Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 25 | 28% |
| MP9 | 17 | 24% |
| SSG 08 | 15 | 40% |
| Desert Eagle | 9 | 11% |
| Glock-18 | 8 | 12% |
| XM1014 | 7 | 57% |
| G3SG1 | 6 | 50% |
| MAG-7 | 4 | 50% |
| AK-47 | 4 | 0% |
| MP7 | 4 | 100% |
| AWP | 3 | 0% |
| Nova | 2 | 100% |
| R8 Revolver | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/110 | 17 1:50 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 8 s T | 4.9 |
| 10/110 | 16 1:49 | 2 kills (Scout ×2), a wallbang, all headshots, in 5.1 s T | 3.7 |
| 16/110 | 5 1:28 | 1 kill (XM1014), 1 through smoke CT | 3.0 |
| 18/110 | 18 1:47 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 |
| 20/110 | 4 1:42 | 2 kills (MAG-7 ×2), 1 headshot, in 14.9 s CT | 2.8 |
| 22/110 | 6 1:49 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.6 |
| 23/110 | 21 1:38 | 3 kills (G3SG1 ×3), a no-scope, 1 headshot, in 87.2 s T | 2.5 |
| 29/110 | 12 1:29 | 2 kills (AWP, Deagle), a wallbang, in 18.5 s CT | 1.5 |
| 32/110 | 19 1:15 | 2 kills (Scout ×2), in 21.5 s T | 1.4 |
| 78/110 | 7 1:43 | 1 kill (XM1014) CT | 0.0 |
| 94/110 | 9 1:42 | 1 kill (MP9), 1 headshot CT | -0.8 |
| 104/110 | 13 1:38 | 2 kills (Glock, USP-S), 1 headshot, in 39.1 s T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:03 | 1v1 before the plant T · 100 HP · Long A | won - killed them · first fight won, saw each other |
| 20 1:25 | 1v5 before the plant T · 17 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw each other |
| 21 bomb 0:21 | 1v1 after the plant T · 39 HP · Long A | won - killed them · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:45 | wasted | no enemy blinded for long |
Throws
6 grenades: 5 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:34 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 618 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 1:24 | Catwalk | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:32 | trade | Agnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:45 | trade | RFC was killed 1088 units away: you traded in 3,000 ms (pros: 2,609 ms) |
| 9 1:22 | trade | haduk3n was killed 392 units away: not traded within 5 s (pros: 625 ms) |
| 11 0:46 | trade | RFC was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:23 | trade | RFC was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | Agnostic was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:39 | trade | ☪★ MuZoOo ★☪ was killed 227 units away: you traded in 1,312 ms (pros: 625 ms) |
| 13 1:03 | trade | RFC was killed 272 units away: you traded in 4,531 ms (pros: 1,641 ms) |
| 14 1:30 | line of fire | stood in RFC's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 14 1:24 | peek together | peeked the same enemy as Agnostic, 797 ms before them - early - you went first, alone |
| 16 1:44 | trade | ☪★ MuZoOo ★☪ was killed 539 units away: you traded in 703 ms (pros: 625 ms) |
| 19 0:54 | trade | RFC was killed 1141 units away: you traded in 781 ms (pros: 625 ms) |
| 20 1:41 | hold | held with ☪★ MuZoOo ★☪, 753 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before ☪★ MuZoOo ★☪) |
| 20 1:40 | trade | ☪★ MuZoOo ★☪ was killed 749 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:34 | trade | haduk3n was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:40 | trade | haduk3n was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:17 | hold | held with Agnostic, 881 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Agnostic) |
| 21 1:17 | trade | Agnostic was killed 880 units away: not traded within 5 s (pros: 625 ms) |
| 21 bomb 0:22 | hold | held with ☪★ MuZoOo ★☪, 699 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after ☪★ MuZoOo ★☪) |
| 21 bomb 0:21 | trade | ☪★ MuZoOo ★☪ was killed 720 units away: you traded in 1,359 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit them | P2000 | 594 ms | – | 1.8° | ||
| 1 1:22 | killed by them | Glock-18 | 1625 ms | 2484 ms | 1.4° | ||
| 3 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:01 | killed by them | AK-47 | 719 ms | 719 ms | 3.2° | ||
| 4 1:42 | killed them | MAG-7 | 281 ms | 281 ms | 1.6° | ||
| 4 1:27 | killed them | MAG-7 | 266 ms | 266 ms | 3.5° | ||
| 4 1:21 | killed by them | AK-47 | 391 ms | 500 ms | 6.3° | ||
| 5 1:30 | killed them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | killed by them | MP7 | 109 ms | 438 ms | 1.4° | ||
| 6 1:49 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:19 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:37 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:44 | killed them | XM1014 | 391 ms | 750 ms | 3.3° | ||
| 7 1:44 | hit by them | XM1014 | 422 ms | – | 4.6° | ||
| 7 1:41 | killed by them | AK-47 | 328 ms | 328 ms | 3.1° | ||
| 8 1:43 | killed by them | AK-47 | 375 ms | 578 ms | 3.6° | ||
| 9 1:42 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | hit by them | AK-47 | 16 ms | – | 8.8° | ||
| 9 1:37 | hit by them | AK-47 | 250 ms | – | 2.9° | ||
| 9 1:20 | hit them | MP9 | 438 ms | – | 4.6° | ||
| 9 1:12 | killed by them | AK-47 | 406 ms | 406 ms | 1.2° | ||
| 10 1:34 | hit them | MP7 | 266 ms | – | 0.6° | ||
| 10 1:33 | killed by them | AWP | 547 ms | 547 ms | 23.9° | ||
| 12 1:48 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:35 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:33 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:29 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:10 | killed them | Desert Eagle | 609 ms | 609 ms | 3.2° | ||
| 12 1:08 | killed by them | AK-47 | 266 ms | 1359 ms | 4.4° | ||
| 13 1:38 | killed them | Glock-18 | 1609 ms | 1609 ms | 2.1° | ||
| 13 1:10 | hit them | P2000 | 516 ms | – | 0.7° | ||
| 13 1:00 | hit by them | P2000 | 344 ms | – | 3.5° | ||
| 13 0:59 | killed them | USP-S | 1656 ms | 1656 ms | 0.0° | ||
| 14 1:40 | hit by them | MP7 | 375 ms | – | 6.3° | ||
| 14 1:40 | hit them | Nova | 594 ms | – | 36.8° | ||
| 14 1:35 | hit them | Nova | 656 ms | – | 31.9° | ||
| 14 1:24 | killed by them | MP9 | 281 ms | 422 ms | 3.3° | ||
| 15 1:42 | killed by them | MP9 | 391 ms | 469 ms | 6.5° | ||
| 16 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:49 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:46 | hit by them | M4A4 | 625 ms | – | 2.5° | ||
| 16 1:44 | killed them | SSG 08 | 2516 ms | 2516 ms | 3.8° | ||
| 16 1:43 | killed by them | P250 | 328 ms | 625 ms | 1.0° | ||
| 17 1:50 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:44 | hit them | SSG 08 | 422 ms | – | 2.4° | ||
| 17 1:42 | killed them | SSG 08 | 375 ms | 375 ms | 1.6° | ||
| 17 1:37 | killed by them | SSG 08 | 328 ms | 328 ms | 1.0° | ||
| 18 1:47 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:24 | killed by them | AWP | 359 ms | 359 ms | 1.9° | ||
| 19 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:39 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:15 | killed them | SSG 08 | 312 ms | 312 ms | 1.9° | ||
| 19 0:54 | killed them | SSG 08 | 797 ms | 797 ms | 35.3° | ||
| 20 1:39 | hit them | SSG 08 | 344 ms | – | 2.1° | ||
| 20 1:39 | hit by them | M4A4 | 547 ms | – | 0.5° | ||
| 20 1:31 | hit by them | M4A4 | 297 ms | – | 0.8° | ||
| 20 1:23 | killed by them | M4A1-S | 547 ms | 547 ms | 0.4° | ||
| 21 1:40 | hit by them | M4A4 | 516 ms | – | 1.7° | ||
| 21 1:38 | killed them | G3SG1 | 656 ms | 656 ms | 0.9° | ||
| 21 1:20 | killed them | G3SG1 | 266 ms | 266 ms | 3.5° | ||
| 21 bomb 0:20 | killed them | G3SG1 | 344 ms | 344 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | USP-S | 629 | fired while moving (199 u/s), too fast to be accurate - stop first | 4/12 | cut short (a death, a reload) | 16% / 48% | |
| 6 0:55 | AWP | 2453 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 5% / 65% | ||
| 6 0:46 | AWP | 2046 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | 8% / 73% | ||
| 9 1:43 | MP9 | 546 | fired while moving (228 u/s), too fast to be accurate - stop first | 2/15 | killed them | 67% / 74% | |
| 9 1:21 | MP9 | 941 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 9 1:21 | MP9 | 944 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/5 | 2% / 58% | ||
| 9 1:19 | MP9 | 956 | fired while moving (239 u/s), too fast to be accurate - stop first | 2/8 | 53% / 72% | ||
| 9 1:12 | AK-47 | 643 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 29% / 68% | |
| 10 1:34 | MP7 | 354 | fine - pros would have fired it too | 4/4 | cut short (a death, a reload) | 67% / 68% | |
| 11 1:40 | Desert Eagle | 1428 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/1 | 1% / 43% | ||
| 11 1:39 | Desert Eagle | 1430 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/1 | 10% / 31% | ||
| 11 1:38 | Desert Eagle | 1432 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/1 | 0% / 36% | ||
| 11 1:37 | Desert Eagle | 1432 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 9% / 31% | ||
| 12 1:12 | Desert Eagle | 542 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/5 | killed them | 54% / 64% | |
| 12 1:07 | AWP | 606 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 69% | |
| 13 1:39 | Glock-18 | 921 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/9 | killed them | 4% / 46% | |
| 13 1:10 | USP-S | 1337 | fine - pros would have fired it too | 2/6 | 19% / 36% | ||
| 13 1:07 | USP-S | 770 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 37% / 50% | |
| 13 1:00 | USP-S | 843 | fired while moving (39 u/s), too fast to be accurate - stop first | 1/7 | killed them | 7% / 40% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
