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Dust II, won 13-8 · Sun 08 Nov, 00:06

Mental RetardationGold Nova Master

The match

Aim

438 msTTD609 msTTK2.1°Crosshair↓23%1st bullet44%Spray19%Head54%Counter-strafe

Scoreboard

101ADR90%KAST

Positioning

Shots

16/19Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2528%
MP91724%
SSG 081540%
Desert Eagle911%
Glock-18812%
XM1014757%
G3SG1650%
MAG-7450%
AK-4740%
MP74100%
AWP30%
Nova2100%
R8 Revolver10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11017 1:50 2 kills (Scout ×2), a wallbang, 1 headshot, in 8 s T4.9
10/11016 1:49 2 kills (Scout ×2), a wallbang, all headshots, in 5.1 s T3.7
16/1105 1:28 1 kill (XM1014), 1 through smoke CT3.0
18/11018 1:47 1 kill (Scout), a wallbang, 1 headshot T3.0
20/1104 1:42 2 kills (MAG-7 ×2), 1 headshot, in 14.9 s CT2.8
22/1106 1:49 1 kill (AWP), a wallbang, 1 headshot CT2.6
23/11021 1:38 3 kills (G3SG1 ×3), a no-scope, 1 headshot, in 87.2 s T2.5
29/11012 1:29 2 kills (AWP, Deagle), a wallbang, in 18.5 s CT1.5
32/11019 1:15 2 kills (Scout ×2), in 21.5 s T1.4
78/1107 1:43 1 kill (XM1014) CT0.0
94/1109 1:42 1 kill (MP9), 1 headshot CT-0.8
104/11013 1:38 2 kills (Glock, USP-S), 1 headshot, in 39.1 s T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:03 1v1 before the plant T · 100 HP · Long Awon - killed them · first fight won, saw each other
20 1:25 1v5 before the plant T · 17 HP · Top Midlost - died with two or more on them at once · first fight lost, saw each other
21 bomb 0:21 1v1 after the plant T · 39 HP · Long Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 5 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:34 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 618 units away

Positioning

In 1 of your 40 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 7 of your 26 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 1:24 krutCatwalkstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:32 tradeAgnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
9 1:45 tradeRFC was killed 1088 units away: you traded in 3,000 ms (pros: 2,609 ms)
9 1:22 tradehaduk3n was killed 392 units away: not traded within 5 s (pros: 625 ms)
11 0:46 tradeRFC was killed 370 units away: not traded within 5 s (pros: 1,641 ms)
12 1:23 tradeRFC was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeAgnostic was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
13 1:39 trade☪★ MuZoOo ★☪ was killed 227 units away: you traded in 1,312 ms (pros: 625 ms)
13 1:03 tradeRFC was killed 272 units away: you traded in 4,531 ms (pros: 1,641 ms)
14 1:30 line of firestood in RFC's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
14 1:24 peek togetherpeeked the same enemy as Agnostic, 797 ms before them - early - you went first, alone
16 1:44 trade☪★ MuZoOo ★☪ was killed 539 units away: you traded in 703 ms (pros: 625 ms)
19 0:54 tradeRFC was killed 1141 units away: you traded in 781 ms (pros: 625 ms)
20 1:41 holdheld with ☪★ MuZoOo ★☪, 753 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before ☪★ MuZoOo ★☪)
20 1:40 trade☪★ MuZoOo ★☪ was killed 749 units away: not traded within 5 s (pros: 625 ms)
20 1:34 tradehaduk3n was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
21 1:40 tradehaduk3n was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
21 1:17 holdheld with Agnostic, 881 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Agnostic)
21 1:17 tradeAgnostic was killed 880 units away: not traded within 5 s (pros: 625 ms)
21 bomb 0:22 holdheld with ☪★ MuZoOo ★☪, 699 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after ☪★ MuZoOo ★☪)
21 bomb 0:21 trade☪★ MuZoOo ★☪ was killed 720 units away: you traded in 1,359 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 EK_571hit themP2000594 ms–1.8°
1 1:22 EK_571killed by themGlock-181625 ms2484 ms1.4°
3 1:18 ANDIAMOOOhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:01 krutkilled by themAK-47719 ms719 ms3.2°
4 1:42 DarrowDeilmkilled themMAG-7281 ms281 ms1.6°
4 1:27 per per gadızer dona tagazerkilled themMAG-7266 ms266 ms3.5°
4 1:21 EK_571killed by themAK-47391 ms500 ms6.3°
5 1:30 krutkilled themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 per per gadızer dona tagazerkilled by themMP7109 ms438 ms1.4°
6 1:49 EK_571killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:19 per per gadızer dona tagazerhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 0:37 per per gadızer dona tagazerkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:44 EK_571killed themXM1014391 ms750 ms3.3°
7 1:44 EK_571hit by themXM1014422 ms–4.6°
7 1:41 DarrowDeilmkilled by themAK-47328 ms328 ms3.1°
8 1:43 ANDIAMOOOkilled by themAK-47375 ms578 ms3.6°
9 1:42 krutkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 kruthit by themAK-4716 ms–8.8°
9 1:37 ANDIAMOOOhit by themAK-47250 ms–2.9°
9 1:20 ANDIAMOOOhit themMP9438 ms–4.6°
9 1:12 ANDIAMOOOkilled by themAK-47406 ms406 ms1.2°
10 1:34 DarrowDeilmhit themMP7266 ms–0.6°
10 1:33 DarrowDeilmkilled by themAWP547 ms547 ms23.9°
12 1:48 EK_571hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:35 EK_571hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:33 EK_571hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:29 per per gadızer dona tagazerkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:10 DarrowDeilmkilled themDesert Eagle609 ms609 ms3.2°
12 1:08 krutkilled by themAK-47266 ms1359 ms4.4°
13 1:38 DarrowDeilmkilled themGlock-181609 ms1609 ms2.1°
13 1:10 EK_571hit themP2000516 ms–0.7°
13 1:00 EK_571hit by themP2000344 ms–3.5°
13 0:59 EK_571killed themUSP-S1656 ms1656 ms0.0°
14 1:40 ANDIAMOOOhit by themMP7375 ms–6.3°
14 1:40 ANDIAMOOOhit themNova594 ms–36.8°
14 1:35 kruthit themNova656 ms–31.9°
14 1:24 krutkilled by themMP9281 ms422 ms3.3°
15 1:42 krutkilled by themMP9391 ms469 ms6.5°
16 1:51 DarrowDeilmhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:49 DarrowDeilmkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:46 per per gadızer dona tagazerhit by themM4A4625 ms–2.5°
16 1:44 per per gadızer dona tagazerkilled themSSG 082516 ms2516 ms3.8°
16 1:43 ANDIAMOOOkilled by themP250328 ms625 ms1.0°
17 1:50 DarrowDeilmkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:44 ANDIAMOOOhit themSSG 08422 ms–2.4°
17 1:42 ANDIAMOOOkilled themSSG 08375 ms375 ms1.6°
17 1:37 krutkilled by themSSG 08328 ms328 ms1.0°
18 1:47 EK_571killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:24 krutkilled by themAWP359 ms359 ms1.9°
19 1:50 DarrowDeilmhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:39 DarrowDeilmhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:15 krutkilled themSSG 08312 ms312 ms1.9°
19 0:54 EK_571killed themSSG 08797 ms797 ms35.3°
20 1:39 per per gadızer dona tagazerhit themSSG 08344 ms–2.1°
20 1:39 per per gadızer dona tagazerhit by themM4A4547 ms–0.5°
20 1:31 per per gadızer dona tagazerhit by themM4A4297 ms–0.8°
20 1:23 per per gadızer dona tagazerkilled by themM4A1-S547 ms547 ms0.4°
21 1:40 per per gadızer dona tagazerhit by themM4A4516 ms–1.7°
21 1:38 per per gadızer dona tagazerkilled themG3SG1656 ms656 ms0.9°
21 1:20 ANDIAMOOOkilled themG3SG1266 ms266 ms3.5°
21 bomb 0:20 EK_571killed themG3SG1344 ms344 ms0.6°

Shots

You fired 16 of your 19 first shots too soon: 11 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 EK_571USP-S629fired while moving (199 u/s), too fast to be accurate - stop first4/12cut short (a death, a reload)16% / 48%
6 0:55 krutAWP2453aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/15% / 65%
6 0:46 krutAWP2046aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/18% / 73%
9 1:43 krutMP9546fired while moving (228 u/s), too fast to be accurate - stop first2/15killed them67% / 74%
9 1:21 ANDIAMOOOMP9941fired while moving (240 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
9 1:21 ANDIAMOOOMP9944fired while moving (93 u/s), too fast to be accurate - stop first1/52% / 58%
9 1:19 ANDIAMOOOMP9956fired while moving (239 u/s), too fast to be accurate - stop first2/853% / 72%
9 1:12 ANDIAMOOOAK-47643fired while moving (133 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)29% / 68%
10 1:34 DarrowDeilmMP7354fine - pros would have fired it too4/4cut short (a death, a reload)67% / 68%
11 1:40 ANDIAMOOODesert Eagle1428aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/11% / 43%
11 1:39 ANDIAMOOODesert Eagle1430fired while moving (216 u/s), too fast to be accurate - stop first0/110% / 31%
11 1:38 ANDIAMOOODesert Eagle1432fired while moving (225 u/s), too fast to be accurate - stop first0/10% / 36%
11 1:37 ANDIAMOOODesert Eagle1432aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/29% / 31%
12 1:12 DarrowDeilmDesert Eagle542fired while moving (226 u/s), too fast to be accurate - stop first1/5killed them54% / 64%
12 1:07 krutAWP606fine - pros would have fired it too0/1cut short (a death, a reload)46% / 69%
13 1:39 DarrowDeilmGlock-18921aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/9killed them4% / 46%
13 1:10 EK_571USP-S1337fine - pros would have fired it too2/619% / 36%
13 1:07 krutUSP-S770fired while moving (160 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)37% / 50%
13 1:00 EK_571USP-S843fired while moving (39 u/s), too fast to be accurate - stop first1/7killed them7% / 40%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.