Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 35% |
| MAC-10 | 34 | 32% |
| P250 | 23 | 30% |
| AWP | 19 | 79% |
| Five-SeveN | 13 | 38% |
| USP-S | 10 | 10% |
| Glock-18 | 9 | 22% |
| Galil AR | 3 | 0% |
| XM1014 | 2 | 100% |
| M4A1-S | 2 | 0% |
| M4A4 | 1 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/151 | 2 1:33 | 5 kills (Five-SeveN ×4, MAC-10), 4 headshots, in 43.1 s CT | 11.9 |
| 2/151 | 28 1:31 | 4 kills (AWP ×3, P250), a wallbang, 1 headshot, in 74.4 s CT | 8.6 |
| 11/151 | 9 1:13 | 2 kills (AWP ×2), 1 through smoke, in 5.5 s CT | 4.8 |
| 12/151 | 5 0:53 | 2 kills (AWP ×2), in 2.1 s CT | 4.2 |
| 26/151 | 29 1:20 | 3 kills (AWP ×2, P250), 1 through smoke, 1 headshot, in 53.3 s CT | 2.3 |
| 44/151 | 19 1:46 | 2 kills (AWP, P250), 1 headshot, in 27.3 s T | 1.1 |
| 53/151 | 20 1:12 | 1 kill (AWP) T | 1.0 |
| 59/151 | 30 1:28 | 1 kill (AWP) CT | 1.0 |
| 60/151 | 3 1:08 | 2 kills (AK-47 ×2), all headshots, in 0.1 s CT | 0.9 |
| 66/151 | 24 1:04 | 1 kill (AK-47) T | 0.8 |
| 93/151 | 27 1:09 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 111/151 | 18 bomb 0:34 | 1 kill (AWP) T | 0.0 |
| 126/151 | 1 1:34 | 1 kill (USP-S), 1 headshot CT | -0.6 |
| 144/151 | 23 1:22 | 2 kills (AWP, P250), in 68.8 s T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:55 | 1v2 before the plant CT · 73 HP · Banana | won - killed both · first fight won, saw each other |
| 15 1:25 | 1v5 before the plant T · 62 HP · Upstairs | lost - died later · saw each other |
| 20 1:08 | 1v2 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other |
| 23 0:41 | 1v3 before the plant T · 88 HP · Middle | lost - died later, after 1 kill · saw each other |
| 27 1:15 | 1v5 before the plant T · 45 HP · Bombsite B | lost - died later, after 1 kill · saw each other |
| 29 bomb 0:30 | 1v1 after the plant CT · 100 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw each other |
Flashes
16 flashes: 6 good, 0 weak, 9 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:28 | wasted | no enemy blinded for long |
| 9 1:19 | wasted | no enemy blinded for long |
| 17 1:36 | good | blinded Адидас 4.0 s (1.3 s white) |
| 18 1:24 | good | blinded Drobovik 4.6 s (1.8 s white) |
| 19 bomb 0:36 | wasted | no enemy blinded for long; blinded themselves 4.9 s on the move through Pit - safe |
| 20 1:32 | good | blinded Reinhard Pollice 3.8 s (1.1 s white) yeat peeked Reinhard Pollice 0.4 s before the pop - too late - the flash popped after they showed; got hit first |
| 21 1:08 | good | blinded Drobovik 4.3 s (1.6 s white); blinded vargher 4.7 s holding Apartments - safe |
| 23 1:29 | wasted | no enemy blinded for long |
| 23 0:15 | wasted | barely blinded Адидас 0.9 s (0.1 s white), Drobovik 0.7 s (0.1 s white) |
| 24 1:49 | wasted | no enemy blinded for long |
| 25 1:23 | wasted | no enemy blinded for long |
| 26 1:32 | hurt the team | no enemy blinded for long; blinded themselves 2.0 s on the move through Banana - ran into a fight; blinded buchaboy 1.4 s on the move through T Ramp - safe; blinded yeat 1.6 s on the move through Banana - safe |
| 27 1:41 | good | blinded Адидас 4.0 s (1.2 s white) |
| 27 1:19 | good | blinded Адидас 4.7 s (1.9 s white), Z3MT1X 4.1 s (1.4 s white) |
| 28 1:13 | wasted | barely blinded Drobovik 0.9 s (0.1 s white) |
| 29 1:07 | wasted | no enemy blinded for long |
Throws
66 grenades: 61 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:24 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1353 units away; a running throw |
| 11 1:46 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1232 units away; a running throw |
| 16 1:28 | punished | hit by Адидас 1.2 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 921 units away |
| 19 1:34 | exposed | a molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 1212 units away |
| 21 1:34 | punished | hit by Адидас 0.7 s after throwing a molotov at T Ramp, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 0:54 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 5 0:53 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 9 bomb 0:19 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 1:16 | Pit | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 28 0:35 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Fakes
You faked 1 of the 4 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 13 1:00 | Fake plant let go after 0.03 s · 3 v 3 · the nearest CT 717 units away | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 4 of your 6 holds with a team-mate were real crossfires. You traded 6 of the 30 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | hold | held with Squx, 209 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after Squx) |
| 1 1:25 | trade | yeat was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:33 | trade | buchaboy was killed 235 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:36 | trade | Squx was killed 252 units away: you traded in 2,234 ms (pros: 1,641 ms) |
| 2 0:58 | hold | held with buchaboy, 833 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after buchaboy) |
| 2 0:55 | trade | buchaboy was killed 808 units away: you traded in 1,109 ms (pros: 2,031 ms) |
| 5 0:54 | hold | held with Squx, 717 units and 63° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before Squx) |
| 5 0:53 | hold | held with Squx, 745 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after Squx) |
| 5 0:52 | trade | Squx was killed 750 units away: you traded in 1,312 ms (pros: 2,031 ms) |
| 7 1:18 | trade | yeat was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:35 | trade | Squx was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:22 | hold | held with yeat, 745 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before yeat) |
| 14 1:16 | trade | yeat was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:13 | trade | vargher was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:34 | trade | vargher was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | hold | held with Squx, 412 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:43 | trade | Squx was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:42 | trade | buchaboy was killed 346 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:13 | trade | vargher was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:25 | trade | Squx was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:33 | line of fire | stood in vargher's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 19 1:40 | trade | vargher was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:24 | trade | yeat was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:19 | in their way | stood between Squx and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 19 1:16 | hold | held with buchaboy, 645 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms before buchaboy) |
| 20 1:34 | trade | Squx was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:27 | trade | vargher was killed 330 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:08 | trade | buchaboy was killed 661 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:32 | line of fire | stood in Squx's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 23 1:22 | trade | buchaboy was killed 64 units away: you traded in 375 ms (pros: 625 ms) |
| 23 0:41 | trade | Squx was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:38 | trade | Squx was killed 379 units away: not traded within 5 s (pros: 625 ms) |
| 24 1:29 | trade | vargher was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:47 | trade | Squx was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 27 1:22 | trade | vargher was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:21 | trade | yeat was killed 343 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:15 | trade | buchaboy was killed 132 units away: not traded within 5 s (pros: 625 ms) |
| 28 0:24 | trade | yeat was killed 226 units away: you traded in 688 ms (pros: 625 ms) |
| 29 1:40 | trade | Squx was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 bomb 0:30 | trade | yeat was killed 607 units away: you traded in 1,656 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | killed them | USP-S | 78 ms | 78 ms | 0.5° | ||
| 1 bomb 0:32 | killed by them | Glock-18 | 828 ms | 828 ms | 20.9° | ||
| 2 1:33 | killed them | Five-SeveN | 344 ms | 344 ms | 32.9° | ||
| 2 1:25 | hit them | MAC-10 | 406 ms | – | 3.2° | ||
| 2 1:21 | killed them | Five-SeveN | 219 ms | 219 ms | 4.1° | ||
| 2 0:57 | killed them | MAC-10 | 531 ms | 1281 ms | 9.3° | ||
| 2 0:56 | hit by them | MP7 | 453 ms | – | 43.7° | ||
| 2 0:54 | killed them | Five-SeveN | 328 ms | 328 ms | 2.8° | ||
| 2 0:53 | hit them | Five-SeveN | 31 ms | – | 2.9° | ||
| 2 0:51 | hit by them | AK-47 | 344 ms | – | 3.7° | ||
| 2 0:50 | killed them | Five-SeveN | 516 ms | 516 ms | 6.9° | ||
| 3 1:08 | killed them | AK-47 | 156 ms | 156 ms | 0.7° | ||
| 3 1:08 | killed them | AK-47 | 281 ms | 281 ms | 0.7° | ||
| 3 1:05 | hit them | AK-47 | 359 ms | – | 2.4° | ||
| 3 1:05 | killed by them | M4A1-S | 453 ms | 547 ms | 3.3° | ||
| 4 1:07 | hit them | AWP | 359 ms | – | 3.4° | ||
| 4 1:07 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:53 | killed them | AWP | 94 ms | 94 ms | 1.2° | ||
| 5 0:51 | killed them | AWP | 203 ms | 203 ms | 8.2° | ||
| 5 0:50 | hit by them | Galil AR | 469 ms | – | 1.7° | ||
| 5 0:48 | killed by them | Galil AR | 78 ms | 172 ms | 2.8° | ||
| 6 1:21 | killed by them | AWP | 250 ms | 250 ms | 0.5° | ||
| 8 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:13 | killed them | AWP | 234 ms | 234 ms | 0.9° | ||
| 9 1:07 | hit by them | P90 | 94 ms | – | 0.7° | ||
| 9 1:07 | killed them | AWP | 109 ms | 109 ms | 7.3° | ||
| 9 bomb 0:18 | killed by them | AK-47 | 1016 ms | 1109 ms | 9.8° | ||
| 11 1:40 | killed by them | AK-47 | 125 ms | 609 ms | 0.6° | ||
| 12 1:25 | hit them | XM1014 | 312 ms | – | 4.1° | ||
| 12 bomb 0:21 | killed by them | AWP | 344 ms | 344 ms | 6.9° | ||
| 13 0:57 | hit them | Glock-18 | 562 ms | – | 3.7° | ||
| 13 0:57 | hit by them | P2000 | 703 ms | – | 3.6° | ||
| 13 0:50 | killed by them | USP-S | 1094 ms | 1094 ms | 2.7° | ||
| 14 1:13 | killed by them | M4A1-S | 328 ms | 531 ms | 8.1° | ||
| 14 1:13 | hit them | MAC-10 | 406 ms | – | 6.6° | ||
| 15 0:18 | hit them | SSG 08 | 656 ms | – | 5.8° | ||
| 15 0:17 | killed by them | MP9 | 719 ms | 719 ms | 9.6° | ||
| 16 1:27 | killed by them | M4A1-S | 344 ms | 547 ms | 0.6° | ||
| 17 bomb 0:17 | hit by them | M4A4 | 31 ms | – | 0.3° | ||
| 18 bomb 0:34 | killed them | AWP | 359 ms | 359 ms | 7.5° | ||
| 18 bomb 0:32 | killed by them | AWP | 344 ms | 344 ms | 0.9° | ||
| 19 1:46 | killed them | AWP | 141 ms | 141 ms | 0.3° | ||
| 19 1:18 | killed them | P250 | 562 ms | 703 ms | 29.0° | ||
| 19 1:18 | hit by them | M4A4 | 562 ms | – | 18.8° | ||
| 19 1:15 | hit by them | M4A4 | 484 ms | – | 2.9° | ||
| 19 bomb 0:12 | hit them | AWP | 500 ms | – | 5.9° | ||
| 20 1:12 | killed them | AWP | 172 ms | 172 ms | 1.4° | ||
| 20 0:59 | killed by them | AWP | 391 ms | 391 ms | 2.6° | ||
| 21 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:28 | killed by them | AK-47 | 359 ms | 562 ms | 1.1° | ||
| 22 1:32 | killed by them | AWP | 406 ms | 406 ms | 1.2° | ||
| 23 1:22 | hit by them | M4A4 | 203 ms | – | 13.1° | ||
| 23 1:22 | killed them | AWP | 219 ms | 219 ms | 10.3° | ||
| 23 0:24 | hit them | AK-47 | 375 ms | – | 6.8° | ||
| 23 0:14 | hit them | AK-47 | 672 ms | – | 19.7° | ||
| 23 0:13 | killed them | P250 | 2375 ms | 2375 ms | 19.7° | ||
| 23 0:13 | killed by them | M4A1-S | 953 ms | 1984 ms | 6.0° | ||
| 23 0:12 | hit them | P250 | 1859 ms | – | 6.8° | ||
| 24 1:05 | killed them | AK-47 | 219 ms | 719 ms | 2.2° | ||
| 24 1:04 | hit by them | M4A4 | 656 ms | – | 29.5° | ||
| 24 bomb 0:40 | killed by them | M4A1-S | 344 ms | 344 ms | 4.4° | ||
| 25 0:12 | killed by them | M4A1-S | 750 ms | 859 ms | 17.3° | ||
| 26 1:32 | killed by them | AWP | 234 ms | 234 ms | 0.3° | ||
| 27 1:28 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:10 | hit by them | M4A4 | 578 ms | – | 5.3° | ||
| 27 1:10 | killed them | AK-47 | 625 ms | 922 ms | 3.6° | ||
| 27 1:04 | killed by them | AK-47 | 391 ms | 391 ms | 7.7° | ||
| 28 1:31 | killed them | AWP | 188 ms | 188 ms | 1.5° | ||
| 28 0:34 | hit by them | AK-47 | 672 ms | – | 20.7° | ||
| 28 0:30 | killed them | AWP | 484 ms | 484 ms | 3.1° | ||
| 28 0:24 | killed them | P250 | 500 ms | 797 ms | 11.2° | ||
| 28 0:16 | killed them | AWP | 266 ms | 266 ms | 1.6° | ||
| 29 1:20 | killed them | AWP | 156 ms | 156 ms | 2.1° | ||
| 29 bomb 0:35 | killed them | AWP | 359 ms | 359 ms | 3.6° | ||
| 29 bomb 0:28 | killed them | P250 | 875 ms | 875 ms | 3.0° | ||
| 30 1:28 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 30 1:19 | killed by them | AK-47 | 375 ms | 766 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 555 | fine - pros would have fired it too | 0/1 | 56% / 57% | ||
| 1 1:36 | USP-S | 799 | fine - pros would have fired it too | 0/1 | 50% / 50% | ||
| 1 1:34 | USP-S | 798 | fine - pros would have fired it too | 1/1 | killed them | 43% / 43% | |
| 1 1:23 | USP-S | 1116 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/6 | 9% / 47% | ||
| 1 bomb 0:33 | USP-S | 397 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 42% / 50% | |
| 2 1:33 | Five-SeveN | 187 | fine - pros would have fired it too | 1/2 | killed them | 58% / 59% | |
| 2 1:27 | MAC-10 | 971 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/7 | 40% / 57% | ||
| 2 1:25 | MAC-10 | 602 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 6/13 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 51% | |
| 2 1:21 | Five-SeveN | 729 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/3 | killed them | 55% / 64% | |
| 2 0:57 | MAC-10 | 244 | fine - pros would have fired it too | 4/25 | killed them | 42% / 59% | |
| 2 0:54 | Five-SeveN | 318 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/6 | killed them | 49% / 53% | |
| 2 0:53 | Five-SeveN | 397 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/5 | 37% / 50% | ||
| 2 0:51 | Five-SeveN | 265 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/4 | killed them | 9% / 55% | |
| 3 1:08 | AK-47 | 689 | fine - pros would have fired it too | 2/6 | killed them | 49% / 49% | |
| 3 1:06 | AK-47 | 734 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 7% / 51% | |
| 4 1:06 | P250 | 464 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 16% / 53% | |
| 5 0:53 | AWP | 801 | fine - pros would have fired it too | 2/2 | killed them | 80% / 80% | |
| 9 1:13 | AWP | 613 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 9 1:07 | AWP | 242 | fine - pros would have fired it too | 1/1 | killed them | 72% / 74% | |
| 9 bomb 0:18 | P250 | 426 | aim far off: your crosshair was about 8 player widths (248 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 39% | |
| 12 bomb 0:21 | M4A4 | 1012 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 13 0:58 | Glock-18 | 651 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/5 | 18% / 55% | ||
| 13 0:51 | Glock-18 | 531 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 41% | |
| 14 1:13 | MAC-10 | 580 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 26% / 50% | |
| 15 0:17 | Glock-18 | 310 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 19% / 52% | |
| 16 1:26 | M4A1-S | 921 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 54% / 54% | |
| 18 bomb 0:34 | AWP | 502 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 19 1:46 | AWP | 2029 | fine - pros would have fired it too | 1/1 | killed them | 51% / 60% | |
| 19 1:19 | P250 | 302 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/5 | killed them | 14% / 44% | |
| 19 bomb 0:12 | AWP | 476 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 17% / 76% | |
| 20 1:12 | AWP | 729 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 23 0:24 | AK-47 | 1009 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/8 | 2% / 48% | ||
| 23 0:15 | AK-47 | 350 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 5% / 48% | |
| 23 0:13 | P250 | 359 | fine - pros would have fired it too | 1/2 | killed them | 39% / 44% | |
| 23 0:12 | P250 | 1359 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 2% / 33% | |
| 24 1:38 | Galil AR | 1317 | fine - pros would have fired it too | 0/4 | 40% / 50% | ||
| 24 1:05 | AK-47 | 438 | fine - pros would have fired it too | 4/9 | killed them | 37% / 61% | |
| 26 1:32 | AK-47 | 831 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 46% | |
| 27 1:16 | AK-47 | 703 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/10 | 9% / 47% | ||
| 27 1:10 | AK-47 | 1044 | fired while moving (123 u/s), too fast to be accurate - stop first | 2/9 | killed them | 13% / 54% | |
| 27 1:04 | AK-47 | 552 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 28% / 61% | |
| 28 1:31 | AWP | 822 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 28 0:35 | AWP | 760 | fired while moving (37 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 39% / 76% | |
| 28 0:24 | P250 | 663 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/6 | killed them | 0% / 38% | |
| 28 0:16 | AWP | 676 | fine - pros would have fired it too | 1/1 | killed them | 56% / 64% | |
| 29 1:20 | AWP | 561 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 29 bomb 0:35 | AWP | 947 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 29 bomb 0:29 | P250 | 610 | fired while moving (238 u/s), too fast to be accurate - stop first | 1/7 | killed them | 7% / 50% | |
| 30 1:18 | AWP | 916 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 31% / 64% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.