Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 30 | 43% |
| USP-S | 15 | 27% |
| MAC-10 | 14 | 0% |
| Glock-18 | 12 | 8% |
| Galil AR | 12 | 42% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/75 | 2 1:17 | 2 kills (Galil ×2), 1 headshot, in 2.3 s T | 1.1 |
| 25/75 | 9 1:17 | 2 kills (AK-47 ×2), 1 headshot, in 18.8 s T | 1.0 |
| 28/75 | 10 1:27 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 57/75 | 13 1:31 | 2 kills (USP-S ×2), all headshots, in 9.5 s CT | -0.0 |
| 68/75 | 7 1:14 | 1 kill (AK-47) T | -1.3 |
| 73/75 | 8 1:36 | 1 kill (AK-47) T | -1.5 |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | wasted | no enemy blinded for long |
| 9 0:53 | blinded an enemy, but hurt the team too | blinded R҈O༙D͜͡𝑅𝑰G̶𝙊 3.5 s (0.9 s white); blinded LOKU 3.9 s holding Bombsite A - an enemy could see them |
Throws
16 grenades: 14 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 0:55 | punished | killed by R҈O༙D͜͡𝑅𝑰G̶𝙊 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 1171 units away |
| 10 1:13 | exposed | a smoke at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 1495 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:39 | trade | Vanila was killed 625 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:59 | hold | held with BerciK, 686 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before BerciK) |
| 8 1:42 | hold | held with BerciK, 606 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:41 | trade | BerciK was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:15 | trade | Vanila was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:09 | trade | Vanila was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:29 | trade | Vanila was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:40 | trade | Vanila was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:16 | trade | BerciK was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | Glock-18 | 750 ms | – | 24.9° | ||
| 1 1:29 | killed by them | USP-S | 312 ms | 828 ms | 7.6° | ||
| 2 1:17 | killed them | Galil AR | 156 ms | 156 ms | 1.2° | ||
| 2 1:16 | hit by them | P2000 | 359 ms | – | 1.3° | ||
| 2 1:15 | killed them | Galil AR | 1172 ms | 1703 ms | 51.9° | ||
| 3 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:44 | hit them | AK-47 | 453 ms | – | 2.0° | ||
| 4 1:29 | killed by them | Desert Eagle | 172 ms | 172 ms | 0.8° | ||
| 5 1:16 | killed by them | M4A1-S | 625 ms | 1219 ms | 4.7° | ||
| 6 0:59 | hit them | AK-47 | 406 ms | – | 4.7° | ||
| 7 1:14 | killed them | AK-47 | 156 ms | 156 ms | 9.0° | ||
| 7 1:08 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:36 | killed them | AK-47 | 344 ms | 547 ms | 1.2° | ||
| 8 1:35 | hit them | AK-47 | 484 ms | – | 8.6° | ||
| 8 1:35 | killed by them | AK-47 | 688 ms | 984 ms | 10.1° | ||
| 9 1:17 | hit by them | M4A4 | 344 ms | – | 2.6° | ||
| 9 1:17 | killed them | AK-47 | 469 ms | 469 ms | 7.6° | ||
| 9 0:59 | hit by them | Desert Eagle | 641 ms | – | 46.9° | ||
| 9 0:59 | killed them | AK-47 | 3094 ms | 3297 ms | 4.4° | ||
| 9 0:54 | killed by them | M4A1-S | 297 ms | 594 ms | 1.1° | ||
| 10 1:27 | killed them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 10 1:06 | killed by them | M4A1-S | 62 ms | 359 ms | 3.0° | ||
| 11 bomb 0:33 | killed by them | AK-47 | 375 ms | 1375 ms | 2.1° | ||
| 12 1:33 | killed by them | MP9 | 172 ms | 672 ms | 4.8° | ||
| 13 1:42 | hit them | P2000 | 438 ms | – | 1.2° | ||
| 13 1:38 | hit by them | Glock-18 | 31 ms | – | 0.6° | ||
| 13 1:31 | killed them | USP-S | 281 ms | 797 ms | 7.8° | ||
| 13 bomb 0:32 | killed them | USP-S | 250 ms | 250 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 702 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/2 | 3% / 53% | ||
| 1 1:32 | Glock-18 | 934 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 51% | |
| 1 1:31 | Glock-18 | 938 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/11 | cut short (a death, a reload) | 3% / 49% | |
| 2 1:17 | Galil AR | 990 | fine - pros would have fired it too | 1/5 | killed them | 55% / 57% | |
| 2 1:16 | Galil AR | 936 | aim far off: your crosshair was about 4.5 player widths (146 units) off their body - get on target first | 4/14 | killed them | 1% / 46% | |
| 4 1:44 | AK-47 | 708 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/6 | 1% / 48% | ||
| 6 0:59 | AK-47 | 863 | fine - pros would have fired it too | 2/3 | 79% / 79% | ||
| 7 1:14 | AK-47 | 401 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/6 | killed them | 12% / 47% | |
| 7 1:12 | AK-47 | 1111 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/2 | 1% / 49% | ||
| 8 1:36 | AK-47 | 515 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/7 | killed them | 10% / 63% | |
| 8 1:35 | AK-47 | 530 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 4% / 59% | |
| 9 1:17 | AK-47 | 792 | fine - pros would have fired it too | 1/6 | killed them | 50% / 50% | |
| 9 0:59 | AK-47 | 537 | fine - pros would have fired it too | 3/7 | killed them | 45% / 47% | |
| 10 1:27 | AK-47 | 1162 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 10 1:22 | AK-47 | 1607 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/2 | 25% / 66% | ||
| 11 bomb 0:33 | MAC-10 | 851 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/14 | cut short (a death, a reload); 5 bullets after pros would have stopped | 8% / 50% | |
| 13 1:44 | USP-S | 469 | fine - pros would have fired it too | 0/4 | 35% / 40% | ||
| 13 1:43 | USP-S | 884 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | 1% / 42% | ||
| 13 1:41 | USP-S | 968 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 36% | |
| 13 1:31 | USP-S | 393 | fine - pros would have fired it too | 2/5 | killed them | 63% / 63% | |
| 13 bomb 0:38 | USP-S | 977 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/1 | 7% / 36% | ||
| 13 bomb 0:34 | USP-S | 954 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/3 | 30% / 45% | ||
| 13 bomb 0:33 | USP-S | 965 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 37% | |
| 13 bomb 0:32 | USP-S | 980 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/1 | killed them | 50% / 53% |
Positioning
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.