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Inferno, tied 15-15 · Mon 09 Nov, 02:30

buchaboy27,128

The match

Aim

312 msTTD594 msTTK1.4°Crosshair↓22%1st bullet28%Spray23%Head52%Counter-strafe

Scoreboard

67ADR70%KAST

Positioning

Shots

24/42Rushed↓1/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44931%
AK-473327%
M4A1-S1953%
USP-S157%
Galil AR1414%
Five-SeveN650%
MP9650%
SCAR-20633%
Tec-940%
Glock-1830%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/15117 1:45 1 kill (AK-47), a wallbang T3.0
34/15124 1:08 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 22.9 s T1.8
42/1514 1:16 2 kills (M4A1-S ×2), 1 through smoke, all headshots, in 38.1 s CT1.3
46/1515 bomb 0:22 1 kill (M4A4), a wallbang CT1.0
54/15123 1:24 1 kill (AK-47), 1 through smoke, 1 headshot T1.0
81/15119 1:25 1 kill (AK-47) T0.6
82/1513 bomb 0:13 1 kill (MP9), 1 headshot CT0.6
91/15118 1:07 1 kill (AK-47) T0.4
96/1519 1:05 2 kills (M4A4 ×2), 1 through smoke, all headshots, in 45.4 s CT0.3
97/15110 1:11 1 kill (M4A4), 1 headshot CT0.3
120/15120 1:09 1 kill (AK-47), 1 headshot T-0.4
138/1517 1:28 1 kill (M4A4) CT-1.1
139/15129 0:56 1 kill (SCAR-20), 1 through smoke, 1 headshot CT-1.2
147/15130 1:39 1 kill (SCAR-20) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:23 1v1 after the plant CT · 100 HP · Top Midwon - defused it after 1 kill · first fight won, saw each other
9 bomb 0:18 1v2 after the plant CT · 1 HP · Bombsite Blost - saved, the bomb went off · saw each other
14 1:13 1v4 before the plant T · 100 HP · Apartmentslost - died in the first fight · saw them first
24 bomb 0:40 1v2 after the plant T · 4 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
31 flashes: 11 good, 2 weak, 12 wasted, 6 that hurt your team (3 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:37 goodblinded Z3MT1X 4.0 s (1.2 s white)
4 1:35 goodblinded Z3MT1X 4.7 s (1.9 s white), Drobovik 3.4 s (0.8 s white)
5 1:39 wastedno enemy blinded for long
5 1:30 wastedno enemy blinded for long
6 1:38 goodblinded Z3MT1X 3.4 s (0.8 s white)
6 1:34 misled a peekbarely blinded Drobovik 1.9 s (0.2 s white), Z3MT1X 1.0 s (0.1 s white) the enemy was barely blinded, and buchaboy peeked Z3MT1X 2.3 s after the pop; hit them first
7 1:44 blinded an enemy, but hurt the team tooblinded Drobovik 4.9 s (2.1 s white); blinded vargher 4.4 s on the move through Banana - took damage 0.1 s after the pop
8 1:36 misled a peekbarely blinded Z3MT1X 2.0 s (0.2 s white) the enemy was barely blinded, and vargher peeked Z3MT1X 2.4 s after the pop; hit them first
9 1:39 wastedbarely blinded BullDoser 1.0 s (0.1 s white), Drobovik 0.9 s (0.1 s white)
9 1:10 misled a peekbarely blinded Z3MT1X 1.9 s (0.2 s white), Адидас 1.0 s (0.1 s white), Drobovik 1.0 s (0.1 s white) the enemy was barely blinded, and yeat peeked Drobovik 0.2 s after the pop; got hit first
12 1:43 goodblinded BullDoser 4.0 s (1.3 s white), Адидас 3.9 s (1.2 s white)
12 1:40 blinded an enemy, but hurt the team tooblinded BullDoser 5.1 s (2.2 s white), Адидас 5.0 s (2.2 s white), Drobovik 4.5 s (1.7 s white); blinded vargher 4.3 s holding Banana - took damage 0.5 s after the pop
18 1:14 weakbarely blinded Drobovik 1.8 s (0.1 s white)
18 bomb 0:23 wastedno enemy blinded for long
19 bomb 0:28 wastedno enemy blinded for long; blinded ✪PrayZee ™ ✔ GuDeN 3.0 s holding Pit - safe
19 bomb 0:25 wastedno enemy blinded for long
21 1:10 goodblinded Reinhard Pollice 3.2 s (0.7 s white)
21 1:08 goodblinded Drobovik 3.9 s (1.2 s white), Reinhard Pollice 3.3 s (0.7 s white)
22 1:30 wastedno enemy blinded for long
22 1:28 wastedbarely blinded Адидас 0.6 s (0.0 s white); blinded vargher 4.6 s on the move through Banana - safe
23 1:30 weakbarely blinded Reinhard Pollice 1.8 s (0.1 s white); blinded themselves 3.1 s holding Middle - safe; blinded yeat 4.0 s on the move through Middle - safe; blinded ✪PrayZee ™ ✔ GuDeN 3.5 s on the move through Middle - safe; blinded vargher 4.1 s on the move through Middle - safe
24 1:36 wastedbarely blinded Drobovik 0.7 s (0.1 s white); blinded yeat 3.5 s on the move through Middle - safe; blinded ✪PrayZee ™ ✔ GuDeN 3.1 s holding Middle - safe; blinded vargher 4.0 s on the move through Middle - safe
24 1:33 goodblinded Drobovik 3.9 s (1.2 s white); blinded yeat 1.1 s holding Middle - safe
25 1:49 wastedno enemy blinded for long
25 1:32 goodblinded Адидас 4.7 s (1.9 s white)
26 1:26 blinded an enemy, but hurt the team tooblinded Drobovik 4.5 s (1.7 s white); blinded vargher 5.1 s holding Middle - took damage 0.5 s after the pop
27 1:25 goodblinded Z3MT1X 4.3 s (1.5 s white), Адидас 3.5 s (0.9 s white) yeat peeked Адидас 1.9 s after the pop - too early - the enemy had recovered; got hit first
28 1:34 wastedbarely blinded Drobovik 0.7 s (0.1 s white)
29 1:27 goodblinded Z3MT1X 4.3 s (1.5 s white), BullDoser 3.0 s (0.5 s white)
29 1:25 goodblinded Z3MT1X 4.9 s (2.1 s white), BullDoser 4.5 s (1.7 s white)
30 1:14 wastedno enemy blinded for long; blinded themselves 3.2 s on the move through Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
80 grenades: 78 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:42 punishedhit by BullDoser 0.6 s after throwing a smoke at Second Mid, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 769 units away; a jump throw
27 1:45 exposedan HE at Banana - seen by 1 enemy for 0.1 s, the nearest 904 units away; a running throw

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 12 of your 25 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:33 BullDoserBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 1:08 DrobovikUnderpasscover not used: 16 units away, they'd have seen only your headkilled them
20 1:10 АдидасBombsite Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 5 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 25 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:34 holdheld with Squx, 381 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms before Squx)
2 1:12 tradeyeat was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
2 0:58 holdheld with ✪PrayZee ™ ✔ GuDeN, 833 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before ✪PrayZee ™ ✔ GuDeN)
3 bomb 0:23 tradevargher was killed 815 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:39 tradeyeat was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
9 1:50 line of firestood in vargher's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
9 1:41 tradevargher was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
9 1:09 tradeyeat was killed 708 units away: you traded in 4,047 ms (pros: 2,031 ms)
9 bomb 0:18 trade✪PrayZee ™ ✔ GuDeN was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
10 1:19 tradevargher was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
11 1:18 tradevargher was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 holdheld with vargher, 695 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:35 holdheld with vargher, 351 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after vargher)
12 1:34 tradevargher was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
15 1:38 tradeyeat was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
16 1:44 in their waystood between vargher and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:43 tradeSqux was killed 159 units away: not traded within 5 s (pros: 625 ms)
17 1:45 holdheld with yeat, 129 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after yeat)
17 bomb 0:17 holdheld with ✪PrayZee ™ ✔ GuDeN, 989 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 bomb 0:13 tradevargher was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:32 trade✪PrayZee ™ ✔ GuDeN was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
19 1:26 holdheld with yeat, 225 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before yeat)
19 1:24 tradeyeat was killed 300 units away: not traded within 5 s (pros: 1,641 ms)
19 1:16 holdheld with ✪PrayZee ™ ✔ GuDeN, 645 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms after ✪PrayZee ™ ✔ GuDeN)
20 1:27 tradevargher was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
22 1:32 trade✪PrayZee ™ ✔ GuDeN was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
22 1:02 peek togetherpeeked the same enemy as vargher, 375 ms after them - late - your team-mate went first, as bait
22 1:02 peek togetherpeeked the same enemy as yeat, 188 ms after them - a double peek
22 1:02 holdheld with vargher, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after vargher)
22 1:02 holdheld with yeat, 669 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after yeat)
23 1:25 tradevargher was killed 232 units away: you traded in 1,469 ms (pros: 969 ms)
23 1:24 tradeyeat was killed 414 units away: you traded in 328 ms (pros: 1,641 ms)
23 1:23 peek togetherpeeked the same enemy as ✪PrayZee ™ ✔ GuDeN, 750 ms before them - early - you went first, alone
24 1:38 tradeSqux was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
24 1:29 tradevargher was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
24 1:11 tradeyeat was killed 555 units away: you traded in 2,969 ms (pros: 2,031 ms)
26 1:21 tradevargher was killed 182 units away: not traded within 5 s (pros: 969 ms)
27 1:47 tradeSqux was killed 240 units away: not traded within 5 s (pros: 969 ms)
27 1:22 tradevargher was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
27 1:21 tradeyeat was killed 365 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 Адидасhit themP2000703 ms–1.3°
1 bomb 0:33 BullDoserkilled by themGlock-18109 ms312 ms1.2°
2 1:22 BullDoserhit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
2 0:56 Адидасhit themFive-SeveN266 ms–1.4°
2 0:55 Адидасkilled by themAK-471250 ms1547 ms0.2°
3 bomb 0:13 Z3MT1Xkilled themMP9297 ms516 ms9.1°
4 1:16 Z3MT1Xkilled themM4A1-S328 ms328 ms0.5°
4 0:38 Reinhard Pollicekilled themM4A1-S234 ms234 ms1.3°
4 0:36 Адидасkilled by themGalil AR438 ms797 ms1.6°
4 0:36 Адидасhit themM4A4703 ms–12.4°
5 bomb 0:22 Z3MT1Xkilled themM4A4172 ms250 ms8.5°
6 1:32 Z3MT1Xhit themM4A4281 ms–1.7°
6 1:30 Z3MT1Xkilled by themAK-4794 ms391 ms1.1°
7 1:30 Drobovikkilled themM4A4125 ms1938 ms2.9°
7 1:30 Drobovikhit by themAK-47438 ms–7.0°
9 1:05 Drobovikkilled themM4A4359 ms547 ms0.7°
9 1:05 Drobovikhit by themGalil AR391 ms–1.5°
9 bomb 0:22 Z3MT1Xhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:20 Z3MT1Xhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:08 Z3MT1Xkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:11 Адидасkilled themM4A4688 ms688 ms3.3°
11 1:03 Z3MT1Xkilled by themAWP172 ms172 ms1.3°
12 1:34 Drobovikhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:33 BullDoserhit by themAK-47531 ms–20.8°
12 1:33 BullDoserhit themM4A4531 ms–0.9°
12 1:33 Drobovikkilled by themAK-47281 ms375 ms3.0°
13 1:41 BullDoserkilled by themP2000391 ms1859 ms4.4°
14 0:46 BullDoserkilled by themMP7359 ms844 ms0.3°
15 1:29 Адидасhit themGalil AR234 ms–1.0°
15 1:29 Адидасkilled by themM4A1-S359 ms672 ms0.9°
16 1:44 Drobovikhit by themMP9125 ms–6.0°
17 1:45 Drobovikkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:29 Адидасhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:08 Drobovikkilled themAK-47312 ms719 ms8.6°
19 1:25 Drobovikhit by themM4A4250 ms–1.2°
19 1:25 Drobovikkilled themAK-47297 ms594 ms1.0°
20 1:10 Адидасhit by themM4A4203 ms–1.5°
20 1:10 Адидасkilled themAK-47219 ms422 ms1.3°
20 1:08 Drobovikkilled by themDual Berettas203 ms344 ms4.4°
21 0:38 Z3MT1Xkilled by themMAG-7281 ms281 ms5.3°
22 1:02 Адидасhit by themAK-4778 ms–0.3°
22 bomb 0:29 Reinhard Pollicekilled by themAK-47344 ms438 ms1.8°
23 1:24 Reinhard Pollicekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:22 BullDoserkilled by themM4A4188 ms547 ms7.5°
24 1:22 Адидасhit themGalil AR344 ms–1.3°
24 1:22 Адидасhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:08 Z3MT1Xkilled themM4A1-S344 ms641 ms4.5°
24 bomb 0:26 BullDoserkilled themM4A1-S609 ms719 ms0.3°
24 bomb 0:23 Reinhard Pollicehit themM4A4203 ms–3.9°
24 bomb 0:23 Reinhard Pollicekilled by themAK-47344 ms344 ms10.8°
25 0:24 BullDoserkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:09 Drobovikkilled by themAK-47297 ms297 ms1.5°
27 1:16 Адидасkilled by themAK-47391 ms891 ms8.1°
28 1:44 Drobovikhit themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
29 1:44 Drobovikhit themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
29 0:56 Drobovikkilled themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
29 0:54 BullDoserkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
30 1:40 Адидасhit by themAK-47500 ms–11.7°
30 1:40 Адидасkilled themSCAR-20750 ms1000 ms1.9°
30 0:43 Drobovikkilled by themAK-47250 ms250 ms49.1°

Shots

You fired 24 of your 42 first shots too soon: 15 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 39 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 АдидасUSP-S1231fired while moving (119 u/s), too fast to be accurate - stop first1/225% / 45%
1 1:22 BullDoserUSP-S901fine - pros would have fired it too0/252% / 52%
1 1:21 BullDoserUSP-S906aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/15% / 39%
1 1:20 BullDoserUSP-S908fine - pros would have fired it too0/130% / 48%
1 bomb 0:35 DrobovikUSP-S663fired while moving (222 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 40%
1 bomb 0:34 DrobovikUSP-S575aim far off: your crosshair was about 9.5 player widths (308 units) off their body - get on target first0/21% / 47%
1 bomb 0:33 BullDoserUSP-S519fine - pros would have fired it too0/1cut short (a death, a reload)22% / 43%
2 0:56 АдидасFive-SeveN978fine - pros would have fired it too3/6cut short (a death, a reload)35% / 46%
3 0:59 АдидасMP91534fired while moving (93 u/s), too fast to be accurate - stop first0/21% / 44%
3 bomb 0:13 Z3MT1XMP9479too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target3/10killed them19% / 58%
4 1:16 Z3MT1XM4A1-S850fired while moving (80 u/s), too fast to be accurate - stop first1/5killed them37% / 60%
4 0:38 Reinhard PolliceM4A1-S634fine - pros would have fired it too1/4killed them61% / 61%
4 0:36 АдидасM4A1-S370fired while moving (203 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)16% / 47%
5 bomb 0:22 Z3MT1XM4A4260fine - pros would have fired it too2/7killed them59% / 59%
6 1:32 Z3MT1XM4A4790aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/821% / 61%
6 1:30 Z3MT1XM4A4788fine - pros would have fired it too1/1cut short (a death, a reload)64% / 64%
7 1:31 DrobovikM4A4488aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/723% / 62%
7 1:30 DrobovikM4A4479fired while moving (167 u/s), too fast to be accurate - stop first3/1425% / 54%
7 1:28 DrobovikM4A4481fired while moving (100 u/s), too fast to be accurate - stop first1/6killed them6% / 47%
9 1:05 DrobovikM4A41156fine - pros would have fired it too2/12killed them; 2 bullets after pros would have stopped33% / 57%
9 bomb 0:22 Z3MT1XM4A41055fired while moving (130 u/s), too fast to be accurate - stop first1/30cut short (a death, a reload); 23 bullets after pros would have stopped0% / 52%
9 bomb 0:17 Z3MT1XUSP-S976fine - pros would have fired it too0/528% / 38%
10 1:11 АдидасM4A4559fine - pros would have fired it too1/3killed them53% / 53%
12 1:34 BullDoserM4A4721fired while moving (88 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)0% / 46%
13 1:41 BullDoserGlock-18785fine - pros would have fired it too0/3cut short (a death, a reload)29% / 45%
14 0:46 BullDoserDesert Eagle1047fired while moving (108 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)43% / 59%
15 1:29 АдидасGalil AR957fine - pros would have fired it too2/6cut short (a death, a reload)75% / 75%
18 1:08 DrobovikAK-47422aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/10killed them26% / 56%
19 1:25 DrobovikAK-47641fine - pros would have fired it too4/7killed them35% / 46%
19 bomb 0:16 Z3MT1XAK-471356fine - pros would have fired it too0/83 bullets after pros would have stopped79% / 79%
19 bomb 0:13 Z3MT1XAK-471261aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/125% / 51%
20 1:10 АдидасAK-47735fine - pros would have fired it too3/9killed them56% / 57%
20 1:08 DrobovikAK-47325aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/1cut short (a death, a reload)2% / 64%
22 1:03 АдидасAK-47953fired while moving (178 u/s), too fast to be accurate - stop first0/13cut short (a death, a reload); 5 bullets after pros would have stopped0% / 50%
22 bomb 0:29 Reinhard PolliceAK-471149fired while moving (105 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)21% / 67%
23 1:22 BullDoserAK-47442fired while moving (181 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)0% / 52%
24 1:22 АдидасGalil AR1334fired while moving (80 u/s), too fast to be accurate - stop first1/146 bullets after pros would have stopped11% / 51%
24 1:08 Z3MT1XM4A1-S696fired while moving (79 u/s), too fast to be accurate - stop first4/7killed them12% / 53%
24 bomb 0:26 BullDoserM4A1-S789fine - pros would have fired it too2/9killed them35% / 51%
24 bomb 0:23 Reinhard PolliceM4A1-S818too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target1/2cut short (a death, a reload)34% / 61%
26 1:09 DrobovikAK-47555fine - pros would have fired it too0/1cut short (a death, a reload)46% / 47%
27 1:16 АдидасTec-9745fine - pros would have fired it too0/4cut short (a death, a reload)21% / 41%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.