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Inferno, tied 15-15 · Mon 09 Nov, 02:30

Squx26,933

The match

Aim

352 msTTD508 msTTK3.0°Crosshair↓40%1st bullet35%Spray19%Head75%Counter-strafe

Scoreboard

89ADR63%KAST

Positioning

Shots

21/46Rushed↓3/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474743%
M4A1-S3543%
MP92931%
USP-S1070%
Glock-181050%
M4A4850%
P250729%
AWP560%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1518 1:46 3 kills (AWP ×3), a wallbang, 2 headshots, in 26.8 s CT7.7
24/15110 1:37 2 kills (M4A1-S ×2), 1 headshot, in 19.8 s CT2.4
25/15113 1:37 3 kills (Glock ×3), all headshots, in 39.2 s T2.3
36/1511 1:30 2 kills (USP-S ×2), all headshots, in 9.9 s CT1.7
41/15125 0:17 2 kills (AK-47 ×2), in 7.9 s T1.4
45/15117 1:18 2 kills (AK-47 ×2), in 41 s T1.1
48/1514 1:38 1 kill (MP9) CT1.0
50/1517 1:08 1 kill (AWP) CT1.0
63/15122 bomb 0:26 1 kill (AK-47), 1 headshot T0.9
88/15130 1:19 1 kill (M4A4), 1 headshot CT0.5
95/15119 1:14 2 kills (AK-47 ×2), 1 headshot, in 32.3 s T0.3
116/15121 0:28 1 kill (AK-47), 1 headshot T-0.3
127/1516 1:13 2 kills (M4A1-S ×2), in 41.7 s CT-0.6
129/15111 bomb 0:40 1 kill (AK-47) CT-0.7
148/1515 0:52 1 kill (M4A1-S) CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:03 1v4 before the plant CT · 12 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw them first
13 0:50 1v2 before the plant T · 61 HP · Top Midlost - died in the first fight · saw each other
21 0:27 1v4 before the plant T · 45 HP · Bananalost - died in the first fight · saw each other
25 bomb 0:33 1v2 after the plant T · 1 HP · Librarylost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:09 wastedno enemy blinded for long; blinded themselves 3.5 s on the move through Middle - safe
17 bomb 0:07 wastedno enemy blinded for long
18 1:26 goodblinded Drobovik 4.6 s (1.8 s white)
19 bomb 0:38 wastedno enemy blinded for long
20 1:38 wastedbarely blinded Reinhard Pollice 0.9 s (0.1 s white), BullDoser 0.9 s (0.1 s white)
21 0:39 misled a peekbarely blinded Z3MT1X 1.0 s (0.1 s white) the enemy was barely blinded, and buchaboy peeked Z3MT1X 1.1 s after the pop; got hit first
25 1:24 wastedno enemy blinded for long; blinded ✪PrayZee ™ ✔ GuDeN 5.2 s holding Banana - safe; blinded themselves 1.9 s holding Banana - safe; blinded vargher 5.2 s holding Banana - safe
25 1:22 wastedbarely blinded Адидас 0.6 s (0.1 s white)
30 1:12 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
52 grenades: 50 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
24 1:38 punishedkilled by BullDoser with a decoy in hand at Middle - seen by 1 enemy for 0.4 s, the nearest 908 units away
27 1:47 punishedkilled by BullDoser 0.2 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1288 units away, thrown in the open; a running throw

Positioning

In 2 of your 48 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 17 of your 34 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 11 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 0:27 DrobovikRuinspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 bomb 0:13 Z3MT1XPitcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 5 of your 8 holds with a team-mate were real crossfires. You traded 3 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 holdheld with ✪PrayZee ™ ✔ GuDeN, 209 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before ✪PrayZee ™ ✔ GuDeN)
1 bomb 0:34 holdheld with buchaboy, 381 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms after buchaboy)
1 bomb 0:33 tradebuchaboy was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
5 0:54 holdheld with ✪PrayZee ™ ✔ GuDeN, 717 units and 63° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after ✪PrayZee ™ ✔ GuDeN)
5 0:53 holdheld with ✪PrayZee ™ ✔ GuDeN, 745 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before ✪PrayZee ™ ✔ GuDeN)
6 1:22 holdheld with ✪PrayZee ™ ✔ GuDeN, 485 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:21 trade✪PrayZee ™ ✔ GuDeN was killed 466 units away: not traded within 5 s (pros: 1,641 ms)
7 1:18 tradeyeat was killed 856 units away: not traded within 5 s (pros: 625 ms)
11 1:40 holdheld with ✪PrayZee ™ ✔ GuDeN, 282 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:40 trade✪PrayZee ™ ✔ GuDeN was killed 380 units away: not traded within 5 s (pros: 1,641 ms)
11 1:18 tradevargher was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
11 1:18 tradeyeat was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
11 1:03 tradebuchaboy was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
13 1:40 tradebuchaboy was killed 888 units away: you traded in 3,156 ms (pros: 2,031 ms)
13 1:38 tradevargher was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
15 1:38 tradeyeat was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
15 1:34 tradevargher was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 line of firestood in buchaboy's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:43 holdheld with vargher, 919 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after vargher)
16 1:43 holdheld with yeat, 795 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before yeat)
17 1:34 tradeyeat was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:17 holdheld with ✪PrayZee ™ ✔ GuDeN, 908 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:40 tradevargher was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
19 1:24 tradeyeat was killed 465 units away: not traded within 5 s (pros: 1,641 ms)
19 1:17 in their waystood between ✪PrayZee ™ ✔ GuDeN and an enemy they could see, for 312 ms (pros: 125 ms at a time)
19 1:15 peek togetherpeeked the same enemy as buchaboy, 328 ms before them - early - you went first, alone
21 0:38 tradebuchaboy was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
21 0:36 holdheld with vargher, 297 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before vargher)
21 0:31 tradevargher was killed 362 units away: you traded in 2,984 ms (pros: 625 ms)
22 1:32 trade✪PrayZee ™ ✔ GuDeN was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
24 1:40 line of firestood in ✪PrayZee ™ ✔ GuDeN's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
25 0:24 tradebuchaboy was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
25 0:21 holdheld with yeat, 40 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after yeat)
25 0:20 tradeyeat was killed 119 units away: you traded in 3,016 ms (pros: 625 ms)
26 1:21 tradevargher was killed 430 units away: not traded within 5 s (pros: 1,641 ms)
26 1:09 tradebuchaboy was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
30 1:18 trade✪PrayZee ™ ✔ GuDeN was killed 593 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Reinhard Pollicehit by themGlock-18266 ms–5.7°
1 1:30 Reinhard Pollicekilled themUSP-S406 ms562 ms1.8°
1 1:20 Адидасkilled themUSP-S297 ms297 ms7.0°
1 bomb 0:36 Drobovikhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:35 Drobovikhit by themGlock-18641 ms–0.2°
1 bomb 0:32 Drobovikhit themP2000422 ms–7.9°
1 bomb 0:32 Drobovikkilled by themGlock-18109 ms109 ms44.5°
2 1:37 Reinhard Pollicehit themMP9266 ms–2.4°
2 1:37 Reinhard Pollicekilled by themMAC-10516 ms1719 ms3.9°
3 1:29 Адидасhit themM4A4359 ms–4.0°
3 1:29 Адидасkilled by themDesert Eagle141 ms141 ms2.9°
4 1:38 BullDoserkilled themMP9203 ms562 ms3.6°
4 1:38 BullDoserhit by themXM1014266 ms–1.2°
4 1:13 Адидасkilled by themGalil AR438 ms875 ms0.6°
4 1:13 Адидасhit themMP90 ms–2.5°
5 0:53 Reinhard Pollicekilled themM4A1-S578 ms1078 ms3.4°
5 0:53 Reinhard Pollicehit by themMAC-10891 ms–2.8°
5 0:52 BullDoserkilled by themNova328 ms328 ms2.1°
6 1:13 Z3MT1Xkilled themM4A1-S375 ms375 ms0.5°
6 0:33 BullDoserkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 0:32 BullDoserhit by themP250281 ms–9.4°
7 1:28 Адидасhit by themGalil AR375 ms–4.1°
7 1:08 Адидасkilled themAWP875 ms875 ms18.5°
8 1:46 Адидасkilled themAWP266 ms266 ms0.2°
8 1:29 BullDoserhit by themAK-47312 ms–5.2°
8 1:29 BullDoserkilled themAWP328 ms328 ms2.1°
8 1:19 Drobovikkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:35 Адидасkilled by themAK-47188 ms188 ms0.9°
10 1:37 BullDoserkilled themM4A1-S172 ms281 ms1.0°
10 1:17 Reinhard Pollicekilled themM4A1-S250 ms547 ms15.2°
10 1:17 Reinhard Pollicehit by themMAC-10328 ms–12.1°
11 1:45 Drobovikhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
11 1:43 Drobovikhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:41 BullDoserhit by themSSG 08578 ms–0.5°
11 1:41 BullDoserhit themAK-47750 ms–1.6°
11 bomb 0:40 Drobovikkilled themAK-47344 ms344 ms2.6°
11 bomb 0:36 BullDoserkilled by themSSG 08266 ms266 ms2.7°
12 1:35 Reinhard Pollicekilled by themAK-47297 ms297 ms6.2°
13 1:37 BullDoserkilled themGlock-18281 ms281 ms13.3°
13 1:31 Адидасhit by themGlock-18344 ms–7.8°
13 1:31 Адидасkilled themGlock-181016 ms1016 ms2.1°
13 0:57 Reinhard Pollicekilled themGlock-18469 ms469 ms5.1°
13 0:27 Z3MT1Xhit themGlock-18203 ms–0.8°
13 0:27 Drobovikkilled by themDual Berettas203 ms203 ms6.3°
14 1:43 Адидасkilled by themM4A1-S375 ms1688 ms1.9°
14 1:43 Адидасhit themP25031 ms–1.6°
15 1:25 BullDoserkilled by themMP7250 ms656 ms0.5°
16 1:43 Drobovikkilled by themMP9141 ms203 ms9.2°
17 1:18 Reinhard Pollicekilled themAK-47219 ms328 ms25.7°
17 bomb 0:12 Z3MT1Xkilled themAK-47266 ms875 ms0.3°
17 bomb 0:12 Z3MT1Xhit by themM4A4344 ms–1.4°
18 1:25 BullDoserkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:23 Reinhard Pollicehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:14 Адидасkilled themAK-47453 ms844 ms1.7°
19 1:14 Адидасhit by themM4A4719 ms–3.4°
19 bomb 0:12 Z3MT1Xkilled themAK-47562 ms562 ms9.1°
20 1:34 BullDoserhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:34 BullDoserkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:34 Адидасhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 0:35 Z3MT1Xhit by themMAG-7312 ms–4.4°
21 0:30 Z3MT1Xhit themAK-47281 ms–6.2°
21 0:28 Z3MT1Xkilled themAK-47438 ms438 ms6.2°
21 0:14 Drobovikkilled by themAK-47391 ms484 ms4.7°
22 1:36 Z3MT1Xhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:26 Drobovikkilled themAK-47141 ms141 ms7.5°
23 0:41 Drobovikkilled by themM4A1-S328 ms422 ms1.1°
24 1:38 BullDoserkilled by themAWP250 ms250 ms1.8°
25 0:19 Reinhard Pollicekilled themAK-47609 ms2609 ms2.4°
25 0:19 Reinhard Pollicehit by themM4A4953 ms–5.3°
25 0:15 BullDoserhit themAK-47438 ms–0.2°
25 0:09 BullDoserkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
25 bomb 0:32 Z3MT1Xkilled by themM4A1-S500 ms500 ms2.7°
26 1:08 BullDoserkilled by themAWP344 ms344 ms3.7°
27 1:47 BullDoserkilled by themAWP219 ms219 ms2.0°
28 1:38 Адидасhit themM4A4406 ms–10.3°
28 1:38 Адидасkilled by themAK-47406 ms797 ms15.0°
29 1:40 Адидасkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
29 1:40 Адидасhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
30 1:19 BullDoserkilled themM4A4797 ms891 ms30.1°

Shots

You fired 21 of your 46 first shots too soon: 15 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 Reinhard PolliceUSP-S400aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/4killed them13% / 47%
1 1:20 АдидасUSP-S544fine - pros would have fired it too1/2killed them65% / 65%
1 bomb 0:32 DrobovikUSP-S164fine - pros would have fired it too3/4cut short (a death, a reload)49% / 49%
2 1:37 Reinhard PolliceMP9341fired while moving (104 u/s), too fast to be accurate - stop first2/22cut short (a death, a reload); 1 bullet after pros would have stopped21% / 53%
3 1:29 АдидасM4A1-S653fired while moving (87 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)14% / 47%
4 1:38 BullDoserMP9390fine - pros would have fired it too5/10killed them41% / 53%
4 1:13 АдидасMP9607fired while moving (147 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)26% / 50%
5 0:56 Reinhard PolliceM4A1-S670aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/528% / 59%
5 0:53 Reinhard PolliceM4A1-S466fired while moving (196 u/s), too fast to be accurate - stop first3/8killed them35% / 59%
6 1:13 Z3MT1XM4A1-S454fine - pros would have fired it too1/6killed them48% / 48%
6 0:33 BullDoserM4A1-S219fine - pros would have fired it too1/642% / 48%
6 0:32 BullDoserM4A1-S193fired while moving (183 u/s), too fast to be accurate - stop first1/8killed them3% / 58%
7 1:28 АдидасAWP712aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/132% / 75%
7 1:18 АдидасAWP586fine - pros would have fired it too0/178% / 78%
7 1:08 АдидасAWP868fine - pros would have fired it too1/1killed them81% / 81%
8 1:46 АдидасAWP1875fine - pros would have fired it too1/1killed them80% / 80%
8 1:29 BullDoserAWP458fine - pros would have fired it too1/1killed them74% / 74%
10 1:37 BullDoserM4A1-S432fine - pros would have fired it too2/4killed them47% / 51%
10 1:17 Reinhard PolliceM4A1-S264aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/8killed them23% / 62%
11 1:42 BullDoserAK-472076aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/13% / 46%
11 1:42 BullDoserAK-472076aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/21 bullet after pros would have stopped1% / 46%
11 1:41 BullDoserAK-472078aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/108 bullets after pros would have stopped11% / 47%
11 bomb 0:40 DrobovikAK-47290aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them30% / 57%
12 1:35 Reinhard PolliceM4A1-S350fine - pros would have fired it too0/1cut short (a death, a reload)46% / 50%
13 1:37 BullDoserGlock-18244fine - pros would have fired it too1/2killed them46% / 46%
13 1:32 АдидасGlock-18240fine - pros would have fired it too1/7killed them47% / 50%
13 0:57 Reinhard PolliceGlock-18604fine - pros would have fired it too1/2killed them67% / 67%
13 0:27 Z3MT1XGlock-181049fine - pros would have fired it too1/143% / 45%
13 0:27 DrobovikGlock-18262aim far off: your crosshair was about 7 player widths (228 units) off their body - get on target first1/1cut short (a death, a reload)1% / 56%
14 1:43 АдидасP250610aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7cut short (a death, a reload)15% / 39%
15 1:33 АдидасAK-47681aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/527% / 65%
15 1:25 BullDoserAK-47681aim far off: your crosshair was about 10.5 player widths (329 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
17 1:18 Reinhard PolliceAK-47209aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/5killed them26% / 56%
17 bomb 0:12 Z3MT1XAK-471406fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
17 bomb 0:12 Z3MT1XAK-471405fine - pros would have fired it too1/4killed them54% / 54%
19 1:15 АдидасAK-47962aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/11killed them18% / 58%
19 bomb 0:12 Z3MT1XAK-471330fine - pros would have fired it too1/5killed them60% / 60%
21 0:30 Z3MT1XAK-47604fine - pros would have fired it too1/641% / 56%
21 0:29 Z3MT1XAK-47661fine - pros would have fired it too1/4killed them62% / 62%
22 bomb 0:26 DrobovikAK-47188fine - pros would have fired it too1/3killed them82% / 82%
25 0:19 Reinhard PolliceAK-47619fine - pros would have fired it too1/752% / 56%
25 0:18 Reinhard PolliceAK-47506fired while moving (135 u/s), too fast to be accurate - stop first1/7killed them16% / 51%
25 0:15 BullDoserAK-471401fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 45%
25 0:14 BullDoserAK-471402fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
28 1:38 АдидасM4A1-S365too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target3/5cut short (a death, a reload)7% / 49%
30 1:20 BullDoserM4A4112fine - pros would have fired it too2/9killed them65% / 65%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.