Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 47 | 43% |
| M4A1-S | 35 | 43% |
| MP9 | 29 | 31% |
| USP-S | 10 | 70% |
| Glock-18 | 10 | 50% |
| M4A4 | 8 | 50% |
| P250 | 7 | 29% |
| AWP | 5 | 60% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/151 | 8 1:46 | 3 kills (AWP ×3), a wallbang, 2 headshots, in 26.8 s CT | 7.7 |
| 24/151 | 10 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 19.8 s CT | 2.4 |
| 25/151 | 13 1:37 | 3 kills (Glock ×3), all headshots, in 39.2 s T | 2.3 |
| 36/151 | 1 1:30 | 2 kills (USP-S ×2), all headshots, in 9.9 s CT | 1.7 |
| 41/151 | 25 0:17 | 2 kills (AK-47 ×2), in 7.9 s T | 1.4 |
| 45/151 | 17 1:18 | 2 kills (AK-47 ×2), in 41 s T | 1.1 |
| 48/151 | 4 1:38 | 1 kill (MP9) CT | 1.0 |
| 50/151 | 7 1:08 | 1 kill (AWP) CT | 1.0 |
| 63/151 | 22 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 88/151 | 30 1:19 | 1 kill (M4A4), 1 headshot CT | 0.5 |
| 95/151 | 19 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 32.3 s T | 0.3 |
| 116/151 | 21 0:28 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 127/151 | 6 1:13 | 2 kills (M4A1-S ×2), in 41.7 s CT | -0.6 |
| 129/151 | 11 bomb 0:40 | 1 kill (AK-47) CT | -0.7 |
| 148/151 | 5 0:52 | 1 kill (M4A1-S) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:03 | 1v4 before the plant CT · 12 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw them first |
| 13 0:50 | 1v2 before the plant T · 61 HP · Top Mid | lost - died in the first fight · saw each other |
| 21 0:27 | 1v4 before the plant T · 45 HP · Banana | lost - died in the first fight · saw each other |
| 25 bomb 0:33 | 1v2 after the plant T · 1 HP · Library | lost - died in the first fight · saw each other |
Flashes
9 flashes: 1 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:09 | wasted | no enemy blinded for long; blinded themselves 3.5 s on the move through Middle - safe |
| 17 bomb 0:07 | wasted | no enemy blinded for long |
| 18 1:26 | good | blinded Drobovik 4.6 s (1.8 s white) |
| 19 bomb 0:38 | wasted | no enemy blinded for long |
| 20 1:38 | wasted | barely blinded Reinhard Pollice 0.9 s (0.1 s white), BullDoser 0.9 s (0.1 s white) |
| 21 0:39 | misled a peek | barely blinded Z3MT1X 1.0 s (0.1 s white) the enemy was barely blinded, and buchaboy peeked Z3MT1X 1.1 s after the pop; got hit first |
| 25 1:24 | wasted | no enemy blinded for long; blinded ✪PrayZee ™ ✔ GuDeN 5.2 s holding Banana - safe; blinded themselves 1.9 s holding Banana - safe; blinded vargher 5.2 s holding Banana - safe |
| 25 1:22 | wasted | barely blinded Адидас 0.6 s (0.1 s white) |
| 30 1:12 | wasted | no enemy blinded for long |
Throws
52 grenades: 50 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 24 1:38 | punished | killed by BullDoser with a decoy in hand at Middle - seen by 1 enemy for 0.4 s, the nearest 908 units away |
| 27 1:47 | punished | killed by BullDoser 0.2 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1288 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 0:27 | Ruins | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 bomb 0:13 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 5 of your 8 holds with a team-mate were real crossfires. You traded 3 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | hold | held with ✪PrayZee ™ ✔ GuDeN, 209 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before ✪PrayZee ™ ✔ GuDeN) |
| 1 bomb 0:34 | hold | held with buchaboy, 381 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms after buchaboy) |
| 1 bomb 0:33 | trade | buchaboy was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:54 | hold | held with ✪PrayZee ™ ✔ GuDeN, 717 units and 63° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after ✪PrayZee ™ ✔ GuDeN) |
| 5 0:53 | hold | held with ✪PrayZee ™ ✔ GuDeN, 745 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before ✪PrayZee ™ ✔ GuDeN) |
| 6 1:22 | hold | held with ✪PrayZee ™ ✔ GuDeN, 485 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:21 | trade | ✪PrayZee ™ ✔ GuDeN was killed 466 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:18 | trade | yeat was killed 856 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:40 | hold | held with ✪PrayZee ™ ✔ GuDeN, 282 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:40 | trade | ✪PrayZee ™ ✔ GuDeN was killed 380 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:18 | trade | vargher was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:18 | trade | yeat was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:03 | trade | buchaboy was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:40 | trade | buchaboy was killed 888 units away: you traded in 3,156 ms (pros: 2,031 ms) |
| 13 1:38 | trade | vargher was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:38 | trade | yeat was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:34 | trade | vargher was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | line of fire | stood in buchaboy's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:43 | hold | held with vargher, 919 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after vargher) |
| 16 1:43 | hold | held with yeat, 795 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before yeat) |
| 17 1:34 | trade | yeat was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:17 | hold | held with ✪PrayZee ™ ✔ GuDeN, 908 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:40 | trade | vargher was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:24 | trade | yeat was killed 465 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:17 | in their way | stood between ✪PrayZee ™ ✔ GuDeN and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 19 1:15 | peek together | peeked the same enemy as buchaboy, 328 ms before them - early - you went first, alone |
| 21 0:38 | trade | buchaboy was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:36 | hold | held with vargher, 297 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before vargher) |
| 21 0:31 | trade | vargher was killed 362 units away: you traded in 2,984 ms (pros: 625 ms) |
| 22 1:32 | trade | ✪PrayZee ™ ✔ GuDeN was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:40 | line of fire | stood in ✪PrayZee ™ ✔ GuDeN's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 25 0:24 | trade | buchaboy was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 0:21 | hold | held with yeat, 40 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after yeat) |
| 25 0:20 | trade | yeat was killed 119 units away: you traded in 3,016 ms (pros: 625 ms) |
| 26 1:21 | trade | vargher was killed 430 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 1:09 | trade | buchaboy was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:18 | trade | ✪PrayZee ™ ✔ GuDeN was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit by them | Glock-18 | 266 ms | – | 5.7° | ||
| 1 1:30 | killed them | USP-S | 406 ms | 562 ms | 1.8° | ||
| 1 1:20 | killed them | USP-S | 297 ms | 297 ms | 7.0° | ||
| 1 bomb 0:36 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:35 | hit by them | Glock-18 | 641 ms | – | 0.2° | ||
| 1 bomb 0:32 | hit them | P2000 | 422 ms | – | 7.9° | ||
| 1 bomb 0:32 | killed by them | Glock-18 | 109 ms | 109 ms | 44.5° | ||
| 2 1:37 | hit them | MP9 | 266 ms | – | 2.4° | ||
| 2 1:37 | killed by them | MAC-10 | 516 ms | 1719 ms | 3.9° | ||
| 3 1:29 | hit them | M4A4 | 359 ms | – | 4.0° | ||
| 3 1:29 | killed by them | Desert Eagle | 141 ms | 141 ms | 2.9° | ||
| 4 1:38 | killed them | MP9 | 203 ms | 562 ms | 3.6° | ||
| 4 1:38 | hit by them | XM1014 | 266 ms | – | 1.2° | ||
| 4 1:13 | killed by them | Galil AR | 438 ms | 875 ms | 0.6° | ||
| 4 1:13 | hit them | MP9 | 0 ms | – | 2.5° | ||
| 5 0:53 | killed them | M4A1-S | 578 ms | 1078 ms | 3.4° | ||
| 5 0:53 | hit by them | MAC-10 | 891 ms | – | 2.8° | ||
| 5 0:52 | killed by them | Nova | 328 ms | 328 ms | 2.1° | ||
| 6 1:13 | killed them | M4A1-S | 375 ms | 375 ms | 0.5° | ||
| 6 0:33 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:32 | hit by them | P250 | 281 ms | – | 9.4° | ||
| 7 1:28 | hit by them | Galil AR | 375 ms | – | 4.1° | ||
| 7 1:08 | killed them | AWP | 875 ms | 875 ms | 18.5° | ||
| 8 1:46 | killed them | AWP | 266 ms | 266 ms | 0.2° | ||
| 8 1:29 | hit by them | AK-47 | 312 ms | – | 5.2° | ||
| 8 1:29 | killed them | AWP | 328 ms | 328 ms | 2.1° | ||
| 8 1:19 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:35 | killed by them | AK-47 | 188 ms | 188 ms | 0.9° | ||
| 10 1:37 | killed them | M4A1-S | 172 ms | 281 ms | 1.0° | ||
| 10 1:17 | killed them | M4A1-S | 250 ms | 547 ms | 15.2° | ||
| 10 1:17 | hit by them | MAC-10 | 328 ms | – | 12.1° | ||
| 11 1:45 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:41 | hit by them | SSG 08 | 578 ms | – | 0.5° | ||
| 11 1:41 | hit them | AK-47 | 750 ms | – | 1.6° | ||
| 11 bomb 0:40 | killed them | AK-47 | 344 ms | 344 ms | 2.6° | ||
| 11 bomb 0:36 | killed by them | SSG 08 | 266 ms | 266 ms | 2.7° | ||
| 12 1:35 | killed by them | AK-47 | 297 ms | 297 ms | 6.2° | ||
| 13 1:37 | killed them | Glock-18 | 281 ms | 281 ms | 13.3° | ||
| 13 1:31 | hit by them | Glock-18 | 344 ms | – | 7.8° | ||
| 13 1:31 | killed them | Glock-18 | 1016 ms | 1016 ms | 2.1° | ||
| 13 0:57 | killed them | Glock-18 | 469 ms | 469 ms | 5.1° | ||
| 13 0:27 | hit them | Glock-18 | 203 ms | – | 0.8° | ||
| 13 0:27 | killed by them | Dual Berettas | 203 ms | 203 ms | 6.3° | ||
| 14 1:43 | killed by them | M4A1-S | 375 ms | 1688 ms | 1.9° | ||
| 14 1:43 | hit them | P250 | 31 ms | – | 1.6° | ||
| 15 1:25 | killed by them | MP7 | 250 ms | 656 ms | 0.5° | ||
| 16 1:43 | killed by them | MP9 | 141 ms | 203 ms | 9.2° | ||
| 17 1:18 | killed them | AK-47 | 219 ms | 328 ms | 25.7° | ||
| 17 bomb 0:12 | killed them | AK-47 | 266 ms | 875 ms | 0.3° | ||
| 17 bomb 0:12 | hit by them | M4A4 | 344 ms | – | 1.4° | ||
| 18 1:25 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:14 | killed them | AK-47 | 453 ms | 844 ms | 1.7° | ||
| 19 1:14 | hit by them | M4A4 | 719 ms | – | 3.4° | ||
| 19 bomb 0:12 | killed them | AK-47 | 562 ms | 562 ms | 9.1° | ||
| 20 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:34 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:35 | hit by them | MAG-7 | 312 ms | – | 4.4° | ||
| 21 0:30 | hit them | AK-47 | 281 ms | – | 6.2° | ||
| 21 0:28 | killed them | AK-47 | 438 ms | 438 ms | 6.2° | ||
| 21 0:14 | killed by them | AK-47 | 391 ms | 484 ms | 4.7° | ||
| 22 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:26 | killed them | AK-47 | 141 ms | 141 ms | 7.5° | ||
| 23 0:41 | killed by them | M4A1-S | 328 ms | 422 ms | 1.1° | ||
| 24 1:38 | killed by them | AWP | 250 ms | 250 ms | 1.8° | ||
| 25 0:19 | killed them | AK-47 | 609 ms | 2609 ms | 2.4° | ||
| 25 0:19 | hit by them | M4A4 | 953 ms | – | 5.3° | ||
| 25 0:15 | hit them | AK-47 | 438 ms | – | 0.2° | ||
| 25 0:09 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 bomb 0:32 | killed by them | M4A1-S | 500 ms | 500 ms | 2.7° | ||
| 26 1:08 | killed by them | AWP | 344 ms | 344 ms | 3.7° | ||
| 27 1:47 | killed by them | AWP | 219 ms | 219 ms | 2.0° | ||
| 28 1:38 | hit them | M4A4 | 406 ms | – | 10.3° | ||
| 28 1:38 | killed by them | AK-47 | 406 ms | 797 ms | 15.0° | ||
| 29 1:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 30 1:19 | killed them | M4A4 | 797 ms | 891 ms | 30.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | USP-S | 400 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/4 | killed them | 13% / 47% | |
| 1 1:20 | USP-S | 544 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 1 bomb 0:32 | USP-S | 164 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 49% / 49% | |
| 2 1:37 | MP9 | 341 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/22 | cut short (a death, a reload); 1 bullet after pros would have stopped | 21% / 53% | |
| 3 1:29 | M4A1-S | 653 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 14% / 47% | |
| 4 1:38 | MP9 | 390 | fine - pros would have fired it too | 5/10 | killed them | 41% / 53% | |
| 4 1:13 | MP9 | 607 | fired while moving (147 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 26% / 50% | |
| 5 0:56 | M4A1-S | 670 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | 28% / 59% | ||
| 5 0:53 | M4A1-S | 466 | fired while moving (196 u/s), too fast to be accurate - stop first | 3/8 | killed them | 35% / 59% | |
| 6 1:13 | M4A1-S | 454 | fine - pros would have fired it too | 1/6 | killed them | 48% / 48% | |
| 6 0:33 | M4A1-S | 219 | fine - pros would have fired it too | 1/6 | 42% / 48% | ||
| 6 0:32 | M4A1-S | 193 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/8 | killed them | 3% / 58% | |
| 7 1:28 | AWP | 712 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 32% / 75% | ||
| 7 1:18 | AWP | 586 | fine - pros would have fired it too | 0/1 | 78% / 78% | ||
| 7 1:08 | AWP | 868 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 8 1:46 | AWP | 1875 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 8 1:29 | AWP | 458 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 10 1:37 | M4A1-S | 432 | fine - pros would have fired it too | 2/4 | killed them | 47% / 51% | |
| 10 1:17 | M4A1-S | 264 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/8 | killed them | 23% / 62% | |
| 11 1:42 | AK-47 | 2076 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | 3% / 46% | ||
| 11 1:42 | AK-47 | 2076 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 1% / 46% | |
| 11 1:41 | AK-47 | 2078 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/10 | 8 bullets after pros would have stopped | 11% / 47% | |
| 11 bomb 0:40 | AK-47 | 290 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 30% / 57% | |
| 12 1:35 | M4A1-S | 350 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 50% | |
| 13 1:37 | Glock-18 | 244 | fine - pros would have fired it too | 1/2 | killed them | 46% / 46% | |
| 13 1:32 | Glock-18 | 240 | fine - pros would have fired it too | 1/7 | killed them | 47% / 50% | |
| 13 0:57 | Glock-18 | 604 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 13 0:27 | Glock-18 | 1049 | fine - pros would have fired it too | 1/1 | 43% / 45% | ||
| 13 0:27 | Glock-18 | 262 | aim far off: your crosshair was about 7 player widths (228 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 1% / 56% | |
| 14 1:43 | P250 | 610 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 15% / 39% | |
| 15 1:33 | AK-47 | 681 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | 27% / 65% | ||
| 15 1:25 | AK-47 | 681 | aim far off: your crosshair was about 10.5 player widths (329 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 17 1:18 | AK-47 | 209 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | killed them | 26% / 56% | |
| 17 bomb 0:12 | AK-47 | 1406 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 17 bomb 0:12 | AK-47 | 1405 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 19 1:15 | AK-47 | 962 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/11 | killed them | 18% / 58% | |
| 19 bomb 0:12 | AK-47 | 1330 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 21 0:30 | AK-47 | 604 | fine - pros would have fired it too | 1/6 | 41% / 56% | ||
| 21 0:29 | AK-47 | 661 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 22 bomb 0:26 | AK-47 | 188 | fine - pros would have fired it too | 1/3 | killed them | 82% / 82% | |
| 25 0:19 | AK-47 | 619 | fine - pros would have fired it too | 1/7 | 52% / 56% | ||
| 25 0:18 | AK-47 | 506 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/7 | killed them | 16% / 51% | |
| 25 0:15 | AK-47 | 1401 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 45% | |
| 25 0:14 | AK-47 | 1402 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 28 1:38 | M4A1-S | 365 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 3/5 | cut short (a death, a reload) | 7% / 49% | |
| 30 1:20 | M4A4 | 112 | fine - pros would have fired it too | 2/9 | killed them | 65% / 65% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.