Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 24% |
| MP7 | 28 | 46% |
| Glock-18 | 15 | 20% |
| AWP | 14 | 71% |
| P90 | 13 | 62% |
| M4A4 | 11 | 46% |
| P2000 | 8 | 50% |
| SSG 08 | 3 | 67% |
| Nova | 2 | 100% |
| XM1014 | 1 | 100% |
| P250 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/151 | 26 1:21 | 2 kills (AWP ×2), 2 through smoke, 1 headshot, in 13.3 s CT | 6.8 |
| 7/151 | 29 0:54 | 3 kills (AWP ×2, AK-47), 2 through smoke, 1 headshot, in 24.9 s T | 6.3 |
| 14/151 | 20 1:34 | 2 kills (AWP ×2), 1 through smoke, in 34.2 s CT | 4.0 |
| 27/151 | 21 1:08 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.3 |
| 32/151 | 18 1:25 | 2 kills (AWP ×2), in 34.9 s CT | 2.0 |
| 47/151 | 1 bomb 0:33 | 2 kills (Glock ×2), all headshots, in 3.1 s T | 1.0 |
| 49/151 | 6 1:21 | 1 kill (AWP) T | 1.0 |
| 55/151 | 24 1:38 | 1 kill (AWP) CT | 1.0 |
| 56/151 | 25 0:24 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 58/151 | 27 1:47 | 1 kill (AWP) CT | 1.0 |
| 62/151 | 15 1:25 | 1 kill (MP7) CT | 0.9 |
| 68/151 | 11 bomb 0:36 | 1 kill (Scout) T | 0.8 |
| 70/151 | 14 0:46 | 1 kill (MP7), 1 headshot CT | 0.8 |
| 74/151 | 22 1:32 | 1 kill (AWP) CT | 0.8 |
| 77/151 | 9 1:41 | 1 kill (P90) T | 0.7 |
| 113/151 | 13 1:40 | 1 kill (P2000) CT | -0.2 |
| 114/151 | 12 1:34 | 1 kill (AK-47) T | -0.2 |
| 119/151 | 5 0:52 | 1 kill (Nova), 1 headshot T | -0.3 |
| 143/151 | 2 1:22 | 1 kill (MP7) T | -1.5 |
| 146/151 | 23 1:22 | 1 kill (M4A4) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:30 | 1v1 after the plant T · 100 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 6 1:13 | 1v3 before the plant T · 100 HP · Lower Mid | lost - died later · saw each other |
| 18 bomb 0:34 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw each other |
| 22 bomb 0:26 | 1v2 after the plant CT · 100 HP · Ruins | lost - died in the first fight · saw each other |
| 29 bomb 0:35 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:42 | wasted | barely blinded ✪PrayZee ™ ✔ GuDeN 1.2 s (0.1 s white) |
| 12 1:24 | wasted | no enemy blinded for long |
| 17 1:22 | weak | barely blinded ✪PrayZee ™ ✔ GuDeN 1.6 s (0.1 s white) |
| 21 1:27 | good | blinded vargher 4.2 s (1.5 s white), ✪PrayZee ™ ✔ GuDeN 3.9 s (1.1 s white) |
| 24 1:23 | wasted | no enemy blinded for long |
| 26 1:22 | wasted | barely blinded buchaboy 1.0 s (0.1 s white), vargher 1.0 s (0.1 s white) |
Throws
39 grenades: 37 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 25 0:17 | exposed | an HE at Library - seen by 1 enemy for 0.1 s, the nearest 1385 units away; a running throw |
| 26 1:24 | exposed | a flash at Arch - seen by 1 enemy for 0.5 s, the nearest 783 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 0:58 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 6 1:22 | T Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 8 1:30 | Apartments | cover not used: 16 units away, they'd have seen only your head | died | ||
| 24 bomb 0:26 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 8 of the 19 team-mates killed near you, 5 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | Z3MT1X was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:20 | trade | Адидас was killed 249 units away: not traded within 5 s (pros: 969 ms) |
| 1 bomb 0:30 | trade | Drobovik was killed 297 units away: you traded in 484 ms (pros: 1,641 ms) |
| 2 1:40 | line of fire | stood in Drobovik's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 2 1:38 | line of fire | stood in Drobovik's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:37 | line of fire | stood in Drobovik's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:25 | hold | held with Z3MT1X, 334 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,938 ms after Z3MT1X) |
| 3 1:08 | peek together | peeked the same enemy as Адидас, 953 ms after them - late - your team-mate went first, as bait |
| 5 0:53 | trade | Адидас was killed 344 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:53 | peek together | peeked the same enemy as Reinhard Pollice, 938 ms after them - late - your team-mate went first, as bait |
| 5 0:52 | trade | Reinhard Pollice was killed 228 units away: you traded in 141 ms (pros: 625 ms) |
| 5 0:51 | peek together | peeked the same enemy as Drobovik, 781 ms before them - early - you went first, alone |
| 7 1:30 | hold | held with Drobovik, 593 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:28 | trade | Drobovik was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:13 | trade | Reinhard Pollice was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:42 | hold | held with Drobovik, 787 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 875 ms before Drobovik) |
| 11 1:42 | hold | held with Адидас, 378 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 562 ms before Адидас) |
| 11 bomb 0:40 | trade | Drobovik was killed 569 units away: you traded in 4,062 ms (pros: 2,031 ms) |
| 12 1:34 | trade | Адидас was killed 92 units away: you traded in 156 ms (pros: 625 ms) |
| 12 1:34 | hold | held with Drobovik, 127 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Drobovik) |
| 13 1:39 | hold | held with Адидас, 448 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms after Адидас) |
| 13 1:38 | in their way | stood between Reinhard Pollice and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:37 | line of fire | stood in Reinhard Pollice's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:45 | trade | Drobovik was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:34 | trade | Reinhard Pollice was killed 2054 units away: you traded in 2,109 ms (pros: 2,609 ms) |
| 20 1:12 | trade | Z3MT1X was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:09 | peek together | peeked the same enemy as Адидас, 828 ms after them - late - your team-mate went first, as bait |
| 22 bomb 0:27 | trade | Reinhard Pollice was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:24 | trade | Reinhard Pollice was killed 1306 units away: you traded in 1,594 ms (pros: 2,609 ms) |
| 25 0:14 | trade | Адидас was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:56 | trade | Drobovik was killed 278 units away: you traded in 1,969 ms (pros: 1,641 ms) |
| 29 0:48 | trade | Z3MT1X was killed 230 units away: you traded in 1,438 ms (pros: 969 ms) |
| 29 bomb 0:35 | trade | Reinhard Pollice was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:28 | trade | Reinhard Pollice was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | killed them | Glock-18 | 109 ms | 312 ms | 1.2° | ||
| 1 bomb 0:30 | killed them | Glock-18 | 438 ms | 438 ms | 7.5° | ||
| 2 1:22 | killed them | MP7 | 531 ms | 766 ms | 1.1° | ||
| 2 1:22 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:57 | killed by them | MAC-10 | 531 ms | 1281 ms | 9.3° | ||
| 2 0:56 | hit them | MP7 | 453 ms | – | 43.7° | ||
| 3 1:18 | hit by them | M4A4 | 422 ms | – | 4.7° | ||
| 3 1:18 | hit them | Nova | 531 ms | – | 35.4° | ||
| 3 1:08 | killed by them | AK-47 | 156 ms | 156 ms | 0.7° | ||
| 4 1:38 | killed by them | MP9 | 203 ms | 562 ms | 3.6° | ||
| 4 1:38 | hit them | XM1014 | 266 ms | – | 1.2° | ||
| 5 0:52 | killed them | Nova | 328 ms | 328 ms | 2.1° | ||
| 5 0:51 | killed by them | AWP | 203 ms | 203 ms | 8.2° | ||
| 6 1:21 | killed them | AWP | 250 ms | 250 ms | 0.5° | ||
| 6 0:33 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:32 | hit them | P250 | 281 ms | – | 9.4° | ||
| 7 1:23 | killed by them | AK-47 | 406 ms | 812 ms | 7.5° | ||
| 8 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:29 | hit them | AK-47 | 312 ms | – | 5.2° | ||
| 8 1:29 | killed by them | AWP | 328 ms | 328 ms | 2.1° | ||
| 9 1:42 | killed them | P90 | 328 ms | 969 ms | 6.1° | ||
| 9 1:42 | hit by them | AK-47 | 406 ms | – | 2.4° | ||
| 9 1:07 | hit them | P90 | 94 ms | – | 0.7° | ||
| 9 1:07 | killed by them | AWP | 109 ms | 109 ms | 7.3° | ||
| 10 1:37 | killed by them | M4A1-S | 172 ms | 281 ms | 1.0° | ||
| 11 1:41 | hit them | SSG 08 | 578 ms | – | 0.5° | ||
| 11 1:41 | hit by them | AK-47 | 750 ms | – | 1.6° | ||
| 11 bomb 0:36 | killed them | SSG 08 | 266 ms | 266 ms | 2.7° | ||
| 12 1:40 | hit by them | M4A4 | 281 ms | – | 1.1° | ||
| 12 1:40 | hit them | AK-47 | 438 ms | – | 10.4° | ||
| 12 1:34 | killed them | AK-47 | 141 ms | 141 ms | 1.0° | ||
| 12 1:33 | hit them | AK-47 | 531 ms | – | 20.8° | ||
| 12 1:33 | hit by them | M4A4 | 531 ms | – | 0.9° | ||
| 13 1:41 | killed them | P2000 | 391 ms | 1859 ms | 4.4° | ||
| 13 1:38 | hit by them | Glock-18 | 641 ms | – | 8.4° | ||
| 13 1:37 | killed by them | Glock-18 | 281 ms | 281 ms | 13.3° | ||
| 14 0:46 | killed them | MP7 | 359 ms | 844 ms | 0.3° | ||
| 15 1:25 | killed them | MP7 | 250 ms | 656 ms | 0.5° | ||
| 17 1:22 | hit them | AK-47 | 438 ms | – | 34.8° | ||
| 17 1:22 | killed by them | AK-47 | 516 ms | 812 ms | 12.1° | ||
| 18 1:25 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:32 | killed them | AWP | 344 ms | 344 ms | 0.9° | ||
| 19 1:46 | killed by them | AWP | 141 ms | 141 ms | 0.3° | ||
| 20 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:34 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:59 | killed them | AWP | 391 ms | 391 ms | 2.6° | ||
| 21 1:35 | hit by them | AK-47 | 406 ms | – | 7.6° | ||
| 21 1:08 | killed them | AWP | 578 ms | 578 ms | 4.9° | ||
| 22 1:32 | killed them | AWP | 406 ms | 406 ms | 1.2° | ||
| 22 bomb 0:25 | killed by them | AK-47 | 266 ms | 266 ms | 1.6° | ||
| 23 1:22 | killed them | M4A4 | 188 ms | 547 ms | 7.5° | ||
| 23 1:22 | hit them | M4A4 | 203 ms | – | 13.1° | ||
| 23 1:22 | killed by them | AWP | 219 ms | 219 ms | 10.3° | ||
| 24 1:38 | killed them | AWP | 250 ms | 250 ms | 1.8° | ||
| 24 bomb 0:26 | killed by them | M4A1-S | 609 ms | 719 ms | 0.3° | ||
| 25 0:24 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 0:15 | hit by them | AK-47 | 438 ms | – | 0.2° | ||
| 25 0:09 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:21 | killed them | AWP | 1484 ms | 1484 ms | 7.7° | ||
| 26 1:08 | killed them | AWP | 344 ms | 344 ms | 3.7° | ||
| 27 1:47 | killed them | AWP | 219 ms | 219 ms | 2.0° | ||
| 28 1:31 | killed by them | AWP | 188 ms | 188 ms | 1.5° | ||
| 29 0:54 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:47 | killed them | AWP | 312 ms | 312 ms | 8.8° | ||
| 29 bomb 0:30 | hit by them | M4A4 | 1391 ms | – | 25.8° | ||
| 29 bomb 0:30 | killed them | AK-47 | 1406 ms | 2000 ms | 45.4° | ||
| 29 bomb 0:28 | killed by them | P250 | 875 ms | 875 ms | 3.0° | ||
| 30 1:19 | killed by them | M4A4 | 797 ms | 891 ms | 30.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Glock-18 | 959 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 1 1:22 | Glock-18 | 904 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 50% | |
| 1 1:20 | Glock-18 | 908 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/4 | 54% / 57% | ||
| 1 bomb 0:35 | Glock-18 | 551 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/5 | 30% / 60% | ||
| 1 bomb 0:33 | Glock-18 | 520 | fine - pros would have fired it too | 2/3 | killed them | 23% / 45% | |
| 1 bomb 0:32 | Glock-18 | 462 | aim far off: your crosshair was about 12.5 player widths (398 units) off their body - get on target first | 0/1 | 1% / 47% | ||
| 2 1:22 | MP7 | 777 | fired while moving (220 u/s), too fast to be accurate - stop first | 3/11 | killed them | 10% / 58% | |
| 2 0:57 | MP7 | 279 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 31% / 54% | |
| 6 1:21 | AWP | 1508 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 6 0:32 | P250 | 174 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 55% | |
| 8 1:29 | AK-47 | 458 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 22% / 56% | |
| 9 1:42 | P90 | 698 | fired while moving (139 u/s), too fast to be accurate - stop first | 7/17 | killed them | 36% / 51% | |
| 9 1:07 | P90 | 242 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 70% / 70% | |
| 12 1:40 | AK-47 | 693 | aim far off: your crosshair was about 3 player widths (104 units) off their body - get on target first | 2/12 | 1% / 47% | ||
| 12 1:34 | AK-47 | 559 | fired while moving (147 u/s), too fast to be accurate - stop first | 3/15 | killed them | 12% / 46% | |
| 13 1:41 | P2000 | 823 | fine - pros would have fired it too | 4/7 | killed them | 52% / 52% | |
| 13 1:38 | P2000 | 391 | fine - pros would have fired it too | 0/4 | 39% / 45% | ||
| 14 0:46 | MP7 | 1048 | fine - pros would have fired it too | 4/10 | killed them | 53% / 61% | |
| 15 1:25 | MP7 | 693 | fired while moving (188 u/s), too fast to be accurate - stop first | 6/13 | killed them | 29% / 47% | |
| 18 bomb 0:32 | AWP | 1636 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 20 0:59 | AWP | 1060 | fine - pros would have fired it too | 1/1 | killed them | 64% / 82% | |
| 21 1:35 | AWP | 1118 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 23% / 73% | ||
| 21 1:08 | AWP | 1397 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 22 1:32 | AWP | 1180 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 22 bomb 0:29 | AWP | 1767 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 74% | |
| 23 1:24 | M4A4 | 171 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/5 | 63% / 75% | ||
| 24 1:38 | AWP | 938 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 25 0:14 | AWP | 1401 | fine - pros would have fired it too | 0/1 | 68% / 71% | ||
| 26 1:45 | AWP | 1854 | fine - pros would have fired it too | 0/1 | 67% / 67% | ||
| 26 1:21 | AWP | 923 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 26 1:08 | AWP | 688 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 27 1:47 | AWP | 1273 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 28 1:31 | AK-47 | 822 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 46% | |
| 29 0:47 | AWP | 697 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 29 bomb 0:31 | AK-47 | 192 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/25 | killed them | 23% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.