Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 35% |
| M4A4 | 22 | 23% |
| Five-SeveN | 21 | 19% |
| Tec-9 | 18 | 22% |
| Glock-18 | 17 | 29% |
| P2000 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 33/110 | 11 0:37 | 2 kills (AK-47 ×2), 1 headshot, in 13.9 s CT | 1.3 |
| 38/110 | 9 1:32 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 41/110 | 12 1:01 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 72/110 | 2 0:57 | 1 kill (Five-SeveN) CT | 0.2 |
| 81/110 | 15 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 93/110 | 21 1:11 | 1 kill (P250) T | -0.7 |
| 108/110 | 1 1:20 | 1 kill (Five-SeveN), 1 headshot CT | -2.0 |
| 110/110 | 13 1:42 | 1 kill (Glock), 1 headshot T | -3.0 |
Flashes
12 flashes: 6 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:20 | wasted | no enemy blinded for long |
| 2 1:14 | wasted | no enemy blinded for long |
| 10 1:35 | good | blinded per per gadızer dona tagazer 3.4 s (0.8 s white) |
| 10 1:25 | good | blinded per per gadızer dona tagazer 3.5 s (0.9 s white) |
| 11 1:18 | wasted | no enemy blinded for long |
| 12 1:24 | wasted | no enemy blinded for long |
| 14 1:31 | wasted | no enemy blinded for long |
| 14 1:23 | wasted | no enemy blinded for long; blinded haduk3n 3.6 s on the move through Bombsite B - safe |
| 15 1:49 | good | blinded ANDIAMOOO 3.3 s (0.7 s white) |
| 16 1:49 | good | blinded EK_571 3.5 s (0.8 s white) |
| 19 1:28 | good | blinded EK_571 3.6 s (0.9 s white) |
| 19 1:07 | good | blinded EK_571 4.3 s (1.6 s white) |
Throws
28 grenades: 26 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:48 | exposed | a molotov at Middle - seen by 1 enemy for 0.9 s, the nearest 1412 units away; a running throw |
| 19 1:30 | exposed | a flash at Extended A - seen by 1 enemy for 0.9 s, the nearest 388 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:46 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 10 1:24 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 11 0:38 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | hold | held with haduk3n, 654 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:37 | trade | haduk3n was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:28 | trade | Agnostic was killed 383 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:37 | in their way | stood between Mental Retardation and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 19 1:43 | trade | Agnostic was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:41 | hold | held with Mental Retardation, 753 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after Mental Retardation) |
| 21 1:31 | trade | RFC was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:17 | trade | Agnostic was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:22 | hold | held with Mental Retardation, 699 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before Mental Retardation) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | hit them | Five-SeveN | 688 ms | – | 1.7° | ||
| 1 1:22 | hit by them | Glock-18 | 1234 ms | – | 52.9° | ||
| 1 1:20 | killed them | Five-SeveN | 4094 ms | 4094 ms | 1.7° | ||
| 2 0:57 | killed them | Five-SeveN | 453 ms | 453 ms | 27.5° | ||
| 3 1:24 | killed by them | AK-47 | 625 ms | 938 ms | 1.4° | ||
| 3 1:24 | hit them | M4A4 | 812 ms | – | 10.8° | ||
| 4 1:19 | hit by them | AK-47 | 469 ms | – | 2.6° | ||
| 5 1:15 | killed by them | AK-47 | 219 ms | 219 ms | 0.3° | ||
| 6 1:37 | killed by them | AWP | 328 ms | 328 ms | 1.3° | ||
| 7 1:45 | hit them | P2000 | 172 ms | – | 3.0° | ||
| 7 1:45 | hit them | P2000 | 562 ms | – | 1.2° | ||
| 7 1:45 | killed by them | AWP | 672 ms | 672 ms | 4.3° | ||
| 8 1:24 | killed by them | AWP | 766 ms | 766 ms | 2.8° | ||
| 9 1:32 | killed them | M4A4 | 250 ms | 516 ms | 3.3° | ||
| 9 1:29 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:06 | killed by them | AK-47 | 547 ms | 750 ms | 25.6° | ||
| 10 1:24 | killed by them | AWP | 469 ms | 469 ms | 0.5° | ||
| 11 0:37 | killed them | AK-47 | 766 ms | 766 ms | 7.0° | ||
| 11 0:24 | killed them | AK-47 | 1016 ms | 1016 ms | 5.7° | ||
| 12 1:01 | killed them | AK-47 | 625 ms | 734 ms | 4.7° | ||
| 12 0:46 | killed by them | AWP | 344 ms | 344 ms | 0.7° | ||
| 13 1:46 | hit them | Glock-18 | 734 ms | – | 4.2° | ||
| 13 1:46 | hit them | Glock-18 | 656 ms | – | 2.6° | ||
| 13 1:42 | killed them | Glock-18 | 31 ms | 31 ms | 0.7° | ||
| 13 1:39 | killed by them | USP-S | 1203 ms | 1203 ms | 1.9° | ||
| 15 bomb 0:33 | hit by them | M4A4 | 688 ms | – | 6.9° | ||
| 15 bomb 0:33 | killed them | AK-47 | 219 ms | 219 ms | 4.5° | ||
| 15 bomb 0:30 | hit them | AK-47 | 469 ms | – | 1.6° | ||
| 15 bomb 0:30 | killed by them | Galil AR | 641 ms | 641 ms | 0.6° | ||
| 16 1:45 | killed by them | M4A1-S | 938 ms | 1438 ms | 15.1° | ||
| 16 1:45 | hit them | AK-47 | 1219 ms | – | 6.0° | ||
| 17 1:35 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:35 | killed by them | Desert Eagle | 422 ms | 422 ms | 5.3° | ||
| 18 1:40 | killed by them | M4A1-S | 922 ms | 1641 ms | 19.3° | ||
| 18 1:40 | hit them | Tec-9 | 1281 ms | – | 1.7° | ||
| 19 0:59 | hit them | Tec-9 | 1047 ms | – | 1.2° | ||
| 19 0:58 | killed by them | SSG 08 | 531 ms | 531 ms | 4.3° | ||
| 20 1:40 | killed by them | M4A1-S | 188 ms | 484 ms | 0.8° | ||
| 21 1:11 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:21 | killed by them | M4A1-S | 406 ms | 891 ms | 2.1° | ||
| 21 bomb 0:21 | hit them | AK-47 | 641 ms | – | 24.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Five-SeveN | 532 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 1 1:23 | Five-SeveN | 436 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 47% | |
| 1 1:21 | Five-SeveN | 557 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/6 | killed them | 4% / 42% | |
| 2 0:57 | Five-SeveN | 140 | fine - pros would have fired it too | 1/3 | killed them | 56% / 56% | |
| 3 1:24 | M4A4 | 649 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 6% / 46% | |
| 4 1:19 | Five-SeveN | 1071 | fine - pros would have fired it too | 0/7 | 35% / 39% | ||
| 7 1:45 | P2000 | 634 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 62% / 63% | |
| 9 1:32 | M4A4 | 308 | fine - pros would have fired it too | 4/7 | killed them | 63% / 63% | |
| 9 1:30 | M4A4 | 727 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/22 | 12 bullets after pros would have stopped | 1% / 48% | |
| 11 0:38 | AK-47 | 311 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | killed them | 25% / 53% | |
| 11 0:24 | AK-47 | 1179 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 12 1:01 | AK-47 | 871 | fine - pros would have fired it too | 2/2 | killed them | 68% / 68% | |
| 13 1:47 | Glock-18 | 1064 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/11 | 6% / 37% | ||
| 13 1:42 | Glock-18 | 816 | fine - pros would have fired it too | 1/4 | killed them | 30% / 53% | |
| 13 1:40 | Glock-18 | 769 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 14% / 38% | |
| 15 bomb 0:34 | AK-47 | 641 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/6 | 3% / 62% | ||
| 15 bomb 0:33 | AK-47 | 646 | fine - pros would have fired it too | 1/4 | killed them | 27% / 49% | |
| 15 bomb 0:30 | AK-47 | 378 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 10% / 59% | |
| 16 1:45 | AK-47 | 541 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 65% / 65% | |
| 18 1:40 | Tec-9 | 412 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 1/7 | cut short (a death, a reload) | 18% / 47% | |
| 19 0:59 | Tec-9 | 1347 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 27% / 33% | |
| 21 bomb 0:21 | AK-47 | 905 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 68% / 68% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.