Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 45 | 31% |
| AK-47 | 37 | 30% |
| Desert Eagle | 9 | 33% |
| P250 | 4 | 25% |
| Galil AR | 2 | 100% |
| USP-S | 1 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/110 | 10 1:14 | 2 kills (Deagle ×2), in 6.7 s CT | 4.1 |
| 14/110 | 16 1:17 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 28.8 s T | 3.3 |
| 26/110 | 18 1:15 | 1 kill (AK-47), 1 through smoke T | 2.2 |
| 44/110 | 5 0:22 | 1 kill (M4A1-S) CT | 0.9 |
| 52/110 | 15 1:44 | 1 kill (Galil) T | 0.8 |
| 58/110 | 1 1:34 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 59/110 | 4 0:32 | 1 kill (M4A1-S), 1 headshot CT | 0.6 |
| 67/110 | 19 1:45 | 2 kills (AK-47 ×2), all headshots, in 40.2 s T | 0.4 |
| 87/110 | 7 1:06 | 1 kill (M4A1-S) CT | -0.4 |
| 95/110 | 12 0:49 | 2 kills (M4A1-S, AK-47), 1 headshot, in 64.4 s CT | -0.8 |
| 96/110 | 2 1:16 | 1 kill (M4A1-S) CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:01 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 5 0:34 | 1v1 before the plant CT · 100 HP · Extended A | won - killed them · saw each other |
| 7 1:08 | 1v3 before the plant CT · 100 HP · Hole | lost - died later, after 1 kill · first fight won, neither was looking |
| 10 1:06 | 1v2 before the plant CT · 39 HP · Bombsite B | lost - died in the first fight · saw each other |
| 12 0:46 | 1v1 before the plant CT · 47 HP · Bombsite A | won - defused it after 1 kill |
Flashes
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:39 | misled a peek | barely blinded EK_571 2.1 s (0.2 s white), DarrowDeilm 1.4 s (0.1 s white) the enemy was barely blinded, and haduk3n peeked DarrowDeilm 1.5 s after the pop; got hit first |
| 16 1:30 | wasted | no enemy blinded for long |
| 17 1:49 | good | blinded EK_571 3.7 s (1.0 s white); blinded Agnostic 2.2 s on the move through Outside Long - safe |
| 18 1:31 | wasted | no enemy blinded for long |
| 18 1:01 | wasted | no enemy blinded for long; blinded themselves 4.8 s on the move through Bombsite B - safe; blinded RFC 3.9 s on the move through Upper Tunnel - safe |
| 18 0:53 | wasted | no enemy blinded for long |
| 20 1:47 | good | blinded EK_571 3.8 s (1.1 s white) |
Throws
25 grenades: 23 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:24 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.9 s, the nearest 1855 units away |
| 18 1:03 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 801 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:00 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:16 | peek together | peeked the same enemy as Agnostic, 1,016 ms after them - late - your team-mate went first, as bait |
| 4 1:32 | trade | RFC was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:21 | trade | Mental Retardation was killed 383 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:08 | trade | Agnostic was killed 3162 units away: you traded in 2,531 ms (pros: 625 ms) |
| 8 1:26 | trade | Agnostic was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | Agnostic was killed 717 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:30 | line of fire | stood in RFC's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:30 | line of fire | stood in RFC's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 13 1:30 | in their way | stood between RFC and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 16 1:42 | trade | Mental Retardation was killed 526 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:38 | hold | held with Agnostic, 474 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms after Agnostic) |
| 18 1:24 | trade | Mental Retardation was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:06 | trade | Agnostic was killed 341 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:45 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 19 1:45 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 1:44 | hold | held with Agnostic, 51 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Agnostic) |
| 19 1:43 | trade | Agnostic was killed 93 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:46 | trade | RFC was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:41 | hold | held with ☪★ MuZoOo ★☪, 198 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:40 | trade | ☪★ MuZoOo ★☪ was killed 206 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | killed them | USP-S | 375 ms | 375 ms | 1.0° | ||
| 1 1:30 | hit them | P2000 | 156 ms | – | 0.5° | ||
| 1 1:27 | hit by them | Glock-18 | 250 ms | – | 0.8° | ||
| 2 1:16 | killed them | M4A1-S | 469 ms | 469 ms | 0.5° | ||
| 3 0:56 | hit them | M4A4 | 688 ms | – | 6.1° | ||
| 3 0:56 | killed by them | AK-47 | 844 ms | 844 ms | 7.7° | ||
| 4 0:32 | hit by them | AK-47 | 547 ms | – | 2.8° | ||
| 4 0:32 | killed them | M4A1-S | 578 ms | 781 ms | 5.0° | ||
| 4 0:17 | killed by them | AK-47 | 562 ms | 562 ms | 12.0° | ||
| 5 0:29 | hit by them | M4A4 | 531 ms | – | 4.4° | ||
| 5 0:22 | killed them | M4A1-S | 391 ms | 891 ms | 2.0° | ||
| 5 0:22 | hit by them | M4A4 | 875 ms | – | 7.3° | ||
| 6 0:59 | killed by them | M4A4 | 625 ms | 1078 ms | 2.7° | ||
| 7 1:06 | killed them | M4A1-S | 1047 ms | 1844 ms | 51.2° | ||
| 7 1:06 | hit by them | M4A4 | 1250 ms | – | 50.1° | ||
| 7 1:04 | killed by them | AWP | 359 ms | 359 ms | 2.4° | ||
| 8 1:13 | killed by them | AK-47 | 422 ms | 625 ms | 3.8° | ||
| 9 1:22 | killed by them | AK-47 | 266 ms | 562 ms | 2.4° | ||
| 10 1:23 | hit them | Desert Eagle | 391 ms | – | 0.9° | ||
| 10 1:20 | hit by them | AK-47 | 484 ms | – | 3.9° | ||
| 10 1:16 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:14 | killed them | Desert Eagle | 328 ms | 328 ms | 1.2° | ||
| 10 1:12 | hit by them | AK-47 | 609 ms | – | 1.4° | ||
| 10 1:08 | killed them | Desert Eagle | 1219 ms | 1219 ms | 2.0° | ||
| 10 bomb 0:40 | killed by them | AK-47 | 281 ms | 500 ms | 0.9° | ||
| 11 1:26 | killed by them | AK-47 | 453 ms | 953 ms | 2.2° | ||
| 12 1:24 | hit by them | AK-47 | 406 ms | – | 0.9° | ||
| 12 0:49 | killed them | M4A1-S | 1031 ms | 1234 ms | 0.6° | ||
| 12 0:49 | hit by them | AK-47 | 1094 ms | – | 12.4° | ||
| 12 bomb 0:10 | killed them | AK-47 | 344 ms | 344 ms | 9.4° | ||
| 13 1:30 | killed by them | P250 | 562 ms | 1578 ms | 0.8° | ||
| 13 1:30 | hit them | P250 | 1250 ms | – | 7.9° | ||
| 15 1:44 | hit by them | MP7 | 469 ms | – | 4.7° | ||
| 15 1:44 | killed them | Galil AR | 500 ms | 594 ms | 1.5° | ||
| 15 1:37 | killed by them | SSG 08 | 453 ms | 453 ms | 0.9° | ||
| 16 1:37 | hit them | AK-47 | 578 ms | – | 1.1° | ||
| 16 1:17 | killed them | AK-47 | 516 ms | 516 ms | 0.9° | ||
| 16 0:50 | hit by them | MP9 | 375 ms | – | 2.8° | ||
| 16 0:49 | killed them | AK-47 | 984 ms | 1922 ms | 6.1° | ||
| 17 1:44 | killed by them | M4A1-S | 328 ms | 938 ms | 3.8° | ||
| 17 1:43 | hit them | AK-47 | 656 ms | – | 1.3° | ||
| 18 1:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:46 | hit by them | MP7 | 297 ms | – | 1.9° | ||
| 19 1:45 | killed them | AK-47 | 281 ms | 281 ms | 7.8° | ||
| 19 1:04 | killed them | AK-47 | 406 ms | 406 ms | 3.6° | ||
| 20 1:35 | killed by them | M4A1-S | 422 ms | 1344 ms | 10.7° | ||
| 20 1:35 | hit them | AK-47 | 531 ms | – | 0.5° | ||
| 21 1:40 | killed by them | M4A1-S | 422 ms | 1047 ms | 3.7° | ||
| 21 1:40 | hit them | AK-47 | 641 ms | – | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 1069 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 2 1:16 | M4A1-S | 1584 | fine - pros would have fired it too | 1/2 | killed them | 40% / 51% | |
| 3 0:56 | M4A1-S | 995 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 9% / 52% | |
| 4 0:32 | M4A1-S | 539 | fine - pros would have fired it too | 2/8 | killed them | 48% / 48% | |
| 4 0:17 | M4A1-S | 746 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 46% | |
| 5 0:29 | M4A1-S | 690 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 5 0:28 | M4A1-S | 689 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | 20% / 61% | ||
| 5 0:22 | M4A1-S | 873 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/8 | killed them | 29% / 62% | |
| 6 0:59 | M4A1-S | 792 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 17% / 50% | |
| 7 1:06 | M4A1-S | 916 | fine - pros would have fired it too | 4/12 | killed them | 61% / 61% | |
| 8 1:13 | Desert Eagle | 482 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 44% | |
| 9 1:22 | M4A1-S | 580 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 48% | |
| 10 1:23 | Desert Eagle | 1080 | fine - pros would have fired it too | 1/1 | 49% / 49% | ||
| 10 1:21 | Desert Eagle | 1064 | fine - pros would have fired it too | 0/1 | 35% / 42% | ||
| 10 1:17 | Desert Eagle | 1050 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 17% / 51% | ||
| 10 1:14 | Desert Eagle | 1272 | fine - pros would have fired it too | 1/1 | killed them | 41% / 41% | |
| 10 1:12 | Desert Eagle | 805 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 42% | |
| 10 1:08 | Desert Eagle | 552 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/3 | killed them | 8% / 69% | |
| 10 bomb 0:40 | AWP | 2496 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 74% / 74% | |
| 12 0:50 | M4A1-S | 975 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/13 | killed them; 1 bullet after pros would have stopped | 8% / 60% | |
| 12 bomb 0:10 | AK-47 | 145 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/7 | killed them | 32% / 55% | |
| 13 1:30 | P250 | 609 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 39% | |
| 15 1:44 | Galil AR | 430 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | killed them | 31% / 59% | |
| 16 1:37 | AK-47 | 1506 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 30% / 62% | ||
| 16 1:17 | AK-47 | 1865 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 16 0:50 | AK-47 | 1192 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 45% | |
| 16 0:49 | AK-47 | 1192 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 48% | |
| 16 0:49 | AK-47 | 1191 | fine - pros would have fired it too | 0/3 | 26% / 47% | ||
| 16 0:49 | AK-47 | 1194 | fine - pros would have fired it too | 1/2 | killed them | 29% / 45% | |
| 17 1:44 | AK-47 | 675 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 44% / 53% | |
| 18 1:29 | AK-47 | 892 | fine - pros would have fired it too | 0/5 | 72% / 72% | ||
| 19 1:46 | AK-47 | 985 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/11 | 4 bullets after pros would have stopped | 15% / 49% | |
| 19 1:45 | AK-47 | 1008 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 19 1:04 | AK-47 | 171 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 20 1:35 | AK-47 | 1006 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 50% | |
| 20 1:34 | AK-47 | 958 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 49% | |
| 21 1:40 | AK-47 | 828 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 32% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
