Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 92 | 30% |
| MP9 | 30 | 23% |
| M4A1-S | 11 | 27% |
| Glock-18 | 8 | 12% |
| AWP | 8 | 62% |
| USP-S | 7 | 29% |
| Desert Eagle | 5 | 20% |
| Tec-9 | 2 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/110 | 17 1:37 | 2 kills (Scout, Deagle), all headshots, in 1.8 s CT | 4.9 |
| 5/110 | 18 1:24 | 2 kills (AWP ×2), a wallbang, in 17.7 s CT | 4.2 |
| 13/110 | 6 1:37 | 2 kills (AWP ×2), a wallbang, in 65.2 s T | 3.3 |
| 34/110 | 3 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 22.3 s T | 1.3 |
| 46/110 | 12 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 16.3 s T | 0.9 |
| 60/110 | 10 1:27 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 64/110 | 4 1:32 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 75.1 s T | 0.5 |
| 65/110 | 20 1:34 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 75/110 | 7 1:04 | 1 kill (AWP) T | 0.1 |
| 80/110 | 11 1:26 | 1 kill (AK-47) T | 0.0 |
| 88/110 | 9 1:45 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 98/110 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -1.0 |
| 99/110 | 15 1:42 | 1 kill (MP9), 1 headshot CT | -1.0 |
| 103/110 | 14 1:24 | 1 kill (MP9), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:32 | 1v3 before the plant T · 32 HP · Catwalk | lost - saved, the time ran out · they saw them first |
| 16 0:48 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · they saw them first |
| 18 1:15 | 1v3 before the plant CT · 95 HP · Mid Doors | lost - saved, the bomb went off · first fight won, they saw them first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:02 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your head | died | ||
| 21 1:46 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 21 1:43 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | per per gadızer dona tagazer was killed 219 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:33 | trade | DarrowDeilm was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:20 | trade | ANDIAMOOO was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:08 | peek together | peeked the same enemy as EK_571, 547 ms after them - late - your team-mate went first, as bait |
| 1 1:08 | in their way | stood between EK_571 and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 1 1:08 | line of fire | stood in EK_571's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:42 | trade | DarrowDeilm was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | ANDIAMOOO was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:32 | trade | EK_571 was killed 186 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:34 | trade | ANDIAMOOO was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:49 | trade | EK_571 was killed 485 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:40 | line of fire | stood in per per gadızer dona tagazer's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:33 | hold | held with ANDIAMOOO, 409 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:06 | trade | ANDIAMOOO was killed 416 units away: you traded in 1,422 ms (pros: 1,641 ms) |
| 8 1:39 | trade | ANDIAMOOO was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:32 | trade | DarrowDeilm was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:03 | peek together | peeked the same enemy as per per gadızer dona tagazer, 828 ms before them - early - you went first, alone |
| 10 1:14 | trade | DarrowDeilm was killed 397 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:33 | trade | DarrowDeilm was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:10 | trade | DarrowDeilm was killed 239 units away: you traded in 3,953 ms (pros: 969 ms) |
| 13 1:10 | hold | held with EK_571, 800 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after EK_571) |
| 14 1:40 | hold | held with ANDIAMOOO, 716 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:40 | trade | ANDIAMOOO was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:49 | trade | DarrowDeilm was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:50 | trade | DarrowDeilm was killed 648 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:47 | trade | EK_571 was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:54 | line of fire | stood in per per gadızer dona tagazer's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | Glock-18 | 406 ms | – | 2.2° | ||
| 1 1:47 | hit by them | P2000 | 688 ms | – | 2.2° | ||
| 1 1:30 | hit by them | P2000 | 156 ms | – | 0.5° | ||
| 1 1:07 | killed by them | USP-S | 469 ms | 469 ms | 1.6° | ||
| 2 1:10 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:07 | killed by them | MP9 | 406 ms | 1719 ms | 1.6° | ||
| 3 1:24 | killed them | AK-47 | 625 ms | 938 ms | 1.4° | ||
| 3 1:24 | hit by them | M4A4 | 812 ms | – | 10.8° | ||
| 3 1:01 | killed them | AK-47 | 719 ms | 719 ms | 3.2° | ||
| 4 1:34 | hit by them | MP9 | 500 ms | – | 10.7° | ||
| 4 1:34 | hit them | AK-47 | 516 ms | – | 0.7° | ||
| 4 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:19 | hit them | AK-47 | 469 ms | – | 2.6° | ||
| 4 0:17 | killed them | AK-47 | 562 ms | 562 ms | 12.0° | ||
| 5 1:30 | killed by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:37 | killed them | AWP | 328 ms | 328 ms | 1.3° | ||
| 6 0:55 | hit them | AWP | 391 ms | – | 2.4° | ||
| 6 0:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:45 | hit by them | P2000 | 172 ms | – | 3.0° | ||
| 7 1:04 | killed them | AWP | 359 ms | 359 ms | 2.4° | ||
| 8 1:03 | killed by them | AK-47 | 156 ms | 453 ms | 1.4° | ||
| 9 1:45 | hit by them | MP9 | 375 ms | – | 7.1° | ||
| 9 1:45 | killed them | AK-47 | 562 ms | 562 ms | 1.9° | ||
| 9 1:42 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | hit them | AK-47 | 16 ms | – | 8.8° | ||
| 10 1:27 | killed them | AK-47 | 328 ms | 328 ms | 2.3° | ||
| 10 1:27 | hit by them | MP9 | 328 ms | – | 17.2° | ||
| 10 1:23 | hit by them | Desert Eagle | 391 ms | – | 0.9° | ||
| 10 1:20 | hit them | AK-47 | 484 ms | – | 3.9° | ||
| 10 1:16 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:12 | hit them | AK-47 | 609 ms | – | 1.4° | ||
| 10 1:08 | killed by them | Desert Eagle | 1219 ms | 1219 ms | 2.0° | ||
| 11 1:26 | killed them | AK-47 | 453 ms | 953 ms | 2.2° | ||
| 11 0:37 | killed by them | AK-47 | 766 ms | 766 ms | 7.0° | ||
| 12 1:23 | killed them | AK-47 | 312 ms | 312 ms | 4.8° | ||
| 12 1:08 | killed them | AK-47 | 266 ms | 1359 ms | 4.4° | ||
| 12 1:01 | killed by them | AK-47 | 625 ms | 734 ms | 4.7° | ||
| 13 1:41 | killed them | USP-S | 328 ms | 328 ms | 0.4° | ||
| 13 1:41 | hit by them | Glock-18 | 203 ms | – | 1.6° | ||
| 13 1:06 | hit them | P2000 | 1062 ms | – | 6.6° | ||
| 13 1:06 | killed by them | Glock-18 | 1172 ms | 1172 ms | 17.1° | ||
| 14 1:35 | hit by them | Nova | 656 ms | – | 31.9° | ||
| 14 1:24 | killed them | MP9 | 281 ms | 422 ms | 3.3° | ||
| 14 1:23 | killed by them | AK-47 | 125 ms | 719 ms | 3.3° | ||
| 14 1:22 | hit them | MP9 | 406 ms | – | 2.6° | ||
| 15 1:42 | killed them | MP9 | 391 ms | 469 ms | 6.5° | ||
| 15 1:41 | killed by them | AK-47 | 344 ms | 734 ms | 3.4° | ||
| 15 1:41 | hit them | MP9 | 359 ms | – | 9.1° | ||
| 16 bomb 0:40 | killed by them | AK-47 | 172 ms | 672 ms | 1.3° | ||
| 17 1:37 | killed them | SSG 08 | 328 ms | 328 ms | 1.0° | ||
| 17 1:35 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:35 | killed them | Desert Eagle | 422 ms | 422 ms | 5.3° | ||
| 18 1:24 | killed them | AWP | 359 ms | 359 ms | 1.9° | ||
| 18 1:07 | hit by them | AK-47 | 312 ms | – | 0.9° | ||
| 18 1:06 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:15 | killed by them | SSG 08 | 312 ms | 312 ms | 1.9° | ||
| 20 1:35 | killed them | M4A1-S | 422 ms | 1344 ms | 10.7° | ||
| 21 1:45 | hit them | AK-47 | 469 ms | – | 1.3° | ||
| 21 1:45 | hit by them | AK-47 | 594 ms | – | 1.2° | ||
| 21 1:42 | killed by them | MAC-10 | 500 ms | 734 ms | 3.7° | ||
| 21 1:42 | hit them | AK-47 | 562 ms | – | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 1117 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 54% | |
| 1 1:08 | Tec-9 | 315 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 42% | |
| 2 1:07 | Desert Eagle | 1079 | fine - pros would have fired it too | 0/2 | 26% / 35% | ||
| 2 1:06 | Desert Eagle | 1080 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 58% | |
| 3 1:24 | AK-47 | 645 | fine - pros would have fired it too | 4/12 | killed them | 30% / 55% | |
| 3 1:03 | AK-47 | 1147 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | 1% / 56% | ||
| 3 1:02 | AK-47 | 1140 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/5 | killed them | 4% / 50% | |
| 4 1:35 | AK-47 | 689 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/28 | killed them; 10 bullets after pros would have stopped | 11% / 48% | |
| 4 1:19 | AK-47 | 1078 | fine - pros would have fired it too | 3/12 | 1 bullet after pros would have stopped | 62% / 62% | |
| 4 0:17 | AK-47 | 746 | fine - pros would have fired it too | 1/5 | killed them | 34% / 46% | |
| 6 1:37 | AWP | 1151 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 6 0:55 | AWP | 1945 | fine - pros would have fired it too | 1/2 | 56% / 61% | ||
| 6 0:46 | AWP | 2046 | fine - pros would have fired it too | 0/1 | 73% / 73% | ||
| 7 1:04 | AWP | 1229 | fine - pros would have fired it too | 1/1 | killed them | 48% / 70% | |
| 8 1:46 | AWP | 562 | fine - pros would have fired it too | 1/1 | 45% / 69% | ||
| 9 1:45 | AK-47 | 524 | fine - pros would have fired it too | 1/6 | killed them | 38% / 49% | |
| 9 1:43 | AK-47 | 544 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 4% / 63% | |
| 10 1:28 | AK-47 | 254 | fine - pros would have fired it too | 1/6 | killed them | 36% / 52% | |
| 10 1:21 | AK-47 | 1064 | fine - pros would have fired it too | 1/4 | 60% / 60% | ||
| 10 1:17 | AK-47 | 1031 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 46% | |
| 10 1:12 | AK-47 | 805 | fine - pros would have fired it too | 1/6 | 55% / 55% | ||
| 10 1:09 | Glock-18 | 552 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 1% / 40% | |
| 11 1:26 | AK-47 | 370 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/10 | killed them | 4% / 60% | |
| 11 1:24 | AK-47 | 889 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/9 | 1 bullet after pros would have stopped | 0% / 48% | |
| 12 1:23 | AK-47 | 743 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 12 1:08 | AK-47 | 605 | fine - pros would have fired it too | 4/15 | killed them | 64% / 64% | |
| 13 1:42 | USP-S | 1109 | aim far off: your crosshair was about 6.5 player widths (203 units) off their body - get on target first | 0/1 | 1% / 53% | ||
| 13 1:42 | USP-S | 898 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/1 | 9% / 53% | ||
| 13 1:41 | USP-S | 454 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 13 1:07 | USP-S | 603 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 30% / 56% | |
| 14 1:36 | MP9 | 544 | fine - pros would have fired it too | 0/14 | 2 bullets after pros would have stopped | 48% / 49% | |
| 14 1:24 | MP9 | 278 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/10 | killed them | 24% / 54% | |
| 14 1:23 | MP9 | 474 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 17% / 47% | |
| 15 1:42 | MP9 | 133 | fine - pros would have fired it too | 2/9 | killed them | 42% / 61% | |
| 15 1:41 | MP9 | 233 | fired while moving (233 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 1% / 48% | |
| 16 bomb 0:40 | M4A1-S | 755 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 47% | |
| 17 1:49 | Desert Eagle | 2702 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 10% / 24% | ||
| 17 1:35 | Desert Eagle | 152 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | killed them | 19% / 58% | |
| 18 1:24 | AWP | 1644 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 19 1:19 | AWP | 1645 | fine - pros would have fired it too | 0/1 | 40% / 66% | ||
| 20 1:35 | M4A1-S | 960 | fine - pros would have fired it too | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 20 1:34 | M4A1-S | 958 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 21 1:46 | AK-47 | 521 | fine - pros would have fired it too | 1/7 | 29% / 49% | ||
| 21 1:42 | AK-47 | 364 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 19% / 57% |
Throws
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
