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Inferno, tied 15-15 · Mon 09 Nov, 02:30

yeat25,749

The match

Aim

422 msTTD750 msTTK5.7°Crosshair↓20%1st bullet45%Spray18%Head37%Counter-strafe

Scoreboard

65ADR73%KAST

Positioning

Shots

28/40Rushed↓4/11Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S7235%
MAC-106237%
AK-473336%
M4A41436%
Glock-18540%
USP-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/1516 1:33 2 kills (M4A1-S ×2), in 2.8 s CT3.9
23/1517 1:21 2 kills (M4A1-S ×2), in 1.1 s CT2.5
29/15116 1:37 2 kills (MAC-10 ×2), all headshots, in 3.6 s T2.2
67/15111 1:22 1 kill (M4A1-S), 1 headshot CT0.8
76/1518 1:25 1 kill (M4A1-S), 1 headshot CT0.7
80/15114 1:21 1 kill (MAC-10), 1 headshot T0.6
89/15124 1:18 1 kill (MAC-10), 1 headshot T0.5
121/15130 1:12 1 kill (M4A1-S) CT-0.5
123/15112 1:24 2 kills (M4A4, AK-47), 1 headshot, in 28.6 s CT-0.5
125/15122 1:02 1 kill (MAC-10) T-0.6
130/1514 1:06 1 kill (M4A1-S) CT-0.7
150/15128 0:26 1 kill (M4A1-S) CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 bomb 0:21 1v3 after the plant CT · 11 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
16 1:26 1v3 before the plant T · 64 HP · Bombsite Blost - died in the first fight · saw each other
26 1:08 1v5 before the plant T · 92 HP · Middlelost - died in the first fight · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 34 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
24 1:13 exposeda smoke at Banana - seen by 1 enemy for 0.2 s, the nearest 291 units away; a running throw

Positioning

In 5 of your 43 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 7 of your 31 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 19 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:26 АдидасBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
3 1:18 BullDoserTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 1:25 Reinhard PolliceTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
27 1:23 АдидасBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
28 0:27 АдидасBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:15 line of firestood in buchaboy's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
4 1:05 trade✪PrayZee ™ ✔ GuDeN was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
5 0:48 trade✪PrayZee ™ ✔ GuDeN was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
11 1:40 holdheld with ✪PrayZee ™ ✔ GuDeN, 518 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:40 trade✪PrayZee ™ ✔ GuDeN was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
11 1:18 tradevargher was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:22 holdheld with ✪PrayZee ™ ✔ GuDeN, 745 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after ✪PrayZee ™ ✔ GuDeN)
12 bomb 0:21 trade✪PrayZee ™ ✔ GuDeN was killed 799 units away: you traded in 844 ms (pros: 2,031 ms)
13 1:38 tradevargher was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
13 1:28 line of firestood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 0:50 trade✪PrayZee ™ ✔ GuDeN was killed 525 units away: not traded within 5 s (pros: 625 ms)
16 1:44 line of firestood in vargher's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:43 holdheld with Squx, 795 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after Squx)
16 1:43 tradeSqux was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 peek togetherpeeked the same enemy as vargher, 969 ms after them - late - your team-mate went first, as bait
16 1:42 tradebuchaboy was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
16 1:33 tradevargher was killed 111 units away: you traded in 281 ms (pros: 625 ms)
16 1:33 line of firestood in ✪PrayZee ™ ✔ GuDeN's line of fire while they fought, for 1,812 ms (pros: 188 ms at a time)
16 1:26 trade✪PrayZee ™ ✔ GuDeN was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
17 1:45 holdheld with buchaboy, 129 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after buchaboy)
19 1:40 tradevargher was killed 207 units away: not traded within 5 s (pros: 969 ms)
19 1:26 holdheld with buchaboy, 225 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after buchaboy)
19 1:25 line of firestood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 1:24 line of firestood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:34 tradeSqux was killed 129 units away: not traded within 5 s (pros: 969 ms)
22 1:32 trade✪PrayZee ™ ✔ GuDeN was killed 787 units away: not traded within 5 s (pros: 2,031 ms)
22 1:31 line of firestood in Squx's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
22 1:02 holdheld with buchaboy, 669 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before buchaboy)
24 1:38 tradeSqux was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
24 1:29 tradevargher was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
24 1:17 line of firestood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
25 0:21 holdheld with Squx, 40 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Squx)
26 1:32 trade✪PrayZee ™ ✔ GuDeN was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
27 1:47 tradeSqux was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
27 1:22 tradevargher was killed 217 units away: not traded within 5 s (pros: 625 ms)
29 1:40 holdheld with Squx, 855 units and 54° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 1:40 tradeSqux was killed 862 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Адидасkilled by themGlock-18328 ms750 ms1.2°
2 1:12 Адидасkilled by themAK-47562 ms766 ms1.5°
3 1:18 BullDoserhit themM4A4422 ms–4.7°
3 1:18 BullDoserhit by themNova531 ms–35.4°
3 1:17 Drobovikkilled by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
4 1:07 Drobovikkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:07 Drobovikhit by themTec-9125 ms–0.8°
5 0:54 Z3MT1Xhit themM4A4312 ms–4.3°
5 0:54 Z3MT1Xhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:39 Z3MT1Xkilled by themDesert Eagle359 ms359 ms2.9°
6 1:34 Reinhard Pollicekilled themM4A1-S219 ms625 ms3.8°
6 1:30 Адидасhit by themGalil AR594 ms–2.0°
6 1:30 Адидасkilled themM4A1-S656 ms750 ms9.6°
7 1:21 Z3MT1Xkilled themM4A1-S1344 ms1750 ms7.9°
7 1:20 Reinhard Pollicekilled themM4A1-S406 ms500 ms5.2°
7 1:20 Reinhard Pollicehit by themAK-47500 ms–5.1°
7 1:18 Адидасkilled by themGalil AR281 ms547 ms3.1°
8 1:25 Reinhard Pollicekilled themM4A1-S344 ms344 ms4.9°
9 1:09 Drobovikkilled by themGalil AR375 ms875 ms0.6°
9 1:09 Drobovikhit themM4A4703 ms–0.1°
11 1:22 Адидасkilled themM4A1-S625 ms922 ms52.6°
11 1:20 Drobovikhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
11 1:19 Drobovikhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 Reinhard Pollicekilled by themAK-47344 ms438 ms2.8°
12 1:24 Reinhard Pollicehit by themAK-47812 ms–2.6°
12 1:24 Reinhard Pollicekilled themM4A4922 ms1109 ms22.4°
12 bomb 0:21 Z3MT1Xkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:20 Drobovikkilled by themAK-47234 ms234 ms18.7°
13 1:39 Drobovikhit by themDual Berettas250 ms–3.2°
13 1:23 Reinhard Pollicehit themGlock-18281 ms–21.2°
13 1:22 Reinhard Pollicehit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 0:50 Z3MT1Xhit themGlock-18219 ms–6.0°
13 0:50 Drobovikkilled by themDual Berettas594 ms594 ms1.8°
14 1:21 Drobovikhit by themMP9281 ms–3.2°
14 1:21 Drobovikkilled themMAC-10281 ms344 ms8.6°
14 1:16 Адидасkilled by themM4A1-S734 ms1125 ms0.8°
15 1:38 Адидасkilled by themM4A1-S359 ms453 ms1.6°
15 1:38 Адидасhit themMAC-10422 ms–5.3°
16 1:42 Drobovikhit themMAC-10688 ms–2.5°
16 1:38 Z3MT1Xkilled themMAC-10344 ms1328 ms1.4°
16 1:33 Drobovikkilled themMAC-10625 ms859 ms14.8°
16 1:33 Drobovikhit by themMP9656 ms–8.4°
16 1:20 Адидасhit themMAC-10281 ms–2.6°
16 1:19 Адидасkilled by themM4A1-S1047 ms1250 ms1.0°
17 1:35 Reinhard Pollicekilled by themM4A1-S312 ms625 ms2.5°
17 1:35 Reinhard Pollicehit themAK-47359 ms–2.8°
18 1:27 Адидасkilled by themM4A1-S391 ms484 ms10.4°
19 1:24 Reinhard Pollicekilled by themM4A1-S547 ms938 ms0.1°
20 1:32 Reinhard Pollicekilled by themM4A1-S359 ms859 ms0.8°
20 1:31 Reinhard Pollicehit themAK-47688 ms–13.6°
21 1:09 Адидасhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:09 Адидасhit themAK-47344 ms–4.1°
21 1:08 BullDoserkilled by themAWP578 ms578 ms4.9°
22 1:02 Адидасkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
22 1:00 Z3MT1Xkilled by themM4A1-S1078 ms1922 ms7.3°
23 1:25 Reinhard Pollicekilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
24 1:20 Адидасkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
24 1:11 Z3MT1Xkilled by themM4A1-S78 ms375 ms12.8°
25 0:21 Reinhard Pollicekilled by themM4A1-S547 ms1047 ms5.2°
25 0:20 Reinhard Pollicehit themAK-47453 ms–50.8°
26 0:54 Адидасkilled by themM4A4391 ms672 ms2.1°
27 1:21 Адидасkilled by themAK-471359 ms1469 ms6.1°
28 0:26 Адидасkilled themM4A1-S625 ms625 ms14.1°
28 0:25 Reinhard Pollicekilled by themAK-471578 ms2234 ms23.8°
29 bomb 0:30 BullDoserhit themM4A41391 ms–25.8°
29 bomb 0:30 BullDoserkilled by themAK-471406 ms2000 ms45.4°
30 1:20 Z3MT1Xhit by themAK-47609 ms–0.5°
30 1:12 Z3MT1Xkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 28 of your 40 first shots too soon: 15 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 DrobovikUSP-S567fine - pros would have fired it too0/649% / 51%
2 1:12 АдидасUSP-S1334fine - pros would have fired it too0/1cut short (a death, a reload)25% / 34%
3 1:18 BullDoserM4A4549aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first3/8cut short (a death, a reload)5% / 54%
4 1:07 DrobovikM4A1-S763aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 62%
4 1:07 DrobovikM4A1-S747fine - pros would have fired it too2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 54%
4 1:06 DrobovikM4A1-S747fine - pros would have fired it too2/5killed them28% / 48%
5 0:54 Z3MT1XM4A1-S808fine - pros would have fired it too1/545% / 46%
5 bomb 0:39 Z3MT1XM4A1-S866aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)8% / 52%
6 1:34 Reinhard PolliceM4A1-S134fine - pros would have fired it too4/6killed them48% / 49%
6 1:31 АдидасM4A1-S488fired while moving (115 u/s), too fast to be accurate - stop first2/8killed them37% / 58%
7 1:21 Z3MT1XM4A1-S302fired while moving (183 u/s), too fast to be accurate - stop first4/9killed them28% / 55%
7 1:20 Reinhard PolliceM4A1-S433fired while moving (108 u/s), too fast to be accurate - stop first2/7killed them10% / 47%
8 1:26 Reinhard PolliceM4A1-S249fired while moving (99 u/s), too fast to be accurate - stop first1/5killed them34% / 48%
9 1:10 DrobovikM4A1-S813fired while moving (78 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)30% / 52%
11 1:22 АдидасM4A1-S124fine - pros would have fired it too2/6killed them63% / 67%
11 1:18 Reinhard PolliceM4A1-S226fine - pros would have fired it too0/1cut short (a death, a reload)67% / 72%
12 1:25 Reinhard PolliceM4A4239fired while moving (117 u/s), too fast to be accurate - stop first2/10killed them3% / 50%
13 1:23 Reinhard PolliceGlock-18557aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/313% / 40%
14 1:21 DrobovikMAC-10376aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/8killed them19% / 47%
14 1:16 АдидасMAC-101064fired while moving (153 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
14 1:16 АдидасMAC-101054aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/2cut short (a death, a reload)2% / 45%
15 1:38 АдидасMAC-10375fine - pros would have fired it too1/2cut short (a death, a reload)29% / 50%
16 1:42 DrobovikMAC-10783fired while moving (240 u/s), too fast to be accurate - stop first1/1224% / 48%
16 1:38 Z3MT1XMAC-10883fine - pros would have fired it too5/18killed them58% / 63%
16 1:33 DrobovikMAC-10436aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first3/12killed them7% / 63%
16 1:20 АдидасMAC-10604fired while moving (239 u/s), too fast to be accurate - stop first4/13cut short (a death, a reload)57% / 64%
17 1:35 Reinhard PolliceAK-47490fired while moving (110 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)19% / 52%
19 1:24 Reinhard PolliceAK-47715fired while moving (176 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
20 1:32 Reinhard PolliceAK-47542aim far off: your crosshair was about 4 player widths (133 units) off their body - get on target first2/5cut short (a death, a reload)1% / 48%
21 1:09 АдидасAK-47786aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/7cut short (a death, a reload)15% / 48%
22 1:00 Z3MT1XAK-47663aim far off: your crosshair was about 4.5 player widths (139 units) off their body - get on target first0/1cut short (a death, a reload)1% / 53%
24 1:19 АдидасMAC-10849fired while moving (233 u/s), too fast to be accurate - stop first4/12killed them67% / 75%
25 0:21 Reinhard PolliceAK-47576aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first2/4cut short (a death, a reload)3% / 46%
26 1:45 BullDoserAK-471854fine - pros would have fired it too0/139% / 43%
27 1:21 АдидасAK-47973fired while moving (196 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)6% / 45%
28 0:27 АдидасM4A1-S106fired while moving (222 u/s), too fast to be accurate - stop first1/10killed them16% / 59%
28 0:25 Reinhard PolliceM4A1-S515too soon: your crosshair was still moving onto them, about 3.5 player widths (111 units) off - pros wait the split second it takes to get on target0/5cut short (a death, a reload)1% / 47%
29 bomb 0:30 BullDoserM4A1-S148fired while moving (155 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)1% / 51%
30 1:21 Z3MT1XM4A1-S407aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/724% / 48%
30 1:15 Z3MT1XM4A1-S462fine - pros would have fired it too0/476% / 76%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.