Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 49 | 31% |
| AK-47 | 33 | 27% |
| M4A1-S | 19 | 53% |
| USP-S | 15 | 7% |
| Galil AR | 14 | 14% |
| Five-SeveN | 6 | 50% |
| MP9 | 6 | 50% |
| SCAR-20 | 6 | 33% |
| Tec-9 | 4 | 0% |
| Glock-18 | 3 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/151 | 17 1:45 | 1 kill (AK-47), a wallbang T | 3.0 |
| 34/151 | 24 1:08 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 22.9 s T | 1.8 |
| 42/151 | 4 1:16 | 2 kills (M4A1-S ×2), 1 through smoke, all headshots, in 38.1 s CT | 1.3 |
| 46/151 | 5 bomb 0:22 | 1 kill (M4A4), a wallbang CT | 1.0 |
| 54/151 | 23 1:24 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.0 |
| 81/151 | 19 1:25 | 1 kill (AK-47) T | 0.6 |
| 82/151 | 3 bomb 0:13 | 1 kill (MP9), 1 headshot CT | 0.6 |
| 91/151 | 18 1:07 | 1 kill (AK-47) T | 0.4 |
| 96/151 | 9 1:05 | 2 kills (M4A4 ×2), 1 through smoke, all headshots, in 45.4 s CT | 0.3 |
| 97/151 | 10 1:11 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 120/151 | 20 1:09 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 138/151 | 7 1:28 | 1 kill (M4A4) CT | -1.1 |
| 139/151 | 29 0:56 | 1 kill (SCAR-20), 1 through smoke, 1 headshot CT | -1.2 |
| 147/151 | 30 1:39 | 1 kill (SCAR-20) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:23 | 1v1 after the plant CT · 100 HP · Top Mid | won - defused it after 1 kill · first fight won, saw each other |
| 9 bomb 0:18 | 1v2 after the plant CT · 1 HP · Bombsite B | lost - saved, the bomb went off · saw each other |
| 14 1:13 | 1v4 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw them first |
| 24 bomb 0:40 | 1v2 after the plant T · 4 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
31 flashes: 11 good, 2 weak, 12 wasted, 6 that hurt your team (3 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:37 | good | blinded Z3MT1X 4.0 s (1.2 s white) |
| 4 1:35 | good | blinded Z3MT1X 4.7 s (1.9 s white), Drobovik 3.4 s (0.8 s white) |
| 5 1:39 | wasted | no enemy blinded for long |
| 5 1:30 | wasted | no enemy blinded for long |
| 6 1:38 | good | blinded Z3MT1X 3.4 s (0.8 s white) |
| 6 1:34 | misled a peek | barely blinded Drobovik 1.9 s (0.2 s white), Z3MT1X 1.0 s (0.1 s white) the enemy was barely blinded, and buchaboy peeked Z3MT1X 2.3 s after the pop; hit them first |
| 7 1:44 | blinded an enemy, but hurt the team too | blinded Drobovik 4.9 s (2.1 s white); blinded vargher 4.4 s on the move through Banana - took damage 0.1 s after the pop |
| 8 1:36 | misled a peek | barely blinded Z3MT1X 2.0 s (0.2 s white) the enemy was barely blinded, and vargher peeked Z3MT1X 2.4 s after the pop; hit them first |
| 9 1:39 | wasted | barely blinded BullDoser 1.0 s (0.1 s white), Drobovik 0.9 s (0.1 s white) |
| 9 1:10 | misled a peek | barely blinded Z3MT1X 1.9 s (0.2 s white), Адидас 1.0 s (0.1 s white), Drobovik 1.0 s (0.1 s white) the enemy was barely blinded, and yeat peeked Drobovik 0.2 s after the pop; got hit first |
| 12 1:43 | good | blinded BullDoser 4.0 s (1.3 s white), Адидас 3.9 s (1.2 s white) |
| 12 1:40 | blinded an enemy, but hurt the team too | blinded BullDoser 5.1 s (2.2 s white), Адидас 5.0 s (2.2 s white), Drobovik 4.5 s (1.7 s white); blinded vargher 4.3 s holding Banana - took damage 0.5 s after the pop |
| 18 1:14 | weak | barely blinded Drobovik 1.8 s (0.1 s white) |
| 18 bomb 0:23 | wasted | no enemy blinded for long |
| 19 bomb 0:28 | wasted | no enemy blinded for long; blinded ✪PrayZee ™ ✔ GuDeN 3.0 s holding Pit - safe |
| 19 bomb 0:25 | wasted | no enemy blinded for long |
| 21 1:10 | good | blinded Reinhard Pollice 3.2 s (0.7 s white) |
| 21 1:08 | good | blinded Drobovik 3.9 s (1.2 s white), Reinhard Pollice 3.3 s (0.7 s white) |
| 22 1:30 | wasted | no enemy blinded for long |
| 22 1:28 | wasted | barely blinded Адидас 0.6 s (0.0 s white); blinded vargher 4.6 s on the move through Banana - safe |
| 23 1:30 | weak | barely blinded Reinhard Pollice 1.8 s (0.1 s white); blinded themselves 3.1 s holding Middle - safe; blinded yeat 4.0 s on the move through Middle - safe; blinded ✪PrayZee ™ ✔ GuDeN 3.5 s on the move through Middle - safe; blinded vargher 4.1 s on the move through Middle - safe |
| 24 1:36 | wasted | barely blinded Drobovik 0.7 s (0.1 s white); blinded yeat 3.5 s on the move through Middle - safe; blinded ✪PrayZee ™ ✔ GuDeN 3.1 s holding Middle - safe; blinded vargher 4.0 s on the move through Middle - safe |
| 24 1:33 | good | blinded Drobovik 3.9 s (1.2 s white); blinded yeat 1.1 s holding Middle - safe |
| 25 1:49 | wasted | no enemy blinded for long |
| 25 1:32 | good | blinded Адидас 4.7 s (1.9 s white) |
| 26 1:26 | blinded an enemy, but hurt the team too | blinded Drobovik 4.5 s (1.7 s white); blinded vargher 5.1 s holding Middle - took damage 0.5 s after the pop |
| 27 1:25 | good | blinded Z3MT1X 4.3 s (1.5 s white), Адидас 3.5 s (0.9 s white) yeat peeked Адидас 1.9 s after the pop - too early - the enemy had recovered; got hit first |
| 28 1:34 | wasted | barely blinded Drobovik 0.7 s (0.1 s white) |
| 29 1:27 | good | blinded Z3MT1X 4.3 s (1.5 s white), BullDoser 3.0 s (0.5 s white) |
| 29 1:25 | good | blinded Z3MT1X 4.9 s (2.1 s white), BullDoser 4.5 s (1.7 s white) |
| 30 1:14 | wasted | no enemy blinded for long; blinded themselves 3.2 s on the move through Bombsite B - safe |
Throws
80 grenades: 78 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:42 | punished | hit by BullDoser 0.6 s after throwing a smoke at Second Mid, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 769 units away; a jump throw |
| 27 1:45 | exposed | an HE at Banana - seen by 1 enemy for 0.1 s, the nearest 904 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:33 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 1:08 | Underpass | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 20 1:10 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 5 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 25 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:34 | hold | held with Squx, 381 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms before Squx) |
| 2 1:12 | trade | yeat was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:58 | hold | held with ✪PrayZee ™ ✔ GuDeN, 833 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before ✪PrayZee ™ ✔ GuDeN) |
| 3 bomb 0:23 | trade | vargher was killed 815 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:39 | trade | yeat was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:50 | line of fire | stood in vargher's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 9 1:41 | trade | vargher was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:09 | trade | yeat was killed 708 units away: you traded in 4,047 ms (pros: 2,031 ms) |
| 9 bomb 0:18 | trade | ✪PrayZee ™ ✔ GuDeN was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:19 | trade | vargher was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:18 | trade | vargher was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | hold | held with vargher, 695 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:35 | hold | held with vargher, 351 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after vargher) |
| 12 1:34 | trade | vargher was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:38 | trade | yeat was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:44 | in their way | stood between vargher and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:43 | trade | Squx was killed 159 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:45 | hold | held with yeat, 129 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after yeat) |
| 17 bomb 0:17 | hold | held with ✪PrayZee ™ ✔ GuDeN, 989 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 bomb 0:13 | trade | vargher was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:32 | trade | ✪PrayZee ™ ✔ GuDeN was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:26 | hold | held with yeat, 225 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before yeat) |
| 19 1:24 | trade | yeat was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:16 | hold | held with ✪PrayZee ™ ✔ GuDeN, 645 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms after ✪PrayZee ™ ✔ GuDeN) |
| 20 1:27 | trade | vargher was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:32 | trade | ✪PrayZee ™ ✔ GuDeN was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:02 | peek together | peeked the same enemy as vargher, 375 ms after them - late - your team-mate went first, as bait |
| 22 1:02 | peek together | peeked the same enemy as yeat, 188 ms after them - a double peek |
| 22 1:02 | hold | held with vargher, 83 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after vargher) |
| 22 1:02 | hold | held with yeat, 669 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after yeat) |
| 23 1:25 | trade | vargher was killed 232 units away: you traded in 1,469 ms (pros: 969 ms) |
| 23 1:24 | trade | yeat was killed 414 units away: you traded in 328 ms (pros: 1,641 ms) |
| 23 1:23 | peek together | peeked the same enemy as ✪PrayZee ™ ✔ GuDeN, 750 ms before them - early - you went first, alone |
| 24 1:38 | trade | Squx was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:29 | trade | vargher was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:11 | trade | yeat was killed 555 units away: you traded in 2,969 ms (pros: 2,031 ms) |
| 26 1:21 | trade | vargher was killed 182 units away: not traded within 5 s (pros: 969 ms) |
| 27 1:47 | trade | Squx was killed 240 units away: not traded within 5 s (pros: 969 ms) |
| 27 1:22 | trade | vargher was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:21 | trade | yeat was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit them | P2000 | 703 ms | – | 1.3° | ||
| 1 bomb 0:33 | killed by them | Glock-18 | 109 ms | 312 ms | 1.2° | ||
| 2 1:22 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:56 | hit them | Five-SeveN | 266 ms | – | 1.4° | ||
| 2 0:55 | killed by them | AK-47 | 1250 ms | 1547 ms | 0.2° | ||
| 3 bomb 0:13 | killed them | MP9 | 297 ms | 516 ms | 9.1° | ||
| 4 1:16 | killed them | M4A1-S | 328 ms | 328 ms | 0.5° | ||
| 4 0:38 | killed them | M4A1-S | 234 ms | 234 ms | 1.3° | ||
| 4 0:36 | killed by them | Galil AR | 438 ms | 797 ms | 1.6° | ||
| 4 0:36 | hit them | M4A4 | 703 ms | – | 12.4° | ||
| 5 bomb 0:22 | killed them | M4A4 | 172 ms | 250 ms | 8.5° | ||
| 6 1:32 | hit them | M4A4 | 281 ms | – | 1.7° | ||
| 6 1:30 | killed by them | AK-47 | 94 ms | 391 ms | 1.1° | ||
| 7 1:30 | killed them | M4A4 | 125 ms | 1938 ms | 2.9° | ||
| 7 1:30 | hit by them | AK-47 | 438 ms | – | 7.0° | ||
| 9 1:05 | killed them | M4A4 | 359 ms | 547 ms | 0.7° | ||
| 9 1:05 | hit by them | Galil AR | 391 ms | – | 1.5° | ||
| 9 bomb 0:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:08 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:11 | killed them | M4A4 | 688 ms | 688 ms | 3.3° | ||
| 11 1:03 | killed by them | AWP | 172 ms | 172 ms | 1.3° | ||
| 12 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:33 | hit by them | AK-47 | 531 ms | – | 20.8° | ||
| 12 1:33 | hit them | M4A4 | 531 ms | – | 0.9° | ||
| 12 1:33 | killed by them | AK-47 | 281 ms | 375 ms | 3.0° | ||
| 13 1:41 | killed by them | P2000 | 391 ms | 1859 ms | 4.4° | ||
| 14 0:46 | killed by them | MP7 | 359 ms | 844 ms | 0.3° | ||
| 15 1:29 | hit them | Galil AR | 234 ms | – | 1.0° | ||
| 15 1:29 | killed by them | M4A1-S | 359 ms | 672 ms | 0.9° | ||
| 16 1:44 | hit by them | MP9 | 125 ms | – | 6.0° | ||
| 17 1:45 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:08 | killed them | AK-47 | 312 ms | 719 ms | 8.6° | ||
| 19 1:25 | hit by them | M4A4 | 250 ms | – | 1.2° | ||
| 19 1:25 | killed them | AK-47 | 297 ms | 594 ms | 1.0° | ||
| 20 1:10 | hit by them | M4A4 | 203 ms | – | 1.5° | ||
| 20 1:10 | killed them | AK-47 | 219 ms | 422 ms | 1.3° | ||
| 20 1:08 | killed by them | Dual Berettas | 203 ms | 344 ms | 4.4° | ||
| 21 0:38 | killed by them | MAG-7 | 281 ms | 281 ms | 5.3° | ||
| 22 1:02 | hit by them | AK-47 | 78 ms | – | 0.3° | ||
| 22 bomb 0:29 | killed by them | AK-47 | 344 ms | 438 ms | 1.8° | ||
| 23 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:22 | killed by them | M4A4 | 188 ms | 547 ms | 7.5° | ||
| 24 1:22 | hit them | Galil AR | 344 ms | – | 1.3° | ||
| 24 1:22 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:08 | killed them | M4A1-S | 344 ms | 641 ms | 4.5° | ||
| 24 bomb 0:26 | killed them | M4A1-S | 609 ms | 719 ms | 0.3° | ||
| 24 bomb 0:23 | hit them | M4A4 | 203 ms | – | 3.9° | ||
| 24 bomb 0:23 | killed by them | AK-47 | 344 ms | 344 ms | 10.8° | ||
| 25 0:24 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:09 | killed by them | AK-47 | 297 ms | 297 ms | 1.5° | ||
| 27 1:16 | killed by them | AK-47 | 391 ms | 891 ms | 8.1° | ||
| 28 1:44 | hit them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:44 | hit them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:56 | killed them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:54 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 30 1:40 | hit by them | AK-47 | 500 ms | – | 11.7° | ||
| 30 1:40 | killed them | SCAR-20 | 750 ms | 1000 ms | 1.9° | ||
| 30 0:43 | killed by them | AK-47 | 250 ms | 250 ms | 49.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | USP-S | 1231 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/2 | 25% / 45% | ||
| 1 1:22 | USP-S | 901 | fine - pros would have fired it too | 0/2 | 52% / 52% | ||
| 1 1:21 | USP-S | 906 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 5% / 39% | ||
| 1 1:20 | USP-S | 908 | fine - pros would have fired it too | 0/1 | 30% / 48% | ||
| 1 bomb 0:35 | USP-S | 663 | fired while moving (222 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 40% | |
| 1 bomb 0:34 | USP-S | 575 | aim far off: your crosshair was about 9.5 player widths (308 units) off their body - get on target first | 0/2 | 1% / 47% | ||
| 1 bomb 0:33 | USP-S | 519 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 22% / 43% | |
| 2 0:56 | Five-SeveN | 978 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 35% / 46% | |
| 3 0:59 | MP9 | 1534 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | 1% / 44% | ||
| 3 bomb 0:13 | MP9 | 479 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 3/10 | killed them | 19% / 58% | |
| 4 1:16 | M4A1-S | 850 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/5 | killed them | 37% / 60% | |
| 4 0:38 | M4A1-S | 634 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 4 0:36 | M4A1-S | 370 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 16% / 47% | |
| 5 bomb 0:22 | M4A4 | 260 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 6 1:32 | M4A4 | 790 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/8 | 21% / 61% | ||
| 6 1:30 | M4A4 | 788 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 64% / 64% | |
| 7 1:31 | M4A4 | 488 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/7 | 23% / 62% | ||
| 7 1:30 | M4A4 | 479 | fired while moving (167 u/s), too fast to be accurate - stop first | 3/14 | 25% / 54% | ||
| 7 1:28 | M4A4 | 481 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/6 | killed them | 6% / 47% | |
| 9 1:05 | M4A4 | 1156 | fine - pros would have fired it too | 2/12 | killed them; 2 bullets after pros would have stopped | 33% / 57% | |
| 9 bomb 0:22 | M4A4 | 1055 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/30 | cut short (a death, a reload); 23 bullets after pros would have stopped | 0% / 52% | |
| 9 bomb 0:17 | USP-S | 976 | fine - pros would have fired it too | 0/5 | 28% / 38% | ||
| 10 1:11 | M4A4 | 559 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 12 1:34 | M4A4 | 721 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 0% / 46% | |
| 13 1:41 | Glock-18 | 785 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 29% / 45% | |
| 14 0:46 | Desert Eagle | 1047 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 43% / 59% | |
| 15 1:29 | Galil AR | 957 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 75% / 75% | |
| 18 1:08 | AK-47 | 422 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/10 | killed them | 26% / 56% | |
| 19 1:25 | AK-47 | 641 | fine - pros would have fired it too | 4/7 | killed them | 35% / 46% | |
| 19 bomb 0:16 | AK-47 | 1356 | fine - pros would have fired it too | 0/8 | 3 bullets after pros would have stopped | 79% / 79% | |
| 19 bomb 0:13 | AK-47 | 1261 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 25% / 51% | ||
| 20 1:10 | AK-47 | 735 | fine - pros would have fired it too | 3/9 | killed them | 56% / 57% | |
| 20 1:08 | AK-47 | 325 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 64% | |
| 22 1:03 | AK-47 | 953 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/13 | cut short (a death, a reload); 5 bullets after pros would have stopped | 0% / 50% | |
| 22 bomb 0:29 | AK-47 | 1149 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 21% / 67% | |
| 23 1:22 | AK-47 | 442 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 0% / 52% | |
| 24 1:22 | Galil AR | 1334 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/14 | 6 bullets after pros would have stopped | 11% / 51% | |
| 24 1:08 | M4A1-S | 696 | fired while moving (79 u/s), too fast to be accurate - stop first | 4/7 | killed them | 12% / 53% | |
| 24 bomb 0:26 | M4A1-S | 789 | fine - pros would have fired it too | 2/9 | killed them | 35% / 51% | |
| 24 bomb 0:23 | M4A1-S | 818 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 1/2 | cut short (a death, a reload) | 34% / 61% | |
| 26 1:09 | AK-47 | 555 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 47% | |
| 27 1:16 | Tec-9 | 745 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 21% / 41% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.