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Mirage, won 13-3 · Mon 09 Nov, 22:05

Agnostic

The match

Aim

422 msTTD469 msTTK4.6°Crosshair↓27%1st bullet24%Spray21%Head50%Counter-strafe

Scoreboard

70ADR81%KAST

Positioning

Shots

16/24Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473043%
USP-S1527%
MAC-10140%
Glock-18128%
Galil AR1242%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/752 1:17 2 kills (Galil ×2), 1 headshot, in 2.3 s T1.1
25/759 1:17 2 kills (AK-47 ×2), 1 headshot, in 18.8 s T1.0
28/7510 1:27 1 kill (AK-47), 1 headshot T1.0
57/7513 1:31 2 kills (USP-S ×2), all headshots, in 9.5 s CT-0.0
68/757 1:14 1 kill (AK-47) T-1.3
73/758 1:36 1 kill (AK-47) T-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 wastedno enemy blinded for long
9 0:53 blinded an enemy, but hurt the team tooblinded R҈O༙D͜͡𝑅𝑰G̶𝙊 3.5 s (0.9 s white); blinded LOKU 3.9 s holding Bombsite A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 14 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 0:55 punishedkilled by R҈O༙D͜͡𝑅𝑰G̶𝙊 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 1171 units away
10 1:13 exposeda smoke at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 1495 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:39 tradeVanila was killed 625 units away: not traded within 5 s (pros: 2,031 ms)
6 0:59 holdheld with BerciK, 686 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before BerciK)
8 1:42 holdheld with BerciK, 606 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:41 tradeBerciK was killed 632 units away: not traded within 5 s (pros: 2,031 ms)
9 1:15 tradeVanila was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
10 1:09 tradeVanila was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
11 1:29 tradeVanila was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
13 1:40 tradeVanila was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
16 1:16 tradeBerciK was killed 365 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 h0jdukkhit themGlock-18750 ms–24.9°
1 1:29 crimean reaperkilled by themUSP-S312 ms828 ms7.6°
2 1:17 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themGalil AR156 ms156 ms1.2°
2 1:16 ARV3L3Shit by themP2000359 ms–1.3°
2 1:15 ARV3L3Skilled themGalil AR1172 ms1703 ms51.9°
3 1:34 crimean reaperhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 crimean reaperhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 crimean reaperkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:44 h0jdukkhit themAK-47453 ms–2.0°
4 1:29 h0jdukkkilled by themDesert Eagle172 ms172 ms0.8°
5 1:16 crimean reaperkilled by themM4A1-S625 ms1219 ms4.7°
6 0:59 ARV3L3Shit themAK-47406 ms–4.7°
7 1:14 crimean reaperkilled themAK-47156 ms156 ms9.0°
7 1:08 h0jdukkhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 ARV3L3Shit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 ARV3L3Skilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
8 1:36 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themAK-47344 ms547 ms1.2°
8 1:35 h0jdukkhit themAK-47484 ms–8.6°
8 1:35 h0jdukkkilled by themAK-47688 ms984 ms10.1°
9 1:17 h0jdukkhit by themM4A4344 ms–2.6°
9 1:17 h0jdukkkilled themAK-47469 ms469 ms7.6°
9 0:59 crimean reaperhit by themDesert Eagle641 ms–46.9°
9 0:59 crimean reaperkilled themAK-473094 ms3297 ms4.4°
9 0:54 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themM4A1-S297 ms594 ms1.1°
10 1:27 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themAK-47297 ms297 ms1.0°
10 1:06 ARV3L3Skilled by themM4A1-S62 ms359 ms3.0°
11 bomb 0:33 h0jdukkkilled by themAK-47375 ms1375 ms2.1°
12 1:33 R҈O༙D͜͡𝑅𝑰G̶𝙊killed by themMP9172 ms672 ms4.8°
13 1:42 h0jdukkhit themP2000438 ms–1.2°
13 1:38 R҈O༙D͜͡𝑅𝑰G̶𝙊hit by themGlock-1831 ms–0.6°
13 1:31 R҈O༙D͜͡𝑅𝑰G̶𝙊killed themUSP-S281 ms797 ms7.8°
13 bomb 0:32 h0jdukkkilled themUSP-S250 ms250 ms0.3°

Shots

You fired 16 of your 24 first shots too soon: 12 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 crimean reaperGlock-18702aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/23% / 53%
1 1:32 h0jdukkGlock-18934fired while moving (131 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 51%
1 1:31 h0jdukkGlock-18938fired while moving (163 u/s), too fast to be accurate - stop first0/11cut short (a death, a reload)3% / 49%
2 1:17 R҈O༙D͜͡𝑅𝑰G̶𝙊Galil AR990fine - pros would have fired it too1/5killed them55% / 57%
2 1:16 ARV3L3SGalil AR936aim far off: your crosshair was about 4.5 player widths (146 units) off their body - get on target first4/14killed them1% / 46%
4 1:44 h0jdukkAK-47708fired while moving (83 u/s), too fast to be accurate - stop first1/61% / 48%
6 0:59 ARV3L3SAK-47863fine - pros would have fired it too2/379% / 79%
7 1:14 crimean reaperAK-47401fired while moving (102 u/s), too fast to be accurate - stop first1/6killed them12% / 47%
7 1:12 h0jdukkAK-471111fired while moving (95 u/s), too fast to be accurate - stop first0/21% / 49%
8 1:36 R҈O༙D͜͡𝑅𝑰G̶𝙊AK-47515aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/7killed them10% / 63%
8 1:35 h0jdukkAK-47530aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/8cut short (a death, a reload)4% / 59%
9 1:17 h0jdukkAK-47792fine - pros would have fired it too1/6killed them50% / 50%
9 0:59 crimean reaperAK-47537fine - pros would have fired it too3/7killed them45% / 47%
10 1:27 R҈O༙D͜͡𝑅𝑰G̶𝙊AK-471162fine - pros would have fired it too1/2killed them67% / 67%
10 1:22 Şekil VedatAK-471607fired while moving (75 u/s), too fast to be accurate - stop first0/225% / 66%
11 bomb 0:33 h0jdukkMAC-10851fired while moving (214 u/s), too fast to be accurate - stop first0/14cut short (a death, a reload); 5 bullets after pros would have stopped8% / 50%
13 1:44 crimean reaperUSP-S469fine - pros would have fired it too0/435% / 40%
13 1:43 h0jdukkUSP-S884fired while moving (115 u/s), too fast to be accurate - stop first0/11% / 42%
13 1:41 R҈O༙D͜͡𝑅𝑰G̶𝙊USP-S968fired while moving (184 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 36%
13 1:31 R҈O༙D͜͡𝑅𝑰G̶𝙊USP-S393fine - pros would have fired it too2/5killed them63% / 63%
13 bomb 0:38 h0jdukkUSP-S977fired while moving (172 u/s), too fast to be accurate - stop first0/17% / 36%
13 bomb 0:34 h0jdukkUSP-S954fired while moving (97 u/s), too fast to be accurate - stop first0/330% / 45%
13 bomb 0:33 h0jdukkUSP-S965fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 37%
13 bomb 0:32 h0jdukkUSP-S980fired while moving (103 u/s), too fast to be accurate - stop first1/1killed them50% / 53%

Positioning

In none of your 21 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 18 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.