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Inferno, tied 15-15 · Mon 09 Nov, 02:30

Drobovik

The match

Aim

297 msTTD422 msTTK3.2°Crosshair↓36%1st bullet30%Spray25%Head41%Counter-strafe

Scoreboard

79ADR70%KAST

Positioning

Shots

22/41Rushed↓1/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP95527%
M4A1-S3139%
AK-472646%
MAC-10200%
Galil AR1953%
Glock-181513%
Dual Berettas1540%
M4A41164%
Tec-91010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/15123 0:41 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 29.9 s CT3.3
22/1515 0:48 1 kill (Galil), a wallbang T2.5
37/15121 0:27 2 kills (AK-47 ×2), in 14 s CT1.6
39/15125 0:12 2 kills (M4A1-S ×2), 1 headshot, in 14.8 s CT1.5
65/1519 1:09 1 kill (Galil), 1 headshot T0.9
78/15119 1:40 1 kill (M4A4) CT0.7
85/15124 1:29 1 kill (M4A1-S), 1 headshot CT0.5
100/15126 1:09 1 kill (AK-47), 1 headshot CT0.2
103/1511 bomb 0:32 2 kills (Glock ×2), all headshots, in 0.6 s T0.2
108/15112 1:33 2 kills (AK-47 ×2), all headshots, in 37.7 s T0.1
112/15130 0:43 1 kill (AK-47), a wallbang T-0.1
115/15116 1:43 2 kills (MP9 ×2), 1 headshot, in 9.8 s CT-0.2
128/15113 0:50 2 kills (Dualies ×2), all headshots, in 22.9 s CT-0.6
136/1513 1:17 1 kill (Tec-9) T-1.1
145/15120 1:27 2 kills (Dualies ×2), 1 headshot, in 18.8 s CT-1.7
149/15115 0:17 1 kill (MP9), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:25 1v5 before the plant T · 96 HP · Balconylost - died in the first fight · they saw them first
30 1:12 1v4 before the plant T · 70 HP · Bananalost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 6 good, 0 weak, 12 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:35 wastedno enemy blinded for long
4 1:37 wastedno enemy blinded for long; blinded Z3MT1X 3.6 s on the move through Banana - safe
5 bomb 0:34 wastedbarely blinded vargher 0.7 s (0.1 s white)
6 1:39 wastedno enemy blinded for long
7 1:35 goodblinded buchaboy 4.8 s (2.0 s white)
10 1:39 wastedno enemy blinded for long
12 1:35 misled a peekbarely blinded buchaboy 1.0 s (0.1 s white), vargher 0.9 s (0.1 s white) the enemy was barely blinded, and Адидас peeked vargher 0.2 s after the pop; got hit first
14 1:37 wastedno enemy blinded for long; blinded Адидас 4.0 s on the move through Top Mid - safe
15 1:45 goodblinded vargher 4.0 s (1.3 s white)
16 1:45 goodblinded buchaboy 4.9 s (2.1 s white), ✪PrayZee ™ ✔ GuDeN 4.7 s (1.9 s white), yeat 4.2 s (1.4 s white), Squx 3.6 s (0.9 s white)
19 1:40 goodblinded vargher 4.7 s (1.9 s white), yeat 4.5 s (1.7 s white)
21 1:20 wastedno enemy blinded for long
22 bomb 0:27 misled a peekbarely blinded Squx 1.0 s (0.1 s white) the enemy was barely blinded, and Drobovik peeked Squx 1.4 s after the pop; got hit first
24 1:34 goodblinded ✪PrayZee ™ ✔ GuDeN 3.7 s (1.0 s white)
25 0:52 wastedno enemy blinded for long; blinded Z3MT1X 4.8 s holding Bombsite B - safe
26 1:39 goodblinded Squx 5.0 s (2.1 s white)
27 1:41 wastedno enemy blinded for long
28 1:37 wastedno enemy blinded for long
29 1:35 wastedno enemy blinded for long; blinded Z3MT1X 4.3 s holding Banana - safe
30 1:37 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through Banana - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
77 grenades: 71 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (3 of 37 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:21 punishedkilled by ✪PrayZee ™ ✔ GuDeN with a smoke in hand at Banana - seen by 1 enemy for 0.4 s, the nearest 688 units away
16 1:46 exposeda flash at Bombsite B - seen by 2 enemies for 0.2 s, the nearest 277 units away; a running throw
16 1:41 punishedhit by yeat with an HE out at Banana, 1.2 s before the throw - seen by 2 enemies for 0.5 s, the nearest 689 units away
19 1:42 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 848 units away
22 1:48 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1137 units away; a running throw
28 1:45 punishedhit by buchaboy 0.3 s after throwing an HE at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 2 of your 43 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 30 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 1:43 SquxBananapeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
23 0:14 ✪PrayZee ™ ✔ GuDeNPitcover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeZ3MT1X was killed 87 units away: not traded within 5 s (pros: 969 ms)
1 1:30 tradeReinhard Pollice was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
1 1:20 tradeАдидас was killed 235 units away: not traded within 5 s (pros: 969 ms)
3 1:18 peek togetherpeeked the same enemy as BullDoser, 297 ms after them - late - your team-mate went first, as bait
3 1:18 peek togetherpeeked the same enemy as Reinhard Pollice, 234 ms before them - a double peek
3 1:08 peek togetherpeeked the same enemy as BullDoser, 31 ms before them - a double peek
3 1:08 peek togetherpeeked the same enemy as Адидас, 922 ms after them - late - your team-mate went first, as bait
4 1:16 tradeZ3MT1X was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
5 0:53 tradeАдидас was killed 311 units away: not traded within 5 s (pros: 1,641 ms)
5 0:51 tradeBullDoser was killed 298 units away: you traded in 3,219 ms (pros: 1,641 ms)
8 1:46 tradeАдидас was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
8 1:29 tradeBullDoser was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
8 1:25 tradeReinhard Pollice was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
10 1:26 tradeZ3MT1X was killed 230 units away: not traded within 5 s (pros: 969 ms)
11 1:42 holdheld with BullDoser, 787 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 875 ms after BullDoser)
12 1:34 holdheld with BullDoser, 127 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before BullDoser)
12 bomb 0:21 holdheld with Z3MT1X, 516 units and 101° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after Z3MT1X)
12 bomb 0:21 tradeZ3MT1X was killed 539 units away: you traded in 78 ms (pros: 625 ms)
13 1:37 tradeBullDoser was killed 779 units away: not traded within 5 s (pros: 2,031 ms)
13 1:31 tradeАдидас was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
16 1:37 tradeZ3MT1X was killed 324 units away: not traded within 5 s (pros: 1,641 ms)
19 1:46 tradeBullDoser was killed 501 units away: not traded within 5 s (pros: 2,031 ms)
20 1:30 tradeReinhard Pollice was killed 129 units away: you traded in 3,328 ms (pros: 625 ms)
20 1:12 tradeZ3MT1X was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
20 1:09 tradeАдидас was killed 492 units away: you traded in 1,156 ms (pros: 1,641 ms)
23 0:15 holdheld with Адидас, 960 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after Адидас)
23 0:13 tradeАдидас was killed 1007 units away: you traded in 1,250 ms (pros: 625 ms)
25 0:13 peek togetherpeeked the same enemy as Z3MT1X, 734 ms after them - late - your team-mate went first, as bait
27 1:09 tradeReinhard Pollice was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
28 0:30 holdheld with Адидас, 58 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Адидас)
28 0:30 holdheld with Reinhard Pollice, 149 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms before Reinhard Pollice)
30 1:39 tradeАдидас was killed 483 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:36 Squxhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:35 Squxhit themGlock-18641 ms–0.2°
1 bomb 0:32 ✪PrayZee ™ ✔ GuDeNkilled themGlock-18828 ms828 ms20.9°
1 bomb 0:32 Squxhit by themP2000422 ms–7.9°
1 bomb 0:32 Squxkilled themGlock-18109 ms109 ms44.5°
1 bomb 0:30 vargherkilled by themP2000719 ms719 ms2.7°
2 1:25 ✪PrayZee ™ ✔ GuDeNhit by themMAC-10406 ms–3.2°
2 1:21 ✪PrayZee ™ ✔ GuDeNkilled by themFive-SeveN219 ms219 ms4.1°
3 1:17 yeatkilled themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:08 ✪PrayZee ™ ✔ GuDeNkilled by themAK-47281 ms281 ms0.7°
4 1:07 yeatkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:07 yeathit themTec-9125 ms–0.8°
5 0:50 ✪PrayZee ™ ✔ GuDeNhit themGalil AR469 ms–1.7°
5 0:48 ✪PrayZee ™ ✔ GuDeNkilled themGalil AR78 ms172 ms2.8°
5 bomb 0:27 vargherkilled by themM4A1-S469 ms781 ms1.6°
6 1:19 vargherkilled by themM4A1-S47 ms234 ms1.1°
7 1:30 buchaboykilled by themM4A4125 ms1938 ms2.9°
7 1:30 buchaboyhit themAK-47438 ms–7.0°
8 1:19 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:09 yeatkilled themGalil AR375 ms875 ms0.6°
9 1:09 yeathit by themM4A4703 ms–0.1°
9 1:05 buchaboykilled by themM4A4359 ms547 ms0.7°
9 1:05 buchaboyhit themGalil AR391 ms–1.5°
10 1:25 vargherkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:25 vargherhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
11 1:45 Squxhit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
11 1:43 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 yeathit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
11 1:19 yeathit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:40 Squxkilled by themAK-47344 ms344 ms2.6°
12 1:34 buchaboyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:33 buchaboykilled themAK-47281 ms375 ms3.0°
12 bomb 0:20 yeatkilled themAK-47234 ms234 ms18.7°
13 1:39 yeathit themDual Berettas250 ms–3.2°
13 0:50 yeatkilled themDual Berettas594 ms594 ms1.8°
13 0:27 Squxkilled themDual Berettas203 ms203 ms6.3°
14 1:21 yeathit themMP9281 ms–3.2°
14 1:21 yeatkilled by themMAC-10281 ms344 ms8.6°
15 0:18 ✪PrayZee ™ ✔ GuDeNhit by themSSG 08656 ms–5.8°
15 0:17 ✪PrayZee ™ ✔ GuDeNkilled themMP9719 ms719 ms9.6°
16 1:44 buchaboyhit themMP9125 ms–6.0°
16 1:43 Squxkilled themMP9141 ms203 ms9.2°
16 1:42 yeathit by themMAC-10688 ms–2.5°
16 1:34 vargherkilled themMP9312 ms797 ms6.7°
16 1:33 vargherhit by themMAC-10656 ms–11.1°
16 1:33 yeatkilled by themMAC-10625 ms859 ms14.8°
16 1:33 yeathit themMP9656 ms–8.4°
17 1:45 buchaboykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:08 buchaboykilled by themAK-47312 ms719 ms8.6°
19 1:41 vargherkilled themM4A4266 ms812 ms1.8°
19 1:25 buchaboyhit themM4A4250 ms–1.2°
19 1:25 buchaboykilled by themAK-47297 ms594 ms1.0°
20 1:27 vargherkilled themDual Berettas297 ms297 ms1.3°
20 1:08 buchaboykilled themDual Berettas203 ms344 ms4.4°
21 0:28 ✪PrayZee ™ ✔ GuDeNkilled themAK-47359 ms562 ms1.1°
21 0:14 Squxkilled themAK-47391 ms484 ms4.7°
22 bomb 0:26 Squxkilled by themAK-47141 ms141 ms7.5°
23 0:41 Squxkilled themM4A1-S328 ms422 ms1.1°
23 0:13 ✪PrayZee ™ ✔ GuDeNkilled themM4A1-S953 ms1984 ms6.0°
23 0:12 ✪PrayZee ™ ✔ GuDeNhit by themP2501859 ms–6.8°
24 1:29 vargherkilled themM4A1-S94 ms94 ms0.5°
24 1:05 ✪PrayZee ™ ✔ GuDeNkilled by themAK-47219 ms719 ms2.2°
24 1:04 ✪PrayZee ™ ✔ GuDeNhit themM4A4656 ms–29.5°
25 0:12 ✪PrayZee ™ ✔ GuDeNkilled themM4A1-S750 ms859 ms17.3°
25 bomb 0:33 vargherkilled themM4A1-S266 ms672 ms1.4°
25 bomb 0:33 vargherhit by themAK-47359 ms–1.5°
26 1:26 vargherhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:26 vargherhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:09 buchaboykilled themAK-47297 ms297 ms1.5°
28 1:44 buchaboyhit by themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
28 0:30 ✪PrayZee ™ ✔ GuDeNkilled by themAWP484 ms484 ms3.1°
29 1:44 buchaboyhit by themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
29 0:56 buchaboykilled by themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
30 0:43 buchaboykilled themAK-47250 ms250 ms49.1°
30 0:41 vargherkilled by themAK-4716 ms312 ms11.4°

Shots

You fired 22 of your 41 first shots too soon: 15 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:36 buchaboyGlock-18767fine - pros would have fired it too0/328% / 43%
1 bomb 0:35 SquxGlock-18396aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/834% / 62%
1 bomb 0:33 ✪PrayZee ™ ✔ GuDeNGlock-18410aim far off: your crosshair was about 8 player widths (257 units) off their body - get on target first2/9killed them1% / 44%
2 1:27 ✪PrayZee ™ ✔ GuDeNMAC-10955fired while moving (219 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 56%
2 1:26 ✪PrayZee ™ ✔ GuDeNMAC-10811aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/25% / 46%
2 1:25 ✪PrayZee ™ ✔ GuDeNMAC-10626fired while moving (232 u/s), too fast to be accurate - stop first0/2110 bullets after pros would have stopped51% / 59%
3 1:18 yeatTec-9746fine - pros would have fired it too1/4killed them51% / 53%
5 0:50 ✪PrayZee ™ ✔ GuDeNGalil AR694fine - pros would have fired it too1/330% / 47%
5 0:48 ✪PrayZee ™ ✔ GuDeNGalil AR694fine - pros would have fired it too2/5killed them58% / 58%
5 bomb 0:27 vargherGalil AR735fired while moving (176 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)5% / 46%
6 1:19 vargherAK-47900fine - pros would have fired it too0/2cut short (a death, a reload)47% / 49%
7 1:31 buchaboyAK-47483fired while moving (186 u/s), too fast to be accurate - stop first0/77% / 56%
7 1:30 buchaboyAK-47480fired while moving (74 u/s), too fast to be accurate - stop first3/1316% / 49%
9 1:10 yeatGalil AR812fired while moving (101 u/s), too fast to be accurate - stop first5/11killed them11% / 51%
9 1:05 buchaboyGalil AR1156fired while moving (102 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)11% / 47%
12 1:33 buchaboyAK-47812fine - pros would have fired it too2/6killed them42% / 48%
12 bomb 0:20 yeatAK-47368fired while moving (111 u/s), too fast to be accurate - stop first1/1killed them24% / 53%
13 1:39 yeatDual Berettas698fine - pros would have fired it too1/453% / 53%
13 0:50 yeatDual Berettas348fired while moving (239 u/s), too fast to be accurate - stop first1/5killed them7% / 56%
13 0:27 SquxDual Berettas246fine - pros would have fired it too1/3killed them33% / 42%
14 1:21 yeatMP9357fine - pros would have fired it too1/1cut short (a death, a reload)75% / 78%
16 1:44 buchaboyMP9423fired while moving (226 u/s), too fast to be accurate - stop first6/30cut short (a death, a reload)17% / 49%
16 1:34 vargherMP9350aim far off: your crosshair was about a player's width (39 units) off their body - get on target first8/14killed them7% / 61%
18 1:07 buchaboyAK-47401aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first0/1cut short (a death, a reload)1% / 50%
19 1:41 vargherM4A4796fine - pros would have fired it too5/13killed them54% / 55%
19 1:25 buchaboyM4A4641fine - pros would have fired it too2/4cut short (a death, a reload)70% / 70%
20 1:31 vargherDual Berettas576fired while moving (152 u/s), too fast to be accurate - stop first0/55% / 54%
20 1:27 vargherDual Berettas377fine - pros would have fired it too1/6killed them29% / 50%
20 1:08 buchaboyDual Berettas332aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/5killed them20% / 48%
20 1:01 ✪PrayZee ™ ✔ GuDeNDual Berettas259aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/32% / 47%
21 0:28 ✪PrayZee ™ ✔ GuDeNAK-47945fine - pros would have fired it too3/7killed them72% / 72%
21 0:14 SquxAK-47350fired while moving (130 u/s), too fast to be accurate - stop first2/7killed them21% / 61%
23 0:41 SquxM4A1-S567fine - pros would have fired it too2/5killed them59% / 59%
23 0:13 ✪PrayZee ™ ✔ GuDeNM4A1-S1359fine - pros would have fired it too2/871% / 71%
23 0:12 ✪PrayZee ™ ✔ GuDeNM4A1-S1358fine - pros would have fired it too2/7killed them50% / 50%
24 1:04 ✪PrayZee ™ ✔ GuDeNM4A1-S431fine - pros would have fired it too1/4cut short (a death, a reload)42% / 47%
25 0:13 ✪PrayZee ™ ✔ GuDeNM4A1-S343fired while moving (213 u/s), too fast to be accurate - stop first2/11killed them5% / 53%
25 bomb 0:33 vargherM4A1-S713fine - pros would have fired it too2/6killed them56% / 56%
26 1:09 buchaboyAK-47557fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them4% / 54%
30 0:43 buchaboyAK-47296fired while moving (199 u/s), too fast to be accurate - stop first1/6killed them0% / 47%
30 0:41 vargherAK-47340fine - pros would have fired it too0/3cut short (a death, a reload)51% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.