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Dust II, won 13-8 · Sun 08 Nov, 00:06

RFCGold Nova III

The match

Aim

406 msTTD680 msTTK4.5°Crosshair↓43%1st bullet38%Spray14%Head65%Counter-strafe

Scoreboard

113ADR71%KAST

Positioning

Shots

24/44Rushed↓8/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP97226%
AK-476459%
M4A44333%
Glock-181735%
USP-S714%
Desert Eagle40%
AWP367%
Five-SeveN1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1108 1:32 3 kills (AK-47 ×2, Five-SeveN), 1 headshot, in 30.8 s CT4.8
11/11015 1:41 3 kills (AK-47 ×3), 1 headshot, in 31.7 s T3.4
12/1103 1:40 2 kills (M4A4 ×2), 1 headshot, in 1.4 s CT3.4
21/11014 1:40 3 kills (AK-47 ×3), in 26.7 s T2.8
35/1104 1:38 1 kill (MP9), 1 headshot CT1.0
53/11018 1:29 1 kill (AK-47), 1 headshot T0.8
55/11016 bomb 0:40 1 kill (AK-47) T0.7
77/1102 1:42 1 kill (MP9) CT0.1
97/11011 1:33 2 kills (MP9, AWP), 1 headshot, in 46.9 s CT-0.9
100/11019 0:56 1 kill (AK-47) T-1.0
106/11013 1:27 2 kills (Glock ×2), in 20.3 s T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:13 1v3 before the plant CT · 61 HP · B Doorslost - died later, after 2 kills · first fight won, saw each other
15 bomb 0:30 1v1 after the plant T · 11 HP · Extended Awon - killed them · first fight won, saw each other
17 1:29 1v2 before the plant T · 100 HP · Middlelost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:44 wastedbarely blinded krut 1.0 s (0.1 s white)
14 1:26 goodblinded krut 3.5 s (0.8 s white) Mental Retardation peeked krut 1.6 s after the pop - too early - the enemy had recovered; got hit first
18 bomb 0:26 wastedbarely blinded krut 0.7 s (0.1 s white); blinded haduk3n 1.7 s holding Bombsite B - safe
18 bomb 0:13 wastedno enemy blinded for long
20 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:30 exposeda molotov at Middle - seen by 1 enemy for 1.1 s, the nearest 818 units away
15 bomb 0:30 exposeda molotov at Extended A - seen by 1 enemy for 0.5 s, the nearest 1146 units away; a running throw

Positioning

In 4 of your 40 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 14 of your 32 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:46 krutTunnel Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied
11 0:46 ANDIAMOOOUpper Tunnelcover not used: 32 units away, they'd have seen only your headdied
13 1:05 EK_571A Rampstanding: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your headdied
15 bomb 0:26 per per gadızer dona tagazerExtended Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 5 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:32 tradeAgnostic was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
8 1:32 peek togetherpeeked the same enemy as Agnostic, 875 ms after them - late - your team-mate went first, as bait
8 1:32 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
8 1:26 tradeAgnostic was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
8 1:13 tradehaduk3n was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
11 1:34 tradeAgnostic was killed 303 units away: you traded in 1,484 ms (pros: 625 ms)
12 1:48 holdheld with Mental Retardation, 554 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:26 tradeAgnostic was killed 238 units away: not traded within 5 s (pros: 969 ms)
13 1:41 tradeAgnostic was killed 446 units away: not traded within 5 s (pros: 625 ms)
13 1:30 peek togetherpeeked the same enemy as haduk3n, 609 ms after them - late - your team-mate went first, as bait
13 1:29 tradehaduk3n was killed 324 units away: you traded in 2,766 ms (pros: 625 ms)
13 1:07 in their waystood between Mental Retardation and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:50 line of firestood in haduk3n's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 1:40 peek togetherpeeked the same enemy as Mental Retardation, 547 ms after them - late - your team-mate went first, as bait
15 1:42 tradeMental Retardation was killed 279 units away: you traded in 1,375 ms (pros: 1,641 ms)
15 bomb 0:30 trade☪★ MuZoOo ★☪ was killed 710 units away: you traded in 4,391 ms (pros: 625 ms)
17 1:35 trade☪★ MuZoOo ★☪ was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 trade☪★ MuZoOo ★☪ was killed 603 units away: not traded within 5 s (pros: 2,031 ms)
18 1:24 tradeMental Retardation was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
18 1:06 tradeAgnostic was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
19 0:58 trade☪★ MuZoOo ★☪ was killed 1824 units away: you traded in 2,359 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 kruthit by themGlock-18406 ms–2.2°
1 1:47 DarrowDeilmhit themP2000391 ms–1.2°
1 1:47 kruthit themP2000688 ms–2.2°
1 1:46 DarrowDeilmhit by themGlock-18703 ms–4.1°
1 1:45 DarrowDeilmkilled by themGlock-1878 ms78 ms1.1°
2 1:42 DarrowDeilmkilled themMP9469 ms547 ms0.6°
2 1:22 EK_571hit themMP9625 ms–9.0°
2 1:22 EK_571killed by themDesert Eagle1234 ms1781 ms2.4°
3 1:41 per per gadızer dona tagazerkilled themM4A4656 ms1672 ms11.5°
3 1:39 DarrowDeilmkilled themM4A41656 ms2016 ms20.6°
3 1:39 DarrowDeilmhit by themAK-471859 ms–26.3°
3 1:23 EK_571killed by themAK-47344 ms641 ms2.8°
4 1:38 ANDIAMOOOkilled themMP9453 ms734 ms2.8°
4 1:34 kruthit themMP9500 ms–10.7°
4 1:34 kruthit by themAK-47516 ms–0.7°
4 1:32 krutkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:41 per per gadızer dona tagazerhit by themMP7156 ms–2.3°
5 1:39 per per gadızer dona tagazerkilled by themMP7531 ms1250 ms6.1°
6 1:47 DarrowDeilmhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:46 DarrowDeilmhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:38 ANDIAMOOOkilled by themMP7484 ms953 ms13.9°
6 1:38 ANDIAMOOOhit themM4A4844 ms–9.0°
7 1:17 per per gadızer dona tagazerkilled by themAWP406 ms406 ms0.8°
8 1:32 DarrowDeilmhit by themAK-47312 ms–14.7°
8 1:32 DarrowDeilmkilled themFive-SeveN328 ms328 ms8.4°
8 1:03 krutkilled themAK-47156 ms453 ms1.4°
8 1:01 per per gadızer dona tagazerkilled themAK-47359 ms656 ms40.1°
8 0:50 EK_571killed by themAK-471078 ms1500 ms3.2°
9 1:45 kruthit themMP9375 ms–7.1°
9 1:45 krutkilled by themAK-47562 ms562 ms1.9°
10 1:27 krutkilled by themAK-47328 ms328 ms2.3°
10 1:27 kruthit themMP9328 ms–17.2°
11 1:34 DarrowDeilmkilled themMP91484 ms2609 ms1.5°
11 1:33 DarrowDeilmhit by themAK-472453 ms–21.2°
11 1:02 ANDIAMOOOhit by themAK-47766 ms–0.5°
11 0:59 EK_571hit themAWP391 ms–4.5°
11 0:59 EK_571hit by themAK-47516 ms–0.4°
11 0:46 ANDIAMOOOkilled themAWP266 ms266 ms1.3°
11 0:46 EK_571killed by themAK-47328 ms328 ms0.5°
12 1:24 DarrowDeilmhit themM4A4484 ms–5.7°
12 1:24 DarrowDeilmhit by themAK-47906 ms–6.7°
12 1:23 krutkilled by themAK-47312 ms312 ms4.8°
13 1:41 kruthit themGlock-18203 ms–1.6°
13 1:30 per per gadızer dona tagazerhit themGlock-18281 ms–0.5°
13 1:27 per per gadızer dona tagazerkilled themGlock-18359 ms1234 ms0.9°
13 1:27 per per gadızer dona tagazerhit by themP250578 ms–1.3°
13 1:06 kruthit by themP20001062 ms–6.6°
13 1:06 krutkilled themGlock-181172 ms1172 ms17.1°
13 1:04 EK_571hit themGlock-18484 ms–21.7°
13 1:03 EK_571killed by themUSP-S1297 ms1297 ms2.6°
14 1:40 ANDIAMOOOkilled themAK-47641 ms641 ms6.3°
14 1:22 per per gadızer dona tagazerkilled themAK-47234 ms625 ms1.4°
14 1:13 DarrowDeilmkilled themAK-47281 ms688 ms2.8°
15 1:41 krutkilled themAK-47344 ms734 ms3.4°
15 1:41 kruthit by themMP9359 ms–9.1°
15 1:27 DarrowDeilmkilled themAK-47359 ms562 ms25.1°
15 1:27 DarrowDeilmhit by themSSG 08469 ms–27.6°
15 bomb 0:25 per per gadızer dona tagazerkilled themAK-47406 ms406 ms0.6°
16 bomb 0:40 krutkilled themAK-47172 ms672 ms1.3°
17 0:52 EK_571hit themAK-47531 ms–3.3°
17 0:51 EK_571killed by themM4A1-S734 ms1047 ms2.9°
18 1:29 per per gadızer dona tagazerhit by themP90203 ms–2.7°
18 1:29 per per gadızer dona tagazerkilled themAK-47500 ms1000 ms6.8°
18 1:15 DarrowDeilmhit themAK-47297 ms–8.0°
19 0:56 DarrowDeilmkilled themAK-47719 ms922 ms4.5°
19 0:54 EK_571killed by themM4A1-S266 ms359 ms2.4°
20 1:46 ANDIAMOOOkilled by themM4A1-S250 ms562 ms1.3°
21 1:45 kruthit by themAK-47469 ms–1.3°
21 1:45 kruthit themAK-47594 ms–1.2°
21 1:31 DarrowDeilmkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 24 of your 44 first shots too soon: 17 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 DarrowDeilmUSP-S879fine - pros would have fired it too1/949% / 49%
2 1:43 DarrowDeilmMP9481fine - pros would have fired it too2/13killed them43% / 48%
2 1:23 EK_571MP9448fired while moving (125 u/s), too fast to be accurate - stop first3/17cut short (a death, a reload)5% / 48%
3 1:41 per per gadızer dona tagazerM4A4289fine - pros would have fired it too4/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 53%
3 1:40 per per gadızer dona tagazerM4A4189fired while moving (102 u/s), too fast to be accurate - stop first1/7killed them10% / 52%
3 1:39 DarrowDeilmM4A4375fired while moving (164 u/s), too fast to be accurate - stop first4/12killed them2% / 53%
3 1:23 EK_571M4A4611aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/3cut short (a death, a reload)6% / 52%
4 1:38 ANDIAMOOOMP9515fine - pros would have fired it too4/8killed them55% / 58%
4 1:35 krutMP9680fired while moving (115 u/s), too fast to be accurate - stop first5/22cut short (a death, a reload)33% / 61%
5 1:39 per per gadızer dona tagazerDesert Eagle480fine - pros would have fired it too0/3cut short (a death, a reload)83% / 83%
6 1:39 ANDIAMOOOM4A4314fired while moving (117 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)30% / 52%
8 1:32 DarrowDeilmFive-SeveN384fired while moving (146 u/s), too fast to be accurate - stop first1/3killed them55% / 58%
8 1:03 krutAK-47478fine - pros would have fired it too4/7killed them58% / 58%
8 1:01 per per gadızer dona tagazerAK-47638fired while moving (112 u/s), too fast to be accurate - stop first4/8killed them17% / 58%
8 0:49 EK_571AK-47670fine - pros would have fired it too0/1cut short (a death, a reload)26% / 47%
9 1:45 krutMP9525fine - pros would have fired it too2/4cut short (a death, a reload)66% / 66%
11 1:35 DarrowDeilmMP9989fired while moving (110 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 57%
11 1:34 DarrowDeilmMP9968fired while moving (100 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 51%
11 1:34 DarrowDeilmMP9962fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 51%
11 1:34 DarrowDeilmMP9961fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
11 1:33 DarrowDeilmMP9961fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
11 1:33 DarrowDeilmMP9961fine - pros would have fired it too1/2killed them59% / 59%
11 1:24 krutMP9888fired while moving (117 u/s), too fast to be accurate - stop first0/102 bullets after pros would have stopped6% / 46%
11 1:02 ANDIAMOOOAWP860aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/221% / 70%
11 0:46 ANDIAMOOOAWP1102fine - pros would have fired it too1/1killed them77% / 77%
12 1:24 DarrowDeilmM4A4918aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/1512% / 59%
13 1:42 krutGlock-18898fired while moving (226 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
13 1:41 krutGlock-18899fired while moving (216 u/s), too fast to be accurate - stop first1/148% / 52%
13 1:27 per per gadızer dona tagazerGlock-18848fine - pros would have fired it too3/8killed them33% / 37%
13 1:07 krutGlock-18617fired while moving (240 u/s), too fast to be accurate - stop first1/7killed them11% / 49%
13 1:04 EK_571Glock-18988fired while moving (180 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)6% / 49%
14 1:40 ANDIAMOOOAK-47630fine - pros would have fired it too1/8killed them25% / 49%
14 1:22 per per gadızer dona tagazerAK-47823fired while moving (99 u/s), too fast to be accurate - stop first4/9killed them17% / 54%
14 1:13 DarrowDeilmAK-47792aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/9killed them26% / 54%
15 1:41 krutAK-47233aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/10killed them18% / 64%
15 1:27 DarrowDeilmAK-47104fired while moving (112 u/s), too fast to be accurate - stop first2/8killed them55% / 70%
15 bomb 0:25 per per gadızer dona tagazerAK-471023fine - pros would have fired it too1/6killed them33% / 56%
16 bomb 0:40 krutAK-47753fine - pros would have fired it too4/11killed them54% / 56%
17 0:52 EK_571AK-47901aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/8cut short (a death, a reload)21% / 51%
18 1:29 per per gadızer dona tagazerAK-47777fine - pros would have fired it too4/10killed them51% / 52%
18 1:15 DarrowDeilmAK-47491fired while moving (86 u/s), too fast to be accurate - stop first2/815% / 54%
19 0:56 DarrowDeilmAK-47966aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 45%
19 0:56 DarrowDeilmAK-47963fine - pros would have fired it too2/7killed them66% / 66%
21 1:45 krutAK-47521fine - pros would have fired it too1/181 bullet after pros would have stopped34% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.