Premier · Mon 09 Nov, 22:05 · 16 rounds, 25 min
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 18 | 10 | 8 | +8 | 127 | 39% | 81% | 3-1 | 214 | 4 | – | 336 ms | 609 ms | 3.5° | 43% | 59% | 15% | 57% | 24 | 10% 3/31 | 1 | 0 | 2 | 40% | 0% 0/16 | 0% 0/5 | 47% 15/32 | 10 | 5 | 17% 2/12 | 0% | 38% pro 54% | ||||
| 14 | 7 | 3 | +7 | 97 | 57% | 100% | 2-1 | 53 | 6 | 0/2 | 484 ms | 734 ms | 5.1° | 38% | 47% | 22% | 54% | 19 | 0% 0/23 | 0 | 0 | 0 | 28% | 9% 1/11 | 0/4 | 52% 14/27 | 9 | 5 | 25% 3/12 | 0% | 36% pro 56% | ||||
| 13 | 8 | 3 | +5 | 73 | 62% | 88% | 2-1 | 110 | 4 | 0/1 | 422 ms | 609 ms | 3.1° | 33% | 38% | 20% | 56% | 17 | 5% 1/21 | 1 | 0 | 0 | 59% | 0% 0/6 | 0/2 | 39% 7/18 | 5 | 2 | – | 0% | 43% pro 61% | ||||
| 12 | 9 | 2 | +3 | 73 | 83% | 62% | 2-0 | 63 | 5 | 2/2 | 446 ms | 446 ms | 3.4° | 32% | 41% | 44% | 46% | 16 | 5% 1/19 | 0 | 0 | 1 | 25% | 33% 2/6 | 0/1 | 58% 14/24 | 6 | 8 | 12% 1/8 | 0% | 37% pro 55% | ||||
| 10 | 10 | 5 | +0 | 70 | 50% | 81% | 1-0 | 102 | 1 | – | 422 ms | 469 ms | 4.6° | 27% | 24% | 21% | 50% | 14 | 0% 0/21 | 0 | 0 | 0 | 11% | 0/4 | 0/2 | 67% 16/24 | 12 | 4 | 18% 2/11 | 7% | 26% pro 51% | ||||
| Started as CTs · 3 | Started as CTs · 3 | Started as CTs · 3 | Started as CTs · 3 | ||||||||||||||||||||||||||||||||
| 11 | 12 | 2 | -1 | 87 | 64% | 73% | 1-2 | 14 | 5 | 0/4 | 375 ms | 719 ms | 2.3° | 14% | 40% | 24% | 52% | 16 | 15% 4/27 | 2 | 0 | 2 | 60% | 0% 0/10 | 0/2 | 83% 24/29 | 13 | 11 | 25% 3/12 | 3% | 25% pro 54% | ||||
| 11 | 13 | 1 | -2 | 74 | 91% | 56% | 0-1 | 21 | 4 | 0/4 | 406 ms | 594 ms | 2.3° | 17% | 57% | 42% | 78% | 15 | 4% 1/23 | 0 | 1 | 0 | 64% | 0% 0/8 | 1/4 | 56% 14/25 | 5 | 9 | 14% 1/7 | 0% | 29% pro 49% | ||||
| 8 | 16 | 0 | -8 | 57 | 50% | 62% | 1-2 | 41 | 4 | 0/4 | 391 ms | 719 ms | 4.7° | 26% | 25% | 26% | 52% | 11 | 9% 2/22 | 1 | 0 | 1 | 50% | 0% 0/8 | 0/3 | 69% 18/26 | 9 | 9 | 57% 4/7 | 0% | 25% pro 54% | ||||
| 6 | 15 | 2 | -9 | 61 | 50% | 38% | 0-0 | 39 | 0 | 0/1 | 382 ms | 656 ms | 2.2° | 33% | 41% | 19% | 86% | 12 | 5% 1/21 | 1 | 0 | 0 | 13% | 0% 0/7 | 0/0 | 39% 7/18 | 3 | 4 | 43% 3/7 | 13% | 38% pro 51% | ||||
| 6 | 15 | 2 | -9 | 42 | 50% | 38% | 1-5 | 48 | 3 | – | 594 ms | 375 ms | 1.3° | 28% | 25% | 33% | 89% | 9 | 0% 0/19 | 0 | 0 | 0 | 33% | 0/4 | 0/1 | 47% 7/15 | 2 | 5 | – | 0% | 40% pro 61% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 12 1:42 | 3 kills (AK-47 ×3), 1 headshot, in 57.2 s T | 5.0 | |
| 2 | 8 1:47 | 3 kills (AK-47 ×3), 2 headshots, in 22.7 s T | 4.9 | |
| 3 | 5 1:16 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 5.6 s T | 4.5 | |
| 4 | 14 bomb 0:38 | 2 kills (FAMAS ×2), a wallbang, in 2 s CT | 4.3 | |
| 5 | 7 bomb 0:37 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 14.9 s T | 3.3 | |
| 6 | 3 1:33 | 3 kills (AK-47 ×3), 1 headshot, in 42.6 s T | 3.2 | |
| 7 | 11 1:29 | 3 kills (AK-47 ×3), 1 headshot, in 49.8 s CT | 3.0 | |
| 8 | 1 1:29 | 3 kills (Glock ×3), 2 headshots, in 15.2 s T | 2.9 | |
| 9 | 7 bomb 0:39 | 2 kills (FAMAS ×2), in 0.6 s CT | 2.8 | |
| 10 | 16 1:33 | 2 kills (AK-47 ×2), all headshots, in 6.8 s T | 2.8 | |
| 11 | 6 1:44 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 63.1 s T | 2.7 | |
| 12 | 3 bomb 0:32 | 2 kills (MAC-10 ×2), all headshots, in 1 s T | 2.5 |
Every moment (75)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 16 1:23 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.4 | |
| 14 | 9 0:54 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 18.2 s CT | 2.4 | |
| 15 | 4 1:29 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 16 | 5 1:39 | 2 kills (M4A1-S ×2), 1 headshot, in 23 s CT | 2.1 | |
| 17 | 9 1:15 | 2 kills (AWP ×2), 1 headshot, in 36.4 s CT | 1.9 | |
| 18 | 10 1:06 | 2 kills (M4A1-S ×2), 1 headshot, in 21.8 s CT | 1.9 | |
| 19 | 3 1:30 | 1 kill (M4A1-S), 1 through smoke CT | 1.9 | |
| 20 | 10 1:14 | 2 kills (AK-47 ×2), all headshots, in 30.4 s T | 1.7 | |
| 21 | 6 1:06 | 2 kills (AK-47 ×2), all headshots, in 6.6 s T | 1.6 | |
| 22 | 14 1:34 | 2 kills (M4A1-S ×2), in 14.9 s CT | 1.5 | |
| 23 | 11 1:35 | 2 kills (MAC-10, M4A1-S), in 5.7 s T | 1.2 | |
| 24 | 2 1:17 | 2 kills (Galil ×2), 1 headshot, in 2.3 s T | 1.1 | |
| 25 | 9 1:17 | 2 kills (AK-47 ×2), 1 headshot, in 18.8 s T | 1.0 | |
| 26 | 4 bomb 0:39 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 27 | 8 1:36 | 1 kill (AWP) T | 1.0 | |
| 28 | 10 1:27 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 29 | 10 1:09 | 1 kill (AWP) CT | 1.0 | |
| 30 | 12 1:33 | 1 kill (MP9), 1 headshot CT | 1.0 | |
| 31 | 12 1:21 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 32 | 12 1:16 | 1 kill (AWP) T | 1.0 | |
| 33 | 7 1:25 | 2 kills (AK-47 ×2), all headshots, in 32.4 s T | 0.8 | |
| 34 | 2 1:42 | 1 kill (MAC-10) T | 0.8 | |
| 35 | 3 bomb 0:39 | 1 kill (M4A1-S) CT | 0.8 | |
| 36 | 5 0:28 | 1 kill (M4A1-S) T | 0.8 | |
| 37 | 15 1:34 | 2 kills (M4A1-S ×2), all headshots, in 25.6 s CT | 0.7 | |
| 38 | 14 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 39 | 16 1:09 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 40 | 3 1:02 | 1 kill (FAMAS), 1 headshot CT | 0.6 | |
| 41 | 5 0:04 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 42 | 6 1:37 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 43 | 8 1:41 | 1 kill (MP9), 1 headshot CT | 0.5 | |
| 44 | 12 bomb 0:22 | 1 kill (AK-47) CT | 0.5 | |
| 45 | 15 1:39 | 1 kill (Galil), 1 headshot T | 0.5 | |
| 46 | 10 1:32 | 2 kills (MP9, AK-47), all headshots, in 82.8 s CT | 0.5 | |
| 47 | 15 1:14 | 1 kill (FAMAS) CT | 0.5 | |
| 48 | 5 1:05 | 1 kill (AWP) CT | 0.4 | |
| 49 | 6 1:34 | 1 kill (M4A1-S) CT | 0.4 | |
| 50 | 12 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 51 | 5 1:17 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 52 | 8 1:34 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 53 | 4 bomb 0:18 | 1 kill (MP9), 1 headshot CT | 0.2 | |
| 54 | 1 1:26 | 2 kills (USP-S ×2), 1 through smoke, all headshots, in 11.2 s CT | 0.2 | |
| 55 | 11 bomb 0:25 | 1 kill (MP7), 1 headshot T | 0.1 | |
| 56 | 4 1:38 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 57 | 13 1:31 | 2 kills (USP-S ×2), all headshots, in 9.5 s CT | -0.0 | |
| 58 | 13 1:40 | 1 kill (Glock), a wallbang, 1 headshot T | -0.1 | |
| 59 | 13 1:48 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 60 | 2 1:13 | 1 kill (MP7) T | -0.3 | |
| 61 | 7 bomb 0:24 | 1 kill (Deagle), 1 headshot CT | -0.5 | |
| 62 | 2 1:41 | 1 kill (AK-47) T | -0.6 | |
| 63 | 11 1:39 | 1 kill (MAC-10), 1 headshot T | -0.8 | |
| 64 | 1 1:17 | 1 kill (Glock), 1 through smoke T | -0.9 | |
| 65 | 11 1:35 | 1 kill (M4A1-S), 1 headshot CT | -1.0 | |
| 66 | 1 1:29 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 67 | 4 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 36.4 s T | -1.2 | |
| 68 | 7 1:14 | 1 kill (AK-47) T | -1.3 | |
| 69 | 6 1:08 | 1 kill (M4A1-S), 1 headshot CT | -1.4 | |
| 70 | 1 1:46 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 71 | 1 1:42 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 72 | 13 1:32 | 1 kill (USP-S) CT | -1.4 | |
| 73 | 8 1:36 | 1 kill (AK-47) T | -1.5 | |
| 74 | 16 1:16 | 1 kill (Glock) T | -2.2 | |
| 75 | 13 1:43 | 1 kill (USP-S), 1 headshot CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:17 | 1v2 before the plant CT · 19 HP · Jungle | lost - died later, after 1 kill · first fight won, saw each other | |
| 1 bomb 0:39 | 1v1 after the plant T · 100 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 2 1:15 | 1v5 before the plant CT · 33 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 3 bomb 0:31 | 1v2 after the plant CT · 75 HP · Catwalk | lost - died in the first fight · saw each other | |
| 4 bomb 0:39 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw them first | |
| 5 1:05 | 1v3 before the plant T · 100 HP · Back Alley | lost - died later, after 1 kill · first fight won, saw them first | |
| 6 0:59 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 7 bomb 0:31 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 1:36 | 1v4 before the plant CT · 100 HP · Palace Interior | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 0:36 | 1v2 before the plant T · 61 HP · Ladder | lost - saved, the time ran out · saw each other | |
| 10 0:44 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 bomb 0:25 | 1v2 after the plant CT · 27 HP · Shop | lost - saved, the bomb went off · first fight won, saw each other | |
| 11 bomb 0:03 | 1v1 after the plant T · 100 HP · Bombsite B | won - the bomb went off | |
| 12 bomb 0:37 | 1v3 after the plant CT · 99 HP · Middle | lost - died later, after 1 kill · saw each other | |
| 13 1:31 | 1v4 before the plant T · 96 HP · Bombsite A | lost - died later · they saw them first | |
| 14 bomb 0:36 | 1v4 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 15 1:14 | 1v4 before the plant T · 21 HP · Side Alley | lost - died in the first fight · they saw them first | |
| 16 1:23 | 1v3 before the plant T · 100 HP · T Ramp | lost - died later, after 1 kill · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:39 | blinded an enemy, but hurt the team too | blinded Şekil Vedat 4.3 s (1.5 s white), ARV3L3S 4.1 s (1.3 s white), h0jdukk 4.1 s (1.3 s white); blinded Vanila 4.3 s on the move through T Ramp - an enemy could see them; blinded LOKU 3.2 s holding Bombsite A - safe | |
| 7 1:14 | hurt the team | no enemy blinded for long; blinded Vanila 4.2 s on the move through Bombsite A - an enemy could see them | |
| 9 0:53 | blinded an enemy, but hurt the team too | blinded R҈O༙D͜͡𝑅𝑰G̶𝙊 3.5 s (0.9 s white); blinded LOKU 3.9 s holding Bombsite A - an enemy could see them | |
| 10 1:08 | hurt the team | barely blinded ARV3L3S 1.7 s (0.1 s white); blinded Agnostic 4.5 s on the move through Scaffolding - an enemy could see them; blinded themselves 2.0 s on the move through Bombsite A - an enemy could see them | |
| 10 1:07 | hurt the team | barely blinded ARV3L3S 2.5 s (0.3 s white); blinded Agnostic 3.9 s on the move through Bombsite A - took damage 0.9 s after the pop; blinded FalcoN ™ 4.7 s holding Bombsite A - an enemy could see them; blinded Vanila 1.7 s holding Bombsite A - safe | |
| 12 1:44 | blinded an enemy, but hurt the team too | blinded BerciK 3.2 s (0.6 s white); blinded ARV3L3S 3.6 s holding Middle - an enemy could see them | |
| 12 bomb 0:23 | hurt the team | barely blinded BerciK 2.8 s (0.4 s white); blinded themselves 1.0 s holding CT Spawn - an enemy could see them | |
| 12 bomb 0:15 | hurt the team | barely blinded Vanila 0.7 s (0.1 s white); blinded themselves 4.8 s on the move through Stairs - died 0.4 s after the pop | |
| 15 1:37 | misled a peek | barely blinded BerciK 1.2 s (0.1 s white), LOKU 1.2 s (0.1 s white) the enemy was barely blinded, and Şekil Vedat peeked LOKU 2.0 s after the pop; got hit first | |
| 16 1:09 | hurt the team | barely blinded crimean reaper 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through Bombsite A - ran into a fight |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 7 1:10 | punished | hit by Agnostic 1.4 s after throwing a smoke at Jungle, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1141 units away | |
| 9 0:55 | punished | killed by R҈O༙D͜͡𝑅𝑰G̶𝙊 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 1171 units away | |
| 12 1:42 | punished | killed by Vanila with a flash in hand at Middle - seen by 1 enemy for 0.9 s, the nearest 1091 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 5 0:07 | Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 261 units away | got killed by R҈O༙D͜͡𝑅𝑰G̶𝙊 2.0 s later | |
| 6 1:03 | Fake plant let go after 0.78 s · 3 v 2 · the nearest CT 890 units away | baited ARV3L3S - killed them 2.9 s later; then planted it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.