Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 42% |
| Glock-18 | 12 | 17% |
| USP-S | 8 | 12% |
| M4A4 | 5 | 60% |
| SSG 08 | 5 | 60% |
| AWP | 2 | 100% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 28/110 | 10 1:33 | 2 kills (AWP ×2), in 9.5 s T | 1.7 |
| 30/110 | 21 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT | 1.4 |
| 37/110 | 6 0:59 | 1 kill (M4A4), 1 headshot T | 1.0 |
| 40/110 | 12 1:26 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 57/110 | 15 1:37 | 1 kill (Scout), 1 headshot CT | 0.6 |
| 73/110 | 7 1:41 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 82/110 | 19 0:58 | 1 kill (Scout), 1 headshot CT | 0.0 |
| 89/110 | 11 1:34 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 92/110 | 1 1:45 | 1 kill (Glock), 1 headshot T | -0.7 |
| 105/110 | 13 1:39 | 1 kill (USP-S), 1 headshot CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:22 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, they saw them first |
Flashes
5 flashes: 1 good, 1 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:13 | wasted | no enemy blinded for long |
| 10 1:16 | good | blinded haduk3n 3.5 s (0.9 s white) krut peeked haduk3n 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 12 1:19 | wasted | no enemy blinded for long |
| 15 1:27 | wasted | no enemy blinded for long |
| 21 1:10 | weak | barely blinded Mental Retardation 1.9 s (0.2 s white); blinded themselves 3.3 s holding Lower Tunnel - safe |
Throws
12 grenades: 10 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:29 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 436 units away |
| 21 1:11 | punished | killed by ☪★ MuZoOo ★☪ 0.2 s after throwing a flash at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 381 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:32 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:39 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:14 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | in their way | stood between krut and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 1:47 | line of fire | stood in krut's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:34 | trade | per per gadızer dona tagazer was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:40 | trade | per per gadızer dona tagazer was killed 201 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:50 | hold | held with EK_571, 1007 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after EK_571) |
| 7 1:43 | trade | EK_571 was killed 338 units away: you traded in 2,156 ms (pros: 1,641 ms) |
| 8 1:46 | in their way | stood between krut and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 8 1:39 | trade | ANDIAMOOO was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:32 | trade | per per gadızer dona tagazer was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | hold | held with krut, 996 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:29 | trade | per per gadızer dona tagazer was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:42 | trade | ANDIAMOOO was killed 406 units away: you traded in 2,672 ms (pros: 1,641 ms) |
| 14 1:22 | trade | krut was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:22 | trade | per per gadızer dona tagazer was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | hold | held with EK_571, 468 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before EK_571) |
| 18 1:29 | trade | per per gadızer dona tagazer was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:00 | hold | held with EK_571, 380 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after EK_571) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P2000 | 391 ms | – | 1.2° | ||
| 1 1:46 | hit them | Glock-18 | 703 ms | – | 4.1° | ||
| 1 1:45 | killed them | Glock-18 | 78 ms | 78 ms | 1.1° | ||
| 1 1:33 | killed by them | USP-S | 656 ms | 656 ms | 1.8° | ||
| 2 1:42 | killed by them | MP9 | 469 ms | 547 ms | 0.6° | ||
| 3 1:39 | killed by them | M4A4 | 1656 ms | 2016 ms | 20.6° | ||
| 3 1:39 | hit them | AK-47 | 1859 ms | – | 26.3° | ||
| 4 1:42 | killed by them | MAG-7 | 281 ms | 281 ms | 1.6° | ||
| 5 1:03 | killed by them | M4A4 | 797 ms | 891 ms | 4.1° | ||
| 6 1:47 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:46 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:59 | killed them | M4A4 | 625 ms | 1078 ms | 2.7° | ||
| 6 0:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:41 | killed them | AK-47 | 328 ms | 328 ms | 3.1° | ||
| 7 1:35 | killed by them | M4A4 | 953 ms | 953 ms | 2.8° | ||
| 8 1:32 | hit them | AK-47 | 875 ms | – | 12.9° | ||
| 8 1:32 | hit by them | Desert Eagle | 1250 ms | – | 6.7° | ||
| 8 1:32 | hit them | AK-47 | 312 ms | – | 14.7° | ||
| 8 1:32 | killed by them | Five-SeveN | 328 ms | 328 ms | 8.4° | ||
| 9 1:29 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | hit by them | MP7 | 266 ms | – | 0.6° | ||
| 10 1:33 | killed them | AWP | 547 ms | 547 ms | 23.9° | ||
| 10 1:24 | killed them | AWP | 469 ms | 469 ms | 0.5° | ||
| 10 1:14 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.2° | ||
| 11 1:34 | killed them | AK-47 | 875 ms | 875 ms | 4.5° | ||
| 11 1:34 | killed by them | MP9 | 1484 ms | 2609 ms | 1.5° | ||
| 11 1:33 | hit them | AK-47 | 2453 ms | – | 21.2° | ||
| 12 1:26 | killed them | AK-47 | 250 ms | 547 ms | 0.3° | ||
| 12 1:24 | hit by them | M4A4 | 484 ms | – | 5.7° | ||
| 12 1:24 | hit them | AK-47 | 906 ms | – | 6.7° | ||
| 12 1:10 | killed by them | Desert Eagle | 609 ms | 609 ms | 3.2° | ||
| 13 1:46 | hit by them | Glock-18 | 734 ms | – | 4.2° | ||
| 13 1:39 | killed them | USP-S | 1203 ms | 1203 ms | 1.9° | ||
| 13 1:38 | killed by them | Glock-18 | 1609 ms | 1609 ms | 2.1° | ||
| 14 1:13 | killed by them | AK-47 | 281 ms | 688 ms | 2.8° | ||
| 15 1:37 | killed them | SSG 08 | 453 ms | 453 ms | 0.9° | ||
| 15 1:27 | killed by them | AK-47 | 359 ms | 562 ms | 25.1° | ||
| 15 1:27 | hit them | SSG 08 | 469 ms | – | 27.6° | ||
| 16 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:49 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:50 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:15 | hit by them | AK-47 | 297 ms | – | 8.0° | ||
| 18 1:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:39 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:58 | killed them | SSG 08 | 531 ms | 531 ms | 4.3° | ||
| 19 0:56 | killed by them | AK-47 | 719 ms | 922 ms | 4.5° | ||
| 21 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:17 | killed them | AK-47 | 344 ms | 344 ms | 40.5° | ||
| 21 1:11 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 817 | fine - pros would have fired it too | 1/5 | 42% / 46% | ||
| 1 1:45 | Glock-18 | 810 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/1 | killed them | 54% / 56% | |
| 1 1:36 | Glock-18 | 358 | fine - pros would have fired it too | 0/4 | 27% / 42% | ||
| 1 1:34 | Glock-18 | 537 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 27% / 53% | |
| 3 1:39 | AK-47 | 366 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 64% / 64% | |
| 6 0:59 | M4A4 | 798 | fine - pros would have fired it too | 3/6 | killed them | 57% / 57% | |
| 7 1:41 | AK-47 | 419 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 8 1:33 | AK-47 | 471 | fired while moving (190 u/s), too fast to be accurate - stop first | 4/10 | cut short (a death, a reload) | 2% / 47% | |
| 10 1:33 | AWP | 354 | fine - pros would have fired it too | 1/1 | killed them | 66% / 78% | |
| 11 1:35 | AK-47 | 1139 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/6 | killed them | 10% / 48% | |
| 11 1:34 | AK-47 | 961 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 56% | |
| 11 1:33 | AK-47 | 961 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 11 1:33 | AK-47 | 961 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 51% | |
| 12 1:26 | AK-47 | 951 | fine - pros would have fired it too | 4/7 | killed them | 51% / 51% | |
| 12 1:24 | AK-47 | 891 | fine - pros would have fired it too | 4/7 | 38% / 49% | ||
| 12 1:11 | AK-47 | 548 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 49% | |
| 13 1:47 | USP-S | 1047 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 38% | |
| 13 1:40 | USP-S | 759 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 13 1:39 | USP-S | 750 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/1 | killed them | 55% / 57% | |
| 13 1:39 | USP-S | 866 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 52% | |
| 21 1:17 | AK-47 | 93 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 21 1:16 | AK-47 | 871 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/1 | 18% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
