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Dust II, lost 8-13 · Sun 08 Nov, 00:06

krutGold Nova III

The match

Aim

406 msTTD422 msTTK2.6°Crosshair↓27%1st bullet31%Spray24%Head71%Counter-strafe

Scoreboard

92ADR76%KAST

Positioning

Shots

20/44Rushed↓3/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479230%
MP93023%
M4A1-S1127%
Glock-18812%
AWP862%
USP-S729%
Desert Eagle520%
Tec-920%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/11017 1:37 2 kills (Scout, Deagle), all headshots, in 1.8 s CT4.9
5/11018 1:24 2 kills (AWP ×2), a wallbang, in 17.7 s CT4.2
13/1106 1:37 2 kills (AWP ×2), a wallbang, in 65.2 s T3.3
34/1103 1:24 2 kills (AK-47 ×2), 1 headshot, in 22.3 s T1.3
46/11012 1:23 2 kills (AK-47 ×2), 1 headshot, in 16.3 s T0.9
60/11010 1:27 1 kill (AK-47), 1 headshot T0.6
64/1104 1:32 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 75.1 s T0.5
65/11020 1:34 1 kill (M4A1-S), 1 headshot CT0.5
75/1107 1:04 1 kill (AWP) T0.1
80/11011 1:26 1 kill (AK-47) T0.0
88/1109 1:45 1 kill (AK-47), 1 headshot T-0.4
98/11013 1:41 1 kill (USP-S), 1 headshot CT-1.0
99/11015 1:42 1 kill (MP9), 1 headshot CT-1.0
103/11014 1:24 1 kill (MP9), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:32 1v3 before the plant T · 32 HP · Catwalklost - saved, the time ran out · they saw them first
16 0:48 1v3 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · they saw them first
18 1:15 1v3 before the plant CT · 95 HP · Mid Doorslost - saved, the bomb went off · first fight won, they saw them first

Positioning

In 3 of your 44 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Tunnel Stairs. Pros do that in about 1 duel in 16. You crouched in 16 of your 37 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:02 ☪★ MuZoOo ★☪Catwalkstanding: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your headdied
21 1:46 RFCTunnel Stairscover not used: 32 units away, they'd have seen only your headlived
21 1:43 AgnosticTunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeper per gadızer dona tagazer was killed 219 units away: not traded within 5 s (pros: 969 ms)
1 1:33 tradeDarrowDeilm was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
1 1:20 tradeANDIAMOOO was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
1 1:08 peek togetherpeeked the same enemy as EK_571, 547 ms after them - late - your team-mate went first, as bait
1 1:08 in their waystood between EK_571 and an enemy they could see, for 438 ms (pros: 125 ms at a time)
1 1:08 line of firestood in EK_571's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:42 tradeDarrowDeilm was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 tradeANDIAMOOO was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
4 0:32 tradeEK_571 was killed 186 units away: not traded within 5 s (pros: 969 ms)
5 1:34 tradeANDIAMOOO was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
6 1:49 tradeEK_571 was killed 485 units away: not traded within 5 s (pros: 1,641 ms)
7 1:40 line of firestood in per per gadızer dona tagazer's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:33 holdheld with ANDIAMOOO, 409 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:06 tradeANDIAMOOO was killed 416 units away: you traded in 1,422 ms (pros: 1,641 ms)
8 1:39 tradeANDIAMOOO was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
8 1:32 tradeDarrowDeilm was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
8 1:03 peek togetherpeeked the same enemy as per per gadızer dona tagazer, 828 ms before them - early - you went first, alone
10 1:14 tradeDarrowDeilm was killed 397 units away: not traded within 5 s (pros: 625 ms)
11 1:33 tradeDarrowDeilm was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
12 1:10 tradeDarrowDeilm was killed 239 units away: you traded in 3,953 ms (pros: 969 ms)
13 1:10 holdheld with EK_571, 800 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after EK_571)
14 1:40 holdheld with ANDIAMOOO, 716 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:40 tradeANDIAMOOO was killed 715 units away: not traded within 5 s (pros: 2,031 ms)
16 1:49 tradeDarrowDeilm was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
17 1:50 tradeDarrowDeilm was killed 648 units away: not traded within 5 s (pros: 625 ms)
18 1:47 tradeEK_571 was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
21 1:54 line of firestood in per per gadızer dona tagazer's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 RFChit themGlock-18406 ms–2.2°
1 1:47 RFChit by themP2000688 ms–2.2°
1 1:30 haduk3nhit by themP2000156 ms–0.5°
1 1:07 Agnostickilled by themUSP-S469 ms469 ms1.6°
2 1:10 Agnostichit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:07 Agnostickilled by themMP9406 ms1719 ms1.6°
3 1:24 ☪★ MuZoOo ★☪killed themAK-47625 ms938 ms1.4°
3 1:24 ☪★ MuZoOo ★☪hit by themM4A4812 ms–10.8°
3 1:01 Mental Retardationkilled themAK-47719 ms719 ms3.2°
4 1:34 RFChit by themMP9500 ms–10.7°
4 1:34 RFChit themAK-47516 ms–0.7°
4 1:32 RFCkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:19 ☪★ MuZoOo ★☪hit themAK-47469 ms–2.6°
4 0:17 haduk3nkilled themAK-47562 ms562 ms12.0°
5 1:30 Mental Retardationkilled by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
6 1:37 ☪★ MuZoOo ★☪killed themAWP328 ms328 ms1.3°
6 0:55 Agnostichit themAWP391 ms–2.4°
6 0:32 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:45 ☪★ MuZoOo ★☪hit by themP2000172 ms–3.0°
7 1:04 haduk3nkilled themAWP359 ms359 ms2.4°
8 1:03 RFCkilled by themAK-47156 ms453 ms1.4°
9 1:45 RFChit by themMP9375 ms–7.1°
9 1:45 RFCkilled themAK-47562 ms562 ms1.9°
9 1:42 Mental Retardationkilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 Mental Retardationhit themAK-4716 ms–8.8°
10 1:27 RFCkilled themAK-47328 ms328 ms2.3°
10 1:27 RFChit by themMP9328 ms–17.2°
10 1:23 haduk3nhit by themDesert Eagle391 ms–0.9°
10 1:20 haduk3nhit themAK-47484 ms–3.9°
10 1:16 haduk3nhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:12 haduk3nhit themAK-47609 ms–1.4°
10 1:08 haduk3nkilled by themDesert Eagle1219 ms1219 ms2.0°
11 1:26 haduk3nkilled themAK-47453 ms953 ms2.2°
11 0:37 ☪★ MuZoOo ★☪killed by themAK-47766 ms766 ms7.0°
12 1:23 RFCkilled themAK-47312 ms312 ms4.8°
12 1:08 Mental Retardationkilled themAK-47266 ms1359 ms4.4°
12 1:01 ☪★ MuZoOo ★☪killed by themAK-47625 ms734 ms4.7°
13 1:41 Agnostickilled themUSP-S328 ms328 ms0.4°
13 1:41 RFChit by themGlock-18203 ms–1.6°
13 1:06 RFChit themP20001062 ms–6.6°
13 1:06 RFCkilled by themGlock-181172 ms1172 ms17.1°
14 1:35 Mental Retardationhit by themNova656 ms–31.9°
14 1:24 Mental Retardationkilled themMP9281 ms422 ms3.3°
14 1:23 Agnostickilled by themAK-47125 ms719 ms3.3°
14 1:22 Agnostichit themMP9406 ms–2.6°
15 1:42 Mental Retardationkilled themMP9391 ms469 ms6.5°
15 1:41 RFCkilled by themAK-47344 ms734 ms3.4°
15 1:41 RFChit themMP9359 ms–9.1°
16 bomb 0:40 RFCkilled by themAK-47172 ms672 ms1.3°
17 1:37 Mental Retardationkilled themSSG 08328 ms328 ms1.0°
17 1:35 ☪★ MuZoOo ★☪hit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
17 1:35 ☪★ MuZoOo ★☪killed themDesert Eagle422 ms422 ms5.3°
18 1:24 Mental Retardationkilled themAWP359 ms359 ms1.9°
18 1:07 Agnostichit by themAK-47312 ms–0.9°
18 1:06 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:18 haduk3nhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:15 Mental Retardationkilled by themSSG 08312 ms312 ms1.9°
20 1:35 haduk3nkilled themM4A1-S422 ms1344 ms10.7°
21 1:45 RFChit themAK-47469 ms–1.3°
21 1:45 RFChit by themAK-47594 ms–1.2°
21 1:42 Agnostickilled by themMAC-10500 ms734 ms3.7°
21 1:42 Agnostichit themAK-47562 ms–4.0°

Shots

You fired 20 of your 44 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 RFCGlock-181117fired while moving (152 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 54%
1 1:08 AgnosticTec-9315aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)16% / 42%
2 1:07 AgnosticDesert Eagle1079fine - pros would have fired it too0/226% / 35%
2 1:06 AgnosticDesert Eagle1080fine - pros would have fired it too0/1cut short (a death, a reload)58% / 58%
3 1:24 ☪★ MuZoOo ★☪AK-47645fine - pros would have fired it too4/12killed them30% / 55%
3 1:03 Mental RetardationAK-471147fired while moving (121 u/s), too fast to be accurate - stop first0/21% / 56%
3 1:02 Mental RetardationAK-471140aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/5killed them4% / 50%
4 1:35 RFCAK-47689fired while moving (107 u/s), too fast to be accurate - stop first4/28killed them; 10 bullets after pros would have stopped11% / 48%
4 1:19 ☪★ MuZoOo ★☪AK-471078fine - pros would have fired it too3/121 bullet after pros would have stopped62% / 62%
4 0:17 haduk3nAK-47746fine - pros would have fired it too1/5killed them34% / 46%
6 1:37 ☪★ MuZoOo ★☪AWP1151fine - pros would have fired it too1/1killed them70% / 70%
6 0:55 AgnosticAWP1945fine - pros would have fired it too1/256% / 61%
6 0:46 Mental RetardationAWP2046fine - pros would have fired it too0/173% / 73%
7 1:04 haduk3nAWP1229fine - pros would have fired it too1/1killed them48% / 70%
8 1:46 Mental RetardationAWP562fine - pros would have fired it too1/145% / 69%
9 1:45 RFCAK-47524fine - pros would have fired it too1/6killed them38% / 49%
9 1:43 Mental RetardationAK-47544fired while moving (111 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)4% / 63%
10 1:28 RFCAK-47254fine - pros would have fired it too1/6killed them36% / 52%
10 1:21 haduk3nAK-471064fine - pros would have fired it too1/460% / 60%
10 1:17 haduk3nAK-471031fired while moving (165 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 46%
10 1:12 haduk3nAK-47805fine - pros would have fired it too1/655% / 55%
10 1:09 haduk3nGlock-18552aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/7cut short (a death, a reload)1% / 40%
11 1:26 haduk3nAK-47370fired while moving (86 u/s), too fast to be accurate - stop first4/10killed them4% / 60%
11 1:24 RFCAK-47889fired while moving (100 u/s), too fast to be accurate - stop first0/91 bullet after pros would have stopped0% / 48%
12 1:23 RFCAK-47743fine - pros would have fired it too1/4killed them57% / 57%
12 1:08 Mental RetardationAK-47605fine - pros would have fired it too4/15killed them64% / 64%
13 1:42 haduk3nUSP-S1109aim far off: your crosshair was about 6.5 player widths (203 units) off their body - get on target first0/11% / 53%
13 1:42 RFCUSP-S898fired while moving (229 u/s), too fast to be accurate - stop first0/19% / 53%
13 1:41 AgnosticUSP-S454fine - pros would have fired it too1/3killed them62% / 62%
13 1:07 RFCUSP-S603fired while moving (216 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)30% / 56%
14 1:36 Mental RetardationMP9544fine - pros would have fired it too0/142 bullets after pros would have stopped48% / 49%
14 1:24 Mental RetardationMP9278aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/10killed them24% / 54%
14 1:23 AgnosticMP9474aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/6cut short (a death, a reload)17% / 47%
15 1:42 Mental RetardationMP9133fine - pros would have fired it too2/9killed them42% / 61%
15 1:41 RFCMP9233fired while moving (233 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)1% / 48%
16 bomb 0:40 RFCM4A1-S755aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/3cut short (a death, a reload)6% / 47%
17 1:49 Mental RetardationDesert Eagle2702aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/110% / 24%
17 1:35 ☪★ MuZoOo ★☪Desert Eagle152aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2killed them19% / 58%
18 1:24 Mental RetardationAWP1644fine - pros would have fired it too1/1killed them69% / 69%
19 1:19 Mental RetardationAWP1645fine - pros would have fired it too0/140% / 66%
20 1:35 haduk3nM4A1-S960fine - pros would have fired it too2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
20 1:34 haduk3nM4A1-S958fine - pros would have fired it too1/4killed them62% / 62%
21 1:46 RFCAK-47521fine - pros would have fired it too1/729% / 49%
21 1:42 AgnosticAK-47364fired while moving (124 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)19% / 57%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.