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Dust II, lost 8-13 · Sun 08 Nov, 00:06

ANDIAMOOOGold Nova Master

The match

Aim

422 msTTD734 msTTK2.4°Crosshair↓22%1st bullet32%Spray22%Head50%Counter-strafe

Scoreboard

93ADR71%KAST

Positioning

Shots

33/63Rushed↓20/37Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476731%
MP73834%
M4A1-S3644%
Glock-181513%
M4A4933%
P250450%
USP-S20%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1103 1:32 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 36.1 s T3.8
15/1109 1:22 3 kills (AK-47 ×3), all headshots, in 36.1 s T3.2
25/11020 1:46 2 kills (M4A1-S ×2), in 20.6 s CT2.3
43/11010 1:06 2 kills (AK-47 ×2), 1 headshot, in 35.3 s T1.0
51/1108 1:42 1 kill (AK-47), 1 headshot T0.8
61/11021 1:40 1 kill (M4A1-S), 1 headshot CT0.6
62/11016 1:42 1 kill (P250), 1 headshot CT0.5
83/1107 1:08 1 kill (M4A4), 1 headshot T-0.1
101/11018 1:39 1 kill (M4A1-S) CT-1.1
102/1106 1:38 1 kill (MP7), 1 headshot T-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:06 1v4 before the plant T · 25 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:24 wastedno enemy blinded for long
11 0:55 goodblinded Mental Retardation 5.0 s (2.1 s white)
12 1:49 goodblinded haduk3n 3.3 s (0.7 s white)
21 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 22 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:38 exposeda molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 772 units away; a running throw
11 1:34 exposedan HE at Outside Tunnel - seen by 1 enemy for 0.2 s, the nearest 1124 units away; a running throw
13 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 770 units away; a running throw
17 1:43 punishedkilled by Mental Retardation 0.7 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1446 units away; a running throw

Positioning

In 3 of your 40 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 29 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:45 haduk3nLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:38 haduk3nCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 1:44 Mental RetardationMiddlecover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:40 tradeper per gadızer dona tagazer was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 tradeDarrowDeilm was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
9 1:42 tradekrut was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
11 1:00 holdheld with EK_571, 240 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 0:46 holdheld with EK_571, 256 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before EK_571)
12 1:29 tradeper per gadızer dona tagazer was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
13 1:46 line of firestood in DarrowDeilm's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
13 1:46 in their waystood between DarrowDeilm and an enemy they could see, for 688 ms (pros: 125 ms at a time)
16 1:49 tradeDarrowDeilm was killed 915 units away: not traded within 5 s (pros: 2,031 ms)
16 1:44 tradeper per gadızer dona tagazer was killed 542 units away: you traded in 1,359 ms (pros: 2,031 ms)
17 1:50 tradeDarrowDeilm was killed 218 units away: not traded within 5 s (pros: 625 ms)
19 1:45 peek togetherpeeked the same enemy as per per gadızer dona tagazer, 875 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 haduk3nhit themGlock-18250 ms–0.8°
1 1:24 ☪★ MuZoOo ★☪hit by themFive-SeveN688 ms–1.7°
1 1:22 ☪★ MuZoOo ★☪hit themGlock-181234 ms–52.9°
1 1:20 ☪★ MuZoOo ★☪killed by themFive-SeveN4094 ms4094 ms1.7°
2 0:57 ☪★ MuZoOo ★☪killed by themFive-SeveN453 ms453 ms27.5°
3 1:32 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:18 Mental Retardationhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 0:56 haduk3nhit by themM4A4688 ms–6.1°
3 0:56 haduk3nkilled themAK-47844 ms844 ms7.7°
4 1:38 RFCkilled by themMP9453 ms734 ms2.8°
5 1:34 Agnostickilled by themM4A4266 ms719 ms4.1°
5 1:34 Agnostichit themAK-47547 ms–4.3°
6 1:38 RFCkilled themMP7484 ms953 ms13.9°
6 1:38 RFChit by themM4A4844 ms–9.0°
6 1:37 Agnostickilled by themM4A4250 ms516 ms0.5°
6 1:36 Agnostichit themMP7453 ms–1.3°
7 1:33 Agnostichit themM4A4281 ms–1.2°
7 1:08 Agnostickilled themM4A4531 ms531 ms0.8°
7 1:06 haduk3nkilled by themM4A1-S1047 ms1844 ms51.2°
7 1:06 haduk3nhit themM4A41250 ms–50.1°
8 1:43 Mental Retardationkilled themAK-47375 ms578 ms3.6°
8 1:39 Agnostickilled by themDesert Eagle734 ms734 ms1.9°
9 1:37 Mental Retardationhit themAK-47250 ms–2.9°
9 1:22 haduk3nkilled themAK-47266 ms562 ms2.4°
9 1:20 Mental Retardationhit by themMP9438 ms–4.6°
9 1:12 Mental Retardationkilled themAK-47406 ms406 ms1.2°
9 0:46 Agnostickilled themAK-47453 ms1109 ms4.0°
9 0:46 Agnostichit by themM4A4828 ms–50.3°
10 1:08 Agnostickilled themAK-47891 ms2344 ms2.3°
10 bomb 0:40 haduk3nkilled themAK-47281 ms500 ms0.9°
11 1:02 RFChit themAK-47766 ms–0.5°
11 0:46 RFCkilled by themAWP266 ms266 ms1.3°
12 1:24 haduk3nhit themAK-47406 ms–0.9°
12 0:49 haduk3nkilled by themM4A1-S1031 ms1234 ms0.6°
12 0:49 haduk3nhit themAK-471094 ms–12.4°
13 1:46 ☪★ MuZoOo ★☪hit by themGlock-18656 ms–2.6°
13 1:42 ☪★ MuZoOo ★☪killed by themGlock-1831 ms31 ms0.7°
14 1:40 Mental Retardationhit themMP7375 ms–6.3°
14 1:40 Mental Retardationhit by themNova594 ms–36.8°
14 1:40 RFCkilled by themAK-47641 ms641 ms6.3°
15 1:44 haduk3nhit themMP7469 ms–4.7°
15 1:44 haduk3nkilled by themGalil AR500 ms594 ms1.5°
16 1:43 Mental Retardationkilled themP250328 ms625 ms1.0°
16 1:37 haduk3nhit by themAK-47578 ms–1.1°
16 1:17 haduk3nkilled by themAK-47516 ms516 ms0.9°
17 1:44 Mental Retardationhit by themSSG 08422 ms–2.4°
17 1:42 Mental Retardationkilled by themSSG 08375 ms375 ms1.6°
18 1:40 ☪★ MuZoOo ★☪killed themM4A1-S922 ms1641 ms19.3°
18 1:40 ☪★ MuZoOo ★☪hit by themTec-91281 ms–1.7°
18 1:21 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:19 Agnostickilled by themAK-4731 ms641 ms2.8°
18 1:19 Agnostichit themM4A4125 ms–1.0°
19 1:46 haduk3nhit themMP7297 ms–1.9°
19 1:45 Agnostichit themMP731 ms–1.6°
19 1:45 haduk3nkilled by themAK-47281 ms281 ms7.8°
20 1:46 RFCkilled themM4A1-S250 ms562 ms1.3°
20 1:26 Agnostickilled themM4A1-S453 ms1234 ms8.4°
21 1:40 haduk3nkilled themM4A1-S422 ms1047 ms3.7°
21 1:40 haduk3nhit by themAK-47641 ms–1.5°
21 1:20 Mental Retardationkilled by themG3SG1266 ms266 ms3.5°

Shots

You fired 33 of your 63 first shots too soon: 21 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 20 of 37 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 haduk3nGlock-181049fine - pros would have fired it too1/130% / 36%
1 1:27 haduk3nGlock-181048aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/37% / 38%
1 1:24 ☪★ MuZoOo ★☪Glock-18444aim far off: your crosshair was about 12.5 player widths (396 units) off their body - get on target first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 41%
1 1:22 ☪★ MuZoOo ★☪Glock-18484fine - pros would have fired it too0/5cut short (a death, a reload)35% / 50%
2 0:57 ☪★ MuZoOo ★☪Glock-18143fine - pros would have fired it too0/1cut short (a death, a reload)40% / 41%
3 1:27 Mental RetardationAK-471237fine - pros would have fired it too0/328% / 47%
3 1:26 Mental RetardationAK-471220fine - pros would have fired it too0/337% / 45%
3 1:21 Mental RetardationAK-471448aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 49%
3 1:20 Mental RetardationAK-471449fired while moving (132 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 45%
3 1:17 Mental RetardationAK-471553aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/215% / 49%
3 1:16 Mental RetardationAK-471552aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)16% / 58%
3 0:56 haduk3nAK-471005fired while moving (215 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
3 0:56 haduk3nAK-47989fine - pros would have fired it too1/2killed them54% / 54%
5 1:34 AgnosticAK-47467fine - pros would have fired it too1/4cut short (a death, a reload)33% / 49%
6 1:39 RFCMP7312fired while moving (114 u/s), too fast to be accurate - stop first3/14killed them1% / 53%
6 1:37 AgnosticMP71111too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target1/2cut short (a death, a reload)9% / 45%
7 1:33 AgnosticM4A41163fired while moving (157 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 58%
7 1:08 AgnosticM4A42309fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped59% / 59%
7 1:07 haduk3nM4A4931fired while moving (197 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 48%
7 1:06 haduk3nM4A4908fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
7 1:06 haduk3nM4A4907fine - pros would have fired it too0/2cut short (a death, a reload)67% / 67%
8 1:43 Mental RetardationAK-47231fired while moving (214 u/s), too fast to be accurate - stop first3/8killed them0% / 62%
8 1:40 AgnosticAK-471305fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 49%
8 1:39 AgnosticAK-471262aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)13% / 59%
9 1:37 Mental RetardationAK-47547fine - pros would have fired it too2/544% / 62%
9 1:22 haduk3nAK-47583fired while moving (215 u/s), too fast to be accurate - stop first3/6killed them8% / 47%
9 1:21 Mental RetardationAK-47944fired while moving (165 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 49%
9 1:20 Mental RetardationAK-47952fired while moving (128 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)29% / 75%
9 1:12 Mental RetardationAK-47643aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/6killed them15% / 52%
9 0:46 AgnosticAK-47630fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
9 0:46 AgnosticAK-47626fine - pros would have fired it too3/7killed them43% / 50%
10 1:08 AgnosticAK-471157fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
10 1:07 AgnosticAK-471186fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
10 1:07 AgnosticAK-471199fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 45%
10 1:06 AgnosticAK-471199fine - pros would have fired it too2/3killed them64% / 64%
10 bomb 0:40 haduk3nAK-472496fine - pros would have fired it too1/145% / 45%
10 bomb 0:40 haduk3nAK-472496fine - pros would have fired it too1/1killed them41% / 46%
11 1:40 Mental RetardationAK-471428fired while moving (85 u/s), too fast to be accurate - stop first0/25% / 46%
11 1:39 Mental RetardationAK-471430aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 59%
11 1:37 Mental RetardationAK-471432fine - pros would have fired it too0/262% / 62%
11 1:37 Mental RetardationAK-471433aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/220% / 58%
11 1:03 RFCAK-47860fired while moving (126 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
11 1:02 RFCAK-47860fine - pros would have fired it too2/543% / 51%
12 1:24 haduk3nAK-471146fine - pros would have fired it too1/255% / 55%
12 0:50 haduk3nAK-47986fired while moving (204 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 49%
12 0:50 haduk3nAK-47972fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 45%
12 0:49 haduk3nAK-47972fine - pros would have fired it too1/2cut short (a death, a reload)68% / 68%
13 1:46 ☪★ MuZoOo ★☪USP-S722fine - pros would have fired it too0/352% / 54%
14 1:41 Mental RetardationMP7362aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first3/12cut short (a death, a reload)4% / 54%
15 1:44 haduk3nMP7450aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first2/4cut short (a death, a reload)2% / 59%
16 1:43 Mental RetardationP2501577fine - pros would have fired it too2/2killed them40% / 40%
16 1:38 haduk3nP2501528fired while moving (200 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 34%
16 1:37 haduk3nP2501512fired while moving (161 u/s), too fast to be accurate - stop first0/10% / 34%
18 1:40 ☪★ MuZoOo ★☪M4A1-S419fired while moving (117 u/s), too fast to be accurate - stop first4/12killed them1% / 49%
18 1:39 AgnosticM4A1-S788fired while moving (159 u/s), too fast to be accurate - stop first0/38% / 48%
18 1:21 AgnosticM4A1-S1034fine - pros would have fired it too0/336% / 45%
18 1:19 AgnosticM4A1-S1034fired while moving (81 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 70%
19 1:46 haduk3nMP7978fired while moving (220 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 53%
19 1:46 haduk3nMP7985fired while moving (160 u/s), too fast to be accurate - stop first1/750% / 64%
19 1:45 haduk3nMP7999fired while moving (189 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)38% / 53%
20 1:46 RFCM4A1-S712fine - pros would have fired it too4/8killed them50% / 50%
20 1:26 AgnosticM4A1-S645fine - pros would have fired it too4/10killed them59% / 59%
21 1:40 haduk3nM4A1-S877fired while moving (152 u/s), too fast to be accurate - stop first3/10killed them18% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.