Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 67 | 31% |
| MP7 | 38 | 34% |
| M4A1-S | 36 | 44% |
| Glock-18 | 15 | 13% |
| M4A4 | 9 | 33% |
| P250 | 4 | 50% |
| USP-S | 2 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/110 | 3 1:32 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 36.1 s T | 3.8 |
| 15/110 | 9 1:22 | 3 kills (AK-47 ×3), all headshots, in 36.1 s T | 3.2 |
| 25/110 | 20 1:46 | 2 kills (M4A1-S ×2), in 20.6 s CT | 2.3 |
| 43/110 | 10 1:06 | 2 kills (AK-47 ×2), 1 headshot, in 35.3 s T | 1.0 |
| 51/110 | 8 1:42 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 61/110 | 21 1:40 | 1 kill (M4A1-S), 1 headshot CT | 0.6 |
| 62/110 | 16 1:42 | 1 kill (P250), 1 headshot CT | 0.5 |
| 83/110 | 7 1:08 | 1 kill (M4A4), 1 headshot T | -0.1 |
| 101/110 | 18 1:39 | 1 kill (M4A1-S) CT | -1.1 |
| 102/110 | 6 1:38 | 1 kill (MP7), 1 headshot T | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:06 | 1v4 before the plant T · 25 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:24 | wasted | no enemy blinded for long |
| 11 0:55 | good | blinded Mental Retardation 5.0 s (2.1 s white) |
| 12 1:49 | good | blinded haduk3n 3.3 s (0.7 s white) |
| 21 1:43 | wasted | no enemy blinded for long |
Throws
26 grenades: 22 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:38 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 772 units away; a running throw |
| 11 1:34 | exposed | an HE at Outside Tunnel - seen by 1 enemy for 0.2 s, the nearest 1124 units away; a running throw |
| 13 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 770 units away; a running throw |
| 17 1:43 | punished | killed by Mental Retardation 0.7 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1446 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:45 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:38 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 1:44 | Middle | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:40 | trade | per per gadızer dona tagazer was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | trade | DarrowDeilm was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:42 | trade | krut was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:00 | hold | held with EK_571, 240 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 0:46 | hold | held with EK_571, 256 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before EK_571) |
| 12 1:29 | trade | per per gadızer dona tagazer was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:46 | line of fire | stood in DarrowDeilm's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 13 1:46 | in their way | stood between DarrowDeilm and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 16 1:49 | trade | DarrowDeilm was killed 915 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:44 | trade | per per gadızer dona tagazer was killed 542 units away: you traded in 1,359 ms (pros: 2,031 ms) |
| 17 1:50 | trade | DarrowDeilm was killed 218 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:45 | peek together | peeked the same enemy as per per gadızer dona tagazer, 875 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit them | Glock-18 | 250 ms | – | 0.8° | ||
| 1 1:24 | hit by them | Five-SeveN | 688 ms | – | 1.7° | ||
| 1 1:22 | hit them | Glock-18 | 1234 ms | – | 52.9° | ||
| 1 1:20 | killed by them | Five-SeveN | 4094 ms | 4094 ms | 1.7° | ||
| 2 0:57 | killed by them | Five-SeveN | 453 ms | 453 ms | 27.5° | ||
| 3 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:56 | hit by them | M4A4 | 688 ms | – | 6.1° | ||
| 3 0:56 | killed them | AK-47 | 844 ms | 844 ms | 7.7° | ||
| 4 1:38 | killed by them | MP9 | 453 ms | 734 ms | 2.8° | ||
| 5 1:34 | killed by them | M4A4 | 266 ms | 719 ms | 4.1° | ||
| 5 1:34 | hit them | AK-47 | 547 ms | – | 4.3° | ||
| 6 1:38 | killed them | MP7 | 484 ms | 953 ms | 13.9° | ||
| 6 1:38 | hit by them | M4A4 | 844 ms | – | 9.0° | ||
| 6 1:37 | killed by them | M4A4 | 250 ms | 516 ms | 0.5° | ||
| 6 1:36 | hit them | MP7 | 453 ms | – | 1.3° | ||
| 7 1:33 | hit them | M4A4 | 281 ms | – | 1.2° | ||
| 7 1:08 | killed them | M4A4 | 531 ms | 531 ms | 0.8° | ||
| 7 1:06 | killed by them | M4A1-S | 1047 ms | 1844 ms | 51.2° | ||
| 7 1:06 | hit them | M4A4 | 1250 ms | – | 50.1° | ||
| 8 1:43 | killed them | AK-47 | 375 ms | 578 ms | 3.6° | ||
| 8 1:39 | killed by them | Desert Eagle | 734 ms | 734 ms | 1.9° | ||
| 9 1:37 | hit them | AK-47 | 250 ms | – | 2.9° | ||
| 9 1:22 | killed them | AK-47 | 266 ms | 562 ms | 2.4° | ||
| 9 1:20 | hit by them | MP9 | 438 ms | – | 4.6° | ||
| 9 1:12 | killed them | AK-47 | 406 ms | 406 ms | 1.2° | ||
| 9 0:46 | killed them | AK-47 | 453 ms | 1109 ms | 4.0° | ||
| 9 0:46 | hit by them | M4A4 | 828 ms | – | 50.3° | ||
| 10 1:08 | killed them | AK-47 | 891 ms | 2344 ms | 2.3° | ||
| 10 bomb 0:40 | killed them | AK-47 | 281 ms | 500 ms | 0.9° | ||
| 11 1:02 | hit them | AK-47 | 766 ms | – | 0.5° | ||
| 11 0:46 | killed by them | AWP | 266 ms | 266 ms | 1.3° | ||
| 12 1:24 | hit them | AK-47 | 406 ms | – | 0.9° | ||
| 12 0:49 | killed by them | M4A1-S | 1031 ms | 1234 ms | 0.6° | ||
| 12 0:49 | hit them | AK-47 | 1094 ms | – | 12.4° | ||
| 13 1:46 | hit by them | Glock-18 | 656 ms | – | 2.6° | ||
| 13 1:42 | killed by them | Glock-18 | 31 ms | 31 ms | 0.7° | ||
| 14 1:40 | hit them | MP7 | 375 ms | – | 6.3° | ||
| 14 1:40 | hit by them | Nova | 594 ms | – | 36.8° | ||
| 14 1:40 | killed by them | AK-47 | 641 ms | 641 ms | 6.3° | ||
| 15 1:44 | hit them | MP7 | 469 ms | – | 4.7° | ||
| 15 1:44 | killed by them | Galil AR | 500 ms | 594 ms | 1.5° | ||
| 16 1:43 | killed them | P250 | 328 ms | 625 ms | 1.0° | ||
| 16 1:37 | hit by them | AK-47 | 578 ms | – | 1.1° | ||
| 16 1:17 | killed by them | AK-47 | 516 ms | 516 ms | 0.9° | ||
| 17 1:44 | hit by them | SSG 08 | 422 ms | – | 2.4° | ||
| 17 1:42 | killed by them | SSG 08 | 375 ms | 375 ms | 1.6° | ||
| 18 1:40 | killed them | M4A1-S | 922 ms | 1641 ms | 19.3° | ||
| 18 1:40 | hit by them | Tec-9 | 1281 ms | – | 1.7° | ||
| 18 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:19 | killed by them | AK-47 | 31 ms | 641 ms | 2.8° | ||
| 18 1:19 | hit them | M4A4 | 125 ms | – | 1.0° | ||
| 19 1:46 | hit them | MP7 | 297 ms | – | 1.9° | ||
| 19 1:45 | hit them | MP7 | 31 ms | – | 1.6° | ||
| 19 1:45 | killed by them | AK-47 | 281 ms | 281 ms | 7.8° | ||
| 20 1:46 | killed them | M4A1-S | 250 ms | 562 ms | 1.3° | ||
| 20 1:26 | killed them | M4A1-S | 453 ms | 1234 ms | 8.4° | ||
| 21 1:40 | killed them | M4A1-S | 422 ms | 1047 ms | 3.7° | ||
| 21 1:40 | hit by them | AK-47 | 641 ms | – | 1.5° | ||
| 21 1:20 | killed by them | G3SG1 | 266 ms | 266 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | Glock-18 | 1049 | fine - pros would have fired it too | 1/1 | 30% / 36% | ||
| 1 1:27 | Glock-18 | 1048 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | 7% / 38% | ||
| 1 1:24 | Glock-18 | 444 | aim far off: your crosshair was about 12.5 player widths (396 units) off their body - get on target first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 41% | |
| 1 1:22 | Glock-18 | 484 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 35% / 50% | |
| 2 0:57 | Glock-18 | 143 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 41% | |
| 3 1:27 | AK-47 | 1237 | fine - pros would have fired it too | 0/3 | 28% / 47% | ||
| 3 1:26 | AK-47 | 1220 | fine - pros would have fired it too | 0/3 | 37% / 45% | ||
| 3 1:21 | AK-47 | 1448 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 49% | |
| 3 1:20 | AK-47 | 1449 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 45% | |
| 3 1:17 | AK-47 | 1553 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 15% / 49% | ||
| 3 1:16 | AK-47 | 1552 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 58% | |
| 3 0:56 | AK-47 | 1005 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 48% | |
| 3 0:56 | AK-47 | 989 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 5 1:34 | AK-47 | 467 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 33% / 49% | |
| 6 1:39 | MP7 | 312 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/14 | killed them | 1% / 53% | |
| 6 1:37 | MP7 | 1111 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 1/2 | cut short (a death, a reload) | 9% / 45% | |
| 7 1:33 | M4A4 | 1163 | fired while moving (157 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 58% | |
| 7 1:08 | M4A4 | 2309 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 59% / 59% | |
| 7 1:07 | M4A4 | 931 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 48% | |
| 7 1:06 | M4A4 | 908 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 7 1:06 | M4A4 | 907 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 67% / 67% | |
| 8 1:43 | AK-47 | 231 | fired while moving (214 u/s), too fast to be accurate - stop first | 3/8 | killed them | 0% / 62% | |
| 8 1:40 | AK-47 | 1305 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 49% | |
| 8 1:39 | AK-47 | 1262 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 59% | |
| 9 1:37 | AK-47 | 547 | fine - pros would have fired it too | 2/5 | 44% / 62% | ||
| 9 1:22 | AK-47 | 583 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/6 | killed them | 8% / 47% | |
| 9 1:21 | AK-47 | 944 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 49% | |
| 9 1:20 | AK-47 | 952 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 29% / 75% | |
| 9 1:12 | AK-47 | 643 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | killed them | 15% / 52% | |
| 9 0:46 | AK-47 | 630 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 9 0:46 | AK-47 | 626 | fine - pros would have fired it too | 3/7 | killed them | 43% / 50% | |
| 10 1:08 | AK-47 | 1157 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 10 1:07 | AK-47 | 1186 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 10 1:07 | AK-47 | 1199 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 45% | |
| 10 1:06 | AK-47 | 1199 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 10 bomb 0:40 | AK-47 | 2496 | fine - pros would have fired it too | 1/1 | 45% / 45% | ||
| 10 bomb 0:40 | AK-47 | 2496 | fine - pros would have fired it too | 1/1 | killed them | 41% / 46% | |
| 11 1:40 | AK-47 | 1428 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | 5% / 46% | ||
| 11 1:39 | AK-47 | 1430 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 59% | |
| 11 1:37 | AK-47 | 1432 | fine - pros would have fired it too | 0/2 | 62% / 62% | ||
| 11 1:37 | AK-47 | 1433 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 20% / 58% | ||
| 11 1:03 | AK-47 | 860 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 11 1:02 | AK-47 | 860 | fine - pros would have fired it too | 2/5 | 43% / 51% | ||
| 12 1:24 | AK-47 | 1146 | fine - pros would have fired it too | 1/2 | 55% / 55% | ||
| 12 0:50 | AK-47 | 986 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 49% | |
| 12 0:50 | AK-47 | 972 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 45% | |
| 12 0:49 | AK-47 | 972 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 68% / 68% | |
| 13 1:46 | USP-S | 722 | fine - pros would have fired it too | 0/3 | 52% / 54% | ||
| 14 1:41 | MP7 | 362 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 3/12 | cut short (a death, a reload) | 4% / 54% | |
| 15 1:44 | MP7 | 450 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 2% / 59% | |
| 16 1:43 | P250 | 1577 | fine - pros would have fired it too | 2/2 | killed them | 40% / 40% | |
| 16 1:38 | P250 | 1528 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 34% | |
| 16 1:37 | P250 | 1512 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/1 | 0% / 34% | ||
| 18 1:40 | M4A1-S | 419 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/12 | killed them | 1% / 49% | |
| 18 1:39 | M4A1-S | 788 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/3 | 8% / 48% | ||
| 18 1:21 | M4A1-S | 1034 | fine - pros would have fired it too | 0/3 | 36% / 45% | ||
| 18 1:19 | M4A1-S | 1034 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 70% | |
| 19 1:46 | MP7 | 978 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 53% | |
| 19 1:46 | MP7 | 985 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/7 | 50% / 64% | ||
| 19 1:45 | MP7 | 999 | fired while moving (189 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 38% / 53% | |
| 20 1:46 | M4A1-S | 712 | fine - pros would have fired it too | 4/8 | killed them | 50% / 50% | |
| 20 1:26 | M4A1-S | 645 | fine - pros would have fired it too | 4/10 | killed them | 59% / 59% | |
| 21 1:40 | M4A1-S | 877 | fired while moving (152 u/s), too fast to be accurate - stop first | 3/10 | killed them | 18% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
