Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 72 | 26% |
| AK-47 | 64 | 59% |
| M4A4 | 43 | 33% |
| Glock-18 | 17 | 35% |
| USP-S | 7 | 14% |
| Desert Eagle | 4 | 0% |
| AWP | 3 | 67% |
| Five-SeveN | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/110 | 8 1:32 | 3 kills (AK-47 ×2, Five-SeveN), 1 headshot, in 30.8 s CT | 4.8 |
| 11/110 | 15 1:41 | 3 kills (AK-47 ×3), 1 headshot, in 31.7 s T | 3.4 |
| 12/110 | 3 1:40 | 2 kills (M4A4 ×2), 1 headshot, in 1.4 s CT | 3.4 |
| 21/110 | 14 1:40 | 3 kills (AK-47 ×3), in 26.7 s T | 2.8 |
| 35/110 | 4 1:38 | 1 kill (MP9), 1 headshot CT | 1.0 |
| 53/110 | 18 1:29 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 55/110 | 16 bomb 0:40 | 1 kill (AK-47) T | 0.7 |
| 77/110 | 2 1:42 | 1 kill (MP9) CT | 0.1 |
| 97/110 | 11 1:33 | 2 kills (MP9, AWP), 1 headshot, in 46.9 s CT | -0.9 |
| 100/110 | 19 0:56 | 1 kill (AK-47) T | -1.0 |
| 106/110 | 13 1:27 | 2 kills (Glock ×2), in 20.3 s T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:13 | 1v3 before the plant CT · 61 HP · B Doors | lost - died later, after 2 kills · first fight won, saw each other |
| 15 bomb 0:30 | 1v1 after the plant T · 11 HP · Extended A | won - killed them · first fight won, saw each other |
| 17 1:29 | 1v2 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:44 | wasted | barely blinded krut 1.0 s (0.1 s white) |
| 14 1:26 | good | blinded krut 3.5 s (0.8 s white) Mental Retardation peeked krut 1.6 s after the pop - too early - the enemy had recovered; got hit first |
| 18 bomb 0:26 | wasted | barely blinded krut 0.7 s (0.1 s white); blinded haduk3n 1.7 s holding Bombsite B - safe |
| 18 bomb 0:13 | wasted | no enemy blinded for long |
| 20 1:48 | wasted | no enemy blinded for long |
Throws
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:30 | exposed | a molotov at Middle - seen by 1 enemy for 1.1 s, the nearest 818 units away |
| 15 bomb 0:30 | exposed | a molotov at Extended A - seen by 1 enemy for 0.5 s, the nearest 1146 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:46 | Tunnel Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died | ||
| 11 0:46 | Upper Tunnel | cover not used: 32 units away, they'd have seen only your head | died | ||
| 13 1:05 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your head | died | ||
| 15 bomb 0:26 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 5 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:32 | trade | Agnostic was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:32 | peek together | peeked the same enemy as Agnostic, 875 ms after them - late - your team-mate went first, as bait |
| 8 1:32 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 8 1:26 | trade | Agnostic was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:13 | trade | haduk3n was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:34 | trade | Agnostic was killed 303 units away: you traded in 1,484 ms (pros: 625 ms) |
| 12 1:48 | hold | held with Mental Retardation, 554 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:26 | trade | Agnostic was killed 238 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:41 | trade | Agnostic was killed 446 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:30 | peek together | peeked the same enemy as haduk3n, 609 ms after them - late - your team-mate went first, as bait |
| 13 1:29 | trade | haduk3n was killed 324 units away: you traded in 2,766 ms (pros: 625 ms) |
| 13 1:07 | in their way | stood between Mental Retardation and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:50 | line of fire | stood in haduk3n's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 1:40 | peek together | peeked the same enemy as Mental Retardation, 547 ms after them - late - your team-mate went first, as bait |
| 15 1:42 | trade | Mental Retardation was killed 279 units away: you traded in 1,375 ms (pros: 1,641 ms) |
| 15 bomb 0:30 | trade | ☪★ MuZoOo ★☪ was killed 710 units away: you traded in 4,391 ms (pros: 625 ms) |
| 17 1:35 | trade | ☪★ MuZoOo ★☪ was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | ☪★ MuZoOo ★☪ was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:24 | trade | Mental Retardation was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:06 | trade | Agnostic was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:58 | trade | ☪★ MuZoOo ★☪ was killed 1824 units away: you traded in 2,359 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | Glock-18 | 406 ms | – | 2.2° | ||
| 1 1:47 | hit them | P2000 | 391 ms | – | 1.2° | ||
| 1 1:47 | hit them | P2000 | 688 ms | – | 2.2° | ||
| 1 1:46 | hit by them | Glock-18 | 703 ms | – | 4.1° | ||
| 1 1:45 | killed by them | Glock-18 | 78 ms | 78 ms | 1.1° | ||
| 2 1:42 | killed them | MP9 | 469 ms | 547 ms | 0.6° | ||
| 2 1:22 | hit them | MP9 | 625 ms | – | 9.0° | ||
| 2 1:22 | killed by them | Desert Eagle | 1234 ms | 1781 ms | 2.4° | ||
| 3 1:41 | killed them | M4A4 | 656 ms | 1672 ms | 11.5° | ||
| 3 1:39 | killed them | M4A4 | 1656 ms | 2016 ms | 20.6° | ||
| 3 1:39 | hit by them | AK-47 | 1859 ms | – | 26.3° | ||
| 3 1:23 | killed by them | AK-47 | 344 ms | 641 ms | 2.8° | ||
| 4 1:38 | killed them | MP9 | 453 ms | 734 ms | 2.8° | ||
| 4 1:34 | hit them | MP9 | 500 ms | – | 10.7° | ||
| 4 1:34 | hit by them | AK-47 | 516 ms | – | 0.7° | ||
| 4 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:41 | hit by them | MP7 | 156 ms | – | 2.3° | ||
| 5 1:39 | killed by them | MP7 | 531 ms | 1250 ms | 6.1° | ||
| 6 1:47 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:46 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:38 | killed by them | MP7 | 484 ms | 953 ms | 13.9° | ||
| 6 1:38 | hit them | M4A4 | 844 ms | – | 9.0° | ||
| 7 1:17 | killed by them | AWP | 406 ms | 406 ms | 0.8° | ||
| 8 1:32 | hit by them | AK-47 | 312 ms | – | 14.7° | ||
| 8 1:32 | killed them | Five-SeveN | 328 ms | 328 ms | 8.4° | ||
| 8 1:03 | killed them | AK-47 | 156 ms | 453 ms | 1.4° | ||
| 8 1:01 | killed them | AK-47 | 359 ms | 656 ms | 40.1° | ||
| 8 0:50 | killed by them | AK-47 | 1078 ms | 1500 ms | 3.2° | ||
| 9 1:45 | hit them | MP9 | 375 ms | – | 7.1° | ||
| 9 1:45 | killed by them | AK-47 | 562 ms | 562 ms | 1.9° | ||
| 10 1:27 | killed by them | AK-47 | 328 ms | 328 ms | 2.3° | ||
| 10 1:27 | hit them | MP9 | 328 ms | – | 17.2° | ||
| 11 1:34 | killed them | MP9 | 1484 ms | 2609 ms | 1.5° | ||
| 11 1:33 | hit by them | AK-47 | 2453 ms | – | 21.2° | ||
| 11 1:02 | hit by them | AK-47 | 766 ms | – | 0.5° | ||
| 11 0:59 | hit them | AWP | 391 ms | – | 4.5° | ||
| 11 0:59 | hit by them | AK-47 | 516 ms | – | 0.4° | ||
| 11 0:46 | killed them | AWP | 266 ms | 266 ms | 1.3° | ||
| 11 0:46 | killed by them | AK-47 | 328 ms | 328 ms | 0.5° | ||
| 12 1:24 | hit them | M4A4 | 484 ms | – | 5.7° | ||
| 12 1:24 | hit by them | AK-47 | 906 ms | – | 6.7° | ||
| 12 1:23 | killed by them | AK-47 | 312 ms | 312 ms | 4.8° | ||
| 13 1:41 | hit them | Glock-18 | 203 ms | – | 1.6° | ||
| 13 1:30 | hit them | Glock-18 | 281 ms | – | 0.5° | ||
| 13 1:27 | killed them | Glock-18 | 359 ms | 1234 ms | 0.9° | ||
| 13 1:27 | hit by them | P250 | 578 ms | – | 1.3° | ||
| 13 1:06 | hit by them | P2000 | 1062 ms | – | 6.6° | ||
| 13 1:06 | killed them | Glock-18 | 1172 ms | 1172 ms | 17.1° | ||
| 13 1:04 | hit them | Glock-18 | 484 ms | – | 21.7° | ||
| 13 1:03 | killed by them | USP-S | 1297 ms | 1297 ms | 2.6° | ||
| 14 1:40 | killed them | AK-47 | 641 ms | 641 ms | 6.3° | ||
| 14 1:22 | killed them | AK-47 | 234 ms | 625 ms | 1.4° | ||
| 14 1:13 | killed them | AK-47 | 281 ms | 688 ms | 2.8° | ||
| 15 1:41 | killed them | AK-47 | 344 ms | 734 ms | 3.4° | ||
| 15 1:41 | hit by them | MP9 | 359 ms | – | 9.1° | ||
| 15 1:27 | killed them | AK-47 | 359 ms | 562 ms | 25.1° | ||
| 15 1:27 | hit by them | SSG 08 | 469 ms | – | 27.6° | ||
| 15 bomb 0:25 | killed them | AK-47 | 406 ms | 406 ms | 0.6° | ||
| 16 bomb 0:40 | killed them | AK-47 | 172 ms | 672 ms | 1.3° | ||
| 17 0:52 | hit them | AK-47 | 531 ms | – | 3.3° | ||
| 17 0:51 | killed by them | M4A1-S | 734 ms | 1047 ms | 2.9° | ||
| 18 1:29 | hit by them | P90 | 203 ms | – | 2.7° | ||
| 18 1:29 | killed them | AK-47 | 500 ms | 1000 ms | 6.8° | ||
| 18 1:15 | hit them | AK-47 | 297 ms | – | 8.0° | ||
| 19 0:56 | killed them | AK-47 | 719 ms | 922 ms | 4.5° | ||
| 19 0:54 | killed by them | M4A1-S | 266 ms | 359 ms | 2.4° | ||
| 20 1:46 | killed by them | M4A1-S | 250 ms | 562 ms | 1.3° | ||
| 21 1:45 | hit by them | AK-47 | 469 ms | – | 1.3° | ||
| 21 1:45 | hit them | AK-47 | 594 ms | – | 1.2° | ||
| 21 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 879 | fine - pros would have fired it too | 1/9 | 49% / 49% | ||
| 2 1:43 | MP9 | 481 | fine - pros would have fired it too | 2/13 | killed them | 43% / 48% | |
| 2 1:23 | MP9 | 448 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/17 | cut short (a death, a reload) | 5% / 48% | |
| 3 1:41 | M4A4 | 289 | fine - pros would have fired it too | 4/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 53% | |
| 3 1:40 | M4A4 | 189 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/7 | killed them | 10% / 52% | |
| 3 1:39 | M4A4 | 375 | fired while moving (164 u/s), too fast to be accurate - stop first | 4/12 | killed them | 2% / 53% | |
| 3 1:23 | M4A4 | 611 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 52% | |
| 4 1:38 | MP9 | 515 | fine - pros would have fired it too | 4/8 | killed them | 55% / 58% | |
| 4 1:35 | MP9 | 680 | fired while moving (115 u/s), too fast to be accurate - stop first | 5/22 | cut short (a death, a reload) | 33% / 61% | |
| 5 1:39 | Desert Eagle | 480 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 83% / 83% | |
| 6 1:39 | M4A4 | 314 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 30% / 52% | |
| 8 1:32 | Five-SeveN | 384 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/3 | killed them | 55% / 58% | |
| 8 1:03 | AK-47 | 478 | fine - pros would have fired it too | 4/7 | killed them | 58% / 58% | |
| 8 1:01 | AK-47 | 638 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/8 | killed them | 17% / 58% | |
| 8 0:49 | AK-47 | 670 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 47% | |
| 9 1:45 | MP9 | 525 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 66% / 66% | |
| 11 1:35 | MP9 | 989 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 57% | |
| 11 1:34 | MP9 | 968 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 51% | |
| 11 1:34 | MP9 | 962 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 51% | |
| 11 1:34 | MP9 | 961 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 11 1:33 | MP9 | 961 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 11 1:33 | MP9 | 961 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 11 1:24 | MP9 | 888 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/10 | 2 bullets after pros would have stopped | 6% / 46% | |
| 11 1:02 | AWP | 860 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | 21% / 70% | ||
| 11 0:46 | AWP | 1102 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 12 1:24 | M4A4 | 918 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/15 | 12% / 59% | ||
| 13 1:42 | Glock-18 | 898 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 13 1:41 | Glock-18 | 899 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/1 | 48% / 52% | ||
| 13 1:27 | Glock-18 | 848 | fine - pros would have fired it too | 3/8 | killed them | 33% / 37% | |
| 13 1:07 | Glock-18 | 617 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/7 | killed them | 11% / 49% | |
| 13 1:04 | Glock-18 | 988 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 6% / 49% | |
| 14 1:40 | AK-47 | 630 | fine - pros would have fired it too | 1/8 | killed them | 25% / 49% | |
| 14 1:22 | AK-47 | 823 | fired while moving (99 u/s), too fast to be accurate - stop first | 4/9 | killed them | 17% / 54% | |
| 14 1:13 | AK-47 | 792 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/9 | killed them | 26% / 54% | |
| 15 1:41 | AK-47 | 233 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/10 | killed them | 18% / 64% | |
| 15 1:27 | AK-47 | 104 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/8 | killed them | 55% / 70% | |
| 15 bomb 0:25 | AK-47 | 1023 | fine - pros would have fired it too | 1/6 | killed them | 33% / 56% | |
| 16 bomb 0:40 | AK-47 | 753 | fine - pros would have fired it too | 4/11 | killed them | 54% / 56% | |
| 17 0:52 | AK-47 | 901 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 21% / 51% | |
| 18 1:29 | AK-47 | 777 | fine - pros would have fired it too | 4/10 | killed them | 51% / 52% | |
| 18 1:15 | AK-47 | 491 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/8 | 15% / 54% | ||
| 19 0:56 | AK-47 | 966 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 45% | |
| 19 0:56 | AK-47 | 963 | fine - pros would have fired it too | 2/7 | killed them | 66% / 66% | |
| 21 1:45 | AK-47 | 521 | fine - pros would have fired it too | 1/18 | 1 bullet after pros would have stopped | 34% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
