Premier · Mon 09 Nov, 02:30 · 30 rounds, 52 min
Inferno
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 15 | Started as Terrorists · 15 | Started as Terrorists · 15 | Started as Terrorists · 15 | ||||||||||||||||||||||||||||||||
| 28 | 22 | 9 | +6 | 109 | 43% | 87% | 6-3 | 280 | 5 | 1/5 | 414 ms | 758 ms | 2.0° | 16% | 43% | 13% | 61% | 36 | 6% 3/55 | 1 | 0 | 2 | 48% | 8% 1/12 | 0% 0/8 | 66% 35/53 | 19 | 16 | 18% 2/11 | 1% | 30% pro 56% | ||||
| 26 | 19 | 5 | +7 | 95 | 31% | 77% | 8-3 | 223 | 4 | 1/5 | 344 ms | 398 ms | 3.7° | 40% | 42% | 19% | 62% | 33 | 8% 4/51 | 1 | 0 | 3 | 8% | 0% 0/17 | 0% 0/7 | 46% 16/35 | 10 | 6 | 18% 2/11 | 0% | 44% pro 62% | ||||
| 24 | 21 | 7 | +3 | 79 | 58% | 70% | 1-2 | 372 | 12 | 0/2 | 297 ms | 422 ms | 3.2° | 36% | 30% | 25% | 41% | 34 | 5% 2/43 | 1 | 0 | 1 | 23% | 0% 0/23 | 1/4 | 54% 22/41 | 15 | 7 | 8% 1/12 | 6% | 31% pro 54% | ||||
| 18 | 22 | 5 | -4 | 68 | 39% | 70% | 1-1 | 202 | 14 | 0/5 | 344 ms | 391 ms | 3.7° | 35% | 30% | 15% | 72% | 28 | 6% 3/49 | 2 | 1 | 0 | 37% | 0% 0/13 | 0% 0/5 | 40% 18/45 | 10 | 8 | 25% 5/20 | 2% | 39% pro 58% | ||||
| 15 | 23 | 5 | -8 | 54 | 20% | 73% | 4-1 | 8 | 0 | 1/1 | 422 ms | 617 ms | 4.8° | 21% | 48% | 7% | 48% | 22 | 8% 3/39 | 1 | 0 | 2 | 36% | 7% 1/14 | 0% 0/7 | 75% 24/32 | 12 | 12 | 38% 3/8 | 0% | 26% pro 55% | ||||
| Started as CTs · 15 | Started as CTs · 15 | Started as CTs · 15 | Started as CTs · 15 | ||||||||||||||||||||||||||||||||
| 28 | 22 | 6 | +6 | 94 | 39% | 67% | 3-3 | 206 | 9 | 2/6 | 359 ms | 281 ms | 3.6° | 41% | 44% | 16% | 56% | 39 | 9% 5/57 | 3 | 0 | 2 | 19% | 13% 2/15 | 10% 1/10 | 53% 26/49 | 15 | 11 | 10% 1/10 | 0% | 37% pro 58% | ||||
| 25 | 22 | 7 | +3 | 89 | 48% | 63% | 3-10 | 170 | 3 | 0/4 | 352 ms | 508 ms | 3.0° | 40% | 35% | 19% | 75% | 32 | 4% 2/48 | 1 | 0 | 1 | 50% | 18% 2/11 | 10% 1/10 | 46% 21/46 | 6 | 15 | 21% 3/14 | 6% | 38% pro 57% | ||||
| 21 | 22 | 6 | -1 | 82 | 38% | 70% | 0-2 | 353 | 4 | 0/1 | 406 ms | 578 ms | 1.6° | 27% | 54% | 15% | 90% | 29 | 11% 5/47 | 5 | 0 | 0 | 19% | 0% 0/16 | 0% 0/8 | 38% 13/34 | 2 | 11 | 14% 1/7 | 1% | 38% pro 56% | ||||
| 17 | 20 | 5 | -3 | 67 | 59% | 70% | 3-2 | 261 | 31 | 1/4 | 312 ms | 594 ms | 1.4° | 22% | 28% | 23% | 52% | 21 | 8% 3/37 | 1 | 0 | 2 | 48% | 6% 1/17 | 0/3 | 57% 24/42 | 15 | 9 | 7% 1/14 | 20% | 28% pro 53% | ||||
| 16 | 25 | 7 | -9 | 65 | 44% | 73% | 1-3 | 107 | 0 | 0/3 | 422 ms | 750 ms | 5.7° | 20% | 45% | 18% | 37% | 24 | 12% 5/43 | 5 | 0 | 0 | 23% | 10% 2/19 | 0/2 | 70% 28/40 | 15 | 13 | 36% 4/11 | 0% | 25% pro 53% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 2 1:33 | 5 kills (Five-SeveN ×4, MAC-10), 4 headshots, in 43.1 s CT | 11.9 | |
| 2 | 28 1:31 | 4 kills (AWP ×3, P250), a wallbang, 1 headshot, in 74.4 s CT | 8.6 | |
| 3 | 27 1:21 | 3 kills (AK-47 ×3), 2 through smoke, in 17.1 s CT | 7.8 | |
| 4 | 8 1:46 | 3 kills (AWP ×3), a wallbang, 2 headshots, in 26.8 s CT | 7.7 | |
| 5 | 26 1:21 | 2 kills (AWP ×2), 2 through smoke, 1 headshot, in 13.3 s CT | 6.8 | |
| 6 | 15 1:38 | 3 kills (M4A1-S ×3), 2 headshots, in 8.9 s CT | 6.4 | |
| 7 | 29 0:54 | 3 kills (AWP ×2, AK-47), 2 through smoke, 1 headshot, in 24.9 s T | 6.3 | |
| 8 | 10 1:26 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 0.9 s CT | 6.2 | |
| 9 | 3 1:29 | 2 kills (Deagle, M4A1-S), a wallbang, all headshots, in 23.6 s T | 5.1 | |
| 10 | 22 0:56 | 3 kills (AK-47 ×2, MAC-10), 1 headshot, in 21 s T | 4.9 | |
| 11 | 9 1:13 | 2 kills (AWP ×2), 1 through smoke, in 5.5 s CT | 4.8 | |
| 12 | 5 0:53 | 2 kills (AWP ×2), in 2.1 s CT | 4.2 |
Every moment (151)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 18 1:26 | 2 kills (AK-47 ×2), all headshots, in 0.9 s T | 4.1 | |
| 14 | 20 1:34 | 2 kills (AWP ×2), 1 through smoke, in 34.2 s CT | 4.0 | |
| 15 | 6 1:33 | 2 kills (M4A1-S ×2), in 2.8 s CT | 3.9 | |
| 16 | 23 0:41 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 29.9 s CT | 3.3 | |
| 17 | 17 1:45 | 1 kill (AK-47), a wallbang T | 3.0 | |
| 18 | 6 1:19 | 1 kill (M4A1-S), 1 through smoke CT | 2.9 | |
| 19 | 23 1:25 | 2 kills (M4A1-S ×2), in 1.1 s CT | 2.8 | |
| 20 | 11 1:18 | 2 kills (AWP ×2), in 15.4 s T | 2.8 | |
| 21 | 27 1:22 | 1 kill (AWP), 1 through smoke CT | 2.8 | |
| 22 | 5 0:48 | 1 kill (Galil), a wallbang T | 2.5 | |
| 23 | 7 1:21 | 2 kills (M4A1-S ×2), in 1.1 s CT | 2.5 | |
| 24 | 10 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 19.8 s CT | 2.4 | |
| 25 | 13 1:37 | 3 kills (Glock ×3), all headshots, in 39.2 s T | 2.3 | |
| 26 | 29 1:20 | 3 kills (AWP ×2, P250), 1 through smoke, 1 headshot, in 53.3 s CT | 2.3 | |
| 27 | 21 1:08 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.3 | |
| 28 | 16 1:26 | 2 kills (M4A1-S ×2), in 7.3 s CT | 2.2 | |
| 29 | 16 1:37 | 2 kills (MAC-10 ×2), all headshots, in 3.6 s T | 2.2 | |
| 30 | 21 0:38 | 2 kills (MAG-7 ×2), 1 headshot, in 6.1 s CT | 2.1 | |
| 31 | 24 1:11 | 1 kill (M4A1-S), 1 through smoke CT | 2.0 | |
| 32 | 18 1:25 | 2 kills (AWP ×2), in 34.9 s CT | 2.0 | |
| 33 | 14 1:42 | 3 kills (M4A1-S ×3), 1 headshot, in 28.6 s CT | 1.9 | |
| 34 | 24 1:08 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 22.9 s T | 1.8 | |
| 35 | 5 bomb 0:39 | 1 kill (Deagle), 1 headshot T | 1.7 | |
| 36 | 1 1:30 | 2 kills (USP-S ×2), all headshots, in 9.9 s CT | 1.7 | |
| 37 | 21 0:27 | 2 kills (AK-47 ×2), in 14 s CT | 1.6 | |
| 38 | 12 bomb 0:21 | 1 kill (AWP), a wallbang, 1 headshot T | 1.5 | |
| 39 | 25 0:12 | 2 kills (M4A1-S ×2), 1 headshot, in 14.8 s CT | 1.5 | |
| 40 | 11 1:40 | 2 kills (AK-47 ×2), in 21.8 s T | 1.4 | |
| 41 | 25 0:17 | 2 kills (AK-47 ×2), in 7.9 s T | 1.4 | |
| 42 | 4 1:16 | 2 kills (M4A1-S ×2), 1 through smoke, all headshots, in 38.1 s CT | 1.3 | |
| 43 | 9 bomb 0:35 | 2 kills (AK-47 ×2), all headshots, in 17.5 s T | 1.1 | |
| 44 | 19 1:46 | 2 kills (AWP, P250), 1 headshot, in 27.3 s T | 1.1 | |
| 45 | 17 1:18 | 2 kills (AK-47 ×2), in 41 s T | 1.1 | |
| 46 | 5 bomb 0:22 | 1 kill (M4A4), a wallbang CT | 1.0 | |
| 47 | 1 bomb 0:33 | 2 kills (Glock ×2), all headshots, in 3.1 s T | 1.0 | |
| 48 | 4 1:38 | 1 kill (MP9) CT | 1.0 | |
| 49 | 6 1:21 | 1 kill (AWP) T | 1.0 | |
| 50 | 7 1:08 | 1 kill (AWP) CT | 1.0 | |
| 51 | 17 1:34 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 52 | 17 1:22 | 1 kill (AK-47) T | 1.0 | |
| 53 | 20 1:12 | 1 kill (AWP) T | 1.0 | |
| 54 | 23 1:24 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.0 | |
| 55 | 24 1:38 | 1 kill (AWP) CT | 1.0 | |
| 56 | 25 0:24 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 57 | 26 1:32 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 58 | 27 1:47 | 1 kill (AWP) CT | 1.0 | |
| 59 | 30 1:28 | 1 kill (AWP) CT | 1.0 | |
| 60 | 3 1:08 | 2 kills (AK-47 ×2), all headshots, in 0.1 s CT | 0.9 | |
| 61 | 7 1:22 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 62 | 15 1:25 | 1 kill (MP7) CT | 0.9 | |
| 63 | 22 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 64 | 25 0:20 | 1 kill (M4A1-S) CT | 0.9 | |
| 65 | 9 1:09 | 1 kill (Galil), 1 headshot T | 0.9 | |
| 66 | 24 1:04 | 1 kill (AK-47) T | 0.8 | |
| 67 | 11 1:22 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 68 | 11 bomb 0:36 | 1 kill (Scout) T | 0.8 | |
| 69 | 14 1:13 | 1 kill (M4A1-S) CT | 0.8 | |
| 70 | 14 0:46 | 1 kill (MP7), 1 headshot CT | 0.8 | |
| 71 | 28 1:37 | 1 kill (AK-47) T | 0.8 | |
| 72 | 28 0:25 | 1 kill (AK-47) T | 0.8 | |
| 73 | 10 1:19 | 1 kill (AWP) T | 0.8 | |
| 74 | 22 1:32 | 1 kill (AWP) CT | 0.8 | |
| 75 | 7 1:18 | 1 kill (Galil) T | 0.7 | |
| 76 | 8 1:25 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 77 | 9 1:41 | 1 kill (P90) T | 0.7 | |
| 78 | 19 1:40 | 1 kill (M4A4) CT | 0.7 | |
| 79 | 12 1:35 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 80 | 14 1:21 | 1 kill (MAC-10), 1 headshot T | 0.6 | |
| 81 | 19 1:25 | 1 kill (AK-47) T | 0.6 | |
| 82 | 3 bomb 0:13 | 1 kill (MP9), 1 headshot CT | 0.6 | |
| 83 | 24 bomb 0:40 | 2 kills (M4A1-S, AK-47), in 16.8 s CT | 0.6 | |
| 84 | 25 0:14 | 1 kill (AK-47) T | 0.5 | |
| 85 | 24 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 86 | 26 0:54 | 1 kill (M4A4), 1 headshot CT | 0.5 | |
| 87 | 29 1:40 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 88 | 30 1:19 | 1 kill (M4A4), 1 headshot CT | 0.5 | |
| 89 | 24 1:18 | 1 kill (MAC-10), 1 headshot T | 0.5 | |
| 90 | 5 bomb 0:26 | 1 kill (M4A1-S) CT | 0.4 | |
| 91 | 18 1:07 | 1 kill (AK-47) T | 0.4 | |
| 92 | 19 1:24 | 1 kill (M4A1-S) CT | 0.4 | |
| 93 | 27 1:09 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 94 | 30 1:18 | 1 kill (AK-47) T | 0.4 | |
| 95 | 19 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 32.3 s T | 0.3 | |
| 96 | 9 1:05 | 2 kills (M4A4 ×2), 1 through smoke, all headshots, in 45.4 s CT | 0.3 | |
| 97 | 10 1:11 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 98 | 3 bomb 0:23 | 1 kill (Tec-9), 1 headshot T | 0.3 | |
| 99 | 1 1:25 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 100 | 26 1:09 | 1 kill (AK-47), 1 headshot CT | 0.2 | |
| 101 | 4 1:13 | 2 kills (Galil ×2), 1 headshot, in 36.7 s T | 0.2 | |
| 102 | 30 0:41 | 1 kill (AK-47), 1 headshot CT | 0.2 | |
| 103 | 1 bomb 0:32 | 2 kills (Glock ×2), all headshots, in 0.6 s T | 0.2 | |
| 104 | 4 1:05 | 1 kill (MAC-10), 1 headshot T | 0.1 | |
| 105 | 6 1:30 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 106 | 22 1:00 | 1 kill (M4A1-S) CT | 0.1 | |
| 107 | 4 0:33 | 1 kill (Galil) CT | 0.1 | |
| 108 | 12 1:33 | 2 kills (AK-47 ×2), all headshots, in 37.7 s T | 0.1 | |
| 109 | 20 1:30 | 1 kill (AK-47) T | 0.0 | |
| 110 | 17 bomb 0:13 | 1 kill (M4A1-S) CT | 0.0 | |
| 111 | 18 bomb 0:34 | 1 kill (AWP) T | 0.0 | |
| 112 | 30 0:43 | 1 kill (AK-47), a wallbang T | -0.1 | |
| 113 | 13 1:40 | 1 kill (P2000) CT | -0.2 | |
| 114 | 12 1:34 | 1 kill (AK-47) T | -0.2 | |
| 115 | 16 1:43 | 2 kills (MP9 ×2), 1 headshot, in 9.8 s CT | -0.2 | |
| 116 | 21 0:28 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 117 | 25 bomb 0:32 | 1 kill (M4A1-S) CT | -0.3 | |
| 118 | 8 1:32 | 1 kill (AK-47) CT | -0.3 | |
| 119 | 5 0:52 | 1 kill (Nova), 1 headshot T | -0.3 | |
| 120 | 20 1:09 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 121 | 30 1:12 | 1 kill (M4A1-S) CT | -0.5 | |
| 122 | 3 0:59 | 2 kills (M4A1-S ×2), 1 headshot, in 19.2 s CT | -0.5 | |
| 123 | 12 1:24 | 2 kills (M4A4, AK-47), 1 headshot, in 28.6 s CT | -0.5 | |
| 124 | 29 0:48 | 1 kill (M4A1-S) CT | -0.5 | |
| 125 | 22 1:02 | 1 kill (MAC-10) T | -0.6 | |
| 126 | 1 1:34 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 127 | 6 1:13 | 2 kills (M4A1-S ×2), in 41.7 s CT | -0.6 | |
| 128 | 13 0:50 | 2 kills (Dualies ×2), all headshots, in 22.9 s CT | -0.6 | |
| 129 | 11 bomb 0:40 | 1 kill (AK-47) CT | -0.7 | |
| 130 | 4 1:06 | 1 kill (M4A1-S) CT | -0.7 | |
| 131 | 20 1:31 | 1 kill (M4A1-S), 1 while flashed CT | -0.8 | |
| 132 | 18 1:27 | 1 kill (M4A1-S) CT | -0.8 | |
| 133 | 22 bomb 0:29 | 1 kill (AK-47) CT | -0.8 | |
| 134 | 2 1:36 | 1 kill (MAC-10) T | -0.9 | |
| 135 | 12 1:34 | 1 kill (M4A1-S) CT | -0.9 | |
| 136 | 3 1:17 | 1 kill (Tec-9) T | -1.1 | |
| 137 | 28 0:24 | 1 kill (AK-47) T | -1.1 | |
| 138 | 7 1:28 | 1 kill (M4A4) CT | -1.1 | |
| 139 | 29 0:56 | 1 kill (SCAR-20), 1 through smoke, 1 headshot CT | -1.2 | |
| 140 | 2 1:12 | 2 kills (AK-47 ×2), in 17.4 s T | -1.2 | |
| 141 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 142 | 13 0:50 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 143 | 2 1:22 | 1 kill (MP7) T | -1.5 | |
| 144 | 23 1:22 | 2 kills (AWP, P250), in 68.8 s T | -1.6 | |
| 145 | 20 1:27 | 2 kills (Dualies ×2), 1 headshot, in 18.8 s CT | -1.7 | |
| 146 | 23 1:22 | 1 kill (M4A4) CT | -1.8 | |
| 147 | 30 1:39 | 1 kill (SCAR-20) CT | -1.8 | |
| 148 | 5 0:52 | 1 kill (M4A1-S) CT | -1.9 | |
| 149 | 15 0:17 | 1 kill (MP9), 1 headshot CT | -2.0 | |
| 150 | 28 0:26 | 1 kill (M4A1-S) CT | -2.2 | |
| 151 | 1 bomb 0:30 | 1 kill (P2000), 1 headshot CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:32 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw them first | |
| 1 bomb 0:30 | 1v1 after the plant T · 100 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 2 0:55 | 1v2 before the plant CT · 73 HP · Banana | won - killed both · first fight won, saw each other | |
| 2 0:54 | 1v1 before the plant T · 76 HP · Banana | lost - died in the first fight · saw each other | |
| 3 bomb 0:23 | 1v2 after the plant T · 51 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw them first | |
| 3 bomb 0:23 | 1v1 after the plant CT · 100 HP · Top Mid | won - defused it after 1 kill · first fight won, saw each other | |
| 4 0:38 | 1v3 before the plant T · 74 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 bomb 0:26 | 1v2 after the plant T · 34 HP · Apartments | lost - died in the first fight · saw each other | |
| 6 1:13 | 1v3 before the plant T · 100 HP · Lower Mid | lost - died later · saw each other | |
| 7 1:20 | 1v5 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 1:25 | 1v5 before the plant T · 96 HP · Balcony | lost - died in the first fight · they saw them first | |
| 9 bomb 0:18 | 1v2 after the plant CT · 1 HP · Bombsite B | lost - saved, the bomb went off · saw each other | |
| 9 bomb 0:08 | 1v1 after the plant T · 100 HP · Bombsite B | won - the bomb went off | |
| 10 1:17 | 1v4 before the plant T · 39 HP · Banana | lost - died in the first fight · they saw them first | |
| 11 1:03 | 1v4 before the plant CT · 12 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw them first | |
| 12 bomb 0:21 | 1v3 after the plant CT · 11 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 0:50 | 1v2 before the plant T · 61 HP · Top Mid | lost - died in the first fight · saw each other | |
| 14 1:13 | 1v4 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw them first | |
| 15 1:25 | 1v5 before the plant T · 62 HP · Upstairs | lost - died later · saw each other | |
| 16 1:26 | 1v3 before the plant T · 64 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 17 bomb 0:12 | 1v3 after the plant CT · 100 HP · Top Mid | lost - saved, the bomb went off | |
| 18 bomb 0:34 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw each other | |
| 19 1:14 | 1v3 before the plant CT · 89 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other | |
| 20 1:08 | 1v2 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other | |
| 21 0:27 | 1v4 before the plant T · 45 HP · Banana | lost - died in the first fight · saw each other | |
| 22 bomb 0:26 | 1v2 after the plant CT · 100 HP · Ruins | lost - died in the first fight · saw each other | |
| 23 0:41 | 1v3 before the plant T · 88 HP · Middle | lost - died later, after 1 kill · saw each other | |
| 24 bomb 0:40 | 1v2 after the plant T · 4 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 24 bomb 0:26 | 1v1 after the plant CT · 88 HP · Banana | won - defused it after 1 kill · first fight won, saw each other | |
| 25 bomb 0:33 | 1v2 after the plant T · 1 HP · Library | lost - died in the first fight · saw each other | |
| 26 1:08 | 1v5 before the plant T · 92 HP · Middle | lost - died in the first fight · saw each other | |
| 27 1:15 | 1v5 before the plant T · 45 HP · Bombsite B | lost - died later, after 1 kill · saw each other | |
| 28 0:24 | 1v2 before the plant T · 86 HP · Top Mid | lost - died in the first fight · saw each other | |
| 29 bomb 0:35 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 29 bomb 0:30 | 1v1 after the plant CT · 100 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw each other | |
| 30 1:12 | 1v4 before the plant T · 70 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 6 1:34 | misled a peek | barely blinded Drobovik 1.9 s (0.2 s white), Z3MT1X 1.0 s (0.1 s white) the enemy was barely blinded, and buchaboy peeked Z3MT1X 2.3 s after the pop; hit them first | |
| 7 1:44 | blinded an enemy, but hurt the team too | blinded Drobovik 4.9 s (2.1 s white); blinded vargher 4.4 s on the move through Banana - took damage 0.1 s after the pop | |
| 8 1:36 | misled a peek | barely blinded Z3MT1X 2.0 s (0.2 s white) the enemy was barely blinded, and vargher peeked Z3MT1X 2.4 s after the pop; hit them first | |
| 9 1:10 | misled a peek | barely blinded Z3MT1X 1.9 s (0.2 s white), Адидас 1.0 s (0.1 s white), Drobovik 1.0 s (0.1 s white) the enemy was barely blinded, and yeat peeked Drobovik 0.2 s after the pop; got hit first | |
| 9 1:05 | blinded an enemy, but hurt the team too | blinded buchaboy 4.1 s (1.4 s white); blinded Drobovik 4.4 s holding Banana - died 0.0 s after the pop; blinded Адидас 4.8 s holding Bombsite B - safe Drobovik peeked buchaboy 0.5 s before the pop - too late - the flash popped after they showed; got hit first | |
| 11 1:37 | hurt the team | no enemy blinded for long; blinded Reinhard Pollice 4.9 s on the move through Middle - took damage 0.2 s after the pop; blinded themselves 1.9 s on the move through Middle - safe | |
| 12 1:40 | blinded an enemy, but hurt the team too | blinded BullDoser 5.1 s (2.2 s white), Адидас 5.0 s (2.2 s white), Drobovik 4.5 s (1.7 s white); blinded vargher 4.3 s holding Banana - took damage 0.5 s after the pop | |
| 12 1:35 | misled a peek | barely blinded buchaboy 1.0 s (0.1 s white), vargher 0.9 s (0.1 s white) the enemy was barely blinded, and Адидас peeked vargher 0.2 s after the pop; got hit first | |
| 21 0:39 | misled a peek | barely blinded Z3MT1X 1.0 s (0.1 s white) the enemy was barely blinded, and buchaboy peeked Z3MT1X 1.1 s after the pop; got hit first | |
| 22 bomb 0:27 | misled a peek | barely blinded Squx 1.0 s (0.1 s white) the enemy was barely blinded, and Drobovik peeked Squx 1.4 s after the pop; got hit first | |
| 26 1:32 | hurt the team | no enemy blinded for long; blinded themselves 2.0 s on the move through Banana - ran into a fight; blinded buchaboy 1.4 s on the move through T Ramp - safe; blinded yeat 1.6 s on the move through Banana - safe | |
| 26 1:26 | blinded an enemy, but hurt the team too | blinded Drobovik 4.5 s (1.7 s white); blinded vargher 5.1 s holding Middle - took damage 0.5 s after the pop | |
| 30 1:42 | misled a peek | barely blinded buchaboy 0.7 s (0.1 s white); blinded themselves 1.0 s holding Banana - safe the enemy was barely blinded, and Адидас peeked buchaboy 2.0 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:21 | punished | killed by ✪PrayZee ™ ✔ GuDeN with a smoke in hand at Banana - seen by 1 enemy for 0.4 s, the nearest 688 units away | |
| 13 1:42 | punished | hit by BullDoser 0.6 s after throwing a smoke at Second Mid, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 769 units away; a jump throw | |
| 16 1:41 | punished | hit by yeat with an HE out at Banana, 1.2 s before the throw - seen by 2 enemies for 0.5 s, the nearest 689 units away | |
| 16 1:28 | punished | hit by Адидас 1.2 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 921 units away | |
| 21 1:34 | punished | hit by Адидас 0.7 s after throwing a molotov at T Ramp, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw | |
| 22 0:56 | punished | killed by vargher with an HE in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 501 units away | |
| 24 1:38 | punished | killed by BullDoser with a decoy in hand at Middle - seen by 1 enemy for 0.4 s, the nearest 908 units away | |
| 27 1:47 | punished | killed by BullDoser 0.2 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1288 units away, thrown in the open; a running throw | |
| 28 1:45 | punished | hit by buchaboy 0.3 s after throwing an HE at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 29 1:21 | punished | killed by ✪PrayZee ™ ✔ GuDeN 0.6 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 554 units away | |
| 30 1:12 | punished | killed by yeat 0.1 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 458 units away, thrown in the open |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 3 bomb 0:25 | Fake defuse let go after 0.31 s · 2 v 2 · a kit, 19 s to spare | baited Reinhard Pollice - killed them 0.8 s later; got killed by Z3MT1X 1.5 s later; a team-mate defused it | |
| 13 1:00 | Fake plant let go after 0.03 s · 3 v 3 · the nearest CT 717 units away | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.