ProPeeksBlogCalloutsDiscordSign in

Inferno, tied 15-15 · Mon 09 Nov, 02:30

Z3MT1X24,454

The match

Aim

344 msTTD391 msTTK3.7°Crosshair↓35%1st bullet30%Spray15%Head72%Counter-strafe

Scoreboard

68ADR70%KAST

Positioning

Shots

18/45Rushed↓5/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474926%
M4A1-S3537%
Galil AR1414%
USP-S825%
M4A4757%
Desert Eagle633%
AWP580%
MAG-7560%
Tec-9367%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/15111 1:18 2 kills (AWP ×2), in 15.4 s T2.8
21/15127 1:22 1 kill (AWP), 1 through smoke CT2.8
30/15121 0:38 2 kills (MAG-7 ×2), 1 headshot, in 6.1 s CT2.1
31/15124 1:11 1 kill (M4A1-S), 1 through smoke CT2.0
35/1515 bomb 0:39 1 kill (Deagle), 1 headshot T1.7
38/15112 bomb 0:21 1 kill (AWP), a wallbang, 1 headshot T1.5
57/15126 1:32 1 kill (AWP), 1 headshot CT1.0
69/15114 1:13 1 kill (M4A1-S) CT0.8
72/15128 0:25 1 kill (AK-47) T0.8
94/15130 1:18 1 kill (AK-47) T0.4
98/1513 bomb 0:23 1 kill (Tec-9), 1 headshot T0.3
105/1516 1:30 1 kill (AK-47), 1 headshot T0.1
106/15122 1:00 1 kill (M4A1-S) CT0.1
117/15125 bomb 0:32 1 kill (M4A1-S) CT-0.3
142/15113 0:50 1 kill (USP-S), 1 headshot CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:54 1v1 before the plant T · 76 HP · Bananalost - died in the first fight · saw each other
3 bomb 0:23 1v2 after the plant T · 51 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw them first
5 bomb 0:26 1v2 after the plant T · 34 HP · Apartmentslost - died in the first fight · saw each other
19 1:14 1v3 before the plant CT · 89 HP · Middlelost - died with two or more on them at once · first fight lost, saw each other
28 0:24 1v2 before the plant T · 86 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 10 good, 0 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 goodblinded buchaboy 4.5 s (1.7 s white)
7 1:23 goodblinded yeat 3.6 s (0.9 s white) Reinhard Pollice peeked yeat 2.5 s after the pop - too early - the enemy had recovered; got hit first
8 1:44 goodblinded vargher 4.5 s (1.7 s white)
9 1:35 wastedbarely blinded buchaboy 0.6 s (0.1 s white)
9 1:05 blinded an enemy, but hurt the team tooblinded buchaboy 4.1 s (1.4 s white); blinded Drobovik 4.4 s holding Banana - died 0.0 s after the pop; blinded Адидас 4.8 s holding Bombsite B - safe Drobovik peeked buchaboy 0.5 s before the pop - too late - the flash popped after they showed; got hit first
11 1:37 hurt the teamno enemy blinded for long; blinded Reinhard Pollice 4.9 s on the move through Middle - took damage 0.2 s after the pop; blinded themselves 1.9 s on the move through Middle - safe
11 1:29 goodblinded yeat 3.7 s (1.0 s white)
12 1:25 wastedno enemy blinded for long; blinded BullDoser 1.9 s on the move through Bombsite B - safe
15 1:44 wastedno enemy blinded for long; blinded Drobovik 1.0 s on the move through Banana - safe
17 1:44 wastedno enemy blinded for long; blinded Адидас 3.2 s holding Banana - safe
18 1:44 goodblinded yeat 3.8 s (1.1 s white)
19 bomb 0:19 goodblinded ✪PrayZee ™ ✔ GuDeN 3.2 s (0.6 s white)
21 1:36 wastedno enemy blinded for long
24 1:27 wastedno enemy blinded for long
26 1:15 wastedbarely blinded yeat 0.9 s (0.1 s white); blinded Адидас 3.3 s holding Banana - safe
27 1:15 goodblinded buchaboy 4.5 s (1.7 s white), ✪PrayZee ™ ✔ GuDeN 4.5 s (1.7 s white); blinded Адидас 4.7 s holding Bombsite B - safe
28 0:36 goodblinded yeat 3.7 s (1.0 s white)
29 0:55 goodblinded vargher 4.5 s (1.7 s white), buchaboy 4.0 s (1.3 s white)
30 1:46 goodblinded ✪PrayZee ™ ✔ GuDeN 4.9 s (2.1 s white), yeat 3.9 s (1.2 s white); blinded themselves 1.4 s on the move through Middle - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
68 grenades: 64 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 bomb 0:25 exposeda molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1004 units away
19 bomb 0:17 exposedan HE at Apartments - seen by 1 enemy for 0.1 s, the nearest 1323 units away
22 0:56 punishedkilled by vargher with an HE in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 501 units away
30 1:12 punishedkilled by yeat 0.1 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 458 units away, thrown in the open

Positioning

In 3 of your 49 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 14 of your 38 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 bomb 0:12 ✪PrayZee ™ ✔ GuDeNBalconypeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
21 0:30 SquxBananastanding: crouched, they'd have seen only your headdied
30 1:21 yeatTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 line of firestood in Drobovik's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:41 line of firestood in Drobovik's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:25 holdheld with BullDoser, 334 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,938 ms before BullDoser)
2 1:22 in their waystood between BullDoser and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:22 line of firestood in BullDoser's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:03 line of firestood in Адидас's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 0:56 tradeBullDoser was killed 253 units away: not traded within 5 s (pros: 1,641 ms)
2 0:54 tradeАдидас was killed 128 units away: not traded within 5 s (pros: 625 ms)
3 bomb 0:23 tradeReinhard Pollice was killed 1484 units away: you traded in 641 ms (pros: 625 ms)
5 0:53 tradeАдидас was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:26 tradeDrobovik was killed 538 units away: not traded within 5 s (pros: 2,031 ms)
6 1:19 tradeDrobovik was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
8 1:46 tradeАдидас was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
9 1:05 tradeDrobovik was killed 241 units away: not traded within 5 s (pros: 969 ms)
9 bomb 0:19 holdheld with Адидас, 329 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Адидас)
12 bomb 0:21 holdheld with Drobovik, 516 units and 101° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before Drobovik)
16 1:43 holdheld with Drobovik, 460 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:26 tradeАдидас was killed 336 units away: not traded within 5 s (pros: 1,641 ms)
22 1:02 holdheld with Адидас, 736 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:02 tradeАдидас was killed 729 units away: you traded in 2,109 ms (pros: 625 ms)
24 1:18 tradeАдидас was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
27 1:22 holdheld with Адидас, 301 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Адидас)
28 0:30 holdheld with Drobovik, 586 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
28 0:30 tradeDrobovik was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
29 0:50 peek togetherpeeked the same enemy as Reinhard Pollice, 719 ms before them - early - you went first, alone
30 1:28 tradeReinhard Pollice was killed 257 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 ✪PrayZee ™ ✔ GuDeNkilled by themUSP-S78 ms78 ms0.5°
2 1:24 vargherhit by themFive-SeveN469 ms–0.4°
2 1:22 vargherhit themGalil AR516 ms–0.6°
2 0:53 ✪PrayZee ™ ✔ GuDeNhit by themFive-SeveN31 ms–2.9°
2 0:51 ✪PrayZee ™ ✔ GuDeNhit themAK-47344 ms–3.7°
2 0:50 ✪PrayZee ™ ✔ GuDeNkilled by themFive-SeveN516 ms516 ms6.9°
3 bomb 0:23 vargherkilled themTec-91531 ms1844 ms5.3°
3 bomb 0:13 buchaboykilled by themMP9297 ms516 ms9.1°
4 1:16 buchaboykilled by themM4A1-S328 ms328 ms0.5°
5 0:54 yeathit by themM4A4312 ms–4.3°
5 0:54 yeathit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:39 yeatkilled themDesert Eagle359 ms359 ms2.9°
5 bomb 0:28 vargherhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:28 vargherhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:22 buchaboykilled by themM4A4172 ms250 ms8.5°
6 1:32 buchaboyhit by themM4A4281 ms–1.7°
6 1:30 buchaboykilled themAK-4794 ms391 ms1.1°
6 1:13 Squxkilled by themM4A1-S375 ms375 ms0.5°
7 1:21 yeatkilled by themM4A1-S1344 ms1750 ms7.9°
8 1:33 vargherkilled by themAK-47312 ms906 ms26.9°
8 1:33 vargherhit themDesert Eagle719 ms–8.1°
9 bomb 0:22 buchaboyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:20 buchaboyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:08 buchaboykilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:26 vargherkilled by themM4A1-S344 ms438 ms4.3°
11 1:18 vargherkilled themAWP422 ms422 ms5.0°
11 1:03 buchaboykilled themAWP172 ms172 ms1.3°
12 bomb 0:21 ✪PrayZee ™ ✔ GuDeNkilled themAWP344 ms344 ms6.9°
12 bomb 0:21 yeatkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 0:57 ✪PrayZee ™ ✔ GuDeNhit by themGlock-18562 ms–3.7°
13 0:57 ✪PrayZee ™ ✔ GuDeNhit themP2000703 ms–3.6°
13 0:50 ✪PrayZee ™ ✔ GuDeNkilled themUSP-S1094 ms1094 ms2.7°
13 0:50 yeathit by themGlock-18219 ms–6.0°
13 0:27 Squxhit by themGlock-18203 ms–0.8°
14 1:13 ✪PrayZee ™ ✔ GuDeNkilled themM4A1-S328 ms531 ms8.1°
14 1:13 ✪PrayZee ™ ✔ GuDeNhit by themMAC-10406 ms–6.6°
16 1:38 yeatkilled by themMAC-10344 ms1328 ms1.4°
17 bomb 0:17 ✪PrayZee ™ ✔ GuDeNhit themM4A431 ms–0.3°
17 bomb 0:12 Squxkilled by themAK-47266 ms875 ms0.3°
17 bomb 0:12 Squxhit themM4A4344 ms–1.4°
18 1:26 vargherhit themM4A4328 ms–7.5°
18 1:26 vargherkilled by themAK-47391 ms594 ms29.4°
19 bomb 0:12 ✪PrayZee ™ ✔ GuDeNhit by themAWP500 ms–5.9°
19 bomb 0:12 Squxkilled by themAK-47562 ms562 ms9.1°
20 1:12 ✪PrayZee ™ ✔ GuDeNkilled by themAWP172 ms172 ms1.4°
21 0:38 buchaboykilled themMAG-7281 ms281 ms5.3°
21 0:35 Squxhit themMAG-7312 ms–4.4°
21 0:32 vargherhit by themAK-4794 ms–0.7°
21 0:31 vargherkilled themMAG-7266 ms266 ms1.8°
21 0:30 Squxhit by themAK-47281 ms–6.2°
21 0:28 Squxkilled by themAK-47438 ms438 ms6.2°
22 1:36 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:00 yeatkilled themM4A1-S1078 ms1922 ms7.3°
22 0:58 vargherhit by themMAC-10578 ms–1.1°
22 0:56 vargherkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
24 1:11 yeatkilled themM4A1-S78 ms375 ms12.8°
24 1:08 buchaboykilled by themM4A1-S344 ms641 ms4.5°
25 bomb 0:32 Squxkilled themM4A1-S500 ms500 ms2.7°
26 1:32 ✪PrayZee ™ ✔ GuDeNkilled themAWP234 ms234 ms0.3°
27 1:22 vargherkilled themAWP391 ms391 ms4.2°
28 0:33 vargherhit themAK-4731 ms–0.8°
28 0:25 vargherkilled themAK-47328 ms328 ms10.6°
28 0:16 ✪PrayZee ™ ✔ GuDeNkilled by themAWP266 ms266 ms1.6°
29 0:50 vargherhit themAK-47641 ms–11.7°
29 0:50 vargherkilled by themM4A1-S859 ms2078 ms0.3°
30 1:20 yeathit themAK-47609 ms–0.5°
30 1:19 ✪PrayZee ™ ✔ GuDeNkilled themAK-47375 ms766 ms0.3°
30 1:12 yeatkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 18 of your 45 first shots too soon: 10 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 ✪PrayZee ™ ✔ GuDeNGlock-18797fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
2 1:24 vargherGalil AR753too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 47%
2 1:22 vargherGalil AR766fired while moving (75 u/s), too fast to be accurate - stop first2/937% / 62%
2 0:54 ✪PrayZee ™ ✔ GuDeNGalil AR404fired while moving (172 u/s), too fast to be accurate - stop first0/74% / 57%
2 0:53 ✪PrayZee ™ ✔ GuDeNGalil AR387fired while moving (89 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)36% / 58%
2 0:51 ✪PrayZee ™ ✔ GuDeNAK-47267fired while moving (210 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)1% / 61%
3 bomb 0:23 vargherTec-9972fine - pros would have fired it too2/2killed them56% / 56%
3 bomb 0:13 buchaboyTec-9457fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%
5 0:54 yeatDesert Eagle808fine - pros would have fired it too1/371% / 71%
5 0:43 yeatDesert Eagle867fine - pros would have fired it too0/123% / 37%
5 bomb 0:39 yeatDesert Eagle867fine - pros would have fired it too1/1killed them62% / 62%
6 1:32 buchaboyAK-47790fired while moving (83 u/s), too fast to be accurate - stop first0/813% / 49%
6 1:30 buchaboyAK-47790fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 61%
6 1:30 buchaboyAK-47789fine - pros would have fired it too1/4killed them69% / 69%
8 1:33 vargherDesert Eagle240fine - pros would have fired it too1/2cut short (a death, a reload)64% / 64%
9 bomb 0:21 buchaboyAK-471050fine - pros would have fired it too0/240% / 48%
9 bomb 0:21 buchaboyAK-471055fine - pros would have fired it too2/841% / 50%
9 bomb 0:16 buchaboyAK-47973aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 62%
10 1:26 vargherAK-47735aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/1cut short (a death, a reload)2% / 47%
11 1:18 vargherAWP521fine - pros would have fired it too1/1killed them81% / 81%
11 1:03 buchaboyAWP539fine - pros would have fired it too1/1killed them86% / 86%
12 bomb 0:29 ✪PrayZee ™ ✔ GuDeNAWP1233aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/22% / 69%
13 0:57 ✪PrayZee ™ ✔ GuDeNUSP-S638aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/312% / 49%
13 0:51 ✪PrayZee ™ ✔ GuDeNUSP-S536fine - pros would have fired it too1/4killed them53% / 53%
13 0:50 yeatUSP-S244aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first0/31% / 56%
13 0:27 SquxUSP-S1024fine - pros would have fired it too0/1cut short (a death, a reload)47% / 47%
14 1:13 ✪PrayZee ™ ✔ GuDeNM4A1-S580fine - pros would have fired it too2/6killed them61% / 61%
16 1:38 yeatM4A1-S878fine - pros would have fired it too0/10cut short (a death, a reload); 2 bullets after pros would have stopped38% / 49%
17 bomb 0:17 ✪PrayZee ™ ✔ GuDeNM4A41035fine - pros would have fired it too1/149% / 49%
17 bomb 0:12 SquxM4A41406fine - pros would have fired it too3/6cut short (a death, a reload)64% / 64%
18 1:26 vargherM4A1-S563fine - pros would have fired it too3/4cut short (a death, a reload)40% / 47%
19 bomb 0:12 ✪PrayZee ™ ✔ GuDeNAK-47478fired while moving (175 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
19 bomb 0:12 ✪PrayZee ™ ✔ GuDeNAK-47420fine - pros would have fired it too0/1cut short (a death, a reload)44% / 62%
22 1:01 yeatM4A1-S561aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/10stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 48%
22 1:00 yeatM4A1-S663fine - pros would have fired it too1/4killed them43% / 50%
22 0:59 vargherM4A1-S702fired while moving (157 u/s), too fast to be accurate - stop first0/22% / 52%
24 1:11 yeatM4A1-S219fine - pros would have fired it too4/6killed them35% / 49%
25 bomb 0:32 SquxM4A1-S401fired while moving (88 u/s), too fast to be accurate - stop first1/5killed them47% / 62%
26 1:32 ✪PrayZee ™ ✔ GuDeNAWP831fine - pros would have fired it too1/1killed them64% / 71%
27 1:22 vargherAWP1106fine - pros would have fired it too1/1killed them51% / 72%
28 0:33 vargherAK-47945fine - pros would have fired it too2/359% / 59%
28 0:25 vargherAK-47343fired while moving (144 u/s), too fast to be accurate - stop first1/4killed them22% / 53%
29 0:50 vargherAK-47784fired while moving (102 u/s), too fast to be accurate - stop first2/141% / 48%
30 1:21 yeatAK-47407aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/620% / 50%
30 1:19 ✪PrayZee ™ ✔ GuDeNAK-47920fine - pros would have fired it too4/8killed them75% / 75%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.