Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 107 | 36% |
| AK-47 | 66 | 42% |
| Galil AR | 27 | 48% |
| Glock-18 | 10 | 60% |
| USP-S | 8 | 12% |
| M4A4 | 7 | 43% |
| AWP | 4 | 25% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/151 | 27 1:21 | 3 kills (AK-47 ×3), 2 through smoke, in 17.1 s CT | 7.8 |
| 6/151 | 15 1:38 | 3 kills (M4A1-S ×3), 2 headshots, in 8.9 s CT | 6.4 |
| 9/151 | 3 1:29 | 2 kills (Deagle, M4A1-S), a wallbang, all headshots, in 23.6 s T | 5.1 |
| 28/151 | 16 1:26 | 2 kills (M4A1-S ×2), in 7.3 s CT | 2.2 |
| 33/151 | 14 1:42 | 3 kills (M4A1-S ×3), 1 headshot, in 28.6 s CT | 1.9 |
| 43/151 | 9 bomb 0:35 | 2 kills (AK-47 ×2), all headshots, in 17.5 s T | 1.1 |
| 71/151 | 28 1:37 | 1 kill (AK-47) T | 0.8 |
| 73/151 | 10 1:19 | 1 kill (AWP) T | 0.8 |
| 75/151 | 7 1:18 | 1 kill (Galil) T | 0.7 |
| 86/151 | 26 0:54 | 1 kill (M4A4), 1 headshot CT | 0.5 |
| 87/151 | 29 1:40 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 99/151 | 1 1:25 | 1 kill (Glock), 1 headshot T | 0.2 |
| 101/151 | 4 1:13 | 2 kills (Galil ×2), 1 headshot, in 36.7 s T | 0.2 |
| 110/151 | 17 bomb 0:13 | 1 kill (M4A1-S) CT | 0.0 |
| 132/151 | 18 1:27 | 1 kill (M4A1-S) CT | -0.8 |
| 140/151 | 2 1:12 | 2 kills (AK-47 ×2), in 17.4 s T | -1.2 |
| 141/151 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:38 | 1v3 before the plant T · 74 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 7 1:20 | 1v5 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other |
| 9 bomb 0:08 | 1v1 after the plant T · 100 HP · Bombsite B | won - the bomb went off |
| 10 1:17 | 1v4 before the plant T · 39 HP · Banana | lost - died in the first fight · they saw them first |
| 17 bomb 0:12 | 1v3 after the plant CT · 100 HP · Top Mid | lost - saved, the bomb went off |
Flashes
11 flashes: 3 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:16 | wasted | no enemy blinded for long |
| 3 1:13 | wasted | no enemy blinded for long |
| 4 1:05 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Balcony - safe |
| 5 1:19 | wasted | no enemy blinded for long |
| 11 1:27 | good | blinded yeat 4.4 s (1.6 s white); blinded Drobovik 5.0 s on the move through Middle - safe; blinded Z3MT1X 1.0 s on the move through Top Mid - safe |
| 17 bomb 0:40 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Arch - safe |
| 19 1:16 | good | blinded ✪PrayZee ™ ✔ GuDeN 3.4 s (0.7 s white) |
| 20 1:16 | good | blinded buchaboy 3.9 s (1.2 s white); blinded Drobovik 4.1 s holding Bombsite A - safe; blinded Z3MT1X 3.0 s on the move through Arch - safe |
| 21 0:28 | wasted | barely blinded Squx 0.8 s (0.1 s white) |
| 23 1:13 | wasted | no enemy blinded for long |
| 30 1:42 | misled a peek | barely blinded buchaboy 0.7 s (0.1 s white); blinded themselves 1.0 s holding Banana - safe the enemy was barely blinded, and Адидас peeked buchaboy 2.0 s after the pop; hit them first |
Throws
56 grenades: 53 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Arch (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:26 | exposed | a molotov at Arch - seen by 1 enemy for 0.9 s, the nearest 791 units away, thrown in the open |
| 19 1:18 | exposed | a flash at Arch - seen by 2 enemies for 1.1 s, the nearest 1151 units away; a running throw |
| 29 1:21 | punished | killed by ✪PrayZee ™ ✔ GuDeN 0.6 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 554 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:44 | Apartments | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 18 1:27 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 28 0:35 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 4 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | Z3MT1X was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:56 | trade | BullDoser was killed 256 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:08 | trade | BullDoser was killed 606 units away: you traded in 2,844 ms (pros: 625 ms) |
| 3 1:08 | trade | Drobovik was killed 641 units away: you traded in 2,750 ms (pros: 625 ms) |
| 4 1:06 | trade | Drobovik was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:38 | trade | Reinhard Pollice was killed 202 units away: you traded in 2,312 ms (pros: 969 ms) |
| 5 0:54 | peek together | peeked the same enemy as Reinhard Pollice, 875 ms before them - early - you went first, alone |
| 6 1:33 | trade | Reinhard Pollice was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:21 | trade | Z3MT1X was killed 345 units away: you traded in 2,781 ms (pros: 1,641 ms) |
| 7 1:20 | trade | Reinhard Pollice was killed 141 units away: you traded in 1,641 ms (pros: 625 ms) |
| 9 1:05 | trade | Drobovik was killed 271 units away: not traded within 5 s (pros: 625 ms) |
| 9 bomb 0:19 | hold | held with Z3MT1X, 329 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Z3MT1X) |
| 9 bomb 0:08 | trade | Z3MT1X was killed 173 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:26 | trade | Z3MT1X was killed 275 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:25 | trade | Drobovik was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:42 | hold | held with BullDoser, 378 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 562 ms after BullDoser) |
| 12 1:35 | peek together | peeked the same enemy as BullDoser, 547 ms before them - early - you went first, alone |
| 13 1:39 | hold | held with BullDoser, 448 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms before BullDoser) |
| 13 1:39 | hold | held with Reinhard Pollice, 503 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after Reinhard Pollice) |
| 13 1:37 | trade | BullDoser was killed 323 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 0:59 | line of fire | stood in Z3MT1X's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 14 0:58 | line of fire | stood in Z3MT1X's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 bomb 0:12 | trade | Z3MT1X was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 0:15 | hold | held with Drobovik, 960 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before Drobovik) |
| 23 0:13 | in their way | stood between Drobovik and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 27 1:22 | hold | held with Z3MT1X, 301 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Z3MT1X) |
| 28 1:31 | trade | BullDoser was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 0:30 | line of fire | stood in Drobovik's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 28 0:30 | hold | held with Drobovik, 58 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Drobovik) |
| 28 0:30 | trade | Drobovik was killed 182 units away: not traded within 5 s (pros: 625 ms) |
| 28 0:27 | hold | held with Reinhard Pollice, 531 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Reinhard Pollice) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed them | Glock-18 | 328 ms | 750 ms | 1.2° | ||
| 1 1:23 | hit by them | P2000 | 703 ms | – | 1.3° | ||
| 1 1:20 | killed by them | USP-S | 297 ms | 297 ms | 7.0° | ||
| 2 1:12 | killed them | AK-47 | 562 ms | 766 ms | 1.5° | ||
| 2 0:56 | hit by them | Five-SeveN | 266 ms | – | 1.4° | ||
| 2 0:55 | killed them | AK-47 | 1250 ms | 1547 ms | 0.2° | ||
| 2 0:54 | killed by them | Five-SeveN | 328 ms | 328 ms | 2.8° | ||
| 3 1:29 | hit by them | M4A4 | 359 ms | – | 4.0° | ||
| 3 1:29 | killed them | Desert Eagle | 141 ms | 141 ms | 2.9° | ||
| 3 1:05 | killed them | M4A1-S | 453 ms | 547 ms | 3.3° | ||
| 3 1:00 | hit them | M4A4 | 625 ms | – | 8.2° | ||
| 3 1:00 | killed by them | M4A1-S | 656 ms | 1344 ms | 1.6° | ||
| 4 1:13 | killed them | Galil AR | 438 ms | 875 ms | 0.6° | ||
| 4 1:13 | hit by them | MP9 | 0 ms | – | 2.5° | ||
| 4 0:36 | killed them | Galil AR | 438 ms | 797 ms | 1.6° | ||
| 4 0:36 | hit by them | M4A4 | 703 ms | – | 12.4° | ||
| 4 0:33 | killed by them | Galil AR | 375 ms | 562 ms | 1.6° | ||
| 5 0:53 | killed by them | AWP | 94 ms | 94 ms | 1.2° | ||
| 6 1:30 | hit them | Galil AR | 594 ms | – | 2.0° | ||
| 6 1:30 | killed by them | M4A1-S | 656 ms | 750 ms | 9.6° | ||
| 7 1:28 | hit them | Galil AR | 375 ms | – | 4.1° | ||
| 7 1:18 | killed them | Galil AR | 281 ms | 547 ms | 3.1° | ||
| 7 1:08 | killed by them | AWP | 875 ms | 875 ms | 18.5° | ||
| 8 1:46 | killed by them | AWP | 266 ms | 266 ms | 0.2° | ||
| 9 bomb 0:35 | killed them | AK-47 | 188 ms | 188 ms | 0.9° | ||
| 9 bomb 0:18 | killed them | AK-47 | 1016 ms | 1109 ms | 9.8° | ||
| 10 1:19 | hit by them | M4A4 | 31 ms | – | 0.8° | ||
| 10 1:19 | killed them | AWP | 203 ms | 203 ms | 1.5° | ||
| 10 1:11 | killed by them | M4A4 | 688 ms | 688 ms | 3.3° | ||
| 11 1:22 | killed by them | M4A1-S | 625 ms | 922 ms | 52.6° | ||
| 12 1:34 | killed by them | M4A1-S | 641 ms | 844 ms | 1.2° | ||
| 13 1:38 | killed them | USP-S | 1250 ms | 1250 ms | 6.6° | ||
| 13 1:31 | hit them | Glock-18 | 344 ms | – | 7.8° | ||
| 13 1:31 | killed by them | Glock-18 | 1016 ms | 1016 ms | 2.1° | ||
| 14 1:43 | killed them | M4A1-S | 375 ms | 1688 ms | 1.9° | ||
| 14 1:43 | hit by them | P250 | 31 ms | – | 1.6° | ||
| 14 1:16 | killed them | M4A1-S | 734 ms | 1125 ms | 0.8° | ||
| 14 1:13 | killed them | M4A1-S | 422 ms | 516 ms | 1.2° | ||
| 15 1:38 | killed them | M4A1-S | 359 ms | 453 ms | 1.6° | ||
| 15 1:38 | hit by them | MAC-10 | 422 ms | – | 5.3° | ||
| 15 1:34 | killed them | M4A1-S | 641 ms | 953 ms | 0.9° | ||
| 15 1:29 | hit by them | Galil AR | 234 ms | – | 1.0° | ||
| 15 1:29 | killed them | M4A1-S | 359 ms | 672 ms | 0.9° | ||
| 16 1:27 | killed them | M4A1-S | 344 ms | 547 ms | 0.6° | ||
| 16 1:20 | hit by them | MAC-10 | 281 ms | – | 2.6° | ||
| 16 1:19 | killed them | M4A1-S | 1047 ms | 1250 ms | 1.0° | ||
| 17 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:14 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:27 | killed them | M4A1-S | 391 ms | 484 ms | 10.4° | ||
| 18 1:26 | killed by them | AK-47 | 47 ms | 47 ms | 3.9° | ||
| 19 1:15 | hit them | M4A4 | 484 ms | – | 2.9° | ||
| 19 1:14 | killed by them | AK-47 | 453 ms | 844 ms | 1.7° | ||
| 19 1:14 | hit them | M4A4 | 719 ms | – | 3.4° | ||
| 20 1:10 | hit them | M4A4 | 203 ms | – | 1.5° | ||
| 20 1:10 | killed by them | AK-47 | 219 ms | 422 ms | 1.3° | ||
| 21 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:09 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:09 | hit by them | AK-47 | 344 ms | – | 4.1° | ||
| 22 1:02 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:02 | hit them | AK-47 | 78 ms | – | 0.3° | ||
| 23 0:24 | hit by them | AK-47 | 375 ms | – | 6.8° | ||
| 23 0:14 | hit by them | AK-47 | 672 ms | – | 19.7° | ||
| 23 0:13 | killed by them | P250 | 2375 ms | 2375 ms | 19.7° | ||
| 24 1:22 | hit by them | Galil AR | 344 ms | – | 1.3° | ||
| 24 1:22 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:20 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 0:14 | killed by them | AK-47 | 219 ms | 406 ms | 0.6° | ||
| 26 0:54 | killed them | M4A4 | 391 ms | 672 ms | 2.1° | ||
| 27 1:28 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:21 | killed them | AK-47 | 1359 ms | 1469 ms | 6.1° | ||
| 27 1:16 | killed them | AK-47 | 391 ms | 891 ms | 8.1° | ||
| 27 1:04 | killed them | AK-47 | 391 ms | 391 ms | 7.7° | ||
| 28 1:38 | hit by them | M4A4 | 406 ms | – | 10.3° | ||
| 28 1:38 | killed them | AK-47 | 406 ms | 797 ms | 15.0° | ||
| 28 0:34 | hit them | AK-47 | 672 ms | – | 20.7° | ||
| 28 0:26 | killed by them | M4A1-S | 625 ms | 625 ms | 14.1° | ||
| 29 1:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:20 | killed by them | AWP | 156 ms | 156 ms | 2.1° | ||
| 30 1:40 | hit them | AK-47 | 500 ms | – | 11.7° | ||
| 30 1:40 | killed by them | SCAR-20 | 750 ms | 1000 ms | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 532 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/5 | killed them | 20% / 42% | |
| 1 1:23 | Glock-18 | 1091 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/4 | 1% / 35% | ||
| 2 1:12 | AK-47 | 1339 | fine - pros would have fired it too | 3/6 | killed them | 65% / 65% | |
| 2 0:56 | AK-47 | 957 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 48% | |
| 2 0:55 | AK-47 | 957 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/9 | killed them | 26% / 51% | |
| 2 0:54 | AK-47 | 300 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 49% | |
| 3 1:29 | Desert Eagle | 653 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/3 | killed them | 13% / 61% | |
| 3 1:05 | M4A1-S | 279 | fine - pros would have fired it too | 2/5 | killed them | 41% / 48% | |
| 3 1:00 | M4A1-S | 1548 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/9 | cut short (a death, a reload); 3 bullets after pros would have stopped | 10% / 45% | |
| 4 1:13 | Galil AR | 604 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 4/11 | killed them | 9% / 55% | |
| 4 0:37 | Galil AR | 372 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 4/10 | killed them | 20% / 66% | |
| 4 0:33 | AWP | 342 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 71% | |
| 5 0:53 | Galil AR | 802 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 24% / 55% | |
| 6 1:31 | Galil AR | 502 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 59% / 59% | |
| 7 1:28 | Galil AR | 712 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/8 | 57% / 77% | ||
| 7 1:18 | Galil AR | 387 | fired while moving (85 u/s), too fast to be accurate - stop first | 4/8 | killed them | 10% / 49% | |
| 8 1:46 | AK-47 | 1875 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 43% | |
| 9 bomb 0:35 | AK-47 | 484 | fine - pros would have fired it too | 1/4 | killed them | 76% / 76% | |
| 9 bomb 0:18 | AK-47 | 427 | fine - pros would have fired it too | 2/4 | killed them | 71% / 71% | |
| 10 1:19 | AWP | 748 | fine - pros would have fired it too | 1/1 | killed them | 46% / 64% | |
| 12 1:35 | AK-47 | 520 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 15% / 47% | |
| 13 1:38 | USP-S | 183 | fine - pros would have fired it too | 1/7 | killed them | 46% / 52% | |
| 13 1:31 | Glock-18 | 230 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/4 | cut short (a death, a reload) | 24% / 52% | |
| 14 1:47 | M4A1-S | 1734 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/1 | 19% / 66% | ||
| 14 1:43 | M4A1-S | 610 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/19 | killed them | 19% / 47% | |
| 14 1:16 | M4A1-S | 1068 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/12 | killed them | 12% / 54% | |
| 14 1:13 | M4A1-S | 1466 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 2/5 | killed them | 2% / 62% | |
| 15 1:38 | M4A1-S | 391 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/6 | killed them | 33% / 52% | |
| 15 1:35 | M4A1-S | 1391 | fired while moving (135 u/s), too fast to be accurate - stop first | 3/9 | killed them | 8% / 47% | |
| 15 1:33 | M4A1-S | 681 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/3 | 7% / 46% | ||
| 15 1:29 | M4A1-S | 957 | fine - pros would have fired it too | 3/8 | killed them | 62% / 62% | |
| 16 1:27 | M4A1-S | 926 | fine - pros would have fired it too | 3/8 | killed them | 49% / 50% | |
| 16 1:20 | M4A1-S | 644 | fired while moving (149 u/s), too fast to be accurate - stop first | 3/12 | killed them | 2% / 54% | |
| 17 bomb 0:13 | M4A1-S | 1305 | fine - pros would have fired it too | 2/6 | killed them | 60% / 60% | |
| 18 1:27 | M4A1-S | 386 | fired while moving (179 u/s), too fast to be accurate - stop first | 2/6 | killed them | 9% / 52% | |
| 19 1:15 | M4A1-S | 1453 | fine - pros would have fired it too | 2/5 | 60% / 60% | ||
| 19 1:14 | M4A1-S | 962 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 46% / 46% | |
| 20 1:10 | M4A1-S | 736 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 31% / 57% | |
| 22 1:02 | AK-47 | 926 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 49% / 49% | |
| 23 0:24 | AWP | 1005 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 41% / 72% | ||
| 23 0:15 | AWP | 357 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 86% | |
| 23 0:13 | USP-S | 344 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 67% | |
| 24 1:22 | M4A1-S | 1332 | fired while moving (137 u/s), too fast to be accurate - stop first | 2/10 | 6% / 45% | ||
| 25 0:14 | M4A4 | 761 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 46% | |
| 26 0:54 | M4A4 | 446 | fired while moving (113 u/s), too fast to be accurate - stop first | 3/11 | killed them | 27% / 54% | |
| 27 1:21 | AK-47 | 1016 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/9 | killed them | 8% / 49% | |
| 27 1:16 | AK-47 | 738 | fine - pros would have fired it too | 4/11 | killed them | 43% / 52% | |
| 27 1:04 | AK-47 | 550 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/2 | killed them | 16% / 49% | |
| 28 1:38 | AK-47 | 365 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/10 | killed them | 21% / 51% | |
| 28 0:35 | AK-47 | 740 | fired while moving (166 u/s), too fast to be accurate - stop first | 4/19 | 4% / 55% | ||
| 28 0:32 | AK-47 | 683 | fine - pros would have fired it too | 0/7 | 47% / 49% | ||
| 28 0:26 | AK-47 | 106 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 37% / 56% | |
| 30 1:40 | AK-47 | 717 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 67% / 67% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.