeilm 1.5 s after the pop; got hit first
16 1:30 wastedno enemy blinded for long
17 1:49 goodblinded EK_571 3.7 s (1.0 s white); blinded Agnostic 2.2 s on the move through Outside Long - safe
18 1:31 wastedno enemy blinded for long
18 1:01 wastedno enemy blinded for long; blinded themselves 4.8 s on the move through Bombsite B - safe; blinded RFC 3.9 s on the move through Upper Tunnel - safe
18 0:53 wastedno enemy blinded for long
20 1:47 goodblinded EK_571 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 23 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:24 exposeda smoke at Top Mid - seen by 1 enemy for 0.9 s, the nearest 1855 units away
18 1:03 exposeda flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 801 units away; a running throw

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 19 of your 29 duels (66%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 11 fast peeks (27%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:00 DarrowDeilmShort Stairscover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:16 peek togetherpeeked the same enemy as Agnostic, 1,016 ms after them - late - your team-mate went first, as bait
4 1:32 tradeRFC was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
4 1:21 tradeMental Retardation was killed 383 units away: not traded within 5 s (pros: 1,641 ms)
7 1:08 tradeAgnostic was killed 3162 units away: you traded in 2,531 ms (pros: 625 ms)
8 1:26 tradeAgnostic was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeAgnostic was killed 717 units away: not traded within 5 s (pros: 625 ms)
13 1:30 line of firestood in RFC's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:30 line of firestood in RFC's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
13 1:30 in their waystood between RFC and an enemy they could see, for 250 ms (pros: 125 ms at a time)
16 1:42 tradeMental Retardation was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
16 1:38 holdheld with Agnostic, 474 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms after Agnostic)
18 1:24 tradeMental Retardation was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
18 1:06 tradeAgnostic was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
19 1:45 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
19 1:45 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 1:44 holdheld with Agnostic, 51 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Agnostic)
19 1:43 tradeAgnostic was killed 93 units away: not traded within 5 s (pros: 625 ms)
20 1:46 tradeRFC was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
20 1:41 holdheld with ☪★ MuZoOo ★☪, 198 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:40 trade☪★ MuZoOo ★☪ was killed 206 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 per per gadızer dona tagazerkilled themUSP-S375 ms375 ms1.0°
1 1:30 kruthit themP2000156 ms–0.5°
1 1:27 ANDIAMOOOhit by themGlock-18250 ms–0.8°
2 1:16 per per gadızer dona tagazerkilled themM4A1-S469 ms469 ms0.5°
3 0:56 ANDIAMOOOhit themM4A4688 ms–6.1°
3 0:56 ANDIAMOOOkilled by themAK-47844 ms844 ms7.7°
4 0:32 EK_571hit by themAK-47547 ms–2.8°
4 0:32 EK_571killed themM4A1-S578 ms781 ms5.0°
4 0:17 krutkilled by themAK-47562 ms562 ms12.0°
5 0:29 per per gadızer dona tagazerhit by themM4A4531 ms–4.4°
5 0:22 per per gadızer dona tagazerkilled themM4A1-S391 ms891 ms2.0°
5 0:22 per per gadızer dona tagazerhit by themM4A4875 ms–7.3°
6 0:59 DarrowDeilmkilled by themM4A4625 ms1078 ms2.7°
7 1:06 ANDIAMOOOkilled themM4A1-S1047 ms1844 ms51.2°
7 1:06 ANDIAMOOOhit by themM4A41250 ms–50.1°
7 1:04 krutkilled by themAWP359 ms359 ms2.4°
8 1:13 EK_571killed by themAK-47422 ms625 ms3.8°
9 1:22 ANDIAMOOOkilled by themAK-47266 ms562 ms2.4°
10 1:23 kruthit themDesert Eagle391 ms–0.9°
10 1:20 kruthit by themAK-47484 ms–3.9°
10 1:16 kruthit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:14 DarrowDeilmkilled themDesert Eagle328 ms328 ms1.2°
10 1:12 kruthit by themAK-47609 ms–1.4°
10 1:08 krutkilled themDesert Eagle1219 ms1219 ms2.0°
10 bomb 0:40 ANDIAMOOOkilled by themAK-47281 ms500 ms0.9°
11 1:26 krutkilled by themAK-47453 ms953 ms2.2°
12 1:24 ANDIAMOOOhit by themAK-47406 ms–0.9°
12 0:49 ANDIAMOOOkilled themM4A1-S1031 ms1234 ms0.6°
12 0:49 ANDIAMOOOhit by themAK-471094 ms–12.4°
12 bomb 0:10 EK_571killed themAK-47344 ms344 ms9.4°
13 1:30 per per gadızer dona tagazerkilled by themP250562 ms1578 ms0.8°
13 1:30 per per gadızer dona tagazerhit themP2501250 ms–7.9°
15 1:44 ANDIAMOOOhit by themMP7469 ms–4.7°
15 1:44 ANDIAMOOOkilled themGalil AR500 ms594 ms1.5°
15 1:37 DarrowDeilmkilled by themSSG 08453 ms453 ms0.9°
16 1:37 ANDIAMOOOhit themAK-47578 ms–1.1°
16 1:17 ANDIAMOOOkilled themAK-47516 ms516 ms0.9°
16 0:50 EK_571hit by themMP9375 ms–2.8°
16 0:49 EK_571killed themAK-47984 ms1922 ms6.1°
17 1:44 EK_571killed by themM4A1-S328 ms938 ms3.8°
17 1:43 EK_571hit themAK-47656 ms–1.3°
18 1:15 DarrowDeilmkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:18 kruthit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:46 ANDIAMOOOhit by themMP7297 ms–1.9°
19 1:45 ANDIAMOOOkilled themAK-47281 ms281 ms7.8°
19 1:04 per per gadızer dona tagazerkilled themAK-47406 ms406 ms3.6°
20 1:35 krutkilled by themM4A1-S422 ms1344 ms10.7°
20 1:35 per per gadızer dona tagazerhit themAK-47531 ms–0.5°
21 1:40 ANDIAMOOOkilled by themM4A1-S422 ms1047 ms3.7°
21 1:40 ANDIAMOOOhit themAK-47641 ms–1.5°

Shots

You fired 15 of your 37 first shots too soon: 12 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 per per gadızer dona tagazerUSP-S1069fine - pros would have fired it too1/1killed them71% / 71%
2 1:16 per per gadızer dona tagazerM4A1-S1584fine - pros would have fired it too1/2killed them40% / 51%
3 0:56 ANDIAMOOOM4A1-S995aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4cut short (a death, a reload)9% / 52%
4 0:32 EK_571M4A1-S539fine - pros would have fired it too2/8killed them48% / 48%
4 0:17 krutM4A1-S746fine - pros would have fired it too0/1cut short (a death, a reload)40% / 46%
5 0:29 per per gadızer dona tagazerM4A1-S690fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
5 0:28 per per gadızer dona tagazerM4A1-S689aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/320% / 61%
5 0:22 per per gadızer dona tagazerM4A1-S873aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/8killed them29% / 62%
6 0:59 DarrowDeilmM4A1-S792aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/4cut short (a death, a reload)17% / 50%
7 1:06 ANDIAMOOOM4A1-S916fine - pros would have fired it too4/12killed them61% / 61%
8 1:13 EK_571Desert Eagle482fine - pros would have fired it too0/1cut short (a death, a reload)25% / 44%
9 1:22 ANDIAMOOOM4A1-S580aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)22% / 48%
10 1:23 krutDesert Eagle1080fine - pros would have fired it too1/149% / 49%
10 1:21 krutDesert Eagle1064fine - pros would have fired it too0/135% / 42%
10 1:17 krutDesert Eagle1050aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/217% / 51%
10 1:14 DarrowDeilmDesert Eagle1272fine - pros would have fired it too1/1killed them41% / 41%
10 1:12 krutDesert Eagle805aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)11% / 42%
10 1:08 krutDesert Eagle552fired while moving (95 u/s), too fast to be accurate - stop first1/3killed them8% / 69%
10 bomb 0:40 ANDIAMOOOAWP2496fine - pros would have fired it too0/1cut short (a death, a reload)74% / 74%
12 0:50 ANDIAMOOOM4A1-S975aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/13killed them; 1 bullet after pros would have stopped8% / 60%
12 bomb 0:10 EK_571AK-47145fired while moving (146 u/s), too fast to be accurate - stop first1/7killed them32% / 55%
13 1:30 per per gadızer dona tagazerP250609fired while moving (124 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 39%
15 1:44 ANDIAMOOOGalil AR430aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6killed them31% / 59%
16 1:37 ANDIAMOOOAK-471506aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/230% / 62%
16 1:17 ANDIAMOOOAK-471865fine - pros would have fired it too1/1killed them47% / 47%
16 0:50 EK_571AK-471192fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 45%
16 0:49 EK_571AK-471192fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 48%
16 0:49 EK_571AK-471191fine - pros would have fired it too0/326% / 47%
16 0:49 EK_571AK-471194fine - pros would have fired it too1/2killed them29% / 45%
17 1:44 EK_571AK-47675fine - pros would have fired it too1/5cut short (a death, a reload)44% / 53%
18 1:29 per per gadızer dona tagazerAK-47892fine - pros would have fired it too0/572% / 72%
19 1:46 ANDIAMOOOAK-47985aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/114 bullets after pros would have stopped15% / 49%
19 1:45 ANDIAMOOOAK-471008fine - pros would have fired it too1/2killed them58% / 58%
19 1:04 per per gadızer dona tagazerAK-47171fine - pros would have fired it too1/3killed them57% / 57%
20 1:35 per per gadızer dona tagazerAK-471006fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 50%
20 1:34 krutAK-47958aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/3cut short (a death, a reload)1% / 49%
21 1:40 ANDIAMOOOAK-47828fine - pros would have fired it too1/6cut short (a death, a reload)32% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.