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Inferno, tied 15-15 · Mon 09 Nov, 02:30

Адидас25,333

The match

Aim

414 msTTD758 msTTK2.0°Crosshair↓16%1st bullet43%Spray13%Head61%Counter-strafe

Scoreboard

109ADR87%KAST

Positioning

Shots

35/53Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S10736%
AK-476642%
Galil AR2748%
Glock-181060%
USP-S812%
M4A4743%
AWP425%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/15127 1:21 3 kills (AK-47 ×3), 2 through smoke, in 17.1 s CT7.8
6/15115 1:38 3 kills (M4A1-S ×3), 2 headshots, in 8.9 s CT6.4
9/1513 1:29 2 kills (Deagle, M4A1-S), a wallbang, all headshots, in 23.6 s T5.1
28/15116 1:26 2 kills (M4A1-S ×2), in 7.3 s CT2.2
33/15114 1:42 3 kills (M4A1-S ×3), 1 headshot, in 28.6 s CT1.9
43/1519 bomb 0:35 2 kills (AK-47 ×2), all headshots, in 17.5 s T1.1
71/15128 1:37 1 kill (AK-47) T0.8
73/15110 1:19 1 kill (AWP) T0.8
75/1517 1:18 1 kill (Galil) T0.7
86/15126 0:54 1 kill (M4A4), 1 headshot CT0.5
87/15129 1:40 1 kill (AK-47), 1 headshot T0.5
99/1511 1:25 1 kill (Glock), 1 headshot T0.2
101/1514 1:13 2 kills (Galil ×2), 1 headshot, in 36.7 s T0.2
110/15117 bomb 0:13 1 kill (M4A1-S) CT0.0
132/15118 1:27 1 kill (M4A1-S) CT-0.8
140/1512 1:12 2 kills (AK-47 ×2), in 17.4 s T-1.2
141/15113 1:38 1 kill (USP-S), 1 headshot CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:38 1v3 before the plant T · 74 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
7 1:20 1v5 before the plant T · 100 HP · Apartmentslost - died later, after 1 kill · first fight won, saw each other
9 bomb 0:08 1v1 after the plant T · 100 HP · Bombsite Bwon - the bomb went off
10 1:17 1v4 before the plant T · 39 HP · Bananalost - died in the first fight · they saw them first
17 bomb 0:12 1v3 after the plant CT · 100 HP · Top Midlost - saved, the bomb went off

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:16 wastedno enemy blinded for long
3 1:13 wastedno enemy blinded for long
4 1:05 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Balcony - safe
5 1:19 wastedno enemy blinded for long
11 1:27 goodblinded yeat 4.4 s (1.6 s white); blinded Drobovik 5.0 s on the move through Middle - safe; blinded Z3MT1X 1.0 s on the move through Top Mid - safe
17 bomb 0:40 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Arch - safe
19 1:16 goodblinded ✪PrayZee ™ ✔ GuDeN 3.4 s (0.7 s white)
20 1:16 goodblinded buchaboy 3.9 s (1.2 s white); blinded Drobovik 4.1 s holding Bombsite A - safe; blinded Z3MT1X 3.0 s on the move through Arch - safe
21 0:28 wastedbarely blinded Squx 0.8 s (0.1 s white)
23 1:13 wastedno enemy blinded for long
30 1:42 misled a peekbarely blinded buchaboy 0.7 s (0.1 s white); blinded themselves 1.0 s holding Banana - safe the enemy was barely blinded, and Адидас peeked buchaboy 2.0 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
56 grenades: 53 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Arch (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:26 exposeda molotov at Arch - seen by 1 enemy for 0.9 s, the nearest 791 units away, thrown in the open
19 1:18 exposeda flash at Arch - seen by 2 enemies for 1.1 s, the nearest 1151 units away; a running throw
29 1:21 punishedkilled by ✪PrayZee ™ ✔ GuDeN 0.6 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 554 units away

Positioning

In 3 of your 55 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 19 of your 40 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:44 SquxApartmentscover not used: 128 units away, they'd have seen only your headkilled them
18 1:27 vargherBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
28 0:35 ✪PrayZee ™ ✔ GuDeNBombsite Acover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 4 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeZ3MT1X was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
2 0:56 tradeBullDoser was killed 256 units away: not traded within 5 s (pros: 1,641 ms)
3 1:08 tradeBullDoser was killed 606 units away: you traded in 2,844 ms (pros: 625 ms)
3 1:08 tradeDrobovik was killed 641 units away: you traded in 2,750 ms (pros: 625 ms)
4 1:06 tradeDrobovik was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
4 0:38 tradeReinhard Pollice was killed 202 units away: you traded in 2,312 ms (pros: 969 ms)
5 0:54 peek togetherpeeked the same enemy as Reinhard Pollice, 875 ms before them - early - you went first, alone
6 1:33 tradeReinhard Pollice was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
7 1:21 tradeZ3MT1X was killed 345 units away: you traded in 2,781 ms (pros: 1,641 ms)
7 1:20 tradeReinhard Pollice was killed 141 units away: you traded in 1,641 ms (pros: 625 ms)
9 1:05 tradeDrobovik was killed 271 units away: not traded within 5 s (pros: 625 ms)
9 bomb 0:19 holdheld with Z3MT1X, 329 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Z3MT1X)
9 bomb 0:08 tradeZ3MT1X was killed 173 units away: not traded within 5 s (pros: 969 ms)
10 1:26 tradeZ3MT1X was killed 275 units away: not traded within 5 s (pros: 1,641 ms)
10 1:25 tradeDrobovik was killed 229 units away: not traded within 5 s (pros: 969 ms)
11 1:42 holdheld with BullDoser, 378 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 562 ms after BullDoser)
12 1:35 peek togetherpeeked the same enemy as BullDoser, 547 ms before them - early - you went first, alone
13 1:39 holdheld with BullDoser, 448 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms before BullDoser)
13 1:39 holdheld with Reinhard Pollice, 503 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after Reinhard Pollice)
13 1:37 tradeBullDoser was killed 323 units away: not traded within 5 s (pros: 1,641 ms)
14 0:59 line of firestood in Z3MT1X's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
14 0:58 line of firestood in Z3MT1X's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 bomb 0:12 tradeZ3MT1X was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
23 0:15 holdheld with Drobovik, 960 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before Drobovik)
23 0:13 in their waystood between Drobovik and an enemy they could see, for 188 ms (pros: 125 ms at a time)
27 1:22 holdheld with Z3MT1X, 301 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Z3MT1X)
28 1:31 tradeBullDoser was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
28 0:30 line of firestood in Drobovik's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
28 0:30 holdheld with Drobovik, 58 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Drobovik)
28 0:30 tradeDrobovik was killed 182 units away: not traded within 5 s (pros: 625 ms)
28 0:27 holdheld with Reinhard Pollice, 531 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Reinhard Pollice)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 yeatkilled themGlock-18328 ms750 ms1.2°
1 1:23 buchaboyhit by themP2000703 ms–1.3°
1 1:20 Squxkilled by themUSP-S297 ms297 ms7.0°
2 1:12 yeatkilled themAK-47562 ms766 ms1.5°
2 0:56 buchaboyhit by themFive-SeveN266 ms–1.4°
2 0:55 buchaboykilled themAK-471250 ms1547 ms0.2°
2 0:54 ✪PrayZee ™ ✔ GuDeNkilled by themFive-SeveN328 ms328 ms2.8°
3 1:29 Squxhit by themM4A4359 ms–4.0°
3 1:29 Squxkilled themDesert Eagle141 ms141 ms2.9°
3 1:05 ✪PrayZee ™ ✔ GuDeNkilled themM4A1-S453 ms547 ms3.3°
3 1:00 vargherhit themM4A4625 ms–8.2°
3 1:00 vargherkilled by themM4A1-S656 ms1344 ms1.6°
4 1:13 Squxkilled themGalil AR438 ms875 ms0.6°
4 1:13 Squxhit by themMP90 ms–2.5°
4 0:36 buchaboykilled themGalil AR438 ms797 ms1.6°
4 0:36 buchaboyhit by themM4A4703 ms–12.4°
4 0:33 vargherkilled by themGalil AR375 ms562 ms1.6°
5 0:53 ✪PrayZee ™ ✔ GuDeNkilled by themAWP94 ms94 ms1.2°
6 1:30 yeathit themGalil AR594 ms–2.0°
6 1:30 yeatkilled by themM4A1-S656 ms750 ms9.6°
7 1:28 Squxhit themGalil AR375 ms–4.1°
7 1:18 yeatkilled themGalil AR281 ms547 ms3.1°
7 1:08 Squxkilled by themAWP875 ms875 ms18.5°
8 1:46 Squxkilled by themAWP266 ms266 ms0.2°
9 bomb 0:35 Squxkilled themAK-47188 ms188 ms0.9°
9 bomb 0:18 ✪PrayZee ™ ✔ GuDeNkilled themAK-471016 ms1109 ms9.8°
10 1:19 vargherhit by themM4A431 ms–0.8°
10 1:19 vargherkilled themAWP203 ms203 ms1.5°
10 1:11 buchaboykilled by themM4A4688 ms688 ms3.3°
11 1:22 yeatkilled by themM4A1-S625 ms922 ms52.6°
12 1:34 vargherkilled by themM4A1-S641 ms844 ms1.2°
13 1:38 vargherkilled themUSP-S1250 ms1250 ms6.6°
13 1:31 Squxhit themGlock-18344 ms–7.8°
13 1:31 Squxkilled by themGlock-181016 ms1016 ms2.1°
14 1:43 Squxkilled themM4A1-S375 ms1688 ms1.9°
14 1:43 Squxhit by themP25031 ms–1.6°
14 1:16 yeatkilled themM4A1-S734 ms1125 ms0.8°
14 1:13 vargherkilled themM4A1-S422 ms516 ms1.2°
15 1:38 yeatkilled themM4A1-S359 ms453 ms1.6°
15 1:38 yeathit by themMAC-10422 ms–5.3°
15 1:34 vargherkilled themM4A1-S641 ms953 ms0.9°
15 1:29 buchaboyhit by themGalil AR234 ms–1.0°
15 1:29 buchaboykilled themM4A1-S359 ms672 ms0.9°
16 1:27 ✪PrayZee ™ ✔ GuDeNkilled themM4A1-S344 ms547 ms0.6°
16 1:20 yeathit by themMAC-10281 ms–2.6°
16 1:19 yeatkilled themM4A1-S1047 ms1250 ms1.0°
17 1:29 buchaboyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:14 vargherkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:27 yeatkilled themM4A1-S391 ms484 ms10.4°
18 1:26 vargherkilled by themAK-4747 ms47 ms3.9°
19 1:15 ✪PrayZee ™ ✔ GuDeNhit themM4A4484 ms–2.9°
19 1:14 Squxkilled by themAK-47453 ms844 ms1.7°
19 1:14 Squxhit themM4A4719 ms–3.4°
20 1:10 buchaboyhit themM4A4203 ms–1.5°
20 1:10 buchaboykilled by themAK-47219 ms422 ms1.3°
21 1:34 Squxhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:34 ✪PrayZee ™ ✔ GuDeNhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:09 yeathit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:09 yeathit by themAK-47344 ms–4.1°
22 1:02 yeatkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
22 1:02 buchaboyhit themAK-4778 ms–0.3°
23 0:24 ✪PrayZee ™ ✔ GuDeNhit by themAK-47375 ms–6.8°
23 0:14 ✪PrayZee ™ ✔ GuDeNhit by themAK-47672 ms–19.7°
23 0:13 ✪PrayZee ™ ✔ GuDeNkilled by themP2502375 ms2375 ms19.7°
24 1:22 buchaboyhit by themGalil AR344 ms–1.3°
24 1:22 buchaboyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:20 yeatkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
25 0:14 vargherkilled by themAK-47219 ms406 ms0.6°
26 0:54 yeatkilled themM4A4391 ms672 ms2.1°
27 1:28 ✪PrayZee ™ ✔ GuDeNhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
27 1:27 ✪PrayZee ™ ✔ GuDeNhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 1:21 yeatkilled themAK-471359 ms1469 ms6.1°
27 1:16 buchaboykilled themAK-47391 ms891 ms8.1°
27 1:04 ✪PrayZee ™ ✔ GuDeNkilled themAK-47391 ms391 ms7.7°
28 1:38 Squxhit by themM4A4406 ms–10.3°
28 1:38 Squxkilled themAK-47406 ms797 ms15.0°
28 0:34 ✪PrayZee ™ ✔ GuDeNhit themAK-47672 ms–20.7°
28 0:26 yeatkilled by themM4A1-S625 ms625 ms14.1°
29 1:40 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
29 1:40 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
29 1:20 ✪PrayZee ™ ✔ GuDeNkilled by themAWP156 ms156 ms2.1°
30 1:40 buchaboyhit themAK-47500 ms–11.7°
30 1:40 buchaboykilled by themSCAR-20750 ms1000 ms1.9°

Shots

You fired 35 of your 53 first shots too soon: 19 while moving, 16 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 yeatGlock-18532aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/5killed them20% / 42%
1 1:23 ✪PrayZee ™ ✔ GuDeNGlock-181091fired while moving (157 u/s), too fast to be accurate - stop first0/41% / 35%
2 1:12 yeatAK-471339fine - pros would have fired it too3/6killed them65% / 65%
2 0:56 buchaboyAK-47957too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 48%
2 0:55 buchaboyAK-47957aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/9killed them26% / 51%
2 0:54 ✪PrayZee ™ ✔ GuDeNAK-47300fired while moving (195 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 49%
3 1:29 SquxDesert Eagle653aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/3killed them13% / 61%
3 1:05 ✪PrayZee ™ ✔ GuDeNM4A1-S279fine - pros would have fired it too2/5killed them41% / 48%
3 1:00 vargherM4A1-S1548aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/9cut short (a death, a reload); 3 bullets after pros would have stopped10% / 45%
4 1:13 SquxGalil AR604aim far off: your crosshair was about a player's width (37 units) off their body - get on target first4/11killed them9% / 55%
4 0:37 buchaboyGalil AR372aim far off: your crosshair was about a player's width (31 units) off their body - get on target first4/10killed them20% / 66%
4 0:33 vargherAWP342aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/1cut short (a death, a reload)11% / 71%
5 0:53 ✪PrayZee ™ ✔ GuDeNGalil AR802fired while moving (94 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)24% / 55%
6 1:31 yeatGalil AR502fine - pros would have fired it too1/5cut short (a death, a reload)59% / 59%
7 1:28 SquxGalil AR712fired while moving (76 u/s), too fast to be accurate - stop first1/857% / 77%
7 1:18 yeatGalil AR387fired while moving (85 u/s), too fast to be accurate - stop first4/8killed them10% / 49%
8 1:46 SquxAK-471875aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)20% / 43%
9 bomb 0:35 SquxAK-47484fine - pros would have fired it too1/4killed them76% / 76%
9 bomb 0:18 ✪PrayZee ™ ✔ GuDeNAK-47427fine - pros would have fired it too2/4killed them71% / 71%
10 1:19 vargherAWP748fine - pros would have fired it too1/1killed them46% / 64%
12 1:35 vargherAK-47520fired while moving (146 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)15% / 47%
13 1:38 vargherUSP-S183fine - pros would have fired it too1/7killed them46% / 52%
13 1:31 SquxGlock-18230aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/4cut short (a death, a reload)24% / 52%
14 1:47 vargherM4A1-S1734fired while moving (225 u/s), too fast to be accurate - stop first0/119% / 66%
14 1:43 SquxM4A1-S610aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/19killed them19% / 47%
14 1:16 yeatM4A1-S1068fired while moving (94 u/s), too fast to be accurate - stop first2/12killed them12% / 54%
14 1:13 vargherM4A1-S1466aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first2/5killed them2% / 62%
15 1:38 yeatM4A1-S391fired while moving (99 u/s), too fast to be accurate - stop first2/6killed them33% / 52%
15 1:35 vargherM4A1-S1391fired while moving (135 u/s), too fast to be accurate - stop first3/9killed them8% / 47%
15 1:33 SquxM4A1-S681fired while moving (225 u/s), too fast to be accurate - stop first0/37% / 46%
15 1:29 buchaboyM4A1-S957fine - pros would have fired it too3/8killed them62% / 62%
16 1:27 ✪PrayZee ™ ✔ GuDeNM4A1-S926fine - pros would have fired it too3/8killed them49% / 50%
16 1:20 yeatM4A1-S644fired while moving (149 u/s), too fast to be accurate - stop first3/12killed them2% / 54%
17 bomb 0:13 vargherM4A1-S1305fine - pros would have fired it too2/6killed them60% / 60%
18 1:27 yeatM4A1-S386fired while moving (179 u/s), too fast to be accurate - stop first2/6killed them9% / 52%
19 1:15 ✪PrayZee ™ ✔ GuDeNM4A1-S1453fine - pros would have fired it too2/560% / 60%
19 1:14 SquxM4A1-S962fine - pros would have fired it too1/5cut short (a death, a reload)46% / 46%
20 1:10 buchaboyM4A1-S736fired while moving (86 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)31% / 57%
22 1:02 buchaboyAK-47926fine - pros would have fired it too1/2cut short (a death, a reload)49% / 49%
23 0:24 ✪PrayZee ™ ✔ GuDeNAWP1005aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/141% / 72%
23 0:15 ✪PrayZee ™ ✔ GuDeNAWP357fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 86%
23 0:13 ✪PrayZee ™ ✔ GuDeNUSP-S344aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/2cut short (a death, a reload)9% / 67%
24 1:22 buchaboyM4A1-S1332fired while moving (137 u/s), too fast to be accurate - stop first2/106% / 45%
25 0:14 vargherM4A4761fine - pros would have fired it too0/1cut short (a death, a reload)42% / 46%
26 0:54 yeatM4A4446fired while moving (113 u/s), too fast to be accurate - stop first3/11killed them27% / 54%
27 1:21 yeatAK-471016aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/9killed them8% / 49%
27 1:16 buchaboyAK-47738fine - pros would have fired it too4/11killed them43% / 52%
27 1:04 ✪PrayZee ™ ✔ GuDeNAK-47550fired while moving (146 u/s), too fast to be accurate - stop first1/2killed them16% / 49%
28 1:38 SquxAK-47365aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/10killed them21% / 51%
28 0:35 ✪PrayZee ™ ✔ GuDeNAK-47740fired while moving (166 u/s), too fast to be accurate - stop first4/194% / 55%
28 0:32 ✪PrayZee ™ ✔ GuDeNAK-47683fine - pros would have fired it too0/747% / 49%
28 0:26 yeatAK-47106fired while moving (207 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)37% / 56%
30 1:40 buchaboyAK-47717fine - pros would have fired it too3/7cut short (a death, a reload)67% / 67%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.