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Dust II, lost 8-13 · Sun 08 Nov, 00:06

DarrowDeilmGold Nova III

The match

Aim

539 msTTD531 msTTK4.4°Crosshair↓40%1st bullet60%Spray28%Head72%Counter-strafe

Scoreboard

68ADR67%KAST

Positioning

Shots

9/22Rushed↓6/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473842%
Glock-181217%
USP-S812%
M4A4560%
SSG 08560%
AWP2100%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
28/11010 1:33 2 kills (AWP ×2), in 9.5 s T1.7
30/11021 1:31 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT1.4
37/1106 0:59 1 kill (M4A4), 1 headshot T1.0
40/11012 1:26 1 kill (AK-47), 1 headshot T1.0
57/11015 1:37 1 kill (Scout), 1 headshot CT0.6
73/1107 1:41 1 kill (AK-47), 1 headshot T0.2
82/11019 0:58 1 kill (Scout), 1 headshot CT0.0
89/11011 1:34 1 kill (AK-47), 1 headshot T-0.5
92/1101 1:45 1 kill (Glock), 1 headshot T-0.7
105/11013 1:39 1 kill (USP-S), 1 headshot CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:22 1v4 before the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · first fight lost, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:13 wastedno enemy blinded for long
10 1:16 goodblinded haduk3n 3.5 s (0.9 s white) krut peeked haduk3n 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
12 1:19 wastedno enemy blinded for long
15 1:27 wastedno enemy blinded for long
21 1:10 weakbarely blinded Mental Retardation 1.9 s (0.2 s white); blinded themselves 3.3 s holding Lower Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 10 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:29 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 436 units away
21 1:11 punishedkilled by ☪★ MuZoOo ★☪ 0.2 s after throwing a flash at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 381 units away, thrown in the open; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 17 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:32 RFCLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:39 Mental RetardationLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:14 RFCCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 in their waystood between krut and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 1:47 line of firestood in krut's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:34 tradeper per gadızer dona tagazer was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
3 1:40 tradeper per gadızer dona tagazer was killed 201 units away: not traded within 5 s (pros: 625 ms)
6 1:50 holdheld with EK_571, 1007 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after EK_571)
7 1:43 tradeEK_571 was killed 338 units away: you traded in 2,156 ms (pros: 1,641 ms)
8 1:46 in their waystood between krut and an enemy they could see, for 188 ms (pros: 125 ms at a time)
8 1:39 tradeANDIAMOOO was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
9 1:32 tradeper per gadızer dona tagazer was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 holdheld with krut, 996 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:29 tradeper per gadızer dona tagazer was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
13 1:42 tradeANDIAMOOO was killed 406 units away: you traded in 2,672 ms (pros: 1,641 ms)
14 1:22 tradekrut was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
14 1:22 tradeper per gadızer dona tagazer was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 holdheld with EK_571, 468 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before EK_571)
18 1:29 tradeper per gadızer dona tagazer was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
19 1:00 holdheld with EK_571, 380 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after EK_571)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 RFChit by themP2000391 ms–1.2°
1 1:46 RFChit themGlock-18703 ms–4.1°
1 1:45 RFCkilled themGlock-1878 ms78 ms1.1°
1 1:33 Agnostickilled by themUSP-S656 ms656 ms1.8°
2 1:42 RFCkilled by themMP9469 ms547 ms0.6°
3 1:39 RFCkilled by themM4A41656 ms2016 ms20.6°
3 1:39 RFChit themAK-471859 ms–26.3°
4 1:42 Mental Retardationkilled by themMAG-7281 ms281 ms1.6°
5 1:03 Agnostickilled by themM4A4797 ms891 ms4.1°
6 1:47 RFChit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:46 RFChit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 0:59 haduk3nkilled themM4A4625 ms1078 ms2.7°
6 0:35 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:41 Mental Retardationkilled themAK-47328 ms328 ms3.1°
7 1:35 Agnostickilled by themM4A4953 ms953 ms2.8°
8 1:32 Agnostichit themAK-47875 ms–12.9°
8 1:32 Agnostichit by themDesert Eagle1250 ms–6.7°
8 1:32 RFChit themAK-47312 ms–14.7°
8 1:32 RFCkilled by themFive-SeveN328 ms328 ms8.4°
9 1:29 ☪★ MuZoOo ★☪hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 Mental Retardationhit by themMP7266 ms–0.6°
10 1:33 Mental Retardationkilled themAWP547 ms547 ms23.9°
10 1:24 ☪★ MuZoOo ★☪killed themAWP469 ms469 ms0.5°
10 1:14 haduk3nkilled by themDesert Eagle328 ms328 ms1.2°
11 1:34 Agnostickilled themAK-47875 ms875 ms4.5°
11 1:34 RFCkilled by themMP91484 ms2609 ms1.5°
11 1:33 RFChit themAK-472453 ms–21.2°
12 1:26 Agnostickilled themAK-47250 ms547 ms0.3°
12 1:24 RFChit by themM4A4484 ms–5.7°
12 1:24 RFChit themAK-47906 ms–6.7°
12 1:10 Mental Retardationkilled by themDesert Eagle609 ms609 ms3.2°
13 1:46 ☪★ MuZoOo ★☪hit by themGlock-18734 ms–4.2°
13 1:39 ☪★ MuZoOo ★☪killed themUSP-S1203 ms1203 ms1.9°
13 1:38 Mental Retardationkilled by themGlock-181609 ms1609 ms2.1°
14 1:13 RFCkilled by themAK-47281 ms688 ms2.8°
15 1:37 haduk3nkilled themSSG 08453 ms453 ms0.9°
15 1:27 RFCkilled by themAK-47359 ms562 ms25.1°
15 1:27 RFChit themSSG 08469 ms–27.6°
16 1:51 Mental Retardationhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:49 Mental Retardationkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:50 Mental Retardationkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:15 RFChit by themAK-47297 ms–8.0°
18 1:15 haduk3nkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:50 Mental Retardationhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:39 Mental Retardationhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:58 ☪★ MuZoOo ★☪killed themSSG 08531 ms531 ms4.3°
19 0:56 RFCkilled by themAK-47719 ms922 ms4.5°
21 1:31 RFCkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:17 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:17 Agnostickilled themAK-47344 ms344 ms40.5°
21 1:11 ☪★ MuZoOo ★☪killed by themP250–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 9 of your 22 first shots too soon: 5 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 RFCGlock-18817fine - pros would have fired it too1/542% / 46%
1 1:45 RFCGlock-18810fired while moving (180 u/s), too fast to be accurate - stop first1/1killed them54% / 56%
1 1:36 AgnosticGlock-18358fine - pros would have fired it too0/427% / 42%
1 1:34 AgnosticGlock-18537aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)27% / 53%
3 1:39 RFCAK-47366fine - pros would have fired it too1/3cut short (a death, a reload)64% / 64%
6 0:59 haduk3nM4A4798fine - pros would have fired it too3/6killed them57% / 57%
7 1:41 Mental RetardationAK-47419fine - pros would have fired it too1/5killed them59% / 59%
8 1:33 AgnosticAK-47471fired while moving (190 u/s), too fast to be accurate - stop first4/10cut short (a death, a reload)2% / 47%
10 1:33 Mental RetardationAWP354fine - pros would have fired it too1/1killed them66% / 78%
11 1:35 AgnosticAK-471139aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/6killed them10% / 48%
11 1:34 RFCAK-47961aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 56%
11 1:33 RFCAK-47961fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
11 1:33 RFCAK-47961fine - pros would have fired it too1/1cut short (a death, a reload)50% / 51%
12 1:26 AgnosticAK-47951fine - pros would have fired it too4/7killed them51% / 51%
12 1:24 RFCAK-47891fine - pros would have fired it too4/738% / 49%
12 1:11 Mental RetardationAK-47548aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 49%
13 1:47 ☪★ MuZoOo ★☪USP-S1047fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 38%
13 1:40 ☪★ MuZoOo ★☪USP-S759fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
13 1:39 ☪★ MuZoOo ★☪USP-S750fired while moving (94 u/s), too fast to be accurate - stop first1/1killed them55% / 57%
13 1:39 Mental RetardationUSP-S866fired while moving (166 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 52%
21 1:17 AgnosticAK-4793fine - pros would have fired it too1/4killed them54% / 54%
21 1:16 Mental RetardationAK-47871fired while moving (117 u/s), too fast to be accurate - stop first0/118% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.