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Inferno, tied 15-15 · Mon 09 Nov, 02:30

vargher25,435

The match

Aim

406 msTTD578 msTTK1.6°Crosshair↓27%1st bullet54%Spray15%Head90%Counter-strafe

Scoreboard

82ADR70%KAST

Positioning

Shots

13/34Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475459%
M4A1-S5244%
Galil AR1020%
MAC-101020%
Glock-18729%
Five-SeveN617%
P2000333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/15110 1:26 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 0.9 s CT6.2
10/15122 0:56 3 kills (AK-47 ×2, MAC-10), 1 headshot, in 21 s T4.9
13/15118 1:26 2 kills (AK-47 ×2), all headshots, in 0.9 s T4.1
18/1516 1:19 1 kill (M4A1-S), 1 through smoke CT2.9
52/15117 1:22 1 kill (AK-47) T1.0
61/1517 1:22 1 kill (AK-47), 1 headshot CT0.9
84/15125 0:14 1 kill (AK-47) T0.5
90/1515 bomb 0:26 1 kill (M4A1-S) CT0.4
102/15130 0:41 1 kill (AK-47), 1 headshot CT0.2
107/1514 0:33 1 kill (Galil) CT0.1
109/15120 1:30 1 kill (AK-47) T0.0
118/1518 1:32 1 kill (AK-47) CT-0.3
122/1513 0:59 2 kills (M4A1-S ×2), 1 headshot, in 19.2 s CT-0.5
124/15129 0:48 1 kill (M4A1-S) CT-0.5
135/15112 1:34 1 kill (M4A1-S) CT-0.9
151/1511 bomb 0:30 1 kill (P2000), 1 headshot CT-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:32 1v2 after the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 0:50 wastedno enemy blinded for long
17 1:16 wastedbarely blinded Reinhard Pollice 0.9 s (0.1 s white); blinded Squx 4.3 s on the move through Balcony - safe
22 bomb 0:34 wastedno enemy blinded for long
23 1:36 wastedno enemy blinded for long
27 1:25 goodblinded Адидас 4.4 s (1.6 s white), Z3MT1X 4.0 s (1.3 s white)
29 1:03 weakbarely blinded Z3MT1X 2.0 s (0.2 s white), Drobovik 1.9 s (0.2 s white), BullDoser 1.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
52 grenades: 49 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:44 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 965 units away; a running throw
19 1:42 exposedan HE at Middle - seen by 1 enemy for 0.2 s, the nearest 804 units away; a running throw
27 1:44 exposedan HE at Banana - seen by 1 enemy for 0.1 s, the nearest 990 units away, thrown in the open; a running throw

Positioning

In 5 of your 47 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once), mostly at Apartments. Pros do that in about 1 duel in 16. You crouched in 6 of your 32 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:24 Reinhard PolliceBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:39 Reinhard PolliceApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 1:38 BullDoserApartmentspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
20 1:31 Reinhard PolliceTop Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
27 1:22 Z3MT1XBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
3 bomb 0:25 Fake defuse let go after 0.31 s · 2 v 2 · a kit, 19 s to sparebaited Reinhard Pollice - killed them 0.8 s later; it got you killed by Z3MT1X 1.5 s later; a team-mate defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 8 of the 25 team-mates killed near you, 5 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:33 tradebuchaboy was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:32 trade✪PrayZee ™ ✔ GuDeN was killed 412 units away: you traded in 1,859 ms (pros: 1,641 ms)
1 bomb 0:32 tradeSqux was killed 769 units away: you traded in 1,297 ms (pros: 2,031 ms)
4 0:36 tradebuchaboy was killed 319 units away: you traded in 2,750 ms (pros: 1,641 ms)
5 bomb 0:39 tradeyeat was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
6 1:30 tradebuchaboy was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
12 1:35 holdheld with buchaboy, 351 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before buchaboy)
14 1:43 line of firestood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:42 tradeSqux was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
14 1:16 tradeyeat was killed 930 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 holdheld with Squx, 919 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before Squx)
16 1:43 tradeSqux was killed 924 units away: not traded within 5 s (pros: 625 ms)
16 1:42 tradebuchaboy was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
17 1:34 tradeyeat was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:17 holdheld with ✪PrayZee ™ ✔ GuDeN, 691 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:27 tradeyeat was killed 310 units away: you traded in 516 ms (pros: 625 ms)
18 bomb 0:32 trade✪PrayZee ™ ✔ GuDeN was killed 555 units away: not traded within 5 s (pros: 2,031 ms)
20 1:34 tradeSqux was killed 244 units away: not traded within 5 s (pros: 969 ms)
20 1:31 tradeyeat was killed 142 units away: you traded in 922 ms (pros: 969 ms)
20 1:27 line of firestood in ✪PrayZee ™ ✔ GuDeN's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 1:27 in their waystood between ✪PrayZee ™ ✔ GuDeN and an enemy they could see, for 188 ms (pros: 125 ms at a time)
21 1:09 holdheld with yeat, 868 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:08 tradeyeat was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
21 0:38 tradebuchaboy was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
21 0:36 holdheld with Squx, 297 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Squx)
21 0:34 line of firestood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
22 1:32 trade✪PrayZee ™ ✔ GuDeN was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
22 1:02 holdheld with buchaboy, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before buchaboy)
22 1:00 tradeyeat was killed 577 units away: you traded in 3,797 ms (pros: 2,031 ms)
22 bomb 0:29 tradebuchaboy was killed 596 units away: you traded in 1,750 ms (pros: 2,031 ms)
24 1:38 tradeSqux was killed 182 units away: not traded within 5 s (pros: 969 ms)
24 1:35 line of firestood in ✪PrayZee ™ ✔ GuDeN's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
25 0:24 tradebuchaboy was killed 123 units away: not traded within 5 s (pros: 969 ms)
25 0:21 holdheld with yeat, 896 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
27 1:47 tradeSqux was killed 384 units away: not traded within 5 s (pros: 1,641 ms)
27 1:22 peek togetherpeeked the same enemy as yeat, 672 ms after them - late - your team-mate went first, as bait
29 1:43 line of firestood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
29 0:54 tradebuchaboy was killed 428 units away: not traded within 5 s (pros: 1,641 ms)
30 0:43 tradebuchaboy was killed 376 units away: you traded in 1,625 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:30 Drobovikkilled themP2000719 ms719 ms2.7°
1 bomb 0:30 BullDoserkilled by themGlock-18438 ms438 ms7.5°
2 1:24 Z3MT1Xhit themFive-SeveN469 ms–0.4°
2 1:22 Z3MT1Xhit by themGalil AR516 ms–0.6°
2 1:22 BullDoserkilled by themMP7531 ms766 ms1.1°
3 1:00 Адидасhit by themM4A4625 ms–8.2°
3 1:00 Адидасkilled themM4A1-S656 ms1344 ms1.6°
3 bomb 0:24 Reinhard Pollicekilled themM4A1-S62 ms266 ms0.4°
3 bomb 0:24 Reinhard Pollicehit by themM4A4125 ms–3.7°
3 bomb 0:23 Z3MT1Xkilled by themTec-91531 ms1844 ms5.3°
4 0:33 Адидасkilled themGalil AR375 ms562 ms1.6°
5 bomb 0:28 Z3MT1Xhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:28 Z3MT1Xhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:27 Drobovikkilled themM4A1-S469 ms781 ms1.6°
6 1:19 Drobovikkilled themM4A1-S47 ms234 ms1.1°
7 1:23 BullDoserkilled themAK-47406 ms812 ms7.5°
8 1:33 Z3MT1Xkilled themAK-47312 ms906 ms26.9°
8 1:33 Z3MT1Xhit by themDesert Eagle719 ms–8.1°
9 1:42 BullDoserkilled by themP90328 ms969 ms6.1°
9 1:42 BullDoserhit themAK-47406 ms–2.4°
10 1:26 Z3MT1Xkilled themM4A1-S344 ms438 ms4.3°
10 1:25 Drobovikkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:25 Drobovikhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:19 Адидасhit themM4A431 ms–0.8°
10 1:19 Адидасkilled by themAWP203 ms203 ms1.5°
11 1:18 Z3MT1Xkilled by themAWP422 ms422 ms5.0°
12 1:40 BullDoserhit themM4A4281 ms–1.1°
12 1:40 BullDoserhit by themAK-47438 ms–10.4°
12 1:34 Адидасkilled themM4A1-S641 ms844 ms1.2°
12 1:34 BullDoserkilled by themAK-47141 ms141 ms1.0°
13 1:38 Reinhard Pollicehit themGlock-18594 ms–51.7°
13 1:38 BullDoserhit themGlock-18641 ms–8.4°
13 1:38 Адидасkilled by themUSP-S1250 ms1250 ms6.6°
14 1:13 Адидасkilled by themM4A1-S422 ms516 ms1.2°
15 1:34 Адидасkilled by themM4A1-S641 ms953 ms0.9°
16 1:34 Drobovikkilled by themMP9312 ms797 ms6.7°
16 1:33 Drobovikhit themMAC-10656 ms–11.1°
17 1:22 BullDoserhit by themAK-47438 ms–34.8°
17 1:22 BullDoserkilled themAK-47516 ms812 ms12.1°
17 bomb 0:14 Адидасkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:26 Адидасkilled themAK-4747 ms47 ms3.9°
18 1:26 Z3MT1Xhit by themM4A4328 ms–7.5°
18 1:26 Z3MT1Xkilled themAK-47391 ms594 ms29.4°
18 bomb 0:37 Reinhard Pollicehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:41 Drobovikkilled by themM4A4266 ms812 ms1.8°
20 1:30 Reinhard Pollicekilled themAK-47422 ms531 ms15.2°
20 1:30 Reinhard Pollicehit by themM4A4484 ms–9.2°
20 1:27 Drobovikkilled by themDual Berettas297 ms297 ms1.3°
21 1:35 BullDoserhit themAK-47406 ms–7.6°
21 0:32 Z3MT1Xhit themAK-4794 ms–0.7°
21 0:31 Z3MT1Xkilled by themMAG-7266 ms266 ms1.8°
22 0:58 Z3MT1Xhit themMAC-10578 ms–1.1°
22 0:56 Z3MT1Xkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:28 Reinhard Pollicekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:25 BullDoserkilled themAK-47266 ms266 ms1.6°
23 1:25 Reinhard Pollicekilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
24 1:29 Drobovikkilled by themM4A1-S94 ms94 ms0.5°
25 0:14 Адидасkilled themAK-47219 ms406 ms0.6°
25 bomb 0:33 Drobovikkilled by themM4A1-S266 ms672 ms1.4°
25 bomb 0:33 Drobovikhit themAK-47359 ms–1.5°
26 1:26 Drobovikhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:26 Drobovikhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:21 BullDoserkilled by themAWP1484 ms1484 ms7.7°
27 1:22 Z3MT1Xkilled by themAWP391 ms391 ms4.2°
28 0:33 Z3MT1Xhit by themAK-4731 ms–0.8°
28 0:25 Z3MT1Xkilled by themAK-47328 ms328 ms10.6°
29 0:50 Z3MT1Xhit by themAK-47641 ms–11.7°
29 0:50 Z3MT1Xkilled themM4A1-S859 ms2078 ms0.3°
29 0:47 BullDoserkilled by themAWP312 ms312 ms8.8°
30 0:41 Drobovikkilled themAK-4716 ms312 ms11.4°

Shots

You fired 13 of your 34 first shots too soon: 11 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:31 DrobovikP2000662aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/2killed them8% / 51%
1 bomb 0:30 BullDoserP2000379aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)11% / 58%
2 1:24 Z3MT1XFive-SeveN754fine - pros would have fired it too1/327% / 42%
2 1:22 Z3MT1XFive-SeveN767aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/3cut short (a death, a reload)1% / 42%
3 1:00 АдидасM4A1-S1548fine - pros would have fired it too1/61 bullet after pros would have stopped40% / 45%
3 0:59 АдидасM4A1-S1548fine - pros would have fired it too2/5killed them45% / 46%
4 0:34 АдидасGalil AR342fine - pros would have fired it too2/8killed them63% / 63%
5 bomb 0:27 DrobovikM4A1-S750aim far off: your crosshair was about a player's width (36 units) off their body - get on target first4/9killed them11% / 59%
6 1:19 DrobovikM4A1-S901fine - pros would have fired it too2/5killed them50% / 60%
7 1:23 BullDoserAK-471083fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 45%
7 1:22 BullDoserAK-471081fine - pros would have fired it too1/3killed them71% / 71%
8 1:33 Z3MT1XAK-47240fine - pros would have fired it too4/9killed them59% / 61%
9 1:42 BullDoserAK-47698aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/7cut short (a death, a reload)17% / 55%
10 1:26 Z3MT1XM4A1-S735fine - pros would have fired it too2/4killed them65% / 65%
12 1:40 BullDoserM4A1-S692fine - pros would have fired it too1/1234% / 48%
12 1:35 АдидасM4A1-S531fine - pros would have fired it too2/8killed them81% / 81%
13 1:39 Reinhard PolliceGlock-18551too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target2/7cut short (a death, a reload)2% / 41%
15 1:35 АдидасGalil AR1392aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/6cut short (a death, a reload); 1 bullet after pros would have stopped14% / 52%
16 1:34 DrobovikMAC-10321aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/6cut short (a death, a reload)29% / 64%
17 1:22 BullDoserAK-47393fine - pros would have fired it too4/8killed them65% / 65%
18 1:26 АдидасAK-47479fine - pros would have fired it too1/2killed them61% / 61%
18 1:26 Z3MT1XAK-47560fired while moving (79 u/s), too fast to be accurate - stop first3/7killed them9% / 50%
19 1:40 DrobovikAK-47787fine - pros would have fired it too0/4cut short (a death, a reload)41% / 47%
20 1:30 Reinhard PolliceAK-47596aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/7killed them5% / 55%
21 1:35 BullDoserAK-471117fine - pros would have fired it too3/756% / 56%
21 0:32 Z3MT1XAK-47216fine - pros would have fired it too2/3cut short (a death, a reload)82% / 82%
22 0:59 Z3MT1XMAC-10700aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/718% / 55%
22 bomb 0:25 BullDoserAK-47563fine - pros would have fired it too1/4killed them71% / 71%
25 0:14 АдидасAK-47763fine - pros would have fired it too2/6killed them47% / 57%
25 bomb 0:33 DrobovikAK-47713fine - pros would have fired it too3/5cut short (a death, a reload)28% / 47%
28 0:25 Z3MT1XM4A1-S351fired while moving (142 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)27% / 52%
29 0:50 Z3MT1XM4A1-S784aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first5/1328% / 55%
29 0:48 Z3MT1XM4A1-S781fine - pros would have fired it too1/3killed them45% / 54%
29 0:47 BullDoserM4A1-S697fine - pros would have fired it too0/1cut short (a death, a reload)57% / 57%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.