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Dust II, won 13-8 · Sun 08 Nov, 00:06

☪★ MuZoOo ★☪

The match

Aim

656 msTTD625 msTTK3.3°Crosshair↓40%1st bullet20%Spray24%Head75%Counter-strafe

Scoreboard

57ADR71%KAST

Positioning

Shots

10/22Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472635%
M4A42223%
Five-SeveN2119%
Tec-91822%
Glock-181729%
P20002100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
33/11011 0:37 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT1.3
38/1109 1:32 1 kill (M4A4), 1 headshot CT1.0
41/11012 1:01 1 kill (AK-47), 1 headshot CT1.0
72/1102 0:57 1 kill (Five-SeveN) CT0.2
81/11015 bomb 0:33 1 kill (AK-47), 1 headshot T0.0
93/11021 1:11 1 kill (P250) T-0.7
108/1101 1:20 1 kill (Five-SeveN), 1 headshot CT-2.0
110/11013 1:42 1 kill (Glock), 1 headshot T-3.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 6 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:20 wastedno enemy blinded for long
2 1:14 wastedno enemy blinded for long
10 1:35 goodblinded per per gadızer dona tagazer 3.4 s (0.8 s white)
10 1:25 goodblinded per per gadızer dona tagazer 3.5 s (0.9 s white)
11 1:18 wastedno enemy blinded for long
12 1:24 wastedno enemy blinded for long
14 1:31 wastedno enemy blinded for long
14 1:23 wastedno enemy blinded for long; blinded haduk3n 3.6 s on the move through Bombsite B - safe
15 1:49 goodblinded ANDIAMOOO 3.3 s (0.7 s white)
16 1:49 goodblinded EK_571 3.5 s (0.8 s white)
19 1:28 goodblinded EK_571 3.6 s (0.9 s white)
19 1:07 goodblinded EK_571 4.3 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 26 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:48 exposeda molotov at Middle - seen by 1 enemy for 0.9 s, the nearest 1412 units away; a running throw
19 1:30 exposeda flash at Extended A - seen by 1 enemy for 0.9 s, the nearest 388 units away

Positioning

In 3 of your 26 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 1 of your 16 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:46 krutTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
10 1:24 DarrowDeilmCatwalkcover not used: 32 units away, they'd have seen only your headdied
11 0:38 krutCatwalkcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 holdheld with haduk3n, 654 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:37 tradehaduk3n was killed 544 units away: not traded within 5 s (pros: 2,031 ms)
15 1:28 tradeAgnostic was killed 383 units away: not traded within 5 s (pros: 1,641 ms)
17 1:37 in their waystood between Mental Retardation and an enemy they could see, for 188 ms (pros: 125 ms at a time)
19 1:43 tradeAgnostic was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
20 1:41 holdheld with Mental Retardation, 753 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after Mental Retardation)
21 1:31 tradeRFC was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
21 1:17 tradeAgnostic was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:22 holdheld with Mental Retardation, 699 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before Mental Retardation)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 ANDIAMOOOhit themFive-SeveN688 ms–1.7°
1 1:22 ANDIAMOOOhit by themGlock-181234 ms–52.9°
1 1:20 ANDIAMOOOkilled themFive-SeveN4094 ms4094 ms1.7°
2 0:57 ANDIAMOOOkilled themFive-SeveN453 ms453 ms27.5°
3 1:24 krutkilled by themAK-47625 ms938 ms1.4°
3 1:24 kruthit themM4A4812 ms–10.8°
4 1:19 kruthit by themAK-47469 ms–2.6°
5 1:15 EK_571killed by themAK-47219 ms219 ms0.3°
6 1:37 krutkilled by themAWP328 ms328 ms1.3°
7 1:45 kruthit themP2000172 ms–3.0°
7 1:45 per per gadızer dona tagazerhit themP2000562 ms–1.2°
7 1:45 per per gadızer dona tagazerkilled by themAWP672 ms672 ms4.3°
8 1:24 per per gadızer dona tagazerkilled by themAWP766 ms766 ms2.8°
9 1:32 per per gadızer dona tagazerkilled themM4A4250 ms516 ms3.3°
9 1:29 DarrowDeilmhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:06 EK_571killed by themAK-47547 ms750 ms25.6°
10 1:24 DarrowDeilmkilled by themAWP469 ms469 ms0.5°
11 0:37 krutkilled themAK-47766 ms766 ms7.0°
11 0:24 EK_571killed themAK-471016 ms1016 ms5.7°
12 1:01 krutkilled themAK-47625 ms734 ms4.7°
12 0:46 EK_571killed by themAWP344 ms344 ms0.7°
13 1:46 DarrowDeilmhit themGlock-18734 ms–4.2°
13 1:46 ANDIAMOOOhit themGlock-18656 ms–2.6°
13 1:42 ANDIAMOOOkilled themGlock-1831 ms31 ms0.7°
13 1:39 DarrowDeilmkilled by themUSP-S1203 ms1203 ms1.9°
15 bomb 0:33 EK_571hit by themM4A4688 ms–6.9°
15 bomb 0:33 EK_571killed themAK-47219 ms219 ms4.5°
15 bomb 0:30 per per gadızer dona tagazerhit themAK-47469 ms–1.6°
15 bomb 0:30 per per gadızer dona tagazerkilled by themGalil AR641 ms641 ms0.6°
16 1:45 per per gadızer dona tagazerkilled by themM4A1-S938 ms1438 ms15.1°
16 1:45 per per gadızer dona tagazerhit themAK-471219 ms–6.0°
17 1:35 kruthit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
17 1:35 krutkilled by themDesert Eagle422 ms422 ms5.3°
18 1:40 ANDIAMOOOkilled by themM4A1-S922 ms1641 ms19.3°
18 1:40 ANDIAMOOOhit themTec-91281 ms–1.7°
19 0:59 EK_571hit themTec-91047 ms–1.2°
19 0:58 DarrowDeilmkilled by themSSG 08531 ms531 ms4.3°
20 1:40 per per gadızer dona tagazerkilled by themM4A1-S188 ms484 ms0.8°
21 1:11 DarrowDeilmkilled themP250–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:21 EK_571killed by themM4A1-S406 ms891 ms2.1°
21 bomb 0:21 EK_571hit themAK-47641 ms–24.9°

Shots

You fired 10 of your 22 first shots too soon: 6 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 ANDIAMOOOFive-SeveN532fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
1 1:23 ANDIAMOOOFive-SeveN436aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 47%
1 1:21 ANDIAMOOOFive-SeveN557aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/6killed them4% / 42%
2 0:57 ANDIAMOOOFive-SeveN140fine - pros would have fired it too1/3killed them56% / 56%
3 1:24 krutM4A4649aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/5cut short (a death, a reload)6% / 46%
4 1:19 krutFive-SeveN1071fine - pros would have fired it too0/735% / 39%
7 1:45 per per gadızer dona tagazerP2000634fine - pros would have fired it too2/2cut short (a death, a reload)62% / 63%
9 1:32 per per gadızer dona tagazerM4A4308fine - pros would have fired it too4/7killed them63% / 63%
9 1:30 EK_571M4A4727fired while moving (184 u/s), too fast to be accurate - stop first0/2212 bullets after pros would have stopped1% / 48%
11 0:38 krutAK-47311aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4killed them25% / 53%
11 0:24 EK_571AK-471179fine - pros would have fired it too1/5killed them70% / 70%
12 1:01 krutAK-47871fine - pros would have fired it too2/2killed them68% / 68%
13 1:47 DarrowDeilmGlock-181064fired while moving (225 u/s), too fast to be accurate - stop first4/116% / 37%
13 1:42 ANDIAMOOOGlock-18816fine - pros would have fired it too1/4killed them30% / 53%
13 1:40 DarrowDeilmGlock-18769fired while moving (240 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)14% / 38%
15 bomb 0:34 EK_571AK-47641aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/63% / 62%
15 bomb 0:33 EK_571AK-47646fine - pros would have fired it too1/4killed them27% / 49%
15 bomb 0:30 per per gadızer dona tagazerAK-47378fired while moving (112 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)10% / 59%
16 1:45 per per gadızer dona tagazerAK-47541fine - pros would have fired it too1/4cut short (a death, a reload)65% / 65%
18 1:40 ANDIAMOOOTec-9412too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target1/7cut short (a death, a reload)18% / 47%
19 0:59 EK_571Tec-91347fine - pros would have fired it too2/5cut short (a death, a reload)27% / 33%
21 bomb 0:21 EK_571AK-47905fine - pros would have fired it too2/3cut short (a death, a reload)68% / 68%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.