Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 72 | 35% |
| MAC-10 | 62 | 37% |
| AK-47 | 33 | 36% |
| M4A4 | 14 | 36% |
| Glock-18 | 5 | 40% |
| USP-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/151 | 6 1:33 | 2 kills (M4A1-S ×2), in 2.8 s CT | 3.9 |
| 23/151 | 7 1:21 | 2 kills (M4A1-S ×2), in 1.1 s CT | 2.5 |
| 29/151 | 16 1:37 | 2 kills (MAC-10 ×2), all headshots, in 3.6 s T | 2.2 |
| 67/151 | 11 1:22 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 76/151 | 8 1:25 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 80/151 | 14 1:21 | 1 kill (MAC-10), 1 headshot T | 0.6 |
| 89/151 | 24 1:18 | 1 kill (MAC-10), 1 headshot T | 0.5 |
| 121/151 | 30 1:12 | 1 kill (M4A1-S) CT | -0.5 |
| 123/151 | 12 1:24 | 2 kills (M4A4, AK-47), 1 headshot, in 28.6 s CT | -0.5 |
| 125/151 | 22 1:02 | 1 kill (MAC-10) T | -0.6 |
| 130/151 | 4 1:06 | 1 kill (M4A1-S) CT | -0.7 |
| 150/151 | 28 0:26 | 1 kill (M4A1-S) CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 bomb 0:21 | 1v3 after the plant CT · 11 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 16 1:26 | 1v3 before the plant T · 64 HP · Bombsite B | lost - died in the first fight · saw each other |
| 26 1:08 | 1v5 before the plant T · 92 HP · Middle | lost - died in the first fight · saw each other |
Throws
35 grenades: 34 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 24 1:13 | exposed | a smoke at Banana - seen by 1 enemy for 0.2 s, the nearest 291 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:26 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 3 1:18 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 1:25 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 27 1:23 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 28 0:27 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:15 | line of fire | stood in buchaboy's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 4 1:05 | trade | ✪PrayZee ™ ✔ GuDeN was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:48 | trade | ✪PrayZee ™ ✔ GuDeN was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:40 | hold | held with ✪PrayZee ™ ✔ GuDeN, 518 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:40 | trade | ✪PrayZee ™ ✔ GuDeN was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:18 | trade | vargher was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:22 | hold | held with ✪PrayZee ™ ✔ GuDeN, 745 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after ✪PrayZee ™ ✔ GuDeN) |
| 12 bomb 0:21 | trade | ✪PrayZee ™ ✔ GuDeN was killed 799 units away: you traded in 844 ms (pros: 2,031 ms) |
| 13 1:38 | trade | vargher was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:28 | line of fire | stood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 0:50 | trade | ✪PrayZee ™ ✔ GuDeN was killed 525 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:44 | line of fire | stood in vargher's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:43 | hold | held with Squx, 795 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after Squx) |
| 16 1:43 | trade | Squx was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | peek together | peeked the same enemy as vargher, 969 ms after them - late - your team-mate went first, as bait |
| 16 1:42 | trade | buchaboy was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:33 | trade | vargher was killed 111 units away: you traded in 281 ms (pros: 625 ms) |
| 16 1:33 | line of fire | stood in ✪PrayZee ™ ✔ GuDeN's line of fire while they fought, for 1,812 ms (pros: 188 ms at a time) |
| 16 1:26 | trade | ✪PrayZee ™ ✔ GuDeN was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:45 | hold | held with buchaboy, 129 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after buchaboy) |
| 19 1:40 | trade | vargher was killed 207 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:26 | hold | held with buchaboy, 225 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after buchaboy) |
| 19 1:25 | line of fire | stood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 1:24 | line of fire | stood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:34 | trade | Squx was killed 129 units away: not traded within 5 s (pros: 969 ms) |
| 22 1:32 | trade | ✪PrayZee ™ ✔ GuDeN was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:31 | line of fire | stood in Squx's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 22 1:02 | hold | held with buchaboy, 669 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before buchaboy) |
| 24 1:38 | trade | Squx was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:29 | trade | vargher was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:17 | line of fire | stood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 25 0:21 | hold | held with Squx, 40 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Squx) |
| 26 1:32 | trade | ✪PrayZee ™ ✔ GuDeN was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:47 | trade | Squx was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:22 | trade | vargher was killed 217 units away: not traded within 5 s (pros: 625 ms) |
| 29 1:40 | hold | held with Squx, 855 units and 54° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 1:40 | trade | Squx was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed by them | Glock-18 | 328 ms | 750 ms | 1.2° | ||
| 2 1:12 | killed by them | AK-47 | 562 ms | 766 ms | 1.5° | ||
| 3 1:18 | hit them | M4A4 | 422 ms | – | 4.7° | ||
| 3 1:18 | hit by them | Nova | 531 ms | – | 35.4° | ||
| 3 1:17 | killed by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:07 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:07 | hit by them | Tec-9 | 125 ms | – | 0.8° | ||
| 5 0:54 | hit them | M4A4 | 312 ms | – | 4.3° | ||
| 5 0:54 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:39 | killed by them | Desert Eagle | 359 ms | 359 ms | 2.9° | ||
| 6 1:34 | killed them | M4A1-S | 219 ms | 625 ms | 3.8° | ||
| 6 1:30 | hit by them | Galil AR | 594 ms | – | 2.0° | ||
| 6 1:30 | killed them | M4A1-S | 656 ms | 750 ms | 9.6° | ||
| 7 1:21 | killed them | M4A1-S | 1344 ms | 1750 ms | 7.9° | ||
| 7 1:20 | killed them | M4A1-S | 406 ms | 500 ms | 5.2° | ||
| 7 1:20 | hit by them | AK-47 | 500 ms | – | 5.1° | ||
| 7 1:18 | killed by them | Galil AR | 281 ms | 547 ms | 3.1° | ||
| 8 1:25 | killed them | M4A1-S | 344 ms | 344 ms | 4.9° | ||
| 9 1:09 | killed by them | Galil AR | 375 ms | 875 ms | 0.6° | ||
| 9 1:09 | hit them | M4A4 | 703 ms | – | 0.1° | ||
| 11 1:22 | killed them | M4A1-S | 625 ms | 922 ms | 52.6° | ||
| 11 1:20 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:19 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:18 | killed by them | AK-47 | 344 ms | 438 ms | 2.8° | ||
| 12 1:24 | hit by them | AK-47 | 812 ms | – | 2.6° | ||
| 12 1:24 | killed them | M4A4 | 922 ms | 1109 ms | 22.4° | ||
| 12 bomb 0:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:20 | killed by them | AK-47 | 234 ms | 234 ms | 18.7° | ||
| 13 1:39 | hit by them | Dual Berettas | 250 ms | – | 3.2° | ||
| 13 1:23 | hit them | Glock-18 | 281 ms | – | 21.2° | ||
| 13 1:22 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 0:50 | hit them | Glock-18 | 219 ms | – | 6.0° | ||
| 13 0:50 | killed by them | Dual Berettas | 594 ms | 594 ms | 1.8° | ||
| 14 1:21 | hit by them | MP9 | 281 ms | – | 3.2° | ||
| 14 1:21 | killed them | MAC-10 | 281 ms | 344 ms | 8.6° | ||
| 14 1:16 | killed by them | M4A1-S | 734 ms | 1125 ms | 0.8° | ||
| 15 1:38 | killed by them | M4A1-S | 359 ms | 453 ms | 1.6° | ||
| 15 1:38 | hit them | MAC-10 | 422 ms | – | 5.3° | ||
| 16 1:42 | hit them | MAC-10 | 688 ms | – | 2.5° | ||
| 16 1:38 | killed them | MAC-10 | 344 ms | 1328 ms | 1.4° | ||
| 16 1:33 | killed them | MAC-10 | 625 ms | 859 ms | 14.8° | ||
| 16 1:33 | hit by them | MP9 | 656 ms | – | 8.4° | ||
| 16 1:20 | hit them | MAC-10 | 281 ms | – | 2.6° | ||
| 16 1:19 | killed by them | M4A1-S | 1047 ms | 1250 ms | 1.0° | ||
| 17 1:35 | killed by them | M4A1-S | 312 ms | 625 ms | 2.5° | ||
| 17 1:35 | hit them | AK-47 | 359 ms | – | 2.8° | ||
| 18 1:27 | killed by them | M4A1-S | 391 ms | 484 ms | 10.4° | ||
| 19 1:24 | killed by them | M4A1-S | 547 ms | 938 ms | 0.1° | ||
| 20 1:32 | killed by them | M4A1-S | 359 ms | 859 ms | 0.8° | ||
| 20 1:31 | hit them | AK-47 | 688 ms | – | 13.6° | ||
| 21 1:09 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:09 | hit them | AK-47 | 344 ms | – | 4.1° | ||
| 21 1:08 | killed by them | AWP | 578 ms | 578 ms | 4.9° | ||
| 22 1:02 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:00 | killed by them | M4A1-S | 1078 ms | 1922 ms | 7.3° | ||
| 23 1:25 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:20 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:11 | killed by them | M4A1-S | 78 ms | 375 ms | 12.8° | ||
| 25 0:21 | killed by them | M4A1-S | 547 ms | 1047 ms | 5.2° | ||
| 25 0:20 | hit them | AK-47 | 453 ms | – | 50.8° | ||
| 26 0:54 | killed by them | M4A4 | 391 ms | 672 ms | 2.1° | ||
| 27 1:21 | killed by them | AK-47 | 1359 ms | 1469 ms | 6.1° | ||
| 28 0:26 | killed them | M4A1-S | 625 ms | 625 ms | 14.1° | ||
| 28 0:25 | killed by them | AK-47 | 1578 ms | 2234 ms | 23.8° | ||
| 29 bomb 0:30 | hit them | M4A4 | 1391 ms | – | 25.8° | ||
| 29 bomb 0:30 | killed by them | AK-47 | 1406 ms | 2000 ms | 45.4° | ||
| 30 1:20 | hit by them | AK-47 | 609 ms | – | 0.5° | ||
| 30 1:12 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 567 | fine - pros would have fired it too | 0/6 | 49% / 51% | ||
| 2 1:12 | USP-S | 1334 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 34% | |
| 3 1:18 | M4A4 | 549 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 5% / 54% | |
| 4 1:07 | M4A1-S | 763 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 62% | |
| 4 1:07 | M4A1-S | 747 | fine - pros would have fired it too | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 54% | |
| 4 1:06 | M4A1-S | 747 | fine - pros would have fired it too | 2/5 | killed them | 28% / 48% | |
| 5 0:54 | M4A1-S | 808 | fine - pros would have fired it too | 1/5 | 45% / 46% | ||
| 5 bomb 0:39 | M4A1-S | 866 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 52% | |
| 6 1:34 | M4A1-S | 134 | fine - pros would have fired it too | 4/6 | killed them | 48% / 49% | |
| 6 1:31 | M4A1-S | 488 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/8 | killed them | 37% / 58% | |
| 7 1:21 | M4A1-S | 302 | fired while moving (183 u/s), too fast to be accurate - stop first | 4/9 | killed them | 28% / 55% | |
| 7 1:20 | M4A1-S | 433 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/7 | killed them | 10% / 47% | |
| 8 1:26 | M4A1-S | 249 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/5 | killed them | 34% / 48% | |
| 9 1:10 | M4A1-S | 813 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 30% / 52% | |
| 11 1:22 | M4A1-S | 124 | fine - pros would have fired it too | 2/6 | killed them | 63% / 67% | |
| 11 1:18 | M4A1-S | 226 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 72% | |
| 12 1:25 | M4A4 | 239 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/10 | killed them | 3% / 50% | |
| 13 1:23 | Glock-18 | 557 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | 13% / 40% | ||
| 14 1:21 | MAC-10 | 376 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/8 | killed them | 19% / 47% | |
| 14 1:16 | MAC-10 | 1064 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 14 1:16 | MAC-10 | 1054 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 45% | |
| 15 1:38 | MAC-10 | 375 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 29% / 50% | |
| 16 1:42 | MAC-10 | 783 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/12 | 24% / 48% | ||
| 16 1:38 | MAC-10 | 883 | fine - pros would have fired it too | 5/18 | killed them | 58% / 63% | |
| 16 1:33 | MAC-10 | 436 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 3/12 | killed them | 7% / 63% | |
| 16 1:20 | MAC-10 | 604 | fired while moving (239 u/s), too fast to be accurate - stop first | 4/13 | cut short (a death, a reload) | 57% / 64% | |
| 17 1:35 | AK-47 | 490 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 19% / 52% | |
| 19 1:24 | AK-47 | 715 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 20 1:32 | AK-47 | 542 | aim far off: your crosshair was about 4 player widths (133 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 1% / 48% | |
| 21 1:09 | AK-47 | 786 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 15% / 48% | |
| 22 1:00 | AK-47 | 663 | aim far off: your crosshair was about 4.5 player widths (139 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 53% | |
| 24 1:19 | MAC-10 | 849 | fired while moving (233 u/s), too fast to be accurate - stop first | 4/12 | killed them | 67% / 75% | |
| 25 0:21 | AK-47 | 576 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 3% / 46% | |
| 26 1:45 | AK-47 | 1854 | fine - pros would have fired it too | 0/1 | 39% / 43% | ||
| 27 1:21 | AK-47 | 973 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 6% / 45% | |
| 28 0:27 | M4A1-S | 106 | fired while moving (222 u/s), too fast to be accurate - stop first | 1/10 | killed them | 16% / 59% | |
| 28 0:25 | M4A1-S | 515 | too soon: your crosshair was still moving onto them, about 3.5 player widths (111 units) off - pros wait the split second it takes to get on target | 0/5 | cut short (a death, a reload) | 1% / 47% | |
| 29 bomb 0:30 | M4A1-S | 148 | fired while moving (155 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 1% / 51% | |
| 30 1:21 | M4A1-S | 407 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/7 | 24% / 48% | ||
| 30 1:15 | M4A1-S | 462 | fine - pros would have fired it too | 0/4 | 76% / 76% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.