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Inferno, tied 15-15 · Mon 09 Nov, 02:30

✪PrayZee ™ ✔ GuDeN23,911

The match

Aim

359 msTTD281 msTTK3.6°Crosshair↓41%1st bullet44%Spray16%Head56%Counter-strafe

Scoreboard

94ADR67%KAST

Positioning

Shots

26/49Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473735%
MAC-103432%
P2502330%
AWP1979%
Five-SeveN1338%
USP-S1010%
Glock-18922%
Galil AR30%
XM10142100%
M4A1-S20%
M4A410%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1512 1:33 5 kills (Five-SeveN ×4, MAC-10), 4 headshots, in 43.1 s CT11.9
2/15128 1:31 4 kills (AWP ×3, P250), a wallbang, 1 headshot, in 74.4 s CT8.6
11/1519 1:13 2 kills (AWP ×2), 1 through smoke, in 5.5 s CT4.8
12/1515 0:53 2 kills (AWP ×2), in 2.1 s CT4.2
26/15129 1:20 3 kills (AWP ×2, P250), 1 through smoke, 1 headshot, in 53.3 s CT2.3
44/15119 1:46 2 kills (AWP, P250), 1 headshot, in 27.3 s T1.1
53/15120 1:12 1 kill (AWP) T1.0
59/15130 1:28 1 kill (AWP) CT1.0
60/1513 1:08 2 kills (AK-47 ×2), all headshots, in 0.1 s CT0.9
66/15124 1:04 1 kill (AK-47) T0.8
93/15127 1:09 1 kill (AK-47), 1 headshot T0.4
111/15118 bomb 0:34 1 kill (AWP) T0.0
126/1511 1:34 1 kill (USP-S), 1 headshot CT-0.6
144/15123 1:22 2 kills (AWP, P250), in 68.8 s T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:55 1v2 before the plant CT · 73 HP · Bananawon - killed both · first fight won, saw each other
15 1:25 1v5 before the plant T · 62 HP · Upstairslost - died later · saw each other
20 1:08 1v2 before the plant T · 100 HP · Apartmentslost - died in the first fight · saw each other
23 0:41 1v3 before the plant T · 88 HP · Middlelost - died later, after 1 kill · saw each other
27 1:15 1v5 before the plant T · 45 HP · Bombsite Blost - died later, after 1 kill · saw each other
29 bomb 0:30 1v1 after the plant CT · 100 HP · Bombsite Bwon - defused it after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 6 good, 0 weak, 9 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:28 wastedno enemy blinded for long
9 1:19 wastedno enemy blinded for long
17 1:36 goodblinded Адидас 4.0 s (1.3 s white)
18 1:24 goodblinded Drobovik 4.6 s (1.8 s white)
19 bomb 0:36 wastedno enemy blinded for long; blinded themselves 4.9 s on the move through Pit - safe
20 1:32 goodblinded Reinhard Pollice 3.8 s (1.1 s white) yeat peeked Reinhard Pollice 0.4 s before the pop - too late - the flash popped after they showed; got hit first
21 1:08 goodblinded Drobovik 4.3 s (1.6 s white); blinded vargher 4.7 s holding Apartments - safe
23 1:29 wastedno enemy blinded for long
23 0:15 wastedbarely blinded Адидас 0.9 s (0.1 s white), Drobovik 0.7 s (0.1 s white)
24 1:49 wastedno enemy blinded for long
25 1:23 wastedno enemy blinded for long
26 1:32 hurt the teamno enemy blinded for long; blinded themselves 2.0 s on the move through Banana - ran into a fight; blinded buchaboy 1.4 s on the move through T Ramp - safe; blinded yeat 1.6 s on the move through Banana - safe
27 1:41 goodblinded Адидас 4.0 s (1.2 s white)
27 1:19 goodblinded Адидас 4.7 s (1.9 s white), Z3MT1X 4.1 s (1.4 s white)
28 1:13 wastedbarely blinded Drobovik 0.9 s (0.1 s white)
29 1:07 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
66 grenades: 61 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:24 exposeda molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1353 units away; a running throw
11 1:46 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1232 units away; a running throw
16 1:28 punishedhit by Адидас 1.2 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 921 units away
19 1:34 exposeda molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 1212 units away
21 1:34 punishedhit by Адидас 0.7 s after throwing a molotov at T Ramp, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw

Positioning

In 5 of your 57 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 8 of your 43 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 15 fast peeks (13%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 0:54 АдидасBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
5 0:53 АдидасBombsite Acover not used: 96 units away, they'd have seen only your headkilled them
9 bomb 0:19 АдидасBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 1:16 АдидасPitcover not used: 16 units away, they'd have seen only your headlived
28 0:35 АдидасBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 4 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
13 1:00 Fake plant let go after 0.03 s · 3 v 3 · the nearest CT 717 units awaydied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 4 of your 6 holds with a team-mate were real crossfires. You traded 6 of the 30 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 holdheld with Squx, 209 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after Squx)
1 1:25 tradeyeat was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:33 tradebuchaboy was killed 235 units away: not traded within 5 s (pros: 625 ms)
2 1:36 tradeSqux was killed 252 units away: you traded in 2,234 ms (pros: 1,641 ms)
2 0:58 holdheld with buchaboy, 833 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after buchaboy)
2 0:55 tradebuchaboy was killed 808 units away: you traded in 1,109 ms (pros: 2,031 ms)
5 0:54 holdheld with Squx, 717 units and 63° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before Squx)
5 0:53 holdheld with Squx, 745 units and 80° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after Squx)
5 0:52 tradeSqux was killed 750 units away: you traded in 1,312 ms (pros: 2,031 ms)
7 1:18 tradeyeat was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
12 1:35 tradeSqux was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:22 holdheld with yeat, 745 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before yeat)
14 1:16 tradeyeat was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
14 1:13 tradevargher was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
15 1:34 tradevargher was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 holdheld with Squx, 412 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:43 tradeSqux was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
16 1:42 tradebuchaboy was killed 346 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:13 tradevargher was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
18 1:25 tradeSqux was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:33 line of firestood in vargher's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
19 1:40 tradevargher was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
19 1:24 tradeyeat was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
19 1:19 in their waystood between Squx and an enemy they could see, for 188 ms (pros: 125 ms at a time)
19 1:16 holdheld with buchaboy, 645 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms before buchaboy)
20 1:34 tradeSqux was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
20 1:27 tradevargher was killed 330 units away: not traded within 5 s (pros: 625 ms)
20 1:08 tradebuchaboy was killed 661 units away: not traded within 5 s (pros: 2,031 ms)
21 1:32 line of firestood in Squx's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
23 1:22 tradebuchaboy was killed 64 units away: you traded in 375 ms (pros: 625 ms)
23 0:41 tradeSqux was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
24 1:38 tradeSqux was killed 379 units away: not traded within 5 s (pros: 625 ms)
24 1:29 tradevargher was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
27 1:47 tradeSqux was killed 248 units away: not traded within 5 s (pros: 969 ms)
27 1:22 tradevargher was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
27 1:21 tradeyeat was killed 343 units away: not traded within 5 s (pros: 1,641 ms)
27 1:15 tradebuchaboy was killed 132 units away: not traded within 5 s (pros: 625 ms)
28 0:24 tradeyeat was killed 226 units away: you traded in 688 ms (pros: 625 ms)
29 1:40 tradeSqux was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
29 bomb 0:30 tradeyeat was killed 607 units away: you traded in 1,656 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Z3MT1Xkilled themUSP-S78 ms78 ms0.5°
1 bomb 0:32 Drobovikkilled by themGlock-18828 ms828 ms20.9°
2 1:33 Reinhard Pollicekilled themFive-SeveN344 ms344 ms32.9°
2 1:25 Drobovikhit themMAC-10406 ms–3.2°
2 1:21 Drobovikkilled themFive-SeveN219 ms219 ms4.1°
2 0:57 BullDoserkilled themMAC-10531 ms1281 ms9.3°
2 0:56 BullDoserhit by themMP7453 ms–43.7°
2 0:54 Адидасkilled themFive-SeveN328 ms328 ms2.8°
2 0:53 Z3MT1Xhit themFive-SeveN31 ms–2.9°
2 0:51 Z3MT1Xhit by themAK-47344 ms–3.7°
2 0:50 Z3MT1Xkilled themFive-SeveN516 ms516 ms6.9°
3 1:08 BullDoserkilled themAK-47156 ms156 ms0.7°
3 1:08 Drobovikkilled themAK-47281 ms281 ms0.7°
3 1:05 Reinhard Pollicehit themAK-47359 ms–2.4°
3 1:05 Адидасkilled by themM4A1-S453 ms547 ms3.3°
4 1:07 Reinhard Pollicehit themAWP359 ms–3.4°
4 1:07 Reinhard Pollicekilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
5 0:53 Адидасkilled themAWP94 ms94 ms1.2°
5 0:51 BullDoserkilled themAWP203 ms203 ms8.2°
5 0:50 Drobovikhit by themGalil AR469 ms–1.7°
5 0:48 Drobovikkilled by themGalil AR78 ms172 ms2.8°
6 1:21 BullDoserkilled by themAWP250 ms250 ms0.5°
8 1:31 BullDoserhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:13 Reinhard Pollicekilled themAWP234 ms234 ms0.9°
9 1:07 BullDoserhit by themP9094 ms–0.7°
9 1:07 BullDoserkilled themAWP109 ms109 ms7.3°
9 bomb 0:18 Адидасkilled by themAK-471016 ms1109 ms9.8°
11 1:40 Reinhard Pollicekilled by themAK-47125 ms609 ms0.6°
12 1:25 Reinhard Pollicehit themXM1014312 ms–4.1°
12 bomb 0:21 Z3MT1Xkilled by themAWP344 ms344 ms6.9°
13 0:57 Z3MT1Xhit themGlock-18562 ms–3.7°
13 0:57 Z3MT1Xhit by themP2000703 ms–3.6°
13 0:50 Z3MT1Xkilled by themUSP-S1094 ms1094 ms2.7°
14 1:13 Z3MT1Xkilled by themM4A1-S328 ms531 ms8.1°
14 1:13 Z3MT1Xhit themMAC-10406 ms–6.6°
15 0:18 Drobovikhit themSSG 08656 ms–5.8°
15 0:17 Drobovikkilled by themMP9719 ms719 ms9.6°
16 1:27 Адидасkilled by themM4A1-S344 ms547 ms0.6°
17 bomb 0:17 Z3MT1Xhit by themM4A431 ms–0.3°
18 bomb 0:34 Reinhard Pollicekilled themAWP359 ms359 ms7.5°
18 bomb 0:32 BullDoserkilled by themAWP344 ms344 ms0.9°
19 1:46 BullDoserkilled themAWP141 ms141 ms0.3°
19 1:18 Reinhard Pollicekilled themP250562 ms703 ms29.0°
19 1:18 Reinhard Pollicehit by themM4A4562 ms–18.8°
19 1:15 Адидасhit by themM4A4484 ms–2.9°
19 bomb 0:12 Z3MT1Xhit themAWP500 ms–5.9°
20 1:12 Z3MT1Xkilled themAWP172 ms172 ms1.4°
20 0:59 BullDoserkilled by themAWP391 ms391 ms2.6°
21 1:34 Адидасhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 0:28 Drobovikkilled by themAK-47359 ms562 ms1.1°
22 1:32 BullDoserkilled by themAWP406 ms406 ms1.2°
23 1:22 BullDoserhit by themM4A4203 ms–13.1°
23 1:22 BullDoserkilled themAWP219 ms219 ms10.3°
23 0:24 Адидасhit themAK-47375 ms–6.8°
23 0:14 Адидасhit themAK-47672 ms–19.7°
23 0:13 Адидасkilled themP2502375 ms2375 ms19.7°
23 0:13 Drobovikkilled by themM4A1-S953 ms1984 ms6.0°
23 0:12 Drobovikhit themP2501859 ms–6.8°
24 1:05 Drobovikkilled themAK-47219 ms719 ms2.2°
24 1:04 Drobovikhit by themM4A4656 ms–29.5°
24 bomb 0:40 Reinhard Pollicekilled by themM4A1-S344 ms344 ms4.4°
25 0:12 Drobovikkilled by themM4A1-S750 ms859 ms17.3°
26 1:32 Z3MT1Xkilled by themAWP234 ms234 ms0.3°
27 1:28 Адидасhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
27 1:27 Адидасhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 1:10 Reinhard Pollicehit by themM4A4578 ms–5.3°
27 1:10 Reinhard Pollicekilled themAK-47625 ms922 ms3.6°
27 1:04 Адидасkilled by themAK-47391 ms391 ms7.7°
28 1:31 BullDoserkilled themAWP188 ms188 ms1.5°
28 0:34 Адидасhit by themAK-47672 ms–20.7°
28 0:30 Drobovikkilled themAWP484 ms484 ms3.1°
28 0:24 Reinhard Pollicekilled themP250500 ms797 ms11.2°
28 0:16 Z3MT1Xkilled themAWP266 ms266 ms1.6°
29 1:20 Адидасkilled themAWP156 ms156 ms2.1°
29 bomb 0:35 Reinhard Pollicekilled themAWP359 ms359 ms3.6°
29 bomb 0:28 BullDoserkilled themP250875 ms875 ms3.0°
30 1:28 Reinhard Pollicekilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
30 1:19 Z3MT1Xkilled by themAK-47375 ms766 ms0.3°

Shots

You fired 26 of your 49 first shots too soon: 15 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 DrobovikUSP-S555fine - pros would have fired it too0/156% / 57%
1 1:36 Z3MT1XUSP-S799fine - pros would have fired it too0/150% / 50%
1 1:34 Z3MT1XUSP-S798fine - pros would have fired it too1/1killed them43% / 43%
1 1:23 АдидасUSP-S1116aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/69% / 47%
1 bomb 0:33 DrobovikUSP-S397fine - pros would have fired it too0/2cut short (a death, a reload)42% / 50%
2 1:33 Reinhard PolliceFive-SeveN187fine - pros would have fired it too1/2killed them58% / 59%
2 1:27 DrobovikMAC-10971fired while moving (216 u/s), too fast to be accurate - stop first0/740% / 57%
2 1:25 DrobovikMAC-10602too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target6/13stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 51%
2 1:21 DrobovikFive-SeveN729fired while moving (231 u/s), too fast to be accurate - stop first1/3killed them55% / 64%
2 0:57 BullDoserMAC-10244fine - pros would have fired it too4/25killed them42% / 59%
2 0:54 АдидасFive-SeveN318fired while moving (213 u/s), too fast to be accurate - stop first1/6killed them49% / 53%
2 0:53 Z3MT1XFive-SeveN397fired while moving (224 u/s), too fast to be accurate - stop first1/537% / 50%
2 0:51 Z3MT1XFive-SeveN265aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/4killed them9% / 55%
3 1:08 BullDoserAK-47689fine - pros would have fired it too2/6killed them49% / 49%
3 1:06 Reinhard PolliceAK-47734fired while moving (78 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)7% / 51%
4 1:06 Reinhard PolliceP250464aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/5cut short (a death, a reload)16% / 53%
5 0:53 АдидасAWP801fine - pros would have fired it too2/2killed them80% / 80%
9 1:13 Reinhard PolliceAWP613fine - pros would have fired it too1/1killed them73% / 73%
9 1:07 BullDoserAWP242fine - pros would have fired it too1/1killed them72% / 74%
9 bomb 0:18 АдидасP250426aim far off: your crosshair was about 8 player widths (248 units) off their body - get on target first0/1cut short (a death, a reload)1% / 39%
12 bomb 0:21 Z3MT1XM4A41012fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
13 0:58 Z3MT1XGlock-18651fired while moving (116 u/s), too fast to be accurate - stop first1/518% / 55%
13 0:51 Z3MT1XGlock-18531aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)17% / 41%
14 1:13 Z3MT1XMAC-10580fine - pros would have fired it too1/3cut short (a death, a reload)26% / 50%
15 0:17 DrobovikGlock-18310aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3cut short (a death, a reload)19% / 52%
16 1:26 АдидасM4A1-S921fine - pros would have fired it too0/2cut short (a death, a reload)54% / 54%
18 bomb 0:34 Reinhard PolliceAWP502fine - pros would have fired it too1/1killed them90% / 90%
19 1:46 BullDoserAWP2029fine - pros would have fired it too1/1killed them51% / 60%
19 1:19 Reinhard PolliceP250302aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/5killed them14% / 44%
19 bomb 0:12 Z3MT1XAWP476aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/1cut short (a death, a reload)17% / 76%
20 1:12 Z3MT1XAWP729fine - pros would have fired it too1/1killed them88% / 88%
23 0:24 АдидасAK-471009fired while moving (110 u/s), too fast to be accurate - stop first2/82% / 48%
23 0:15 АдидасAK-47350fired while moving (213 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)5% / 48%
23 0:13 АдидасP250359fine - pros would have fired it too1/2killed them39% / 44%
23 0:12 DrobovikP2501359fired while moving (104 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)2% / 33%
24 1:38 BullDoserGalil AR1317fine - pros would have fired it too0/440% / 50%
24 1:05 DrobovikAK-47438fine - pros would have fired it too4/9killed them37% / 61%
26 1:32 Z3MT1XAK-47831fired while moving (148 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 46%
27 1:16 АдидасAK-47703fired while moving (201 u/s), too fast to be accurate - stop first0/109% / 47%
27 1:10 Reinhard PolliceAK-471044fired while moving (123 u/s), too fast to be accurate - stop first2/9killed them13% / 54%
27 1:04 АдидасAK-47552aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)28% / 61%
28 1:31 BullDoserAWP822fine - pros would have fired it too1/1killed them91% / 91%
28 0:35 АдидасAWP760fired while moving (37 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)39% / 76%
28 0:24 Reinhard PolliceP250663fired while moving (106 u/s), too fast to be accurate - stop first2/6killed them0% / 38%
28 0:16 Z3MT1XAWP676fine - pros would have fired it too1/1killed them56% / 64%
29 1:20 АдидасAWP561fine - pros would have fired it too1/1killed them87% / 87%
29 bomb 0:35 Reinhard PolliceAWP947fine - pros would have fired it too1/1killed them87% / 87%
29 bomb 0:29 BullDoserP250610fired while moving (238 u/s), too fast to be accurate - stop first1/7killed them7% / 50%
30 1:18 Z3MT1XAWP916aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)31% / 64%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.