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Inferno, tied 15-15 · Mon 09 Nov, 02:30

BullDoser26,658

The match

Aim

344 msTTD398 msTTK3.7°Crosshair↓40%1st bullet42%Spray19%Head62%Counter-strafe

Scoreboard

95ADR77%KAST

Positioning

Shots

16/35Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474224%
MP72846%
Glock-181520%
AWP1471%
P901362%
M4A41146%
P2000850%
SSG 08367%
Nova2100%
XM10141100%
P2501100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/15126 1:21 2 kills (AWP ×2), 2 through smoke, 1 headshot, in 13.3 s CT6.8
7/15129 0:54 3 kills (AWP ×2, AK-47), 2 through smoke, 1 headshot, in 24.9 s T6.3
14/15120 1:34 2 kills (AWP ×2), 1 through smoke, in 34.2 s CT4.0
27/15121 1:08 1 kill (AWP), a wallbang, 1 headshot CT2.3
32/15118 1:25 2 kills (AWP ×2), in 34.9 s CT2.0
47/1511 bomb 0:33 2 kills (Glock ×2), all headshots, in 3.1 s T1.0
49/1516 1:21 1 kill (AWP) T1.0
55/15124 1:38 1 kill (AWP) CT1.0
56/15125 0:24 1 kill (AWP), 1 headshot CT1.0
58/15127 1:47 1 kill (AWP) CT1.0
62/15115 1:25 1 kill (MP7) CT0.9
68/15111 bomb 0:36 1 kill (Scout) T0.8
70/15114 0:46 1 kill (MP7), 1 headshot CT0.8
74/15122 1:32 1 kill (AWP) CT0.8
77/1519 1:41 1 kill (P90) T0.7
113/15113 1:40 1 kill (P2000) CT-0.2
114/15112 1:34 1 kill (AK-47) T-0.2
119/1515 0:52 1 kill (Nova), 1 headshot T-0.3
143/1512 1:22 1 kill (MP7) T-1.5
146/15123 1:22 1 kill (M4A4) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:30 1v1 after the plant T · 100 HP · Bombsite Awon - killed them · first fight won, saw each other
6 1:13 1v3 before the plant T · 100 HP · Lower Midlost - died later · saw each other
18 bomb 0:34 1v3 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · first fight won, saw each other
22 bomb 0:26 1v2 after the plant CT · 100 HP · Ruinslost - died in the first fight · saw each other
29 bomb 0:35 1v2 after the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:42 wastedbarely blinded ✪PrayZee ™ ✔ GuDeN 1.2 s (0.1 s white)
12 1:24 wastedno enemy blinded for long
17 1:22 weakbarely blinded ✪PrayZee ™ ✔ GuDeN 1.6 s (0.1 s white)
21 1:27 goodblinded vargher 4.2 s (1.5 s white), ✪PrayZee ™ ✔ GuDeN 3.9 s (1.1 s white)
24 1:23 wastedno enemy blinded for long
26 1:22 wastedbarely blinded buchaboy 1.0 s (0.1 s white), vargher 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 37 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
25 0:17 exposedan HE at Library - seen by 1 enemy for 0.1 s, the nearest 1385 units away; a running throw
26 1:24 exposeda flash at Arch - seen by 1 enemy for 0.5 s, the nearest 783 units away

Positioning

In 4 of your 51 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 36 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 0:58 ✪PrayZee ™ ✔ GuDeNBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
6 1:22 ✪PrayZee ™ ✔ GuDeNT Rampcover not used: 16 units away, they'd have seen only your headkilled them
8 1:30 SquxApartmentscover not used: 16 units away, they'd have seen only your headdied
24 bomb 0:26 buchaboyBombsite Bcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 8 of the 19 team-mates killed near you, 5 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeZ3MT1X was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
1 1:20 tradeАдидас was killed 249 units away: not traded within 5 s (pros: 969 ms)
1 bomb 0:30 tradeDrobovik was killed 297 units away: you traded in 484 ms (pros: 1,641 ms)
2 1:40 line of firestood in Drobovik's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
2 1:38 line of firestood in Drobovik's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:37 line of firestood in Drobovik's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:25 holdheld with Z3MT1X, 334 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,938 ms after Z3MT1X)
3 1:08 peek togetherpeeked the same enemy as Адидас, 953 ms after them - late - your team-mate went first, as bait
5 0:53 tradeАдидас was killed 344 units away: not traded within 5 s (pros: 1,641 ms)
5 0:53 peek togetherpeeked the same enemy as Reinhard Pollice, 938 ms after them - late - your team-mate went first, as bait
5 0:52 tradeReinhard Pollice was killed 228 units away: you traded in 141 ms (pros: 625 ms)
5 0:51 peek togetherpeeked the same enemy as Drobovik, 781 ms before them - early - you went first, alone
7 1:30 holdheld with Drobovik, 593 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:28 tradeDrobovik was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
9 1:13 tradeReinhard Pollice was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
11 1:42 holdheld with Drobovik, 787 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 875 ms before Drobovik)
11 1:42 holdheld with Адидас, 378 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 562 ms before Адидас)
11 bomb 0:40 tradeDrobovik was killed 569 units away: you traded in 4,062 ms (pros: 2,031 ms)
12 1:34 tradeАдидас was killed 92 units away: you traded in 156 ms (pros: 625 ms)
12 1:34 holdheld with Drobovik, 127 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Drobovik)
13 1:39 holdheld with Адидас, 448 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms after Адидас)
13 1:38 in their waystood between Reinhard Pollice and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:37 line of firestood in Reinhard Pollice's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:45 tradeDrobovik was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:34 tradeReinhard Pollice was killed 2054 units away: you traded in 2,109 ms (pros: 2,609 ms)
20 1:12 tradeZ3MT1X was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
21 1:09 peek togetherpeeked the same enemy as Адидас, 828 ms after them - late - your team-mate went first, as bait
22 bomb 0:27 tradeReinhard Pollice was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
23 1:24 tradeReinhard Pollice was killed 1306 units away: you traded in 1,594 ms (pros: 2,609 ms)
25 0:14 tradeАдидас was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
29 0:56 tradeDrobovik was killed 278 units away: you traded in 1,969 ms (pros: 1,641 ms)
29 0:48 tradeZ3MT1X was killed 230 units away: you traded in 1,438 ms (pros: 969 ms)
29 bomb 0:35 tradeReinhard Pollice was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
30 1:28 tradeReinhard Pollice was killed 722 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 buchaboykilled themGlock-18109 ms312 ms1.2°
1 bomb 0:30 vargherkilled themGlock-18438 ms438 ms7.5°
2 1:22 vargherkilled themMP7531 ms766 ms1.1°
2 1:22 buchaboyhit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
2 0:57 ✪PrayZee ™ ✔ GuDeNkilled by themMAC-10531 ms1281 ms9.3°
2 0:56 ✪PrayZee ™ ✔ GuDeNhit themMP7453 ms–43.7°
3 1:18 yeathit by themM4A4422 ms–4.7°
3 1:18 yeathit themNova531 ms–35.4°
3 1:08 ✪PrayZee ™ ✔ GuDeNkilled by themAK-47156 ms156 ms0.7°
4 1:38 Squxkilled by themMP9203 ms562 ms3.6°
4 1:38 Squxhit themXM1014266 ms–1.2°
5 0:52 Squxkilled themNova328 ms328 ms2.1°
5 0:51 ✪PrayZee ™ ✔ GuDeNkilled by themAWP203 ms203 ms8.2°
6 1:21 ✪PrayZee ™ ✔ GuDeNkilled themAWP250 ms250 ms0.5°
6 0:33 Squxkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 0:32 Squxhit themP250281 ms–9.4°
7 1:23 vargherkilled by themAK-47406 ms812 ms7.5°
8 1:31 ✪PrayZee ™ ✔ GuDeNhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:29 Squxhit themAK-47312 ms–5.2°
8 1:29 Squxkilled by themAWP328 ms328 ms2.1°
9 1:42 vargherkilled themP90328 ms969 ms6.1°
9 1:42 vargherhit by themAK-47406 ms–2.4°
9 1:07 ✪PrayZee ™ ✔ GuDeNhit themP9094 ms–0.7°
9 1:07 ✪PrayZee ™ ✔ GuDeNkilled by themAWP109 ms109 ms7.3°
10 1:37 Squxkilled by themM4A1-S172 ms281 ms1.0°
11 1:41 Squxhit themSSG 08578 ms–0.5°
11 1:41 Squxhit by themAK-47750 ms–1.6°
11 bomb 0:36 Squxkilled themSSG 08266 ms266 ms2.7°
12 1:40 vargherhit by themM4A4281 ms–1.1°
12 1:40 vargherhit themAK-47438 ms–10.4°
12 1:34 vargherkilled themAK-47141 ms141 ms1.0°
12 1:33 buchaboyhit themAK-47531 ms–20.8°
12 1:33 buchaboyhit by themM4A4531 ms–0.9°
13 1:41 buchaboykilled themP2000391 ms1859 ms4.4°
13 1:38 vargherhit by themGlock-18641 ms–8.4°
13 1:37 Squxkilled by themGlock-18281 ms281 ms13.3°
14 0:46 buchaboykilled themMP7359 ms844 ms0.3°
15 1:25 Squxkilled themMP7250 ms656 ms0.5°
17 1:22 vargherhit themAK-47438 ms–34.8°
17 1:22 vargherkilled by themAK-47516 ms812 ms12.1°
18 1:25 Squxkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:32 ✪PrayZee ™ ✔ GuDeNkilled themAWP344 ms344 ms0.9°
19 1:46 ✪PrayZee ™ ✔ GuDeNkilled by themAWP141 ms141 ms0.3°
20 1:34 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:34 Squxkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 0:59 ✪PrayZee ™ ✔ GuDeNkilled themAWP391 ms391 ms2.6°
21 1:35 vargherhit by themAK-47406 ms–7.6°
21 1:08 yeatkilled themAWP578 ms578 ms4.9°
22 1:32 ✪PrayZee ™ ✔ GuDeNkilled themAWP406 ms406 ms1.2°
22 bomb 0:25 vargherkilled by themAK-47266 ms266 ms1.6°
23 1:22 buchaboykilled themM4A4188 ms547 ms7.5°
23 1:22 ✪PrayZee ™ ✔ GuDeNhit themM4A4203 ms–13.1°
23 1:22 ✪PrayZee ™ ✔ GuDeNkilled by themAWP219 ms219 ms10.3°
24 1:38 Squxkilled themAWP250 ms250 ms1.8°
24 bomb 0:26 buchaboykilled by themM4A1-S609 ms719 ms0.3°
25 0:24 buchaboykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
25 0:15 Squxhit by themAK-47438 ms–0.2°
25 0:09 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:21 vargherkilled themAWP1484 ms1484 ms7.7°
26 1:08 Squxkilled themAWP344 ms344 ms3.7°
27 1:47 Squxkilled themAWP219 ms219 ms2.0°
28 1:31 ✪PrayZee ™ ✔ GuDeNkilled by themAWP188 ms188 ms1.5°
29 0:54 buchaboykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 0:47 vargherkilled themAWP312 ms312 ms8.8°
29 bomb 0:30 yeathit by themM4A41391 ms–25.8°
29 bomb 0:30 yeatkilled themAK-471406 ms2000 ms45.4°
29 bomb 0:28 ✪PrayZee ™ ✔ GuDeNkilled by themP250875 ms875 ms3.0°
30 1:19 Squxkilled by themM4A4797 ms891 ms30.1°

Shots

You fired 16 of your 35 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 buchaboyGlock-18959fired while moving (229 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
1 1:22 buchaboyGlock-18904fired while moving (171 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 50%
1 1:20 buchaboyGlock-18908fired while moving (156 u/s), too fast to be accurate - stop first0/454% / 57%
1 bomb 0:35 buchaboyGlock-18551too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/530% / 60%
1 bomb 0:33 buchaboyGlock-18520fine - pros would have fired it too2/3killed them23% / 45%
1 bomb 0:32 SquxGlock-18462aim far off: your crosshair was about 12.5 player widths (398 units) off their body - get on target first0/11% / 47%
2 1:22 vargherMP7777fired while moving (220 u/s), too fast to be accurate - stop first3/11killed them10% / 58%
2 0:57 ✪PrayZee ™ ✔ GuDeNMP7279fine - pros would have fired it too1/7cut short (a death, a reload)31% / 54%
6 1:21 ✪PrayZee ™ ✔ GuDeNAWP1508fine - pros would have fired it too1/1killed them74% / 74%
6 0:32 SquxP250174fine - pros would have fired it too1/1cut short (a death, a reload)48% / 55%
8 1:29 SquxAK-47458fired while moving (215 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)22% / 56%
9 1:42 vargherP90698fired while moving (139 u/s), too fast to be accurate - stop first7/17killed them36% / 51%
9 1:07 ✪PrayZee ™ ✔ GuDeNP90242fine - pros would have fired it too1/2cut short (a death, a reload)70% / 70%
12 1:40 vargherAK-47693aim far off: your crosshair was about 3 player widths (104 units) off their body - get on target first2/121% / 47%
12 1:34 vargherAK-47559fired while moving (147 u/s), too fast to be accurate - stop first3/15killed them12% / 46%
13 1:41 buchaboyP2000823fine - pros would have fired it too4/7killed them52% / 52%
13 1:38 vargherP2000391fine - pros would have fired it too0/439% / 45%
14 0:46 buchaboyMP71048fine - pros would have fired it too4/10killed them53% / 61%
15 1:25 SquxMP7693fired while moving (188 u/s), too fast to be accurate - stop first6/13killed them29% / 47%
18 bomb 0:32 ✪PrayZee ™ ✔ GuDeNAWP1636fine - pros would have fired it too1/1killed them70% / 70%
20 0:59 ✪PrayZee ™ ✔ GuDeNAWP1060fine - pros would have fired it too1/1killed them64% / 82%
21 1:35 vargherAWP1118aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/123% / 73%
21 1:08 yeatAWP1397fine - pros would have fired it too1/1killed them80% / 80%
22 1:32 ✪PrayZee ™ ✔ GuDeNAWP1180fine - pros would have fired it too1/1killed them83% / 83%
22 bomb 0:29 buchaboyAWP1767aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)22% / 74%
23 1:24 yeatM4A4171fired while moving (142 u/s), too fast to be accurate - stop first0/563% / 75%
24 1:38 SquxAWP938fine - pros would have fired it too1/1killed them66% / 66%
25 0:14 SquxAWP1401fine - pros would have fired it too0/168% / 71%
26 1:45 yeatAWP1854fine - pros would have fired it too0/167% / 67%
26 1:21 vargherAWP923fine - pros would have fired it too1/1killed them75% / 75%
26 1:08 SquxAWP688fine - pros would have fired it too1/1killed them78% / 78%
27 1:47 SquxAWP1273fine - pros would have fired it too1/1killed them72% / 72%
28 1:31 ✪PrayZee ™ ✔ GuDeNAK-47822fired while moving (83 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 46%
29 0:47 vargherAWP697fine - pros would have fired it too1/1killed them79% / 79%
29 bomb 0:31 yeatAK-47192aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/25killed them23% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.