Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 54 | 59% |
| M4A1-S | 52 | 44% |
| Galil AR | 10 | 20% |
| MAC-10 | 10 | 20% |
| Glock-18 | 7 | 29% |
| Five-SeveN | 6 | 17% |
| P2000 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/151 | 10 1:26 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 0.9 s CT | 6.2 |
| 10/151 | 22 0:56 | 3 kills (AK-47 ×2, MAC-10), 1 headshot, in 21 s T | 4.9 |
| 13/151 | 18 1:26 | 2 kills (AK-47 ×2), all headshots, in 0.9 s T | 4.1 |
| 18/151 | 6 1:19 | 1 kill (M4A1-S), 1 through smoke CT | 2.9 |
| 52/151 | 17 1:22 | 1 kill (AK-47) T | 1.0 |
| 61/151 | 7 1:22 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 84/151 | 25 0:14 | 1 kill (AK-47) T | 0.5 |
| 90/151 | 5 bomb 0:26 | 1 kill (M4A1-S) CT | 0.4 |
| 102/151 | 30 0:41 | 1 kill (AK-47), 1 headshot CT | 0.2 |
| 107/151 | 4 0:33 | 1 kill (Galil) CT | 0.1 |
| 109/151 | 20 1:30 | 1 kill (AK-47) T | 0.0 |
| 118/151 | 8 1:32 | 1 kill (AK-47) CT | -0.3 |
| 122/151 | 3 0:59 | 2 kills (M4A1-S ×2), 1 headshot, in 19.2 s CT | -0.5 |
| 124/151 | 29 0:48 | 1 kill (M4A1-S) CT | -0.5 |
| 135/151 | 12 1:34 | 1 kill (M4A1-S) CT | -0.9 |
| 151/151 | 1 bomb 0:30 | 1 kill (P2000), 1 headshot CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:32 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 0:50 | wasted | no enemy blinded for long |
| 17 1:16 | wasted | barely blinded Reinhard Pollice 0.9 s (0.1 s white); blinded Squx 4.3 s on the move through Balcony - safe |
| 22 bomb 0:34 | wasted | no enemy blinded for long |
| 23 1:36 | wasted | no enemy blinded for long |
| 27 1:25 | good | blinded Адидас 4.4 s (1.6 s white), Z3MT1X 4.0 s (1.3 s white) |
| 29 1:03 | weak | barely blinded Z3MT1X 2.0 s (0.2 s white), Drobovik 1.9 s (0.2 s white), BullDoser 1.7 s (0.1 s white) |
Throws
52 grenades: 49 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:44 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 965 units away; a running throw |
| 19 1:42 | exposed | an HE at Middle - seen by 1 enemy for 0.2 s, the nearest 804 units away; a running throw |
| 27 1:44 | exposed | an HE at Banana - seen by 1 enemy for 0.1 s, the nearest 990 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:24 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:39 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 1:38 | Apartments | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 1:31 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 27 1:22 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 3 bomb 0:25 | Fake defuse let go after 0.31 s · 2 v 2 · a kit, 19 s to spare | baited Reinhard Pollice - killed them 0.8 s later; it got you killed by Z3MT1X 1.5 s later; a team-mate defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 8 of the 25 team-mates killed near you, 5 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:33 | trade | buchaboy was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:32 | trade | ✪PrayZee ™ ✔ GuDeN was killed 412 units away: you traded in 1,859 ms (pros: 1,641 ms) |
| 1 bomb 0:32 | trade | Squx was killed 769 units away: you traded in 1,297 ms (pros: 2,031 ms) |
| 4 0:36 | trade | buchaboy was killed 319 units away: you traded in 2,750 ms (pros: 1,641 ms) |
| 5 bomb 0:39 | trade | yeat was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:30 | trade | buchaboy was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:35 | hold | held with buchaboy, 351 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before buchaboy) |
| 14 1:43 | line of fire | stood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:42 | trade | Squx was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:16 | trade | yeat was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | hold | held with Squx, 919 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before Squx) |
| 16 1:43 | trade | Squx was killed 924 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:42 | trade | buchaboy was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:34 | trade | yeat was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:17 | hold | held with ✪PrayZee ™ ✔ GuDeN, 691 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:27 | trade | yeat was killed 310 units away: you traded in 516 ms (pros: 625 ms) |
| 18 bomb 0:32 | trade | ✪PrayZee ™ ✔ GuDeN was killed 555 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:34 | trade | Squx was killed 244 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:31 | trade | yeat was killed 142 units away: you traded in 922 ms (pros: 969 ms) |
| 20 1:27 | line of fire | stood in ✪PrayZee ™ ✔ GuDeN's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 20 1:27 | in their way | stood between ✪PrayZee ™ ✔ GuDeN and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 21 1:09 | hold | held with yeat, 868 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:08 | trade | yeat was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:38 | trade | buchaboy was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 0:36 | hold | held with Squx, 297 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Squx) |
| 21 0:34 | line of fire | stood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 22 1:32 | trade | ✪PrayZee ™ ✔ GuDeN was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:02 | hold | held with buchaboy, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before buchaboy) |
| 22 1:00 | trade | yeat was killed 577 units away: you traded in 3,797 ms (pros: 2,031 ms) |
| 22 bomb 0:29 | trade | buchaboy was killed 596 units away: you traded in 1,750 ms (pros: 2,031 ms) |
| 24 1:38 | trade | Squx was killed 182 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:35 | line of fire | stood in ✪PrayZee ™ ✔ GuDeN's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 25 0:24 | trade | buchaboy was killed 123 units away: not traded within 5 s (pros: 969 ms) |
| 25 0:21 | hold | held with yeat, 896 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 27 1:47 | trade | Squx was killed 384 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:22 | peek together | peeked the same enemy as yeat, 672 ms after them - late - your team-mate went first, as bait |
| 29 1:43 | line of fire | stood in buchaboy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 29 0:54 | trade | buchaboy was killed 428 units away: not traded within 5 s (pros: 1,641 ms) |
| 30 0:43 | trade | buchaboy was killed 376 units away: you traded in 1,625 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:30 | killed them | P2000 | 719 ms | 719 ms | 2.7° | ||
| 1 bomb 0:30 | killed by them | Glock-18 | 438 ms | 438 ms | 7.5° | ||
| 2 1:24 | hit them | Five-SeveN | 469 ms | – | 0.4° | ||
| 2 1:22 | hit by them | Galil AR | 516 ms | – | 0.6° | ||
| 2 1:22 | killed by them | MP7 | 531 ms | 766 ms | 1.1° | ||
| 3 1:00 | hit by them | M4A4 | 625 ms | – | 8.2° | ||
| 3 1:00 | killed them | M4A1-S | 656 ms | 1344 ms | 1.6° | ||
| 3 bomb 0:24 | killed them | M4A1-S | 62 ms | 266 ms | 0.4° | ||
| 3 bomb 0:24 | hit by them | M4A4 | 125 ms | – | 3.7° | ||
| 3 bomb 0:23 | killed by them | Tec-9 | 1531 ms | 1844 ms | 5.3° | ||
| 4 0:33 | killed them | Galil AR | 375 ms | 562 ms | 1.6° | ||
| 5 bomb 0:28 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:28 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:27 | killed them | M4A1-S | 469 ms | 781 ms | 1.6° | ||
| 6 1:19 | killed them | M4A1-S | 47 ms | 234 ms | 1.1° | ||
| 7 1:23 | killed them | AK-47 | 406 ms | 812 ms | 7.5° | ||
| 8 1:33 | killed them | AK-47 | 312 ms | 906 ms | 26.9° | ||
| 8 1:33 | hit by them | Desert Eagle | 719 ms | – | 8.1° | ||
| 9 1:42 | killed by them | P90 | 328 ms | 969 ms | 6.1° | ||
| 9 1:42 | hit them | AK-47 | 406 ms | – | 2.4° | ||
| 10 1:26 | killed them | M4A1-S | 344 ms | 438 ms | 4.3° | ||
| 10 1:25 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:25 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:19 | hit them | M4A4 | 31 ms | – | 0.8° | ||
| 10 1:19 | killed by them | AWP | 203 ms | 203 ms | 1.5° | ||
| 11 1:18 | killed by them | AWP | 422 ms | 422 ms | 5.0° | ||
| 12 1:40 | hit them | M4A4 | 281 ms | – | 1.1° | ||
| 12 1:40 | hit by them | AK-47 | 438 ms | – | 10.4° | ||
| 12 1:34 | killed them | M4A1-S | 641 ms | 844 ms | 1.2° | ||
| 12 1:34 | killed by them | AK-47 | 141 ms | 141 ms | 1.0° | ||
| 13 1:38 | hit them | Glock-18 | 594 ms | – | 51.7° | ||
| 13 1:38 | hit them | Glock-18 | 641 ms | – | 8.4° | ||
| 13 1:38 | killed by them | USP-S | 1250 ms | 1250 ms | 6.6° | ||
| 14 1:13 | killed by them | M4A1-S | 422 ms | 516 ms | 1.2° | ||
| 15 1:34 | killed by them | M4A1-S | 641 ms | 953 ms | 0.9° | ||
| 16 1:34 | killed by them | MP9 | 312 ms | 797 ms | 6.7° | ||
| 16 1:33 | hit them | MAC-10 | 656 ms | – | 11.1° | ||
| 17 1:22 | hit by them | AK-47 | 438 ms | – | 34.8° | ||
| 17 1:22 | killed them | AK-47 | 516 ms | 812 ms | 12.1° | ||
| 17 bomb 0:14 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:26 | killed them | AK-47 | 47 ms | 47 ms | 3.9° | ||
| 18 1:26 | hit by them | M4A4 | 328 ms | – | 7.5° | ||
| 18 1:26 | killed them | AK-47 | 391 ms | 594 ms | 29.4° | ||
| 18 bomb 0:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:41 | killed by them | M4A4 | 266 ms | 812 ms | 1.8° | ||
| 20 1:30 | killed them | AK-47 | 422 ms | 531 ms | 15.2° | ||
| 20 1:30 | hit by them | M4A4 | 484 ms | – | 9.2° | ||
| 20 1:27 | killed by them | Dual Berettas | 297 ms | 297 ms | 1.3° | ||
| 21 1:35 | hit them | AK-47 | 406 ms | – | 7.6° | ||
| 21 0:32 | hit them | AK-47 | 94 ms | – | 0.7° | ||
| 21 0:31 | killed by them | MAG-7 | 266 ms | 266 ms | 1.8° | ||
| 22 0:58 | hit them | MAC-10 | 578 ms | – | 1.1° | ||
| 22 0:56 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:28 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:25 | killed them | AK-47 | 266 ms | 266 ms | 1.6° | ||
| 23 1:25 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:29 | killed by them | M4A1-S | 94 ms | 94 ms | 0.5° | ||
| 25 0:14 | killed them | AK-47 | 219 ms | 406 ms | 0.6° | ||
| 25 bomb 0:33 | killed by them | M4A1-S | 266 ms | 672 ms | 1.4° | ||
| 25 bomb 0:33 | hit them | AK-47 | 359 ms | – | 1.5° | ||
| 26 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:21 | killed by them | AWP | 1484 ms | 1484 ms | 7.7° | ||
| 27 1:22 | killed by them | AWP | 391 ms | 391 ms | 4.2° | ||
| 28 0:33 | hit by them | AK-47 | 31 ms | – | 0.8° | ||
| 28 0:25 | killed by them | AK-47 | 328 ms | 328 ms | 10.6° | ||
| 29 0:50 | hit by them | AK-47 | 641 ms | – | 11.7° | ||
| 29 0:50 | killed them | M4A1-S | 859 ms | 2078 ms | 0.3° | ||
| 29 0:47 | killed by them | AWP | 312 ms | 312 ms | 8.8° | ||
| 30 0:41 | killed them | AK-47 | 16 ms | 312 ms | 11.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | P2000 | 662 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/2 | killed them | 8% / 51% | |
| 1 bomb 0:30 | P2000 | 379 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 58% | |
| 2 1:24 | Five-SeveN | 754 | fine - pros would have fired it too | 1/3 | 27% / 42% | ||
| 2 1:22 | Five-SeveN | 767 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 42% | |
| 3 1:00 | M4A1-S | 1548 | fine - pros would have fired it too | 1/6 | 1 bullet after pros would have stopped | 40% / 45% | |
| 3 0:59 | M4A1-S | 1548 | fine - pros would have fired it too | 2/5 | killed them | 45% / 46% | |
| 4 0:34 | Galil AR | 342 | fine - pros would have fired it too | 2/8 | killed them | 63% / 63% | |
| 5 bomb 0:27 | M4A1-S | 750 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 4/9 | killed them | 11% / 59% | |
| 6 1:19 | M4A1-S | 901 | fine - pros would have fired it too | 2/5 | killed them | 50% / 60% | |
| 7 1:23 | AK-47 | 1083 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 45% | |
| 7 1:22 | AK-47 | 1081 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 8 1:33 | AK-47 | 240 | fine - pros would have fired it too | 4/9 | killed them | 59% / 61% | |
| 9 1:42 | AK-47 | 698 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 17% / 55% | |
| 10 1:26 | M4A1-S | 735 | fine - pros would have fired it too | 2/4 | killed them | 65% / 65% | |
| 12 1:40 | M4A1-S | 692 | fine - pros would have fired it too | 1/12 | 34% / 48% | ||
| 12 1:35 | M4A1-S | 531 | fine - pros would have fired it too | 2/8 | killed them | 81% / 81% | |
| 13 1:39 | Glock-18 | 551 | too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target | 2/7 | cut short (a death, a reload) | 2% / 41% | |
| 15 1:35 | Galil AR | 1392 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/6 | cut short (a death, a reload); 1 bullet after pros would have stopped | 14% / 52% | |
| 16 1:34 | MAC-10 | 321 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 29% / 64% | |
| 17 1:22 | AK-47 | 393 | fine - pros would have fired it too | 4/8 | killed them | 65% / 65% | |
| 18 1:26 | AK-47 | 479 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 18 1:26 | AK-47 | 560 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/7 | killed them | 9% / 50% | |
| 19 1:40 | AK-47 | 787 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 41% / 47% | |
| 20 1:30 | AK-47 | 596 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/7 | killed them | 5% / 55% | |
| 21 1:35 | AK-47 | 1117 | fine - pros would have fired it too | 3/7 | 56% / 56% | ||
| 21 0:32 | AK-47 | 216 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 82% / 82% | |
| 22 0:59 | MAC-10 | 700 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/7 | 18% / 55% | ||
| 22 bomb 0:25 | AK-47 | 563 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 25 0:14 | AK-47 | 763 | fine - pros would have fired it too | 2/6 | killed them | 47% / 57% | |
| 25 bomb 0:33 | AK-47 | 713 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 28% / 47% | |
| 28 0:25 | M4A1-S | 351 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 27% / 52% | |
| 29 0:50 | M4A1-S | 784 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 5/13 | 28% / 55% | ||
| 29 0:48 | M4A1-S | 781 | fine - pros would have fired it too | 1/3 | killed them | 45% / 54% | |
| 29 0:47 | M4A1-S | 697 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 57% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.