Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 26% |
| M4A1-S | 35 | 37% |
| Galil AR | 14 | 14% |
| USP-S | 8 | 25% |
| M4A4 | 7 | 57% |
| Desert Eagle | 6 | 33% |
| AWP | 5 | 80% |
| MAG-7 | 5 | 60% |
| Tec-9 | 3 | 67% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/151 | 11 1:18 | 2 kills (AWP ×2), in 15.4 s T | 2.8 |
| 21/151 | 27 1:22 | 1 kill (AWP), 1 through smoke CT | 2.8 |
| 30/151 | 21 0:38 | 2 kills (MAG-7 ×2), 1 headshot, in 6.1 s CT | 2.1 |
| 31/151 | 24 1:11 | 1 kill (M4A1-S), 1 through smoke CT | 2.0 |
| 35/151 | 5 bomb 0:39 | 1 kill (Deagle), 1 headshot T | 1.7 |
| 38/151 | 12 bomb 0:21 | 1 kill (AWP), a wallbang, 1 headshot T | 1.5 |
| 57/151 | 26 1:32 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 69/151 | 14 1:13 | 1 kill (M4A1-S) CT | 0.8 |
| 72/151 | 28 0:25 | 1 kill (AK-47) T | 0.8 |
| 94/151 | 30 1:18 | 1 kill (AK-47) T | 0.4 |
| 98/151 | 3 bomb 0:23 | 1 kill (Tec-9), 1 headshot T | 0.3 |
| 105/151 | 6 1:30 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 106/151 | 22 1:00 | 1 kill (M4A1-S) CT | 0.1 |
| 117/151 | 25 bomb 0:32 | 1 kill (M4A1-S) CT | -0.3 |
| 142/151 | 13 0:50 | 1 kill (USP-S), 1 headshot CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:54 | 1v1 before the plant T · 76 HP · Banana | lost - died in the first fight · saw each other |
| 3 bomb 0:23 | 1v2 after the plant T · 51 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw them first |
| 5 bomb 0:26 | 1v2 after the plant T · 34 HP · Apartments | lost - died in the first fight · saw each other |
| 19 1:14 | 1v3 before the plant CT · 89 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other |
| 28 0:24 | 1v2 before the plant T · 86 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
19 flashes: 10 good, 0 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | good | blinded buchaboy 4.5 s (1.7 s white) |
| 7 1:23 | good | blinded yeat 3.6 s (0.9 s white) Reinhard Pollice peeked yeat 2.5 s after the pop - too early - the enemy had recovered; got hit first |
| 8 1:44 | good | blinded vargher 4.5 s (1.7 s white) |
| 9 1:35 | wasted | barely blinded buchaboy 0.6 s (0.1 s white) |
| 9 1:05 | blinded an enemy, but hurt the team too | blinded buchaboy 4.1 s (1.4 s white); blinded Drobovik 4.4 s holding Banana - died 0.0 s after the pop; blinded Адидас 4.8 s holding Bombsite B - safe Drobovik peeked buchaboy 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
| 11 1:37 | hurt the team | no enemy blinded for long; blinded Reinhard Pollice 4.9 s on the move through Middle - took damage 0.2 s after the pop; blinded themselves 1.9 s on the move through Middle - safe |
| 11 1:29 | good | blinded yeat 3.7 s (1.0 s white) |
| 12 1:25 | wasted | no enemy blinded for long; blinded BullDoser 1.9 s on the move through Bombsite B - safe |
| 15 1:44 | wasted | no enemy blinded for long; blinded Drobovik 1.0 s on the move through Banana - safe |
| 17 1:44 | wasted | no enemy blinded for long; blinded Адидас 3.2 s holding Banana - safe |
| 18 1:44 | good | blinded yeat 3.8 s (1.1 s white) |
| 19 bomb 0:19 | good | blinded ✪PrayZee ™ ✔ GuDeN 3.2 s (0.6 s white) |
| 21 1:36 | wasted | no enemy blinded for long |
| 24 1:27 | wasted | no enemy blinded for long |
| 26 1:15 | wasted | barely blinded yeat 0.9 s (0.1 s white); blinded Адидас 3.3 s holding Banana - safe |
| 27 1:15 | good | blinded buchaboy 4.5 s (1.7 s white), ✪PrayZee ™ ✔ GuDeN 4.5 s (1.7 s white); blinded Адидас 4.7 s holding Bombsite B - safe |
| 28 0:36 | good | blinded yeat 3.7 s (1.0 s white) |
| 29 0:55 | good | blinded vargher 4.5 s (1.7 s white), buchaboy 4.0 s (1.3 s white) |
| 30 1:46 | good | blinded ✪PrayZee ™ ✔ GuDeN 4.9 s (2.1 s white), yeat 3.9 s (1.2 s white); blinded themselves 1.4 s on the move through Middle - safe |
Throws
68 grenades: 64 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 bomb 0:25 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1004 units away |
| 19 bomb 0:17 | exposed | an HE at Apartments - seen by 1 enemy for 0.1 s, the nearest 1323 units away |
| 22 0:56 | punished | killed by vargher with an HE in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 501 units away |
| 30 1:12 | punished | killed by yeat 0.1 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 458 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 bomb 0:12 | Balcony | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 21 0:30 | Banana | standing: crouched, they'd have seen only your head | died | ||
| 30 1:21 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | line of fire | stood in Drobovik's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:41 | line of fire | stood in Drobovik's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:25 | hold | held with BullDoser, 334 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,938 ms before BullDoser) |
| 2 1:22 | in their way | stood between BullDoser and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:22 | line of fire | stood in BullDoser's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:03 | line of fire | stood in Адидас's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 0:56 | trade | BullDoser was killed 253 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 0:54 | trade | Адидас was killed 128 units away: not traded within 5 s (pros: 625 ms) |
| 3 bomb 0:23 | trade | Reinhard Pollice was killed 1484 units away: you traded in 641 ms (pros: 625 ms) |
| 5 0:53 | trade | Адидас was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:26 | trade | Drobovik was killed 538 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:19 | trade | Drobovik was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:46 | trade | Адидас was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:05 | trade | Drobovik was killed 241 units away: not traded within 5 s (pros: 969 ms) |
| 9 bomb 0:19 | hold | held with Адидас, 329 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Адидас) |
| 12 bomb 0:21 | hold | held with Drobovik, 516 units and 101° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before Drobovik) |
| 16 1:43 | hold | held with Drobovik, 460 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:26 | trade | Адидас was killed 336 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:02 | hold | held with Адидас, 736 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:02 | trade | Адидас was killed 729 units away: you traded in 2,109 ms (pros: 625 ms) |
| 24 1:18 | trade | Адидас was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:22 | hold | held with Адидас, 301 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Адидас) |
| 28 0:30 | hold | held with Drobovik, 586 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 28 0:30 | trade | Drobovik was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:50 | peek together | peeked the same enemy as Reinhard Pollice, 719 ms before them - early - you went first, alone |
| 30 1:28 | trade | Reinhard Pollice was killed 257 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | killed by them | USP-S | 78 ms | 78 ms | 0.5° | ||
| 2 1:24 | hit by them | Five-SeveN | 469 ms | – | 0.4° | ||
| 2 1:22 | hit them | Galil AR | 516 ms | – | 0.6° | ||
| 2 0:53 | hit by them | Five-SeveN | 31 ms | – | 2.9° | ||
| 2 0:51 | hit them | AK-47 | 344 ms | – | 3.7° | ||
| 2 0:50 | killed by them | Five-SeveN | 516 ms | 516 ms | 6.9° | ||
| 3 bomb 0:23 | killed them | Tec-9 | 1531 ms | 1844 ms | 5.3° | ||
| 3 bomb 0:13 | killed by them | MP9 | 297 ms | 516 ms | 9.1° | ||
| 4 1:16 | killed by them | M4A1-S | 328 ms | 328 ms | 0.5° | ||
| 5 0:54 | hit by them | M4A4 | 312 ms | – | 4.3° | ||
| 5 0:54 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:39 | killed them | Desert Eagle | 359 ms | 359 ms | 2.9° | ||
| 5 bomb 0:28 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:28 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:22 | killed by them | M4A4 | 172 ms | 250 ms | 8.5° | ||
| 6 1:32 | hit by them | M4A4 | 281 ms | – | 1.7° | ||
| 6 1:30 | killed them | AK-47 | 94 ms | 391 ms | 1.1° | ||
| 6 1:13 | killed by them | M4A1-S | 375 ms | 375 ms | 0.5° | ||
| 7 1:21 | killed by them | M4A1-S | 1344 ms | 1750 ms | 7.9° | ||
| 8 1:33 | killed by them | AK-47 | 312 ms | 906 ms | 26.9° | ||
| 8 1:33 | hit them | Desert Eagle | 719 ms | – | 8.1° | ||
| 9 bomb 0:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:08 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:26 | killed by them | M4A1-S | 344 ms | 438 ms | 4.3° | ||
| 11 1:18 | killed them | AWP | 422 ms | 422 ms | 5.0° | ||
| 11 1:03 | killed them | AWP | 172 ms | 172 ms | 1.3° | ||
| 12 bomb 0:21 | killed them | AWP | 344 ms | 344 ms | 6.9° | ||
| 12 bomb 0:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 0:57 | hit by them | Glock-18 | 562 ms | – | 3.7° | ||
| 13 0:57 | hit them | P2000 | 703 ms | – | 3.6° | ||
| 13 0:50 | killed them | USP-S | 1094 ms | 1094 ms | 2.7° | ||
| 13 0:50 | hit by them | Glock-18 | 219 ms | – | 6.0° | ||
| 13 0:27 | hit by them | Glock-18 | 203 ms | – | 0.8° | ||
| 14 1:13 | killed them | M4A1-S | 328 ms | 531 ms | 8.1° | ||
| 14 1:13 | hit by them | MAC-10 | 406 ms | – | 6.6° | ||
| 16 1:38 | killed by them | MAC-10 | 344 ms | 1328 ms | 1.4° | ||
| 17 bomb 0:17 | hit them | M4A4 | 31 ms | – | 0.3° | ||
| 17 bomb 0:12 | killed by them | AK-47 | 266 ms | 875 ms | 0.3° | ||
| 17 bomb 0:12 | hit them | M4A4 | 344 ms | – | 1.4° | ||
| 18 1:26 | hit them | M4A4 | 328 ms | – | 7.5° | ||
| 18 1:26 | killed by them | AK-47 | 391 ms | 594 ms | 29.4° | ||
| 19 bomb 0:12 | hit by them | AWP | 500 ms | – | 5.9° | ||
| 19 bomb 0:12 | killed by them | AK-47 | 562 ms | 562 ms | 9.1° | ||
| 20 1:12 | killed by them | AWP | 172 ms | 172 ms | 1.4° | ||
| 21 0:38 | killed them | MAG-7 | 281 ms | 281 ms | 5.3° | ||
| 21 0:35 | hit them | MAG-7 | 312 ms | – | 4.4° | ||
| 21 0:32 | hit by them | AK-47 | 94 ms | – | 0.7° | ||
| 21 0:31 | killed them | MAG-7 | 266 ms | 266 ms | 1.8° | ||
| 21 0:30 | hit by them | AK-47 | 281 ms | – | 6.2° | ||
| 21 0:28 | killed by them | AK-47 | 438 ms | 438 ms | 6.2° | ||
| 22 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:00 | killed them | M4A1-S | 1078 ms | 1922 ms | 7.3° | ||
| 22 0:58 | hit by them | MAC-10 | 578 ms | – | 1.1° | ||
| 22 0:56 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:11 | killed them | M4A1-S | 78 ms | 375 ms | 12.8° | ||
| 24 1:08 | killed by them | M4A1-S | 344 ms | 641 ms | 4.5° | ||
| 25 bomb 0:32 | killed them | M4A1-S | 500 ms | 500 ms | 2.7° | ||
| 26 1:32 | killed them | AWP | 234 ms | 234 ms | 0.3° | ||
| 27 1:22 | killed them | AWP | 391 ms | 391 ms | 4.2° | ||
| 28 0:33 | hit them | AK-47 | 31 ms | – | 0.8° | ||
| 28 0:25 | killed them | AK-47 | 328 ms | 328 ms | 10.6° | ||
| 28 0:16 | killed by them | AWP | 266 ms | 266 ms | 1.6° | ||
| 29 0:50 | hit them | AK-47 | 641 ms | – | 11.7° | ||
| 29 0:50 | killed by them | M4A1-S | 859 ms | 2078 ms | 0.3° | ||
| 30 1:20 | hit them | AK-47 | 609 ms | – | 0.5° | ||
| 30 1:19 | killed them | AK-47 | 375 ms | 766 ms | 0.3° | ||
| 30 1:12 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 797 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 2 1:24 | Galil AR | 753 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 47% | |
| 2 1:22 | Galil AR | 766 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/9 | 37% / 62% | ||
| 2 0:54 | Galil AR | 404 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/7 | 4% / 57% | ||
| 2 0:53 | Galil AR | 387 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 36% / 58% | |
| 2 0:51 | AK-47 | 267 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 1% / 61% | |
| 3 bomb 0:23 | Tec-9 | 972 | fine - pros would have fired it too | 2/2 | killed them | 56% / 56% | |
| 3 bomb 0:13 | Tec-9 | 457 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% | |
| 5 0:54 | Desert Eagle | 808 | fine - pros would have fired it too | 1/3 | 71% / 71% | ||
| 5 0:43 | Desert Eagle | 867 | fine - pros would have fired it too | 0/1 | 23% / 37% | ||
| 5 bomb 0:39 | Desert Eagle | 867 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 6 1:32 | AK-47 | 790 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/8 | 13% / 49% | ||
| 6 1:30 | AK-47 | 790 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 61% | |
| 6 1:30 | AK-47 | 789 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 8 1:33 | Desert Eagle | 240 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 64% / 64% | |
| 9 bomb 0:21 | AK-47 | 1050 | fine - pros would have fired it too | 0/2 | 40% / 48% | ||
| 9 bomb 0:21 | AK-47 | 1055 | fine - pros would have fired it too | 2/8 | 41% / 50% | ||
| 9 bomb 0:16 | AK-47 | 973 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 62% | |
| 10 1:26 | AK-47 | 735 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 47% | |
| 11 1:18 | AWP | 521 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 11 1:03 | AWP | 539 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 12 bomb 0:29 | AWP | 1233 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | 2% / 69% | ||
| 13 0:57 | USP-S | 638 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/3 | 12% / 49% | ||
| 13 0:51 | USP-S | 536 | fine - pros would have fired it too | 1/4 | killed them | 53% / 53% | |
| 13 0:50 | USP-S | 244 | aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first | 0/3 | 1% / 56% | ||
| 13 0:27 | USP-S | 1024 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 47% | |
| 14 1:13 | M4A1-S | 580 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 16 1:38 | M4A1-S | 878 | fine - pros would have fired it too | 0/10 | cut short (a death, a reload); 2 bullets after pros would have stopped | 38% / 49% | |
| 17 bomb 0:17 | M4A4 | 1035 | fine - pros would have fired it too | 1/1 | 49% / 49% | ||
| 17 bomb 0:12 | M4A4 | 1406 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 64% / 64% | |
| 18 1:26 | M4A1-S | 563 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 40% / 47% | |
| 19 bomb 0:12 | AK-47 | 478 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 19 bomb 0:12 | AK-47 | 420 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 62% | |
| 22 1:01 | M4A1-S | 561 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/10 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 48% | |
| 22 1:00 | M4A1-S | 663 | fine - pros would have fired it too | 1/4 | killed them | 43% / 50% | |
| 22 0:59 | M4A1-S | 702 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/2 | 2% / 52% | ||
| 24 1:11 | M4A1-S | 219 | fine - pros would have fired it too | 4/6 | killed them | 35% / 49% | |
| 25 bomb 0:32 | M4A1-S | 401 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/5 | killed them | 47% / 62% | |
| 26 1:32 | AWP | 831 | fine - pros would have fired it too | 1/1 | killed them | 64% / 71% | |
| 27 1:22 | AWP | 1106 | fine - pros would have fired it too | 1/1 | killed them | 51% / 72% | |
| 28 0:33 | AK-47 | 945 | fine - pros would have fired it too | 2/3 | 59% / 59% | ||
| 28 0:25 | AK-47 | 343 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/4 | killed them | 22% / 53% | |
| 29 0:50 | AK-47 | 784 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/14 | 1% / 48% | ||
| 30 1:21 | AK-47 | 407 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | 20% / 50% | ||
| 30 1:19 | AK-47 | 920 | fine - pros would have fired it too | 4/8 | killed them | 75% / 75% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.