Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 55 | 27% |
| M4A1-S | 31 | 39% |
| AK-47 | 26 | 46% |
| MAC-10 | 20 | 0% |
| Galil AR | 19 | 53% |
| Glock-18 | 15 | 13% |
| Dual Berettas | 15 | 40% |
| M4A4 | 11 | 64% |
| Tec-9 | 10 | 10% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/151 | 23 0:41 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 29.9 s CT | 3.3 |
| 22/151 | 5 0:48 | 1 kill (Galil), a wallbang T | 2.5 |
| 37/151 | 21 0:27 | 2 kills (AK-47 ×2), in 14 s CT | 1.6 |
| 39/151 | 25 0:12 | 2 kills (M4A1-S ×2), 1 headshot, in 14.8 s CT | 1.5 |
| 65/151 | 9 1:09 | 1 kill (Galil), 1 headshot T | 0.9 |
| 78/151 | 19 1:40 | 1 kill (M4A4) CT | 0.7 |
| 85/151 | 24 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 100/151 | 26 1:09 | 1 kill (AK-47), 1 headshot CT | 0.2 |
| 103/151 | 1 bomb 0:32 | 2 kills (Glock ×2), all headshots, in 0.6 s T | 0.2 |
| 108/151 | 12 1:33 | 2 kills (AK-47 ×2), all headshots, in 37.7 s T | 0.1 |
| 112/151 | 30 0:43 | 1 kill (AK-47), a wallbang T | -0.1 |
| 115/151 | 16 1:43 | 2 kills (MP9 ×2), 1 headshot, in 9.8 s CT | -0.2 |
| 128/151 | 13 0:50 | 2 kills (Dualies ×2), all headshots, in 22.9 s CT | -0.6 |
| 136/151 | 3 1:17 | 1 kill (Tec-9) T | -1.1 |
| 145/151 | 20 1:27 | 2 kills (Dualies ×2), 1 headshot, in 18.8 s CT | -1.7 |
| 149/151 | 15 0:17 | 1 kill (MP9), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:25 | 1v5 before the plant T · 96 HP · Balcony | lost - died in the first fight · they saw them first |
| 30 1:12 | 1v4 before the plant T · 70 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
20 flashes: 6 good, 0 weak, 12 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:35 | wasted | no enemy blinded for long |
| 4 1:37 | wasted | no enemy blinded for long; blinded Z3MT1X 3.6 s on the move through Banana - safe |
| 5 bomb 0:34 | wasted | barely blinded vargher 0.7 s (0.1 s white) |
| 6 1:39 | wasted | no enemy blinded for long |
| 7 1:35 | good | blinded buchaboy 4.8 s (2.0 s white) |
| 10 1:39 | wasted | no enemy blinded for long |
| 12 1:35 | misled a peek | barely blinded buchaboy 1.0 s (0.1 s white), vargher 0.9 s (0.1 s white) the enemy was barely blinded, and Адидас peeked vargher 0.2 s after the pop; got hit first |
| 14 1:37 | wasted | no enemy blinded for long; blinded Адидас 4.0 s on the move through Top Mid - safe |
| 15 1:45 | good | blinded vargher 4.0 s (1.3 s white) |
| 16 1:45 | good | blinded buchaboy 4.9 s (2.1 s white), ✪PrayZee ™ ✔ GuDeN 4.7 s (1.9 s white), yeat 4.2 s (1.4 s white), Squx 3.6 s (0.9 s white) |
| 19 1:40 | good | blinded vargher 4.7 s (1.9 s white), yeat 4.5 s (1.7 s white) |
| 21 1:20 | wasted | no enemy blinded for long |
| 22 bomb 0:27 | misled a peek | barely blinded Squx 1.0 s (0.1 s white) the enemy was barely blinded, and Drobovik peeked Squx 1.4 s after the pop; got hit first |
| 24 1:34 | good | blinded ✪PrayZee ™ ✔ GuDeN 3.7 s (1.0 s white) |
| 25 0:52 | wasted | no enemy blinded for long; blinded Z3MT1X 4.8 s holding Bombsite B - safe |
| 26 1:39 | good | blinded Squx 5.0 s (2.1 s white) |
| 27 1:41 | wasted | no enemy blinded for long |
| 28 1:37 | wasted | no enemy blinded for long |
| 29 1:35 | wasted | no enemy blinded for long; blinded Z3MT1X 4.3 s holding Banana - safe |
| 30 1:37 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through Banana - safe |
Throws
77 grenades: 71 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (3 of 37 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:21 | punished | killed by ✪PrayZee ™ ✔ GuDeN with a smoke in hand at Banana - seen by 1 enemy for 0.4 s, the nearest 688 units away |
| 16 1:46 | exposed | a flash at Bombsite B - seen by 2 enemies for 0.2 s, the nearest 277 units away; a running throw |
| 16 1:41 | punished | hit by yeat with an HE out at Banana, 1.2 s before the throw - seen by 2 enemies for 0.5 s, the nearest 689 units away |
| 19 1:42 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 848 units away |
| 22 1:48 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1137 units away; a running throw |
| 28 1:45 | punished | hit by buchaboy 0.3 s after throwing an HE at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 1:43 | Banana | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 23 0:14 | Pit | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | Z3MT1X was killed 87 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:30 | trade | Reinhard Pollice was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:20 | trade | Адидас was killed 235 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:18 | peek together | peeked the same enemy as BullDoser, 297 ms after them - late - your team-mate went first, as bait |
| 3 1:18 | peek together | peeked the same enemy as Reinhard Pollice, 234 ms before them - a double peek |
| 3 1:08 | peek together | peeked the same enemy as BullDoser, 31 ms before them - a double peek |
| 3 1:08 | peek together | peeked the same enemy as Адидас, 922 ms after them - late - your team-mate went first, as bait |
| 4 1:16 | trade | Z3MT1X was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:53 | trade | Адидас was killed 311 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:51 | trade | BullDoser was killed 298 units away: you traded in 3,219 ms (pros: 1,641 ms) |
| 8 1:46 | trade | Адидас was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:29 | trade | BullDoser was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:25 | trade | Reinhard Pollice was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:26 | trade | Z3MT1X was killed 230 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:42 | hold | held with BullDoser, 787 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 875 ms after BullDoser) |
| 12 1:34 | hold | held with BullDoser, 127 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before BullDoser) |
| 12 bomb 0:21 | hold | held with Z3MT1X, 516 units and 101° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after Z3MT1X) |
| 12 bomb 0:21 | trade | Z3MT1X was killed 539 units away: you traded in 78 ms (pros: 625 ms) |
| 13 1:37 | trade | BullDoser was killed 779 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:31 | trade | Адидас was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:37 | trade | Z3MT1X was killed 324 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:46 | trade | BullDoser was killed 501 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:30 | trade | Reinhard Pollice was killed 129 units away: you traded in 3,328 ms (pros: 625 ms) |
| 20 1:12 | trade | Z3MT1X was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:09 | trade | Адидас was killed 492 units away: you traded in 1,156 ms (pros: 1,641 ms) |
| 23 0:15 | hold | held with Адидас, 960 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after Адидас) |
| 23 0:13 | trade | Адидас was killed 1007 units away: you traded in 1,250 ms (pros: 625 ms) |
| 25 0:13 | peek together | peeked the same enemy as Z3MT1X, 734 ms after them - late - your team-mate went first, as bait |
| 27 1:09 | trade | Reinhard Pollice was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 0:30 | hold | held with Адидас, 58 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Адидас) |
| 28 0:30 | hold | held with Reinhard Pollice, 149 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms before Reinhard Pollice) |
| 30 1:39 | trade | Адидас was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:36 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:35 | hit them | Glock-18 | 641 ms | – | 0.2° | ||
| 1 bomb 0:32 | killed them | Glock-18 | 828 ms | 828 ms | 20.9° | ||
| 1 bomb 0:32 | hit by them | P2000 | 422 ms | – | 7.9° | ||
| 1 bomb 0:32 | killed them | Glock-18 | 109 ms | 109 ms | 44.5° | ||
| 1 bomb 0:30 | killed by them | P2000 | 719 ms | 719 ms | 2.7° | ||
| 2 1:25 | hit by them | MAC-10 | 406 ms | – | 3.2° | ||
| 2 1:21 | killed by them | Five-SeveN | 219 ms | 219 ms | 4.1° | ||
| 3 1:17 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:08 | killed by them | AK-47 | 281 ms | 281 ms | 0.7° | ||
| 4 1:07 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:07 | hit them | Tec-9 | 125 ms | – | 0.8° | ||
| 5 0:50 | hit them | Galil AR | 469 ms | – | 1.7° | ||
| 5 0:48 | killed them | Galil AR | 78 ms | 172 ms | 2.8° | ||
| 5 bomb 0:27 | killed by them | M4A1-S | 469 ms | 781 ms | 1.6° | ||
| 6 1:19 | killed by them | M4A1-S | 47 ms | 234 ms | 1.1° | ||
| 7 1:30 | killed by them | M4A4 | 125 ms | 1938 ms | 2.9° | ||
| 7 1:30 | hit them | AK-47 | 438 ms | – | 7.0° | ||
| 8 1:19 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:09 | killed them | Galil AR | 375 ms | 875 ms | 0.6° | ||
| 9 1:09 | hit by them | M4A4 | 703 ms | – | 0.1° | ||
| 9 1:05 | killed by them | M4A4 | 359 ms | 547 ms | 0.7° | ||
| 9 1:05 | hit them | Galil AR | 391 ms | – | 1.5° | ||
| 10 1:25 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:25 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:45 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:19 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:40 | killed by them | AK-47 | 344 ms | 344 ms | 2.6° | ||
| 12 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:33 | killed them | AK-47 | 281 ms | 375 ms | 3.0° | ||
| 12 bomb 0:20 | killed them | AK-47 | 234 ms | 234 ms | 18.7° | ||
| 13 1:39 | hit them | Dual Berettas | 250 ms | – | 3.2° | ||
| 13 0:50 | killed them | Dual Berettas | 594 ms | 594 ms | 1.8° | ||
| 13 0:27 | killed them | Dual Berettas | 203 ms | 203 ms | 6.3° | ||
| 14 1:21 | hit them | MP9 | 281 ms | – | 3.2° | ||
| 14 1:21 | killed by them | MAC-10 | 281 ms | 344 ms | 8.6° | ||
| 15 0:18 | hit by them | SSG 08 | 656 ms | – | 5.8° | ||
| 15 0:17 | killed them | MP9 | 719 ms | 719 ms | 9.6° | ||
| 16 1:44 | hit them | MP9 | 125 ms | – | 6.0° | ||
| 16 1:43 | killed them | MP9 | 141 ms | 203 ms | 9.2° | ||
| 16 1:42 | hit by them | MAC-10 | 688 ms | – | 2.5° | ||
| 16 1:34 | killed them | MP9 | 312 ms | 797 ms | 6.7° | ||
| 16 1:33 | hit by them | MAC-10 | 656 ms | – | 11.1° | ||
| 16 1:33 | killed by them | MAC-10 | 625 ms | 859 ms | 14.8° | ||
| 16 1:33 | hit them | MP9 | 656 ms | – | 8.4° | ||
| 17 1:45 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:08 | killed by them | AK-47 | 312 ms | 719 ms | 8.6° | ||
| 19 1:41 | killed them | M4A4 | 266 ms | 812 ms | 1.8° | ||
| 19 1:25 | hit them | M4A4 | 250 ms | – | 1.2° | ||
| 19 1:25 | killed by them | AK-47 | 297 ms | 594 ms | 1.0° | ||
| 20 1:27 | killed them | Dual Berettas | 297 ms | 297 ms | 1.3° | ||
| 20 1:08 | killed them | Dual Berettas | 203 ms | 344 ms | 4.4° | ||
| 21 0:28 | killed them | AK-47 | 359 ms | 562 ms | 1.1° | ||
| 21 0:14 | killed them | AK-47 | 391 ms | 484 ms | 4.7° | ||
| 22 bomb 0:26 | killed by them | AK-47 | 141 ms | 141 ms | 7.5° | ||
| 23 0:41 | killed them | M4A1-S | 328 ms | 422 ms | 1.1° | ||
| 23 0:13 | killed them | M4A1-S | 953 ms | 1984 ms | 6.0° | ||
| 23 0:12 | hit by them | P250 | 1859 ms | – | 6.8° | ||
| 24 1:29 | killed them | M4A1-S | 94 ms | 94 ms | 0.5° | ||
| 24 1:05 | killed by them | AK-47 | 219 ms | 719 ms | 2.2° | ||
| 24 1:04 | hit them | M4A4 | 656 ms | – | 29.5° | ||
| 25 0:12 | killed them | M4A1-S | 750 ms | 859 ms | 17.3° | ||
| 25 bomb 0:33 | killed them | M4A1-S | 266 ms | 672 ms | 1.4° | ||
| 25 bomb 0:33 | hit by them | AK-47 | 359 ms | – | 1.5° | ||
| 26 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:09 | killed them | AK-47 | 297 ms | 297 ms | 1.5° | ||
| 28 1:44 | hit by them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 0:30 | killed by them | AWP | 484 ms | 484 ms | 3.1° | ||
| 29 1:44 | hit by them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:56 | killed by them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 30 0:43 | killed them | AK-47 | 250 ms | 250 ms | 49.1° | ||
| 30 0:41 | killed by them | AK-47 | 16 ms | 312 ms | 11.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:36 | Glock-18 | 767 | fine - pros would have fired it too | 0/3 | 28% / 43% | ||
| 1 bomb 0:35 | Glock-18 | 396 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/8 | 34% / 62% | ||
| 1 bomb 0:33 | Glock-18 | 410 | aim far off: your crosshair was about 8 player widths (257 units) off their body - get on target first | 2/9 | killed them | 1% / 44% | |
| 2 1:27 | MAC-10 | 955 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 56% | |
| 2 1:26 | MAC-10 | 811 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | 5% / 46% | ||
| 2 1:25 | MAC-10 | 626 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/21 | 10 bullets after pros would have stopped | 51% / 59% | |
| 3 1:18 | Tec-9 | 746 | fine - pros would have fired it too | 1/4 | killed them | 51% / 53% | |
| 5 0:50 | Galil AR | 694 | fine - pros would have fired it too | 1/3 | 30% / 47% | ||
| 5 0:48 | Galil AR | 694 | fine - pros would have fired it too | 2/5 | killed them | 58% / 58% | |
| 5 bomb 0:27 | Galil AR | 735 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 5% / 46% | |
| 6 1:19 | AK-47 | 900 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 47% / 49% | |
| 7 1:31 | AK-47 | 483 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/7 | 7% / 56% | ||
| 7 1:30 | AK-47 | 480 | fired while moving (74 u/s), too fast to be accurate - stop first | 3/13 | 16% / 49% | ||
| 9 1:10 | Galil AR | 812 | fired while moving (101 u/s), too fast to be accurate - stop first | 5/11 | killed them | 11% / 51% | |
| 9 1:05 | Galil AR | 1156 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 11% / 47% | |
| 12 1:33 | AK-47 | 812 | fine - pros would have fired it too | 2/6 | killed them | 42% / 48% | |
| 12 bomb 0:20 | AK-47 | 368 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/1 | killed them | 24% / 53% | |
| 13 1:39 | Dual Berettas | 698 | fine - pros would have fired it too | 1/4 | 53% / 53% | ||
| 13 0:50 | Dual Berettas | 348 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/5 | killed them | 7% / 56% | |
| 13 0:27 | Dual Berettas | 246 | fine - pros would have fired it too | 1/3 | killed them | 33% / 42% | |
| 14 1:21 | MP9 | 357 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 75% / 78% | |
| 16 1:44 | MP9 | 423 | fired while moving (226 u/s), too fast to be accurate - stop first | 6/30 | cut short (a death, a reload) | 17% / 49% | |
| 16 1:34 | MP9 | 350 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 8/14 | killed them | 7% / 61% | |
| 18 1:07 | AK-47 | 401 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 50% | |
| 19 1:41 | M4A4 | 796 | fine - pros would have fired it too | 5/13 | killed them | 54% / 55% | |
| 19 1:25 | M4A4 | 641 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 70% / 70% | |
| 20 1:31 | Dual Berettas | 576 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/5 | 5% / 54% | ||
| 20 1:27 | Dual Berettas | 377 | fine - pros would have fired it too | 1/6 | killed them | 29% / 50% | |
| 20 1:08 | Dual Berettas | 332 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/5 | killed them | 20% / 48% | |
| 20 1:01 | Dual Berettas | 259 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/3 | 2% / 47% | ||
| 21 0:28 | AK-47 | 945 | fine - pros would have fired it too | 3/7 | killed them | 72% / 72% | |
| 21 0:14 | AK-47 | 350 | fired while moving (130 u/s), too fast to be accurate - stop first | 2/7 | killed them | 21% / 61% | |
| 23 0:41 | M4A1-S | 567 | fine - pros would have fired it too | 2/5 | killed them | 59% / 59% | |
| 23 0:13 | M4A1-S | 1359 | fine - pros would have fired it too | 2/8 | 71% / 71% | ||
| 23 0:12 | M4A1-S | 1358 | fine - pros would have fired it too | 2/7 | killed them | 50% / 50% | |
| 24 1:04 | M4A1-S | 431 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 42% / 47% | |
| 25 0:13 | M4A1-S | 343 | fired while moving (213 u/s), too fast to be accurate - stop first | 2/11 | killed them | 5% / 53% | |
| 25 bomb 0:33 | M4A1-S | 713 | fine - pros would have fired it too | 2/6 | killed them | 56% / 56% | |
| 26 1:09 | AK-47 | 557 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 4% / 54% | |
| 30 0:43 | AK-47 | 296 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/6 | killed them | 0% / 47% | |
| 30 0:41 | AK-47 | 340 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 51% / 52% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.