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Inferno, tied 15-15 · Mon 09 Nov, 02:30

Reinhard Pollice25,524

The match

Aim

Scoreboard

54ADR73%KAST

Positioning

Shots

24/32Rushed↓3/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4551%
MAC-104340%
AK-474038%
M4A4911%
P200070%
Glock-182100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/15123 1:25 2 kills (M4A1-S ×2), in 1.1 s CT2.8
40/15111 1:40 2 kills (AK-47 ×2), in 21.8 s T1.4
51/15117 1:34 1 kill (M4A1-S), 1 headshot CT1.0
64/15125 0:20 1 kill (M4A1-S) CT0.9
79/15112 1:35 1 kill (AK-47), 1 headshot T0.6
83/15124 bomb 0:40 2 kills (M4A1-S, AK-47), in 16.8 s CT0.6
92/15119 1:24 1 kill (M4A1-S) CT0.4
104/1514 1:05 1 kill (MAC-10), 1 headshot T0.1
131/15120 1:31 1 kill (M4A1-S), 1 while flashed CT-0.8
133/15122 bomb 0:29 1 kill (AK-47) CT-0.8
134/1512 1:36 1 kill (MAC-10) T-0.9
137/15128 0:24 1 kill (AK-47) T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
24 bomb 0:26 1v1 after the plant CT · 88 HP · Bananawon - defused it after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
29 1:26 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Middle - safe

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 22 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 SquxTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:39 vargherApartmentscover not used: 16 units away, they'd have seen only your headlived
24 bomb 0:23 buchaboyBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
3 bomb 0:25 Fell for vargher's fake defuse let go after 0.31 s · 2 v 2 · a kit, 19 s to sparebaited you - killed you 0.8 s later; got killed by Z3MT1X 1.5 s later; a team-mate defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeZ3MT1X was killed 121 units away: not traded within 5 s (pros: 969 ms)
3 1:16 line of firestood in BullDoser's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 0:59 tradeАдидас was killed 573 units away: not traded within 5 s (pros: 2,031 ms)
4 1:06 tradeDrobovik was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
5 0:53 tradeАдидас was killed 329 units away: not traded within 5 s (pros: 1,641 ms)
8 1:29 tradeBullDoser was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
10 1:37 tradeBullDoser was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 tradeАдидас was killed 739 units away: you traded in 4,109 ms (pros: 2,031 ms)
13 1:39 holdheld with Адидас, 503 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before Адидас)
13 1:37 tradeBullDoser was killed 216 units away: not traded within 5 s (pros: 969 ms)
13 1:31 tradeАдидас was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
17 1:45 tradeDrobovik was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
19 1:46 tradeBullDoser was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
19 1:25 tradeDrobovik was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
24 1:04 tradeDrobovik was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
24 bomb 0:26 tradeBullDoser was killed 512 units away: you traded in 2,672 ms (pros: 2,031 ms)
28 1:31 tradeBullDoser was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
28 0:30 holdheld with Drobovik, 149 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms after Drobovik)
28 0:30 tradeDrobovik was killed 128 units away: not traded within 5 s (pros: 969 ms)
28 0:27 holdheld with Адидас, 531 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before Адидас)
28 0:26 tradeАдидас was killed 422 units away: you traded in 1,469 ms (pros: 625 ms)
29 1:20 tradeАдидас was killed 913 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Squxhit themGlock-18266 ms–5.7°
1 1:30 Squxkilled by themUSP-S406 ms562 ms1.8°
2 1:37 Squxhit by themMP9266 ms–2.4°
2 1:37 Squxkilled themMAC-10516 ms1719 ms3.9°
2 1:33 ✪PrayZee ™ ✔ GuDeNkilled by themFive-SeveN344 ms344 ms32.9°
3 1:05 ✪PrayZee ™ ✔ GuDeNhit by themAK-47359 ms–2.4°
3 bomb 0:24 vargherkilled by themM4A1-S62 ms266 ms0.4°
3 bomb 0:24 vargherhit themM4A4125 ms–3.7°
4 1:07 ✪PrayZee ™ ✔ GuDeNhit by themAWP359 ms–3.4°
4 1:07 ✪PrayZee ™ ✔ GuDeNkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
4 0:38 buchaboykilled by themM4A1-S234 ms234 ms1.3°
5 0:53 Squxkilled by themM4A1-S578 ms1078 ms3.4°
5 0:53 Squxhit themMAC-10891 ms–2.8°
6 1:34 yeatkilled by themM4A1-S219 ms625 ms3.8°
7 1:20 yeatkilled by themM4A1-S406 ms500 ms5.2°
7 1:20 yeathit themAK-47500 ms–5.1°
8 1:25 yeatkilled by themM4A1-S344 ms344 ms4.9°
9 1:13 ✪PrayZee ™ ✔ GuDeNkilled by themAWP234 ms234 ms0.9°
10 1:17 Squxkilled by themM4A1-S250 ms547 ms15.2°
10 1:17 Squxhit themMAC-10328 ms–12.1°
11 1:40 ✪PrayZee ™ ✔ GuDeNkilled themAK-47125 ms609 ms0.6°
11 1:18 yeatkilled themAK-47344 ms438 ms2.8°
12 1:35 Squxkilled themAK-47297 ms297 ms6.2°
12 1:25 ✪PrayZee ™ ✔ GuDeNhit by themXM1014312 ms–4.1°
12 1:24 yeathit themAK-47812 ms–2.6°
12 1:24 yeatkilled by themM4A4922 ms1109 ms22.4°
13 1:38 vargherhit by themGlock-18594 ms–51.7°
13 1:23 yeathit by themGlock-18281 ms–21.2°
13 1:22 yeathit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 0:57 Squxkilled by themGlock-18469 ms469 ms5.1°
17 1:35 yeatkilled themM4A1-S312 ms625 ms2.5°
17 1:35 yeathit by themAK-47359 ms–2.8°
17 1:18 Squxkilled by themAK-47219 ms328 ms25.7°
18 bomb 0:37 vargherhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:34 ✪PrayZee ™ ✔ GuDeNkilled by themAWP359 ms359 ms7.5°
19 1:24 yeatkilled themM4A1-S547 ms938 ms0.1°
19 1:23 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:18 ✪PrayZee ™ ✔ GuDeNkilled by themP250562 ms703 ms29.0°
19 1:18 ✪PrayZee ™ ✔ GuDeNhit themM4A4562 ms–18.8°
20 1:32 yeatkilled themM4A1-S359 ms859 ms0.8°
20 1:31 yeathit by themAK-47688 ms–13.6°
20 1:30 vargherkilled by themAK-47422 ms531 ms15.2°
20 1:30 vargherhit themM4A4484 ms–9.2°
22 bomb 0:29 buchaboykilled themAK-47344 ms438 ms1.8°
22 bomb 0:28 vargherkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:25 vargherkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
23 1:25 yeatkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
23 1:24 buchaboykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:40 ✪PrayZee ™ ✔ GuDeNkilled themM4A1-S344 ms344 ms4.4°
24 bomb 0:23 buchaboyhit by themM4A4203 ms–3.9°
24 bomb 0:23 buchaboykilled themAK-47344 ms344 ms10.8°
25 0:21 yeatkilled themM4A1-S547 ms1047 ms5.2°
25 0:20 yeathit by themAK-47453 ms–50.8°
25 0:19 Squxkilled by themAK-47609 ms2609 ms2.4°
25 0:19 Squxhit themM4A4953 ms–5.3°
27 1:10 ✪PrayZee ™ ✔ GuDeNhit themM4A4578 ms–5.3°
27 1:10 ✪PrayZee ™ ✔ GuDeNkilled by themAK-47625 ms922 ms3.6°
28 0:25 yeatkilled themAK-471578 ms2234 ms23.8°
28 0:24 ✪PrayZee ™ ✔ GuDeNkilled by themP250500 ms797 ms11.2°
29 bomb 0:35 ✪PrayZee ™ ✔ GuDeNkilled by themAWP359 ms359 ms3.6°
30 1:28 ✪PrayZee ™ ✔ GuDeNkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 24 of your 32 first shots too soon: 12 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 SquxGlock-18400fine - pros would have fired it too2/2cut short (a death, a reload)55% / 55%
2 1:37 SquxMAC-10338aim far off: your crosshair was about a player's width (36 units) off their body - get on target first8/25killed them9% / 52%
3 1:06 ✪PrayZee ™ ✔ GuDeNM4A4736fired while moving (151 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 56%
3 bomb 0:38 buchaboyM4A41199fired while moving (225 u/s), too fast to be accurate - stop first0/14% / 50%
4 1:07 ✪PrayZee ™ ✔ GuDeNMAC-10513too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target1/415% / 50%
4 1:06 ✪PrayZee ™ ✔ GuDeNMAC-10470aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first6/14killed them4% / 56%
5 0:53 SquxMAC-10483fired while moving (228 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)2% / 58%
6 1:33 yeatAK-4791aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2cut short (a death, a reload)11% / 48%
7 1:20 yeatAK-47439fired while moving (167 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)0% / 55%
11 1:40 ✪PrayZee ™ ✔ GuDeNAK-47767fine - pros would have fired it too4/9killed them72% / 72%
11 1:18 yeatAK-47264fired while moving (212 u/s), too fast to be accurate - stop first2/8killed them16% / 48%
12 1:35 SquxAK-47349fired while moving (78 u/s), too fast to be accurate - stop first1/6killed them54% / 70%
12 1:25 yeatAK-47256fine - pros would have fired it too3/7cut short (a death, a reload)76% / 76%
13 1:39 vargherP2000544fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 44%
13 1:38 vargherP2000562aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)10% / 44%
13 1:23 yeatP2000552aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/320% / 45%
17 1:35 yeatM4A1-S485fired while moving (77 u/s), too fast to be accurate - stop first4/8killed them25% / 53%
18 bomb 0:37 vargherM4A1-S689fired while moving (209 u/s), too fast to be accurate - stop first1/610% / 56%
19 1:24 yeatM4A1-S724aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/10killed them22% / 56%
19 1:19 ✪PrayZee ™ ✔ GuDeNM4A1-S307aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4cut short (a death, a reload)18% / 52%
20 1:32 yeatM4A1-S557aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/12killed them32% / 58%
20 1:30 vargherM4A1-S597fine - pros would have fired it too1/1cut short (a death, a reload)45% / 51%
21 1:08 yeatM4A4176fired while moving (181 u/s), too fast to be accurate - stop first0/743% / 60%
22 bomb 0:29 buchaboyAK-471150aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/5killed them20% / 54%
24 bomb 0:40 ✪PrayZee ™ ✔ GuDeNM4A1-S1286fine - pros would have fired it too1/5killed them55% / 55%
24 bomb 0:23 buchaboyAK-47816fine - pros would have fired it too1/4killed them64% / 64%
25 0:21 yeatM4A1-S599fired while moving (123 u/s), too fast to be accurate - stop first5/10killed them27% / 53%
25 0:19 SquxM4A1-S617fine - pros would have fired it too4/10cut short (a death, a reload)25% / 46%
27 1:10 ✪PrayZee ™ ✔ GuDeNM4A1-S1056fired while moving (224 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)17% / 56%
28 0:25 yeatAK-47534aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 55%
28 0:25 yeatAK-47513aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/7killed them11% / 53%
29 bomb 0:35 ✪PrayZee ™ ✔ GuDeNAK-47950fired while moving (112 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 48%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 16 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.