Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 45 | 51% |
| MAC-10 | 43 | 40% |
| AK-47 | 40 | 38% |
| M4A4 | 9 | 11% |
| P2000 | 7 | 0% |
| Glock-18 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/151 | 23 1:25 | 2 kills (M4A1-S ×2), in 1.1 s CT | 2.8 |
| 40/151 | 11 1:40 | 2 kills (AK-47 ×2), in 21.8 s T | 1.4 |
| 51/151 | 17 1:34 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 64/151 | 25 0:20 | 1 kill (M4A1-S) CT | 0.9 |
| 79/151 | 12 1:35 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 83/151 | 24 bomb 0:40 | 2 kills (M4A1-S, AK-47), in 16.8 s CT | 0.6 |
| 92/151 | 19 1:24 | 1 kill (M4A1-S) CT | 0.4 |
| 104/151 | 4 1:05 | 1 kill (MAC-10), 1 headshot T | 0.1 |
| 131/151 | 20 1:31 | 1 kill (M4A1-S), 1 while flashed CT | -0.8 |
| 133/151 | 22 bomb 0:29 | 1 kill (AK-47) CT | -0.8 |
| 134/151 | 2 1:36 | 1 kill (MAC-10) T | -0.9 |
| 137/151 | 28 0:24 | 1 kill (AK-47) T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 24 bomb 0:26 | 1v1 after the plant CT · 88 HP · Banana | won - defused it after 1 kill · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 29 1:26 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Middle - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:39 | Apartments | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 24 bomb 0:23 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 3 bomb 0:25 | Fell for vargher's fake defuse let go after 0.31 s · 2 v 2 · a kit, 19 s to spare | baited you - killed you 0.8 s later; got killed by Z3MT1X 1.5 s later; a team-mate defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | Z3MT1X was killed 121 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:16 | line of fire | stood in BullDoser's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 0:59 | trade | Адидас was killed 573 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:06 | trade | Drobovik was killed 665 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:53 | trade | Адидас was killed 329 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:29 | trade | BullDoser was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:37 | trade | BullDoser was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | trade | Адидас was killed 739 units away: you traded in 4,109 ms (pros: 2,031 ms) |
| 13 1:39 | hold | held with Адидас, 503 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before Адидас) |
| 13 1:37 | trade | BullDoser was killed 216 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:31 | trade | Адидас was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:45 | trade | Drobovik was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:46 | trade | BullDoser was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:25 | trade | Drobovik was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:04 | trade | Drobovik was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 bomb 0:26 | trade | BullDoser was killed 512 units away: you traded in 2,672 ms (pros: 2,031 ms) |
| 28 1:31 | trade | BullDoser was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 0:30 | hold | held with Drobovik, 149 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,469 ms after Drobovik) |
| 28 0:30 | trade | Drobovik was killed 128 units away: not traded within 5 s (pros: 969 ms) |
| 28 0:27 | hold | held with Адидас, 531 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before Адидас) |
| 28 0:26 | trade | Адидас was killed 422 units away: you traded in 1,469 ms (pros: 625 ms) |
| 29 1:20 | trade | Адидас was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit them | Glock-18 | 266 ms | – | 5.7° | ||
| 1 1:30 | killed by them | USP-S | 406 ms | 562 ms | 1.8° | ||
| 2 1:37 | hit by them | MP9 | 266 ms | – | 2.4° | ||
| 2 1:37 | killed them | MAC-10 | 516 ms | 1719 ms | 3.9° | ||
| 2 1:33 | killed by them | Five-SeveN | 344 ms | 344 ms | 32.9° | ||
| 3 1:05 | hit by them | AK-47 | 359 ms | – | 2.4° | ||
| 3 bomb 0:24 | killed by them | M4A1-S | 62 ms | 266 ms | 0.4° | ||
| 3 bomb 0:24 | hit them | M4A4 | 125 ms | – | 3.7° | ||
| 4 1:07 | hit by them | AWP | 359 ms | – | 3.4° | ||
| 4 1:07 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:38 | killed by them | M4A1-S | 234 ms | 234 ms | 1.3° | ||
| 5 0:53 | killed by them | M4A1-S | 578 ms | 1078 ms | 3.4° | ||
| 5 0:53 | hit them | MAC-10 | 891 ms | – | 2.8° | ||
| 6 1:34 | killed by them | M4A1-S | 219 ms | 625 ms | 3.8° | ||
| 7 1:20 | killed by them | M4A1-S | 406 ms | 500 ms | 5.2° | ||
| 7 1:20 | hit them | AK-47 | 500 ms | – | 5.1° | ||
| 8 1:25 | killed by them | M4A1-S | 344 ms | 344 ms | 4.9° | ||
| 9 1:13 | killed by them | AWP | 234 ms | 234 ms | 0.9° | ||
| 10 1:17 | killed by them | M4A1-S | 250 ms | 547 ms | 15.2° | ||
| 10 1:17 | hit them | MAC-10 | 328 ms | – | 12.1° | ||
| 11 1:40 | killed them | AK-47 | 125 ms | 609 ms | 0.6° | ||
| 11 1:18 | killed them | AK-47 | 344 ms | 438 ms | 2.8° | ||
| 12 1:35 | killed them | AK-47 | 297 ms | 297 ms | 6.2° | ||
| 12 1:25 | hit by them | XM1014 | 312 ms | – | 4.1° | ||
| 12 1:24 | hit them | AK-47 | 812 ms | – | 2.6° | ||
| 12 1:24 | killed by them | M4A4 | 922 ms | 1109 ms | 22.4° | ||
| 13 1:38 | hit by them | Glock-18 | 594 ms | – | 51.7° | ||
| 13 1:23 | hit by them | Glock-18 | 281 ms | – | 21.2° | ||
| 13 1:22 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 0:57 | killed by them | Glock-18 | 469 ms | 469 ms | 5.1° | ||
| 17 1:35 | killed them | M4A1-S | 312 ms | 625 ms | 2.5° | ||
| 17 1:35 | hit by them | AK-47 | 359 ms | – | 2.8° | ||
| 17 1:18 | killed by them | AK-47 | 219 ms | 328 ms | 25.7° | ||
| 18 bomb 0:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:34 | killed by them | AWP | 359 ms | 359 ms | 7.5° | ||
| 19 1:24 | killed them | M4A1-S | 547 ms | 938 ms | 0.1° | ||
| 19 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:18 | killed by them | P250 | 562 ms | 703 ms | 29.0° | ||
| 19 1:18 | hit them | M4A4 | 562 ms | – | 18.8° | ||
| 20 1:32 | killed them | M4A1-S | 359 ms | 859 ms | 0.8° | ||
| 20 1:31 | hit by them | AK-47 | 688 ms | – | 13.6° | ||
| 20 1:30 | killed by them | AK-47 | 422 ms | 531 ms | 15.2° | ||
| 20 1:30 | hit them | M4A4 | 484 ms | – | 9.2° | ||
| 22 bomb 0:29 | killed them | AK-47 | 344 ms | 438 ms | 1.8° | ||
| 22 bomb 0:28 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:25 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:25 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:40 | killed them | M4A1-S | 344 ms | 344 ms | 4.4° | ||
| 24 bomb 0:23 | hit by them | M4A4 | 203 ms | – | 3.9° | ||
| 24 bomb 0:23 | killed them | AK-47 | 344 ms | 344 ms | 10.8° | ||
| 25 0:21 | killed them | M4A1-S | 547 ms | 1047 ms | 5.2° | ||
| 25 0:20 | hit by them | AK-47 | 453 ms | – | 50.8° | ||
| 25 0:19 | killed by them | AK-47 | 609 ms | 2609 ms | 2.4° | ||
| 25 0:19 | hit them | M4A4 | 953 ms | – | 5.3° | ||
| 27 1:10 | hit them | M4A4 | 578 ms | – | 5.3° | ||
| 27 1:10 | killed by them | AK-47 | 625 ms | 922 ms | 3.6° | ||
| 28 0:25 | killed them | AK-47 | 1578 ms | 2234 ms | 23.8° | ||
| 28 0:24 | killed by them | P250 | 500 ms | 797 ms | 11.2° | ||
| 29 bomb 0:35 | killed by them | AWP | 359 ms | 359 ms | 3.6° | ||
| 30 1:28 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 400 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 55% / 55% | |
| 2 1:37 | MAC-10 | 338 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 8/25 | killed them | 9% / 52% | |
| 3 1:06 | M4A4 | 736 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 56% | |
| 3 bomb 0:38 | M4A4 | 1199 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/1 | 4% / 50% | ||
| 4 1:07 | MAC-10 | 513 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 1/4 | 15% / 50% | ||
| 4 1:06 | MAC-10 | 470 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 6/14 | killed them | 4% / 56% | |
| 5 0:53 | MAC-10 | 483 | fired while moving (228 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 2% / 58% | |
| 6 1:33 | AK-47 | 91 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 11% / 48% | |
| 7 1:20 | AK-47 | 439 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 0% / 55% | |
| 11 1:40 | AK-47 | 767 | fine - pros would have fired it too | 4/9 | killed them | 72% / 72% | |
| 11 1:18 | AK-47 | 264 | fired while moving (212 u/s), too fast to be accurate - stop first | 2/8 | killed them | 16% / 48% | |
| 12 1:35 | AK-47 | 349 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | killed them | 54% / 70% | |
| 12 1:25 | AK-47 | 256 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 76% / 76% | |
| 13 1:39 | P2000 | 544 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 44% | |
| 13 1:38 | P2000 | 562 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 44% | |
| 13 1:23 | P2000 | 552 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | 20% / 45% | ||
| 17 1:35 | M4A1-S | 485 | fired while moving (77 u/s), too fast to be accurate - stop first | 4/8 | killed them | 25% / 53% | |
| 18 bomb 0:37 | M4A1-S | 689 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/6 | 10% / 56% | ||
| 19 1:24 | M4A1-S | 724 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/10 | killed them | 22% / 56% | |
| 19 1:19 | M4A1-S | 307 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 18% / 52% | |
| 20 1:32 | M4A1-S | 557 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/12 | killed them | 32% / 58% | |
| 20 1:30 | M4A1-S | 597 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 45% / 51% | |
| 21 1:08 | M4A4 | 176 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/7 | 43% / 60% | ||
| 22 bomb 0:29 | AK-47 | 1150 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/5 | killed them | 20% / 54% | |
| 24 bomb 0:40 | M4A1-S | 1286 | fine - pros would have fired it too | 1/5 | killed them | 55% / 55% | |
| 24 bomb 0:23 | AK-47 | 816 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 25 0:21 | M4A1-S | 599 | fired while moving (123 u/s), too fast to be accurate - stop first | 5/10 | killed them | 27% / 53% | |
| 25 0:19 | M4A1-S | 617 | fine - pros would have fired it too | 4/10 | cut short (a death, a reload) | 25% / 46% | |
| 27 1:10 | M4A1-S | 1056 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 17% / 56% | |
| 28 0:25 | AK-47 | 534 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 55% | |
| 28 0:25 | AK-47 | 513 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/7 | killed them | 11% / 53% | |
| 29 bomb 0:35 | AK-47 | 950 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 48% |
Throws
16 grenades: 16 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.