Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 50 | 40% |
| MP7 | 28 | 50% |
| MP9 | 20 | 40% |
| P90 | 17 | 12% |
| P250 | 12 | 33% |
| Glock-18 | 10 | 10% |
| M4A4 | 9 | 33% |
| Negev | 5 | 0% |
| AWP | 4 | 75% |
| Tec-9 | 2 | 0% |
| Galil AR | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/110 | 5 1:39 | 3 kills (MP7 ×3), 1 through smoke, in 65 s T | 3.8 |
| 17/110 | 6 0:37 | 1 kill (Scout), a wallbang T | 3.0 |
| 27/110 | 20 1:40 | 2 kills (M4A1-S ×2), 1 headshot, in 16.7 s CT | 1.9 |
| 47/110 | 19 1:43 | 1 kill (M4A1-S) CT | 0.9 |
| 54/110 | 15 1:28 | 2 kills (MP9, Galil), 1 headshot, in 14.5 s CT | 0.7 |
| 70/110 | 7 1:45 | 2 kills (AWP ×2), in 28.6 s T | 0.3 |
| 79/110 | 8 1:24 | 1 kill (AWP) T | 0.0 |
| 91/110 | 16 1:44 | 1 kill (M4A1-S), 1 headshot CT | -0.6 |
| 109/110 | 13 1:29 | 1 kill (P250) CT | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:03 | 1v2 before the plant T · 90 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 15 bomb 0:33 | 1v2 after the plant CT · 48 HP · Long A | lost - died later, after 1 kill · they saw them first |
Flashes
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:29 | hurt the team | barely blinded Mental Retardation 1.0 s (0.1 s white); blinded themselves 4.6 s holding Upper Tunnel - an enemy could see them |
| 5 1:45 | good | blinded RFC 3.8 s (1.1 s white); blinded themselves 1.8 s on the move through Top Mid - safe |
| 8 1:15 | weak | barely blinded RFC 2.3 s (0.2 s white) |
| 15 1:44 | wasted | no enemy blinded for long |
| 18 1:48 | wasted | no enemy blinded for long |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 0:24 | punished | hit by haduk3n 1.4 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 871 units away; a running throw |
| 12 1:50 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2238 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:16 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your head | died | ||
| 15 1:33 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 15 bomb 0:30 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 18 1:30 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 20 1:41 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 20 1:39 | Middle | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 20 1:24 | Middle | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:18 | trade | EK_571 was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:43 | line of fire | stood in DarrowDeilm's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:42 | peek together | peeked the same enemy as DarrowDeilm, 203 ms before them - a double peek |
| 3 1:41 | line of fire | stood in DarrowDeilm's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:42 | trade | DarrowDeilm was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:34 | trade | ANDIAMOOO was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:28 | trade | krut was killed 280 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:12 | trade | EK_571 was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:03 | trade | DarrowDeilm was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:50 | hold | held with EK_571, 98 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:49 | trade | EK_571 was killed 96 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:45 | in their way | stood between krut and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 8 1:03 | trade | krut was killed 111 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:50 | line of fire | stood in EK_571's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 bomb 0:33 | trade | EK_571 was killed 685 units away: you traded in 3,047 ms (pros: 2,031 ms) |
| 16 1:49 | trade | DarrowDeilm was killed 663 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:50 | trade | DarrowDeilm was killed 77 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:42 | trade | ANDIAMOOO was killed 861 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | ANDIAMOOO was killed 151 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:42 | trade | krut was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | killed by them | USP-S | 375 ms | 375 ms | 1.0° | ||
| 2 1:17 | hit by them | MP9 | 297 ms | – | 4.7° | ||
| 2 1:16 | hit them | Glock-18 | 578 ms | – | 2.0° | ||
| 2 1:16 | killed by them | M4A1-S | 469 ms | 469 ms | 0.5° | ||
| 3 1:41 | killed by them | M4A4 | 656 ms | 1672 ms | 11.5° | ||
| 4 1:27 | killed by them | MAG-7 | 266 ms | 266 ms | 3.5° | ||
| 5 1:41 | hit them | MP7 | 156 ms | – | 2.3° | ||
| 5 1:39 | killed them | MP7 | 531 ms | 1250 ms | 6.1° | ||
| 5 1:21 | killed them | MP7 | 109 ms | 438 ms | 1.4° | ||
| 5 0:34 | killed them | MP7 | 1859 ms | 2172 ms | 8.0° | ||
| 5 0:29 | hit them | M4A4 | 531 ms | – | 4.4° | ||
| 5 0:22 | killed by them | M4A1-S | 391 ms | 891 ms | 2.0° | ||
| 5 0:22 | hit them | M4A4 | 875 ms | – | 7.3° | ||
| 6 1:19 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:37 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:45 | hit by them | P2000 | 562 ms | – | 1.2° | ||
| 7 1:45 | killed them | AWP | 672 ms | 672 ms | 4.3° | ||
| 7 1:17 | killed them | AWP | 406 ms | 406 ms | 0.8° | ||
| 8 1:24 | killed them | AWP | 766 ms | 766 ms | 2.8° | ||
| 8 1:01 | killed by them | AK-47 | 359 ms | 656 ms | 40.1° | ||
| 9 1:32 | killed by them | M4A4 | 250 ms | 516 ms | 3.3° | ||
| 10 1:14 | killed by them | FAMAS | 844 ms | 1219 ms | 12.0° | ||
| 11 1:43 | killed by them | M4A4 | 250 ms | 703 ms | 3.6° | ||
| 12 1:29 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:30 | killed them | P250 | 562 ms | 1578 ms | 0.8° | ||
| 13 1:30 | hit by them | Glock-18 | 281 ms | – | 0.5° | ||
| 13 1:30 | hit by them | P250 | 1250 ms | – | 7.9° | ||
| 13 1:27 | killed by them | Glock-18 | 359 ms | 1234 ms | 0.9° | ||
| 13 1:27 | hit them | P250 | 578 ms | – | 1.3° | ||
| 14 1:22 | killed by them | AK-47 | 234 ms | 625 ms | 1.4° | ||
| 15 1:32 | hit them | MP9 | 750 ms | – | 3.2° | ||
| 15 1:29 | hit by them | AK-47 | 359 ms | – | 0.2° | ||
| 15 1:28 | killed them | MP9 | 422 ms | 422 ms | 1.1° | ||
| 15 bomb 0:30 | hit by them | AK-47 | 469 ms | – | 1.6° | ||
| 15 bomb 0:30 | killed them | Galil AR | 641 ms | 641 ms | 0.6° | ||
| 15 bomb 0:25 | killed by them | AK-47 | 406 ms | 406 ms | 0.6° | ||
| 16 1:46 | hit them | M4A4 | 625 ms | – | 2.5° | ||
| 16 1:45 | killed them | M4A1-S | 938 ms | 1438 ms | 15.1° | ||
| 16 1:45 | hit by them | AK-47 | 1219 ms | – | 6.0° | ||
| 16 1:44 | killed by them | SSG 08 | 2516 ms | 2516 ms | 3.8° | ||
| 17 1:42 | killed by them | AK-47 | 250 ms | 1062 ms | 2.2° | ||
| 18 1:29 | hit them | P90 | 203 ms | – | 2.7° | ||
| 18 1:29 | killed by them | AK-47 | 500 ms | 1000 ms | 6.8° | ||
| 19 1:44 | killed them | M4A1-S | 359 ms | 766 ms | 2.8° | ||
| 19 1:04 | killed by them | AK-47 | 406 ms | 406 ms | 3.6° | ||
| 20 1:40 | killed them | M4A1-S | 188 ms | 484 ms | 0.8° | ||
| 20 1:39 | hit by them | SSG 08 | 344 ms | – | 2.1° | ||
| 20 1:39 | hit them | M4A4 | 547 ms | – | 0.5° | ||
| 20 1:35 | hit by them | AK-47 | 531 ms | – | 0.5° | ||
| 20 1:31 | hit them | M4A4 | 297 ms | – | 0.8° | ||
| 20 1:23 | killed them | M4A1-S | 547 ms | 547 ms | 0.4° | ||
| 21 1:40 | hit them | M4A4 | 516 ms | – | 1.7° | ||
| 21 1:38 | killed by them | G3SG1 | 656 ms | 656 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Tec-9 | 1069 | fine - pros would have fired it too | 0/2 | 33% / 40% | ||
| 2 1:17 | Glock-18 | 1019 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 27% / 41% | |
| 3 1:40 | P90 | 204 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 23% / 56% | |
| 4 1:32 | MP7 | 677 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/6 | 1% / 62% | ||
| 5 1:40 | MP7 | 490 | fired while moving (219 u/s), too fast to be accurate - stop first | 5/18 | killed them | 5% / 55% | |
| 5 1:21 | MP7 | 195 | fine - pros would have fired it too | 3/10 | killed them | 51% / 54% | |
| 5 0:34 | MP7 | 692 | fine - pros would have fired it too | 5/11 | killed them | 71% / 71% | |
| 5 0:29 | M4A4 | 697 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/10 | 4% / 50% | ||
| 5 0:22 | M4A4 | 871 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 47% / 47% | |
| 7 1:45 | AWP | 570 | fine - pros would have fired it too | 1/1 | killed them | 54% / 80% | |
| 7 1:17 | AWP | 1140 | fine - pros would have fired it too | 1/1 | killed them | 92% / 92% | |
| 8 1:24 | AWP | 686 | fine - pros would have fired it too | 1/1 | killed them | 61% / 81% | |
| 8 1:02 | AWP | 644 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 78% / 78% | |
| 13 1:31 | P250 | 616 | fired while moving (183 u/s), too fast to be accurate - stop first | 3/8 | killed them | 20% / 42% | |
| 13 1:27 | P250 | 847 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 20% / 38% | |
| 15 1:32 | MP9 | 1431 | fine - pros would have fired it too | 2/5 | 69% / 69% | ||
| 15 1:32 | MP9 | 1475 | fine - pros would have fired it too | 1/5 | 52% / 52% | ||
| 15 1:31 | MP9 | 1477 | fine - pros would have fired it too | 4/5 | 29% / 44% | ||
| 15 1:30 | MP9 | 1478 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/6 | 3% / 53% | ||
| 15 1:28 | MP9 | 1477 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/7 | killed them | 15% / 44% | |
| 15 bomb 0:30 | Galil AR | 367 | fine - pros would have fired it too | 1/5 | killed them | 40% / 49% | |
| 16 1:46 | M4A1-S | 1107 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 50% | |
| 16 1:45 | M4A1-S | 575 | fired while moving (205 u/s), too fast to be accurate - stop first | 4/8 | killed them | 16% / 57% | |
| 17 1:47 | M4A1-S | 1436 | fired while moving (222 u/s), too fast to be accurate - stop first | 0/4 | 16% / 73% | ||
| 17 1:42 | M4A1-S | 371 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 18% / 47% | |
| 18 1:29 | P90 | 783 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/12 | cut short (a death, a reload) | 53% / 66% | |
| 19 1:44 | M4A1-S | 1203 | fine - pros would have fired it too | 4/9 | killed them | 53% / 53% | |
| 20 1:40 | M4A1-S | 961 | fine - pros would have fired it too | 4/7 | killed them | 67% / 67% | |
| 20 1:39 | M4A1-S | 1388 | fine - pros would have fired it too | 1/6 | 31% / 49% | ||
| 20 1:37 | M4A1-S | 1470 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 29% / 55% | |
| 20 1:30 | M4A1-S | 1429 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/4 | 26% / 68% | ||
| 20 1:24 | M4A1-S | 1617 | fine - pros would have fired it too | 1/6 | killed them; 1 bullet after pros would have stopped | 65% / 65% | |
| 21 1:40 | M4A1-S | 1321 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/6 | 5% / 45% | ||
| 21 1:39 | M4A1-S | 1264 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 28% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
