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Dust II, lost 8-13 · Sun 08 Nov, 00:06

per per gadızer dona tagazerGold Nova Master

The match

Aim

Scoreboard

72ADR48%KAST

Positioning

Shots

17/34Rushed↓1/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5040%
MP72850%
MP92040%
P901712%
P2501233%
Glock-181010%
M4A4933%
Negev50%
AWP475%
Tec-920%
Galil AR1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1105 1:39 3 kills (MP7 ×3), 1 through smoke, in 65 s T3.8
17/1106 0:37 1 kill (Scout), a wallbang T3.0
27/11020 1:40 2 kills (M4A1-S ×2), 1 headshot, in 16.7 s CT1.9
47/11019 1:43 1 kill (M4A1-S) CT0.9
54/11015 1:28 2 kills (MP9, Galil), 1 headshot, in 14.5 s CT0.7
70/1107 1:45 2 kills (AWP ×2), in 28.6 s T0.3
79/1108 1:24 1 kill (AWP) T0.0
91/11016 1:44 1 kill (M4A1-S), 1 headshot CT-0.6
109/11013 1:29 1 kill (P250) CT-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:03 1v2 before the plant T · 90 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other
15 bomb 0:33 1v2 after the plant CT · 48 HP · Long Alost - died later, after 1 kill · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:29 hurt the teambarely blinded Mental Retardation 1.0 s (0.1 s white); blinded themselves 4.6 s holding Upper Tunnel - an enemy could see them
5 1:45 goodblinded RFC 3.8 s (1.1 s white); blinded themselves 1.8 s on the move through Top Mid - safe
8 1:15 weakbarely blinded RFC 2.3 s (0.2 s white)
15 1:44 wastedno enemy blinded for long
18 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 0:24 punishedhit by haduk3n 1.4 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 871 units away; a running throw
12 1:50 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2238 units away; a running throw

Positioning

In 7 of your 34 duels you showed more of yourself than you needed to (5 with cover close by you didn't use; 3 peeked too wide - two enemies saw you at once), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 3 of your 28 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:16 haduk3nTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your headdied
15 1:33 AgnosticLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
15 bomb 0:30 ☪★ MuZoOo ★☪A Rampcover not used: 16 units away, they'd have seen only your headkilled them
18 1:30 RFCCatwalkcover not used: 32 units away, they'd have seen only your headdied
20 1:41 ☪★ MuZoOo ★☪Middlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
20 1:39 Mental RetardationMiddlecover not used: 32 units away, they'd have seen only your headlived
20 1:24 Mental RetardationMiddlecover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:18 tradeEK_571 was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
3 1:43 line of firestood in DarrowDeilm's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:42 peek togetherpeeked the same enemy as DarrowDeilm, 203 ms before them - a double peek
3 1:41 line of firestood in DarrowDeilm's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:42 tradeDarrowDeilm was killed 655 units away: not traded within 5 s (pros: 2,031 ms)
5 1:34 tradeANDIAMOOO was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
5 1:28 tradekrut was killed 280 units away: not traded within 5 s (pros: 1,641 ms)
5 1:12 tradeEK_571 was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
5 1:03 tradeDarrowDeilm was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
6 1:50 holdheld with EK_571, 98 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:49 tradeEK_571 was killed 96 units away: not traded within 5 s (pros: 969 ms)
7 1:45 in their waystood between krut and an enemy they could see, for 375 ms (pros: 125 ms at a time)
8 1:03 tradekrut was killed 111 units away: not traded within 5 s (pros: 969 ms)
12 1:50 line of firestood in EK_571's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 bomb 0:33 tradeEK_571 was killed 685 units away: you traded in 3,047 ms (pros: 2,031 ms)
16 1:49 tradeDarrowDeilm was killed 663 units away: not traded within 5 s (pros: 2,031 ms)
17 1:50 tradeDarrowDeilm was killed 77 units away: not traded within 5 s (pros: 625 ms)
17 1:42 tradeANDIAMOOO was killed 861 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeANDIAMOOO was killed 151 units away: not traded within 5 s (pros: 969 ms)
21 1:42 tradekrut was killed 825 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 haduk3nkilled by themUSP-S375 ms375 ms1.0°
2 1:17 Agnostichit by themMP9297 ms–4.7°
2 1:16 Agnostichit themGlock-18578 ms–2.0°
2 1:16 haduk3nkilled by themM4A1-S469 ms469 ms0.5°
3 1:41 RFCkilled by themM4A4656 ms1672 ms11.5°
4 1:27 Mental Retardationkilled by themMAG-7266 ms266 ms3.5°
5 1:41 RFChit themMP7156 ms–2.3°
5 1:39 RFCkilled themMP7531 ms1250 ms6.1°
5 1:21 Mental Retardationkilled themMP7109 ms438 ms1.4°
5 0:34 Agnostickilled themMP71859 ms2172 ms8.0°
5 0:29 haduk3nhit themM4A4531 ms–4.4°
5 0:22 haduk3nkilled by themM4A1-S391 ms891 ms2.0°
5 0:22 haduk3nhit themM4A4875 ms–7.3°
6 1:19 Mental Retardationhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 0:37 Mental Retardationkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:45 ☪★ MuZoOo ★☪hit by themP2000562 ms–1.2°
7 1:45 ☪★ MuZoOo ★☪killed themAWP672 ms672 ms4.3°
7 1:17 RFCkilled themAWP406 ms406 ms0.8°
8 1:24 ☪★ MuZoOo ★☪killed themAWP766 ms766 ms2.8°
8 1:01 RFCkilled by themAK-47359 ms656 ms40.1°
9 1:32 ☪★ MuZoOo ★☪killed by themM4A4250 ms516 ms3.3°
10 1:14 Agnostickilled by themFAMAS844 ms1219 ms12.0°
11 1:43 Agnostickilled by themM4A4250 ms703 ms3.6°
12 1:29 Mental Retardationkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:30 haduk3nkilled themP250562 ms1578 ms0.8°
13 1:30 RFChit by themGlock-18281 ms–0.5°
13 1:30 haduk3nhit by themP2501250 ms–7.9°
13 1:27 RFCkilled by themGlock-18359 ms1234 ms0.9°
13 1:27 RFChit themP250578 ms–1.3°
14 1:22 RFCkilled by themAK-47234 ms625 ms1.4°
15 1:32 Agnostichit themMP9750 ms–3.2°
15 1:29 Agnostichit by themAK-47359 ms–0.2°
15 1:28 Agnostickilled themMP9422 ms422 ms1.1°
15 bomb 0:30 ☪★ MuZoOo ★☪hit by themAK-47469 ms–1.6°
15 bomb 0:30 ☪★ MuZoOo ★☪killed themGalil AR641 ms641 ms0.6°
15 bomb 0:25 RFCkilled by themAK-47406 ms406 ms0.6°
16 1:46 Mental Retardationhit themM4A4625 ms–2.5°
16 1:45 ☪★ MuZoOo ★☪killed themM4A1-S938 ms1438 ms15.1°
16 1:45 ☪★ MuZoOo ★☪hit by themAK-471219 ms–6.0°
16 1:44 Mental Retardationkilled by themSSG 082516 ms2516 ms3.8°
17 1:42 Agnostickilled by themAK-47250 ms1062 ms2.2°
18 1:29 RFChit themP90203 ms–2.7°
18 1:29 RFCkilled by themAK-47500 ms1000 ms6.8°
19 1:44 Agnostickilled themM4A1-S359 ms766 ms2.8°
19 1:04 haduk3nkilled by themAK-47406 ms406 ms3.6°
20 1:40 ☪★ MuZoOo ★☪killed themM4A1-S188 ms484 ms0.8°
20 1:39 Mental Retardationhit by themSSG 08344 ms–2.1°
20 1:39 Mental Retardationhit themM4A4547 ms–0.5°
20 1:35 haduk3nhit by themAK-47531 ms–0.5°
20 1:31 Mental Retardationhit themM4A4297 ms–0.8°
20 1:23 Mental Retardationkilled themM4A1-S547 ms547 ms0.4°
21 1:40 Mental Retardationhit themM4A4516 ms–1.7°
21 1:38 Mental Retardationkilled by themG3SG1656 ms656 ms0.9°

Shots

You fired 17 of your 34 first shots too soon: 14 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 haduk3nTec-91069fine - pros would have fired it too0/233% / 40%
2 1:17 AgnosticGlock-181019fine - pros would have fired it too1/7cut short (a death, a reload)27% / 41%
3 1:40 RFCP90204fired while moving (94 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)23% / 56%
4 1:32 Mental RetardationMP7677fired while moving (114 u/s), too fast to be accurate - stop first0/61% / 62%
5 1:40 RFCMP7490fired while moving (219 u/s), too fast to be accurate - stop first5/18killed them5% / 55%
5 1:21 Mental RetardationMP7195fine - pros would have fired it too3/10killed them51% / 54%
5 0:34 AgnosticMP7692fine - pros would have fired it too5/11killed them71% / 71%
5 0:29 haduk3nM4A4697fired while moving (83 u/s), too fast to be accurate - stop first2/104% / 50%
5 0:22 haduk3nM4A4871fine - pros would have fired it too1/1cut short (a death, a reload)47% / 47%
7 1:45 ☪★ MuZoOo ★☪AWP570fine - pros would have fired it too1/1killed them54% / 80%
7 1:17 RFCAWP1140fine - pros would have fired it too1/1killed them92% / 92%
8 1:24 ☪★ MuZoOo ★☪AWP686fine - pros would have fired it too1/1killed them61% / 81%
8 1:02 RFCAWP644fine - pros would have fired it too0/1cut short (a death, a reload)78% / 78%
13 1:31 haduk3nP250616fired while moving (183 u/s), too fast to be accurate - stop first3/8killed them20% / 42%
13 1:27 RFCP250847fired while moving (90 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)20% / 38%
15 1:32 AgnosticMP91431fine - pros would have fired it too2/569% / 69%
15 1:32 AgnosticMP91475fine - pros would have fired it too1/552% / 52%
15 1:31 AgnosticMP91477fine - pros would have fired it too4/529% / 44%
15 1:30 AgnosticMP91478aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/63% / 53%
15 1:28 AgnosticMP91477aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/7killed them15% / 44%
15 bomb 0:30 ☪★ MuZoOo ★☪Galil AR367fine - pros would have fired it too1/5killed them40% / 49%
16 1:46 Mental RetardationM4A1-S1107fired while moving (97 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 50%
16 1:45 ☪★ MuZoOo ★☪M4A1-S575fired while moving (205 u/s), too fast to be accurate - stop first4/8killed them16% / 57%
17 1:47 Mental RetardationM4A1-S1436fired while moving (222 u/s), too fast to be accurate - stop first0/416% / 73%
17 1:42 AgnosticM4A1-S371fired while moving (84 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)18% / 47%
18 1:29 RFCP90783fired while moving (99 u/s), too fast to be accurate - stop first2/12cut short (a death, a reload)53% / 66%
19 1:44 AgnosticM4A1-S1203fine - pros would have fired it too4/9killed them53% / 53%
20 1:40 ☪★ MuZoOo ★☪M4A1-S961fine - pros would have fired it too4/7killed them67% / 67%
20 1:39 Mental RetardationM4A1-S1388fine - pros would have fired it too1/631% / 49%
20 1:37 Mental RetardationM4A1-S1470aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/7cut short (a death, a reload)29% / 55%
20 1:30 Mental RetardationM4A1-S1429fired while moving (140 u/s), too fast to be accurate - stop first0/426% / 68%
20 1:24 Mental RetardationM4A1-S1617fine - pros would have fired it too1/6killed them; 1 bullet after pros would have stopped65% / 65%
21 1:40 Mental RetardationM4A1-S1321fired while moving (145 u/s), too fast to be accurate - stop first1/65% / 45%
21 1:39 Mental RetardationM4A1-S1264fired while moving (88 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)28% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.